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The Official OTC TBRPG Planning and Organization Topic


Noxryn

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Try taking a look at the RPGs that are actually running right now, see how we run things around here.

 

Then stop Capitalizing Every Single Word.

 

Then create a developed setting and premise.

That being said, thag thag thaggity thag thagness.

-Rover

 

"A memo was sent to Astaria asking if it would at all be possible to make a flying goat."

"The Astarians responded that making a goat fly would be trivial; making it land safely would be another matter entirely."

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Try putting it in Games & Trivia and see how it goes down over there.

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"In short, my English Lit friend, living in a mental world of absolute rights and wrongs, may be imagining that because all theories are wrong, the earth may be thought spherical now, but cubical next century, and a hollow icosahedron the next, and a doughnut shape the one after." -Isaac Asimov, responding to a letter he had received saying that scientific certainty was false, The Relativity of Wrong

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This RPG has no content. What are skills, and why do we use them? Also, saying I can have as many as I want is really bad, as it implies I can have 'Ride dog', or 'Speak Latin', if skills even work that way. Next, how do we get loadouts? Do we start with them or what?

 

Then stop Capitalizing Every Single Word.

He has a font setting that does it automatically.

I used to have a banner here.



But that RPG is dead.



What now?

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Then stop Capitalizing Every Single Word.

He has a font setting that does it automatically.

Solution: Stop being Kanaya Maryam.

 

Also learn to design TBRPGs.

That being said, thag thag thaggity thag thagness.

-Rover

 

"A memo was sent to Astaria asking if it would at all be possible to make a flying goat."

"The Astarians responded that making a goat fly would be trivial; making it land safely would be another matter entirely."

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  • 5 weeks later...

It evaporated sometime after Wrack left the scene. Due to the three flops of RPGs, Transformers RPGs are currently not being approved by a majority of the Judges, until we receive some form of proof that there's an actual playerbase there. Considering the state of things right now... yeah it's not here, see aforementioned evaporation.

Edited by Engineer Alexandra Humva

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"In short, my English Lit friend, living in a mental world of absolute rights and wrongs, may be imagining that because all theories are wrong, the earth may be thought spherical now, but cubical next century, and a hollow icosahedron the next, and a doughnut shape the one after." -Isaac Asimov, responding to a letter he had received saying that scientific certainty was false, The Relativity of Wrong

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I dunno, the FTL, Marvel, and Pokemon one seem to be pretty popular. There might not be as wide a variety as there once was, but I'd say there are still "glory days" now.

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Γαρ επιστιμη!


 


Для науки!


 


For science!


(Literally, it means "For knowledge", but it can be taken as "For science")


 


 


 

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As someone who was around in the glory days, no, this is the last remnants of a town trying to scavenge to get by. Pokemon exists on life support and Marvel/FTL are basically the same player bases keeping things moving.

 

Also stop to consider that the three popular RPGs you cited are the only RPGs. Three RPGs is not glory days man, I can remember when the COT sustained over ten RPGs at a time.

  • Upvote 3

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"In short, my English Lit friend, living in a mental world of absolute rights and wrongs, may be imagining that because all theories are wrong, the earth may be thought spherical now, but cubical next century, and a hollow icosahedron the next, and a doughnut shape the one after." -Isaac Asimov, responding to a letter he had received saying that scientific certainty was false, The Relativity of Wrong

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In my world it is, considering I come from the Lego RPG forum, where we can only manage about three at a time. Is it just me, or is BZP slowly dying?

76561198084608045.png


 


Γαρ επιστιμη!


 


Для науки!


 


For science!


(Literally, it means "For knowledge", but it can be taken as "For science")


 


 


 

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As someone who was around in the glory days, no, this is the last remnants of a town trying to scavenge to get by. Pokemon exists on life support and Marvel/FTL are basically the same player bases keeping things moving.

That's an... interesting interpretation of how RotR is faring, one that I'll chalk up to being an outsider's perspective.

 

In actuality, the Pokémon RPG is probably thriving more now than it has in a long, long time. While the rate of posts in the discussion topic and playing topic aren't necessarily the highest (which is primarily my fault, due to being busy and not being able to advance several of the current small-scale plots), it's mitigated by the fact that our players are constantly in communication with each other on wiki chat--literally coming up with new stuff and refining what we have every single day. So, even if our overall activity appears low, our level of investment and story building/planning has never been higher--right now we've got a ton of awesome stuff planned in addition to the main plot and enough dedication to the game to actually see that stuff through.

 

In essence, we've foregone quantity in favor of quality--to an extent. When we're able, we actually do make a lot of posts within a short span of time; our schedules just don't tend to line up that well or that often.

 

tl;dr RotR's doing wonderfully and it's not going anywhere anytime soon.

 

That doesn't change the fact that the OTC RPG scene overall is slowly but surely dying, but I thought I'd correct that since you mentioned it nonetheless. :)

Edited by Pears Nivans
  • Upvote 2

Follow me on YouTube!

 

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~ Rise of the Rockets (I II)/Discussion Topic/Side Stories ~

 

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Come on guys, I'm sure it's not as bad as all that. Why, I even got my underlings to set up a radio so we could all search for ot-

 

What? You've got a report already you say?

 

Erm.

 

Uh.

 

Nevermind.

Edited by Basilisk

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

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  • 4 weeks later...

It isn't that the RPG scene is dying, but the fact people (at least myself for instance) have a lot of other things to do. If I had the time to roleplay, I would jump back into RotR right this instance. However, a full time job, college, moving out, and various other reasons consume almost all of my free time. (I couldn't even tell you the last time I even had time to read a book that wasn't school or work related). I could probably work some activity in here and there, but it would not really contribute to anything. An occasional post from me once a week in an RPG would result in just about nothing getting done.

That's my two cents on the subject at least. I just don't have the time.  :dontgetit:

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If you win, you live. If you lose, you die. If you don’t fight, you can’t win!
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  • 4 weeks later...
  • 3 weeks later...

A little bit of liveliness never hurt this place (mostly because nothing can hurt a corpse AYY) and I figure we could all use something to talk about, so let's sit around the fireside, light up the peace pipe, put our thinking caps on and [new age buzzwords buzz buzz buzzwords]:

 

For a while now, I've been tossing around ideas for another Star Wars RPG in my head. The last one was very clearly going places before the combination of a disappearing GM and forum downtime took it out of commission, and the fandom is a bit more prevalent than the waning Transformers interest in the RPG community. The problem is, after the slow disintegration of FTL I'm wondering if anybody really even has any interest in a space RPG, and if they do, I don't want this to just be a quick blip on the radar. 

 

SO IF WE WERE TO DO THIS (if we are going to do it; again, tell me what you guys think of another RPG first) I'm stuck between a couple concepts. One involved everyone onboard a ship or space station (Death Star was my initial thought, but that's pretty huge and almost entirely defeats the point of keeping everybody together) a la what Humva did with the Kestrel in FTL, or I was thinking of going a more alt. history route (what I can tell you off the top is basically Dooku realized he was being offered up as a sacrifice, took his ball and went home before the Invisible Hand went down over Coruscant) with the Confederacy becoming its own galactic power while Sidious squirmed. 

 

So

 

Let's talk

 

-Tyler

  • Upvote 1

SAY IT ONE MORE TIME 

TELL ME WHAT IS ON YOUR MIND

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I like the second concept. With the proper management, another RPG could, conceivably, exist. I'd suggest a drive for new members alongside it however.

 

You have my sword.

 

And axe.

 

And ritual dagger.

 

Look I have alot of pointy things.

Edited by Basilisk
  • Upvote 1

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

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Second concept all the way. Not only did Galaxy at War not die because of scattering, but I have seen plenty of RPGs die because the GM gathered everyone together and then proceeded to quite enthusiastically give them nothing to do.

  • Upvote 1

We will remember - Skies may fade and stars may wane; we won't forget


And your light shines bright - yes so much brighter shine on


We will remember - Until the skies will fall we won't forget


We will remember


We all shall follow doom

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  • 3 weeks later...

Yeah, I kinda vanished off the face of the internet for a while, but I'm back now. :P

 

Anyway, stuff I've set up so far (Been chatting with some of the RP community outside BZP):

 

The game takes place in the mid 2040s after several of the world's permafrost banks started melting in 2016. Not only have sea levels risen significantly since then, but a virus that was dormant within the ice wiped out 10% of the world's population before a major corporation called Spiritechnology developed a working antiviral treatment that slowed and eventually halted the disease's spread. In light of this development, the nations of the world signed a treaty that allows corporations with a certain net worth to operate above governmental laws and restrictions. 

 

I have a much neater summary of the general backstory written up, but I'm saving it for when I have more of the overall structure put together.

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  • 2 weeks later...

F R O S T B I T E

Thirty years ago, the world was dying. Global recession threw entire countries into financial chaos, as expansionism increased through wars of acquisition. Terrorism blossomed, and freedoms were forfeited, giving rise to social unrest and civil war. Chaos was the global constant.

All was made worse as the world continued to heat and permafrost banks around the world started to melt. Massive floods buried coastal cities underwater. However, the worst was yet to come. Buried in the Arctic and Antarctic ice lay a dormant life-form that would nearly wipe humanity out. This was the Runoff Plague, a pandemic consisting of several strains of virus with incredibly complex DNA. It didn’t take long for the Plague to work its way into sewage systems and water supplies across the world. Society started to break down as refugees retreating from the rising coastlines were forced into crowded, unsanitary camps where a new case of the Plague was just a sip of tap water away.
 
However, all hope was not lost. While the world’s governments struggled to contain the chaos, an isolated, for-profit biotech firm called Spiritechnology worked tirelessly alongside its state-sponsored cohorts to develop a working treatment for the Runoff Plague. When they finally put together something that worked, it was first distributed to those within Spiritechnology, followed by the company’s corporate allies, and finally, hospitals and medical camps everywhere. With Spiritech and its allies remaining healthy and prospering, deals were struck between the affluent group of corporations and world governments; free distribution of the cure in exchange for a few ‘favours’ at the end of the epidemic. By all appearances, the Plague had been stopped, but not before it had wiped out nearly twenty percent of the world’s population. 
In 2023, in accordance with the agreements made during the Runoff Plague, the globe’s major powers signed the International Corporate Extraterritoriality Treaty (known as “ICE Treaty” colloquially), granting companies with a certain net worth the right to operate above the laws and restrictions imposed by the local government. As such, Spiritech and its allies in the “ICEd Tea Club,” fueled by the admiration of countries around the world for curing the plague, as well as political favours, gained ever more power on the world’s stage.
 
Now, in the year 2046, the smaller population has led to a slightly more stable environment in the world of politics and business. Extraterritoriality and the freedom granted by the ICE Treaty to big corporations have led to a number of unprecedented advancements in science and engineering. For one, new biotechnological research has led to an insurgence in highly-available cybernetic implants led primarily by Spiritech. In addition, almost all interaction with the digital world is done through virtual and augmented reality, whether you’re reading information projected onto your field of view via a pair of AR goggles or downloading it directly into your brain with a neural implant. AR programs can even be shared and updated in real-time between multiple users, allowing for a multi-user AR experience for those who can afford it.
However, it isn’t all roses-and-sunshine. Sea levels have risen two meters since 2016; this might not sound like much, but it will only get worse. While there were initially less people around after the dust settled, the overall population density in urban areas has seen an increase since 2016, as those settling around coastal areas have moved further inland. Quarantine cities, such as Karantin, have turned into fully-fledged population centres, as well as main operating grounds for ICEd Tea activities - especially those of an illicit and controversial nature. The ethics of cybernetic enhancement aren’t a major source of public controversy quite yet, although there still exists a prejudice against augmented individuals. As corporate power increased, the power of the government decreased in proportion, leading to a general rise in criminal activity. On a similar note, the corporations lucky enough to get into the ICEd Tea Club are doing increasingly underhanded things to stay there.
This is the world you live in. Will you take up bounty hunting, earning your coin by doing the jobs everyone else refuses to take? Will you steal corporate treasures and sell them on the black market? Will you be a hacker, breaking into secured networks and using what you find to further your own goals? It’s up to you, but one thing is for certain: if you play by the rules, the streets will eat you alive.
 
The Iced Tea Club:
If you want to survive out there, you’ll need to know who’s in charge. In no particular order, these corporations have reached and surpassed the threshold to receive the full benefits of the International Corporate Extraterritoriality Treaty:

Spiritechnology, Inc: “Not just biotechnology. Spiritechnology.” A biotech company and the first to join the Club. Currently, they’re the leading provider of cybernetic hardware. They’re also famous for engineering medication to combat the Runoff Plague, though due to the disease’s reduced presence in the modern world, it’s not really a priority anymore.

Taurus Corporation: “Information in the blink of an eye.” Taurus Corp. is responsible for providing internet access to an estimated twenty million subscribers each day. Needless to say, this makes them a highly profitable organization.

Ian V. Xavier Technology Solutions: “Putting the ‘World’ in ‘World Wide Web.’” IVX TechSol is Taurus’s number one competitor in terms of internet services, though they specialize more in hardware and basic software than networking. Chances are, if you have a pair of AR goggles or a Direct Neural Interface, there’s an IVX logo slapped on there somewhere.

Krueller-10 Weapon Systems: “This is your boomstick.” Krueller-10 is thus far the only weapons manufacturer to make it into the Club. And for good reason; their firearms are the most reliable on the market, and some even feature integrated computer systems.

Igneous, Inc.: "Ignite the highway." Igneous is a prolific transportation company, producing mostly high-end sportscars and sedans. The luxury of the Igneous brand name means they don’t have to sell very many units compared to other companies to stay where they are. They just need to sell a few at exorbitant prices.

Zeta Aerospace: “Innovation is our motivation.” Zeta Aerospace, as the name suggests, designs, builds, and manufactures aircraft, and they’re also funding their own budding space program. Most commercial airliners in use today are of the Zeta brand, though they do dabble in military technologies.

Coronation 9: “Moving the world.” Core 9 is the jack-of-all-trades of the corporate world. Through a number of subsidiaries, they manufacture a wide array of products, from computers to rugged road machines and everything in-between. Their main brands, however, are in the field of robotics. Their most famous product, the Multi-Purpose Mobile Platform (MP2) is a semi-autonomous four-legged walker that can be re-equipped and re-programmed to perform a variety of roles.

Karantin, the Frostbitten City:
Karantin (Russian for “Quarantine”) is an underground megacity situated far northeast of Moscow, deep in the now-thawed Siberian Outlands. Consisting of a traditional aboveground cityscape, the underground portion was built in a hollowed-out cavern during the Runoff Plague outbreak as a highly-sanitary superhospital for disease victims. The underground buildings, currently known as the Laquearia District, were built hanging from the ceiling of this cavern. Thus, if any runoff water made its way into the cavern, it would collect at the bottom, preventing doctors and other “clean” personnel in the hospital from becoming infected. Since the days of the Plague, the water that collected under Laquearia has been drained and another district, Solum, has been constructed. The gap between the two lower districts is bridged by a network of catwalks and elevators dubbed “Medius.” Medius also includes the lowest walkways connecting Laquearia’s buildings.
Above Laquearia, on the surface, lie the Lower City, Mid-City, and Upper City. Similar to the underground city, these buildings are separated into districts by walkways between them. 
Contrary to most preconceived notions, in Karantin, the poorer you are, the higher you live above sea level. Geothermal vents warm air conditioning systems in Solum, and the heat is then distributed in accordance with proximity to the vents. This means that housing is cheaper towards the top, where heating is minimal at best and the living conditions are accordingly abysmal.
There are a number of ways to get around the city. If you live in Solum or the Lower City, you can usually just drive from place to place. If you can’t afford a car or you don’t live on a level with roads, you can take the Elevators. Elevator cars, or Levs for short, are equal parts elevator and subway car. Not only can they travel vertically, but thanks to a complicated system of wires, rails, and magnetic tracks, the right car can take you nearly anywhere in Karantin. And, for the particularly well-off, there exist expensive flying vehicles built by Igneous that run on technology developed by Zeta. These “hovercars” require massive batteries and solar panels in order to power the Pulsed Inductive Thrusters they rely on for propulsion, but they’re an option if you have enough money and patience. 
Politically, Karantin is owned by the Russian government, and managed by the key players of ICEd Tea, meaning the ruble is the local currency. A construction company known as Kasper New Series is responsible for the construction and maintenance of the city, though each member of the Club also has a large presence there. Mainly forgotten by the rest of the world following the end of the Runoff Plague, it is a place of corruption and corporate control. The poverty at and above the surface makes it a bustling hub for gang activity. Meanwhile, the lower levels frequently host the activities of more organized crime syndicates. If you want to make a quick buck, Karantin hosts plenty of opportunities for you.
 
Factions:
Iced Tea Club members aren’t the only powerful groups with presences in Karantin. Here are a few you should be wary of:

Dvenadtsat' Brat'yev (The Twelve Brothers): The Brothers are the largest crime syndicate in Russia, and they are particularly active in Karantin. As their name suggests, the twelve Lukyanenko brothers collectively preside over the the group, and their connections run deep throughout the city.

Your Local Collective: Despite the name, this hacker group is anything but local--their operations span the globe. Most people who operate in the Collective’s name do it for fun, exploring new ways to exploit the world’s information systems, but they do occasionally work for money.

Watchman Contractors: This private security contractor is headquartered in Laquearia and largely serves as its police force. They commonly make use of hover vehicles to get where they need to go faster than levs can carry them, and its officers are quite good at what they do.

Electronic Warfare:
The advent of virtual and augmented reality has made electronic warfare much more common in the modern world. Most consumer electronics have some sort of wireless capability, and many infrastructural items are linked, whether directly or indirectly, to some sort of wireless system.

Hacking in this game will be treated very much like combat. Players will take turns attacking and/or defending their devices in cyberspace. Virtual Reality interactivity has allowed for the creation of hacking systems that simulate combat between two or more “avatars” in cyberspace. Users can customize the appearance of their avatars, but their abilities in cyber-combat depend on the software they have, and the software they have usually depends on how much money they have. The battle takes place in an environment built by the defending user(s). This environment can be anything from a digital battle arena a la Tron to a clearing in a snowy forest--really anything that you can imagine. If a user hasn’t taken time to customize the environment on his or her device, it will usually default to an endless field of grid lines. No matter the environment, however, there is always some virtual object that represents files stored on the device, like a safe or a briefcase. Gaining access to this object is the ultimate goal, so defending parties should attempt to defend it at all costs.

Now, bear in mind that if you’re hacking a device, your opponent probably won’t be another human being right off the bat unless said device’s owner doesn’t have any security software. Most devices have Automated Security Protocols--ASPs--that can be customized as much as the VR environment, whether it’s through the tools that come with the software or by programming your own. They’ll typically take forms that suit their environment as well; for example, the previously-mentioned forest might be defended by a timberwolf. Like many things, ASPs cost money, and the more expensive they are, the better they work. If you’re trying to steal data from a large corp, expect heavy resistance. When breaking into lower-grade systems, however, the security measures might be more subtle and complex. For example, while a secure corporate databank might appear as a heavily-guarded fortress, a system owned by a programmer might be protected by a complex maze of dark hallways.

What happens once the ASPs are down largely depends on what you’re trying to break into. Most tech-savvy users will have their system set up to give them notifications once their security protocols have been breached. At this point, they’ll usually plug themselves into VR and intervene manually. However, larger databases usually won’t have a specific user guarding its contents, so the ASPs will be the last thing you have to go through before you have access to the system.

 

If a user does, however, decide to confront you, there will be little reason for either of you to constrain yourselves with real-life physics; many users program virtual superpowers of sorts into their cyberspace avatars. These powers can range from flight to teleportation to laser vision and beyond, so long as they're balanced.

Augmentation:
Numerous advances in cybernetics have made human augmentation much more commonplace over the last few decades. It isn’t limited to just limbs, either; almost any electronic device can be implanted into a human body for the right price. A commonplace procedure involves implanting a net of electrodes and electric stimulators into the brain that allow the the implantee to control electronic devices with his or her mind and have information projected directly into his or her field of view. This system is known as a Direct Neural Interface.
Cybernetic limbs come in all shapes and sizes ranging from the lifelike to the blatantly mechanical. Whatever your taste is, in cities like Karantin, many augmented individuals who can afford it choose to have weapons like blades and firearms integrated directly into their prostheses for self defense.
Other popular augmentations include cybernetic eyes with special capabilities like thermal vision and built-in life support systems that support their users in toxic environments. If you can think of a way to enhance the human body electronically, chances are someone’s selling it somewhere.
Despite all the benefits of augmentation, there are more than a few drawbacks. Due to their added capability, augmented workers are more likely to be hired than non-augmented ones, dividing the populace between augmented individuals and those who can’t afford augmentations or refuse to get them for medical or personal reasons. While the tensions between “augs” and regular humans have not escalated to violence quite yet, the animosity rises with each passing day.

Rules:

  • All posts should be broken into “In-Character” (IC) and “Out-Of-Character” (OOC) sections. For example:
     
    IC:
    Adam stretched his new cyber-arm and ran his fingers over the smooth surface of the countertop. He was still getting used to the strange pseudo-touch granted to him by the latest in tactile feedback technology.

    OOC: Anyone up for interaction?
  • No godmodding. In short, this means don’t do anything outside the realm of possibility. Your character won’t be able to take down a squad of corporate goons without at least a little outside help.

  • Don’t take control of any characters that don’t belong to you without the respective player’s permission. This includes NPCs being controlled by other players.
  • Don’t metagame. Your character won’t know any important info he or she hasn’t learned over the course of the game.
  • Death happens. If your character is in a situation he or she can’t escape, there’s probably a reason for it, so it’s just best to let him or her go.
  • As always, all BZP rules apply.
  • Above all, have fun. The purpose of this RPG is storytelling; there are no winners or losers as long as everyone is enjoying themselves.

Characters:
To create a character, fill out this form and post it in the discussion topic.

Name: (First and Last.)
Alias: (Giving out one’s full name to employers might not be the best idea when living the life of a criminal, so plenty ne’er-do-wells-for-hire go by a codename. If your character doesn’t, feel free to omit this section entirely.)
Age: (How long has your character been alive?)
Allegiance: (Does your character prefer to work for a particular group, or his he or she a lone wolf, taking jobs no matter who presents them.
Appearance: (What does this character look like? You can give a description and/or link to an image here if you so choose.)
Personality: (How does this character think and how do those thoughts affect their actions?)
Skills: (What is this character good at?)
Augmentations: (Does this character have any cybernetic implants? If so, list them here. Integrated weapons go in the Weapons section)
Equipment: (What does this character typically carry around?)
Weapons: (What potentially lethal objects does this character typically carry around?)
Cyberspace Environment: (What will a hacker see once he or she tries to hack this character’s device in VR? See Electronic Warfare above for more details)
ASPs: (On a similar note to the above, what Automated Security Protocols does this character have installed on his or her device?)
Cyberspace Abilities: (What special abilities has this character programmed/installed for him/herself in cyberspace? These can be pretty much anything you can think of, so long as they’re balanced.)
Weakness: (He or she doesn’t have to have a Kryptonite, per se, but nobody’s perfect)
Bio: (A recap of your character’s life thus far.)
 
Important NPCs:
Name: Bryan Teach
Age: 57
Allegiance: Watchman Contractors (CEO)
Appearance: Brian has a strong, tall build and angular features. His face is etched with the preliminary lines of age and he's almost never seen without a suit on.
Personality: A pragmatic and business-minded leader. He's also a tad paranoid, but he'd vehemently deny it if you said that to his face. 
Skills: Being the boss everyone hates
Augmentations: None
Equipment: a small data-pad and a set of AR glasses he uses to manage business.
Weapons: He keeps a K-10 Carnivore revolver concealed in the folds of his jacket at all times.
Weakness: Teach doesn't get along well with people. That's not to say he's reclusive--it's just that most interactions between him and others tend to be completely formal in nature.
Bio: Teach was a riot cop in the Bristol PD during the Plague days. The chaos he witnessed trying to suppress the ensuing outbreaks of violence that ensued once the virus hit the UK had a profound impact on him. Eventually, he quit policework and founded Watchman Contracters with the aim to counteract further violence in urban areas across the globe. In 2039, the Watchmen set up a headquarters in Karantin, and since then, they have served as the city's primary police force.
Staff:
Zyke (Zulu Yankee Kilo Echo)
Perpetual Darkness

Edited by Zulu Yankee Kilo Echo

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I'm really iffy and the ICE'd Tea thing, it makes no sense. Even if the company was better than the government at dealing with the plague they would never give it permission to become what boils down to being a completely new country

"I serve the weak. I serve the helpless. I am their sword and their shield. If you want to strike at them, you must go through me, and I am not so easily moved."

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Well the thing is Karantin was supposed to be a quarantine zone, built and run by the members of ICEd Tea. The plague was in full effect and the world's governments were having trouble keeping themselves composed while being spread thin dealing with the plague. Rather than succumb and lost total control, they opted to let these massive companies isolate and deal with the plague in a more controlled manner. 

These governments were faced with a plague to which Spiritechnology held the cure. It was inevitable that the government would have to succumb to this megacorporation's will in order to have any shred of power left by the end of the plague's run. The construction of Karantin was a relatively easy request to grant - it gave the quarantine and treatment of the plague a focused centre. The governments didn't even had to fund it - ICEd Tea paid for it themselves. They just asked the government for control. 

Imagine you're sick and dying, and meanwhile, you're spread thin between work and school which you cannot ignore no matter the cost. Some rich, healthy dude comes along and says, "Hey, I can cure your ailments, help you with your work and get you back up to working speed. On top of that, I'm the only person who can do all this. Just allow me to live in your attic for an indeterminate amount of time, no questions asked. I won't bother you, so long as you don't bother me."

In a nutshell, this is what the governments of the world were facing, and they took the deal. They'd just die and the corporations would take over anyway.

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It was inevitable that the government would have to succumb to this megacorporation's will in order to have any shred of power left by the end of the plague's run.

 

This...makes no sense. All the governments of the world are not going to suddenly fall just because the water starts rising and a plague starts running around, especially not the big ones.

"I serve the weak. I serve the helpless. I am their sword and their shield. If you want to strike at them, you must go through me, and I am not so easily moved."

zsUPm2E.jpg?1

 

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Countries are only as strong as their working population. If their populations are rapidly dying and unable to work, among other problems - social unrest, massive floods, breakdown of civil order, halting of business, mass panic, etc. - countries begin to fail. 

If the only cure to this deadly plague was in the hands of a company, and countries were already desperate to reinstate social order and normality, how desperate do you think a government would be to obtain said cure? See the metaphor in my previous post. It's literally "pay us or die."

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You are going to need a higher death rate before first world nations start seeing that problem. Most of the deaths are going to be in Africa and other high population density- low sanitation areas.

 

If a country did get to that point I don't think they would be asking the company nicely any more.

"I serve the weak. I serve the helpless. I am their sword and their shield. If you want to strike at them, you must go through me, and I am not so easily moved."

zsUPm2E.jpg?1

 

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Look, for the purposes of this RPG, the plausability of the setup isn't that important, at least in my opinion. Yes, I personally made an effort for it to sound at least a little plausable, but the main driving concept behind the story isn't how the corporations came to power; it's what they're doing now that they're there.

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Countries are only as strong as their working population. If their populations are rapidly dying and unable to work, among other problems - social unrest, massive floods, breakdown of civil order, halting of business, mass panic, etc. - countries begin to fail. 

 

If the only cure to this deadly plague was in the hands of a company, and countries were already desperate to reinstate social order and normality, how desperate do you think a government would be to obtain said cure? See the metaphor in my previous post. It's literally "pay us or die."

Question: if the world's governments and other assorted infrastructures are failing because all the people who keep it going are dying off...how are the companies still going? They're similarly dependent on having people to keep all the necessary cogs turning, perhaps even moreso given how wide they're spread. I can see them inoculating their own employees sure, but what happens when those employees take time off to look after their families who haven't been given the cure? And what about functions that are dependant on outside means? I notice not one of the Iced Tea companies has a focus on mass transportation, trucks and shipping and the like, which means that to actually sell and distribute their wares they're relying on others to ferry them around. When those lesser organisations start failing because of flood or plague, the Iced Tea companies are just as screwed. 

No company is an island, no matter how powerful. If the whole world is hurting, they're going to be hurting too and its not going to be possible for them to just walk into power

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Look, for the purposes of this RPG, the plausability of the setup isn't that important, at least in my opinion. Yes, I personally made an effort for it to sound at least a little plausable, but the main driving concept behind the story isn't how the corporations came to power; it's what they're doing now that they're there.

 

When the very basis of the RPG breaks the world it can be kind of hard to enjoy it.

"I serve the weak. I serve the helpless. I am their sword and their shield. If you want to strike at them, you must go through me, and I am not so easily moved."

zsUPm2E.jpg?1

 

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