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bionicle heroes GBC


phinto

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i'm making a game boy/NES based game of bionicle heroes (2006)

i need you all to know that i tried to do heroes sprites, 16 x 24 size, third person RPG shooting guy like GBadvance bionicle heroes.

some how i am stuck and stumped.

i need a pixel artist to help my work with some sprites.

doing a work in progress and needed support. please comment now.

(and needed to move i am lost here)

 

player masks

 

normal=gray (you)

fire=red (TahuVakamaJaller)

water=blue (GaliNokamaHahli)

ice=white/cyan (KopakaNujuMatoro)

metal=black/violet (OnuaWhenuaNuparu)

earth=yellow/brown(PohatuOnewaHewkii)

air=green(LewaMatauKongu)

 

bosses

 

Zaktan green forest level

Hakann red volcanic core level

Vezok blue ocean level

Reidak purple dustreal level

Thok cyan ice level

Avak gray ruins level

Vezon all colors invert black deepspace level 

 

p.s. sorry for the colors.

Edited by phinto

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Metal...?

 

Earth...?

 

Don't you mean Earth and Stone...? There is a distinction between Earth and Stone y'know, it's just that back in 2006 they kind of mixed it up. But no harm no foul, Voya Nui was a weird place.

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Metal...?

 

Earth...?

 

Don't you mean Earth and Stone...? There is a distinction between Earth and Stone y'know, it's just that back in 2006 they kind of mixed it up. But no harm no foul, Voya Nui was a weird place.

this topic is about how are we going to discus it about sprites.

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  • 1 month later...

what can I do?


look guys. all I needed is a sprite artist so please

any of you can help me out here?

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  • 1 month later...

I think what Imrukii is saying is that toa of metal aren't really a thing...

(well I mean there are toa of iron but the toa you've listed there aren't)

so said someone who changed lewa's elemental power wind to jungle.

 

if you don't like then let me the assistance to you then:

I NEED A TEAM!!

I have cut scenes to prove it.

I need a better mixer, I am a composer you know.

but needed the mixer to make this game sounded like Gameboy.

remember tower to heaven?

bionicle_heroes_retro.png

 

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Are you looking to make an actual gameboy ROM or make a PC game in gameboy style?  I can help with the latter, not so sure about the former.

it was a Gameboy style GMS, I just wanted the GB music like the king megaman or super mario land- what do you mean? can you make your new game with Gameboy rom?

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Are you looking to make an actual gameboy ROM or make a PC game in gameboy style?  I can help with the latter, not so sure about the former.

it was a Gameboy style GMS, I just wanted the GB music like the king megaman or super mario land- what do you mean? can you make your new game with Gameboy rom?

 

 

He means he can help you make a game for the PC.

I'd be cool to see a sample of the work you have done thus far.

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Are you looking to make an actual gameboy ROM or make a PC game in gameboy style?  I can help with the latter, not so sure about the former.

it was a Gameboy style GMS, I just wanted the GB music like the king megaman or super mario land- what do you mean? can you make your new game with Gameboy rom?

 

 

He means he can help you make a game for the PC.

I'd be cool to see a sample of the work you have done thus far.

 

What he said.  If you want to actually plug your game into a gameboy and play it I don't think I can help, but if you want to play it on a PC I could help with that.

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well... I need a level designer.

this game is first style as a GameBoyColor but the pellet colors are different then the original.

orange-yellow-lime
turquoise-cyan-navy
violet-magenta-pink
white-gray-black

this game is like a isometric style gaming, that you use only 4 buttons even the + pad.
you know A, B, start, select, ?
A is shoot, and B is build (I think)
select is for switch between mask power.

 

masks:

  • (no mask)=(zamor shoot)
  • (fire masks)=(rapid fire balls) "hold A to charge up your bigger one like megaman style"
  • (water masks)=(laser harpoon) "the longer player use, the quicker it drains. unless underwater"
  • (wind masks)=(twin arrows) "like a cross bow shoot 3 way arrow"
  • (ice masks)=(ice laser) "bounces off walls"
  • (stone masks)=(homing missals) "auto targets enemy's"
  • (earth masks)=(bombs) "BOOM!"
  • (finale mask)= powerful zamor blaser "works on everything"

 

enemy sprites:

 

I don't know how good those enemy sprite are fitting.

I think I will list all the monsters for you to understand.

  • boraku (borahk) HP 5-20 (slow walk, rolls faster, shoots bullets) red, blue,
  • rochi (rahkshi) HP 8-25 (normal speed, fires 2 bullets) yellow, blue,
  • zaki (vahki) HP 12-30 ((if max health: slow walk) (if low health: crawls faster) missiles) green, black
  • rosuriku (visorak) HP 10-28 (fast speed, shoots directional blasts), yellow, green

lets see... each level has a mask at the near end of the room before going to the exit.

that's why each region has 2 levels and 1 boss level.

speaking of levels. there's something I have to tell you guys, but I hate spoiling it: the BONUS level! its after you find all golden bricks from each level.
after you find all the bricks: the 2nd golden star will be on a top right.
then after a bonus level: you get a 3rd star that unlocks a true final boss and secret ending.

Edited by phinto

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Ooh, I can do level design, too. [ :)] Costs a little less than coding, as well. [;)]

 

So you havee the gameplay framework running, but just need to assemble the components into cohesive levels? What editor are you using (if any)?

I think game maker...

because its limitless possibility's.

 

infect, I also need a sprite artist that makes: enemy sprites, boss sprites, animated building telepathic elements.

 

more enemy sprites (that are available for full game)

  • zamor blaster sentry (can easily reprogramed) any
  • nui-jaga (slow speed, shoot poison long distance) blue, white
  • nui-rama (fast speed, flying, shoots stun blasts) green, orange

minibosses:

  • Furnace Salamander: "jumps on tower to tower, spits 3 fire balls" (weakness: water) 
  • frost beetle: "shoots ice projectiles at player" (weakness: fire)
  • nui-kopen: "fires electrical laser from stinger & summons nui-rama" (weakness: stone) 
  • catapult scorpion: "charges a massive fire ball bomb. warning: very dangerous foe" (weakness: N/A)

bosses:

you know: each region has its boss stage with a piraka to fight.

well, each piraka has a same powers as what the toa has.

for example:

  • hakann: "fires rapid lava balls, summons lava falls." (lava rises when died, use elevator)
  • vezok: "uses hydro laser, dives down underwater to regenerate"
  • reidak: "activates hazards & monsters, fires zamors, plant bombs when running"
  • avak: "activates sentry's & booty traps, fire missiles"
  • thok: "blasts a longer laser reflecting everywhere sometimes stuns himself, summons gap traps"
  • zaktan: "clone himself, real zektan fires 1 arrow, fake zektan fires 3 arrows, turns invisible"
  • vezon & fenrakk: with fenrakk: "spews 5 way fireballs & jump to create quakes" without fanrakk "each time vezon got hit, he teleports and changes random elemental color to use powers."
Edited by phinto

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Ah, right. Well, that's easy enough to operate, I don't see why you'd need to hire a level designer for that. [:S]

I addad a new edit on top off your replay.

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I could do both, as I have experience doing pixel art animations, as well as level design.

 

Just to clarify: this is an actual development job, not just a collaborative/voluntary position? Or am I barking up the wrong tree, so to speak? [ :P]

ether way, you can do your job just fine...

 

infact, I have already made the players before... see?

 

spritesheet.png

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They're fantastic! [:D] Looks like you won't need me to do any animation, then. [:)]

 

So how many levels are you looking to do, and what would their scope be? From the screenshot you posted in the original post, it looks like you're going for a topdown, pseudo-3d style (Which I happen to have worked with before). Am I right, or are you leaning towards the side scroller/platformer style?

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They're fantastic! [ :D] Looks like you won't need me to do any animation, then. [:)]

 

So how many levels are you looking to do, and what would their scope be? From the screenshot you posted in the original post, it looks like you're going for a topdown, pseudo-3d style (Which I happen to have worked with before). Am I right, or are you leaning towards the side scroller/platformer style?

you are right, but the reason I needed you is because its hard to do animations or sprites of enemy's, bosses, and other title sets. no matter what I did with a rahkshi staff... too long...

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Righto, then. [:)] I have a few quick points/questions before we go any further:

 

-What's the deadline for the project (if any)?

-I have an arrangement with another studio around November, so I may have to drop out of this project around that time. Would this be an issue, or are you hoping to have it completed before that time?

-I use Skype for communication, and PayPal for transactions. The former can be changed to a platform of your choice (as long as it's mac-compatible!).

 

I think that's all for now...

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Righto, then. [ :)] I have a few quick points/questions before we go any further:

 

-What's the deadline for the project (if any)?

-I have an arrangement with another studio around November, so I may have to drop out of this project around that time. Would this be an issue, or are you hoping to have it completed before that time?

-I use Skype for communication, and PayPal for transactions. The former can be changed to a platform of your choice (as long as it's mac-compatible!).

 

I think that's all for now...

1. I don't know... but... ill make a kick starter this time...

2. I am my own studio member, but I need a team for it.

3. I have skype too... my mom and dad said I don't need paypal. and I don't have a mac.

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-No problem.

-I know that. [:)] What I'm saying is: I may only be available until November, depending on how things pan out with this other arrangement.

-Ace. Would you prefer to move this discussion over to Skype? I'm fine with it anywhere, I just find that some people like the immediacy.

-No PayPal? Would you be happy with direct transfers then?

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-No problem.

-I know that. [ :)] What I'm saying is: I may only be available until November, depending on how things pan out with this other arrangement.

-Ace. Would you prefer to move this discussion over to Skype? I'm fine with it anywhere, I just find that some people like the immediacy.

-No PayPal? Would you be happy with direct transfers then?

-then I guess I have to make the kick starter then.

-I think I have a skype.

-I'm not sure, but i am saving my money for something bigger.

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Hang on a moment. Let me just get this clear: this is a paying job your offering, right? I did ask before, and while your answer seemed to indicate so, it was a little unclear. I'd like to clear that up before we go any further, as I'm a professional developer and naturally don't (read: can't) do voluntary or unpaid work.

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Hang on a moment. Let me just get this clear: this is a paying job your offering, right? I did ask before, and while your answer seemed to indicate so, it was a little unclear. I'd like to clear that up before we go any further, as I'm a professional developer and naturally don't (read: can't) do voluntary or unpaid work.

i with i have kick-starter working.

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I think what Imrukii is saying is that toa of metal aren't really a thing...

(well I mean there are toa of iron but the toa you've listed there aren't)

 

 

Metal...?

 

Earth...?

 

Don't you mean Earth and Stone...? There is a distinction between Earth and Stone y'know, it's just that back in 2006 they kind of mixed it up. But no harm no foul, Voya Nui was a weird place.

PFF! so said the guy who attends to SWAP stone and earth, and changed lewa's air element into jungle!

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