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Waves Of The South


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Toa Levacius Zehvor Presents

Waves of the South

IntroductionThe Matoran Universe – a mysterious, barely tamed place, filled with exotic lands and places of wonder. So many travelled, yet so much more left unexplored! Yet never has any solid land managed to capture the alluring beauty of the crystalline seas of liquid protodermis. It is here that our story shall be told.Our story is not of armies meeting each other on the open field. It is not one of stranded villagers struggling to trek through Kio of wilderness. It is not the story of heroes meeting an ancient evil. This is that tale of Yheyn-Seas, and the events that transpired there. It is a tale of daring heroes clashing with manipulative villains, searching for new lands, and ancient treasures.Perhaps you are a hero. Perhaps you are a villain. Or perhaps you don’t know what you are. It doesn’t matter – you have become part of this grand tale. The Yheyn-Seas are open to you, and great treasures are waiting to be found. It’s up to you and others both similar and dissimilar to find them. For you are not alone, travelling the waves of the south.History

Imperial Age is the span of 14 Millennia in which the League of Six Kingdoms ruled. AL is After League, the time after its leaders were seemingly ripped out of the world. PL is Pre-League, the time prior to the rise of the Barraki (which progress the opposite direction from the other two).
The following is a detailed history of Yheyn –Matoran civilization first began to grow on Yheyn in the year 4,318 PL, not a great deal of time after the Great Spirit first illuminated the universe. Turaga Gauraur was appointed as the first Count of Yheyn, aided by the members of the islands judicial system, the Justiciars. The island was at peace until the year 3,100 PL, until the increasing cruelty of the Justiciars forced Gauraur to disown them. But the Justiciars were ready, and with superior numbers, they easily defeated Gauraur and executed him.Thus began the reign of the Justiciars. And so it would remain for 200 years, until Gremost, an emissary from the Toa Council, stood up to the order and struck quickly, overpowering their armies and killing off their leadership. For decades, the free Matoran of Yheyn who rallied under him toiled to finish up the job. Gremost then claimed the title of Count of Yheyn, and the Toa of Earth began construction of Castle Sakrinil, a project spanning the centuries.Quiet millennia passed until the year 8,619 IA. At the time, most of the Matoran Universe was in the hands of the Barraki. Fear for their homelands led to the leaders of the twelve major countries in the eastern Southern Islands to meet with each other on the central island of Everok on the sixth month of that year to forge an alliance.Thus the Southern Alliance was formed, a confederation consisting of twelve minor countries joined together to defend their homes. Whilst the combined military force would not see conflict with the League, who had been focused only on the north, the trade agreements formed over those six millennia remained. The wealth, fortune, and security offered by the Alliance made the decision for its continuation unanimous.Yheyn was both the smallest and most isolated of the Island-Countries. Gremost eventually tired of the annual visits to Everok, where the leaders of the countries convened in the Council of Twelve. He appointed Vamden, a foreigner, to the position of Ambassador, and declared him as his eventual successor. During that time, construction for the Shimmering Palace began – its purpose for show, not as a home.It is the year 3,692 AL in the Island-Country of Yheyn, and the citizens mourn the five hundred anniversary of Gremost’s passing. Vamden holds control of the country, not as Count, but as Governor, with a Turaga named Jovalik acting as viscount and in control of Sakrinil. Vamden himself sits in Shimmering Palace.Despite these changes, Yheyn has remained quite static over the millennia. But with so much opportunity for adventure, how much longer could that last?Atlas
Note from GameMaster: This RPG does not employ the canon Southern Islands map. It is located in the upper right (south-east) leg of the Mata-Nui robot, with Yheyn being the furthest south. There are twelve large islands in the section – ranging from Yheyn (about the size of West Virginia) to Everok (about the size of Utah). There are hundred of minor isles dotting the area as well.
The Southern Alliance controls the entire eastern chain of the Southern Islands – or at least, all known islands. The islands composing it are (in order of size) Everok, Ampora, Wulfath, Riffia, Fanik, Nui-Vatur, Tiyark, Kigym, Ibrak, Aztara, Acirma, and finally Yheyn.This RPG is set in the Yheyn-Seas – the area directly around and including the Island-Country of Yheyn. Yheyn is only a minor part of the Alliance, due in part to its small size and population, but also its isolation. At the speed of a standard transport ship, it takes a full week to reach Yheyn from its closest neighbor, Ampora.
yheynmapnormal.png

Blue = Water /// Dark Green = Light-Medium Forest /// Light Green = Agricultural, GrasslandGrey = Mountain /// Red = Volcanic /// Brown = Desert /// Star = High InhabitationFor the original, full size map, click here. It is much larger; I have pretty fast internet connection and it takes some time for me to load it.The Island of Yheyn Yheyn may not have the most environmental regions in the Alliance, but it certainly does for its small size. The southernmost, and inhabited, area of Yheyn is rich agricultural land, composed of rolling hills and fields. Much of the area is connected by canals or railroads, and small settlements dot the landscape. To the north is a vast jungle, followed by deserts, badlands, and mountains. The worst regions are even volcanic. The only hospitable area is the central forest of Karda-Vir and the lake found within.The railroads are considered an eyesore – a necessary one, yes, but unpleasant to view nonetheless. Many emerge from Sakrinil, but none are found within a couple dozen Kio of Shimmering Palace. They are relatively new constructions, and prone to malfunctions.There are only two major locations on Yheyn of interest –Shimmering Palace – Shimmering Palace is the current seat of power on the island of Yheyn. The palace is composed of marvelous zoos and shining, marble buildings reflected by the shining water it rests near. The palace proper is home to Governor Vamden, and is staffed by over six dozen workers and nearly twice that many soldiers, many of whom are foreigners. Though only this central complex has a wall, the cities well positioned towers and twisting pattern of buildings add to its defensibility.The Shimmering Palace is open for players to move about at their leisure, though causing any unwanted trouble could mean immediate arrest, or worse. Being allowed past the palace gates is a rare privilege, and speaking to the Governor himself is an honor most only dream of. In most cases, one will speak to the castle steward, or the captain-of-the-guard with regards to defense or military matters.People of Interest – Governor Vamden (Toa of Air), Steward Onuks (Turaga of Fire), Captain-of-the-Guard Elain (Toa of Water), see FactionsSakrinil – The city of Sakrinil is the largest in the Yheyn-Seas, housing nearly fifteen thousand residents of assorted races. It doesn’t extend very far into the land, instead being spread out across a massive distance around the coast. The city is quite wealthy, and even its lower class are considered better off than in most feudal societies. Still, there’s always a lower rung, and a few areas of the city are no more than hovels.Sakrinil had been the seat of power in Yheyn since the Justiciars fall, and the construction of Castle Sakrinil. Now, with the construction of the Shimmering Palace, that significance is gone. Within Castle Sakrinil resides the honorable ruler of the city, Viscount Jovalik, an elderly Turaga who was previously the major of a small village before being appointed in his current position by Governor Vamden.While not common knowledge, those with a basic understanding of the city realize Jovalik is just a figurehead, and has been slowly falling out of touch with reality. It is the guildmasters that hold true power. He is often used as a scapegoat for the Governors bad decisions.Sakrinil is completely open to the players. Its larger size and spread out guards make it easier to get away with crimes here, but causing major trouble is likely to result in it coming back around. It runs off of a currency system of widgets where international trading us concerned; otherwise, you better know how to barter.People of Interest – Viscount Jovalik (Turaga of Fire), Steward Tselkar (Ko-Matoran), Captain-of-the-Guard Morvalk (Toa of Iron), see Factions.The Yheyn-SeasWhilst Yheyn is part of the Yheyn-Seas, it has been isolated from the smaller islands due to having its own locations and its great size. The more important islands of the Yheyn-Seas that have been discovered are as follows –The Six Lights – These six highly volcanic islands can be found off the east coast of Yheyn. They are inhabited only by Rahi.Moroni Moroni is a cluster of five islands to the south-east of Yheyn. The first, almost twice as large as the other four combined, is a barren wasteland, with a single mountain known as Smugglers Peak jutting out from it. Smugglers Peak is easily 400 Bio high, with a Kio spanning base. It receives its name from the many criminals inhabiting its ancient ruins – these huge stone fortresses and archways are the only signs of civilization prior to that of Yheyn.The first two smaller isles are coated by tropical forests, and also common places for criminals to hole up. The other two – one volcanic, one a rocky waste devoid of life – are rarely visited.Effrah – Effrah is composed of a northern and southern mountain range with a loose, temperate forest squeezed in between them. There are no locations of interest here, save for the village of Port Green Peak, located on the coast of the southern mountain/forest border.Dajon – Dajon is mostly coated in a thick, verdant rainforest, with mountains on its western, eastern, southern, and central points. It is the newest island to be discovered and is still mostly unexplored. The only ‘civilization’ is a few scientific camps.Nibar – The island of Nibar has been dubbed the Serpents Isle for its shape, a great twisting ‘body’ ending with a ‘head’. Along the lower (southern) area of the ‘body’ is a mountain chain, which continues into the ‘body’s upper section along the ‘belly’. The upper portion is coated in rainforests. The ‘head’ is another of the Southern Islands volcanic regions. Nibar is uninhabited, but was not always – Overlook Courthouse, ancient base of the Justiciars, is hidden amongst the coastal mountains.Frumus – Frumus is the only island independent from Yheyn proper and the Southern Alliance as a whole, and has been so for the last 300 years. It is composed of a number of closely knit fishing and farming villages, the largest being Fisherman’s Rise, located on a seaside plateau. The diplomatic break-off guarantees peace and continued trade between Frumus and the mainland.As far as geography, Frumus is mostly flatland along the western and southern areas, and is famed for its massive, unexplained canyons. The small upper region of the island is forested, with a few mountains on the far, seaside edge. It is located west-south-west of Yheyn.Kantis – The final island is Kantis, located west and a little north of Shimmering Palace. It is the only ore rich island that Yheyn retains. The southern coast is mostly agricultural, to supply the miners, and the east coast a mountainous area. The remainder is barren wasteland, rich in ore but not much else – and the ore is running dry.Leaving the MapSimply put, you won’t be going north, east, or west. You can, but there is nothing further east or west, and there isn’t much of interest to the north until you reach the other Island-Countries – and a week’s travel in-game would be far too long to do in the RPG. And for those wondering, Yheyn continues off the map for another fifty, sixty miles of volcanoes, barrens, and mountains.The south, however, is open to be explored. This is encouraged! There’s still a lot of room to fill out on the map, and a lot more sea to cover.It is for this reason that the southern area of the map remains incomplete. What islands are down there are known, and only to me. But it’s dependant on where the players go that they will be found – and what finding them might cause.SpeciesThis details the common species of the Matoran Universe and their existence on Yheyn and the Yheyn-Seas.Matoran – The Matoran are the most populous species of Yheyn, and composing some eighty odd percent of the population. Most Matoran are workers – fishermen, smiths, millers, whatever – though, while most Matoran are soldiers, most soldiers are Matoran. They are the ones who are described as making the world run.Turaga – Turaga are the revered leaders of the Matoran. Turaga, for the most part, hold sedentary jobs such as priests, scribes, sages, librarians, or judges.Toa – Toa are the most powerful of the Matoran species, and act as the warriors and defenders. Most Toa are part of the Toa Council, and follow the Toa Code, or the Xankah Order, which favors the greater good over its cost. A few, however, choose neither organization. Many of these have gone rogue; some are powerful political figures. For PCs, the first of these is the only alternative.Prime Species* – There are two of six ‘prime species’ encountered on Yheyn. These are those of Carapar and Pridak. Those of Carapar’s are much wider and stand a head shorter than a Vortixx, with dark colors for armoring. They have thick armoring and are both incredibly strong and tough, to the point that crossbows are called in as soon as they're spotted, as a normal arrow lacks the armor-piercing capabilities to get through; they are also highly resistant to the environment. Those of Pridak’s are of roughly Toa size, and usually either red or white with a secondary color. Those of this species are much more physically adept than any Toa, being able to move incredibly fast,and having greatly enhanced senses and strength. Both can use Kanohi mask powers, and are able to adapt to both adapt to new mask powers quicker, and use them at a much heightened level of efficiency. Many are natural leaders as well, meaning that only a highly charismatic individual can keep a large force together for a long time; the Barraki are brought to mind. Bickering has pushed the other Prime Species out; those from which Ehlek hailed mysteriously vanished.Steltians – The species of Stelt are the third most common species, after the Matoran types and prime species. They come in many shapes and sizes – the Leader, Guard, and Slave types the most prominent – and are often associated with the crime in the city. The war-like nature of these species is kept in check by the Toa Council and city guards, and the fact that many are more concerned with material possession than battle.Vortixx – The Vortixx are among the most physically powerful of the species of Yheyn,, second only to Steltians of the Slave and Leader classes. There are very few of them on the island. Most are master businessman, artisans, or conmen – usually a mix. The most advanced technology is that of the Vortixx, mostly based off of clockwork. Recent inventors have turned to using steam.Zyglak – A major problem on any mostly coastal area like Yheyn is the Zyglak. Their numbers are unknown; their hiding places impossible to find. Unlike Rahi, the barbaric but cunning species keeps a step ahead of its adversaries. The Toa Council has deemed lethal force necessary for them.

* To put it bluntly, members of Carapars species possess the equivalent of Limited Invulnerability of the 3rd level. Those of Pridaks move at about 20% Kakama power, sensory aptitude, and Dodge of the 3rd level. Both are strong; 20% Parakai for Pridaks and 30% in Carapars. In both cases, they are difficult to harm (though enough punishment will bring anybody down, and some things can't be dodged or resisted by anyone, especially when Toa get involved).
FactionsThere are a great many factions in this RPG at the beginning. Aligning yourself with a faction presents its own benefits, and its own problems. If you don’t like the ones presented, I encourage you not to remain neutral – instead, join with other players and build up your own!That marked as a ‘Current Event’ will be removed and placed in the Discussion topic if this RPG ever wins.Primary FactionsSouthern Alliance – Any character in the RPG lives under the control of the Southern Alliance. Even independent organizations or islands, such as Frumus, have their fate resting in the Alliances hands. It is also the largest and by far most powerful faction. If you mark this as your faction, you may change it at any time.Goals – The defense of the Southern Islands against all threats, within and without.Leaders – Governor Vamden, Viscount Jovalik, Ambassador Orgym (Onu-Matoran) [away from island]Base – Shimmering PalaceAllied with Traders Guild, Coast Guard, Toa Council Opposed to Vermillion Dragon, RebellionYheyn Traders Guild – Each country in the alliance has a Traders Guild; the largest and most populated can have two or three. Guilds form the basis of society in the Alliance, and the Traders Guilds are the most important of all. It is composed of multiple smaller guilds and merchant organizations. While limited on power to the Southern Alliance as whole, the Traders Guild almost certainly controls all wealth on its island.The Traders Guild was created to keep businesses from being more successful than each other. Those who set up shop under the Guild can look forward to being successful as long as they pay its dues and follow its rules. But those who refuse to do so often run into ‘accidents’. Some still remain resolute, and operate successfully in the city. If you are part of the Traders Guild, you must own your own business, but may also join another faction or create your own.Symbol – Pile of silver and gold on a brown background.Goals – Successful and profitable trade for the merchants of Yheyn, both with its citizens and with external organizations.Leaders – Guildmistress Sarillia (Vortixx), numerous othersBase – SakrinilAllied with Southern AllianceSecondary FactionsYheyn Coast Guard – The largest military force of Yheyn are those who guard its coast line against Rahi (or worse). All without a criminal record are permitted to join.Symbol – A wave rising from a red sea, white sunGoals – Defense of the Yheyn coastline.Leader – Commander V. Redblade (Ta-Matoran)Base – Sakrinil, Port Wardens StoneAllied with Southern Alliance, Toa Council, Xankah Order Opposed to Vermillion DragonToa Council – The Toa Council is the oldest order of Toa, and has chambers across the Matoran Universe. The one on Yheyn is one of the oldest, and only those on Everok and Nui-Vatur beat it in the Southern Islands. In the ancient past, Toa were forced to join it, or be considered rogue and imprisoned. Members must follow the Toa Code to the letter, or else risk punishment. Disagreements on this led to the creation of the Xankah Order.If a good enough reason is presented, the Toa Council may allow a member to fight for one of the other factions, doing as they see fit.Requirements – ToaSymbol – Unity, Duty, Destiny symbolGoals – Enforce the Toa Code; protect the security of the Universe.Leader – Toa Sorlan (Toa of Magnetism)Base – Sakrinil, Council ChambersAllied with Southern Alliance, Coast Guard Opposed to Xankah Order (non-combat), Rogue ToaXankah Order – The Order formed long after the Toa Councils conception, only a few thousand years ago. It was created by warrior Toa Precentus, who hailed from Yheyn as a Matoran. It follows the words of The Role of the Toa, a report accusing the Toa Council of value rules more than lives. It only loosely follows the Toa Code, allowing enemies to be slain if it means saving innocent lives. Though Precentus has long since left Yheyn, his presence allowed the Order to grow large enough on Yheyn that the Toa Council cannot risk open war on them.Like the Council, they will ‘loan’ out members. While the terms of the agreement are usually more lenient, though the Order is more selective of whom their members work with.Requirements – ToaSymbol – Silver claymore over a light grey map of the Matoran Universe; light green backgroundGoals – Protect the Matoran at any cost; root out evil wherever it hides.Leader – Toa Pearaldra (Toa of Psionics)Base – Coast 25 Kio West of SakrinilAllied with Southern Alliance, Coast Guard Opposed to Toa Council (non-combat), Rogue ToaGuild of Sages (NPC) – The Guild of Sages is composed of a number of Turaga. All seeking information about forbidden or forgotten lore may speak to the Sages, though often at a price.Goals – Learn everything.Base – Sakrinil (Great Library)The Vermillion Dragon – One of the largest criminal organizations is the Vermillion Dragon. Originally based in Sakrinil, it became dispersed after the death of its leader by the Coast Guard, and scattered across the smaller islands. They have many small bases across the islands, and are composed mostly of smugglers and other riff-raff. Over the years, they have managed to drive out other pirating groups or absorb them, granting the Dragon unsurpassed power over Yheyn’s underworld.Symbol – A vermillion Proto-Drake with glowing orange eyes over a purple background.Goals – Make a profit, and have fun doing it!Leaders – Nuvinus (Steltian Leader), many othersBase – Largest is on Moroni (N. Jungle Isle, ruins), numerous others; all hiddenEnemies of Coast Guard, Southern AllianceYheyn Rebellion – A very small organization that started up within days of Vamden appointing himself Governor. The organization has sworn to “free Yheyn from the Alliance, and execute the spineless traitor who supports them.” Many members were miners from the islands to the north, sent away after Vamden yielded those rights to Ampora. Most members of the Rebellion are natives, though the aid of foreigners is accepted. As they are a recently formed group, they have yet to rally behind any one symbol, and even their leader holds limited power.Goals – Secede from the Southern Alliance, execute Vamden for treason.Leaders – Eydarian (Prime Species [Pridak]), loosely connected othersBase – None, most members on FrumusEnemies of Southern AllianceParties vs. Guilds vs. [PC] FactionsThe term ‘party’ when used in this RPG refers to a group of three or more PCs who are working together towards a common goal. It is the most commonly used term, as most players will become a component in a party at some point (it’s dangerous to go alone, sword or not). Adventuring parties do not collect NPC allies.The term ‘guild’ is the only one used ‘officially’ in-game. It is created when a group of at least three BZPower members, and at least five characters, come together and form their own group. Such a guild is extremely small, and holds little power, especially when compared to true guilds, such as the Traders Guild. To become a guild, players must submit the following form –
[b]Guild Name:[/b][b]Founders & Positions (Characters/Users):[/b][b]Members (Characters/Users):[/b][b]Emblem:[/b] [b][alternatively Crest/Colors/Symbol or whatever] [/b][b]Goals:[/b]

The guild may of course grow over time, and also attract attention.At fifteen characters, and at least five members, the guild may begin garnering attention from one or more major factions, who will ask/demand their allegiance as allies. Players may at this time determine a base of operations, and NPCs may begin coming to join with them.If a guild ever grows to twenty-five characters (and at least ten members), the number of NPCs attempting to join increases further. From henceforth, it is a Faction*. At this point, a base of operations is a necessity. Players may place the faction as a joinable, PC run faction. However, the faction will begin gaining more enemies.* It is still a guild. Faction is the out-of-game term for it.Character Creation & GameplayWaves of the South is a text-based RPG. It is controlled by the GameMaster – that’s me, and – and any Co-GameMasters that I appoint over the course of the RPG. Of course, the person who’s really important is you – the players! So, how do you play?To CreateWhile I do not mind modifications if you deem them necessary, this character sheet fulfills all required functions in the RPG –

[b]Character Name:[/b][b]Gender & Species:[/b][b]Powers:[/b][b]Equipment:[/b][b]Appearance:[/b][b]Faction:[/b][b]Personality:[/b][b]Biography:[/b]

Character name is pretty self explanatory. It is, of course, your characters name. If s/he has a preferred alias, be it a codename or nickname, put that there.Gender and species are, again, self explanatory. Place both your characters gender and their species there. Keep in mind that the species list is not the only species that you can play as. For gender, there exist males and females of all elements, but the ratio is usually nine to one in favor of the canon one.Note: You can create custom species. Play as an intelligent Rahi if you feel like it! Assume a power limit equal to that of a Toa.Powers is where you place any powers that your character has that aren’t derived from equipment. This includes any secondary abilities, or improved physical abilities.Note: You can make up your characters powers if you want to. This isn’t the BZPRPG!Equipment is where all of your items go. Keep in mind with equipment that technology is limited – mostly steam and clockwork, though no steam powered sea vessels are used on Yheyn. There’s some pretty cool stuff being made, but in real world terms, anything after 1900, and a lot from before, isn’t going to be there. The creation of Kanohi masks is one of the most complex arts, though Kanoka are too rare a resource to waste on botched masks, and they are rarely made. Gunpowder is present, but used mostly for cannons, as handheld weapons using it were deemed inefficient. Natural resources, from Rahi and local flora, are commonly used.Note: You can create your custom Kanohi, and ‘immoral’ ones are opened up for use to all Toa, as the Brotherhoods betrayal has yet to occur. Any unique or semi-unique masks are banned, or any I feel are too powerful. As far as weaponry and stuff, it’s mostly rather mundane – Toa are known to use their powerful tools, but that’s about it.Keep in mind that heavy equipment is dangerous to use and hampers more than it helps when on board a sea vessel. As that is the most effective means to transport oneself between the islands, it’s safer to use lighter, more elegant arms and armor.Appearance describes what your character looks like. A twenty word (or greater) description will work best, but if you have an MOC or sprite of your character, you can post that instead. The image must be clear enough to see and make out properly. If your character is a shapeshifter, or has an otherwise malleable form, simply provide the most common/favored/default form.Faction is your characters affiliation. You may place your character in any you wish, unless they are restricted for whatever reason. Alignment (see below) does not restrict you from a faction, but it can put you at odds with other members.Note: As noted, or at least implied, above, a Toa character not in the Toa Council or Xankah Order is a rogue Toa, whoever they sign up with. They will be hounded as criminals. But hey, that’s what friend are for, right?Personality is how your character behaves. It is also here that you place your alignment. If you are not familiar with the Law/Chaos, Good/Evil alignment chart, look it up to figure out the one that best describes your character. You don’t need to be lengthy in your description, but can be.Biography, or History, is the final section. This is where you put your characters age and past. The bare minimum is fifty words, which is an incredibly small amount (the above paragraph is fifty-one).Keep this in mind – your characters are exceptional. They are the movers and shakers in the world, the ones that can actually make a difference. While outmatched by powerful entities and NPCs (such as many described on this page), they aren’t just normal NPCs. Of course, one person can only do so much. Fending off two Toa is regarded as an impossible task, without great advantages present.You may have five (5) characters at the start, and have the potential to be rewarded for excellent roleplaying with an additional one (1) character slot up to once, for a maximum of six (6) characters possible. There aren't very many people on Yheyn, especially not those as exceptional as PC's; the higher than average Toa to non-Toa population ratio adjusts this somewhat.To PlayAs a play of this RPG, you must follow these rules –RulesThe rules of the RPG are as follows –1. All BZPower Rules and RPG Forum Rules apply. Attempt proper grammar and spelling if possible – you won’t get punished for bad writing, but it’s easier for everyone when you use it.2. No godmodding. This means that, when in combat, you must be willing to accept lost. When your vessel is surrounded by four others, it’s time to accept defeat. This branches down into not doing anything overpowered, not auto-hitting anyone, and not bunnying (taking control of another players character without permission).3. Comedy and romance is to be limited. As a swashbuckling RPG populated by charming rogues, a little bit of romance is allowed – but only simple flirting. That’s it. Doing something humorous or cracking jokes is alright, but nothing ridiculous – throwing pies at people, for example.4. No posts made solely in OOC. That is why the Discussion Topics exist. Zero tolerance rule for this one.5. You have a say in how the story develops, but if I can see even one reason why your plan to murder the Governor of Yheyn is going to fail, I will exploit it. Make world-shattering plans as good as you can!If you don’t, you will be punished, as follows –First Offense – Warning! This is your only one – don’t keep it up.Second Offense – You will receive a debilitating injury of some kind to your character.Third Offense – One of your characters dies, and cannot be replaced.Fourth Offense – All remaining characters die. Somehow – I’ll make it happen. You can make one more character, and try to get back in good graces, after a 48 hour ban. If you persist…Fifth Offense – All characters gone forever. Leave now and never come back.In order to actually play the RPG, you need to fill out the character profile and place it in the Profiles topic. Once approved, you can begin playing in the main RPG topic, by placing posts in IC and OOC. Example –

OOC: The OOC section is where you state something to other players, out of game (or ‘out of character’). For example, “We’re looking for members in our group!” No post should ever contain only OOC information. If you are addressing another player directly, send a PM. Otherwise, post it in the Discussion topic instead.IC: (Character Name / Location)This is where you describe what your character is doing. Preferably in third person limited, but if you want first person I guess you can knock yourself out (not literally). If you know something OOC, but your character wouldn’t know it, do not meta-game (Ex. Lewa finds an ancient item. Suddenly, Pohatu knows where to find that ancient item, even though he never heard of it and was half the map away). You don’t need to format your IC posts heading as shown above – everybody does it differently. That’s just the one I use. All I require is that the characters (or characters’) names, and their location, are both noted.
It’s pretty simple, really.The GameMaster (GM)My job is a pretty simple one, really. In this RPG, I will not manifest my will into any PCs, but shall instead remain restricted to the following tasks, outside of obviously approving characters and punishing rule breakers –
  • Controlling NPCs named on this page when PCs attempt to interact with them. This also applies to extremely entities and similar
  • Timekeeper. Once I feel enough events have transpired to warrant it, the time in the RPG will change. Everything starts off at dusk (6 PM). I will then post to indicate midnight (12 AM), dawn (6 AM), midday/noon (12 PM), and dusk once more. The cycle then continues.

Co-GameMasters have only the power to approve characters and to punish rule breakers. I will select up to two, dependant on how busy I am and how much I need them. Other powers will be given as needed. This is not a lifetime office – after one has served for enough time, you will be honorably discharged and awarded a new character slot. And you can, of course, retire. During your time in office, all punishments dealt to you will be doubled, and breaking a rule will result in immediate firing.Consider the FollowingTraveling takes time. Keep that in mind when you go island hopping – you will not immediately appear at your destination. Dajon, for example, is half a day’s travel in-game from Sakrinil. Frumus, to the west, would take even longer; Kantis could take well past a full days time (though you would leave from Shimmering Palace in that case). During this time, don’t just be static. Plan with other characters on what your game-plan is. Have a little IC interaction. Try to toss somebody overboard after a heated debate. If there’s not any role-playing in an RPG, that's bad.On that note, what if most of the players are on long voyages at the same time, with only a few in the city, or doing other things? In that case, the majority can ask for the GameMaster to ‘jump time’ if you will, which would be the vast majority (80%) of active players voting to advance everything a full day, or more, into the future.Then you come upon the problem of travelling. A ship needs a crew. Three or four characters together can pool enough money/goods/loans to purchase a small sea vessel, and a few NPC hirelings to get it moving.One last thing – an RPG wouldn’t be very fun without PVP being an option. For this RPG, however, it is not the intended primary focus. Most (80%) of interactions advancing the story will involve role-playing, with lengthy discussion being possible. Lots of puzzles will be provided in search of ancient treasures (because what’s a swashbuckling RPG without treasure hunts?), and pretty much every riddle I can dig up, rather than super monsters.With that said –Thank You,Toa Levacius Zehvor

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

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IC: SongSong sighed, and stood up from her desk.The Toa was in her office on the Azure Thunder, which doubled as her quarters. Her desk occupied the corner farthest from the door, with a book shelf beside it. Both the shelves and the desk were littered with various maps and letters of official import, to someone she supposed. Probably some paper pushing numbskull.Song glanced around the room. She knew each timber, each piece of furniture, and everything had a story. She knew the ship's personally, after all, she'd built the thing.The Toa walked past her cot, and opened the door. "Aclaraung!"

Edited by Krayzikk Champion of RPGs

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On this eve, the thirtieth anniversary of that first colony, many are left to wonder; is the world fast approaching a breaking point?

 

 

  Breaking Point: An OTC Mecha RPG

 

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IC: ArkrakArkrak yawned as he sat at the counter of his store, tapping his fingers on the wood in a somewhat melodic fashion. Business had been rather slow today, so there wasn't really much to do. He could go exploring, but that would leave the store unattended, which would create problems. This meant he had to stay in the store until he closed for the day.Sure he may be bored, but he could handle it.

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IC-Aclaraung:The large, Dragon-like being had been standing atop the cabin when Song called to him, so he just put head down to look at the Toa, one of his large, blazing orbs for eyes glared at Song as he spoke to her."You called?"

profiles i guess

i'm a south american giant otter now

 

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IC(Tajeh/Yheyn Coast, 30 Kio from Sakrini): The waves carried Tajeh, and left him upon the shore of this strange, new land. He coughed violently and spat out sea-water. "Mata Nui....." he muttered as he crawled onto the beach. Images danced through his mind. A Toa. A battle. And him falling from a great distance into the sea. He pushed himself up and sat back on his haunches, as he tried to get his bearings. "Where the kraz am I....?" Tajeh whispered to himself as he tried to relax his breathing.

WIP

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IC: Gaioli (Island in the middle of Nibur, Dajon and Effrah)On a small island in the middle of basically nowhere, there was a small ship anchored. It's sails were down, and there was only a few lines of rope on deck. But the island was a different matter. A Toa treked through the rainforest, gathering fruits and other edible items. Something moved. She froze, one hand slowly going to a rifle at her hip. A Kahu flew above her head, and in oneswift movement, she drew the weapon and shot. Pisw! The bird fell, downed by the water bullet in its chest. The Toa smiled. 'I'm having Kahu tonight.' OOC: Forgot to say, Gaioli open for interaction.Zakaro

Edited by A Skyblasted Zakaro

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They call me Zakaro. You should too.

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IC (Fenrir, Sakrinil)Fenrir had had another long night. He had slept a mere four hours before returning to his study to continue his research. The room was quite large, larger then the small closest-like space that served as his bedroom at least, and it was filled with bookshelves. The smell of old papers and burning wood pervaded the place. There was of course, a small fireplace with chair in front of it at the northmost point of the room, near to that was a desk with the requisite chair. Here Fenrir was seated, pouring over ten different books that wouldn't have looked out of place in a museum. As was his custom, Fenrir was speaking his thoughts outloud, he found that small exercise helped him think."Let us see...hm, Gevon the Mad proclaimed that his book the Black Chronicle held the mysteries of the eighteenth circle. He was of course referring to the secretive group of scholars active during the days of exploration....though what connection they have with a madman that wasn't about at the time is quite beyond me. Perhaps we was referring to the group resurfacing briefly.....but what would they have to do with the idol? Perhaps they studied it before it came into my hands?" Sighing, the Vortixx grabbed another tome and opened it to a specific page. "But here Liriss the Sage discredits the idea of the Circle existing in the first place and her evidence does seem solid...."

Edited by Basilisk

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

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IC: Song"Let's get to shore. When need to find a crew, and we need to find someone willing to pay us to go exploring. I'm running low on cash, and the dock charges aren't getting any lower."Song said, as she made her way towards the ship's wheel. She squinted at the shore. They were probably about twenty minutes out, judging by the relative size of the shore in the distance.

fK5oqYf.jpg

 

On this eve, the thirtieth anniversary of that first colony, many are left to wonder; is the world fast approaching a breaking point?

 

 

  Breaking Point: An OTC Mecha RPG

 

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IC (Fenrir, Sakrinil)Fenrir sighed. This would get him nowhere, he's read these volumes countless times in the past few months and had gotten nowhere. His only lead was still a vague whispering reference to an obscure book collector on one of the islands in the area. He had hoped to find the answers through diligent research without leaving the comfort of his home. This was no longer an option, he would have to hire a ship, or at least, join a crew if he was to find the answers he sought. He was already dressed well enough for a visit to the docks and he could pack what he needed relatively quickly....just the idol and a few books. Any ship worth it's salt would provide the rest for a nominal fee. The idol was already safely in a shack and the books he needed where about here somewhere....Moments later, with the fireplace extinguished and his doors securely locked, Fenrir was heading towards the docks. He would find a ship, pay them from his tiny fortune and hopefully, solve the mystery of the idol within the next few years.

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

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IC: Song (Sakrinil, Docks)Song sighed, as she stepped off of her ship. She needed a crew, and she needed a mission. Under her arm she held a few posters, to put up in populated areas of Sakrinil. Hopefully they'd bring work.Songe eyes scanned the corwd, wary of thieves. She kept her hand on the hilt of one of her wakizashi. Notably, she seemed to ignore the sword on her back.

fK5oqYf.jpg

 

On this eve, the thirtieth anniversary of that first colony, many are left to wonder; is the world fast approaching a breaking point?

 

 

  Breaking Point: An OTC Mecha RPG

 

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IC-Aclaraung:Aclaraung, however, kept farther away from shore, everything but his nostrils and eyes submerged in the water, looking more like a craggy rock than a full-size dragon, the silt he had stirred up in the water this close to shore helping to hide his form as he waited for Song to come back, thinking about what he was going to have to do later."Remember my advice," he said to Song, using his pre-established mental contact. "Anybody who advances upon you, sober, and with a concealed weapon should be killed immediately."

profiles i guess

i'm a south american giant otter now

 

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IC(Xeno, Frumus): Xeno was standing on a cliff, overlooking the sea. He breathed deeply, smelling the salty air. It felt good to be free. His enslavment had ended recently, thanks to the efforts of the rebellion, and he had joined them wholeheartedly. He leaned away from the cliff, and turned, walking back to the small camp he had made. The rebellion was scattered all over the island, and no call had been made to assemble. So Xeno sat, and waited, coninuing to watch the quietly rolling seas.-Bane

Gentlemen, it's time to spread the word. And the word is: Panic

 

life is not a question of how long we live, but what we do with the life we have



BZRPG profiles

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IC (Fenrir, Sakrinil, Docks)The docks smelled of salt and filth as always. More exotic and pleasing aroma's held sway over the more reputable parts, but those were somewhat rare in comparison to the pickpocket riddled areas. Fenrir could already feel a few thieves eyeing him, sizing him up. He brushed his overcoat aside and revealed the clockwork pistol holstered at his side and the scabbard that held his rapier. He knew that would dissuade most of them. The moronic thieves generally didn't last long and tended to turn up dead in alleyways. With the thieves taken care of, he directed his attention to the massive selection of boats and ships docked about the place. Crewman wondered the docks along with warehouse workers and other such beings. It would be quite a challenge to find a reputable vessel up for hire. Fenrir was certain he could manage it of course, but he was displeased with the amount of time it would likely take.

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

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IC: Zenonia, SakrinilZenonia walked through the streets of the gigantic port city of Sakrinil. Well, perhaps walked isn't the best word. Stagger, for example, would have been more accurate. An empty bottle of whisky in each hand, Zenonia was, for lack of a more accurate word, intoxicated beyond measure.Pausing, she smiled at a passing Turaga, who forced a smile, and then went on his way, rolling his eyes and thinking 'Darn youngsters'. Unable to battle the alcohol anymore, Zenonia fell to the ground, moaning softly. The moans turned into giggles, and then into outright laughter. Ah, the wonders that occur when you have over 32 liquid ounces of whiskey in you. OOC: Open for interaction.

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IC: SongI know.Song walked for a few more minutes, before taking note of a pattern. There was one Toa who had been folowing her for a few minutes now. Over the past two minutes, two more had joined him. One pointed at her, and was quickly scolded by the other.Song let out a silent sigh. Every time I go to the docks, someone gets it in their head to try and rob me.Deciding to get it over with, Song walked briskly into an alleyway. After a moment, the trio of Toa followed. They peered around the alley. No one was there. "Kun, are you stupid? There's no one here. You're imagining th-"What he would have said next, we'll never know. The rubbish bin turned out to be Song, who had been using her Mahiki to conceal herself. In a move, she lunged forward with a knee to one of the Toa's groin, followed by a vicious right hook, sending them into the wall. The second raised his sword, but before he could attack, Song took him out when she slammed his face onto her knee.The third had sunken into a ready position when she turned around.Song cocked her head, waiting. After a moment, the Toa charged. In onbe fluid motion, Song sidestepped and tripped the Toa. he stumbled, slamming his face into her waiting fist. Before he could fall, Song used what momentum he had left to grab him by the neck and hurl him out of the alley, where he landed in front of Fenrir.Calmly, she walked back onto the street.

fK5oqYf.jpg

 

On this eve, the thirtieth anniversary of that first colony, many are left to wonder; is the world fast approaching a breaking point?

 

 

  Breaking Point: An OTC Mecha RPG

 

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IC: Salvinn"Ya know it sure can be weird to walk down some streets and find a drunk person just lying on the ground. Then again, I guess it's a sailor thing eh." A voice said above the giggling mess of Zenonia's body. The voice in question belonged to Salvinn, who was currently just watching Zenonia with a amused expression on his face. Sights like this were not ones he saw often, atleast not when the being in question looked like Zenonia. What sort of Karz forsaken bet did she take to get so drunk.Sighing, he bent down and stuck out a hand. "So missy, need a hand? 'Cause you sure do look like it." What an eventful way to start out the day.

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IC (Fenrir, Docks)A look of concentrated distaste came over Fenrir's features when the criminal vagrant landed in front of him. He gave the crumpled form of the Toa a few swift kicks for good measure and to clear it off the streets before bringing his gaze up to the other Toa exiting in the alleyway. "Impressive work." The Vortixx held out his hand. "I don't believe we've met. You are?" He quite impressed by this Toa's strength, one simply didn't wonder around the alleyways here unless one was powerful, skilled or unintelligent. The results of her venture into the alleyways spoke for itself.

Edited by Basilisk

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

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IC: Zenonia, SakrinilZenonia stared up at the being above her. He was one of her kin, beings she saw far to little for her liking. Slowly, her lips broke into a wide, mischevious grin. Grabbing the hand, she pulled herself up. Swaying slightly, she bowed to Salvinn. "Zenonia, previous Captain of -hic- Godspeed, the best pirate ship in the seas." She said, almost falling over from the bow. "At least, it was the best. Now that I'm not captain, it's only half as good. Like a cocktail without alcohol."

Edited by D.A.V.E.

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IC(Tajeh/Yheyn Coast, 30 Kio from Sakrini): Tajeh moved to a standing position and glanced about him. Nothing. Just trees and grass and beach as far as the eye could see. With a groan, Tajeh began checking his weapon, a rifle he had made back on his home island. "Brakas!" Tajeh swore, "The gunpowder is wet. I'll need to find a city or village or something...." And with that thought, Tajeh set off along the beach.

WIP

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IC (Fenrir)"Those with the wit to lay an ambush always have the advantage. I presume your mask played a part?" Fenrir assimilated this new information quickly and came to a conclusion. Song was clearly quite skilled, not well-liked by the criminal element and she seemed pleasant enough. "You are a captain? Tell me, you are up for hire? Or, failing that, do you have an open space on your roster? I find myself in need of transportation."

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

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IC: SongHey, they provoked me. They were ugly."All of the above, actually. I came into port to find a customer, and to get a crew. Recently I've been running a crew of two."

Edited by Krayzikk Champion of RPGs

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On this eve, the thirtieth anniversary of that first colony, many are left to wonder; is the world fast approaching a breaking point?

 

 

  Breaking Point: An OTC Mecha RPG

 

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OOC: Salvinn's a Prime Species. Pridak's.IC: SalvinnZenonia eh, heard of her, but I've a feeling it'll be more fun to mess with her. Salvinn smiled, "Right, well Zenonia, perhaps we should find you a place to rest. Ya know, wait until you're sober, unless of course famous Pirate Captains like you never get sober. In which case I'm afraid I can't allow you to drink and sail, public hazard I'm afraid." Salvinn then cocked one of his signature grins. "By the way, the name's Salvinn."

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IC (Fenrir)This was rather good luck for Fenrir, he had alot of options here. "Perhaps we could come to an agreement then? In exchange for my aid as a crew member and a small bit of monetary compensation you will provide me with the transportation I need? I'm following a lead on a certain object. I don't feel comfortable showing you it here....could be more filth about." The Vortixx gestured vaguely towards the downed toa.

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

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IC: Gaioli (Island)The fire was going nicely, and the Kahu was cooking. Gaioli was a bit concerned about the fire's light and the Kahu's smell floating out to sea and getting unwanted people, so she quickly cooked it. Once it was done, she put out the fire with a small water burst and picked the Kahu and fruit she had gathered up. She slipped into the sea, heading for her ship. Zakaro

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They call me Zakaro. You should too.

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OOC: Salvinn's a Prime Species. Pridak's.IC: SalvinnZenonia eh, heard of her, but I've a feeling it'll be more fun to mess with her. Salvinn smiled, "Right, well Zenonia, perhaps we should find you a place to rest. Ya know, wait until you're sober, unless of course famous Pirate Captains like you never get sober. In which case I'm afraid I can't allow you to drink and sail, public hazard I'm afraid." Salvinn then cocked one of his signature grins. "By the way, the name's Salvinn."
OOC: Post edit. Sorry, I was doing something else, and didn't have time to look at the profile then.IC: ZenoniaZenonia rolled the name on around on her tounge, prononucing it in different ways. Finally, she snapped back into reality. "Rest? Sober?" She said, her eyes glazed from the whiskey. "Sounds..." She began, pausing to search for the right word. "Wonderful."

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IC (Fenrir)"Telepathy then? Fascinating. Does it work based on mask power? Elemental Power? Or is it a biological function? I know a few species can come by it naturally. I read a fascinating paper about the hive mind that certain Fikou Spiders share." It was a wonderful paper, the possible environmental implications the development on of a natural hive-mind amongst the species would have. There was the possibility it was a hoax of course, but Fenrir didn't have time to confirm it. The stone idol came first.

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

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IC: Song"I'm a Psi-Toa. It's element based." Song smirked slightly. "Aclaraung is off-shore, looking suspiciously like a rock. He doesn't visit towns usually. They have a habit of thinking he is an evil beast."

fK5oqYf.jpg

 

On this eve, the thirtieth anniversary of that first colony, many are left to wonder; is the world fast approaching a breaking point?

 

 

  Breaking Point: An OTC Mecha RPG

 

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IC (Fenrir)"Intelligent Rahi then? Or merely a mutation? I've heard whispers of such things. But haven't had the chance to confirm them." He had read a few books on the subject, though most of them tended to be panicked rambles and records without the slightest care taken to put down a non biased viewpoint and valuable data.

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

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IC(Tajeh/29 Kio from Sakrini):The sun was rather hot on Tajeh as he continued walking. Tajeh was used to hot conditions, but not like this. There has to be someone or something on this island! OOC: :P Tajeh open for interaction, BTW.

WIP

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IC: Shimmering PalaceArk walked along the coast looking for something of interest.Earlier that day he had arrived by boat along with some other travelers.He walked into the water letting it wash over his feet.This place was vastly different form his home island. No pollution, little technology and it seemed much more friendly here.Peering out into the ocean he wondered what was out there to see.IC: Council Chambers, SakrinilAstral walked ino the building. He had been told that Toa where to register with the Toa Council.So like any good person he obeyed.He was now looking for fellow Toa to talk to. As this place was for the Toa Council he thought he would see plenty of other Toa here.IC: Off the Coast of SakrinilBellum sat on a wooden raft just out far enough to not be visible to those on the shore.She had been meditating out here since early morning and she had yet to be bothered.Her mind wandered thru the water. Calmy the waves moved around her simple raft.IC: DajonMaelstrom leapt from the water and onto the coast of the jungle island.He thought maybe it was time for some food.

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IC-Aclaraung:"You aren't the only one with mental abilities, mind you," Aclaraung growled to Song. "You can't take all credit, just because you're a Psi-Toa." He concentrated, extending the mental contact over to Fenrir, the Vortixx(?) not having time to raise any mental barriers."Ah, much better," he said to both beings. "Now we can speak silently, without worrying about somebody overhearing us. Song, you'd best get to the ship soon, the patrol boats are getting a little too close, and we don't want a repeat of last time. Fenrir, good to meet you. As Song so carelessly said, I'm Aclaraung. You might have heard of me, though I doubt it-most records of my existence have been purged." His mental form seemed to take a slightly hostile state."And I am not a rahi."

profiles i guess

i'm a south american giant otter now

 

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IC: ZenoniaZenonia remained quiet for a moment as she leaned upon him. Finally, she answered the question. "Because being so drunk that your depth perception is off is fun. More so than being able to do backflips and break bricks with your hand." She said, her mischevious grin growing larger

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ICThis was a new experience for Fenrir and his gearwork mind began to assimilate and sort all the new data this generated. "Fascinating! I will have to look up these records to confirm this but I may have heard mention of you in the Tillth's Mysteries though it may have been a corrupted form of your name. Where you ever about the southern islands? The Mysteries do speak off a dragon with a name similar to that being spotted in that area." Fenrir had no idea why the dragon would be offended by his terminology. "I apologize. But in most circles Dragons are categorized as a Rahi. If you do not feel that way I suppose a case could be made that the term cannot apply to sentient beings....after all, the Zyglak are not categorized as such."

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

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