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[MOD] Reinhardt


admiraltyphoon
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Simply put, it started when I got the Rein&Dva set - Dva was spot on, but I was slightly disappointed with my favourite German crusader (he's one of the characters I play the most in OW). So I decided to give him a much more poseable and accurate look, as well as a better hammer.

 

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And a sneak peek of some other MOC/MODs I've been working on.

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SH0Gxlo.png

 

 

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I definitely prefer your hammer design, but I'm not too sure about everything else I'm afraid. The shoulderpads are looking tiny compared to how they look on him in the game and other reference material. If you had shrunk him slightly overall I feel that would have worked better. I do like your attention to some of the details (like the studs on his knees etc).

 

Overall, not bad but I can see it looking even better.

 

:tohu:

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"Welcome to Valhalla, Warrior."

 

Recent MOC's: The Headless Horseman (BBC71 Finalist)    LDD CCBS Chess    The Shadowed One (BBC69)    Nydoretha (Netherealm Empress)
 

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I definitely prefer your hammer design, but I'm not too sure about everything else I'm afraid. The shoulderpads are looking tiny compared to how they look on him in the game and other reference material.

I think that's just perspective. Looking closely, they seem to be the exact same piece.

Rule #1: Always listen to Kek.

Rule #2: If you break rule #1, kindly don't.

Rule #3: EVERYBODY TYPE IN THE CHAT "AVAK IS A STUPID TRIGGER"

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I definitely prefer your hammer design, but I'm not too sure about everything else I'm afraid. The shoulderpads are looking tiny compared to how they look on him in the game and other reference material.

I think that's just perspective. Looking closely, they seem to be the exact same piece.

 

What I was referring to was the scale of the shoulders - upper arms - forearms, compared to everything else.

 

Look at the reference images here. You can see that the bulk of the upper arms is relatively small and narrow compared to the shoulder pads. Excessively bulking up the biceps does not preserve that shaping and consequently messes up with the proportions of the arms in general. If the character proportions were to be preserved, firstly compared to those of a minifig and then to those of Reinhardt compared to the standard minifig, you'll find that you would need to shorten Reinhardt a fair bit to get them to work.

 

:tohu:

31775851601_1a2a5bc5d1_m.jpg

 

"Welcome to Valhalla, Warrior."

 

Recent MOC's: The Headless Horseman (BBC71 Finalist)    LDD CCBS Chess    The Shadowed One (BBC69)    Nydoretha (Netherealm Empress)
 

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I definitely prefer your hammer design, but I'm not too sure about everything else I'm afraid. The shoulderpads are looking tiny compared to how they look on him in the game and other reference material.

I think that's just perspective. Looking closely, they seem to be the exact same piece.

 

What I was referring to was the scale of the shoulders - upper arms - forearms, compared to everything else.

 

Look at the reference images here. You can see that the bulk of the upper arms is relatively small and narrow compared to the shoulder pads. Excessively bulking up the biceps does not preserve that shaping and consequently messes up with the proportions of the arms in general. If the character proportions were to be preserved, firstly compared to those of a minifig and then to those of Reinhardt compared to the standard minifig, you'll find that you would need to shorten Reinhardt a fair bit to get them to work.

 

:tohu:

 

 

Thanks for the feedback - my main priority when I was re-building it was to go more over details than scale/proportions, since it's the main thing the official set lacks.

I see what you mean for the biceps - I think I slightly got carried away in terms of bulk. I'm gonna try and see how they look when flatter.

SH0Gxlo.png

 

 

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