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Your dream Bionicle video game


Lenny7092

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Hi, guys! :) We know that throughout Bionicle's history, there have a small number of video games. Many of them aren't well-received, whether they get mixed or negative reviews. Geez. I thought Bionicle Heroes in 2006 is pretty good. :(

 

Anyway, if you would want a Bionicle video game that is well-received, what would your dream Bionicle video game would be? 

 

For me, I made up of a very good one: 

Title: Bionicle Generations or Bionicle: Inter-dimensional Forces 

 

Makers: Traveller's Tales and TT Games (Makers who made the TT Lego Games from 2005 to now (mainly on Lego Batman 2: DC Super Heroes and 3: Beyond Gotham, Lego Marvel Super Heroes, Lego Avengers, and Lego City Undercover)) 

 

Gameplay: Same as the TT Lego Games, but constraction figures in place of minifigures or just minifigures with pieces similar to the Hero Factory minifigures in 2014. In the story, you will play certain main characters from the past storylines. Also, while you do an adventure in a level or you are doing a mission for someone in a hub area, you can fight enemies of various kinds and bosses from the storylines. Each of the bosses have a boss meter, which would be either a straight line or have at least 3-4 hearts, like in the Lego Games. They would also have their minions come to their aide. All characters can be voiced by people from the Lego Games, and their descriptions would look modernized by today's Lego building system, so this system, probably the CCBS, would re-master their Bionicle-set-like descriptions while re-cycling some G1 parts, making them look better in the game, like the Muaka, Kane-Ra and the Bohrok having bendable limbs and Nui-Rama having legs (It's like how you look at Metal Sonic from Sonic CD video game in 1993 and Perfect Chaos from Sonic Adventure in 1998 for how they got modernized and re-mastered by graphics in Sonic Generations). There is also a function in a level, where you switch between characters in different places, even ones far away, like that function in the Lego Star Wars III: The Clone Wars game in 2011 and Lego The Lord of the Rings game in 2012. The graphics are 3-D, like the Lego Games. Plus, the game would be released in a console version of many kinds. 

 

Story: It would be like Turtles Forever in 2009 and Sonic Generations in 2011 when a player explores the main parts of the franchise's history. The game would be a crossover sequel of Bionicle G1 (2001-2010-2011) and G2 (2015-2016), as Velika from G1 kidnaps Vezon and steals the G1's Mask of Time from Voporak. He would use Vezon as an inter-dimensional device, due to Vezon having the powers of the Kanohi Olmak, aka Mask of Dimensional Gates, to go to the G2 universe, in the Shadow Realm, where he meets Makuta, from G2, who is trapped there. Before Velika frees Makuta, he offers Makuta that in order to destroy their good-hearted foes and take over both universes, they have to work together. Makuta agrees because he wants revenge on G2's Toa and Ekimu and be praised as a god before he gets out of the Shadow Realm while going with Velika to G2's real world.

Velika and Makuta also steal G2's Mask of Time, as Velika revealed that the G2 Mask is the upper half of the G1 Mask, which is the lower half. He further explains that in the G1 universe, when Spherus Magna was shattering after the Core War, the Great Beings created instructions and got materials for the completed Mask of Time. However, they worried that if the Mask is destroyed in the Matoran Universe, it would do a lot of damage to the place, so they planned to divide the Mask into two functional halves in hopes of lessening the damage. They started with the upper half before they had Artakha invent two Olmak. They used one of the Olmak to go to the G2 universe to hide the upper half of the Mask of Time there. When they arrived, they gave it to Ekimu for safekeeping. The Great Beings were trying to create the lower half, but they are running out of time before Spherus Magna is destroyed, so they had Artahka keep the materials for the lower half in the Matoran Universe before the Shattering happened. Artahka was worried that if the lower half is destroyed in the MU, it would do a lot of damage in there, too (But not as much as a completed Mask of Time), so he used the materials to create the six Great Disks before in hopes of decreasing the damage. 

Velika and Makuta now have both halves of the Mask of Time, so they forge them together to create the completed Mask. This new Mask of Time is stronger than the individual halves. The duo of villains also create a giant mech-like machine that can travel through time and space. It also contains the new Mask to travel through time and Vezon to inter-dimensional travel. The villains also use the machine to try to change the G1's and G2's past storylines to help the bad guys in there succeed, defeat their heroic enemies, and turn everything in there into their horrible and tyrannical images. They also recruit Von Nebula from Hero Factory since Von Nebula is a mastermind like them and wants revenge on his heroic enemies (and he could the main culprit for the Breakout when he had Black Phantom stole the plans for the Hero Factory building and then Brain Attack events when he gave the plans to the Brain maker). I add that part because I would like to think that Hero Factory shares the same universe as Bionicle G1 because of the similarities, and it may be implied, despite Greg Farshtey not admitting it just because the themes aren’t active. Anything can happen, like how Legends of Chima became a part of Ninjago. So, the villains also do evil changes in HF’s events. 

When the Toa Nuva, G1's Tahu, Takanuva, Gresh, Mata Nui (the being, and who is awaken to notice this, so he got himself his Toa-sized form again), and Ekimu notice something is horribly wrong with the space-time continuum in their universes and the machine appeared, stealing their allies and friends, and throw them into the past storylines, they go after the machine. Before Ekima goes after the machine, he summons G2's Toa to help him deal with the problem while G1 Tahu goes to find an Energized Protodermis pool to become a Toa Nuva again (and probably have Artakha make new replacements for his lost masks in Ta-Koro’s destruction) because he has a feeling that this problem would be very hard to deal with. The Heroes from Hero Factory have the same thing. The main heroes from G1 and G2 and HF end up in a strange inter-dimensional world where there are time and inter-dimensional portals that lead to the past storylines, and they are created by the machine, and that place is the main place in the game (similar to white space place in Sonic Generations). The heroes from both universes meet each other for the first time (It goes like this: The Toa Nuva, G1 Tahu, Takanuva, Gresh, and Mata Nui (all main heroes of G1) meeting with the G2 Toa and Ekimu (the main heroes of G2) ), as well as the Alpha 1 Team from HF, and they see their similarities and differences. The forces of good introduce each other (Funny that I would imagine that the Toa Mata and G2 Toa would fight each other to see which team is better, and the two Pohatu's argue about their personality differences. Lol. :P). Takanuva, Gresh, Mata Nui, and Ekimu and the HF heroes also question why they don't see their own counterparts other than the Toa Nuva and G2 Toa, but they say that they share some similarities with each other and the Toa teams. After good forces from both universes discuss their common problem involving the machine, they agree to work together to set things right in the past storylines, find and find out what the machine is, destroy it, and save both of their universes before the machine does any more damage in the space-time continuum of them. 

 

That's just the prologue of the story. Here's where a player starts playing. It will play the main heroes in the new story. Throughout the story, there are 15 Bionicle levels (the habitual things that Lego Games have nowadays). The player would begin the first level by going into the portal leading to it. After completing the first level, the second level will be unlocked with the portal to it being opened. After completing the second level, a third level will be unlocked before so on until the 15th level, which is the final level. Each of the first 14 levels is based on one of the main storylines in the Bionicle franchise, but they have to be quick because of the new story. In each of those levels, you could have the main heroes team up with the ones from their respective storylines, who you can play, too. Also, the levels show that the storylines are sort of altered with changes made by the machine to make their respective heroes' adventures harder than how they were in the storylines before the dangerous changes happen in the game, and these changes threaten to defeat the heroes. The main heroes of the game notice, so they go to save the storylines' heroes from them and help these heroes defeat these changes (It's like Kingdom Hearts games when you look at them). These changes include more villains from the past storylines summon their minions to assist them in their battles with the heroes, the Bohrok-Kal forming the Bohrok-Kal Kaita to stop the Toa Nuva in their final battle in the early 2003 storyline, and Umarak the Destroyer and G2 Makuta working together side by side, with their minions to their aide, to try to defeat the Toa Uniters and Ekimu in the 2016 storyline. The levels are: 

1. The 2001 storyline - This level would be a tutorial for the player. The main objective in the level is to collect 12 masks and a Golden mask for each Toa Mata while protecting the Matoran and Turaga. Then, the Toa become Toa Kaita before facing Makuta Teridax. Characters in the storyline to play: the Toa Mata. Enemies: Rahi with Infected masks - Fikou, Shore Turtles, Nui-Rama, Nui-Kopen, Nui-Jaja, Tarakava, Muaka, Kane-Ra, Kuma-Nui, Manas, and Mana Ko. Boss in the middle of the level: Tarakava Nui, Lewa wearing an Infected Mask, and Shadow Toa. Boss in the end of the level: Teridax in his vortex form. 

2. 2002 - Objective: Collect 8 kinds of dominant Krana from each type of Bohrok by defeating the Bohrok who has them while protecting the people. After that, use them to unlock the Exo-Toa before fighting the Bahrag. Characters in the storyline to play: the Toa Mata with Golden Kanohi and their Exo-Toa when piloting them. Enemies: Bohrok, Bohrok Kaita, Bohrok Va, Bohrok Va Kaita, and Krana-controlled Matoran. Bosses in the middle of the level: Krana-controlled Tahu, Lewa, and Turaga Matau. Bosses in the end of the level: the Bahrag. 

3. Early 2003 - Objective - Find and fight the Bohrok-Kal and get the Toa Nuva's elemental powers back. Characters in the storyline to play: the Toa Nuva with their powers increased. Enemies: Random hostile Rahi in the island of Mata Nui. Bosses: the Bohrok-Kal and Bohrok-Kal Kaita (they would happen as the Bohrok-Kal's last resort). 

4. Late 2003 - Objective: Protect Takua and Jaller from the Rahkshi that Makuta summoned to get them. Then, when Takua becomes Takanuva, find and fight Makuta. Characters in the storyline to play: the Toa Nuva, Takua, Takanuva, Jaller, Pewku when riding him. Enemies: hostile Rahi, Infected-Mask-wearing Matoran, Rahkshi (?) (Turahk, Guurahk, Levahk, Korahk, Panrahk, and Vorahk), Rahkshi Kaita (?), Kraata, Shadow Kraata. Bosses in the middle: Kurahk-infected Tahu, Rahkshi (?), and Rahkshi Kaita (?). Boss in the end: Makuta in his Shadow Titan form. 

5. 2004 - Objective: Collect six Great Disks while protecting the Matoran from the Morbuzakh before fighting it. After that, fight the Vahki and two Dark Hunters, Nidhiki and Krekka, before fighting Makuta. Characters in the storyline to play: the Toa Metru and Kikanalo when riding them. Enemies: Vahki, Kranua, Kraahu, and Krahli. Bosses in the middle: Morbuzakh, Nidhiki, and Krekka. Boss in the end: Makuta in his winged Titan form. He would turn from the movie version of the form into the set version, because the set version looks more dangerous and harder to beat than the movie version. 

6. 2005 - Objective: Find Keetongu and then fight the Visorak and their leaders. Characters in the storyline to play: the Toa Hordika, whose abilities are sort of different from the Toa Metru, and Keetongu. Enemies: Visorak. Bosses: corrupted Vakama, Sidorak, and Roodaka. 

7. 2006 - Objective: Fight and free the Priaka's enslaved and mind-controlled Matoran servants in Voya Nui, fight the Piraka and Brutaka, go through the trails in the Chamber of Life, and finally fight Vezon and his steed, Fenrakk, who would turn into the Kardas Dragon, in order to get the Mask of Life. Characters in the storyline to play: the Toa Inika, whose elemental powers are mixed with lightning and have Zamor Launchers that can cure the Matoran to free them from their enslavement. Enemies: enslaved Matoran and Nektann robots. Bosses in the middle: the Piraka, Brutaka, illusions in the Zone of Nightmares, who are based on past enemies, and Umbra. Bosses in the end: Vezon and Fenrakk, who would become the Kardas Dragon after being defeated. 

8. 2007 - This level takes place in underwater, as water-breathing characters can swim in there. Objective: Find the Mask of Life while protecting it from and fighting the Barraki, Hydraxon, Maxilos, which is possessed by Makuta, and Spinax. Matoro would also go to a place where he would use the mask to revive the Great Spirit Mata Nui. Characters in the storyline to play: the Toa Mahri, who are armed with Cordak Blasters. Enemies: the Barraki's underwater creature forces and Zyglak. Bosses in the middle: the Barraki, Nocturn, Hydraxon, Maxilos, Spinax, giant Gadunka, giant 300-foot-long Mutant Venom Eel, and that giant and organic Behemoth creature that Kongu summoned. Bosses in the end: the Barraki. 

9. 2008 - In this level, there is a lot of flying involved. Objective: Protect Av-Matoran from eight members of the Brotherhood of Makuta, or the Makuta as you can call them, and their Shadow Matoran minions, fight the Brotherhood and Shadow Matoran, destroy the Shadow Leech Hive, search for and use the six Keystones to unlock the Codex after you find the Codrex, use a Klakk to cure the Shadow Matoran, have Toa Ignika re-awaken Mata Nui in the Codrex, and finally use the Codrex's flying vehicles to fly away from the Energy Storms until you get to a portal to get out of Karda Nui. Characters in the storyline to play: the Toa Nuva (wearing their Adaptive Armor, which can adapt to any environment they are in and vehicles), Takanuva (in his giant and partial-drained-light form), Toa Ignika (including his Skyboard), and the Toa Nuva's Av-Matoran allies (Tamna, Solek, and Photok, who Kopaka, Lewa, and Pohatu can combine with). Enemies: Shadow Matoran, Shadow Leeches, and Rahi in Karda Nui except for the Klakk. Bosses in the middle: the eight Makuta (Antroz, who would fight both by himself and driving the Jetrax T6, Vamprah, Chirox, Krika, Gorast, Bitil, Mutran, and Icarax) and their Shadow Matoran servants (Raidak, Gavla, Kirop, and Vican, who Antroz, Vamprah, Chirox, and Mutran can combine with). Bosses in the end: the Makuta. 

10. 2009 - Objective: Fight the Skrall, Bone Hunters, and their leaders to save Bara Magna from them. Characters in the storyline to play: Mata Nui (in his 7-foot-tall form with the Mask of Life), Ackar, Kiina (with her Thornatus), Gresh, Gelu, Tarix, and Vastus, at least. Enemies: the Skall, Rock Agori, Bone Hunters and Rock Steeds, Vorox, and Zesk. Bosses in the middle: Branar, Stronius, Atakus, Fero and Skirmix, Malum, Strakk, a Sand Bat that attacked Mata Nui, a Skopio that also attacked Mata Nui and his two of allies, Sahmad (including his Baramus V7 and Spikit), and Telluris (with his Skopio XV-1). Bosses in the end: Tuma, Hero and Skirmix, and Metus. 

11. 2010 - Objective: First, have Mata Nui find a power source for the Prototype Robot on Bara Magna. Then, use the power source to activate the Robot, so he can control it as his new body. Later, the Battle for Bara Magna happens. Have Tahu, Takanuva, and Fresh find the six pieces of the Golden Armor while fighting bad guys who has them. During that, have Mata Nui fight against Makuta Teridax, who is controlling the Great Spirit Robot. Since Mata Nui and Teridax are much bigger than normal-sized people fighting below them, you can use the switching function to switch between Mata Nui and his normal-sized forces (well, you can have the main characters of the game help those good guys only because they too are normal-sized). After collecting the Golden Armor, use it to defeat Rahkshi. Then, having Mata Nui defeat Teridax. Characters in the storyline to play: Mata Nui, Tahu (with and without the Golden Armor), Takanuva, and Gresh. Enemies: at least Rahkshi of Heat Vision, Skakdi, and Skrall. Boss in the middle: Nektann (the being). Boss in the end: Teridax. 

12. 2011 - Objective: Fight against Velika and other evil and opposing forces in order to protect people on Spherus Magna. This is based on the latest online serials, "Sahmad's Tale", "The Yesterday Quest", and "The Power That Be" in 2010-2011. This level would give each of the latter two serials endings since they got discontinued in 2011. Characters in the storyline to play: the heroes and protagonists in the serials, including Sahmad, Telluris, Metus, Gelu, the Skakdi Fusion, Orde, Chiara, Zaria, Lewa, Kopaka, and Pohatu. Enemies: Various, including animals in Bota Magna, Vorox, Zesk, Kestora, the Sisters of the Skrall, Dark Hunters, Bone Hunters, Skrall. Bosses in the middle: Krabua, the Sisters' leader, Annona, Kestora's leader, Atakus, Perditus, the Shadowed One, the Marendar, and the Element Lords. Boss in the end: Velika. 

13. 2015 - Objective: Find the six Golden Masks of Power while fighting Skull Spiders. Then, go to the City of the Mask Makers, where you go find Ekimu's tomb while fighting against Skull Creatures. After that, go to the Forge and defeat Kulta the Skull Grinder to save the Mask of Creation from him. Characters in the storyline to play: the Toa Masters, Protecters, and Ekimu (with the Mask of Creation or that golden Protector Mask). Enemies: Skull Spiders and people who get possessed by them, Skull Warriors, and Skull Scorpio's. Bosses in the middle: the Lord of Skull Spiders, Skull Slicer, and Skull Basher. Boss in the end: the Skull Grinder (he would lose a little bit of health at first before he would wear the Mask of Creation to get tougher for the rest of the boss fight). 

14. 2016 - Objective: Find the six Elemental Creatures (Ikir, Akida, Uxar, Ketar, Terak, and Melum) and the Golden Masks of Unity while fighting Umarak the Hunter and the Shadow Traps. Then, go to the Labyrinth of Control to find the Mask of Control while still fighting Umarak and the Traps. After that, protect the City from Elemental Beasts. Next, find and fight Umarak while fighting the Elemental Beasts that he summons to attack the player. After that, fight against and imprison G2 Makuta back to the Shadow Realm. Characters in the storyline to play: the Toa Uniters, their own Elemental Creatures (the Toa can combine with them), Ekimu (in normal and Toa form). Enemies, the Shadow Traps, Elemental Beasts, and probably Makuta's minions from the Shadow Realm. Bosses in the middle: Umarak (both Hunter and Destroyer) and the Toa Uniters' own Elemental Creatures (They ally with the Toa after the Toa defeat them). Bosses in the end: Umarak the Destroyer and Makuta. 

 

I know it's a lot, but if you think it's too much, then let's skip to the bosses at the end of their levels. 

 

Along the way, the main heroes of the game (the Toa Nuva, Takanuva, Gresh, Mata Nui, the G2 Toa, and Ekimu) observe the changes made by the machine in horror. The heroes do not like to look at these because these try to defeat the heroes in the storylines, and they know that the changes create untrue things, and they feel that the mysterious force that sent them to the inter-dimensional place could be responsible for the changes, and so they feel that they must stop it before it would be any more damage to their universes and their timelines. They also have conversions about their adventures and stories with them, and having feelings about them. Some of those who did not know about certain storylines learn about them, too.

After the 14th level is completed, the portal to the 15th and final level is unlocked, so the heroes go to the level. After that, when the heroes arrive at the other side of the inter-dimensional place, they discover the machine and suspect that it is the one responsible for putting them in the inter-dimensional place in the first place and the dangerous changes. Plus, the machine is a mech, so it opened its cockpits, revealing Velika, G2 Makuta, and Von Nebula. The villains explain that they are the ones who created the machine and are responsible for changing the events in the past storylines. They also reveal their plan to use this to defeat the heroes and twist the timelines of the G1 and G2 universes and the universes themselves into their images to conquer the universes tyrannically. The heroes don't want this to happen, so they go to fight the mech, but it's giant and very powerful, so it's extremely hard for them to defeat it. However, they summon their allies to help the heroes. Here's how the 15th and final level goes: 

15. Final level and exclusive storyline in the game - Defeat Velika, Von Nebula, and G2 Makuta's mech to save both universes and their timelines and storylines. The heroes' allies would be helping the heroes along the way. Characters in the level to play: the main heroes of the game (the Toa Nuva, Takanuva, Gresh, Mata Nui, the G2 Toa, and Ekimu and the Alpha 1 Team). Enemies: Every minion from all the 20 levels with all 20 past storylines (this is because the mech summons them to help Velika and Makuta and VN defeat the heroes). Boss: the mech (piloted by Velika, G2 Makuta and VN), which is the final boss of the entire game. The mech is very powerful, as it is giant, can summon the minions, teleport, fly, has six arms that can use giant versions of the villains' weapons (Velika's Power Carvers, G2 Makuta's staff and blades, and VN’s Black Hole Staff), shoot energy blasts, create teleporting black holes (VN), and use G2 Makuta's powers, which are Shadow and the powers of the Mask of Ultimate Power (Fire, Water, Jungle, Stone, Earth, and Ice). Along the way, while you are decreasing the mech's boss meter, the mech gets tougher, so the Toa Nuva combine into the Toa Nuva Kaita. The G2 Toa say that they wish to do form their own Kaita, so the Toa Nuva Kaita teaches them to do this while fighting the mech. The G2 Toa eventually learn how to form their own Kaita, so they go to help the Toa Nuva Kaita and the other heroes fight the mech. The level ends when the heroes work together to decrease the boss meter and defeat the mech.

If I were to include Hero Factory and make the game a crossover game, it would be six levels in between the Bionicle G1 levels and the Bionicle G2 levels because I always like to think that it shares the same universe as G1 because of similarities. It’s 21 levels in total. 
1. One of the HF levels would have the HF’s 2010 storyline (with VN as the main boss, his six henchmen as mid-bosses, and Mekron City robots as minions. Plus, mind-controlled Preston Stormer as a mid-boss). 
2. One with the Ordeal of Fire storyline in early 2011 (with Fire Lord as the main boss and his three henchmen as mid-bosses), 

3. One with the Savage Planet storyline in late 2011 (the Witch Doctor as the main boss and his mind-controlled Quatros animals as minions/mid-bosses). 
4. One with the Breakout storyline in 2012 (the eight Breakout villains as mid-bosses and Black Phantom as the main boss. Plus, they would have minions). 
5. One with the Brain Attack storyline in 2013 (the Brains and their mind-controlled slaves as minions, and Dragon Bolt and mind-controlled Surge as bosses). 
6. One with the Invasion From Below storyline in 2014 (the Queen Beast as the main boss, the Flyer Beast and Splitter Beast as probably mid-bosses, and the other kinds of Jumpers as the minions). 

Ending of the entire game: After the heroes defeated the mech, they rescue Vezon from it, recover the Mask of Time, and use the mech to get rid of the changes in the past storylines. They then destroy the mech, causing it to explode and sending Velika and G2 Makuta to the inter-dimensional place. The heroes and their allies and Vezon are sent back to the G1 universe, where they celebrate their victory. Doing the celebration, a portal to the G2 universe appears. The G2 people say that it's time to go home. Before they do, the G1 and G2 heroes say that they would be going to encounter each of their universe's more own people (meaning that G1 having its own versions of the characters who are introduced in G2, like G1 having its own Ekimu, Protectors, Skull Creatures, Elemental Beasts, and Umarak. The same would go to G2 having its own versions of the characters who are exclusive in G1, like G2 having its own Toa Metru, Toa Mahri, Piraka, Barraki, Skrall, Bone Hunters, etc.). Then they say goodbye and thanks for helping each other save their universes before G2 people go to the portal to their universe. The celebrations continues in both universes. The End. 

During the end credits rolling, there are two mid-end-credit scenes. The first is where G1 heroes encounter their universe's own G2-introduced good-hearted people (the Protectors and Ekimu) and villains (including the Skull Creatures an Umarak) while the G2 heroes encounter their universe's own G1-exclusive good-hearted people (including the Toa Metru and Toa Mahri, probably HF heroes) and villains (including the Piraka and Barraki, probably HF villains). The heroes, along with their new allies that remind them of others from each other's dimensions, go to fight the new villains that also remind them of others from each other's universes. The second scene is where Velika, Makuta, and VN are trapped in the inter-dimensional place, and they see no way out of there while they are feeling upset (Imagine Makuta saying "This is worse than the Shadow Realm!" Lol. :P). I'm also thinking there would be a third scene that would preview G3. 

 

In the game, the inter-dimensional place is the main hub place as there are two additional portals, one that can take you the G1 one and one that can take you to the G2 universe. It would be obvious that the G1 dimension has more stuff than the G2 one. In each dimension, you get to travel around, look for goodies of various, do people favors, etc. You can also come back to the levels to get more goodies, and the hub areas would include extra levels that are based Bionicle's and HF’s side stories, like the online serials. You can do all of these things to complete the game, like every other Lego Game of of this decade lately. 

 

Man, if that game could exist, it would and could win an award or at least have positive reviews and be called the best Bionicle video game ever (do you agree?). :) (Plus, it took me a few days to came up of this idea.) I know it's lot, but it's a game that I would like to imagine. 

Well, I may also be thinking some other made-up games, like: 

1. Re-mastered versions of the Mata Nui Online Games and Voya Nui Online Game with new 3-D graphics, and where characters would look like that they are made of the CCBS system or some other modern building system of today. 

2. A re-master on Bionicle Heroes where characters would look like that they are made of the CCBS system or some other modern building system of today. Plus, remove the glitches. Same with Bionicle: The Game in 2003. 

3. A video game, probably a RPG kind, where you customize your own Bionicle character and then fight against enemies and bosses.

4. A re-master of that cancelled Bionicle PC game, Bionicle: The Legend of Mata Nui, where it can be released in either console or handheld versions of many kinds, with new 3-D graphics, and where characters would look like that they are made of the CCBS system or some other modern building system of today. Plus, fix and add stuff in there. 

 

Good ideas, huh? :)

 

So, there. What is your dream Bionicle video game? :) (P.S. Please don't say something like "this wouldn't happen or is it possible". We are just talking about video games, based on our imagination, that we would like to happen.)

Edited by Lenny7092
I like to include HF because it is similar and needs some loves.
  • Upvote 2

I like Lego, Bionicle, and Hero Factory!:)

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A game similar to World of Tanks where you control a Bionicle character in 3rd person and use various different weapons to do damage to the enemy team and receive a good result would be my cup of tea.

 

I also wouldn't mind a Mahri Nui Online Game too :D

Edited by Tarix819
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I think an open-world RPG is the best way to go. One of the most intriguing facets of Bionicle was always the world created for it, and I'd really want to play something along the lines of, say, The Witcher 3 but set on Mata Nui.

 

In terms of story, my preferred game would look at 2001-2003 but with a twist akin to Mortal Kombat 9, which sees an unfavorable future created my timeline muckups, forcing Raiden to go back in time and "replay" Mortal Kombat 1,2 and 3 to restore things. In this case, some time in the future of G1, something goes wrong forcing the Toa Nuva to use the Vahi to send themselves back to the moment when their canisters reach the shore of Mata Nui. However, their memories would still be wiped, resulting in the status quo of 2001 coupled with the possibility of player agency affecting the story, because time travel. This way the staple of modern RPGs where "choices matter" would still work even though we're talking about an old story/setting.

 

I'd like to see a gameplay system deeper in terms of RP than the Witcher 3. I'm thinking a vast number of abilities, real-time with pause, a skill bar... so something like Dragon Age: Origins maybe. While the Toa didn't change their armor or weapons except when they transformed into the Nuva, this game would reinterpret this with a loot system allowing you to change armor and weapons, while still maintaining the general design of each Toa. Players would be allowed to pick from the six, with each having some exclusive story content (like the first few hours of gameplay, since they all landed in their respective Wahi) allowing for replayability. 

 

The entire island of Mata Nui would be a single open world, and ideally it would be massive - we are basically speaking of a dream bionicle game, not one necessarily viable from a game development standpoint - with countless hidden secrets to explore. 

 

The masks would affect gameplay both passively and actively. Players would pick which mask is active at any given time, and while it is "equipped", they benefit from the passive buff all the time, like a +50% movement speed stat from the Kakama, +# strength from Pakari, +# armor from Hau, infinite breath from Kaukau, +# awareness from Akaku and +# agility from Miru. Active abilities would be triggered, which would be dodge for Kakama, a timed shield for the Hau and so on. They could also have contextual non-combat abilities, like the Kakama being used for fast travel anywhere on the map, the Miru allowing for double-jump and short-ranged gliding to access areas otherwise out of reach, some locations hidden behind stone walls that only a Pakari user can dig through and so on.

 

There would be a leveling system with unlockable abilities, a currency system with widgets and vendors across the island.

 

Some changes in the lore would be necessary. For one, I believe in the lore the six Koro were the only settlements, with only small outposts besides them. In this game, I think many small villages scattered across all six Wahi would be better, with the Koro serving as larger capitals. It would also change the particulars of how the masks were found, for example, to allow for longer playtime. Another lore-change would be the final battle between Takanuva and Teridax, since it would be awkward to have you play through the game, leveling up and equipping a single character only to be given another for the last big boss fight. Having only you accompany Takanuva while the other 5 defend Kini-Nui would break the "unity" of the six Toa, thus conflicting with a main theme in the story. This game would re-interpret that simple game of kohlii as a battle of 7 v 1 with a much more dangerous Teridax going up against all seven Toa at once.

 

A fun little addition to character development would be that whichever Toa you pick, when you're out on the quest it's logical that the others are too, and there would be random encounters when you meet the others as NPCs out in the wilderness with small snippets of dialogue and such, maybe a few tasks which you complete with an NPC Tahu helping you while you play as Pohatu, for example. Major boss battles would be fought ensemble.

 

I could go on wriitng about the particulars of this game - I spent much time fantasising about it, to the point of scripting the full first "mission" for Pohatu and a complete armor upgrade system - all day. I really wish this would be made one day. Alas.

 

:kakama:

  • Upvote 3

:kakama: Stone rocks :kakama:

Model Designer at The LEGO Group. Former contributor at New Elementary. My MOCs can be found on Flickr and Instagram

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A game made by Telltale Games going through the entire beginning including how the core war on spherus magna started and so forth in further episodes. they might need to cut corners by not playing as any of the villains. But seeing certain animated events such as the Toa Lhikan's forces vs Dark Hunters fighting over Metru Nui would be spectacular.

  • Upvote 3

 

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Something at least semi-open world would be ideal. Basically and expanded version of the MNOG, but playing as Toa with actual combat. I don't know about full open world like Skyrim, maybe something that combines that with a somewhat more linear story, like New Vegas. There are lots of really amazing settings in Bionicle that would be incredibly fun to run around and explore.

  • Upvote 2
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i think a comb of Borderlands, Overwatch and Skyrim would do great for a bionicle theme videogame. For story they should take place in G2 for a fresh and new story, couldnt keep up with the original story :{ from the first online game to the third movie i was up to date but everything after i was lost. 

 

gamplay could be awesome if you were able to switch between the 6 toa but had to find upgrades along the way for weapons armor and masks, exploing could be like any lego game that involves certain characters opend new areas or unlockables, maybe no currency and levelable poweres and core abilities.

 

also a mixture of fighting styles with combos that include weapon mastery, brawling, element, projectory, savagery and martial arts. These different moves would would inter exchange for numerous different combos, each toa would have their best styles and enviroments. Examples of enviroment advantages would be Onua would be great where the eviroment is able to be destroyed and hurt enemies, also a tank. Pohatu would excell with open areas and a hit and run tactic. Kopaka would be another tank but able to stall enemy mobility. Gali would be a healer and great for water exploration. Tahu would bo a pure offence with dot. Lewa could have his arial attacks along with dot and mobilty hinderness but low damage.

 

one final wish though, this would be online 6 players

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Combat platformer a la Freedom Planet?  I love Sonic-style platformers, where movement is smooth, you can build and maintain momentum and the world's built out of more than just blocks.  And FP's pretty much the best in that regard.

 

The cool thing would be to have different movement styles for each character.  Lewa could glide or boost through the air, or get movement boosts when jumping off vines.  Kopaka could skate and create ice tracks under his feet to bridge gaps, make ramps, etc.  Pohatu could do the same with stone, batter through barriers, and do parkour moves up walls.  Onua could dig, climb, sinking his claws into walls then bouncing off them with a powerful leap.  Gali could create geysers under her feet, sweep herself along with waves.  Tahu could create lava flows to surf off of or hot air updrafts to glide with.

 

Basically - we see the Toa doing all sorts of crazy maneuvers in the movies and animations, so have a platformer where you can pull all those stunts off.

  • Upvote 1

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I would definitely want it to be an RPG along the lines of The Witcher 3, Skyrim or even Mass Effect, and an open world would be a must-have considering how vast and iconic the Bionicle universe is. CD Projekt RED would be the perfect company to develop it. I would say BioWare would also be a good choice, but as they've sold their souls to EA who have been butchering them ever since, the resulting game might be a less-than-satisfactory product.

 

As for the style of role-playing, I can't decide if I'd want it to be something that gives you a massive amount of freedom like Skyrim (choosing your race and/or faction and basically doing whatever you want after that), or something more linear like The Witcher where you assume the role of a pre-built character and are given a basic main story quest to complete, and how you go about completing it is up to you. That being said, I feel like the only way the latter would make sense would be if it takes place after the re-forming of Spherus Magna (kinda like how the Witcher games are loose continuations of the book series).

 

I'd also want the open world to have a level of detail and response to your actions akin to Grand Theft Auto V (or W3 at the very least). For example, the inhabitants would have complex responses to you doing something like, say, bumping into them (either accidentally or on purpose), and there would be serious consequences for messing with law enforcement (but you could still have a fun time seeing how long you last against them).

 

As for the combat, I'd want it to be a combination of hack n' slash and Mass Effect-, GTA- or Deus Ex-style third person shooting (including a cover system), along with an array of powers depending on what kind of character you're playing as.

  • Upvote 2

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My dream for a Bionicle game would be Bionicle Heroes but with the Toa Mahri!

 

Yea I know that it's simple but for me, that would be the best game ever.

 

 

I had the exact same idea back in 2007. My theory was that they could throw in everything from the first seven years that they hadn't used in the first game. The 2001 Rahi could be the stock enemies, like they were in the DS version of the game, and bosses could include Keetongu and Umbra alongside the obvious 2007 candidates like Nocturn and Hydraxon. I think the weapon progression system I had laid out was Nuva >>> Hordika >>> Mahri, with bonus Barraki characters. I even drew concepts for the Hordika and Barraki weapons:

 

02OQ2zC.jpg

 

Understandably, my gaming interests have changed over time, so I wouldn't exactly be thrilled with Bionicle Heroes 2 today. But honestly, the theme is rich enough to support titles in many different genres. And in fact the online games have run the gamut: we had point and click adventure, RTS, platformer, shoot-em up, fighter, and many more I'm probably forgetting. A higher quality take on some of these existing concepts would be amazing - and with game development becoming more accessible every year, the fans could plausibly make this happen!

Edited by Zarkan: Master of Storms
  • Upvote 2

I have slept for so long. My dreams have been dark ones. But now I am awakened. Now the scattered elements of my being are rejoined. Now I am whole. And the Darkness can not stand before me.

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I think a healthy mix of open world gaming (like Skyrim) mixed with the gameplay of a FPS and some objectives to be reached.

 

In my mind, you could start off as a matoran in Metru Nui and make all of your own choices and if you have the means to do so, travel to other lands within the Bionicle Universe. If you find a Toa Stone, you can choose to become a Toa (which would then give you objectives to complete). If you get captured by the Dark Hunters, you can bargain with them to become one of them (and then have objectives to complete). You control your own destiny by your actions, but once your destiny is revealed to you, you fulfill it.

  • Upvote 2

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There's a myriad of options, but I'd kind of like to see an open-world RPG or MMO with elements of a traditional Lego game, except more combat-focused. I'm not mad as long as there's a good story to go along with it.

  • Upvote 2

Rule #1: Always listen to Kek.

Rule #2: If you break rule #1, kindly don't.

Rule #3: EVERYBODY TYPE IN THE CHAT "AVAK IS A STUPID TRIGGER"

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BIONICLE: Orkahm Asylum

BIONICLE: Orkahm City

BIONICLE: Orkahm Origins

BIONICLE: Orkahm Knight

 

In all seriousness, a stealth-action BIONICLE game would be awesome. Maybe playing as the Voya Nui resistance team and battling the Piraka. Their tools had some powers that would make for interesting gameplay (eg. Garan's energy blast, Dalu's chargers, Kazi's echo forks, etc.)

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Halo, but the Great Beings built the rings and, you know where this is going haha. 

 

But for real, they Skyrim Bionicle mod is amazing on its own and is basically a dream game for me. 

  • Upvote 1

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Bionicle: ANP aims to create narrated versions of all the Bionicle books, with voice actors for each character, and music taken from various media to enhance the story. Check here if you're interested in voicing a character, and here for the chapters that've already been released!

Formerly: Tahu Nuva 3.0

Looking for a Bionicle Beanie. Black one with the symbol on it. Contact me if you are willing to sell

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I would love to see a game based of the ignition trilogy based off the same mechanics as the lego batman game

  • Upvote 2

                                           S    Q       U    I       D     M     A     S     T     E    R

                                                          

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My dream for a Bionicle game would be Bionicle Heroes but with the Toa Mahri!

 

Yea I know that it's simple but for me, that would be the best game ever.

 

 

I had the exact same idea back in 2007. My theory was that they could throw in everything from the first seven years that they hadn't used in the first game. The 2001 Rahi could be the stock enemies, like they were in the DS version of the game, and bosses could include Keetongu and Umbra alongside the obvious 2007 candidates like Nocturn and Hydraxon. I think the weapon progression system I had laid out was Nuva >>> Hordika >>> Mahri, with bonus Barraki characters. I even drew concepts for the Hordika and Barraki weapons:

 

02OQ2zC.jpg

 

Understandably, my gaming interests have changed over time, so I wouldn't exactly be thrilled with Bionicle Heroes 2 today. But honestly, the theme is rich enough to support titles in many different genres. And in fact the online games have run the gamut: we had point and click adventure, RTS, platformer, shoot-em up, fighter, and many more I'm probably forgetting. A higher quality take on some of these existing concepts would be amazing - and with game development becoming more accessible every year, the fans could plausibly make this happen!

 

I like your ideas, guys.:) Anyway, I would also put some more ideas on that game: 

Bionicle Heroes 2 would be a sequel to Bionicle Heroes 1, as it would explain that whirlpool in the end of the first game's story. This game would be exactly like the first game by gameplay, but there are some different things. The game's story would show where the first game had left off with the whirlpool, and then, the Mask flew to the ocean. The mask got taken by the Barraki, who would be the main antagonists and use it to take over the waters around Voya Nui and Mahri Nui. They terrorize the Matoran in the waters and Mahri Nui. The Toa Inika go to find the mask in the waters. The mask turns the Toa into the Toa Mahri. They then meet Deflaik, who tells them about the Barraki's threat. That's the prologue, and this is where the player starts playing in the sequel. 

You start off with Jaller, and then you enter a room where there are gateways leading to the Barraki's underwater domains. They are covered by giant statues of the Barraki's head. Also, Takadox's head statue is raised up to allow you to go to his domain. In there, you see the first level in there being unlocked, and then your journey begins. 

There are 25 levels, 4 levels in each domain and the last level for a final boss battle. In each domain, it would go like this: 

First level: Fight against one of the members of the mutated Piraka whose primary color is the same of the domain's Barraki (The Barraki probably revived them since they're dead in the first game). It would like Vezok to Takadox, Reidak to Mantax, Avak to Carapar (Well, I'm not sure about the colors, but alright), Zaktan to Ehlek, Hakann to Kalmah, and Thok to Pridak. 

Second level: Get a Sea Squid at the end of the level. 

Third level: Fight against one of six random titan characters (Keetongu, Umbra, Nocturn, Gadunka, Hydraxon, and Karzahni). 

Fourth level: Fight against one of the Barraki. 

Along the way, you can play as the Toa Mahri. Each of them have their own unique abilities that can solve puzzles. You buy stuff from a shop owned by Deflaik. You buy more abilities as you would encounter puzzles where you need them. You can also swim underwater while walking on the sea floor. Their weapons would be upgraded from Toa Nuva's weapons to Toa Hordika's to Toa Mahri's when you purchase them. You battle enemies, who are the Barraki's forces of underwater creatures. They probably are made of Technic and Bionicle pieces. When you collect silver and gold canisters, you get stuff that are different than the ones from the first game. This is because the 2007 storyline has some new stuff. When you defeat one of the Barraki, you can get as him in his domain's levels. Also, you could unlock an area called "Barraki Playground" when you defeated the first one of the Barraki. When you enter the area, you get to see the Barraki that you defeated. You pay for some playground stuff in there and have the Barraki play with them. 

The 25th and final level would be where you fight all six Barraki again in the final boss battle (There is no seventh Barraki). When you defeat them, you get the Mask of Life back. 

When you complete the game at 100%, Deflaik would congratulate you for saving the waters from the Barraki. And then, well, a cliffhanger where you see something that previews the 2008 storyline, leading to a third Bionicle game that is based on that storyline. 

 

 

Well, it would be awesome if Bionicle Heroes 2 happened and had been released in 2007. We enjoyed the first game, so yeah. I remember a time in 2007 when there was a news report about an upcoming Bionicle video game being announcing and is coming soon. You guys said that hopefully we would get Bionicle Heroes 2, so it is revealed that the game is actually that tower defense mobile game called Bionicle Defenders, which is based on the 2007 storyline. This game was released on 2008. Weird that it didn't come out on 2007. I would find it inferior. Too bad Bionicle Heroes 2 didn't exist. I was hoping for that. I wonder why? Because of negative to mixed reviews to Bionicle Heroes 1, perhaps?:(

I like Lego, Bionicle, and Hero Factory!:)

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  • 3 weeks later...

I think an open-world RPG is the best way to go. One of the most intriguing facets of Bionicle was always the world created for it, and I'd really want to play something along the lines of, say, The Witcher 3 but set on Mata Nui.

 

In terms of story, my preferred game would look at 2001-2003 but with a twist akin to Mortal Kombat 9, which sees an unfavorable future created my timeline muckups, forcing Raiden to go back in time and "replay" Mortal Kombat 1,2 and 3 to restore things. In this case, some time in the future of G1, something goes wrong forcing the Toa Nuva to use the Vahi to send themselves back to the moment when their canisters reach the shore of Mata Nui. However, their memories would still be wiped, resulting in the status quo of 2001 coupled with the possibility of player agency affecting the story, because time travel. This way the staple of modern RPGs where "choices matter" would still work even though we're talking about an old story/setting.

 

I'd like to see a gameplay system deeper in terms of RP than the Witcher 3. I'm thinking a vast number of abilities, real-time with pause, a skill bar... so something like Dragon Age: Origins maybe. While the Toa didn't change their armor or weapons except when they transformed into the Nuva, this game would reinterpret this with a loot system allowing you to change armor and weapons, while still maintaining the general design of each Toa. Players would be allowed to pick from the six, with each having some exclusive story content (like the first few hours of gameplay, since they all landed in their respective Wahi) allowing for replayability. 

 

The entire island of Mata Nui would be a single open world, and ideally it would be massive - we are basically speaking of a dream bionicle game, not one necessarily viable from a game development standpoint - with countless hidden secrets to explore. 

 

The masks would affect gameplay both passively and actively. Players would pick which mask is active at any given time, and while it is "equipped", they benefit from the passive buff all the time, like a +50% movement speed stat from the Kakama, +# strength from Pakari, +# armor from Hau, infinite breath from Kaukau, +# awareness from Akaku and +# agility from Miru. Active abilities would be triggered, which would be dodge for Kakama, a timed shield for the Hau and so on. They could also have contextual non-combat abilities, like the Kakama being used for fast travel anywhere on the map, the Miru allowing for double-jump and short-ranged gliding to access areas otherwise out of reach, some locations hidden behind stone walls that only a Pakari user can dig through and so on.

 

There would be a leveling system with unlockable abilities, a currency system with widgets and vendors across the island.

 

Some changes in the lore would be necessary. For one, I believe in the lore the six Koro were the only settlements, with only small outposts besides them. In this game, I think many small villages scattered across all six Wahi would be better, with the Koro serving as larger capitals. It would also change the particulars of how the masks were found, for example, to allow for longer playtime. Another lore-change would be the final battle between Takanuva and Teridax, since it would be awkward to have you play through the game, leveling up and equipping a single character only to be given another for the last big boss fight. Having only you accompany Takanuva while the other 5 defend Kini-Nui would break the "unity" of the six Toa, thus conflicting with a main theme in the story. This game would re-interpret that simple game of kohlii as a battle of 7 v 1 with a much more dangerous Teridax going up against all seven Toa at once.

 

A fun little addition to character development would be that whichever Toa you pick, when you're out on the quest it's logical that the others are too, and there would be random encounters when you meet the others as NPCs out in the wilderness with small snippets of dialogue and such, maybe a few tasks which you complete with an NPC Tahu helping you while you play as Pohatu, for example. Major boss battles would be fought ensemble.

 

I could go on wriitng about the particulars of this game - I spent much time fantasising about it, to the point of scripting the full first "mission" for Pohatu and a complete armor upgrade system - all day. I really wish this would be made one day. Alas.

 

:kakama:

 

THIS. But I don't think you'd need all the time travel stuff. It just makes everything more confusing and creates logic fallacies (in my own humble opinion, of course). Just market it as a retelling, I don't think it necessarily has to fit perfectly with the rest of the canon.

 

Maybe the other Toa could be like your inner circle in Dragon Age: Inquisition? You could take them with you when you go out exploring, assign them to missions that would eventually change the game world, and they'd each have their own story quests as well.

 

Also, since this is our dream game after all, some implementation of Middle Earth: Shadow of Mordor/War's Nemesis system. Just cause I think that whole thing is pretty neat.

 

 

 

One where you play as teridax.

 

You spend the entire game as a Toa, doing the best you can to make the land right, uniting everyone under your banner. But as the game goes on choices get harder and harder, forcing you to make increasingly darker decisions. No matter what you pick someone gets hurt, and eventually everyone blames you for all the island's problems. But you know you're in the right, they just don't understand the choices you've had to make. Tensions rise, and people start to rebel, but you can't let everything you've made go to waste. You'll squash them. You'll make them see. You were Makuta the whole time.

 

*Cue the ending to The Godfather*

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REVIEW TOPIC

 

 

 

 

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Genre: RPG, Open World

Company: Joint Bethesda and Bungie

Gameplay: Create a Toa on Spherus Magna. You awake with no memory of what has happened and how you became a Toa. Grow your powers as you play, find and use new masks, armor and weapons. Explore a massive section of Spheres Magna.

 

I would play this game till the disc broke, then I'd buy a new one and keep playing.

Genre: Open World RPG

Company: Joint Bethesda and Bungie

Gameplay: Create a Toa from one of the Many elements in Bionicle, chose one of the original mata masks to start. You awake on Spherus Magna with no memory if how or why you are a Toa. Explore and meet NPCs on a massive map of Spherus Magna. Collect masks, weapons and armor and learn more Toa abilities along the way.

I think an open-world RPG is the best way to go. One of the most intriguing facets of Bionicle was always the world created for it, and I'd really want to play something along the lines of, say, The Witcher 3 but set on Mata Nui.

 

In terms of story, my preferred game would look at 2001-2003 but with a twist akin to Mortal Kombat 9, which sees an unfavorable future created my timeline muckups, forcing Raiden to go back in time and "replay" Mortal Kombat 1,2 and 3 to restore things. In this case, some time in the future of G1, something goes wrong forcing the Toa Nuva to use the Vahi to send themselves back to the moment when their canisters reach the shore of Mata Nui. However, their memories would still be wiped, resulting in the status quo of 2001 coupled with the possibility of player agency affecting the story, because time travel. This way the staple of modern RPGs where "choices matter" would still work even though we're talking about an old story/setting.

 

I'd like to see a gameplay system deeper in terms of RP than the Witcher 3. I'm thinking a vast number of abilities, real-time with pause, a skill bar... so something like Dragon Age: Origins maybe. While the Toa didn't change their armor or weapons except when they transformed into the Nuva, this game would reinterpret this with a loot system allowing you to change armor and weapons, while still maintaining the general design of each Toa. Players would be allowed to pick from the six, with each having some exclusive story content (like the first few hours of gameplay, since they all landed in their respective Wahi) allowing for replayability.

 

The entire island of Mata Nui would be a single open world, and ideally it would be massive - we are basically speaking of a dream bionicle game, not one necessarily viable from a game development standpoint - with countless hidden secrets to explore.

 

The masks would affect gameplay both passively and actively. Players would pick which mask is active at any given time, and while it is "equipped", they benefit from the passive buff all the time, like a +50% movement speed stat from the Kakama, +# strength from Pakari, +# armor from Hau, infinite breath from Kaukau, +# awareness from Akaku and +# agility from Miru. Active abilities would be triggered, which would be dodge for Kakama, a timed shield for the Hau and so on. They could also have contextual non-combat abilities, like the Kakama being used for fast travel anywhere on the map, the Miru allowing for double-jump and short-ranged gliding to access areas otherwise out of reach, some locations hidden behind stone walls that only a Pakari user can dig through and so on.

 

There would be a leveling system with unlockable abilities, a currency system with widgets and vendors across the island.

 

Some changes in the lore would be necessary. For one, I believe in the lore the six Koro were the only settlements, with only small outposts besides them. In this game, I think many small villages scattered across all six Wahi would be better, with the Koro serving as larger capitals. It would also change the particulars of how the masks were found, for example, to allow for longer playtime. Another lore-change would be the final battle between Takanuva and Teridax, since it would be awkward to have you play through the game, leveling up and equipping a single character only to be given another for the last big boss fight. Having only you accompany Takanuva while the other 5 defend Kini-Nui would break the "unity" of the six Toa, thus conflicting with a main theme in the story. This game would re-interpret that simple game of kohlii as a battle of 7 v 1 with a much more dangerous Teridax going up against all seven Toa at once.

 

A fun little addition to character development would be that whichever Toa you pick, when you're out on the quest it's logical that the others are too, and there would be random encounters when you meet the others as NPCs out in the wilderness with small snippets of dialogue and such, maybe a few tasks which you complete with an NPC Tahu helping you while you play as Pohatu, for example. Major boss battles would be fought ensemble.

 

I could go on wriitng about the particulars of this game - I spent much time fantasising about it, to the point of scripting the full first "mission" for Pohatu and a complete armor upgrade system - all day. I really wish this would be made one day. Alas.

 

:kakama:

*Walks into game store* *sees game* *Throws wallet at cashier and takes game* *plays for next three years*

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  • 2 weeks later...

The perfect game?

 

It was called "the Legends of Mata Nui", but then it was cancelled....

 

I mean, you control the 6 toas and your mission is to retrive the masks of power, fight rahis in a third person view (like Bionicle Heroes).

Yes, it wasn't perfect graphically, but for me it was perfect gameplay wise.

You know, it would be cool if Lego could do a remastered version of "The Legends of Mata Nui" now. I mean, remastering it could perfect it and probably make it glitch-free, so you can play the game better. In this decade, things from Lego games can get better later on.:)

I like Lego, Bionicle, and Hero Factory!:)

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You know, it would be cool if Lego could do a remastered version of "The Legends of Mata Nui" now. I mean, remastering it could perfect it and probably make it glitch-free, so you can play the game better. In this decade, things from Lego games can get better later on. :)

 

Yeah :)

In 2017, I bet Lego can remaster it with better graphics and no glitches.

But... Yeah, we know that this won't happen. XD

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You know, it would be cool if Lego could do a remastered version of "The Legends of Mata Nui" now. I mean, remastering it could perfect it and probably make it glitch-free, so you can play the game better. In this decade, things from Lego games can get better later on. :)

 

Yeah :)

In 2017, I bet Lego can remaster it with better graphics and no glitches.

But... Yeah, we know that this won't happen. XD

But Lego City Undercover sort of similarly did after four years after its release in 2013.

Maybe it’s unlikely that a remaster of TLoMN would happen because Lego usually does TT Games nowadays, but if Bionicle could back and have a video game during its anniversary, it could have something similar to TLoMN. It would be like inspiration. I mean, it’s like Sonic Mania, where some concept are based on rough draft stuff that never came to be, like a deleted boss from an earlier game being turned into a new one in the new game. Just saying my idea. I mean, the Bionicle game would have stuff inspired by TLoMN.:)

I like Lego, Bionicle, and Hero Factory!:)

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Everyone seems to want Combat! but I feel a little differently about that. The best Bionicle video game to me is MNOG. I love seeing Toa as titans and the powerful incredible things they can do with the highly detailed lore where everything is part of an interconnected universe, but I want a game that only hints at those things and lets you explore and wonder.

 

I want to play as a matoran in first person, exploring an island and playing witness to the history of said island, both the past, present, and possible future. Basically, Takua/a Chronicler. I want to discover a history of wars and titans and strange abandoned traces of said powers. There would be hints at this old world, possible doors you can't enter (except of course probably by hacking the game and no clipping to find some cryptic and mysterious thing lol) that look high tech but ancient, in contrast to the natural elemental world around you.

 

I don't quite want it to be a task of survival, though I do want there to be dangers that both challenge and inspire your drive to keep exploring. There would be enemies that tell a story in themselves, that help animate the world and make the environments feel even more alive. No dumb cutscene CINEMATIC --that's not a game. I want an experience where you can interact with villages and environments and feel like your choices changed things.

 

Colorful characters and environments that explore different ideas and philosophies. I sort of want what I got with Breath of the Wild except even more focused on chronicling your environment and participating in this world.

 

I want to WONDER, to ask why there are these funny robotic beings, why I'm on this island, why there are these little traces of a world long gone. I don't want everything given to me,

 

Gameplay wise it'd be more than a walking simulator but not as complex as most standard exploration/survival games. No hunger meters or anything like that. Just movement, different items you find/create from hints in the environment to interact with the world differently.

 

Nuju and then Matoro said it perfectly: "The world is a riddle, and today I am the answer." I want to be the answer to a world, witness to its mysteries and happenings, but not just an observer of it--a living element in its ecosystem.

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