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X-Men: Discussion Topic


Krayzikk

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Welcome, to the new Darkest Days Discussion topic. Here you can have all those little OOC discussions that you couldn't have before.

 

I would request, however, that for the reference of staff and your fellow players that you repost your profiles at the start of the topic. They're getting hard to find. Not mandatory, but it would be helpful. And if you decide to do so, those of you who know how to use spoiler tags, that would also be appreciated. Because otherwise things will get a bit too chaotic in the first few posts. :P

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On this eve, the thirtieth anniversary of that first colony, many are left to wonder; is the world fast approaching a breaking point?

 

 

  Breaking Point: An OTC Mecha RPG

 

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Alright! Here be my profiles:Nathan Stari

Name: Nathan Stari Codename: WindriderAge: 21Gender: MaleFaction: X-menPower(S): Air/wind manipulation, can achieve flight with powers and/or his wings. Appearance: Dirty-blond to light brown hair, green eyes that glow brightly when his powers are active, a bit over six feet tall, caucasian. Tends to wear black jeans and a green shirt. He has massive jet black wings that are attached from his shoulder blades. Weapons: He wields a adamantium coated katana on his person, it is heavier than most blades of it's size. Skills: Not bad at hand-to-hand combat, has skill and training with both range and melee weapons of many kinds, especially swords. Is a good strategist, likes to come up with the best tactics for every situation, combat or otherwise. Fast and agile, a trait he gained thanks to his powers.Personality: Despite his rather grim past, he's actually a really friendly guy, at least around his friends. He tends to be witty, using banter and sarcasm just as often as his powers. He is also very headstrong, free-spirited, and very reckless. Weakness: He is very quick and agile thanks to his powers and skills, but if you can pin him down he can be taken out rather easily, rather lacking in defensive abilities besides being able to dodge. Bio: Nathan originally was being trained to be a police officer in his home city, but when his powers were discovered he was kicked out of the academy, no mutants are allowed to join the police force. Six months later, he was confronted by some of his former so-called friends from the academy. It ended up becoming a brawl, though Nathan beat them easily however with his powers. However, he had to flee the city to avoid being arrested, or worse. Soon after than he was confronted with a choice, to join the X-men, or the Brotherhood, which were both eagerly trying to recruit him. He had nothing against the X-men, but he didn't understand why he should help protect those who had betrayed him, the so called 'normal' humans, so he joined the Brotherhood. 

 Ashley Landes

Name: Ashley LandesCodename: VinewhipAge: 16Gender: FemaleFaction: X-men Power(S): Control over plant-life. (Can manipulate all forms of plantlife, can control it's growth, movement, etc.) Limited ability to heal minor wounds with plantlife; can also telepathically communicate with plant-life that is capable of thoughts. (If such a plant existed anyway. :3)Appearance: She has dark green hair (This is her natural color.) and ruby eyes that glow. She is olive skinned, average height and a thin built. She has flowers growing in her hair and on her arms. Weapons: She carries seeds of various plants in her pockets.Skills: Has studied herbology and is a decent BotanistPersonality: She is rather perky and cheerful, tends to be very strong willed and stubborn as well.Weakness: Without her powers she's pretty much useless in combat. Fire can harm her more severely than what is considered normal, and frequently needs water to stay hydrated.Bio: Her powers developed at a young age, which her parents noticed when her hair started to change green. They heard of Xavier's School for the gifted and sent her there, where she has stayed for many years, and is happy to be there.

 Krystal Starling

Name: Krystal StarlingCodename: TimberwolfAge: 25Gender: FemaleFaction: X-menPowers: Her wolf-like form gives her increased strength, agility, stamina, etc... way beyond a human's. Her five senses (smelling, hearing, sight, feeling, and taste) are also greatly increased. If angered or pushed too far can go into a bestial rage, a nearly unstoppable rampage, ignoring any wounds she may gain. Now that she's infected with the Lycan curse all her abilities have increased to an extent, making her even faster, stronger, etc. Her healing factor is now much more improved as well. Appearance: The easiest way to describe her is a humanoid with the features of a wolf, a Grey wolf to be precise. She is quite tall, if she was to stand up as straight as she could she'd be at over 6 and a half feet. She her body is covered in thick and sleet silver fur, except for her front torso, which is colored white. She has long jet black hair, and violet (sometimes glowing) wolf-like eyes with a tint of silver. Her ears are just like a wolfs; her teeth are sharp and canine in appearance, along with fangs. She has a wolf-like muzzle, just about as long an actual wolf's. Her feet are almost exactly like the hind paws of a wolf, only much larger, much too big to wear shoes of any sort. Her heels extend back and upwards just like any dog's, looking a lot like a backwards knee, which allows her to walk on all fours if she wishes. In fact you may find her on all fours more often than she is on just two feet. She also has a very long and bushy wolf tail, easily 4 to 5 feet. When in lycan form she becomes even larger in size and more vicious in appearance. In Lycan form her hands become very paw-like and clawed, to the extend that she cannot do things such as drive, open doors, use a keyboard, etc.Weapons: None, she lost her old equipment after her transformation into a mutant.Skills: Has had intense training in many forms of martial arts, as well as standard military training. She excels at recon and surveillance, as well as tracking via a scent. Personality: Eager to please her superiors, strives to be the perfect agent, doesn't have much of a social life outside of work. She isn't particularly cruel, at least not purposely so, can be rather gentle, unless of course you're trying to kill her, or escape. Since she became a mutant she has had much to think about, she is constantly struggling with her new 'feral' side. It is constantly trying to dominate her mind; she fears that if she allows her feral side take over, she would lose whatever part of her is still human. Now that she's also a werewolf her struggle against her feral side is practically non-existent, she no longer tries to resist her instincts and animalistic drives. Weakness: Anyone with telepathic, psychic, and/or abilities to affect others minds will affect her greatly; she is very weak against such attacks and could be easily manipulated by a skilled telepath into almost anything. When she goes into her bestial rage she tends to injure herself severely, and doesn't know friend from foe. Her intelligence is nearly cut in half when in her Lycan form due to her instincts being so strong and overwriting, she thinks more like an animal than a person. Not being able to speak or do things as simple as open doors, use keyboards, drive, etc.Bio: Krystal grew up with a family of mostly mutants, she had been adopted by them at a young age. Since she was adopted never manifested with any powers of any sorts. For many years as a child this didn't even bother her or cross her mind. Though as her siblings started to develop their powers and she didn't, well...she began to feel like she didn't belong. At school she noticed how much resentment there was toward mutants, and she began to feel it as well. She felt her parents were disappointed that she wasn't a mutant, and her brothers would pick on her constantly because of it. They all of course expected that she would develop powers, though this never happened. Once she turned 18 and graduated high-school she left home without a second thought and never came back. She had come to believe that mutants were dangerous and needed to be controlled; she'd seen firsthand how her parents and siblings had abused their powers. Eventually she caught the attention of the Enforcers, who offered to train her. She accepted eagerly and has been an Enforcer to this day.  That was until she became a mutant, then everything for her changed. With the Enforcers believing she was dead she went into hiding, unfortunately she caught the eyes of weapon X, and was captured. Recently she's been freed from Weapon X with the help of the X-men and the Brotherhood. Though things have only gotten more complicated for her now when she was bitten by a lycan and her powers increased...at the price of what little humanity she still had. 

 
 Howard Stark

Name:

Howard StarkCodename: Iron Man Age: 20Gender: MaleFaction: None currently Power(S): Can merge with technology, he is currently merged with an arc reactor of his own design, it shines a bright blue light from his chest if he isn't wearing clothing that otherwise covers it.Appearance: Looks a lot like his father in terms of size and skin color, but he has brown eyes and red hair. He has an arc reactor in his chest like his father thanks to the merge with the suit.Weapons: He currently uses a what he calls the Avenger Suit, a new Iron man suit he designed from the ground up, heavily based on his father's designs, but has the latest technology, allowing it's performance to go beyond what any of his father's suits ever did.
 
The Avenger Suit has the standard repulsors, HUD system, flight capabilities, lasers, missiles, great surround sound, pretty much everything you'd expect from an Iron Man suit. It's heavily armor is compacted into several layers for extra protection, in addition to it's shielding which draws power directly from the suit's own arc reactor. It's primary offensive feature is the Uni-beam, which can be launched directly from the arc reactor on the suit's chest. This version can use the Uni-beam more efficiently and can be fired more often using less of the suits power. Of course extended use of the Uni-beam will still drain power, and it will have to self-recharge eventually.
Skills: Like his father is an ingenious engineer, capable of replicating much of his fathers work. He also does know some hand-to-hand combat, not impressively so, but enough to protect himself from the average mook.Personality: His personality is remarkably similar to his fathers; he can be vain, arrogant, and a bit narcissistic. He does have his charismatic and charming side.Weakness: Due to being merged with the Iron man suit, mutants with Technological or magnetic powers will give him a lot of trouble. Taking an EMP blast directly can paralyze him temporarilyBio: The son of the late Tony Stark, much like his father, he has a gift in engineering, graduated with a masters degree at 15. His mother, Pepper Stark, currently runs Stark Industries. He however has locked himself away in the Stark Tower, where he spends his days mostly tinkering with various inventions. Recently he stumbled upon a secret room within the tower, which holds Tony Starks various Iron Man armors, which had previously had been thought to be destroyed with the death of Tony Stark. When Howard Stark touched one of the suits, his mutant powers activated for the first time, permanently merging him with the suit. After damaging the suit beyond repair, Howard has constructed a suit of his very own, which he will use to avenge the world as he sees fit.
 
 Shiloh LeBeau

Name: Shiloh LeBeauCodename: AnimateAge: 17Gender: FemaleFaction: BrotherhoodPowers: Can bring non-organic inanimate objects to life. This can range from a Swiss army knife to an aircraft carrier, the larger said object the more energy and life must be used from Shiloh's body. Something as large as an aircraft carrier would nearly kill her if she tried to give it life. Also, said objects have life for either a set amount of time, or permanently. Though permanently giving an object to life takes much of her strength, and she can only do this sparingly, or she'll die. Extremely large objects cannot be given permanent life, as she would die well before she finished transferring life to the object. Objects that are given life may or may not gain the ability to see, hear, and talk, possibly even grow limbs made of the same material as them. This varies depending on said object. She also has a symbiotic mental link to her brother, able to communicate with him at all times, though at extreme distances this link is severally weakened. Can always sense where her brother is, so if they get separated she can always find him.Appearance: Long Blonde hair, blue eyes, has a thin built and is an average height, wears midnight blue denim jeans, a white v-neck shirt, and a navy leather jacket. A navy toque completes her outfit.Weapons: Swiss army knife, as well as a toaster named BobSkills: Master pickpocket, various thieving skills, good at manipulating people into feeling sympathy for herPersonality: To people she trusts and cares about rather sweet and charming, to everyone else she puts on a mask, depending on the situation shell act the way she feels will give her the biggest advantage.Weakness: Takes some of her life-force use her powers; cant really fight; Objects she gives life to have free will and may not necessarily help her, or may even attack her. Bio: She and her brother were living on the streets, till they were taken in by the brotherhood. They learned how to steal to survive, though between her powers and her brothers it wasn't too difficult. Though her powers were more of the situational sorts, bring random objects to life was a good distraction, but it also could cause more mayhem and confusion than they really wanted. So far the only object she has given permanent life to is a quirky toaster named Bob.

The Mysterious Priest

Name: Unknown, if you press him he might give you a name, no telling if its his real name or not.Codename: The Mysterious PriestAge: Unknown, looks to be in his late twenties to early thirties.Gender: MaleFaction: Hellfire ClubPower(S): His physical attributes become stronger and more enhanced through negative emotions. Like his strength, durability, agility, speed, etc. However positive emotions do the exact opposite. He also has the ability to teleport, though this is limited to how far he can see. Though he still could teleport behind a wall or a door even if he can't necessary see what is behind it. His finally power is telepathy, mostly used for preventing other telepaths from reading his mind and speaking to others mentally.Appearance: Wears some rather exotic and strange purple robes, his pants are baggy and black, and has a cloak thats black on the outside and dark green on the inside. He seems to have somewhat long purple hair, seems to be naturally that color too. Hes eyes are a purplish color as well. He appears to be Caucasian in color. Hes not what you'd call tall, or short either, about average height for a male.Weapons: Has a gnarled looking staff, seems to be oddly fond of it.Skills: He excels at manipulating people to get the results he wants or is required to get in almost any given situation. He seems to be a highly intelligent and educated person, knowing random facts about things most people wouldnt, or really care to know anyway. Hes also quite a capable melee fighter, seems to have great knowledge in many forms of combat, though he is rarely ever seen fighting.Personality: He has a very calm and polite demeanor, even to his enemies. Is constantly scheming and finding ways to achieve whatever mission he has been given. Also has a rather mischievous sense of humor.Weakness: Positive emotions, especially impossibly happy and optimistic people. They can bring him to his knees if the emotions are really strong or being expressed quite openly.Bio: Not much is known about this Mysterious Priest. Only that he has joined the Hellfire club, he will follow orders without question, even if he doesn't necessarily agree with a particular order, he will do it all the same. Though how he does it is completely and utterly up to him. He also seems to have a high amount of respect from ancients and other beings that are quite old. There are suspicions that he is much, much older than he appears to be, but nothing has been confirmed.

Dr. Christopher Tesla

Name: Dr. Christopher TeslaCodename: n/aAge: 32Gender: MaleFaction: Hydra/himself. He works for Hydra because they supply him with the funds and resources necessary to continue his work.Power(S): Electrokinesis, he can manipulate currents and electricity, it is unknown if this power is a mutant ability or if he artificially created it. Due to having many mechanical implants his durability, speed, strength, brain processing speed, and pretty much all his physical attributes are enhanced.Appearance: He looks much like his grandfather, Nikola Tesla. Black hair, blue eyes, similar hair cut as well. He is typically wearing a thick white lab coat and very steampunk like goggles. He has a miniature tesla coil device permanently attached to his back.Weapons: Various inventions and gadgets on his person, most of them quiet dangerous and lethal.Skills: Super genius intellect; has great knowledge electrical and mechanical engineering.Personality: Egotistical and quite mad, he is determent to show the world his existence and how they should fear him.Weakness: While has some resistance to EMP blasts due to his powers they still will slow down his functions. If he is wet or otherwise completely soaked his own power could harm him.Bio: The unknown grandson of Nikola Tesla, just like his father his existence was kept secret, as the world believes that Nikola Tesla never had any offspring. Christopher grew up living with the fact that his grandfather had been mostly forgotten by the world, his work forgotten thanks to the newer more recent inventions by other inventors and scientists. Tesla has a particular hatred for Stark Industries; he sees the arc reactor as something that his grandfather had been on the verge of creating himself, only for the idea to be stolen by the Starks.Though soon, very soon, he will enact his revenge on the world.

 Jeffery Pryde

Name: Jeffery Pryde
Codename: Phazer Age: 15Gender: MaleFaction: NonePower(S): Phasing, the ability to pass through solid matter by passing his atomic particles through the spaces between the atoms of the object through which he is moving. With this ability he can phase through any solid object. The use of his abilities also interferes with any electrical systems as he passes through by disrupting the flow of electrons from atom to atom, including the bio-electric systems of living bodies if he concentrates in the right way. This typically causes machines to malfunction or be destroyed as he phases through them, and can induce shock and unconsciousness in living beings. He can extend his power to phase other people and objects, as long as he has physical contact, the amount people and objects he can phase through is about equal to the mass of a small truck or roughly a half a dozen people. Has to maintain physical contact with the people or objects or they will become tangible again. He has telepathic resistance while phased, as thoughts are highly erratic when phased as if there is no mind to telepathically affect.Appearance: Blue eyes, brown hair, thinly built, somewhat short for a guy, looks very much like his mother, in fact if he was a girl he would probably look just like her. He is usually seen wearing a hoodie of some kind and jeans. Weapons: RapierSkills: Highly skilled in fencing, has some hand-to-hand combat training, knows how to use these skills in conjunction with his powers. He learned these skills largely from his still living mother, Kitty Pride.Personality: Cocky and overconfident in his abilities, also seems to really despise homework and anything he deems boring. He can be a little overbearing and rough on the edges, but he means well, usually. Weakness: Even while phased he is vulnerable to mystic attacks. Certain types of energy blasts can also cause interference with his powers. Denser materials are more difficult for Jeff to phase through, sometimes causing him pain. Solidifying while in an object could cause serious injury if not death.Bio: Kitty Pryde was in fact one of the few surviving members of the X-men, though she decided to go on her own path away from the mansion and the X-men and raise her child, Jeffery Pryde. She raised her son in the state of California, in a small town a few miles out from Vegas. At the age of eleven he showed signs of having mutant abilities, specifically his mothers. From then on Kitty began to train him in everything she could about her powers, along with martial arts training and skills in sword fighting, Jeffery took a liking to fencing in particular. She has also tried to get him to do his homework and actually like science and math, however both those things make Jeff sleepy.  Hes been getting into the habit of sneaking out late at night and doing some vigilante justice in Las Vegas.behind his mothers back naturally.


 
Katherine “Kitty” Pryde

Name: Katherine “Kitty” Pryde
 
Codename: Shadowcat
Age: 37
Gender: Female
Faction: None
Power(S): Kitty is a mutant with the ability to pass through solid matter by passing her atomic particles through the spaces between the atoms of the object through which she is moving. In this way she and the object through which she is passing can temporarily merge without interacting, and each is unharmed when Shadowcat has finished passing through the object. This process is called "phasing" or quantum tunneling and it renders her almost completely intangible to physical touch Shadowcat passes through objects at the same speed at which she is moving before she enters them. Since she is unable to breathe while inside an object, she can only continuously phase through solid objects (as when she travels underground) as long as she can hold her breath. However, contrary depictions of the duration of her phasing ability have been presented, such as when she has phased miles within an object. The use of her abilities also interferes with any electrical systems as she passes through by disrupting the flow of electrons from atom to atom, including the bio-electric systems of living bodies if she concentrates in the right way. This typically causes machines to malfunction or be destroyed as she phases through them, and can induce shock and unconsciousness in living beings.
Kitty can also extend her powers to phase other people and objects. Currently, she is able to phase at least a half a dozen other people (or objects of similar mass) with her, so long as they establish and maintain physical contact with her. She can extend her phasing effect to her own clothing or any other object with mass up to that of a small truck, as long as she remains in contact with it. Kitty can also make objects intangible by maintaining contact with them.
Appearance: Brown hair, Hazel eyes, roughly 5’6” and about 110 lbs. She has aged rather well, looking roughly the same as she did two decades ago, only minor differences that only people who’ve know her long would notice. 
Weapons: katana blade, throwing shuriken, and splintered bone claws as a hand-held dagger and wrist spike. Yeah, she likes to be prepared for just about anything.
Skills: Besides her mutant powers, Kitty is a genius in the field of applied technology and computer science. She is highly talented in the design and use of computer hardware. She also capable of flying most aircraft, and has advanced skills in martial arts and swordplay. A mother of one rather reckless teen. 
Personality: Kitty Pryde is a caring and enthusiastic woman. Despite the tragedies she's experienced, she is still high spirited as ever. As a mother she is also a quite protective of her son. 
Weakness: Even while phased she is vulnerable to mystic attacks. Certain types of energy blasts can also cause interference with her powers. Denser materials are more difficult for her to phase through, sometimes causing her pain. Solidifying while in an object could cause serious injury if not death.
Bio: Kitty Pryde is one of the few remaining members of the first X-men and survivor of the phoenix attack seventeen years ago. An event that changed her forever, most of her friends perished that day, and the few that survived, such as Beast, still do not know she yet lives. 
She choose to move on to a normal life, got married, had a kid, and has been doing her best to raise her mutant child in very dark and dangerous times. Easier said than done.


 
Inactive Character: 
 
 Ashley Landes

Name: Ashley LandesCodename: WhipvineAge: 20Gender: FemaleFaction: Alternate Universe X-menPower(S): Control over plant-life. Limited ability to heal minor wounds with plant-life; can also telepathically communicate with plant-life that is capable of thoughts. Most of her body is made of plantlife, so she can control her body just like she can control plants.Appearance: Looks drastically different from Vinewhip, her skin is Turquoise in color, and has the texture of vines, being somewhat leathery. Her eyes are permanently glowing a ruby-red, and her dark green hair is covered in thick leaves, and is constantly blooming various kinds of flowers. Her arms and legs are literally vines shaped very much like humanoid limbs, her 'fingers' merely being smaller vines. Her 'feet' and 'toes' are made of roots and she can 'plant' herself if she wishes. Instead of normal clothing, she wears what seems to be thick bark, which covers only what is necessary, looking almost like shorts and a tank-top. Various flowers and other kinds of plant-life tend to sprout on random parts of her body.Skills: Has studied herbology and is a decent BotanistPersonality: She has a rather serious and no-nonsense personality, though she never raises her voice, talks rather softy. Is extremely patient.Weakness: She has to 'root' herself into the earth to replenish her energy, she also needs lots of sunlight, and as such dislikes anywhere lacking soil and indoor environments. She needs lots of water as well, if she becomes dehydrated can start to wither. Fire for obvious reasons is also very bad for her.Bio: When Phalanx invaded Whipvine was wounded severely, though she escaped deep into a forest before she succumbed to her wounds, as she lay unconscious her powers automatically activated, sensing that she was dying. A pod made of thick vines began to grow around her, encasing her and attaching to her. When she emerged many days later, she had become the very thing she controlled, plant-life.

 

Edited by Princess Anna of Arendelle

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My Bzprpg ProfilesGhosts of Bara Magna

Skyra | Hakari | Oceanna | Taleen | Arisaka | Zanakra | Kaminari | Drakkar

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My profiles:

 

Alexander Smith

 

 

 

Name: Alexander Smith (More commonly called Alex)Codename: The WIzardAge: 15Gender: MaleFaction: X-MenPower(S): Alex is, what he calls, a technopath.He has a natural affinity for technology and programming, able to instinctively know what is wrong with a machine or program. He can troubleshoot and fix almost any problem, and furthermore, create new technologies with relative ease. He isn't sure how his second ability is linked with the first, but he is fairly certain there is a connection. He can bend what most would call a forcefield. It's always around him, though he usually angles it in such a way that it doesn't interfere with normal life. It is roughly triangular, with a base of roughly three feet and a height of four. In addition to being used as a shield, he can also lash out with it, use it almost as a blade.Appearance: Alex is not what one would call a stylish person. His usual attire varies, normally a pair of khakis and a black or gray polo shirt for classes, and a pair of jeans and a geeky t-shirt in his time off. He wears a pair of glasses that he keeps spotlessly clean, and a pair of brown sneakers. He has black hair, a stark contrast to his pale skin. He isn't nearly as pale as some, those from countries eternally in winter would call him tanned, but he is pale compared to most. He is almost never seen without his laptop in a messenger style bag, and his phone, He keeps a pair of headphones in the bag as well, which he commonly dons when working,Weapons: No actual weapons.Skills: He is a wizard when it comes to technology and software, to the extent that he runs his own company from his room. He is also quite versed in most academics, though he excels in those particular fields.Personality: Alex is a rather quiet individual. It's not because he doesn't have things to say, but because his social skills are quite limited. He could recite pi to the hundreth place, but he could not start a conversation to save his life. He's a good person, and helps where he can. He has almost no friends, but is incredibly loyal to the ones he has.Weakness: His hand-to-hand combat skills are little more than self defense. His reflexes are quick, but his actual ability is limited. That is why he avoids outright combat where he can, and prefers instead to win by outwitting his opponent. Arguably, his lack of social skills also count.Bio: Alex is quite new to the School, he only arrived about a month ago. Most of the students haven't taken much note of him, and he hasn't seemed to make any efforts to introduce himself. He discovered his powers shortly before he arrived. He'd always been gifted with technology, in fact, he ran a small but successful company from his home (and now dorm room). But no one ever thought there was more to it then that, until one of the students at his school tried to beat him up. His shied had blocked the blows, and in his anger, it had lashed out, and left a long cut from his assailant's left shoulder down to his hip. His parents sent him to the school almost immediately, and he wasted no time in turning his dorm room into the ultimate tech haven. His company continues to this day, and it remains a steady source of income for him.

 

 

 

Rebekah Fell

 

 

 

Name: UnknownCodename: ShadowAge: Unknown, probably 18-ish.Gender: FemaleFaction: NonePower(S): Shadow has a rather unique ability. Namely, she has access to an interdimensional storage pocket. At the moment, she can't activate it consciously. It's not clear whether it has a storage capacity, or exactly what is in it. But, what is known, is that she has an immense stockpile of weapons inside it, and she knows how to use them. The downside to this ability is that summoning items from it takes energy, and the bigger the item, the more it takes. She can summon small objects easily, but bigger objects present a challengShe also, for unknown reasons, has access to superhuman speed and strength under certain circumstances. However, she does not posess the increased endurance, and can cause serious damage to her body through these powers.Appearance: Shadow is tall, and pale with shoulder-length black hair. She typically wears a pair of jeans and a black t-shirt, except for when she was first found. Strangely, her mutation has one physical sign; her eyes are a dark violet.Weapons: It's unknown exactly how many weapons she has, but she has a lot, ranging from melee weapons to guns.Skills: Shadow is an incredible shot with a gun, and skilled with her melee weapons.Personality: Despite her amnesia, Shadow is incredibly confident and sarcastic. She makes no promises, so she doesn't have to break them later. She has no particular loyalty to anyone, but she will kill those who push her too far.Weakness: The energy required to use her powers, and her amnesia.Bio: Shadow's past is completely unknown.She doesn't show up in any database, for any government. Her memories are present in her head, but encased behind what could best be called a wall that even a high level telepath couldn't get through.

 

 

 

William Giles

 

 

 

Name: William Giles

Codename: (N/A)Age: 51Gender: MaleFaction: X-MenPower(S): Most people believe there is a link between the various abilities a mutant develops. With a shape shifting illusionist, the link is obvious. But no one has found the link with William's. He can communicate with animals. As he puts it, "Anyone can talk to animals. I can communicate." He is telepathic, a well-documented ability. The third, however, has no apparent connection to his other powers. He can become, for short periods of time, nearly invulnerable. When he is like this, almost nothing can hurt him. But it takes energy to maintain this state, and he can't keep it up for long, especially at his age.Appearance: William is taller than average, about six feet tall. He wears brown dress pants, and a white button up shirt. Over this, he usually wears either a suit coat and red tie, or a sweater. His large glasses are constantly sliding down his nose. Said clothes are often covered in a layer of cat hair.Weapons: None. Arguably his cat.Skills: William can find any book in any library with ease, augmenting his already considerable knowledge. Furthermore, he can use animals to monitor events occurring elsewhere. In addition, he is skilled at using his mental abilities.Personality: William is the librarian everybody loves. He's helpful, and he is always willing to help where he can. More than one student has been saved a failing grade in a class with his help. But if you threaten one of the students, you had better watch out.Weakness: He isn't nearly as strong or fast as he used to be, due to his age.Bio: William has worked at the school for years. In fact, he first started working there shortly before the original X-Men's demise. He has the school's librarian ever since. He's watched the school fill up with students again, and the newest team of X-Men form. As he has been since the beginning, he is against using the students as a strike team. But he is resigned that he cannot change it, and has resolved to help them as much as he can while they are in the school. Ironically, none of the students know he is a mutant himself. And only one or two of the staff do. He never revealed his abilities to any of the new generation, so only Beast knows of them officially. Others have only suspicions.

 

 

 

Jayne Powers

 

 

 

Name: Jayne PowersCodename: Judgement, Delta ThreeAge: 22Gender: MaleFaction: EnforcersPower(S): NoneAppearance: Jayne is a relatively tall person, with curly brown hair. His bright green eyes gleam with intelligence and mischief, and his mouth is frozen in a mixture of a grin and a smirk. He is rarely seen in anything but his uniform, gray boot cut pants, and a blue military coat with black trim over a black shirt. His boots are black, and the tops are tucked under his pants. He is fit, but not athletic looking.Weapons: ENF-003 Sieg: :Like his squadmate, Jayne pilots one of the ENF series. Like Jibraiiyl, it is made of a non-metallic substance, though it has the resiliency of one. It is also capable of converting between a jet and humanoid form. However, that is where the similarities end. Where ENF-002 is designed for speed and maneuverability, Sieg is designed to dish out damage. It is a bit bigger, and a bit slower than ENF002, but it makes up for it with firepower. The ENF-003 sports a vibranium combat knife, a handheld beam rifle and a shield built into its left arm. On either side of its chest, two rifles are built in for dealing with smaller targets. In each shoulder a bank of micromissiles is concealed, and double barreled beam cannons are mounted on the side. Sieg has built in precision targeting systems. It has a blue-gray coloration. (Similar in design to the VF-19 from Macross)Outside of the mecha, Jayne wields a cut-down assault rifle and a machete.Skills: Jayne is an expert pilot, and controls the ENF-003 as if it were an extension of his body. Outside of his mecha, he is an expert shot, and a decent hand-to-hand combatant. Personality: Jayne has little hesitation in doing what he has to do for the greater good. Despite that, he is overall a cheerful and pleasant person. He makes jokes occasionally, and he trusts the other members of his squad with his life. Weakness: Jayne lacks any mutant abilities, and as a result, has difficulty fighting a mutant outside of his Bio: Jayne grew up in New York City. He grew up seeing mutants use their powers to harm others, was a young child when the Phoenix killed the X-Men. He didn't have a problem with mutants as a species, but he loathed the ones who used their powers to harm others.He joined the military as soon as he was old enough, and was very quickly moved to the division he currently works in. He was Sieg's original, and only, operator. He knows the machine inside and out, quite possibly better than the mechanics who repair it.

 

 

 

James Rogers

 

 

Name: James RogersCodename: Does not yet have one.Age: 19Gender: MaleFaction: S.H.I.E.L.D.Power(S): Descended from Steve Rogers, his abilities are nearly identical. He is the perfect human specimen. His physical attributes are all greatly increased, including speed, endurance, strength and durability. He possess a sharp mind, and all the training of a SHIELD agent.Appearance: James is built much like his grandfather. He is tall, and possesses a toned muscular physique. Most people would call him 'buff'. His face looks almost built for grinning. His black hair is long, but not noticeably so, as he keeps it combed and maintained. As his job often requires him to blend in, he is usually seen in jeans and a blank t-shirt.Weapons: Shield, pistol.Skills: James has a good knowledge of tactics and fighting styles, but not nearly on the same level as his grandfather. His abilities make him almost unmatched in hand to hand combat, and his intelligence is much higher than he would let you believe.Personality: Humble. Despite being the grandson of Captain America himself, he doesn't believe that it makes him special. He has many personality traits similar to the Cap, notably his devotion to protecting the innocent. Despite this, he's one of the most fun-loving people you will ever meet.Weakness: James isn't as skilled as his grandfather, though he is contsantly improving. Furthermore, he sometimes doubts his own abilities.Bio: Before Steve was cryogenically frozen, he had been dating someone. Supposedly, nothing ever really came of it.That nothing was James' father. He was raised in a normal family, never knowing who his dad was. He led a normal life. No powers, no million-dollar inventions, no stunning military career. He was a car salesman. He would eventually marry, and James was the result. Erskine, when he created the Super Soldier serum, never imagined that it would alter Steve Rogers' genetic code. But it did. When James was born, he had all of the abilities of the world famous Captain America. He led a relatively normal life, until SHIELD got wind of him. Nick Fury himself visited him, and eventually recruited him to SHIELD. He quickly rose through the ranks as one of their best operatives, and was assigned his most important task; deliver a few particular items to another SHIELD base. He needed to make sure they weren't detected, for a variety of reasons. Unfortunately, this mission took him to Riker's Island.

 

 

Abraham Daniels

 

 

Name: Abraham DanielsCodename: EvoAge: 22Gender: MaleFaction: Brotherhood of MutantsPower(S): As his code name would suggest, Abraham possesses the power of adaptation. He can adapt to handle the environment around him, as well as any opponents he might face. For example, if he were to face a pyroknetic, after being hit the first few times, he would slowly become resistant to fire and extreme heat. Or if he were facing a mutant with super speed, his reflexes would slowly quicken to give him a fighting chance. Or if he were dropped in an extremely cold environment, he would slowly become resistant to cold. The longer he is exposed to the factor, the stronger the trait becomes. However, when outside of the situation that forces him toadapt, he quickly loses the trait. In addition, he possess an extremely minor healing factor. However, said factor is almost unnoticeable, just enough to downgrade life threatening injuries to serious injuries. It is useful for stopping bleeding from major vessels, or repairing torn muscles.Appearance: Abraham is a tall man, always impeccably dressed, no matter what he's doing. He is most often seen wearing black dress pants and a maroon shirt, often accompanied by a suit coat. He is always clean shaven, with his brown hair carefully maintained, and never a single blemish on his rectangular glasses, which are almost always perched halfway down his nose. Weapons: Abraham carries no weapons, though arguably his intellect counts.Skills: Abraham is, to be perfectly blunt, a genius. He fills his quarters with countless books, and chessboard is perched in the corner, always in the midst of a game. He had spent countless hours reviewing everything there is to know about mutations, and the powers they grant. His innate knowledge of tactics and anatomy makes him a formidable opponent. He is a capable fighter, but he relies mostly on his mind.Personality: Abraham is an introverted individual, who would far prefer to devote his time to his chess games and the pursuit of knowledge rather than socialize. He has been a member of te Brotherhood for several years, predating most current members by several years. However, despite this, very little is known about him, and he doesn't bother to offer up any information about himself.Weakness: Abraham's power requires that he allow himself to be struck repeatedly before he can adapt and fight back. As a result, he will often have to try to lose before he can win.Bio: Abraham's past is a mystery to all but himself and Quicksilver. He doesn't talk about it, not that he talks about much, and few people ever bother to ask. He is clearly wealthy, based on the clothes he wears and the sheer volume of books he possesses. The few people who ever tried to dig down and find out some facts found them to be very lacking. He was born in the state of Massachusetts, at least supposedly. Records show he graduated high school several years early, but they don't specify any more that that. He joined the Brotherhood after a series of events he rarely elaborates on, and has been a valued member since. He rarely participates in actual combat, at least not willingly, but his tactical forecasts are rarely wrong and he is counted on for his strategic analysis.

Alistair Martin

 

 

Name: Alistair Martin

Codename: N/A

Age: 17

Gender: Male

Faction: None

Power(S): Alistair has no true powers himself. Though he has power, the source of it is uncertain. He is not a mutant, but he cannot truly be called a sorcerer, either.

Appearance: Alistair is taller than most, appearing to be about six feet tall (In truth, he’s just a tad shorter). He had the build of an athlete, and most of his weight comes from muscle, it is not readily apparent. Most often, he is seen dressed in decidedly casual clothes, ranging from a lightweight pair of jeans to khakis. Depending on the occasion, he will wear anything from a light weight t-shirt to a gray polo. He is seldom seen without his light brown messenger bag slung across his shoulders. Alistair’s face shows all the signs of someone who smiles often, and his blue eyes often glow with a mildly amused light. His hair is a dark brown, kept neat, but not overly so. He speaks with a mild accent, though it becomes more pronounced when he is angry or upset.

Weapons: With his weapons lie Alistair’s power. Just as many myths from the ancient world were true, likewise did many of the objects within them exist. Alistair can draw on the abilities of these mythical weapons, provided they are actually within his possession. At this moment, he possesses only two. The more significant part of his arsenal is Caledfwlch, better known to the modern world as Excalibur. The sword is almost always with him, secured just above his messenger bag, but it is through an unknown means cloaked from the naked eye. On electronic surveillance, it appears merely as a slightly distorted area. But that is not what makes it significant. Excalibur’s power is multifaceted, but all are related. Once drawn, Alistair’s physical attributes are boosted to significantly higher levels, though far below mutant standards. He remains faster than the average human, and his reflexes are swift enough to react to all but the fastest, but his speed and strength is limited. The second is actually an aspect of the scabbard. Whilst Excalibur is drawn, Alistair and anyone he remains in contact with are more durable than usual. Though said durability is far below his mutant contemporaries, it is enough to ensure that wounds that would for most prove fatal are distinctly less severe. The final ability is more based around Excalibur itself, rather than any magical power. Coupled with his enhanced strength, and the blade’s own properties, Excalibur can cleave through materials far tougher than one would expect.The second tool he possesses is Carnwennan, the little known dagger also attributed to the same myths. It allows him to move with greater stealth than would be expected, but this ability cannot be used in conjunction with any other.

Skills: Alistair is highly educated, and as one would expect, well versed in the myths of the world. He has been trained since the age of ten in the use of Excalibur, and even without it, he is a skilled combatant.

Personality: Alistair is a quiet individual, impeccably polite, and always quick to offer a hand when it’s needed. He has a habit of quoting or referring to literature and mythology, a result of his extensive education. He is rarely seen to be any but cheerful, and anger is not an emotion one would think him capable of upon first meeting. Despite his abilities, he does not seek out conflict. In fact, he avoids it whenever possible. But he has a strict code of morals and honor that he follows, and anyone in breach of moral behavior will quickly find themselves his enemy.

Weakness: Alistair’s powers come from his weapons, rather than himself. If one were to separate him from them, he would be left little more than the average human. In a similar vein, each weapon possesses its own drawback. Excalibur tires him faster than normal, forcing him to keep fights as short as possible. Carnwennan renders him mute while it is in use.Note, that while Alistair is aware of their existence, and even the location of a few, he does not have access to any other legendary tools at this point. Nor is he able to use more than one of these weapons at a time, no matter how many he possesses.

Bio: There are countless legends, from all corners of the globe. Some well known, others obscure. Some of them, such as Thor, have proven to be true, even though they exist in a world separate from ours. But unbeknownst to the populace of the world, there are far more truths among them than anyone would ever have suspected.Down through the centuries, only a select few have been aware of these truths. These secrets have been carefully gathered and maintained by these few, ensuring that they are never truly forgotten. But as we grow closer to the modern age, much of the past is forgotten or obscured. To the average citizen, myths are just that. Myths. Stories created by ancient cultures to explain that which they cannot understand.

 

The Martin family has long been one of those who know otherwise. Their lineage can be traced back many decades, their roots firmly entrenched in European soil. Alistair himself was born in England, and spent the better part of his formative years there. During that time he often traveled abroad with his family, learning about the various cultures of the world as he grew up. At the age of eleven, his family decided to move to America. For whatever reason, they chose to settle in California, despite the complete differences in climate from their former home. He graduated from highs school early, after spending only a year within the public school system. The rest of his education was conducted at home, the lessons created and delivered by his parents, both of whom were highly educated themselves. The past few months have mostly been filled with independent studies on a variety of subjects, though Alistair has spent significant amounts of time traveling country, visiting various historic locations.

 

 

Edited by Krayzikk Bieber

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On this eve, the thirtieth anniversary of that first colony, many are left to wonder; is the world fast approaching a breaking point?

 

 

  Breaking Point: An OTC Mecha RPG

 

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Well ain't this righteous. Profiles, as requested. I'll get around to updating them for current events in the near future.

 

Nero Silva

 

 

Name: Nero SilvaCodename: SonikAge: 17Gender: MaleFaction: X-MenPower(S): Reverberating Audiomancy: Nero is capable of amplifying and controlling sound to a level high enough to produce a sonoluminescent effect even without water. His particular specialty with this power is something he refers to as "Reverbing", or the constant reflection of sound waves against each other to produce a louder sound. His common offensive use of the ability is to create constructs out of reverberating sound waves which cause damage via concussive force, though he is also capable of producing simple shockwaves and sonic blasts. Other uses of the ability include altering the tone of sound waves for visual and mental disorientation (or amusement, such as changing the sound of his voice.), echolocation to sense objects and beings around him and the structural weaknesses of objects, removing all sound in an area, and passively making him slightly less susceptible to mind/perception altering abilities (as a large portion of his perception of the world is tied to things he hears, as opposed to touch and sight.). He also has a nearly precognitive sense, as his powers increase his hearing to nearly pindrop levels, and as a result, he hears things before his other senses perceive them. Time spent heeding the sounds has made his reflexes higher than that of a normal human, lending to the near precognitive appearance.Appearance: Physically, Nero's stature is slim to average at 5'10, roughly 157 pounds. He's not particularly fit looking, save for his arms and chest and upper back which, while not at all large, are very visibly more muscular than the rest of his body. He has shaggy black hair which he constantly pushes out of his bright green eyes (to no avail.), olive skin, and bright white teeth (of which is extremely proud, showing them off with constant smiles). While not a dreamboat by any means, Nero's fairly good looking, and he's totally okay with that. Nero's choices of fashion are subject to rolling out of bed and grabbing whatever fits, but he tends to usually throw on long sleeve button down shirts layered over tye dye t-shirts, loose, flowy shorts and sandals. He has three small loop earrings in one ear and two in the other, plus a stud in his tongue. He, from time to time, wears gloves of various sorts to prevent his hands from chafing.Weapons: A boombox, a 16 gig MP3 player, and a pair of high quality, heavy bass headphones. Yep.Skills: Nero has an amazing memory, particularly for sounds, being able to recall pretty much anything he's ever heard, even if he's only heard it once. He's also very dexterous and comfortable with his upper body and arms, picking up activities fairly easily such as handstands, or sculpting. This helps tremendously with moving fast in a wheelchair. On a more hobby related note, Nero is an excellent sailor, doing a lot of boating in his spare time prior to joining the X-Men. As a result, he's also an pretty good fisherman. Finally, he's an excellent analytical mind, making him a champion gamer, you pick the genre? He'll provide the beatdown.Personality: Nero is, on the surface, a big-hearted softie, usually happy and content to just be around friends and smile, content with the knowledge that everything is working out. While this big heart is true deep down, he's a very competitive spirit, easily cycling through emotions under the surface, particularly rage and depression. He also holds grudges for quite a while, though not externally, as he tries his hardest to get away from more negative emotions, something he's struggled with for most of his life, particularly after his accident. His biggest driving force is to be the best person he can be to whoever he can, but when suitably riled up, is prone to excessive and occasionally cruel acts in an attempt to sate the amped up emotions.Weakness: Nero's biggest and most obvious weakness is that he's paraplegic, paralyzed from the waist down and confined to a wheelchair. Obviously, this sincerely hampers him in a combat situation. While not particularly weak to other peoples sound based powers, he's susceptible to his own; prolonged or repeated use, especially at high intensity, thoroughly ravages his equilibrium. Finally, Nero is easily persuaded to prove himself useful, making him prone to hasty or rash decisions when he feels he's not doing anything of worth during a mission. Nero's a huge fan of medieval history, something that comes across in hos constructs, most of which are based off of medieval weaponry or armor.Bio: Nero hails from the mighty mighty Big Apple, New York City. Around the age of 10, while running across a street to meet with his mother, Nero was struck by a speeding car, permanently damaging his legs and spine, and paralyzing him from the waist down. His mother was also struck, as she attempted to save him, and fell into a coma. As a result, he drove into an almost suicidal depression, constantly raging and blaming himself for his mother's predicament. He would go on to throw himself into increasingly difficult and violent situations in an attempt to take out his rage on others, despite ending up hurt more often than not, which, unbeknownst to him, was what he wanted. Eventually, he took to remaining inside and devoting his time to video games, as it was the only way he felt that he could beat or dominate other people. This left him more empty than anything in the end, and by age 14, he found himself with nothing to live for. One day, he flew into rage and began trashing his room, but fell out of his chair. The overwhelming shame and rage caused him to cry out with fury, but he was completely unprepared for his powers to manifest at that point, a sonic boom devastating his room, causing severe damage to his family's apartment, and blowing out all of the windows in the building, the resulting damage almost killing both his father and himself, and injuring a large number of pedestrians. This event, in combination with his mother finally waking up from her coma, caused Nero to begin to crave change, not wanting anyone being hurt to be on his shoulders again if he could help it. His reunited parents, simply happy to see him no longer destroying himself, put everything they had into supporting him, even with the knowledge that he's a mutant being a factor. Eventually, at age 16, tired of having to move repeatedly to keep his family safe, Nero made his way to the Xavier Institute when he realized that he could get a firmer handle on his abilities, and ensure his family's safety from mutant hating mobs by relocating there. It is there that he now works to rein in his anger, and work on making the world a better place, things he considers only steps towards his goal: being the best person he can possibly be.

 

 

 

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Israel Cody

 

 

Name: Israel "Izzy" CodyCodename: AsuraAge: 19Gender: MaleFaction: BrotherhoodPower(S): Kinetically generated adaptable combat enhancement: Israel's body is capable of morphing itself to enhance his physical combat capabilities, the limits of which extend the more he moves and fights. The morphs range from simply enhancing his physiology, to increasing in size, hardening his skin, growing short range blades, spikes and tentacles, or even growing multiple limbs when truly fired up. He is not often fond of using more than one morph at once, as the energy requirements would be too large, though there are times when, having built up a sufficient amount, he can surpass those limits. He is, however, very proficient at switching between morphs with ease. The only ability that remains constant is an accelerated healing factor.Appearance: Physically, Israel is a somewhat imposing man, standing at 6 foot 3 with rippling muscles and a sharp jawline. His just past blonde hair kept swept back, there's nothing hiding the intense blood red glare his eyes constantly hold. He's a decently handsome man, but the way he carries himself tends to make this trait seem considerably more potent. Israel's fashion sense is very drifter-like, often wearing heavy trenchcoats, cargo pants, fingerless gloves and combat boots. He more often than not declines to wear a shirt, as his morphs will just ruin the things anyway. He takes to leaving holes in the knees of his pants, and ripping the sleeves of his trenchcoats off up to his elbows, as he feels the adjustments make it easier for him to fight,Weapons: None. Israel considers himself more than enough all on his own.Skills: Israel is an incredibly competent martial artist, having studied for years on end. He's also a skilled gymnast, as well as a decent mechanic. Due to his abilities, he's also decent at resisting psionic assault, though any telepath of particular skill can overcome his psionic shields.Personality: Israel is a charismatic, confident, self serving, conniving snake of a man, who puts his own interests over the interests of others at all times. The majority of his interests include wealth, power and fighting.Weakness: If Israel's morphing at any point exceeds the amount of kinetic energy available to him at the time, his body will immediately shut down, and he will enter a state of lethargy which takes him considerable time to recover from. In addition, Israel, while very cunning, is easily swayed to other causes provided the reward is confirmed to be great enough. This makes him somewhat unreliable.Bio: Not much for talking about his past, the best anyone can gather about Israel is that he's been with the Brotherhood for a few months now, taking membership with them over the X-Men for the sake of personal gain. Hanging out around him, it becomes quite obvious that he doesn't care about mutant struggles, and really only fights because he enjoys it, cause be darned.

 

 

 

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Xander Kennedy

 

 

Name: Project Advent, goes by Alexander "Xander" KennedyCodename: LegionAge: 18Gender: MaleFaction: Weapon XPower(S): Enhanced physiology, enhanced healing factor, self multiplication: Xander is capable of replicating himself multiple times, creating a one man fighting force. His replicants all share a fractured brain wave pattern with the original, and are capable of transferring information they learn between themselves, allowing for intense strategic attacks. Each Xander clone has a tendency to develop his own personality traits the longer they're allowed to exist, which makes creating strategies against them harder and harder as their personalities diverge more from the original.Appearance: Xander is graced with a youthful appearance, with wide yellow eyes, long black hair, most of which is tied back into a ponytail, a slim and muscular build at average height, and a bright, if not often seen smile. He's usually garbed in jeans, a red shirt and a leather jacket when not on a mission.Weapons: A large sword laced with vibranium that doubles as a shield, it's build is made so Advent can use it as a projectile weapon which returns like a boomerang.Skills: Born and raised in the Weapon X program, Xander is a well trained warrior, skilled in a variety of military techniques and tactics, as well as various martial arts. Xander also has extraordinary aim, and a knack for combat timing almost unrivaled.Personality: Xander is an awkward specimen, somewhat happy-go-lucky and whimsical when not on a mission, but serious and intimidating when set on a path. He has a terrible idea of the social graces of society, as the only exposure he's had to the outside world is when on a mission. As a result, the ideas of things like mercy and generosity are somewhat alien to him.Weakness: Xander's clones, when created, have the same damages and wounds Xander has, and so are not always a viable option. Also, due to the fragmentative nature of his mind, Xander is highly susceptible to mental assault. He's also unstable emotionally, as his mind's development has been sincerely hampered by the mental experiments conducted by Weapon X.Bio: Project Advent was raised from an embryo within the Weapon X facilities in an attempt to create a weapon mold-able from birth. The results have been odd at worst, with the brainwashing and mental tampering resulting in a guide-able weapon that works fine when on a mission, but is otherwise flighty and unreliable due to his mind being stuck developmentally. Xander constantly wonders what life is like outside of the confines of the life given by Weapon X. These ponderings, however, are heavily countered by his strong loyalty to his superiors.

 

 

 

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Spencer Bogard

 

 

Name: Spencer BogardCodename: ArachnydAge: 18Gender: MaleFaction: X-MenPower(S): Spencer is a biomorph with the physical capabilities of a spider, modified to human shape. The base abilities include enhanced and modified physiology similar to that of a spider, but proportionate to his human size, the ability to generate webbing from both his wrists and his mouth, and the ability to stick to walls. His power is also evolutionary in nature, meaning it is possible his body may eventually gain even more spider-like qualities as he grows older. The webbing Spencer generates has a potential durability that's stronger than steel, but remains totally flexible.Appearance: 6'1, and 190 lbs, Spencer is just above average of size, though well muscled and lean of fat. Spencer's freckle dotted face is also fairly average... Or at least, it would be if he didn't have eight eyes, each an eerie sickly yellow rimmed with red. He usually keeps these, and most of his shoulder length spiky red hair under a slouch style black and yellow striped beanie pulled down to his normal eyes. He's commonly wearing large hoodies and ridiculously baggy pants with various pockets. He tends to top off his look with a pair of goggles He wears a long string of prayer beads around each wrist whether on or off a mission for reasons he doesn't care to divulge.Weapons: NoneSkills: Spencer, due to having eight eyes and a quick mind bolstered by excellent instinct, is extraordinarily perceptive, catching things a lot of people wouldn't simply due to having so many points of view. He's also a skilled breakdancer, which makes him trust his body to an amazing degree, very helpful for the agile style of movement and fighting he's most often using. He's also an excellent cook, and has a broad knowledge of herbs spices, and plants, both edible and non edible.Personality: Spencer's a very offbeat, goofy kind of guy with a heart of gold. He has a tendency to roll with a "Keep your head up!" attitude, believing in positivity as a powerful driving force. He's fond of cooking, and takes great pride in his ability to provide a wonderful meal. Due to Spencer's mutation, he has somewhat extreme self esteem issues, but tries to hide them behind a facade of rolling with the blows. A huge fan of Spider-Man, Spencer looks to the web-slinger for inspiration. He can often be found eating some sort of food.Weakness: Spencer can be very self conscious, and that can be very easily abused if an opponent can get under his skin. Also, Spencer's ability to produce webbing, particularly of a higher quality, is entirely dependent on how well fed he is at the moment; the production of webbing has made his metabolism absolutely ridiculous, and in order to maintain both his strength/life AND the webbing, he must eat on a considerably more regular basis than others. Without sustenance, Spencer's ability to produce webbing dwindles considerably.Bio: Spencer is not herald to a long and complex history. His powers manifested when he was 16 in the middle of a movie theater, webbing erupting from his mouth as he cracked up laughing at a scene. As the changes took greater and greater hold, and the ridicule and threats became worse and worse, Spencer eventually decided to move out of his single father's house, and made the trek to the Xavier Institute, hoping he could find a place where he could belong, as well as making sure that his status as a mutant didn't turn his father into a pariah.

 

 

 

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Adrian Ravenwood

 

 

Name: Adrian RavenwoodCodename: PeacemakerAge: 19Gender: MaleFaction: X-MenPower(S): Superhuman Durability (Capable of withstanding explosions, bullets and piercing weapons with little trouble), Enhanced strength (Capable of lifting between 2-4 tons), Null Wind: Adrian's primary power is the reason for his codename; Adrian is capable of exuding a field which negates the effects of abilities non-physical in nature, an ability he uses to swiftly bring peace to conflict. This field only negates the effects if they are affecting him, anyone else within the field will still be affected by the abilities. People caught within the field aside from Adrian will instead have their injuries "nullified", slowly healing as long as they're within the field. Adrian himself absolutely cannot heal with this ability, much to his dismay.Appearance: Adrian stands at 6 foot 4, an absolute tree of a man. His muscle tone is impressive, though he's not all bulging rippling muscle. He has a fair face, handsome enough to be a looker, but not the be all and end all. Adrian's bright heterochromatic blue and green eyes constantly give off some sort of skeptic glint from behind his thin wire framed glasses. Adrian's teeth are a tad sharper than usual, making his grin seem fairly intimidating, but it's not a vibe he tries to give off. He has rather stupidly long blue, almost black hair, usually kept back in a low ponytail tied at the base of his hair as opposed to the base of his neck, leaving a fair bit to frame his face. Adrian usually dresses very casually, wearing a loose t-shirt, fairly relaxed jeans and comfortable sneakers.Weapons: NoneSkills: Adrian has a rather impressive ability to keep his cool and maintain his concentration, even when it seems like he's reacting emotionally. This makes him capable of intricate plans and reactions even when it seems like he's off balance. Adrian is also an instinctively excellent fighter, having both partaken in and stopped a great many fights in his time. Finally, Adrian is an excellent swimmer, and can hold his breath for extreme extents. This has also increased his overall stamina and lung strength, both of which prove quite useful.Personality: Adrian is lazy as all get out by nature, so he primarily prefers not fighting and maintaining peace so he doesn't have to deal with the high intensity. This runs contrary to the way he carries himself, however, as he can sometimes be fairly quick tongued and sarcastic, occasionally causing himself far more trouble than he would like. He's a fairly relaxed guy at the end of the day, but Adrian doesn't well tolerate fools or those who abuse the weak, or ignite conflict for no reason.Weakness: Adrian's Null Wind has to be consciously maintained if extended; if his concentration is broken, the Null Wind fades back to only himself. When not extended, he has the inverse issue; he must consciously turn it off, as he can't be affected by even beneficial abilities, which means if something were to hurt him, he could not be healed unless he actively shut the field off. In addition, Adrian's Null Wind field is indiscrimate, so heroes and villains alike within the field will be healed, regardless of how Adrian feels about it. Finally, due to the density of his bones and muscles, it's far harder for Adrian to heal from wounds and such, even if someone is actively healing him. Power aside, Adrian has little to no options at far range, and so must bring most if not all of his fights face to face.Bio: Adrian was left at the Xavier institute from a young age, abandoned by parents who were unwilling to handle the life of raising a mutant. Adrian grew up content with his Institute family, however, and so does not think too much about what could have been. As he gained more and more control over his abilities, Adrian took to intercepting and stopping fights. At the moment, he lives as a student studying for an extra year at the institute. He hasn't joined the X-Men yet as a full member yet, preferring to remain as a reserve member up until the situation gets truly grim. But it seems like that grim time is coming...

 

 

 

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Dana Schwarz

 

 

Name: Dana SchwarzCodename: BacklashAge: 19Gender: FemaleFaction: BrotherhoodPower(S): Dana has the ability to temporarily invert the properties of a person's X-Gene to varying degrees, altering a mutants abilities to ones similar in nature or completely reversing the effects of a mutant's powers. The effect only lasts for 3 seconds at a time. Examples include a full reversal on a super strong character changing him/her to a person with super weakness, altering a person's pyrokinesis to atmidokinesis (steam or air control), changing telepathy to telekinesis and vice versa, or inverting mind-based abilities into physical ones. When inverted, users become entirely susceptible to their own abilities for those three seconds. Dana's second ability is telepathic analysis; Dana can psychically analyze a person completely, up to and including their ability's full range of strengths and weaknesses. Being psychic in nature, this ability is far less effective on beings not organic in nature, only allowing her to analyze what she can see. Her final ability is a reflective psychic shield that she can erect to protect herself. It reflects and disperses attacks towards her person, but she must constantly recreate it, or create multiples to act as a buffer, as the shield can only take a hit/swift barrage or two before breaking.Appearance: Dana is short, 5'2 with shoulder length black curly hair, the bottom half of which is dyed blonde. She has light red, almost pink eyes, a pretty face in a girl-next-door sort of way, and tan skin. She's certainly curvy, though more bottom heavy than top heavy. She usually wears a black tank top and a red sleeveless sports vest, a black skirt an black combat boots with red laces. she has a series of scars across her back, some of which extend to her left arm, but she doesn't waste energy keeping them hidden; they are what they are.Weapons: Dana carries a pair of knuckle dusters at all times, as well as a Desert Eagle.Skills: Dana is a decently skilled marksman, and an accomplished contortionist, a skill that's helped her escape incarceration and imprisonment on numerous occasions. She's also extremely intelligent, and her brain works at an insane rate, a product of pure upbringing and schooling.Personality: Dana is a sarcastic, overconfident piece of work, with a serious sadistic streak, constantly holding a much higher opinion of herself over others. She easily submits to people who destroy her expectations and overpower her, though she likes to think that such a thing is incapable of happening, due to her advanced intellect and analytical ability.Weakness: Aside from extreme overconfidence, Dana's hand to hand capabilities are limited to about a year of free gym kickboxing classes, and her physical abilities are barely above average.Bio: A young woman from an abusive home, Dana first made news headlines when tales of her father's mistreatment of her was brought to light; beatings and whippings being a commonplace occurrence, and all because her father claimed she was mutant trash, and he was doing right by the world. She was taken by the state of New Jersey in order to ensure her safety, soon ending up in the care of foster parents who she did her best to please, excelling in her schoolastic activities, and maintaining a model appearance. It would seem, however, that her frantic drive was to build to an unfortunate climax . A few years later, she made headlines again; this time, because she had brutally murdered her birth father, and crippled her birth mother. "Punishment delivered from on high" she called it. When in court, despite her foster parents wishes and pleas, she showed no remorse for her actions, instead showing glee and pride, and was swiftly and decisively imprisoned for murder. While in prison, she constantly held to the belief that what she did was just, and if the human race couldn't understand this, then they all deserved the same fate. Her air of superiority, and belief in mutant supremacy soon caught the Brotherhood's attention, and she was broken out and recruited into their ranks.

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Tom Summersmite

 

Name: Alistair Thomas Thaddeus William Crowne Summersmite - Prefers to be called Tom, if anything.Codename: RoyaleAge: 22Gender: MaleFaction: None, deals with the Brotherhood when fencing items.Power(S): Tom's ability is something he calls "Existential Slipping". For brief periods of time, Tom has the ability to completely cease to exist in this dimension in any fashion, slipping into a sort of spectral world that co-exists with the natural world. This means that for a brief period, he cannot be seen, heard, touched, or smelled, anyone who has any recent memories of him will no longer remember him, technology will no longer be capable of locating him in any way, recordings that have had him on it in recent times will malfunction, and people who have extraordinary or psychic senses will no longer be able to pick him up. While slipping, Tom is incapable of affecting anything organic whatsoever, even if he was to pick up a gun and shoot somebody, it wouldn't affect the person, as the gun would enter the slip with him. While in the slip, he can only affect and interact with inanimate objects. Any inanimate object Tom touches will enter the slip with him, though he's incapable of slipping things larger than he is. A result of this power is his secondary ability of hypnotic suggestion; Tom is capable of entrancing a person with a hypnotic gaze that will implant a single suggestion that a person will be inclined to follow, as long as it won't bring fatal injury to the person who is hypnotized. Tom cannot override the human instinct to survive. In order to use this ability, Tom must achieve eye contact, or he cannot pass on the suggestion.Appearance: Tom is a man of slim build, all corded muscle and low body fat. he stands at 5'10, with short, somewhat shaggy black hair, and slightly tanned skin. Tom has eyes like deep pools of black that constantly have a mischievous twinkle in them, a perfect companion to the constant smirk on his pretty, nearly effeminate face. On close inspection, the eyes are actually an incredibly dark purple. Tom commonly wears a black button down shirt and olive green cargo pants, with black running sneakers. He usually has a very loose black overcoat that he wears very casually, the coat has numerous pockets lining the insides for various items. Occasionally trades this outfit for a full black suit, complete with fedora and overcoat.Weapons: Tom wields a spring loaded telescoping three foot blade attached to a harness on his forearm. It's made of a normal metal vibranium hybrid that he had custom built for those times when finesse simply isn't an option. It's usually hidden under his overcoat. When on a job, or in times of necessity, he also carries a large collapsible compound bow that uses an experimental energy blast system that allows him to fire bolts of energy in the stead of arrows, though loading normal arrows is still possible.Skills: Tom is a thief of nigh-unmatched skill, pickpocketing, forging faces of documents, the various intricacies of thievery; all of it comes to Tom as naturally as breathing. Tom's skill level is said to be capable of stealing fresh meat from between a shark's closed jaws without getting so much as a drop of blood on his hands, without disturbing the shark. As an accompanying skill, Tom is also an incredible escape artist, keeping multiple lock-picking tools and skeleton keys on his person at all times, and well trained in various running and escape tricks pulled from various martial arts, parkour, and other such things, along with all sorts of physical activities, such as swimming, rock climbing, gymnastics, and various sports. Handcuffs are but a plaything for him, and jail cells but a temporary hotel stay. While not the best of the best, Tom does have a solid proficiency in self defense, having trained for years in the arts of aikido and judo.Personality: Tom is a fairly relaxed guy, keeping a low profile via laid back attitude, and a complete feeling of control over the situation, even when he's at a disadvantage. Beneath the laid back exterior is a cunning, calculating mind, always planning his next three moves, and keeping stock of the situation. Due to Tom's ability allowing him such a mighty sense of freedom, Tom has a strong flair for the dramatic, often leaving notes and calling cards, and staging dramatic escapes, knowing that with a thought, he'll be but dust in the wind to anyone who thought to look.Weakness: While a few slips won't do much, overusing the slip will quickly exhaust Tom. In addition, the more Tom uses the slip back to back, the harder it is to return from it. In theory, if he were to abuse it too much, Tom would simply cease to exist as far as the world is concerned.Bio: Shrouded in mystery, the enigma known as "Royale", as far as the world knows, is the greatest thief the world has ever known. A bandit king, if on were ever to be crowned. Deemed a public enemy, and widely considered uncatchable, no one has seen "Royale"'s face, and theories about his existence range from a being not of this earth, to a thieving collective, to a government publicity stunt. In truth, Royale is a single man with a sincere passion for the art of thievery, and quite possibly the greatest gift a thief could ask for; the ability to be completely anonymous at will. A lone wolf, Tom Summersmite makes a living stealing what can't be stolen, and selling to those who can afford it.

 

 

 

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Siegfried Thorson

 

 

Name: Siegfried ThorsonCodename: NoneAge: Unknown, appears to be between 18 and 24Gender: MaleFaction: NonePower(S): Siegfried is gifted with a positively superhuman physique, with strength, speed and durability beyond that of the normal superhuman, a trait said to stem from being the physical embodiment of the lightnings and thunders themselves.Appearance: Siegfried is 6 feet and 6 inches of pure muscle, taking on many of the physical aspects of his father. He has an extraordinarily handsome face, constantly smiling, with positively glowing blue eyes, ridiculously long blonde hair, and clear, fair skin. He wears garments of a stylized archaic style, commonly wearing a sleeveless blue and white hooded robe reminiscent of a priest, crusader or a paladin, with four metal plates sewn onto the torso, metal armored wristbands, and metal greaves.Weapons: Siegfried carries a massive sword made from the same Uru metal of his father's hammer. Like his father's Mjolnir, Siegfried's blade, Trymjalyn, is made to be able to channel elemental power, in this case pure lightning. As long as the blade is in Siegfried's hands, the enchantments allow Siegfried to control his physical abilities to their maximum, and wield and control lightning, as well as fly at speeds surpassing his normal movement speed. When not in use, the blade often hangs from Siegfried's neck in sincerely miniature form, an enchantment made to make moving about in the mortal realm easier.Skills: Siegfried has been trained and various forms of physical combat since childhood, and is extremely skilled in hand to hand combat. His specialty is with swords, an area where he is nearly unrivaled. Siegfried is also a skilled gardener, a past time he took up to rein in his anger.Personality: Siegfried is a proud and strong man, with heaping amounts of pride in his heritage and his skills. He is a strong advocate of peace, however, and only believes that one should take up one's weapon after all other options have been exhausted, unless the opponent in question has done true wrong. He is not prone to anger, but once his wrath is incurred, it takes genuine miracles to calm his storming rage.Weakness: Siegfried has no elemental abilities or flight when separated from his sword, and thus aside from that, has no ranged combat options. The sword also grants Siegfried control over his physical abilities taken from him by the curse; when separated from it, Siegfried is certainly still stronger than a normal human, but it is only to enhanced levels; he will not have access to his true superhuman abilities.Bio: The child of a mortal woman and the Asgardian Thor Odinson, Siegfried has long been a force to be reckoned with. His powers manifested very quickly, a result of his mixed heritage, a sincere issue for his mortal mother, whom he lived with. Due to his immense strength as a child, Siegfried was temporarily relocated to the legendary Asgard to live out his childhood, and try to learn to reign in his strength. But Siegfried was a rowdy, unruly child, and regularly caused problems and wanton destruction. In order to teach him a lesson in humility, and to force him to learn control, he was cursed with an enfeebled body, though even then, he still proved stronger than a normal mortal. Still, time like this taught Siegfried what it was like to be hurt, since he could no longer rely on his strength to get him out of situations with ease. He learned what it was like to be bullied. And he learned that he did not like the feeling, nor did he like imposing the feeling on others. In order to prove himself, Siegfried chose to return to Midgard, better known as Earth, to live as a man of control. Proud of his son after watching him mature on Midgard into a peaceful, strong man, the mighty Thor had a blade forged for him. The blade, dubbed Trymjalyn (Pronounced Trimyalinn, translating to Raving Lightning) is made to act as a catalyst for Siegfried to have access to his true capabilities. Once granted this blade, overwhelmed by humility, Siegfried swore to attempt to uphold his father's will to protect Midgard and it's inhabitants.

 

 

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Corpse

 

 

Name: Unknown, goes solely by his codename.Codename: CorpseAge: Indeterminable, believed to be in the hundreds.Gender: MaleFaction: Hellfire ClubPower(S): High-Grade Hemokinesis: Corpse's intriguing myth stems from the mysterious idea surrounding the possibility that he cannot be killed, a myth grounded in some fact due largely in part to his hemokinetic capabilities. Corpse has complete control over all of the materials that create his blood, and as a result, can use his blood to perform a multitude of miraculous feats. Corpse can use his blood to create constructs, the strength of which is directly tied to how much blood he uses to create the constructs. This isn't very hard for him, however, as Corpse's body contains a nearly dangerous excess of blood, brought about by constant ingestion of other people's blood in order to replenish his own stores, and to get his body used to creating more at a rate most humans can't conceive. As a result, Corpse has ingested enough separate blood types that he can also control blood that is not his own, as long as it is not flowing within the body of another person. This limit can be circumvented if he somehow manages to taint the person's body with his own blood.Corpse most often uses his hemokinesis to fuel the appearance that he is immortal, using an awkward forced sort of healing factor. By controlling his blood, Corpse can heal extreme wounds easily, though decapitation will still kill him, provided his head is fully separated from his body. It is important to note, however, that it is not an actual healing factor; if Corpse is knocked unconscious, he will become incapable of operating his powers, and thus will be unable to heal himself.By pumping blood through his body at an insane rate, and working out constantly, Corpse has increased his physical capabilities to an impressive degree, making him particularly hard to kill.Corpse's second ability is the reason for Corpse's horrific reputation as a torturous reaper of nightmares. Corpse has the ability to decay the things he touches, breaking them down slowly at a molecular level. This is an incredibly slow process, but causes incredible pain with the slightest touch. It would take nearly an hour of constant physical contact to completely decay an average human, and even longer to break down one in shape. This power works considerably faster on inanimate objects, the speed of which is determined by the make of the object; it takes longer for Corpse to break down a wooden object as opposed to a stone or metal one, due to the wooden object's previous existence as a living being, even if it was simply a tree.Appearance: Corpse is tall, grim and gaunt, deceptively wiry muscles pressing against thin skin with a strange, sickly look. Corpse looks positively terrifying to some, with dark purple, almost black skin, pulsing with almost glowing red veins, and terror inducing eyes with yellow irises and red sclera, all a byproduct of the abundance of blood flowing through his body. Corpse often wears a tattered cloak over a simple black outfit that looks similar to a black and gray patchwork jumpsuit stitched together with red thread. Stitched into the outfit are armored plates at various intervals.Weapons: None, Corpse can form weapons from his blood easily enough. He often carries a sack filled with bags of blood for easy restoration.Skills: At some point, Corpse obtained various schooling in medicinal arts, and has a thorough knowledge of the human body. He uses this to great effect when in tandem with his two other skills; torture and murder.Personality: A silent, grim monster of a man, Corpse generally does not indulge in social pleasantries. When he does express itself, it usually ends very violently, and very gruesomely.Weakness: Corpse, due to constantly burning through his blood stores, must often feed on a living being to survive, devouring them through a combination of both of his abilities. He is also prone to exhaustion after extreme use of his powers, and cannot use them at their peak for extended periods without feeding, as the strain on his heart is immense.Bio: The fiend known simply as Corpse is shrouded in much mystery, when trying to unearth his history. As far as his reputation is concerned, however... The man is well known in the criminal underworld for his violent tendencies and the gruesome stories surrounding his rather foul spree of murders, crimes that have had him imprisoned on multiple occasions. But despite some extraordinary efforts, tales of his ability to survive and obtain revenge are just as widespread, if not better known. Such a reputation was bound to attract the attention of powerful people. People intrested in men who could easily carry out his... line of work. Thus, Corpse found himself in an accord with the Hellfire Club. He does as they ask, no questions asked. And they ask no questions when he disappears for the short stretches of time that he does, regardless of what unfortunate tales float back, as long as no trail leads back to the Club itself...

 

 

Edited by .:Advent Aeternale:.

~Totally like a boomerang. I always come back. Just never when you want me to.~

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Jesika Snow

Name: Jesika Snow Codename: None Age: 11 Gender: Female Faction: X-Men Power(S): She has the ability to absorb kinetic energy and convert it into physical strength. A side effect of this ability is near-invulnerability from physical harm, as she just absorbs the kinetic energy before it can damage her body. This only applies to kinetic energy, and other things can still harm her (such as heat and cold). Appearance: Short, wild looking bright-red hair with a serious case of permanent bedhead, Jesika has large, electric blue eyes and button nose. She is slightly smaller than average, and a veil of freckles covers her face. Weapons: Tesla Gun. (Toy version.) Skills: Talking. More talking. Talking really fast. Talking so fast that no one can understand her. Lighting things on fire and giving hugs. Hot wiring cars. She has a way with moving around unnoticed and appearing where you least expect her to be. Personality: Loud, talkative, bubbly. She is more than a bit overbearing, and extremely hyperactive. She has trouble sitting still, and has to be moving at every second of the day. More than a bit of a trouble maker in the best of situations. Weakness: Has absolutely no idea how to fight, and doesn't know her own strength. She isn't that naïve, but can still get into situations that probably aren't the best. Bio: The earliest thing that Jesika remembers is the X-Manor, it being her only home for her entire life. It's assumed that her parents died when she was young, so she pretty much grew up in the mansion. Jesika doesn't think about it too much, and prefers to think of everyone in the masnion as her family. While it was known that she had some type of ability, it was never quite shown. It was puzzling, to say they least. (However, this mystery was solved, after she fell out a tree, and having absorbed the kinetic energy from the fall, punched a hole in it.) It wasn't uncommon for her to get in trouble, and it was almost a regular thing as she got older. This ranged from sneaking into Beast's office and removing the wheels off the office chair, to other, more extreme things, such as switching the all salt with sugar in the cafeteria.

Veronica Strider

Name: Lt. Veronica Strider Codename: Agent 207 Age: Appears to be late twenties. Gender: Female Faction: Weapon X Special Operations Division (Rogue) Power: None Appearance: Tall, and very althetic, lithe and what some would call "good looking". Has dark, shoulder length hair and dark brown eyes. She wears her black, officer's uniform with her rank on the front. When in combat, she wears a black skintight suit specially designed to absorb light and make the wearer almost invisiable in low-light conditions. It is also bullet-proof, to a degree. Weapons: Small, compact firearms such as silenced pistols and smaller submachine guns. These, in addition to silencers, generally have laser sights and shortened barrels. She also uses long range snipers, prefering compact and moble rifles with accuracy as opposed to fire rate. However, she will use any weapon avaliable or what is needed for specific missions. Skills: Excellent assassin, infiltraitor, and intelligence gatherer. She is extremely skilled at stealth-related work, able to move around quickly completely unseen and unheard. Skilled with most firearms as well as close-range weapons such as knives. Is highly trained in hand-to-hand combat, studying various martial arts around the globe. Personality: Calm, cool, not one to anger easily. Generally impassive, with the rigid personality of one in military situations. She is an incredible tactical planner and thinker, willing to do almost anything to get something done, as long as it completes her task. Weakness: She is a normal human being. She has no special powers or abilities, which puts her at a disadvantage against mutants with them, even with her extensive combat training. Bio: From what records that weren't destroyed, its possible to piece together something that looks like a history. If one stretches the mind a bit and uses a bit of imagination to fill in the gaps. Unfortunately there are a lot of gaps. More completely records are avaliable the closer to the present one looks, however, those are generally just filled with vague reports of some of the results of her "work". Veronica is a master assassin, something that shows quite well as one looks into her work. She speciallizes in taking out targets that would otherwise be extremely hard for a normal human to kill: Mutants. Eventually, her work caught the attention of a certain Yuri Aleksandrov, and she soon joined his group of cammandos. From there, she served as assassin and sniper for the team, and had an almost perfect success rate. When the team was absorbed by the Weapon-X, she continued to serve in the group, and went along who-heartedly when they attempted to get rid of the non-SpecOps members of the falculty. When the falculty was attacked, she witnessed firsthand what a mutant could do. She has a gigantic grudge against those with powers, something that seems to originate to her earily childhood.

Elias Lovejoy

Name: Elias Lovejoy Codename: None Age: 21 Gender: Male Faction: None, as of now. Powers: Elias, as his codename suggests, has the ability to manipulate gravity, able to control and shape it to his liking. He also has the minor light-based ability to generate solar-powered lasers, which can be fired from his eyes or palms. This second ability depends on the amount of light in the area; the more light, the stronger the lasers. This power would be useless in a completely dark room, and is generally weakened at night (because of lack of direct light). It also requires a time for him to charge and gather light to create the beams. Appearance: Around 5'8", with short, dark hair. Athleticly built, but not overly muscular, he's the type of person that you don't notice unless he's talking directly at you. Except for his eyes, which are a shockingly purple color. Weapons: None. Skills: Despite having powers he trains in martial arts and has moderate skill in that area. Also has a knack for computers and other technology. Is quite intelligent and a quick thinker. Personality: Calm, even tempered, and a bit eccentric. He takes things slow and thinks situations through before acting. He is genreally in a good mood, but can get quite frustrated if things aren't working how he thinks they're supposed to. Elias is, as some often tell him, quite brillient. Thinking of things and situations in ways that most people don't. Weakness: His measured approch to things give his enemies time to plan, and he often won't act against someone unless forced to. His second ability requires light to work, so it is more of a situational power. Bio: Elias lived an overall normal life. He tried not to draw attention to himself, and very few people actually knew of his abilities. It remains a mystery of how he gained his powers, even to himself. Not letting it bother him much, he lives his life as best he can with them. Recently finished school with a degree in theoretical physics, he has made a few notable (but no one really notices) contributions to that field. He has only recently taken a more active role in things, but is trying to do good.

Hanna Lovejoy

Name: Hanna LovejoyCodename: None Age: 21 Gender: Female Faction: None Power: Hanna has the ability to manipulate, alter, and even nullify the emotions, feelings, and sensations in those around her; through the use of a psychic ability. She is empathic, and can accurately read the emotions of those around her. Her power decreases with range. Additionally, she will share all emotions, feelings, and sensations of those around her. For this reason, she doesn't use her power for anything other than positive emotions or feelings, as she will share negative ones with her target. Because her psionic power deals with the emotional centers of the brain, standard mental shielding only slightly dampens it's effects, while more training is required to completely defend against it. Her mental abilities also manifest themselves as a form of telekinesis, though it is considerably less powerful than mutants with similar powers. Appearance: Hanna is quite average looking, not really one to draw attention to herself. Red hair, bright green eyes, freckles, olive complexion, average build, and slightly below average height; she's the kind of person you don't really notice unless she's talking directly at you. Not being noticed is entirely fine with her, and she prefers it. Weapons: None. (And it doesn't look like she would even dream of using any). Skills: Reading people's emotions, even without her powers. Calming situations. Being friendly. Not being noticed. Personality: Hanna is quiet, shy, and generally tries to make herself smaller. She's nice, always trying to help out at least a bit. Once she gets to know someone better, her somewhat bubbly personality shows through. Unfortunately, her mood can change quite dramatically depending on what the people around her are feeling. It can get quite bad when that area is filled with conflicting emotions. Hanna doesn't like to fight, and would rather use her powers to calm a situation than anything else. Weakness: She has absolutely no fighting experience what so ever. The more people in the area that she is in, the more separate emotions she feels herself. As such it can get quite confusing, especially when the emotions are strong or conflicting. Bio: Hanna's powers had always given her a passive empathic ability, even when she was young. However, the ability to acutely sense what others were feeling around her didn't do much to help in terms of socially interacting with others. While she could understand people better than they could understand themselves, he power lead to rather one-sided discussions. Already shy to begin with, Hanna became somewhat of an introvert, staying away from groups of people as much as possible, partly because it saved her from unnecessary amounts of emotional confliction, and partly because of being rather shy. Despite this, she had a fairly normal life, or as normal as she could get with her powers. Because her abilities lacked any sort of visual aspect to them, most people are unaware of them. She does have a twin brother, who also has powers of his own, though his deal with manipulating space as opposed to the mind.

 

 

Jesika Snow (Ultimate)

 

 

 

Name: Jesika Snow

 

Codename: Subject T-042

 

Age: 18

 

Gender: Female

 

Faction: None

 

Power(S): Jesika's main power differs greatly in comparison to her prime universe counterpart. Basically, she has the ability to create and control a bio-electric field that completely surrounds her body, similar in some respects to that of an electric eel. Amped up to eleven, that is. She can use this power in a multitude of different ways, including, but not limited to, extending it some distance from her body allowing her to “sense” her surroundings through it, generating electric shocks of varying power levels, as well as creating temporary electromagnetic fields. However, she isn't a true electrokinetic, and can only generate electricity, not control it, thus leaving her both vulnerable to her own power and true electrokinetics.

 

As a result of the cellular vibranium “enhancements” made by the Phalanx, her body is more resilient than that of a normal human, allowing her to resist damage so some degree.

 

She can fly with the use of her wings, though not for any considerable distance or speed, as they also have been “enhanced”, which weighs them down somewhat.

 

Appearance: Jesika is about average height, with a slightly thin, but athletic build. Her hair is dark, and normally worn shoulder-length, falling down over her electric-yellow eyes that still hold the mischievous glint of her younger counterpart. Dark freckles stand out against her ghostly pale, almost metallic complexion. A pair of large, gunmetal-colored wings stretch out from her back, and can be folded quite close to her body if needed. Her features are more sharp and angular than that of her younger self, and she definitely looks older.

 

Weapons: None

 

Skills: Jesika is a moderately skilled as a hand-to-hand fighter, although she mostly focuses on improvisation rather than any sort of actual technique. She is quite stealthy when it comes to such things, her “enhancements” allowing her to move silently. Has a knack for technology and machines, which does include things like hotwiring cars.

 

Personality: Her personality, on the surface, doesn't actually seem that much different to that of her in the prime universe, even if it is (understandably) a bit darker. However, only on the surface. Underneath her personality is difficult to pin down, and is slightly unstable at best. At worst, she can be genuinely happy one moment, to be in complete utter rage the next. Overall, she manages to keep this toned down for the most part.

 

Weakness: She isn't particularly strong, and so any sort of brute force would be able to overpower her should it come to that. Her main power is weak to those with any sort of magnetic or electrical control, and is very sensitive to other electrical currents. As such, large amounts of technology can be distracting. Her enhancements slow her down somewhat, both in the air and on the ground, something that can be used against her. A strange side-effect of the experiments done on her is the fact that her body is vulnerable to technopaths, having a similar effect that psionic power do.

 

Bio: Jesika is probably one of the more unlucky ones in the alternate reality, though perhaps she was lucky, as she never had to witness the deaths of anyone she knew. She was caught completely unaware during the first wave of the invasion, and was captured by the Phalanx. Details after that are vague at best, but she seemed to had been for use of their virus' use against mutants. Initially, her body, due to her nature as a mutant, resisted the virus, though it didn't take long for the technorganic beings to work around this. Mostly, that is. It seemed successful at first, and she was subject to a number of additional tests. One of which modified her very cell structure, the “enhancement” intermixing it with minute portions of vibranium, mostly concentrated in her bones and skin. The metal's strange properties giving her a fair bit of resistance to physical harm, though it took multiple corrections to avoid any sort of organ damage. Sometime later, she also received the dark, feathery wings that she has now, an experience that she seems to avoid talking about. The tests somehow removed her original mutant power, and replaced it with the one she has now. She never found out what other tests they would try on her, or what they intended to do with her after they were done. As soon as the virus stopped being effective, she broke out at the first chance she got, using the Phalanx's enhancements against them in a desperate attempt to escape.

 

She made it, though wasn't completely untouched by the experience. Afterwards, she spent her time wandering, trying to find something to do with herself.

Edited by Floridian Citrus

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My Characters

 

John Howlett-- Feral

 

 

Name: John HowlettCodename: FeralAge: 18Gender: MaleFaction: X-MenPower(S): Like his father John has a healing factor. He also inherited his father’s retractable bone claws, with a special adaption; he can cover them with organic metal at will, much like how Colossus covered himself with metal (EDIT FERAL NOW HAS ADAMANTIUM BONES LIKE HIS DAD). His healing factor gives him: slowed aging, immunity to foreign chemicals, enhanced stamina, strength and reflexes (only slightly higher then normal humans). John is also immune to telepathic attacks. Feral also possesses superhumanly acute senses, making him capable of seeing things at a maximum distance greater than a normal human’s. His hearing is enhanced in a similar manner, and he is able to recognize people and objects by scent, even if that person or object is hidden. Feral can use these enhanced sense of smell to track any creature with an impressive degree of success.Appearance: John has messy dark brown hair, that isn’t very long. He is fairly attractive, and his body is pretty muscular, for a kid his age. He’s much taller than his dad, standing at 6’1’’. When not in costume John usually wears a hoodie, T-shirt or tanktop, faded jeans, and a pair of sneakers, usually Vans.

Without mask

With mask!Weapons: None, other then his natural claws.Skills: Good at hand to hand fighting, excellent with his claws, good strategist.Personality:Feral’s personality is a bit complicated. He’s not the monster that some people think he is. Deep down Feral has a heart; he cares about humanity and the world as a whole, and about protecting innocent people, and the ones he loves. He is also very brave and loyal to his cause. But Feral also has a bestial side within him, one that comes out only when his emotions get the better hand of him. John has a soft spot for women, and he’s intensely loyal to anyone he cares about.Weakness: John suffers from a terrible uncontrollable rage. He can go into a fit of rage, and sometimes people end up hurt. This can also lead to him doing rash things, and getting himself hurt. John’s healing factor is strong, but he isn’t un-killable. If he looses enough blood since his blood regenerates much slower he can pass out. But it takes a lot of blood loss to do this. If every single drop of blood is lost from his body he will not heal and he will die. But as long as a few drops are left he can survive, though he will be seemingly dead for a long time.Bio: John was only one when his father was killed seventeen years ago. He grew up in the X-Mansion, like a lot of the kids of the old X-Men.He learned of who his father was, what he stood for, and how he died, by saving everyone by killing the Phoenix and ending her killing spree. When John was sixteen he joined Beast’s new X-Men program. Beast waited many years before he reformed the X-Men, only because most of the children of the old X-Men were too young. Now he fights for the X-Men, while he’s trying to secretly learn to control his rage. He also wants to learn more about his father, Beast hasn’t told him much, and he’s never been told who his mother is. He was recently captured by Weapon-X and his memories were wiped, his bones were also infused with adamantium like his father's before him. John met another Weapon named Liliana and he fell for her. She helped restore some of his memories and together they helped the new Weapons escape, which were all of his X-Men friends. It also happened that the evil Dr. Novocain would clone John and Liliana's DNA to create a single clone, who they named Liam and see as their own child. Two months since Weapon-X John has recently proposed to Liliana.

 

 

 

Ultimate Ashlynn Summers-- Songbird

Name: Ashlynn SummersCodename: SongbirdAge: 21Gender: FemaleFaction: X-MenPower(S): Ashlynn is also a telepath, she can read other people’s minds, or transport her voice into other people’s heads, among other things. Now that she is a vampire she also has the usual vampire abilites though weaker then usual, faster speed, strength and vampire healing. Though with the usual weaknesses.Appearance: Ashlynn is a very attractive woman. She has long, luscious red hair, and a pair of emerald colored eyes. Her skin is soft and spotless, and is pale in color. She has a pair of nice, full lips, and pearly white teeth. She usually dressed like a traditional hipster. She has two tattos of wings on her backside.

Weapons: NoneSkills: She’s skilled at flying, hand to hand combat, pistols, using her powers, being nice, listening to comrades, leadershipPersonality: Ultimate Ashlyn's personality is very close to the old Ash's. She's kind and caring but she also has an edge to her the old Ash didn't have. She has seen worse things then the normal Ash and would therefore go to further ends to survive.Weakness: Ultimate Ash does not have the healing abilities normal Ash does. All of the usual vampire weaknesses.Bio: Ashlynn was born in secret; her father was Cyclops, while her mother was Jean Grey. When she was born her parents felt that the X-Men were in danger and it wasn’t safe for her to live in the mansion so they took her to a family friend named the Williams for Ashlynn to stay until things cleared up. Ashlynn ended up staying with the Williams for three years, and during that time her mother was killed, but later came back to life as the Phoenix once again before killing all of the X-Men before she was killed once again by Wolverine.Eventually the Williams decided they didn’t want to raise Ashlynn because as a three year old baby she was already developing a mutation, wings. They took her to the Xavier Institute to find that Beast was the only surviving X-Men member, and now dean of the school. Beast took Ashlynn in and raised her himself. Ashlynn grew to become a strong woman, very similar to how Jean Grey was before she became the Phoenix. Ashlynn became the first of Beast’s new X-Men team, calling her Songbird because of her wings, and her last-name. When Ashlynn graduated from the school she became a teacher within the school and the school nurse, using her powers to help heal students, and her fellow X-Men.

Then the Phalanx attacked and everything changed drastically. The ones she loved were killed or absorbed into the Phalanx like Alaric. Ash was also blinded by the Phalanx and since she didn't have healing powers like normal Ash she was unable to see again forced to rely on her telepathic abilities to see. She then went into the normal XMDD universe along with the surviving Ultimate X-Men of her generation before stealing that universe technopath Alex and taking him back to their universe. Together they were able to defeat the Phalanx. Ultimate Ash also went Phoenix mode at the end and decimated many of the Phalanx before the Phoenix left her body for good.

 

 

 

Kane Johnson-- Scorcher

Name: Kane JohnsonCodename: ScorcherAge: 17Gender: MaleFaction: Ex Weapon, current Brotherhood memberPower(S): Scorcher has the mutant power over the molecular control and creation of fire, Scorcher’s body can create flames from within him, to do so Scorcher must summon the flames within them, and they appear inside his hands, where he can shape the flames, or throw them as fireballs and so on. Scorcher also has a flame aura, which is when he covers his entire body with flames. The flames do not hurt him in anyway, or even singe his hair etc, he feels nothing. Scorcher’s can summon his flame aura at any time; he can cover his hands, or his entire body. Though usually when fighting his flame aura activates on its own. Also the flame aura changes Kane’s skin from flesh-tone to a bright red beneath the flames.Scorcher’s flame aura gives him the power of flight, by projecting the flames off of any surface, and raising him into the air. Kane is also naturally resistant to all types of fire.Appearance: Kane has short brown hair, and matching dark brown eyes, and slightly tanned skin. Kane when not costumed usually wears a colored T-shirt or tank-top, faded jeans, or shorts, and a pair of Vans sneakers, different colors depending on what outfit he’s wearing.Picture!Weapons: NoneSkills: Fast reflexes, fist fighting, slight martial arts, intelligence, manipulating flamePersonality: Kane can be described as arrogant, and slightly headstrong. He will sometimes make rash decisions; that can get him into a load of trouble. Kane also a sort of a brooder, he keeps most of his feelings bottled up, and when he has issues he tends to shut down sometimes and simply agonize over them in his head. Kane can be slow to trust another, and slower to forgive someone who has betrayed him. He is immensely loyal to his comrades.Kane also has a fiery anger problem at times, which can lead to violence, or harsh language. Kane is a bit of a dark and brooding person. He is slow to trust another, and slower to forgive someone who has betrayed him. But despite these mannerisms he is actually a goodhearted man, despite the things he does under the orders of Weapon-X.Weakness: Kane is weak against water.Bio: Kane was raised by a tough military father; he and along with his older brother Caden. When Kane was twelve his hands suddenly caught on fire; he was a mutant. Their father was involved with Weapon-X through the military so he took Kane to their base so he could be turned into a weapon. Kane became Weapon-5, or X-5, the fifth installment in Weapon-X’s new mutant team of assassins. They designed Kane a special fireproof suit; that helped him control his mutant power. The suit came equipped with special openings where the flames could protrude, and be used as weapons. Weapon-X quickly rebuilt Jake’s suit, this time adding more improvements. Kane spent many years killing targets for Weapon-X; working with the team of mutants.Later, Caden wrote Kane and asked him to come home to visit with their mother after five years of never seeing him. Once at home with his brother, Caden had a breakdown and suddenly his mutant power manifested. An orb of energy shot out of his hand, and the whole house exploded. He’d killed his own mother, Karen. Kane and Caden both survived, but Caden went off the deep end after killing Karen. He sobbed and laughed, and couldn’t stop uttering the word Destruction. Kane tried to bring Caden back with him to Weapon-X but Caden fought him off, and ran away. Kane then joined the fight against Weapon-X when they were attacked after his brother told him that Johson had killed his real parents. It turned out his true father was Johny Storm, the Human Torch. Kane then defected Weapon-X and now fights for the Brotherhood.

 

 

 

Mathew Summers-- Triblade

Name: Matt SummersCodename: TribladeAge: 18Gender: MaleFaction: X-MenPower(S): Triblade is a mutant with the superhuman ability to absorb ambient cosmic energy into the cells of his body, and release it as waves of red energy that heat the air in their path enough to turn it into plasma, which is a super-heated state of matter consisting of charged subatomic particles. These waves will emanate from his body in all directions unless he purposefully tries to channel them in a single direction, he has an orb on each palm of his hands that allows him to blast the waves out in concentrated beams, or form plasma blades in each hand, he can also discharge it from a central orb on the center of his chest which is built into his costume. Triblade is himself immune to the intense heat he creates.The energy that Triblade releases is not truly a concussive force.When Triblade strikes an object with the waves of intense hot plasma, the sudden vast jump in temperature will often cause objects to shatter, explode, or seemingly disintegrate, and an observer might therefore wrongly think that the object had been struck by a concussive force. Should Triblade direct his energy at the lowest level, he can project it towards a human being and his target will suffer a severe headache but will not burn up, if he intensives the level, then he can burn humans though.Appearance: Matt looks very much like his father; he has bright blond hair and two dark brown eyes, and a handsome face. He’s muscular and athletic looking, and usually wears jeans, a tank-top and some sneakers.

Click for Picture!

Weapons: Only his powersSkills: Leadership, good at hand to hand fighting and using his powersPersonality: Matt is a natural leader. He knows the power of the word, and how to boost people’s confidence with speeches etc. Matt is also a very good strategist, and his mind is always thinking one step ahead, which allows him to think quickly in tight spots. Matt is very protective of those he cares for, and immensely loyal to Beast’s cause, and the X-Men in general. He can sometimes make rash decisions at times though, which is one of his weaknesses.Matt can be a bit headstrong at times, sometimes he makes a few rash decisions that can be risky, and ends up getting scolded by Beast from time to time. Matt is also selfless; he’d sacrifice himself to save millions of lives if needed. He’s the definition of a hero.Weakness: When not wearing his costume if Matt looses control he can accidently unleash his waves of energy from his entire body, hurting or burning others around him, or blasting apart entire buildings.Bio: Matt is the son of Alex Summers, (Cyclops younger brother Havok) and Polaris (Lorna Dane) Magneto’s second daughter. Matt’s parents were killed seventeen years ago along with the rest of the X-Men. He was only one years old when this happened. Beast decided to have the child raised by the Danes, the couple that had raised Lorna; only for a few years. When Matt was about twelve he came to the mansion to attend the school. There he met John and Ashlynn and the rest of the Beasts first X-Men.Matt quickly showed signs of becoming an asset to the team so Beast allowed him to join, choosing the name Triblade for Matt. Matt worked with the X-Men and trained with them for a long time. Recently he left the school for a few months while he completed a personal mission. He arrived back at the school two months ago, and has been fighting alongside the X-Men, he is also currently dating Ashley.

Christine Marie--Mimic

 

Name: Christine MarieCodename: MimicAge: 19Gender: FemaleFaction: Was with the brotherhood, was captured by Weapon-X, is now with the X-menPower(S): Christine mutant power manifested in a way that prevented her from being able to touch another person without absorbing their essence (memories), personality, and their mutant powers. She usually can only absorb two mutant powers at a time. She is able to stack two different powers from different mutants, but if she touches two different mutants with mutiple powers she will only absorb one of their powers. Sometimes if she touches a mutant many times she can absorb them for a longer period of time and if she touches another she can gain one of their abilities. These powers, memories etc fade away over time.Appearance: Christine looks a lot like her mother. She has bright green eyes, pale skin and an attractive face. Her hair is thinner then her mothers, more smooth and silky and dark brown with a long white streak going through it. Christine is very loyal to the Brotherhood and their cause, but she knows little of the X-Men and what her mom became once she left the Brotherhood to join the X-Men. Link to pic of Christine!

Weapons: NoneSkills: Using other mutant’s powers, fightingPersonality: Christine is head-strong, she’d rather do something herself without help. She’s deep down a good hearted girlWeakness: Sometimes she can be distracted after downloading someone’s personality and memoriesBio: She was raised by the Brotherhood, by the faction that the woman that had raised her mother, Mystique was from. She doesn’t hate the X-Men’s cause she just doesn’t know much about it. She feels that what Pietro is trying to do is right. As she got older she began to help in the missions, and soon another mutant who grew up in the Brotherhood with her, Jake Marko joined her missions. They became close friends, and soon he became her protector. She has been kidnapped by Weapon-X and turned into a Weapon.

 

 

 

Eric Abrams-- Harbinger

 

 

Name: Eric AbramsCodename: HarbingerAge: 26Gender: MaleFaction: Hydra

Power(S): Eric has the mutant power to release a red energy around his hands that is able to wither away anything (inorganic) he touches, he calls it disintegration energy. Because of this he wears two special black gloves that were crafted to cancel out his power. So when wearing them his weapons won't begin to disintegrate. Inorganic objects will begin to disintegrate, if he holds a wall for a about five minutes the wall would start to crumble away. The harder the substance is, for example metal or something the longer it will take for him to break it down. Metal or other incredibly strong material would take a long time. If he held his hand on someone organic it wouldn’t affect them at all, it only affects inorganic objects.

 

Eric's second mutation is the ability to create smoke. The smoke pours from his mouth and nostrils and he can unleash a good amount of smoke at a time. He uses this smoke to hide or limit his enemies vision while fighting. Eric's vision is likewise limited however.Appearance: Eric usually hides what he looks like. He wears a black bandana over the top of his head, and a small black cloth mask that reaches up to the bridge of his nose. Eric’s skin is incredibly pale, and his eyes are pure scarlet, no pupils, no irises just straight red. He has a strange tattoo on his face which seems to be an upside down cross that passes through his eyes and down the bride of his nose and through his lips.Eric’s entire body is covered with jagged scars, so he wears bandages wrapped around most of his skull, and his body beneath his clothes. He wears a thick, black trench-coat that is slightly torn in several places and has a few bullets holes in it. He also wears a grey Kevlar vest over his chest and a pair of baggy black pants with lots of pockets. He always wears a pair of large combat boots that elevate his height to almost 7’1’’. Over his eyes Eric wears a pair of circular red glasses at all times, he also wears a pair of obsidian fingerless gloves. Like this!

Weapons: Eric uses many weapons combined with his mutant powers. He carries a SPAS-12 shotgun strapped to his backside beneath his trench-coat at all times. He has at least three combat knives stashed on him, and also a machete. He has a desert eagle with a red laser sight placed at his hip and also a AR-15 is strapped to his back as well. He has a longsword also hanging from one of his hips in a black sheath. He also has about four grenades on his person.Skills: Eric is an excellent shot and is also skilled with the blade. He can turn almost anything into a weapon if he needs to, be it a pen etc.

Personality: Eric’s personality is as dark as his appearance. He is a killer and nothing more. He wouldn’t think twice about killing almost anyone in the world, he has killed so many people it has become second nature to him. Killing makes sense to Eric, nothing else does.

Weakness: Eric isn’t the most physically strongest, or the fastest mutant around, he is also weak against telepathic attacks.

Bio: Eric was born into a military family. When he was seventeen he joined the Marines to make his family proud. He was an excellent soldier, doing everything his commanders told him without a second thought. He quickly moved up ranks within the organization until one day his mutant powers activated out of the blue. He’d been on the first line of a military battle where he’d been shot, left for dying on the field, bleeding out.

 

One of his comrades had run over to Eric to try to assist him when he’d touched Eric’s hand black energy had suddenly poured out and Eric’s body had suddenly been healed. As for Eric’s comrade he fell to the ground dying from the wounds Eric had transferred to him. Eric’ eyes had also turned blood red. Eric tried to flee but he was captured by his commanders who locked him in a military prison for being a mutant. Eventually he was approached by a man named Colonel Johnson who said he was being taken to a facility to join a group of mutant assassins.

 

Eric was turned into a Weapon like the rest. He was given a number, he was given a bomb, and he was given a license to kill. With his new powers he became very, very good at it. After some time he even enjoyed it. But after many years of being Weapon-X’s toy Eric decided he wanted freedom. So he used his combat knife and began to carve into his own skull looking for the bomb. Before that he’d purposely electrocuted himself to destroy the sensors on the bomb. He had no idea where the bomb was so he sliced all over his own skull till he found it and took it out. He then absorbed the health of a guard and killed him. Even as his wounds healed they left behind nasty scars. Eric then wrapped his skull in bandages and proceeded to shoot and kill his way out of Weapon-X.

 

Eric then traveled the world as a mercenary. Eventually he came to Africa where he spent a great deal of time, taking advantage of the Blood Diamond trade and the violence of Africa. Soon he became known as a demon or a spawn of Satan cross Africa. They also called him the harbinger of death, which Eric fancied and took up the mantle Harbinger. Eventually he created his own ‘church’ in Africa, in reality the church was a cover for what it really was. A training ground for assassins to learn his skills.

 

The church was discovered by some of Eric’s enemies and it was burned to the ground. Eric left; hearing about some group forming called the Closed Circuit Syndicate. They had caught his interest. He hunted them down and offered to join their group, which they accepted. It seemed they had plans for New York, and Eric would enjoy seeing them played out. A year after and Eric has left the Syndicate. His small band of mutant assassins known as the Children of the Corn are all dead. Eric has now aligned himself with Hydra. He works as one of their assassins. They provide him with a list of people to kill. It keeps him happy.

 

 

Nicole Binder

 

 

Name: Nicole Binder

Codename: None as of yetAge: 17Gender: FemaleFaction: X-Men, United States GovernmentPower(S): Nicole can release different pheromones that make people more susceptible to doing what she tells them too, or following her commands. She can also release pheromones that make her increasingly attractive to people, and can easily seduce them. She can release ones to make them feel angry, depressed or happy around her as well.

Her second power is empathkinesis Which is sort of an emotion energy. When she's normal the energy is pink in color and if it touches someone they might feel a mild tickling sensation, if she's sad it turns blue in color and if it hits someone they will feel extremely cold, if she's angry it turns bright red and will cause intense pain on contact. She can shape it into simple shapes like a whip, or a bolt or blade.

Appearance: Nicole is very attractive by many people's standards, she has long platinum blonde hair, two oval ocean-blue eyes, and an attractive face with good bone structure and plump lips. She stands at about 5'4'' and has a curvy hourglass shape. Her smile is contagious and her teeth are pearly white and perfectly aligned. She usually tends to wear expensive clothes, varying in colors from pink, white and black, most of it is stylish and tight fitting.Weapons: NoneSkills: Nicole is an excellent texter, and is very skilled at getting people to do what she wants.Personality: Nicole has a bubbly and upbeat personality. She can be seen as stuck up or spoiled by people she doesn’t like. She was mainly pampered her whole life, and usually only knows getting what she wants. She’s new to being a mutant, most her life she didn’t realize she had these powers until she began to be able to control it at whim. She’s mainly allied with the X-Men because her crush; Dallas Green is there.

Weakness: She has no offensive powers, or combat training.Bio: Nicole grew up to a wealthy Republican politician, Robert Binder. Four years ago Robert became the President of the United States, making Nicole the First Daughter. She’d already been spoiled most her life, but now it was even more so, she even had Secret Service men follow her around at all times as her protection.

Eventually she was kidnapped by the Brotherhood of Mutants as they attempted to use her to start the fire of a war between mutants and humans. They said if a single mutant was killed by an Enforcer or Sentinel that they’d kill Nicole. Eventually the X-Men tracked the Brotherhood down and rescued Nicole from the Brotherhood. On the plane-ride back she met Dallas, who she immediately had a crush on. They met up in California to go shopping, and eventually she used her powers on him in a bookstore, that was the first time she became aware she could control the way she manipulated people. In the last recent days she has become aware she is a mutant and convinced her father to let her attend the Xavier Institute. It has been revealed that Nicole is none other then the daughter of the late Emma Frost, something she has know her whole life but kept a secret. This is part of the reasons she has come to the mansion, to learn more about her mother.

 

 

Ultimate John

 

Name: John HowlettCodename: FeralAge: 18Gender: MaleFaction: X-MenPower(S): Like his father John has a healing factor. He also inherited his father’s retractable bone claws, with a special adaption; he can cover them with organic metal at will, much like how Colossus covered himself with metal. Though in his universe John was captured by Weapon-X and like his father all of his bones were covered in adamantium.Feral also possesses superhumanly acute senses, making him capable of seeing things at a maximum distance greater than a normal human’s. His hearing is enhanced in a similar manner, and he is able to recognize people and objects by scent, even if that person or object is hidden. Feral can use these enhanced senses to track any creature with an impressive degree of success. His healing factor also keeps him from ever getting sick, or getting intoxicated.Appearance: John’s hair is much shorter in this reality, and since he cut it so short his hair naturally sticks out at a point on either side of his head like his father. He is fairly attractive; though in a tough don’t mess with me sort of way and his body is very well toned. He’s much taller than his dad, standing at 6’1’’; when not in costume John usually wears a dark-grey torn tank-top, a dark-grey trench-coat, and a pair of black skinny jeans and black combat boots. He wears a black and yellow Ultimate costume with a red X on it.Weapons: None, other then his natural claws.Skills: Good at hand to hand fighting, excellent with his claws, good strategist.Personality: Feral’s personality is a bit complicated. He’s not the monster that some people think he is. Deep down Feral has a heart; he cares about humanity and the world as a whole, and about protecting innocent people, and the ones he loves. He is also very brave and loyal to his cause. But Feral also has a bestial side within him, one that comes out only when his emotions get the better hand of him. John has a soft spot for women, and he’s intensely loyal to anyone he cares about.He usually only kills the targets he feels are too dangerous to leave alive, but Feral doesn’t mind killing evil people. He knows the difference between evil and good, and despite his darker side, he’d fall toward the good side. Feral also has an intense and sometimes uncontrollable rage. He can give into his rage, and sometimes let it control him. When enraged he can do terrible things; like harming people he’d never want to harm before, and regret his deeds later. He was also hardened by events that happened to him in this reality that never happened in the main one. This has made him less friendly, more of a loner, and more inclined to violence.Weakness: John suffers from a terrible uncontrollable rage. He can go into a fit of rage, and sometimes people end up hurt. This can also lead to him doing rash things, and getting himself hurt. He also can’t re-grow limbs. He suffers from a rare techno-organic virus from his reality, which is literally a virus of microscopic nano-bots that fused to his body and were slowly consuming him. Already his entire right arm was all sleek metal from the virus and part of his shoulder as well. His healing factor keeps the virus from spreading even further.Bio: John was only one when his father was killed nineteen years ago. He grew up in the X-Mansion, like a lot of the kids of the old X-Men.He learned of who his father was, what he stood for, and how he died, by saving everyone by killing the Phoenix and ending her killing spree. When John was sixteen he joined Beast’s new X-Men program. Beast waited many years before he reformed the X-Men, only because most of the children of the old X-Men were too young. He then fought for the X-Men, while he tried to secretly learn to control his rage. He also wanted to learn more about his father, Beast never told him much, and he’s never been told who his mother was.Eventually Feral was kidnapped by Weapon-X. They effectively wiped his mind, erasing all of his memories up to the age of seventeen, replacing them with false memory implants. They then did the same procedure on him as they’d done to his father, coating all of his bones in adamantium. Feral became an assassin for Weapon-X for an entire year before his fellow X-Men found him and rescued him, it took him almost an entire year to regain most of his memories, though he still doesn’t have all of them.A few months ago he contracted a rare techno-organic virus that was created by the alien race the Phalanx. His healing factor stopped the virus from spreading quickly, but not before it turned his entire right arm metal. Now he has come over to the main reality with the rest of the Ultimate X-Men as they search for a techno-path.

 

Edited by Flex Cop
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Dallas Green

 

Name: Dallas Green

Codename: SlipstreamAge: 16Gender: MaleFaction: X-MenPower(S): Dallas is a timeshifter; he has the ability to concentrate and send out bubbles or ripples of temporal energy that slow or speed time. Depending on his use of these waves, he can increase the agility and speed of himself or those around him, or slow said speed. He can also use this to slow such objects as bullets and knives, which may be coming at him or someone around him. In contrast, this can also mean he can speed the growth of plants or the cooking of food, so really, when it comes down to it, his power is used just as much outside of battle as it is inside, if not more. Dallas is also an empath, able to detect strong feelings and emotions in those around him and often feeling them himself; this can lead to severe mental stress at times, but he's coping. Slowly.Appearance: Tall and on the lean side, almost slightly starved looking, Dallas is a natural looker. With a light natural tan that only California can give a kid, electric blue eyes that fizzle with life and energy on a permanent basis, and perfectly kept blonde hair, he could be considered a "heartthrob" at any regular high school. His general clothing is just a regular, solid-colored v neck of some kind, some variation of slim or skinny-fit Levi's, Vans classic slip-ons, and a tight, thin black hoodie that does more to enhance his looks than protect him from cold.Weapons: Nada.Skills: Physically, Dallas has trained himself with his fists, but he's not any sort of martial artist; he's built for endurance, practicing parkour and free running on the grounds of the Academy regularly. Rather, Dallas's skill lies in his mind: he's one of the most brilliant creative and artistic minds the world has ever seen, able to freestyle music without a single second of hesitation, act as well as any Hollywood A-lister, bang out sketches of events and places he's seen only in passing with an uncanny precision and grace, and play five instruments. His room is a cyberpunk utopia, with a mini recording setup for him to practice his production skills, two different gaming stations with minifridges that are well-stocked enough to survive a zombie apocalypse, and a DVD/music/book collection that could "make the friggin Library of Congress go home and rethink its life." (A bit of an exaggeration to most people, but Dallas has always had a flair for the dramatic)Personality: Dallas is a teenage bohemian: he's always had a bit of an uncanny and liberal view of what constitutes art and music. This is because it is so closely intertwined with his being: he suffers from music-to-color synesthesia, which means that when he hears a particular instrument or piece of music, he perceives it as a color. It allows him to pinpoint an instrument, no matter how vague or small in the distance, and it gives him an almost sibling-esque bond with music. When he's not recording or playing around, he's focusing on ideas for how to change the world, and this can leave him somewhat dreamy and distracted looking. When you have his attention, he's sharp, witty, and engaging in a conversation, all while managing to be polite and friendly. Definitely flamboyant, Dallas is a born flirt and treats females almost as works of art themselves, with all the care and respect that art deserves.Weakness: Dallas falls easily for a pretty face, and his life philosophy often leaves him somewhat at odds with the more conservative and cautious X-Men.Bio: Dallas was born and raised in "Alameda, California, God's town, baby!" and instantly fell in love with the culture and art-based life that revolved around the San Francisco Bay area. He didn't even realize he had any sort of powers, or even anything remotely special about him, until his 7th grade year: one day in pre-Algebra, out of near homicide-inducing boredom, Dallas looked at the clock and found himself wishing that the teacher would end class early, or at least look at the clock and think that it would read something closer to the bell that signaled the end of the day. Three minutes later, after indulging in this daydream for a while, the automatized bell system throughout the school rang, and after some more toying around over the previous weeks, he realized that it was him that was messing around with the bells. He began to practice this on himself and his friends to try and measure their reaction times. His dad took him to the Xavier Institute to see how well he could master his new power, and he remains a diligent student - and, what's more, one of the school's most renowned fun-lovers - to this day.

 

Alaric Carlisle

 

Name: Alaric "Ric" Carlisle

Codename: CrackshotAge: 23Gender: MaleFaction: X-MenPower(S): Hyperkinesis: Ric's brain moves at three times the speed of a normal human's, giving him him superhuman speed and strength, along with near-perfect accuracy with weaponry and other throwable objects. He also has the power to use his brainpower to reach into the minds of others, giving him telepathic abilities and the ability to reach into the minds of others, though these skills aren't as powerful as, say, Ashlynn's.Appearance: Alaric is physically gorgeous, with pale skin, mostly neat blackhair that falls to the bottom of his earlobes, sharp, well-pronounced cheekbones that ride high on his face, a forehead blissfully left untouched by any sort of age, a tall, built frame, and a clothing style that could best be described as casual disarray: though he often wears designer clothing and loves looking for a new outfit to add to his closet, he wears it as though he just woke up in it and had no idea how it got there; if he were to go to, say, Paris, he may be ridiculed slightly, but to him, this is AMURR-CA! We can wear our clothes however we dang well please!Weapons: Unlike most other mutants, due to his abilities, Alaric always carries a weapon - namely, a Ruger New Vaquero - on his person; though he can hit a target with any sort of projectile weaponry - even a pencil or a thumbtack, the feel of using a firearm is natural to him.Skills: Skilled dancer, teacher, singer, chef.Personality: Ric is casual, witty, and disarmingly charming, with a pearly white smile and a can of Dr. Pepper awaiting any student who needs a second to vent, talk, or share stories with. When he's not teaching, he can be found playing video games or organized sports with the students, and his friendliness is only outmatched by his love of the quirkiest stuff imaginable: Gone with the Wind, pickles, his Blackberry, various Italian fashion houses, and his 1958 Chevrolet Corvette are all things that he would fight to the death for.Weakness: Alaric, due to his natural hyperkinesis, often has difficulty slowing down or ceasing activity, so he can sometimes tire himself out just by being himself.Bio: Alaric is the son of Warren Worthington III, and spent his days growing up at the Academy alongside many of the other mutant's relatives. From an early age, he exhibited an uncanny display of accuracy and was an unstoppable physical dynamo; after he graduated the Academy, he immediately enrolled in the staff, and to this day he's a faithful member of Beast's team. He has great relationships with almost all the students, who see him as a sort of big brother figure, and he treats the staff - many of whom he grew up with - like family, so to say he's one of the most well-loved figures on campus wouldn't be a stretch at all. He has a small crush on Ashlynn, who he was fascinated with from childhood, but to this day, he refuses to admit it, and if a student brings it up, he spend another quarter hour in the firing range, on the receiving end of the paintball and BB guns.

 

Aleksandr Belikov

 

Name: Aleksander English (pseudonym)Codename: ArchitectAge: 18Gender: MaleFaction: Weapon-XPower(S): Aleks' power is a rare one, still clouded in mystery, and one he's not too keen on explaining: reality shifting. It's not as mind-bending as it sounds: he can create windows out of bare brick walls, staircases out of asphalt, etc etc. He uses this to his advantage as an assassin, creating miniature sniper nests out of items on rooftops, walls that curve around bullets, focusing their shot onto another target, and creating obstacles to stop, say, a retreating car or advancing group of enemies.Appearance: Aleksander is tall, lithe - think gymnast - and distinctly Russian looking. He wears dark, dark blonde hair that he keeps pushed to the side of his head to reveal his forehead; his eyes shine a deep, chocolate brown and are the only spot of color against an otherwise snowy face. He's handsome, but cold, more refined, unreachable, as though he were sculpted from stone and had the personality to boot.Weapons: Silenced Heckler and Koch HK45 for firearms combat, and a butterfly knife for close-quarters.Skills: Aleksander, being a classical thief bred in one of the largest cesspools of thievery in the world, is skilled with making a getaway and leaving no evidence behind to trace it; he's had gymnastics training, is skilled with bribes and intimidation - despite his slender frame - and he's been trained in the art of weaponry and how to use it since even before his time with Weapon-X. He's also a skilled driver and mechanic.Personality: Aleks has long since mastered the ability of "flicking off his humanity" as one would a switch: this leaves him cold, sinister, ruthless, manipulative, vain, unsympathetic, and most definitely dangerous, but deep down, he cares for a select group of people, many of whom are recurring teammates of his in Weapon-X; around these people, he is passionate, protective, and capable of an affection most wouldn't expect. Despite this, his temper, when built up, is violent, and makes the art of losing his humanity that much easier when push comes to shove. Weakness: Aleksander isn't great in warm temperatures, having spent much of his life in the cold.Bio: Aleks was born in 1994, in one of a thousand identical one-room apartments in one of a thousand identical community buildings in Murmansk, Northern Russia. His father was a policeman, as corrupt as they come, and was gunned down three days after his birth during a bribe gone wrong. From there on, Aleks was trained to be the man of the family, often committing petty thievery, assault, and other various crimes in order to provide for his mother. At age 14, he freelanced for the Russian Mafia and fell in love with the sense of hierarchy, of family, that the Mafia provided him. At 16, with his mother's permission, Aleks was one of the youngest full members of the Russian Mafia in its history, and at age 18, two years after rising in the ranks and acquiring a various number of bounties on his head, he left the Mafia with full blessings to take a job in Weapon-X. Due to his standing with the Eastern European organized crime world, and his sociopathic tendencies, he wasn't wiped of his memories, nor was he given an explosive inside his head; instead, he was given free rein and the ability to do with his free time what he pleased, as long as he remained ultimately loyal. Upon his arrival to America, to represent the way the country eventually assimilated everything in it, Aleksander changed his last name to English and still works for Weapon-X today.

 

Brooklyn Pace-Carlisle

 

Name: Brooklyn Pace-Carlisle

Codename: SirenAge: 19Gender: FemaleFaction: None (Prisoner of Weapon-X)Power(S): Brooklyn was born with one of the more left-field mutant abilities: when there's music playing, or someone is singing, she can read their thoughts and emotions, as well as a glimpse into the next twenty four hours of their life. This does not apply to music heard over the radio or an iPod; she actually has to see and hear the person playing in order to get a proper read.Appearance: At first glance, Brooklyn shares many of the same qualities as her half-brother Alaric: her frame is slight and tall, with most of the muscles that her body actually has poking out through an extremely thin layer of body fat. Her face possesses the same sharp, natural beauty of Alaric's, with the same thin mouth, prominent cheekbones, and ever-present perfect grin; however, her eyes are a dark, intelligent brown that shine like a just-unwrapped Hershey bar, her long black hair falls softly along her shoulders, and her skin is a more natural tan when compared to Alaric's pale complexion. She generally wears dark-colored slim or skinny fit pants and loose fitting, sleeveless black t-shirts that cut off at about her midriff, on which is tattooed the word Carlisle in cursive, flowing script underneath her belly button.Weapons: None.Skills: Musical and artistic prodigy. Trained in a couple forms of self-defense, both hand to hand and knife wise.Personality: Brooklyn is the person you go to when girl talk is in order; having been kidnapped when she was a sophomore, she is still firmly in the stage where gossiping and talking about relationships is the norm for a young girl. She's bubbly and outgoing to other prisoners of Weapon-X, and even the guards can't bear to punish her. Despite this, at her core aches a pit of solid loneliness, for though Weapon-X has a recurring cast of characters, there are very few genuine friends that she's made in her time at the complex.Weakness: Brooklyn, despite her spending years as a prisoner, has an innocent view of mutants and people in general, believing firmly that circumstances make people what they are and no one is truly evil. As well, though she doesn't bear a Weapon-X tattoo or an explosive in her head, she has an irrational fear of any Weapon-X personnel and refuses to go against them unless she feels like it's safe enough.Bio: Three years after his birth, Alaric Carlisle's mother left Warren Worthington and her son, considering her mutant boyfriend's lifestyle to be too dangerous for her to live around. After Warren's cajoling, she left Alaric in his care and then moved to the West Coast, settling down in Los Angeles and eventually taking jobs in acting and theatre. During one of these jobs, she met another actor by the name of Jeremy Pace and quickly fell for him. The two raised a child together that would eventually become Brooklyn, and from an early age, she displayed talent in all the areas that her mother and father had and then some. When her powers started manifesting, her mother decided that she couldn't lose another child the way she'd lost Alaric and kept Brooklyn's abilities hushed; nonetheless, word spreads fast in Tinseltown, and soon Brooklyn was hanging out with actors and their kids on a regular basis, attending the best schools, acting lessons on the side, yadda yadda. At the age of 15, however, on her way to hang out with Alec Baldwin's daughter, she was snatched up by a Weapon-X operative hiding out in Los Angeles. Due to her celebrity heritage and well-known face, she couldn't be used as an assassin, nor could she be mutated, so she was held instead as a ransom, a trophy that no one ever collected.

 

Jace Pulliam

 

Name: Jonathan Curtis "Jace" Pulliam

Codename: N/A Age: 172 (looks 22)Gender: MaleFaction: Hellfire Club, White KingPower(S): Jace has all the powers of a normal vampire: his senses, speed, and strength are heightened to those of a trained mutant, and he's been practicing his traits long enough to have limited forms of telepathy and mental/emotional manipulation, similar to a hyperkinetic's. In addition, as a vampire, Jace has a healing factor that, depending on the extent of his injuries, can bring him into a fighting state after anywhere from minutes to hours to even a day or two. He wears a black onyx ring on his right ring finger that gives him immunity from being harmed by daylight.Appearance: Jace is, to put it frankly, captivating: he's tall, with a commanding presence, a slim, lean body with taut and hardened muscles underneath slim-fitting white clothes, and perfect, refined facial features; his cheekbones and jaw structure are sharp and enticing, helping support a gorgeous, angular face that you could put on a dollar bill. His eyes are pitch black with flecks of gold dotting the irises, like the midnight sky, framed with stars; they're framed by pale, clean-shaven skin and a long, soft shock of copper-colored hair that falls in curtains over his forehead, earlobes, and down the back of his neck.Weapons: None.Skills: Superhuman physical abilities, good at getting what he wants from people, master actor and improviser. As someone who's spent almost two centuries in warfare, Jace's skill with weapons - both firearms and melee - is honed and perfected, and he can kill you just as effectively with a Bowie knife and a blunderbuss as he could an M1911 and an Uzi.Personality: Jace, as a human, was the typical prodigal son, lazy, always slacking off, never caring for academics or the future or anything of the sort. Rather, he spent his youth gambling, dueling, womanizing, and pickpocketing Southern gentlemen up and down the South. As a vampire, these hedonistic traits have been amplified, leaving him sinister, remorseless, arrogant, and impulsive. His approach to romance and love is not much different than his view as a human: he views true love as dark, intense, practical, and strong and believes that his ideal woman should personify those qualities. Of course, just because love isn't true doesn't mean it can't be temporary, so Jace adopted promiscuity like a bible, moving through women at a mercurial pace ever since he first turned. Underneath these layers of what could generally be considered dickishness, Jace's southern charm and chivalry lays dormant, waking up under the right circumstances. If he feels a cause is worth his time, he will fight for it, even if it may not be one he entirely agrees with.Weakness: As a vampire, he can easily be killed by a wooden stake, any wooden object will immobilize Jace in pain if he's run through with it, whether it be a wooden bullet, 2x4, or even something as innocent as a pencil; he is also affected by verbena, which is a flower associated with divine and supernatural forces by ancient Chinese culture. For good reason. In addition, if he doesn't drink blood, he'll start to desiccate after a couple weeks, drying up and mummifying into a paralyzed state until he feeds again.Bio: When the Civil War broke out, the young Jace signed up for a regiment out of North Carolina and marched out into battle as soon as his state seceded, earning several brevet promotions for bravery in the field of battle, eventually ending up an unofficial Colonel for the Confederacy. All of that changed at the Battle of Shiloh in Tennessee in 1862, when his forces, under the command of Albert Sydney Johnston, were quickly pushed back. After the death of Johnston, Jace tried to assume control of his beleaguered regiment and led them into a charge, but desertion and superior numbers took hold, leaving Jace dying on the field of battle with three bullets in his chest, unconscious and left to suffer whatever fate awaited secessionists in the afterlife.Something the young colonel didn't expect, however, was for a Confederate nurse to take him into her charge. While unconscious, he was fed her blood - the blood of a vampire - and then killed, leaving him to transition into a vampire as well. The nurse gave him a ring of black onyx that would protect him from the sun's rings and then disappeared, leaving him to start his new "life" by himself. He decided to stick around in the army, signing up as his own descendent every time a new, major conflict appeared. As such, Jace has fought with weaponry from the Civil War all the way into modern times. He recently returned to the United States after fighting in the Middle East for upwards of two and a half years, and upon his return, he found that the mutant issue had inflamed to new heights. After some internal debate and soulsearching, the vampire decided he'd play along with the new civil war brewing inside the borders of his country, curious as to where it would end...

 

Brando Barton

 

Name: Marlon Brando Barton

Codename: Top Gun (Marlon's a Tom Cruise fan.)Age: 22Gender: MaleFaction: SHIELDPower(S): None.Appearance: Marlon has pretty much the quintessential Hollywood bad boy look straight out of the 1950s and 60s: he's tall and built, with a prominent chin, facial structure, and dark, shining blue eyes. He has dark brown hair that is pushed back, giving it a spiked look, and his clothing often consists of simple black t-shirts and either black or denim slim fit jeansWeapons: Any variety of projectile weapons, from blowguns to bows and arrows to most firearms dating from the Spanish-American War to the modern day era. For close quarters combat, he carries a furnished, hand-crafted kukri balanced perfectly to act as an extension of his arm.Skills: Marlon was born and raised to be a part of SHIELD and has the strength, speed, and durability of a gold medal Olympian. More important than that, however, is his skill with weaponry: he's lethal hand to hand, but his true power lies in his reputation as the best shot in all the US Government, able to hit a target with almost any sort of projectile weapon.Personality: Contrary to his lethal skill set, Marlon is...chill. He acts like he's borderline faded half the time, but in reality, he's just an easy-going, hilarious guy. Getting him angry is nearly impossible; the emotion just doesn't exist inside him. What does exist inside him, however, is a complete determination towards his work, and, by extension, any attempt to try and make him miss a shot will be met with all sorts of mischief later on.Weakness: Marlon, unlike most of the Avengers, has no singular special power.Bio: Marlon was born to Clint Barton, and even when he was in high school, it was clear that though he himself may not have been superhuman, something about his athleticism, determination, and persona was. He was a three sport varsity athlete, a class clown, and somehow managed to eat up every single bit of schoolwork he could find, spitting it out at the pace of a Gatling gun. Despite this, he had no direction in his life until the night of his graduation when, while throwing shot glasses up in the air and breaking them open with baseball bats on the roof a friend's house, Nick Fury appeared outta nowhere and offered him a role as one of SHIELD'S top field agents. Naturally, Marlon declined, but the next morning, while flirting with the Starbuck's girl, Nick Fury interrupted him again and this time, Marlon felt like he had no choice to accept. He's been with the Agency ever since.

 

Warren Worthington III

 

Name: Warren Worthington III

Codename: Angel
Age: 43
Gender: Male
Faction: X-Men
Power(S): Warren has two large, white wings that give him the power of flight. He also has peak physical attributes at all times, and possesses a healing factor. Due to his Archangel persona, and its position as Death, he is also immune to aging. More important than those powers, however, is his ring: it's an ancient Cheyarafim artifact that allows the wearer to come back from the dead, as long as he or she was killed by supernatural means - such as vampires, werewolves, mutants, or the like, even if indirectly.
Appearance: Warren is a handsome man who looks about twenty years younger than he really is: he's tall, lightly tanned, and strapping, with long blonde hair that falls down past his earlobes and rides along his sharp jawline. He looks like he could be an athlete, save for the long, white wings that protrude from his shoulder blades whenever he wills them out.
Weapons: None
Skills: Warren is a skilled athlete, tactician, fighter, flyer, and diplomat.
Personality: Warren's arrogant, narcissistic tendencies began to dim after Alaric's birth and finally disappeared after the Phoenix killed most of the X-Men and Brotherhood. He's now a more peaceful, pragmatic man, able to see things in shades of gray and look at both sides of a problem, making him a skilled diplomat and an easy man to befriend. He's incredibly loyal to his family, after losing so many people he loved to the Phoenix, and will fight to the death to defend them, even doing things he normally wouldn't if it meant giving them a chance to live how they deserve to live.
Weakness: Warren feels immense guilt over returning to life after the Phoenix killed him, and this can sometimes lead into relapses of his psychopathic Archangel alter-ego.
Bio: Angel was born in New York to the billionaire founders of Worthington Industries and lived a blessed life until he began attending school, where large, white wings slowly began to generate from his shoulder blades. Despite his repeated attempts to clip the appendages, they kept rehealing and finally grew to full height. Warren then joined the X-Men and spent years mastering the ability to slide his wings back into his body.
After the loss of his wings to gangrene, Warren’s jet was sabotaged and blew up in midair – though the X-Men thought him dead, in reality, an ancient mutant named Apocalypse had taken him in and given him new wings, along with genetic and mental modifications, to be Death, the leader of his Horsemen. The brainwashed Warren fought the X-Men many times before being brought back to the side of light, though the Death persona still plagues him even to this day.
Warren spent the good portion of his post-Death adolescence and early adult life - as well as the first years of the life of his son, Alaric - with the X-Men until seventeen years ago, when Jean Grey, as the Phoenix, killed the majority of the Brotherhood and X-Men. Warren, along with Scott Summers, James Howlett, and Hank McCoy were the last four X-Men left alive, and Cyclops led all of them except Hank in to try and take out the Phoenix while she was still recuperating from one of her massive assaults.
Things, of course, went as wrong as they possibly could have. Warren was hit by a burst of fire and killed in midair. What he didn't count on, however, was his Cheyarafim ring; it helped revive its wearer from death as long as he was killed by supernatural means. Depending on the damage the death caused, the process can take any length of time, so Warren woke up the next morning to find that Scott, Logan, and Jean had all been killed.
Warren went into relative hiding for the next seventeen years, living life on a somewhat quieter scale, before hearing about the Sentinel army being repulsed by a team of mutants wearing the emblem of the X-Men, amongst them, his son Alaric. Angel decided that maybe he should check this new outfit out, see what the big fuss was, and now the veteran X-Men is headed back home towards Westchester...

 

Ultimate Dallas Green (Showstopper)

 

Name: Dallas GreenCodename: ShowstopperAge: 18Gender: MaleFaction: X-MenPower(S): Like his prime universe counterpart, this version of Dallas was born with the ability to slow or speed up both himself and the others around him.In addition to this power, the alternate Dallas has the power to freeze a being or object in time for as long as he feels necessary, giving him a sort of ability to turn anyone he wishes into a temporal statue. Dallas is also an empath, able to detect strong feelings and emotions in those around him and often feeling them himself.Appearance: This version of Dallas is more emo-looking than his decadent, Californian counterpart, but definitely sharper and better-looking in a dangerous sense. The blonde tresses of the Dallas of this universe are gone, replaced by soft black hair that practically calls out to you to run your hands through it, and his flirty blue eyes shine like fresh born stars. His mouth is thinner, crueler; instead of the West Coast drawl that spills out of it normally, the alternate Dallas speaks in a soft Essex accent, refined and polished to the point of absolute smoothness.His clothing tastes, however, remain largely the same, sans hoodie; tattoos range across his entire body, from the words “Stay Gold” across his knuckles, to his own name in Katakana script across the inside of his right wrist, to “Love Your Friends, Die Laughing” in Arabic down his spine. Since his return to the Ultimate Universe, he got a tattoo running across his waist, reading "For Every Enemy, Love Someone:" the capital letters of each word are bolded and italicized, so as to spell out the word "FEELS."Weapons: Nada.Skills: Physically, Dallas has trained himself with his fists, but he's not any sort of martial artist; he's built for endurance, practicing parkour and free running on the grounds of the Academy regularly. Rather, Dallas's skill lies in his mind: he's one of the most brilliant creative and artistic minds the world has ever seen, able to freestyle music without a single second of hesitation, act as well as any Hollywood A-lister, bang out sketches of events and places he's seen only in passing with an uncanny precision and grace, and play five instruments.Personality: Dallas’s bohemianism is amped up to eleven in the universe of the Ultimates: he's always had a bit of an uncanny and liberal view of what constitutes art and music, but in this new form, his complete fascination with art and all of its derivatives has led to almost a nihilistic belief that a culture of those who have spent their lives creating masterpieces can truly lead an entire civilization. Like his counterpart, he suffers from music-to-color synesthesia, which means that when he hears a particular instrument or piece of music, he perceives it as a color. It allows him to pinpoint an instrument, no matter how vague or small in the distance, and it gives him an almost sibling-esque bond with music.His belief is that Homo superior is its own form of art, and that the X-Men, together, can elevate the species to the point where humans will accept them as such and ork alongside them in friendship as they create a new world together. He’s slightly more dark and cold than his other counterpart, though his sharp-as-knives wit remains intact; he’s definitely more of a playboy, adoring the chase and collection of different girlfriends with an almost unhealthy degree.Weakness: Dallas’s attitude can often lead him into trouble.Bio: Dallas was born and raised in "Alameda, California, God's town, baby!" and instantly fell in love with the culture and art-based life that revolved around the San Francisco Bay area. He didn't even realize he had any sort of powers, or even anything remotely special about him, until his 7th grade year: one day in pre-Algebra, out of near homicide-inducing boredom, Dallas looked at the clock and found himself wishing that the teacher would end class early, or at least look at the clock and think that it would read something closer to the bell that signaled the end of the day. Three minutes later, after indulging in this daydream for a while, the automatized bell system throughout the school rang, and after some more toying around over the previous weeks, he realized that it was him that was messing around with the bells. He began to practice this on himself and his friends to try and measure their reaction times.After several months of this, his father took him to the Xavier Institute, where almost immediately he fell in love with a fellow student who had arrived not long before him: Julia Phillips. Dallas began to work on an attempt to ask her out, but on the eve of the date he’d mentally set for himself, a new student named Alexander Smith swooped in and immediately won her over, causing Dallas to retreat inside himself in bitterness. His personality shifted almost overnight, and he began engaging in a series of casual relationships that he made sure would lead nowhere, keeping a mantra of “no love lost, no love found” dear to his heart. When the invasion struck his universe, Dallas was one of the X-Men at the forefront of the fight, but when the technopathic Alex died, the fight instantly began to slide downhill for the mutants. As part of a last ditch effort, Dallas volunteered to help join an effort that would pluck an Alex from another dimension, and with a few other X-Men, the team finally managed to break into another universe, parallel to their own: ours.

 

Dominik Lord

Name: Dominik Lord

Codename: RegentAge: 19Gender: MaleFaction: BrotherhoodPower(S): Dominik has the power to transport himself and other people in contact with him via sources of light; this means that he can carry up to, say, three people with him if he "jumps" into a lightbulb, as long as they all have a solid grip on him and there is another source of light somewhere within sight. In addition, to help make this power more easy for him to use at, say, nighttime, Dominik has the power to create small bastions of light for use in teleportation. The power isn't much good in battle beyond allowing him to create small flashbangs with a snap of his fingers.Appearance: Pretty. Mother of God. Dominik is about as rugged as a newborn infant, with a light, milk chocolate tone to his soft-as-silk skin, startling hazel eyes with flecks of emerald green, and long, styled deep golden blonde hair with always seems to stretch out to the right, like it's in a game of tug of war with the wind. Tall and lithe with the muscles of a gymnast and the slightly slouching, casual stance of a panther, Dominik looks about as fair as a palm tree; this frail appearance belies his strength and agility in battle, which is on par with fellow prettyboy (and late Brotherhood leader) Pietro Maximoff in his prime. Dominik's clothes are just as well-kept, a fact that stands at odds with his urban warefare-esque upbringing. He sports a deep navy blazer that runs just to his waistline, slim-to-skinny beige leather pants, brown Frye Dorado riding boots that cut at his knees and a deep maroon scarf.Weapons: Dominik doesn't carry a lot in the way of permanent weaponry on him, though he's skilled at using all manner of small handheld weapons (knives, crowbars, guns, etcetera etcetera) and can even manage stuff like sniper rifles at times.Skills: As someone who had to learn that running plus fighting equals surviving since the age of seven, Dominik has almost superhuman endurance, stamina and strength without the use of his powers, regularly benching 250 and running 4.25 minute miles. He's also an adept shot with most smaller weapons, and skilled with acquiring and working with cars and machinery.Personality: Witty and wry yet callous and controlled in the same breath, Dominik's world is one of balance and composure: he can be passionately emotive while factoring in cold logic, he's a practitioner of Radical Honesty while being as comforting as possible, and can make you cry with his blunt nature just as easily as he can make you smile with a pretty word. He's completely in control of himself, never one to give in to a fit of anger, but also never one to ignore natural impulse when he feels it's not leading him astray.Weakness: Dominik's powers aren't very good in physical combat, and he doesn't often care enough to bring any real weapons, so if you get him in a situation where there's not a lot of room for improvisation he'll be left on the defensive a lot and will wear down quicker than he would if he were on the attack.

Bio: Dominik is a child of the roughest parts of Chicago, so when he looks at the Brotherhood, he kind of shrugs and goes "meh."

He didn't get the chance to finish high school (he later educated himself in the Brotherhood library until you'd be hardpressed to find someone who matched his sheer intelligence and penchant for knowledge, whether it be trivial facts or more college level material) he didn't have many friends that survived into adulthood with him, and he had a small rap sheet for carjacking, B&E, and even an assault charge or two by the time he would have graduated. He was serving time in a holding cell at the age of 16 for driving into a port-a-john with a stolen Crown Vic Interceptor and then disappearing into thin air (he teleported right into the police station, as it happened; Dominik wasn't cut out for petty crime...) when Pietro Maximoff caught a whiff of his antics while up north. In need of a man who could make speedy getaways that wasn't him, Pietro posted bail proclaiming himself to be the young man's godfather and promptly whisked him away. Dominik took the time to reinvent himself, becoming more dapper and learning to purge the harsh lifestyle Chi-town had bred into him while retaining the lessons and skills he had learned there.

 

 

Ultimate Brooklyn Pace-Carlisle (Soundbyte)

 

Name: Brooklyn Pace-Carlisle

Codename: Soundbyte
Age: 19
Gender: Female
Faction: Ultimate X-Men
Power(S): Brooklyn has the power to read other's thoughts, emotions, and futures when they sing. She also, in this universe, has the power to control her voice to such a pitch that she can shatter objects. Like MASSIVE GIANT BRAIN EATING TECHNOPATHIC ROBOTS~
Appearance: Average height and slightly skinnier than average, Brooklyn wears either band t-shirts or v-necks with one color and a sharp slogan, as well as tattered skinny jeans and graffiti'd up Chuck Taylor's. She wears black hair that falls down her back and an Oakland Raider's snapback that never quite fits perfectly on her head, always tilted up and to the right. Sometimes she'll wear a pair of white shades to top the look off. Beneath the shades are two warm dark brown eyes.
Brooklyn's face is beautiful once you look into it, tanned and sharp with a quick, wry smirk and even white teeth.
Skills: Good singer and skilled at parkour.
Personality: Loud, boisterous, and always perky and upbeat, the dark and gritty aspects of the Ultimate universe are ingrained only in Brooklyn's deepest sections of her soul. She has an uncharacteristic lack of mercy towards those that harm innocents or those she cares about, and she's hardly a pacifist by any means. Her primary reason for existence is "saving friends and chewing bubblegum, and until someone gives me money for some more bubblegum it looks like you're stuck with me."
Weakness: Sometimes, her powers over her voice can peter out, and requires her drinking water or Gatorade to work properly. When it does, she's just a person.
Bio: Brooklyn's history is largely the same, but with one main difference: she never was captured by Weapon-X, and as such, she joined the X-Men totally of her free will just before the Phalanx invaded. Thanks to the training of her late brother Alaric, she managed to get good enough to kill Phalanx without fear or mercy, and now she rules her domain with both an iron fist and a marshmallow heart
Get at her, guys.

 

-Tyler

Edited by Dallas Winston

SAY IT ONE MORE TIME 

TELL ME WHAT IS ON YOUR MIND

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Vincent Zai: The Determined Defeatist

"Society is like a machine. A machine where we, the little people, are the machine's parts: gears, springs, and whatnot. Now, there are some gears that refuse to do their job and insist on causing trouble. Or maybe they're one size too large or too small. Whatever the reason, these defective parts must either be rectified, or eliminated. No matter their reason, if it disturbs the machine that is society, it must be removed."

 

Name: Vincent ZaiCodenames: Knower, OdysseusAge: 16, appears to be at least 25Gender: MaleFaction: S.H.I.E.L.D.Power(S): Telepathy, extremely limited (human level) Remote Viewing, extremely limited Precognition (hunches). Also, Vincent is rapidly aging for an unknown reason. Whether he has Werner syndrome or if his aging is because of a reaction to a certain substance, nobody knows.Appearance: 6'1, black hair with partial greying, most notably a large grey streak in front of his face (similar to Rogue from the movies); premature wrinkles under eyes. Never seen without a pair on. Is almost always dressed in at least informal attire shirt, tie, black pants, and either a blazer or a (very) longcoat on. This except with more grey hair and angrier.Weapons: Vincent is constantly changing around his armaments, but one thing is certain: he is almost always carrying around enough guns to exterminate a whole suburb. His armoury mostly consists of submachine guns and automatic pistols but he has been known to use assault rifles, snipers, and even a grenade launcher. He also has a custom made plastic-ceramic automatic pistol Brotherhood engagements. He has since ebgun training with a zweihander and has a suit of plate armor in his possession.Other equipment: Samsung Galaxy Q. He has a modest collection of occult and new age books, mostly on his phone. He has also been know to hoard cardboard boxes, having taken an interest in psionic devices.Skills: Extremely musically talented, extremely intelligent, is known for his neutral bias and his ability to look at both sides of the story. He has also started pushing the boundaries of his abilities, specializing in long-range psionic combat and telepathic suggestion. He has also begun experimenting with his remote viewing abilities, trying to raise it past human levels.Personality: To say that Vincent has changed a lot in the past two months would be an understatement. Not only his body has aged prematurely; his mind is now one of a trained S.H.I.E.L.D. agent, well equipped to deal with situations that would normally only be expected of an older man. Now, he presents himself as emotionless, logical, and for all intents and purposes, Spock-like. He believes himself to be "above" good and evil, instead viewing the world in terms of order and chaos. As a result of this outright rejection of morality, he can be quite a source of nightmare fuel for some as he'd readily do things not normally within the "hero" paradigm. Put simply, he is the darkest possible mixture of the Unscrupulous Hero and the Well-Intentioned Extremist. He also seems to be a workaholic, refusing breaks even where breaks are due (like Christmas vacation). However, a part of his old, frightened persona remains, and in times of great stress, he may relapse into his childish self. Weakness: Quite socially awkward; he has trouble making friends. His nihilistic view on life, his moral questionability and his natural aloofness tend to keep people at arm's length. As a result, he isn't that well liked by the other agents, who either view him as a workaholic, a potential threat, or an emo teen. Also, his accelerated aging is starting to give him confidence issues. Finally, stress from work is taking a toll on Vincent's mental health; while he is still fully sane, his condition has been getting worse.Bio: All his life he has been aware of his powers. He has managed to keep them hidden in fact, most people don't know that he's a mutant. He learned about the school from one of his best friends, also a mutant, and decided to check it out. Once there, he learned about the whole conflict and although his neutral bias made it hard for him to decide sides, he eventually sided with the X-Men due to the fact that they were the most humane, politically correct, and virtuous of the groups. While he was unable to locate the X-Men, he was recruited into SHIELD, joining the Pantheon strike team.

Robert Zai: The Honest Man

"My name's Robert. Robert Zai. And everyday, I feel like I'm living a dream. This life just feels so surreal..."

 

Name: Robert ZaiCodename: MachinexAge: 40Gender: MaleFaction: None, though he will be against anyone he views as morally wrong (violating human rights)Power(S): NoneAppearance: He looks like an average Chinese man. He looks slightly younger than he really is.Weapons: A suit of powered armor. It is a sleek, electrum colored light suit of armor with red highlights invoking the Canadian flag that is designed to integrate with the wearer's body and enhance their speed, strength, and agility. It also has a built in radar, sonar, and thermal sensor. The suit is equipped with a grappling hook for transportation over long distances and twin jetpacks for emergency flight, though they aren't the strongest out there. One last feature of the suit is a built in interface which allows him to remote control some of his own technology. He usually uses this to clean house while he is away from home but has been known to use this in battle by remote controlling sentry guns, computers, and other pieces of tech. Robert is currently experimenting with power beams, bio cables, more efficient flight, and stealth cloaking technology.<br />Skills: He has an IQ nearing 200 and has been trained extensively in technology and sciencePersonality: He is extremely caring and protective of the ones he loves. Compassionate, loving, he is the perfect father. However, he hides many secrets underneath that lovable personality. Because of this burden, he has become skilled in the art of deception. Recently, he has become more and more reclusive, mostly due to his son being away from home.Weakness: He has no powers. He also is extremely reclusive to the point where even his relationships with his family are strained[/font]Bio: To nearly everyone he knows, including his son Vincent, he is just a simple mild mannered father. All his son knows about his job is that it's for some high tech corporation similar to Stark Industries and Oscorp. However, what no one knows is that he owns that company, a Canadian science and technology company named CanRaDT, a secretive corporation focused in carving out a bigger space for Canada in the international science and technology community. It is currently a small corporation, but it has the potential to rival even corporations like Stark Industries and Oscorp. Under his command, CanRaDT has managed to make great scientific and technological headway, but their achievements lie in the shadows of the bigger corporations.Recently, Robert has become more and more reclusive, keeping to himself. Aside from occasional trips to Canada, he keeps himself holed up in the tower, his only interaction with the outside world being the occasional visits of investors and financial advisers. He has in effect cut himself off from the world.

 

Carter Jackson: The Lost Soul

"Who am I? I'm not sure myself. Once, I was Carter Jackson, a boy just like you. Now, I am the Wanderer, the Lost Soul, a man who never fits..."

 

Name: Carter JacksonCodename: Rage Blaze (Usually only referred to as Rage)Age: 23Gender: MaleFaction: NonePowers: Pyrokinesis, Psionic attacks (Can be compared to Ghost Rider's Penance Stare), emotional power amplification (the angrier he gets, the stronger he gets physically, the more fire he can create, and the stronger his mental assaults are)Appearance: He is a young Caucasian man. He is very muscular, has blond hair, and hazel eyes.Weapons: Will sometimes use a chain, but not often.Skills: He is an experienced motorcyclist and martial artist.Personality: He is a man consumed with anger and vengeance. He is perpetually in a foul mood and can get extremely angry very easily. He doesn't try to limit his anger; in fact, he feeds it and relishes it. Recently, he seems to be suffering from less of anger and more of guilt though.Weaknesses: Sometimes his anger can get in the way of his logic.Bio: He once had a normal life. His mutations were only an afterthought; he didn't care about them. Then one night at a party, the Enforcers came and brutally murdered his family, friends, and lover. Watching everyone he knew die around him, his abilities suddenly came to light and he destroyed an entire village and killed about 200 people in a single night. Since then, he's been on the run, experiencing episodes of loss of control. Finally, he learned to control his abilities and focus them to greater levels. He is currently seeking out the Brotherhood of Mutants, swearing vengeance on the Enforcers and the Government of the USA.

Peter Tyrell: The Man Out of Time

"You know, I don't remember things being like this. At least, from what I remembered in the history textbooks. Things were not like this. They were definitely not this screwed up. And while I'm here, I'm gonna fix it."

 

Name: Peter TyrellCodename: ForeshadowAge: 20Gender: MaleFaction: None.Powers: The ability to manipulate gravity. This can be used to fly, to crush objects, or to levitate objects. Compare to a toa of gravity.Appearance: Looks extremely similar to the movie version of Iceman. In costume, he is pretty much a black version of Spiderman 2099 with purple highlights, except for the fact that instead of a spider symbol, he has this on his chest.Weapons: Future cell phone, holograph projector ring. He is currently trying to build a time machinePersonality: Foreshadow is a very confused individual. He will often attempt to help only to find that he's helping the wrong side. he also isn't the perfect hero, failing to apprehend the villain constantly. As a result of these constant blunders, he suffers from low self esteem. Despite this, he still feels like that it's his duty to help out others.Weaknesses: He may often not take action because he's afraid that his actions may cause more destruction. Unless he has a clear idea of what's going on (like some guy holding people hostage on top of a tower), he may spend too much time thinking it over. He is also quite ignorant of current events as he did not study hard in history class. Also, he may have a bit of trouble using technology from 2012; he considers devices these days to be slow, blocky, and inconvenient.Bio: In the year 2099, Peter Tyrell, a university undergraduate, took an internship at Alchemax, a mega-corporation that practically controlled all of North America. Working as an intern, he was eventually assigned to an unusual project for Alchemax: a portal creation device. One day, while he and his mentors were testing the device, the device malfunctioned. It had picked up the energies of the magical spells of Lucia Livania and Kenneth Wallace for some unknown reason, and reacting with the magical energies, sucked Peter in and hurled him into the year 2012, where he found himself lying in the middle of a cornfield. Not exactly sure what had happened, Peter tried to adapt to life in this primitive age while collecting parts for a makeshift replica of the machine used to hurl him back in time. When not working on the machine, he goes around as a vigilante, fighting crime in honor of the Spiderman of his era.

Kristy Liang: The Wide-Eyed Idealist

"The world can't be that bad. No matter what, even in the darkest of times, there is always some light in the world. Even if it is just the voices of children playing or a bird singing in the trees, it shows that hope hasn't left yet. I grew up in such a pocket of hope. And I'm going to spread it around, until it even reaches here."

 

Name: Kristy LiangCodenames: Hei (Chinese for black)Age: 14Gender: FemaleFaction: X-Men (Not officially)Powers: Kristy has the power of reverse lumokinesis or umbrakinesis: the ability to control darkness. Her most basic powers involve absorbing/deactivating the light in an area. She can use this ability to flood an area in darkness, to form shadowy blindfolds in front of opponents, and to hide herself. She can also generate negative energy-energy produced from one's negative emotions, and use it as a weapon. This energy takes the form of black lightning. This energy can cause a target to become depressed, slothful, or to fly into a rage. Her final ability is to bind real darkness and negative emotional energy together, creating a tangible substance similar to plasma but which absorbs light. This substance is highly destructive, but instead of disintegrating objects, it will freeze them; it is not hot but cold. Appearence: Kristy stands at about 5'5". She has medium length black hair. She isn't exactly gorgeous but she has a cute look. Weapons: Kristy posses, quite ironically,a Spyder s3 Arctic watt laser pointer. She has no other weapons.Skills: Kristy is quite musically skilled, especially in flute and electric bass. Personality: Contrary to what may be expected of an umbrakinetic, Kristy is actually very cheerful. She is very likeable and can stay positive very well. She has very cute mannerisms. While she ahs tried to become more serious, nothing seems to be able to plug ehr flows of idealism.Weaknesses: Bright flashes of light can stun her. Prolonged exposure to sunlight can give her sunburns more easily than other people.<br />Bio: Kristy discovered her powers fairly early when she found that she was extremely sensitive to sunlight. Whenever she found herself in the sun, she would get very uncomfortable. One day, however, she found that she could cast a shadow over herself to counteract this. Unlike many other mutants, nobody noticed anything  so Kristy was free to expand on her abilities. She was one of Vincent's (Knower) classmates in his starting year of high school. They didn't really talk, even though Vincent had a crush on her. Eventually, when Vincent moved away, Kristy "coincidentally" moved as well. In reality, her move was because she had known that he was a mutant, like her, and decided to keep an eye on him. It was her that suggested that he attend Professor Xavier's school, not knowing that it was destroyed. She is currently trying to do her part to keep the peace by hunting down those who break it. She also is trying to locate the X-Men, who she is having trouble finding.

</p>Wyatt Gamble: The Sinister Investor

"Hey yo, how's NASDAQ doing? Does American Tower happing to be going up, by any chance? Of course it is; it's going up because I will it so. Fate is my slave, it does whatever I want."

 

Name: Wyatt GambleAge: 30Gender: MaleCodename: The Gamemaster/White KnightFaction: Hellfire clubPowers: Wyatt posses the ability of probability manipulation. To an outsider, he would appear to have insanely good luck. This proves useful at the poker table where he can really rake it in. He also posses limited telepathic powers. He isn't able to communicate thoughts like a normal telepath but it allows him to use his second power, Presence. He can scan a person's mind and once he's scanned it (the process takes about 5 seconds), he will be able to see and hear what the target is seeing and hearing (similar to Rorzahk).<br />Appearance: John is a well trimmed Caucasian male with short brown hair. He usually wears a suit and a pair of sunglasses causing him to look much like a Man in Black. He wears an platinum chess piece on a golden chain around his neck.<br />Weapons: Magnum 0.44 revolver, Spyder s3 Krypton 750+mw laser pointer, tonfa (1).<br />Skills: Wyatt is very well learned in economics and is a successful investor. He is also fairly skilled at chess.<br />Personality: Wyatt is very courteous and amicable, like a normal business person. On the outside, that is. Inside, he will do anything to advance himself, but he manages to keep his ambitions in check well enough to avoid getting caught.<br />Weaknesses: None of his powers are fit for combat. He can't bend probability well enough to survive a battle unscathed. His presence ability can also be extremely distracting as he has to deal with both what he is seeing and hearing and what is target is seeing and hearing. He can choose to focus entirely on the target but that leaves him open to attack.<br />Bio: Wyatt was born into a wealthy business family and from his early years, he was groomed for success. Discovery of his status as a mutant only created more drive for him to excel, as it was discovered that he could manipulate probability. Using his powers to his advantage, he quickly became a successful investor, shareholder, and financial adviser, writing editorial columns for economics journals. He attracted the attention of the Hellfire club and became a member, quickly moving up the ranks.

Chen Hanshi: The Cyber-Soldier

"Everyday, when i wake up, I long to return to my homeland. America is just so... disgusting, if you get what I'm saying. It feels so alien to me. No, China is, my home; China is the place where I dream of every night, and most importantly, China is where it is safe. Safe from all the mutant-centred chaos in the world right now."

 

Name: Chen HanshiCodename: Agent ChenAge: 35Gender: MaleFaction: Ministry of State Security (People's Republic of China)Power(S): Chen possess the world's fastest reaction time recorded in any living creature (think of Agent Brown dodging bullets in The Matrix). His reaction speed as been compared to that of the star-nosed mole: too fast for the human eye to follow. Several people who have fought him and survived described him as "Only a blur". His running speed has been affected too; he can complete the 100 meter dash in under 7 seconds, beating the world record for a human. In addition, he has strength, speed, and stamina comparable to that of the world's top athletes. These powers originated from a number of sources: enhancement formulas, cyborg implants, cross-species genetics, and Chen's very own X-Gene which allowed his body to receive these upgrades in the first place. (If you're really confused, just watch any fight scenes from The Matrix Trilogy involving Agents). In addition, he has the mutant power of the ability to sense the X-Gene in any individual and with the mutant's consent, mask it, rendering it invisible to any form of scanning. This power extends to himself as well; to most he meets, he is just a human in crazily good shape-at the most.</p><p>Appearance: Chen has a very stony face, hidden behind a pair of sunglasses almost 100% of the time. He wears a navy-blue business suit with red buttons, red wrist cuffs, and a blue tie. He has an earpiece in his ear at all times, using it to communicate with... somebody.<br />Weapons: QSZ-92 Semi-Automatic Pistol, switchblade, shoe knives, pen guns, briefcase gun, a lot more disguised weapons (He doesn't carry them all with him at the same time). He has access to a variety of poisons and toxins as well.<br />Skills: Chen is an experienced spy. Working for years in the MSS, he knows all of the tricks of the trade and all of its methods. In addition, he can serve as a diplomat as well. In any country he has ever been to, he has established fairly good relationships with the authorities in a matter of weeks and can soon have a large effect on their decisions. As well, Chen is very highly trained in martial arts. While his fighting style is very conventional, it is nevertheless effective as he can close the gap between himself and even the most heavily armed of gunmen in a matter of seconds. He is also resistant to pain; it will take a lot to even get him to groan.<br />Personality: Chen is fanatically devoted to China. He will do anything to help China get a bigger stake in world power. He does know the limits though and won't do anything that may strain China's relationship with the United Nations and other world powers. Despite this, he generally holds the Western World with a bit of disdain, believing them to be inferior to the Chinese. When it comes to the issue of human-mutant relations, however, Chen suddenly becomes very concerned about mutant rights. He abhors the treatment of mutants in the USA, which only adds to his low regard of Americans. However, he never lets these attitudes show; to those whom he deals with, he is friendly, amicable, <br />Weakness: Chen may sometimes take the Asian Superiority a little bit too far. He may also overestimate himself and may overlook obvious weaknesses in combat. For some reason, his superior reaction time seems to only apply to dodging ranged attacks such as bullets; at melee range, he only moves slightly faster than the average human being. While he will be able to throw fifteen punches in two seconds, he can't just dodge every blow his enemy throws at him; he WILL get hit. A lot. Apparently he has a problem with blocking. Nobody knows why this is; it may be a distance problem. basically: Guns=useless; fists=semi-effective to super-effective. As well, the cybernetic implants in his body leaves him vulnerable to those with power over metal or magnetism.</p>Bio: The Bureau of Extra-Normal Defense wasn't China's last attempt at making a powerful defense agency.</p>After forcing to shut down the BED, China tried again to create a SHIELD like defense force for itself. Creating an off-the-record division of the Ministry of State Security that only President Hu Jintao, the collaborators of the project, and those who were unfortunate/stupid enough to be selected/volunteer knew about, this secret branch of China's public intelligence agency began experimentation on some of the most taboo fields of science, all in the attempt to create a force of fighters that would help China to become the world's strongest country. In a way, their new department was sort of like Weapon Plus. Eventually, the organization reached a goal: to create a super-soldier of their own to use in both the battlefield and the intelligence front.</p>The MSS tried many times to develop their superhuman. The MSS accepted volunteers from both its own ranks, from the military and from willing Party Officials as well. In addition, many prisoners and enemies of the state were used in the testing procedure. Most of the test subjects failed, however, and the project was deemed a failure, until a mid-level MSS agent, Chen Hanshi, took up the call. Preliminary tests were a success, and the project organizers decided to dive deeper. All of the tests performed on Chen were absolute successes. It was eventually determined that the deciding factor here had been Chen's dormant X-Gene, which had allowed his body to successfully integrate the drugs, the cybernetics, and the animal genes into his body without any negative effects. </p><p>As for Chen himself, he was born into a lower-middle class family. He had a relatively normal, if hard childhood. In grade 8, his mutant powers began to develop Not having the smoothest of childhoods, Chen eventually made his way into the ranks of the Communist Party of China, where he served as an intelligence officer. All of his life, he envied America and its wealth, its freedom, and its opportunity. Nevertheless, he worked hard, sowing the fields, reaping the grain, providing for his parents, and eventually getting into the MSS. His job: collect intelligence as a member of the Ambassador's entourage. He proved to be one of the MSS's most effective agents, but soon, he would be destined for even greater things. Returning home, he caught wind of China's Cyber-Soldier project and volunteered for it, despite knowing what happened to the previous subjects/victims of testing. To everybody's surprise, including his own, the experiments actually worked on him, partially because his X-Gene, which had been dormant all of his life, had been activated. Now, in addition to actually being able to withstand the upgrades, Chen had the ability to detect-and hide-any being with an active X-Gene.Returning to the field, Chen was able to keep his mutation hidden-by using his power on himself. However, there were times where he could let his true power show, and soon, word of a Chinese Supersoldier began to spread, though nobody connected the dots to him. Chen eventually rose to a high position in the Shanghai Cooperation Organization, working as a spokeperson for China's Minister of national Defense. However, he continued to work as a field agent, collecting intelligence from other countries. Continuing to go abroad, he eventually got assigned to the United States of America...

 

 

Asardin: The Last Babylonian

I've seen many things in my life. I've seen countless empires rise and fall, countless civilizations rise from the dust, only to return to the dust. And in a way, that's all that humanity is. Dust...

Name: Asardin (alias Abrahem Hassani)Codename: NoneAge: Somewhere around 3150 years old.Gender: MaleFaction: No faction; will work with "Evil" factions.Power(S): Asardin possess an indefinite lifespan; while his body cannot heal injuries like Wolverine could, his body seems to be able to fight off the effects of aging. His immune system is extremely efficient; he possess near-total resistance to most bacterial and viral infections. As a result, not only has he survived through 3000 years of war, he also possess the body of a man in his prime. He can be killed by "regular" means but he cannot die naturally. As well, he possess the power of repulsion. He can use powerful psychokinetic waves to blow back one object at a time with powerful fore (similar to a Crast). He can use this power to achieve limited flight but he can't fly and repel objects at the same time. Appearance: Asardin has a very Iraqi look, though he also has Palestinian, Jewish, and Egyptian traits. He has a very muscular body and is quite tall (about 6'7"). He would look like a Greek God except for the colour of his skin. Standing with an air of nobility, he almost seems to be glowing at times. He is usually dressed in a business suit, though sometimes he may dress in traditional Babylonian clothing.Weapons: Asardin has a massive collection of various kinds of weapons from all ages in his home. However, the weapon he uses most often is a spade, a symbol of Marduk. As well, he possess a Skills: Asardin is educated in the knowledge of many civilizations, having lived through many different eras. In his youth, he was educated in the mysticism of the Chaldeans. Later, he learned the political sciences of the Romans, the science of the Muslims, the Alchemy of Renaissance Europe, and many other civilization's traditions and knowledge. He is a learned ritual magician and possess scores of astrological knowledge but not enough to be classified as a "power" (it is more of a religion for him). As well, Asardin is skilled at repelling psychic attack. While he isn't immune, his psionic shields can be quite a nuisance for even the most skilled of telepaths.Personality: Asardin is under the mistaken belief that he is a deity of some sorts. Believing himself to be the son of Marduk he views himself as a divine, superior being.As a result, he is arrogant, contemptuous, and prideful. As well, he has a very nihilistic view of humanity; seeing numerous civilizations rise and fall can do that to you. He is under the impression that humans, no matter how hard they try, will ultimately go extinct and be forgotten by the cosmos. As a result, he holds concepts such as morality, nationalism, and human rights with disdain.Weakness: Asardin's arrogance can get the better of him at times. He views the human race as "insects" and as a result, often fails to realize or comprehend their inner resourcefulness. As well, he reacts negatively to anybody who disagrees with his supposed "divine" status, going into intense fits of rage when insulted. His repulsion abilities only work on one object at a time and can only be used to either repel the ground or objects within his line of sight.Bio: Asardin was born in Babylon during the reign of Nebuchadnezzar I. A member of the Awilu, Babylonia's upper class, he enjoyed a life of privilege, despite the fact that he was raised by a single mother, his father having disappeared shortly after he was born. Then, one day, Asardin was walking through the streets when a bull being sold at the market broke free and began to go on a rampage. Asardin was right in the bull's line of "fire" and would have been done for if heis powers hadn't activated right then and there; he involuntarily activated his repulsion powers to keep the bull from running him through. This piqued the interest of the royal court, who subjected him to various tests of his abilities, Asardin passing them all. The only explanation that the wise men and the court magicians could offer was that Asardin had divine blood flowing through his veins. Asardin was instantly hailed as some sort of god and his social standing skyrocketed. Being educated in the traditions of the Chaldean mystics, Asardin became one of the Royal Court's greatest sages. Living through each of the dynasties of Babylon, he became highly respected as he commanded power and wisdom no other of the mystics in the court possessed. Then, Babylon was conquered by the Persians. Asardin, trying to avoid unnecessary attention, posed as a commoner, and for the next centuries of his life, he lived a lowly life, being reduced to a roadside merchant. However, he rose up the social ladder once more during the reign of the Roman Empire, becoming an orator. Then the Empire was divided, Rome was sacked, and the Muslims conquered Persia. Asardin lived a relatively normal life until the sack of Baghdad in 1257, being one of the few survivors. Then he survived the Black Death, a second Mongol Invasion, and the period of civil war that was the rule of the Ottoman Empire. During this time, he began making frequent visits to Europe, slowly learning the ways of the Europeans. Eventually, sometime after World War II, Asardin grew sick of the now war-torn region of Iraq and moved to the Americas. Despite facing heavy racism, he managed to carve out a life for himself in the New World. It was during this time that his nihilistic personality began to form, and while he had always been a tad arrogant, he now believed himself to be far superior to the "insects" that populated the Earth. Secretly allying himself with the Brotherhood of Mutants, he began to plot his dominance over humanity, feeling the urge to exercise his misinformed status as a god. Starting to build a fortress similar to the Etemenanki, he now plans the return of the Annunaki, determined to show the "dust of Kingu" who they would be worshiping.

 

XVII-A1P-01: The Wings of Law

... ... ... ... ...

Name: XVII-A1P-01 (Pronounced 17-A-1-P-0-1), formerly known as Jacques-Pierre Beaubier

Codename: Morning StarAge: Technically, not even a year old. Calendar wise, 28.Gender: N/AFaction: EnforcersPower(S): Flight up to Mach 1, double peak human strength, durability. In addition to this, Morning Star is connected 24/7 to any cellular, wifi, or radio signal that happens to be in the area (free from roaming charges, of course).Appearance: Morning Star's body consists 75 percent metal, 15 percent organic matter, and 10 percent cybernetic technology. Its form is sleek and futuristic-looking, golden armor interweaving with "cyber-flesh", and a pair of black, techno-organic wings mounted on his back, the wingspan stretching at around 2.5 metres. (Should look similar to a winged toa, except with a sleeker/more futuristic feel). This is topped with a motorcycle helmet-shaped head, with a golden glowing visor (this visor will flash blue when Morning Star is suffering from a major glitch).A small jetpack is permanently attached to its back to give it extra power boosts for flying.Weapons: Technically, Morning Star's body is its weapon. In addition to its inbuilt strength and durability, laser cannons are installed in the cyborg's palms. A target finder is built into Morning Star's head, with potential threats being displayed as red diamonds (similar to the target finder from Black Ops 2). As well, Morning Star carries a longsword for melee combat.Skills: Morning Star is very skilled at fighting. It lacks nearly nothing in physical prowess, and what it does lack, it more than makes up for in intelligence. When it’s functioning optimally, of course. It glitches often, and during these glitch moments, its processor can be easily bewildered.Personality: Morning Star isn't supposed to have a personality. Emphasis on supposed. Its AI is somewhat glitchy and will often revert back to the original personality of Jacques-Pierre Beaubier, especially when low on battery. In those situations, Morning Star is very skittish and quite dorky, somewhat like C-3PO. When functioning optimally, however, Morning Star is very robotic. Devoid of emotion and devoid of free will, it is merely an extension of the will of Veronica Stryder, or whoever happens to be giving it its orders. However, just because it has no free will doesn't mean that it is stupid, as Morning Star possess genius level intelligence, backed up by a customized 8-core computer processor. It is programmed to speak English, and very little of it, but during glitches, it can become a French chatterbox.Weakness: Morning Star runs on batteries. While they are very high quality batteries, they still need to recharge. If Morning Star goes for more than 72 hours without a single recharge, it'll shut down. Secondly, Morning Star can be tracked by its wifi signal or cellular number, making stealth missions hard. Engineers have tried to fix this problem but so far, the only way to disable Morning Star's connections is to remove the chip entirely from its processor. Finally, Morning Star has the inconvenient tendency to glitch due to a combination of an unstable power source, overheating, and interference from its organic brain. It often suffers from "brain farts" and can be quite addled at times.Bio: The XVII-A1 line of cyborgs is the product of the union of bioengineering, artificial intelligence, and cybernetics engineering. Inspired by Weapon Plus's creation of Huntsman, Fantomex, and Ultimaton, the government of the USA commissioned a secret project to build a series of Cyborgs, collaborating with Weapon Plus on the development of "Weapon XVII". Eventually, the project was put away to deal with more current threats, but it was never forgotten.

Jacques-Pierre Beaubier grew up in Quebec City. As a young boy, he idolized the heroes of Alpha Flight, especially the hero Northstar, due to his Quebecois origins, and the fact that they were cousins. Of course, Jean had no such wild dreams for his life; he had every intention to become a priest in the Catholic Church. However, Jacques’s life flipped upside down when the Dark Phoenix attacked. Shaken by the death of his heroes, it didn't help that his parents died in a car crash (how ironic) in that same year. Being sent to live with his uncle, a desire to protect humanity not just spiritually but physically as well was implanted in Jean, who now desired to become a government/military worker of sorts. Joining CSIS, he eventually found his way into the ranks of Department H, before being loaned to the Enforcers to deal with the growing mutant threat. During his time there, Jacques became attached to a suit of winged powered armor, wearing it into every battle, as it reminded him of the angels. Little did he know how important that suit would become…

During one mission, Jacques was seriously injured and being brought back to base, it was discovered that his body was no longer functional. Technically, Jacques died that day, but one of the doctors working on him had worked on Weapon XVII and had the idea to use the technology on him. Injecting nano-sentinel tech into Jacques, as well as using the remains of Jacques’s suit and additional cybernetic implants to reconstruct Jacques’s body, the first of the XVII-A1 line of cyborgs was created. One of the doctors noted that the cyborg bore a strong resemblance to the X-Man Angel, and in an act of ironic comparison, the doctor christened the cyborg “Morning Star”, after the fallen archangel Lucifer.

After several tests and modifications, Morning Star was deemed ready to go out into the field. Despite a personality glitch in which the cyborg would revert back to the personality of Jacques, the cyborg was marked fit for service. However, it has not seen action yet, as the testing scientists do not hold the same views as the board, and so it rests in the depths of the Enforcer base, waiting for its time…

 

Edited by Constructman: Black Knight
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Alexander Trask:- Bionix

 

Name: Alexander Trask

Codename: BionixAge: 17Gender: MaleFaction: X-MenPower(S): Alex's powers all operate around technology and stem from his mechanical right arm. If this arm touches anything mechanical Alex can assimilate that machine's traits and abilities into his own arm. So if he were to assimilate a calculator, the arm would gain the ability to manifest a screen and buttons to perform calculations. While the arm can produce a seemingly unending number of parts to produce what it has assimilated it can only do so with actual mechanics (so while he could technically turn his arm into a flame-thrower it wouldn't work because he has no way to synthesise the fuel) and is limited by what he could actually attach to his still-human shoulder (so anything too big and heavy is just going to shatter his collarbone)Appearance: Alex has decided to run with the lopsided look having a metal arm gives him, wearing clothing with asymmetrical patterns (usually sleeveless) and cutting his hair short on the right but shoulder-length on the left. Even when in uniform he'll be wearing different boots or have torn the sleeves in different placesWeapons: While the mechanical arm is not super-strong its still an entire arm made of metal and is going to hurt if he hits you with it. It can also manifest a blade and a laser weapon (though the laser draws power from Alex's own body, so he has to be careful with how many shots he uses)Skills: Allowing his arm to interface with technology makes him a skilled hackerPersonality: You would think he'd be the brooding type given his past, but he's surprisingly upbeat and cheerful. As far he's concerned he has no reason to be depressed. He's a superhero with a robot arm, thats pretty darn sweet!Weakness: He has to touch whatever he is trying to assimilate or hack, so kept at a distance most of his skill-set is neutralised. He also has an issue with power, as the arm lacks batteries and uses his energy just like any other limb. Trying to create parts or use extra functions will tire him out just as any physical activityBio: Alex was actually an orphan, but he was picked up and fostered at the age of five by the Enforcers. He had demonstrated an apparent technopathic power in his young age (mostly thing like changing channels just by tapping the TV) and they wanted to test how their tools and powers would stand up against such an ability. They ran a few tests but couldn't encourage any kind of mental command of machines out of him. As tests began to veer into experiments, Alex was put into contact with a Sentinel's arm. To the surprise and slight alarm of his keepers one touch to the advanced machinery was enough to awaken Alex's mutant power and his own arm transformed into the bionic appendage he has to this day. He realised that this would lead to him becoming a guinea pig somewhere more fortified than the small lab he was currently contained in so tried escaping, his arm mimicking the Sentinel's blaster weaponry. This use of a mutant power allowed the X-Men to locate him and with them on the outside and him on the inside, he was successfully. freed. Now part of the new X-Men he adopted the surname Trask (after the original inventor of the Sentinels) and chose the surname Bionix, complete with misspelling (partly because it shows a connection with the team he just joined and partly because he's still at the age where he thinks it makes him sound cool and edgy rather than illiterate)

 

 

Zachary Adams:- Magnitude

 

Name: Zachary Adams

Codename: MagnitudeAge: 26Gender: MaleFaction: BrotherhoodPower(S): Mental manipulation of Pym Particles to increase or decrease size. When going large has increased strength and endurance with the extra mass, but likewise (and unlike the original user of Pym Particles) when smaller his strength decreasesAppearance: A big beefy man, broad across the shoulders. Though bald he also has a black goatee with a streak of grey running through it. Costume is mostly black but he has silvery gauntlets on his hand and white zig-zig patterns running around elbows, knees and waistWeapons: The gauntlets he wears allow him to 'spray' the Pym particles he commands, at about the same rate as water from a hose, shrinking or enlarging what they hitSkills: NAPersonality: A bit dour, he doesn't fight with the Brotherhood because he feels any hate towards humans, but because he feels, in the end, thats its them or him. And its not going to be himWeakness: Limited imagination with his powers. He tends to just grow big to hit stuff with enhanced strength, rarely thinks what advantages could be had by shrinkingBio: From a poor and rough part of New York, Zachary found the only way to survive was to sidle up to whoever was most powerful, from school bullies when he was a child to small-time gangsters when he grew up. Being a lackey to crooks earned him the displeasure of his parents, who both disowned him. Now alone, Zachary's world view became increasingly soured. Then his powers kicked in, making him grow three storeys high in the middle of a skirmish over turf. This was during the time when both X-Men and Brotherhood were still reassembling after the disaster, so he had further time to experience human animosity, this time directed squarely at him. By the time Quicksilver came calling with an invitation, Zachary was all to happy to accept

 

 

Francesca Isabella DeFortescue:- Stheno

 

Name: Francesca Isabella DeFortescue

Codename: SthenoAge: 17Gender: FemaleFaction: X-menPower(S): Her brainwaves have a warping effect on matter, altering it from one state to another. She could change a metal door into jelly, for example. The mass of the object is not affected nor is its shape (assuming she turns into a solid form). Her skull is enough to keep these transmutation waves encased (since they're pretty much ineffective against living tissue), so she can only project it through her eyes. Her power is always active as long as she is conscious, so she tries not to look at anything for too long lest she inadvertently change it. If she pushes it, she can create a dome of the waves around her, acting as an energy shield to eliminate anything coming at her. Forcing her brainwaves to a power strong enough to go through her skull is taxing though, so she can only manage it for a short period and itwill result in immediate unconsciousness once overAppearance: A slight figure, slender and pale skinned. Her hair is auburn, veering on ginger, and worn long. Her eyes are usually green but have a habit of changing colour occasionally due to her powers effects. She tends to wear loose, concealing clothingWeapons: NoneSkills: She can ride a horse, for all the good that does her. Personality: Shy and a little awkward around people. She doesn't say much and prefers not to make eye-contact (with the built-in excuse that she could accidentally hurt someone by doing so).Weakness: Power is unpredictable. Other than not being able to shut it off, she only has limited control over what it transforms things into. She could want to transform something solid into a liquid and get acid rather than waterBio: Francesca is the only daughter of a wealthy semi-noble family in England. When they found she was a mutant they were, surprisingly, perfectly fine with it. They didn't think having a mutant for a daughter was a smear on their lineage, they thought it was another way they were demonstrably better or more special than the common masses. The term is homo superior after all. They kept their daughter on the estate, giving her all she could want but at the same time keeping her isolated and away from others: their perfect little trophy. Lonely and feeling useless, Francesca sought ways to rebel, to find her own identity. She found the X-Men...

 

 

M'Kus and N'Dine K'chante:- Bouda

 

Name: N'Dine "Nadine" K'chante/M'Kus "Markus" K'chante

Codename: BoudaAge: 18 (both)Gender: N'Dine is female, M'Kus is maleFaction: X-MenPower(S): Ailuranthropic shapeshifting. They can shift between a human and panther forms, but there must always be balance between them. When one is human, the other must be panther. When one is panther the other must be human. They can meet in the middle and both become a sort of hybrid creature but can never both be human or panther. Injuries sustained in one form are not carried over to the other, but do remain when the injured form is returned to. If one of them were to lose a leg as a panther, they'd retain all their human limbs, but would lose the leg again as soon as they became a panther again. Human intelligence and comprehension is carried across from human to panther, but can be over-ridden by the panther's instinctsAppearance: Both of them are tall for their age, easily over 6 ft. Both are also finely muscled, not bulky like a body-builder but lean like an athlete. Their eyes are heterochromatic, one being bottle-green and the other sea-blue. N'Dine's green eye is on the right, M'Kus's is on the left, as though they started with matching eyes but decided on a swap. N'Dine generally has a long ponytail down her back, while M'Kus crops his short, almost bald (joking he has hair enough in panther shape). Other than that they are largely identical, or would be if they were ever human at the same time. In panther form they look like...well, a panther.Weapons: None, unless you want to count the natural teeth and claws of their panther shapesSkills: Both have high staminaPersonality: When you first meet them they seem a little aloof and smug, which, in fairness, they can be (a combination of the firm bond between them and hailing from the most technologically advanced nation in the world). Get to know them a bit better and you will warm to them and them to you, and you will discover just how fiercely loyal the pair can beWeakness: They can be more concerned about each other than their team or mission, a side-effect of being best friends since birthBio: The two mutants hail from the African country of Wakanda, so their specific mutation is either pure irony or a massive cosmic joke. It was believed, when their mutation surfaced, that they may have been somehow connected to the ancient royal family of the country, perhaps descended from an illegitimate child somewhere along the line. No-one was quite sure what to do with them, and since it seemed cruel to leave one forever trapped in the body of an animal (even a revered one) they were sent to the Xavier Institute to learn to control their gifts better.Separated from their family, with only each other, they become closer than ever, and often keep themselves to themselves, so can seem a little unfriendly even if they do try not to. N'Dine is usually the one in human form with M'Kus as the panther, simply because they can't shapeshift clothing and its easier to find M'Kus a pair of trunks or shorts when he returns to human form than it is to keep N'Dine decent. Since he spends so long in panther shape he's starting acting less human, and N'Dine worries he might one day forget altogether

 

 

Tyrone Bishop:- Chaplain

 

Name: Tyrone Bishop

Codename: ChaplainAge: 35Gender: MaleFaction: X-MenPower(S): Can absorb any energy directed at him and convert it into physical strength. While it can be any form of energy it must be specifically directed at him, he can't just stick his hand in an electrical socket or draw from sunlight. With the increased strength comes an enhanced durability to avoid hurting himself while using the strength, making him largely unaffected by blunt trauma but still vulnerable to focused attacks (like the edge of a blade or the tip of a bullet). He starts to gain more and more muscle mass if he absorbs enough energy, so too much and his skin will split and his bones will break simply through his altered physique, acting as a limit on how much he can gain. As the energy acts as a battery he naturally uses it up the more he uses his strength, though that is the only way it'll leave.He also has an innate sense to know exactly where and when he is at all times. Its believed its a side-effect of this secondary power that keeps him from absorbing anything but direct attacksAppearance: A big guy, standing well over 6 feet tall and every inch of it packed with muscle even before his powers kick in. Because of various time travel shenanigans he looks a lot younger than he is, like a guy in his early twenties. He's bald, but has a slight goateeWeapons: Nothing, despite his father's preference for massive gunsSkills: Talented martial artist. Strength is useless if you don't have the skill to use it rightPersonality: Stoic and not much of a talker. He reasons that, that, way, when he says something people will actually listenWeakness: No long range attacks or enhanced speed means he often just has to take punishment until he get close enough to hit something, which can be detrimental to his healthBio: The son of a version of Bishop from later in the timeline he was actually 'adopted' and raised by a younger version from earlier in history. It seemed the father thought this was the best way to raise, protect and train the son. Tyrone was taken to a miniature bubble in the space-time continuum where time passed more slowly and he could grow in peace, ready for the battles he would inevitably be drawn into. He was sent back into the world to join the X-Men and gain valuable experience in field missions and teamwork under a variety of experienced tutors just after the Phoenix massacre happened, which put a bit of a damper on that idea. He spent the next seventeen years helping out wherever he could, honing his skills in various ways and gaining the trust of Beast. He has recently returned to the newly formed X-Men to act as a teacher himself, his role in life come full circle

 

 

Song An-Shuo:- Makeover

 

Name: Song An-Shuo

Codename: MakeoverAge: 35Gender: FemaleFaction: Hellfire ClubPower(S): Powerful telepath. Specialises in meddling with the subconscious parts of the human mind. A side-effect of this is that it gives her psychic control of her own cells (and only her own cells), allowing her to do things like change the colour of her hair or force her fingernails to grow into talonsAppearance: An hour-glass figure, long of leg and hair, though for the record, this probably isn't her original look. At some point in her past she received some fairly hefty facial wounds to the left side of her face, and given her psychic cellular control is no substitute for a real healing factor she's been left with a nasty-looking web of scars. When 'working' she wears a nuo dance mask to cover them, insisting its more to give herself anonymity than vanityWeapons: The gloves of what she calls her 'worksuit' have fore-arm length blades fixed to the index fingersSkills: A trained psychologist, so excellent at reading the inner workings of people's minds even without telepathyPersonality: Cold and business-like. Song doesn't indulge herself in idle frivolities, she just gets the job doneWeakness: Over-confidence in her own talentsBio: With SHIELD being seen as a very Americanised organisation despite being supposedly under the United Nation's charter, China sought to create its own version. The "Bureau for Extranormal Defence" required a different set of skills to its counterpart, as it focused far more on smoke-and-mirrors tactics than the comparatively cowboy antics of SHIELD. And to instil these skills they had Song. Combining brainwashing techniques with her telepathy she could plant the talent to hack a mainframe so deep in your head you'd forget you'd ever not known, or force-feed a mind the info to become the best fighter on the planet. The downside was that if you got caught you'd have the inexplicable urge to kill yourself. Or your entire mind might blank out, leaving you a vegetable. When the UN (and SHIELD itself) caught wind of this the whole organisation was forced to shut down and the Chinese government went about systematically eliminating any trace of it ever existing. Fearing an assassin in her future, Song quietly disappeared, moving to the one place she knew she'd be safest: America. Naturally she didn't go unnoticed for long by the unsavoury elements in the country and chose as her new employer the Hellfire Club. She was put in the "White Rabbit Division", so called because it provided high-profile distractions to make heroes late for a very important date, such as interfering in a more subtle scheme the Club was running. She'd have some poor schmuck pulled off the streets, give his brain a complete remodel, and then release him, or potentially a whole gang of other unlucky chumps, to rob a bank or cause some property damage to get the attention of heroes and draw them where the Club wanted. The brainwashed stooges were expendable and had complete deniability, with no idea of what they were doing, perfect little decoys.

The backseat she took meant she escaped the devastation caused by Phoenix and could remain unseen and unlooked for in the intervening years. Now the Club is resurfacing, so is she, eager to retake her seat as one of the Club's White Rooks (the joke being that her decoys are straight-line problems compared to the curved lines taken by the other members of the Club)

 

 

Antonije 'Anton' Zecevic:- Chrysaor

 

Name: Antonije 'Anton' Zecevic

Codename: ChrysaorAge: 26Gender: MaleFaction: PantheonPower(S): Anton has a power that has come to be known as 'metal sympathy'. The first way this manifests itself is an ability to seal himself within a form of skin-tight epidermis made of an aureate substance. Essentially he can turn his skin to gold. It seems to be actual gold as well, with the same physical attributes like melting point, corrosion resistance and such. Its been theorised that gold's malleability is the only reason he can even move in this form. He gains some form of super-strength while in this form, to be able to move around in something as heavy as gold, and those two facts together mean that whatever he hits tends to stay hit.

The second power this gives him allows him to fuse with other bits of metal and machinery while in his gold form, the same way a caddisfly will build an elaborate chrysalis out of gravel and bits of plant. He can keep assimilating armour as long as there is metal for him to use, and can create huge constructs complete with basic weaponry with him right in the centre controlling it like a puppet, even if their ragged, improvised nature means they're going to come off worse if they go toe to toe with a proper mecha. Appearance: A burly man with a scattering of blonde, straw-like hair on his head, and a permanent five o'clock shadow brisling on his chin like grumpy glitter. He tends to wear tighter clothing because, hey, if you had had his physique you'd want to show it off too.Weapons: Being a living sledgehammer is all very well, but he keeps a Desert Eagle as a sidearm as a little bit of insuranceSkills: A very good martial artist. Strength is no good if you can't use it properlyPersonality: Good natured and a little mischievous. He tends to act the dumb muscle who knows little English if only to see the looks on people's faces when they find out he's actually quite well readWeakness: Kind of slow moving. And his constructs, held together as they are by willpower and wishes, are vulnerable to being smashedBio: A volunteer in the Serbian army, Anton's powers kicked in while on a UN-sanctioned peace keeping mission to the Congo. His squad was ambushed and his skin adopted the gold state, which was dense enough to stop bullets but ductile enough to stop them bouncing off and hitting his squad mates. He took the attack to the rebels while they were still off-guard and discovered the other half of his powers by absorbing their guns and jeeps into his new exo-skeleton. After this he was approached by SHIELD, who saw him as a useful asset not to be wasted in little, ultimately pointless skirmishes. He's has since been considered for the Pantheon organisation

 

 

Jimmy Twonames

 

Name: Originally called Heart Beats with Anger, but this tends to stand out so he goes by Jimmy Twonames

Codename: NAAge: Other than 'old' he's no longer entirely sureGender: MaleFaction: None so farPower(S): Mutant power to absorb sources of magic. So if he were on a ley line he could tap into that, or if there were a sorcerer nearby he could suck a little juice from whatever spells were being slung. Or he could just cut out the middle-man and devour the sorcerer, thus ingesting his power on a more permanent basis. Well, technically he won't consume the whole sorcerer, just the blood. Maybe the heart as well if the unlucky victim is especially powerful.

By consuming the blood and occasionally flesh of other mages he can gain their power and abilities for about three or so hours (as long as it takes for him to digest his recent meal) before it wears off and he's back to being forced to leech off others. To get round this he uses the blood in ritualistic tattoos adorning his body, allowing him to store it for later use. They don't give him nearly as much of a kick as when taking direct from the source, but given they're his only option when facing non-magical adversaries they're sometimes his only choice.

He is adept at a number of arcane arts, and if fully juiced up can perform such feats as casting curses of varying properties upon a foe, changing his shape into that of any animal, manipulation of minds, and harming an individual via a facsimile of them. With only the tattoos he's limited to minor illusions and the odd pestilence, anything else drains him too fast

Appearance: Tall and gangly, like a human scarecrow. His normally copper-reddish skin is sallow and paled. His jet black hair is long but not neatly so, rather its messy in the fashion of someone who just has it long because they don't cut it. He likes long clothes like trenchcoats since they hide his various tattoosWeapons: A knife of pure obsidian, black as night and forever sharpSkills: Just making magic reallyPersonality: Surprisingly for someone who seeks out other mages to devour their hearts he doesn't regard himself as some dark messiah come to end the universe. He just sees what he does as how his magic works. Deal with it. He is, however, somewhat humourless and dour, and a little quick to anger. His usual immunity to magic has made him a little arrogant since he existed before the age of guns and mutants where magic was the main power

Weakness:

  • Not especially strong and lacks any real hand-to-hand combat training.
  • The greater part of his powers depends on other mages or sorcerers being near.
  • As he has taken on more the role of destroyer and devourer, forms of magic that revolve around healing and new life (eg voodoo or wicca) have become anathema to him, and will bypass his absorption powers

Bio: Born in the south of what is now known as New Mexico, Jimmy was part of a wandering tribe of natives. The nomadic group had been slowly sickening and dying one by one, but no-one could identify the cause. At least until Jimmy started developing his mutant power. For you see there was a witch in the tribe, slowly sapping the life from those around him to extend his own supernatural life. And Jimmy was unknowingly tapping into those powers but without any kind of control. Unwittingly causing plague to whomever he was closest to, he was declared the witch and banished. He probably would have died alone in the deserts and mesas had the actual witch not intervened. Perhaps he had seen a useful ally and future acolyte. Perhaps he really had felt some pity for this child who had taken the blame. Either way he followed Jimmy, took him under his wing, brought him to a village full of witches who preyed on travellers passing through seeking trade or shelter. There he received tutelage, learning the ins-and-outs of this part of the world's brand of magic. And when he grew old and powerful enough he took on the most powerful witches in the village and consumed their power. It was rather hard to stop him considering he could just absorb anything they threw at him. He didn't have any personal vendetta against these elders, he just felt that he should rule as he was clearly the most powerful. He held sway over this village for a great many years, more than one human span of life, until the Twins came. They were self-proclaimed heroes come to free the area from this evil village, themselves using mutant powers, but Jimmy merely saw it as a form of magic he couldn't defend against. Scared and beaten he fled south, trusting in the harsh environment to deter pursuit. He ended up in strange lands ruled by strange people who wore the skins of cats and worshipped at man-made mountains in gore-fuelled ceremonies. Jimmy's own proclivities went well with those of the Aztecs, and it was with them he picked up his habit of devouring hearts to absorb every last trace of another sorcerer's power, and the tattoos to store that power longer. But the Twins were still on his trail, unwilling to let any skinwalker or antjjhnii live. With his powers bolstered Jimmy was more of a match for the pair, but in the end his reserves ran low and they got the best of him. Fleeing once again, he tried a more permanent way of evading their hunt. He found a lonely cave in the mountains and set a curse upon himself with what little power remained to him. To all intents and purposes he was dead, preserved and mummified by the conditions in the cave and his own magic. He was content to wait until the Twins were no more, awakening in a time less hostile to his kind. The recent arcane disturbances caused by Lucia Livania have made the present day that time...

 

Edited by Lord of Adders Black

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Malik

Name: MalikCodename: Night AngelAge: 16Gender: MaleFaction: Xavier's Institute for Gifted Youngsters.Power(S): Possessed by the Devil-Mutant Azazel, when ever his Demon form activates, in addition to his change in appearance he gains Super-Human Agility, Invisibility, and the ability to manipulate a destructive energy which he can control as bolts/streams, or use to coat his sword or hands. However, when in his Demon form, Azazel gains more control, thus making it very difficult for Malik to control his body. As another negative, if Azazel and Malik do not agree at all, and one is unable to overpower the other, the Demon form will disperse, thus preventing them from using their powers.Appearance:Human: Malik has long black hair which he often leaves tied into a ponytail. His tan skin suggests Indian/Pakistani or Middle Eastern Descent, as does his name, however his green eyes prove to be an oddity. He is taller than most people his age,6'3'', and has a very lean figure. In terms of clothing he wears a fedora, and a long coat that he will use to conceal both himself and his sword.Demon Form: In his Demon Form, Malik becomes coated in green fur, and he will grow a long prehensile tail. His ears will also become elongated and end in a point, and his feet will become far more dexterous. His hair will fall onto his shoulders and out of their pony tail, while his eyes become yellow and develop vertically slit pupils--overall, his appearance will resemble that of Azazel and Nightcrawler far more prominently.Weapons: Malik differs from most Mutants in his use of a weapon--however, his powers and Azazel's knowledge lend well to his use of an elegantly designed Shamshir, a sword that has been with Malik for as long as he can remember. The Blade itself is silver, except when using his powers, during which it becomes green. Its hilt is a deep shade of black, into which Arabic words are inscribed--however the calligraphy is so advanced that Malik has been unable to decipher their meaning.Skills: Part of being possessed by Azazel means that Malik has Azazel’s knowledge of advanced Swordsmanship, and thus is quite an advanced Swordsman in his own right. As a result of constantly being on the move, Malik has also become very self sufficient, and a very good actor.Personality: Malik is afraid of himself. Possession by a Devil, who also talks to him, causes him to always fear that he will not be able to protect others and will instead harm then. This leads him to be very reserved, and quiet about himself--however being an actor this is not always noticeable. In many cases Malik will play the part of the fool, the trickster, in order to make people smile, because he knows that getting others to laugh will at least make his life not so much of a waste.Weakness: While in Human form, save for his Swordsmanship, Malik does not possess any powers, and thus is far more vulnerable. Couple with the fact that he also prefers not to use his Demon Form, Malik is most of the time just a swordsman, and thus quite vulnerable to mutants and other powered beings. Not to mention his lack of control in his Demon Form also causes trouble. His possession by Azazel also means that he is vulnerable to the blood of Mutants, like Warren/Archangel, who are descended from the Cheyarafim.Bio: As an infant, Malik appeared on the front steps of an orphanage with merely his name and sword attached to his cradle. While growing up in the orphanage Malik dreamed of being one of the heroic Mutants and being able to take down the bad guys. Malik dreamed of being a hero, contrary to what the news claimed about Mutants. Unfortunately when Malik finally developed his 'powers' he found the he was an uncontrollable monster.The next morning he woke up in an abandoned alley, hand clasped tightly around his sword, with no idea where he was. To this day he has no idea what happened that night. However it wasn't long after that a voice began speaking to him, the voice of Azazel. It was then that Azazel told him how his soul had been possessed by Azazel many years ago, and only now was his body ready for the stress of the powers. Fearing for the lives of others, Malik took to the road (at some point acquiring a dark green Kawasaki Ninja 650), traveling and performing small acts of kindness and heroics here and there. His habit of always performing them in the dark earned him the moniker Night Angel, ironic considering his powers.However during his journeys, Malik learned of the mutant called Nightcrawler, not knowing he was the son of Azazel, and how even with his appearance he was one of the greatest X-Men. Thus Malik resolved to visit the Academy and see if he, too, could learn to control his powers.

Katherine

Name: Katherine BartonCodename: Delta Six is her Military DesignationAge: 17Gender: FemaleFaction: EnforcerPower(s): NoneAppearance: Katherine resembles her father - who she never found out the identity of - in many ways, from his light skin to blonde hair, which falls to her shoulders, she is in many ways a spiting image of him. Her eyes, however, are much lighter, almost gray. She stands at 5'8'' and is relatively lean. Her casual wear generally consists of plain black jacket and jeans, she wears a simple black outfit for Enforcer Operations and a simple black mask that covers her eyes.Weapons: Her father's Bow - A 5'6'' Double Recurve Bow made from Reinforced, Laminated Fiberglass. It is highly durable and designed for multi-purpose use.A plethora of Trick ArrowsAlways carries a concealed Glock Model 22 Gen4 and NAA .22 Magnum Mini on her person.Two SwitchbladesSkills: Fighting from such a young age has left her in peak physical condition. She is an excellent shot with any weapon and a master at the bow. On top of that she is an excellent hand to hand combatant and quite adept at thinking on her feet. Due to the nature of her job she often takes on different personas and is quite adept at acting. She is also fluent in many different languages.Personality: Katherine has a strong moral code that will always be governing her actions. However on the outside she often appears cold and distant, making it difficult to relate to her and also leaving her with few friends, well no friends currently. She is serious nearly all the time, and not someone who engages in many recreational activities. However someone can warm up to her, they'll find that she is very sarcastic and did infact use to enjoy having fun, however her quest for vengence has caused her to throw that aside. Her strong sense of Justice also led to her becoming a costumed hero, despite the fact that she is hunting the Mutants. Weakness: Besides possessing no powers, her background left her with a severe lack of book smarts. Her strong sense of Justice may also put her at odds with the other Enforcers. Bio: Katherine, as a child, was found abandoned by a group of guerrillas fighting in South America, in her hands was a bow with a note attached to it, for Katherine Barton. Having no place else to go, Katherine was taken in by this fighters and made to be a soldier herself. From as early as age 8 she fought for the guerrillas, assisting them in any way possible. However Katherine hated doing this, as much of what the guerrillas were doing was reprehensible. Still they had saved her life, and many of them were nice people, she couldn't just betray them. However regardless of whatever decision she wanted to make, tragedy struck when a Mutant came and slaughtered her camp.Katherine only survived because she had been out doing recon. This incident left in her a deep hatred of Mutants, and she resolved to make sure that they were stopped. The next logical step was joining the Enforcers. It wasn't long before she quickly rose through the ranks and became one of the most prominent members. Her rank also gave her access to a wide range of special Arrows that she uses in her hunt to stop Mutant Kind. She functions primarily as an inflitrator, assassin, and scout for the group, but is also secretly a vigilante by night.

Rookie

Name: Geoffrey Philip BrockwayCodename: Rookie, Delta NineAge: 16Gender: MaleFaction: EnforcersPower(s): NoneAppearance: At 5'4'' he is of shorter stature, something that causes many to pick on him. Not that it matters when he's in a Mech. He has short, black hair, tanned skin, and hazel eyes. In terms of clothing he wears a simple brown vest utop a white shirt, and jeans.Weapons: ENF-007 'Israafiyl': Whereas the 002 is an all around fighter, and the 003 is built for damage. The 007 is the fastest of the series, and is also capable of turning into a jet. It possess two 30mm Machine Gun on its chest, Grenades built into its legs designed for disrupting sensors, two laser-beam machineguns in its wrists designed for firerate over power, Beam Rifle-which acts as the Unit's front piece in Jet Form, A Beam Saber stored in each Side-Binder, Beam Cannon with limited shots located in Side-Binders and capable of rotating backwards to shoot at Enemies, Two Missles stored in each leg. On its left arm is a long telescopic Blade, which is useful for melee attacks and does not use up energy. It also possesses a cloaking systems, however, this uses up a large amount energy when active for a long time, and prevents the use of any Beam Weaponry. The Unit is mainly black, with Neon Green Lights.Skills: While still a rookie, Geoff is considered one of the best pilots out there, hence why he was given the 007. Outside of the Mecha he's merely adequate at hand-to-hand and shooting, prefering instead to quickly take down enemies from the shadows, via a Knife.Personality: While inside a Mecha, Geoff is one of the most fun-loving people you'll every meet. Pulling off crazy stunts that are generally frowned upon by his superiors. However outside his Mecha, he has a bit of an inferiority complex, and is quite shy.Weakness: Due to all the Beam Weapons it possesses, the ENF-007 possesses a large risk towards running out of energy. Should such an event occur it will enter reserve mode, shutting down all weapons systems and rerouting energy to the thrusters, giving the pilot just enough time to escape. Geoff himself isn't the best fighter out there.Bio: Geoff had grown up constantly being bullied and picked on. This led him to develop quite the inferiority complex. However other than this, nothing else was very special about Geoff's life. His parent's however, had a very interesting life. They had been working on the ENF Series, and one faithful day they took Geoff with them to work. Mainly because they couldn't find a place to store him. Sadly that day, Mutants attacked the lab and killed his parents. During the confusion Geoff jumped into the cockpit, and barely managed to defeat the Mutants. However due to his piloting the Mecha, it became bonded with him, thus leaving him the only one able to pilot the it. Due to this mishap, Geoff was sent to train with the Delta Squad, and was taught just how to properly pilot the thing.

Dante

Name: Dante GiordanoCodename: N/AFaction: N/AGender: MaleAge: 17Appearance: Dante stands relatively tall at about 6’ 4’’, and has a lean figure to go with it. His skin is an olive color, and he has striking amber eyes that seem to glow whenever he uses magic. He has messy black hair that tends to fall down the length of his forehead and obviously hasn’t seen a comb in a while. In terms of clothing, Dante’s are relatively average, sporting jeans, a simple black jacket, sneakers and whatever T-shirt he decides to hastily throw on.Skills: Dante is relatively well versed in many mythologies and folklore due to his researching. Dante also tends to be quite adept at thinking on his feet and problem solving on the goal. When faced with puzzles and riddles, Dante can generally solve them with ease, especially when pressured to do so.Powers: Elemental Contracting: Through a contract Dante made a few years ago, Dante possesses the ability to form contracts with the Four Classical Elements: Air, Water, Earth, and Fire. To establish a Contract recites an incantation in which he offers up a part of himself as a sacrifice, and recites the power he wishes for in return. For the weaker powers like the Elemental Enhancements, or minor Elemental Manipulation this sacrifice can be merely losing some blood. However in the event he wishes to draw upon more power, Dante must make greater sacrifices. These can range from the loss of limbs, to the loss of senses, to even things like the loss of his eye. The more power he which to draw upon the greater the sacrifice. These great sacrifices don’t require him to manually cut like he must with blood and take effect after the contracted power finishes. For example if he offered up his arm as sacrifice for having the Earth swallow up a few men, Dante’s arm would vanish only after the Earth had finished burying the men. Afterwards his body would experience the pain of having it cut off, minus the physical scars. Instead there would merely be nothing where the arm once was. These great sacrifices also have no known way to be healed, not with science or magic. For the most part these contracts are used for him to gain traits of an element (i.e. Speed from Wind, Endurance from Earth etc.), or grant him the ability to manipulate the elements. These manipulations however are limited by the amount sacrificed. Dante can only have one contract active at a time, and each one requires a fresh new sacrifice. As such if he was using a contract and then formed a new one he'd have to perform a sacrifice again. The only exception to this rule is his original Contract, the one that gave him his ability.Weapons/Equipment: Dante carries a knife on his person that he uses less as a weapon and more so to merely make the incisions necessary for his Blood sacrifices. Also due to his sacrifices, Dante always has his backpack which holds Bandages to quickly wrap up his wounds, as well as a standard first aid kit.Personality: Dante is always upbeat and optimistic despite what his frequent snarking about his luck may imply, or his normally reserved nature. More defining though is his unshakable optimism when it comes to the human spirit and with it comes a stubborn determination in everything he does. Dante always sees the good in people and while he may cuss you out for being a *****, he will never give up on saving you. It should be noted though that despite his optimism Dante is not naïve, he fully realizes the evils people can and will commit, he just doesn’t buy into the **** that people can be beyond redemption. It just might take a few punches to the jaw. All this however, generally remains hidden, for on the outside he tends to keep to himself, always appearing to be occupied with something, and he usually is. Once you make a friend of him though, he becomes a steadfast ally who’ll probably be cracking quite a few snarks along the journey. Oh and he enjoys his naps, not so much out of laziness but rather escapism from the cruelties of the world, of course there's no way to tell that from the outside. Especially not with his constant desire and attempts to take one.Biography: Dante never got to have a tragic past, nor did he receive a past in which he was always the hero, awakening one day with the powers to save the world. And that was precisely the problem. For as long as he can remember Dante always wanted to have powers so that he could be the hero, so that he could save people. Now most kids give up on this dream rather early on, by the time they enter Middle School, most stop fantasizing about it. That was not the case with Dante; in fact his resolve merely grew after entering Middle School. The fact that few still were serious about wanting to be a super hero gnawed at him, especially because they lived in a world where people could get powers. Unfortunately for Dante he wasn’t a Mutant, powers never magically appeared for him, nor was he a genius who could just build a powerful suit, or a billionaire who could afford one. No, on all accounts Dante remained average, until an idea struck. Magic. For a normal person the idea would be absurd, after all little evidence of Magic even existed, Dr. Strange may have been a sorcerer but even still people had their doubts. After all if Magic was easy to learn, why wasn’t the world filled with sorcerers? However for Dante, a world filled with Mutants meant that surely Magic might be possible as well. Thus he turned to the occult, spending the remainder of his Middle School years, and continuing into his High School years, researching. His grades suffering as a result, the former straight-A student became too apathetic to school, devoting his mind to the pursuit of Magic. Finally, near the end of his freshman year he stumbled upon his first real lead, an odd incantation in the back of a book that seemed to form some sort of contract. A contract with the elements, reciting the incantation and sacrificing some blood, he established his first and only permanent contract. The contract that granted him the ability to form contracts with the Elements. However the amount of blood needed for this first contract soon took its toll on Dante and he collapsed, awakening sometime later in a hospital. Unfortunately the book he discovered was nowhere to be found, its other secrets lost to him. Never one to despair, Dante didn’t dwell too much on the matter, instead he decided to put his new found powers to good use, and began experimenting with them. On the side he began performing vigilantism as his favorite heroes once did, of course the large number of other occupations he had didn’t give him much practice. As a result his combat abilities still need quite a bit of work. Recently Dante’s dad got a job in California and thus Dante is transferring to a school in the area. Alameda to be precise, this suits Dante just fine as a while back when he started his researching, he read about a hidden Library in the area. Said library was supposed to contain a treasure trove of items concerning Sorcery and the Magical Arts. Funny how these coincidences just tend to happen.Weaknesses: Dante is average on pretty much all fields, his magic is the only real perk he has, and it comes with many drawbacks, such as the sacrifices and the other issues specified in the Powers section. Dante also tends to not think things through and his quick thinking can only get him so far. Finally perhaps the biggest weakness he has, is that he just doesn’t have much of an idea when it comes to combat. When fighting a mutant only his brains can get him out of pickles, as many mutants tend to have stronger powers than his Elemental Enhancements provide.

Horace

Name: "Horace" Xiaohou Sun-HammerCodename: Monkey KingAge: 21.Gender: MaleFaction: Neutral (Affiliated with the Enforcers.)Power(S): Horace has the ability to make up to four physical clones of himself at a time, that he can work in tandem with. They possess all his skills and abilities (minus additional cloning) and will say whatever he wishes them to. On the downside, whenever he summons his clones back to himself, any injuries they've received will be transferred to him. Thus if one of the clones took a bullet in the leg, Horace would receive the bullet wound in his own leg, albeit without the bullet. The summoning of clones takes up energy, and thus he can only keep them up for a limited time before he starts to get fatigued. However generally speaking this isn't a problem as he can keep them running for a good hour or so. His other main power is the ability to make illusionary clones, once more he summons them with the same energy he uses for the others, the difference is that he can summon a much larger number. However his illusionary clones are just that, one hit and they dissipate, they can't attack or make any sort of physical contact. Upon summoning them he'll intersperse his own form among them, thus using them mainly as decoys to confuse the opponent. That or he’ll use them for intimidation, while he sneaks off and steals whatever it is he came for.His last ability is merely superhuman agility.Appearance: Horace stands at about 5’ 11’’; his frame is rather average, not large but not skinny either. He has short black hair, and an average complexion for a Chinese male. However one peculiar feature he has are his eyes, which were inherited from his mother, they are a striking blue shade and are what truly set him apart. His normal clothing consists of a business suits and whatever he has to wear. The one thing consistent is a pendant his mother gave him, in which is a picture of his mother and father. When disguised as the Monkey King, he dons a Monkey King Mask painted black; in addition he wears simple, black, Chinese, martial arts robes.Weapons/Equipment: He carries a telescopic Bo Staff made from a special lightweight, but strong material. Its length is about a foot long collapsed, but extends to a length of 6.5 feet. Other than his staff he generally doesn’t carry much on him. Instead he will carefully choose equipment need for a heist before setting out, the most common is grappling device that can clip to his back.Skills: Due to his upbringing, Horace is fluent in both Cantonese and English, although is English does have a bit of an accent. He is also an excellent thief, whether that be pick pocketing, lock picking, or just sneaking in and entering. He possesses the excellent charisma expected of a man of his stature, along with an above average intelligence. That’s not to say he’s another Tony Stark, but he is quite knowledgeable about a variety of subjects, specifically that pertaining to Chinese History, and items coming out of it. In addition his years on the street, in addition to more formal training he received have left him a proficient fighter in both hand to hand combat, and with a Bo Staff. Finally he enjoys golf and is quite proficient.Personality: On the outside, Horace is everything you’d expect of a man of his stature. Charismatic, Charming, Eloquent. In addition, unlike most people of his stature, Horace is not a playboy, a fact which has earned the respect of quite a few common folk. Instead Horace appears to be diligent hard-working representative, and seeker of peace between mutants and humans. His other noticeable traits are his sense of ethics, honor, and respect towards others. While all of this may be true, this is only half of who Horace is, away from public eye, Horace is planner and calculator. He enjoys challenging himself, which is why he continues his thievery, despite his lack of needing to. Finally Horace is somewhat of a prankster to those who get to know him, or run into him as Monkey King. However most of these traits are unnoticed by the public, as he does a good job of separating his public appearance and private life.Weakness: Horace's cloning comes with the limitation of tiring him out; in addition his superhuman agility is the only other real power he has. Thus his speed, strength, endurance etc. are all average. His sense of honor can also get in the way of doing things, and the separation of his two identities means that he often has to make sacrifices for one or the other. In addition, while Xiahou might be good at charming people and using them, he’s never truly had friends and has such has no clue how such a thing works. His status as a registered mutant leaves him quite vulnerable, and as a seeker of peace it’s not unheard of him for him to be targeted by both sides.Bio: Horace was born in America to mixed parents, his mother was a member of the wealthy Hammer family and his father was a Chinese immigrant. However less than a year after he was born, his family moved to China, due to his mother’s wish to leave behind her own family. Here in Hong Kong, Horace lived a relatively peaceful live for the next seven years, until one day when his mother and father both died when their home caught fire. Orphaned and homeless, Horace was left on the streets, his powers manifesting within a week of the accident and being the only thing that really saved him. Soon after his normal thievery to survive became noticed by the gangs, and it wasn’t long before he was recruited into one.In the gangs his thief skills flourished and he became renowned amongst the other gangs as a master thief. Due to his powers, he was nicknamed the Monkey King after Chinese literary character. The name stuck, and Horace began practicing with a Bo Staff in mimicry of the hero. However six years later, when he was thirteen, Horace’s life changed once more. After the death of his grandfather, his Horace’s uncle came to China in pursuit of Horace’s mother. Not knowing that she was dead, his uncle ran into Horace completely by accident when the young boy attempted to pickpocket the man. Angered and ready to punish him, his uncle turned towards the young boy and was surprised when he noticed his eyes, that and the pendant around his neck. Realizing that he was his nephew, his uncle became his guardian and took him back to the states. The son of the famous Hammer family, Horace’s return was labeled a miracle by the tabloids and newspapers. Horace would spend the next few years of his life as a privileged individual in stark contrast to his life six years ago. As a member of the Hammer Family, Horace received the best education money could buy and became well-versed in a variety of fields. When he was seventeen, Horace shocked the world once more when he registered as a mutant. For a while the people of America viewed him with fear and paranoia, Hammer Industries’ Stock also taking a hit. However the heavy contributions Hammer Industries continued to make for the Enforcers, as well Horace’s neutrality, quickly won him back the favor of the press. Currently he serves as the main representative/spokesperson of Hammer Industries, while his Uncle runs the company. However this is merely the public side of Horace’s life now, when he registered as a mutant, Horace didn’t reveal his cloning ability; instead he opted to only reveal his Agility. Still donning the name of the Monkey King in secret, Horace continues his thieving. As the Monkey King he is known for almost exclusively stealing only Chinese items of value, such as artifacts from the different dynasties.

Edited by Toa Onarax

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Lucas Elias


Name: Lucas Elias


Codename: Augment
Age: 34
Gender: Male
Faction: Semi-Brotherhood, Technarchy
Powers: Lucas, due to a specialized treatment to combat the techno-organic virus that causes the Phalanx to form given to him by the Technarchy, now has a seemingly techno-organic body, looking perfectly normal by human standards outwardly, but with various modifications biochemically and physically, as evidenced by the various powers he gained from it:

Energy Drain/Taser: On the undersides of Lucas’s wrists, two small holes can be seen, with what appear to be metallic tubes leading from there to his blood vessels. The metallic tubes within actually are connected to his cardiovascular system, being merely an extra part of the newly modified tract. He can shoot metallic tubes from those holes, extending to a length of up to 1.5 meters to embed in any target, be it organic or technological. If strictly technological, Lucas can immediately drain energy from the object to replenish himself; if organic, he first injects a slight amount of his modified techno-organic virus, rapidly converting the victim outwards from the area of implantation, allowing him to begin drawing energy as soon as the first amount of it starts to change. If withdrawn, the area attacked will begin to quickly heal, as the infection only works properly when connected with Lucas. However, this power can be turned in the reverse, to act as a taser/disruptor in organic and technological targets, at the expense of a small amount of energy from Lucas.

Increased Durability:Due to Lucas’s techno-organic conversion, he has an increased bodily durability. Due to nanites formed by the virus, his bone has been changed to harder, yet equally flexible metal; his cardiovascular system entirely replaced with semi-metallic, flexible tubes, his blood with a much more efficient fluid for the use of transporting the nanites and oxygen throughout his body; his lungs modified to capture oxygen, filter out small amounts of dangerous chemicals, and expel waste gases more efficiently.

Limited Technopathy: Due to his Techno-organic nature, Lucas is able to establish a telepathic contact with any wireless devices near him, as well as connect with other devices in a similar way to how he may drain the energy from something; in such a connection, he can issue commands to the device to alter its function. This also allows him to communicate in a seemingly telepathic ability with devices, if he is able to follow the signals from one to another, and hop progressively outwards.
Appearance: Tall, and impeccably well dressed, normally in a western styled blazer, a pair of slacks, polished shoes and with a dark coloured scarf; at other times, more formal occasions being the norm, he can be found wearing an austere suit; yet other times, rather rarely, he can be found dressed in rather typical clothing, with a T-shirt, jeans, and a pair of tennis shoes.

Skin-deep he appears no different from any other human, except for his slightly muscular physique, something he does not share with his prime universe counterpart, who was much smaller than he is. His dark hair is generally left in a somewhat messy state, and he has a mustache and beard as well.
Weapons: A first generation P99 pistol, with added muzzle brake and underslung laser sight, as well as a SIG 556, with a longer match-grade barrel and telescopic sight, to serve as a marksman’s rifle-however, another modification makes it such that, if he presses down a small pin, the weapon will then be able to be switched to fire fully automatic.
Skills: Lucas is fairly well-trained with both of his weapons, as well as having an amount of training in Systema, similar to his prime-universe counterpart.
Personality: Lucas generally tries to present a helpful, friendly attitude to most people, all underscored by his deep caring for human life.

Despite the gentle exterior he normally shows to others, Lucas, when pressed, is a highly determined, ruthless individual, acting quickly and decisively to do what he feels must be done to preserve human and mutant life, be it the murder of a dangerous man, the destruction of a hive of the Phalanx, the abandonment of an entire city to the Phalanx or the Technarchy’s hunger, or the movement of the entire human race from one reality to another, if it need be done. This all leaves him with his depression, as he dislikes having to even harm any other being, let alone the outright destruction of human life; however, whatever he feels will aid their ultimate survival is what he shall do.
Weakness: Lucas suffers from two major weaknesses that his increased durability and healing factor cannot match up against; those being temporal attacks and electrical damage.

Temporal attacks, be they simply stasis or the rapid aging/de-aging of parts of his body rather drastically affect the technological components of his body, altering their rhythms and operations; this can lead to anything from slight anxiety and lethargy to a disastrous interference in his healing ability, the destruction of multiple nanites, medical shock, and life-threatening organ failure.

He is weak to electrical damage due to somewhat obvious reasons; electricity can rather quickly disable the nanites in his blood, and his nervous system is much more sensitive to strong electrical shock than are others.
Bio: Lucas Elias is the Ultimate Universe counterpart to Luka Ilyin. Where in the prime universe Luka was a cynical, snide, almost uncaring individual, Lucas is by far the opposite; while he retains his prime counterparts sarcastic humour, he is by trade a humanitarian. An early fighter against the Phalanx, he soon came to feel that, in the face of the unrelenting techno-organic onslaught, humanity would be nigh-unable to prevail on their own. And so he came into contact with those who caused the first, accidental creation of the Phalanx; the Technarchy.

A race of techno-organic (with great focus on the technological aspect) alien species, the Technarchy accidentally created the Phalanx with a virus that would transform anything sentient, besides them, into a member of the Phalanx species and hive mind if left unchecked. Normally, they would use this virus so that they might feed upon the energy from techno-organic creatures, there were a few cases where they forgot about their seeding of the virus, and Earth was one such place; however, some among them believe that the seeding of Earth with the virus, at first, was intentional, and Lucas believes this as well.

And so, in order to make himself better equipped to battle the Phalanx, he had the Technarchy augment him, to become a techno-organic savant of battle and tactical maneuvering, trying his best to save human life. His hope had been to convince humanity to ally with the Technarchy in return for safe passage to what would be a new homeworld; the Phalanx-overrun Earth would be abandoned in order to feed the Technarchy. Few allied with him, and so he sought to achieve this goal via his own shadow war, actively fighting the Phalanx, secretly working to convert various humans to his ideals, to aid him.

Soon after that the leading technopath in the war had been killed, and a team was sent over via the usage of trans-dimensional travel to retrieve another of this man, named Alexander, leaving Lucas with a new ideal: to transport the human race of his time fully over into another timeline, where cities had already been established, such that they would not have to start over at square one on another planet. And so his eager conversion of others to his ideals of aiding the Technarchy in battle waned, to be replaced by an even more zealous wish to bring them over into a new timeline, using the aid of the rather advanced technarchy. Once in this timeline he wished that they would integrate with the society already there, perhaps “find themselves,” though if that would not succeed, he would attempt to create a place for his people by force, if necessary, ideals gained from his short time served aiding the Brotherhood of Mutants in this timeline.

Later the fighting itself began to wane, battles coming less often; though still many others died, Lucas continued his battle to bring others to a new home where they would be safe from the Phalanx, even though that would require abandoning their true home, while others transported themselves over. Later, even, he consigned himself to transporting over, if only so that he might grab others to aid in the rebuilding.


Sayf al-Dawla

Name: Sayf al-Dawla


Codename: SpearAge: 19Gender: MaleFaction: EnforcersPowers: NoneAppearance: Dark, tanned skin, with a well-groomed black moustache and beard and shoulder length black hair, but with oddly green eyes. Relatively tall, as well.Weapons: Browning Automatic Rifle with heavy, match grade barrel and scope-though the weapon has been modified to have a collapsible stock and interchangeable barrels, for CQC. As well, an old cavalry sabre. And a combat knife.Skills: Extreme marksmanship and good training with any weapon, skilled with Classical Guitar.Weakness: Any bad musician, his lack of armour-he prefers speed over armour.Bio: All that Sayif has cared to share was that part of his biography which began his hatred of mutants: At the tender age of six, mutants-from a possible splinter faction from the Brotherhood of Mutants-came to his home, and held his parents hostage. The government, after long deliberation, attempted to free his parents, but those mutants merely tortured them nearly to death, and were last seen flying off towards Siberia. It is unknown, however, whether this story is completely true-though it can only be assumed that it is. Soon, though, he found the Enforcers, and they took him in, training him to use nearly every weapon that he could possibly need, until he was accepted into the Delta squad, as Delta 13.

Alexander Brockway and Gill Bates

Name: Alexander Brockway (he doesn't quite know it, though.) Ended up with the nickname of "Error."


Codename: X-404.Age: 19Gender: MaleFaction: Weapon XPower(s): Generally enhanced mental faculties-he has photographic memory, can run extensive calculations through his head with ease, and can easily use logic, induction, and deduction to piece together anything.Underarm Bone Dagger: Similar to in Assassin's Creed, Alexander can shoot a claw out from his wrists to stab somebody with-however, with him, it's natural and inbuilt. His bones are much, much harder than with most beings, nearly as hard as iron, and so he can use this power as a weapon if needed. The bone daggers have a slight curve to them, such that, where he to come up from under somebody at a slightly different angle than with most attacks, it would curve right into their heart.Multi-Spectrum Sight: Finally, Alexander can see in all spectrums of light, from microwaves up to gamma waves, with a simple change in concentration.Appearance: Alexander has a rather blunt nose, with sharp eyes and other features. As well, he has a close-cropped beard, and light, wavy hair. He generally dresses in the fashion that a Roman Emperor might have-that is, a plain, white, woolen tunic, with a Toga Praetexta draped about him over it.Weapons: His natural daggers.Skills: Anything requiring any sort of mental prowess-mainly, with technology. After that, specifically, computerized technology. He finds hacking to be a great sport.Personality: Bipolar. Happy and hyper one moment, depressed and lethargic the next. Autistic-throws tantrums if he feels like he isn't getting his way/doing something he thinks worthwhile. Generally insane.Weakness: He's insane, and while he can fight if needed, he generally doesn't. Oh, yeah, the insanity. It comes from his mental ability-once his powers manifested, his mind couldn't handle the information overload, so it fragmented, like a computer program, running multiple processes to work towards one goal. However, this doesn't work as well with him.Biography: Unknown, except in any records Weapon X may have. His number within the ranks of Weapon X, as well as his mental powers and insanity, lead to some others giving him the nickname of Error, which is the name he goes by now, due to his no longer knowing his real one. Due to his abilities, he did manage to garner some special favour, compared to other mutants in Weapon X...however, his insanity is a bit of a limiting factor to what he does, as others have learned...he may be perfectly willing to work with you one moment, but the next, he might throw a tantrum if you try to get him to do anything he doesn't want to do.

Name: Gill BatesAge: About...one month.Gender: N/A, Male PersonalityFaction: Error, His Creator, None others.Power(S): Great strength, ability to, if taken from his current body, infect and control a computer. After that, his memory is much, much greater.Appearance: Tall, but slightly hunched; missing most of his internal organs, skin, or a rib cage; mostly metal, with some motors at the various joints to give it movement power greater than a human's and a range of movement equal to that; reflective 'eyes' placed at two points on the frame, and within the centre of it, a shielded computer system with vocoder.Weapons: Original hands have been modified into claws.Skills: Lifting heavy objects, interacting with computers, ripping things apart.Personality: Generally seems rather bored with everything around.Weakness: Break the CPU, and, well...Or somehow find him in standby mode and install an antivirus that is stronger than Gill is.
Bio: Originally created to screw up the SHIELD Agency's Helicarrier, Gill Bates was rather quickly taken out of the computer systems by a man called Error. After a quick moment of rifling through Error's memories Gill named himself with his rather pun-worthy name, and not long after that, he ended up removed from Error's mind into the robotic body he inhabits now.


Sohail al-Tuareg...by far the best profile.

Name: Sohail al-Tuareg


Codename: NomadAge: 24Gender: MaleFaction: Neutral
Power(S): Sohail's powers are all rather minor, compared to some of those that one may see in any of the other, more spectacular mutants out there. He has enhanced reflexes, such that he can react much faster than any other human or mutant. While this speed of reactions is measured in milliseconds, a few milliseconds difference can mean life and death in a fight. This also helps to give him a natural grace, obtained due to his natural knowledge of his reflexes, his speed, and his strength.

His next power is his enhanced speed-by no means is he the flash, he is simply, in every movement, much faster than a normal human, coupled with his reflexes. To anybody watching him, if he exerts himself, his movements appear slightly blurred, just too fast for the human to distinguish, though normally he just seems to be gifted with some amount natural speed granted to him.

Finally, Sohail's final power is that of enhanced strength; this falls in two categories: Endurance, such that he can endure greater physical punishment than most humans (including environmental punishment), and the fact that he is, as a whole, stronger than most humans. Is this super strength, lifting cars and throwing them? No. However, that which, say, a trained weight lifter could lift easily he could lift easily, while for a normal human it would be hard.Appearance: Sohail's appearance is where most of his mutations come evident. His skin is naturally a deep, burnished bronze colour, and his eyes are the same, gazing out like a pair of firey suns from him. His shoulder length mane of hair is also of this bronzen colour, though it seems more metallic than does his skin.

His eyes have natural epicanthic folds, leading him to take on a slightly slant-eyed appearance, only serving to enhance his naturally chiseled features and his astounding handsomeness. However, very important about his eyes is this: they have a natural nictitating membrane, clear except for a slight bronzen tint to them, which naturally blinks across his eyes as a mark of distress, though he can control it as well; it is very useful in the desert sands where he used to live.

On his cheeks he carries three scars each, blue and faded with age, of unknown meaning to any but him.

Finally, the part of his appearance that astounds most beings-he is just over seven feet tall, standing nearly a head over all but the tallest of men. He is naturally slender, with a thinner build than most humans, though this only serves to complement his natural grace and beauty.

After that, by way of clothing, Sohail's robes are of a style similar to those worn by other Tuaregs-however, his robes are of such a deep indigo colouration that they may as well be black, dyed in water unlike most of their robes, in a much thicker concentration of the dye. He keeps them carefully cleaned and arranged, first his inner robe, his outer, his weapons belt, and his honours belt--glittering with tied-on amulets containing special symbols with meaning distinct only to the Tuaregs and to him, or with verses from various books, the boots he wears, and his headcloth-carefully folded and arranged, similar to a short turban, with a metal rim around the outside of it and a drop-down vizor to protect from the desert sun, and, lastly, his veil, that he wears clipped to the rim of the headcloth, leaving nothing but the area around his eyes and hands uncovered.Weapons: Sohail's weapons are all traditionally forged by a well-renowned blacksmith, made to be nearly indesctructable-if this is due to Adamantium/Vibranium construction or something else is unknown. His weapons consist of:

One Katana.
One Wakizashi.
Two kukri, balanced to be easily and accurately thrown as well as used like normal.
A set of weighted cords, more ornament than weapon-usually.

And, lastly, a single pistol, a Kel-Tec PLR16 chambered in .223 caliber.Skills: Sohail has an eidetic memory, allowing him to remember anything he sees, hears, feels, tastes, or--well, you get the picture. And if he pays attention to it, he can remember it all the more clearly. After that, he is a master swordsman, able to turn the blade of any foe that he may find. And, lastly, he is a crack shot, though he does not normally use his pistol.Personality: Sohail could be said arrogant, and this would not be entirely untrue; however, he was raised to be that way. He lives in a strictly honour-bound way, valuing his honour above even his own life.Weakness: Sohail's powers do not lend well to distance fighting, and he prefers to fight one-on-one, up close, than to fight from a distance with his pistol; he considers it dishonourable.Bio: Sohail was born among the Tuareg nomads living in the Sahara of North Africa, a society of people who do naught but roam around the deserts with their camels, keeping few possessions but those that they carried themselves; the logic of the desert. He was raised according to their way of life, and due to his position in their society, he was raised not to take burdens, but only to fight in an honourable way; he was also raised to understand the basics of metalwork, carving, and the maintenance of various items, be they clothing, technology, or weapons. Once he had come of age, old enough to wear the customary headcloth and veil of males of his people, was he taught of how much different from the others he was; that was when he learned of his mutations, and as such went on a journey of his own to learn about himself, before he could go back to the deserts.

He first went to Japan; there is but little known of his life there, other than what can be garnered by his weapons and skills; traditionally crafted and traditionally trained, Sohail is a master carrying a master's weapons, his speed, strength, and natural grace only serving to amplify that idea given.

After that he left again, to America--first to learn from the Apache, what he could of them, and then to impose himself upon the social fold of the mutants living there, the only place where he had found a large group of beings with alterations like his.

Grigori Zhdanov

Name: Grigori Zhdanov
Codename: TrotskyAge: 57Gender: MaleFaction: HumanityPower(S): N/AAppearance: Average height, maybe 5'7'' at best, with greying hair, closely-trimmed mustache and beard, and enough paunch to make him look more like a politician than a warrior.Weapons: Generally nothing more than a small pistol holstered at his waist, though he also keeps an ice axe on the other side of his belt.Skills: Grigori's specialities lie in three fields: politics, planning and commanding military engagement, and, surprisingly, his skills as a medic.Personality: Grigori has a rather calm, easy-going personality, though he is implacable when it comes to bringing any plan he has to fruition. As well, he likes to eat intimate dinners for four. Without the other three people.Weakness: He's nothing but a plain-old human, with no powers whatsoever, and little combat ability in regards to his own fighting somebody else.Bio: Grigori has, for the most part, led a relatively uneventful life, or so it is thought. He's an average man, with average appearance, and average ability in most everything, on the outside. For one who knows the true past, it would be shown that he has a great amount of experience in the realm of the military, politics, and as a field medic. He learned the first two skills in his work in the Bureacracy of the Soviet Union, at such time that it was still a world power...until he was chased out due to his having similar views to a certain Leon Davidovich Trotsky...something that none of those in charge at the time would condone.



After his deportation, and his exile to the Americas, he learned of his idol's death - and soon afterwards adopted the weapon that killed his idol as the one he would use to administer his revenge against those who caused harm to that man - and it was after extensive research that he learned that one of the men who helped to kill Trotsky was, in fact, a mutant.

This soon led to his great research into the doings of mutants past and present, and over all of this, he came to one conclusion: they were too much of a danger to humanity to be allowed free reign. It seemed to him that the majority of mutants used their abilities, if they had any, for evil, and those that didn't were sorely outmatched by those who did. As such, he decided it was best that they be controlled, held on a short leash, not allowed to run free as they did.

After that, he emigrated to the one place in the world where Mutants were rather common, the U.S.A., specifically the area near New York - such that he could learn more of his 'enemy,' and be able to get close enough to those in authority that he could have his plans come to a fast fruition.

Erin Banner

Name: Erin Banner


Codename: Xi (based on what he signs most of his papers with).Age: Twenty-Four. Gender: MaleFaction: None (so far).Powers: Erin has the ability to, due to damaged DNA passed through his family, increase his strength to phenomenal levels, such that even a mutant with super-strength would go "Wow, he's strong," able to pick up many items around and throw them about for weapons.He can also harden his skin to such a metallic strength that most pistol-strength bullets will bounce aside, or leave dents, which become bruises once his power is lowered down. A rifle-strength bullet will still punch through. And a weapon like a knife, staff, or sword, well...those will just bounce off, in most cases.And, lastly, he can memorize any action he sees, and memorize it faster if its something he does, allowing him to both do the action, and do the reverse of the action-such as, say, disassembling a gun, and later on, given the parts, he can quickly re-assemble/make the first assembling of a weapon.Appearance: In his normal appearance, he is somewhat tall, just over 6' tall, with messy brown hair and a face that seems in a perpetual state of unshaven-ness. He also appears to be rather thin at the same time, with a half-starved appearance, depending on when last he ate, though he isn't bony. As well, his eyes would normally appear to be black, but on close inspection they are a dark, blood-red colour.When his powers are activated, his stature increases, his height going up about six inches, muscles seeming to bulge, slightly, as his skin goes from its normal tanned tone to a dark grey, almost black, his voice going down in range from its normal baritone to a growling bass.Weapons: Whatever he decides to pick up and attack with, in his active state. In his normal state, he generally keeps a vintage M1911 on him, that is still perfectly functional, due to his administrations...likely even more functional than before. It also has an added rail on the bottom of the barrel/slide assembly, just in front of the trigger, to add something like a laser pointer or tactical flashlight.Skills: Erin has, in the past, been mistaken for a Technopath due to his great memory and affinity for technology of all kinds, including his penchant for designing new items, given free time, though anything he's seen making is either something he's made before, or he is just learning to make, the latter with many more mistakes than one would expect of him. As well, he has practiced for years with his pistol, being now a crack shot, with accuracy just short of that of a Military Sniper.Personality: Erin is a rather likeable fellow, if you can get him to open up to you-normally he'll stay in his room, moving about and constantly designing/creating/restoring things, or reading from a book or on a computer, however, with some of his closer friends dragging him about, he's started to be rather well re-integrated into society. Otherwise he can seem, at times, bitter and vitriolic, depending on how his day is going, or just a calm, polite individual just trying to stay out of others' way. He had a slight problem with anger management in the past, and though he's rather well overcome that, he can be prone, at times, to fits of rage, which could lead to his accidentally activating his powers.Weakness: When enraged to a certain point, or subjected to pain, or, some may say, enough alcohol, Erin will inadvertently activate his powers, bashing through friend and foe alike as he attempts to get away, giving no heed to any collateral damage he may cause. As well, anything of rifle-strength will bash through his natural armour, causing him harm, especially because he has no healing factor. As well, his eyes are completely unprotected. If you can hit those, you're good.Biography: Little is known about the reclusive Erin Banner, including whether or not he is related to the older Bruce Banner, though his powers may seem to indicate such a relationship. In actuality he was an adoptee, an abandoned, lonely, angry child who Bruce had met one day and decided to take in, to teach him to better control his powers. He was also the one to learn of Erin's love of building anything, and began to teach him some of his knowledge of science and technology, before leaving Erin to run on his own path.

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Morrison Kowase

Name: Morrison Kowase


Codename: Kitsune
Age: 18, in Human form...Actually around four centuries old.
Gender: Male
Faction: X-Men
Powers: Morrison, as his personality shows, is an animal lover...And this is directly evidenced by his powers, all of which relate to animals...in one way or another. He can speak to animals, as the main part of it, able to sway them to his side if he needs it (this persuasive ability doesn't always work so well on an animal, like, say, another human), or just call them to battle. Normally, however, he contents himself with their company, displaying his extreme affinity for them.

The next power after that relates to the first, and is also easily applicable to general humans as well, is that he is an empath, able to easily sense how others are feeling, and generally being emotionally effected by this as well, though he's got more control than most on that front.

After that, his most astounding ability is to change shapes. He can transform into a nine-tailed fox at will, about the size of a wolf, or a more normal fox, with the ability to control any surrounding fire with pyrokinesis, though he cannot form the fire himself. This power is only available in his fox forms, however, and cannot be used in human form.
Appearance: Morrison, in human form, is a tall, and somewhat thick Japanese man, wearing a loose kimono as his favoured garment. However, while many would be quick to assume his thickness results from fat, they'd be wrong-he's nearly all muscle, and if forced, he'll prove that to you. His skin is pale, easily setting off and enhancing his intense, emerald-eyed gaze. After that, his face is framed by somewhat shaggy, golden-red hair, and his mouth is almost perpetually curled up in a smile.

In his nine-tailed fox form, he is about the size of a large grey wolf, with golden-red fur and white at the paws and lower jaw, and his emerald green eyes seem to blaze with an inner fire. His tails are all easily manipulated, and his voice, when he speaks, is much smoother and more alluring than in his Human form.

Finally, in his last form, he takes the appearance of a normal Hokkaido Fox, with the same powers he has in his nine-tailed form, though lessened to where he is barely stronger than his human form.
Weapons: As a Human, Morrison carries an old, well-forged katana, tucked into the belt of his kimono in a traditional manner. This seems to disappear when he becomes a fox, however, and he carries no weapons other than his powers, in that form. After that, he always carries on him something similar to a chain of prayer beads, all of which are actually pearls, though one is much more important than the rest, glowing with the same fire that is held in Morrison's eyes.
Skills: Morrison, as a human, is a master at Kenjutsu, Aikido, and is a great animal trainer/veterinarian, due to knowledge imparted from his true form.
Personality: Morrison is a generally happy fellow, trying to keep everybody around him happy as well. Many westerners would possibly liken this man with a younger Santa figure, jolly as he always is, trying to cheer others up as well. He is also a bit of a flirt, and, when he wants to, a master at seduction.
Weaknesses: Morrison has no armour of any sort...he even makes it a point of honour not to wear any, despite the fights he might go into. As well, while he is fast with his sword and steady in his practice of Aikido, he isn't the most mobile figure on the battlefield, making him a good target for some fighters.
Biography: Morrison Kawase, the Fox. Kitsune. He is an old Fox from Japanese myth, with more powers than they seemed to realize, though unlike some of his more demonic brothers, he has never possessed anybody, either because he refuses or because he can't, nobody knows. He was alive with the Samurai, and he taught many of them the arts of Kenjutsu and the predecessor to Aikido, when he took on a human form, though he preferred his older form, that of a Hokkaido Fox, or the nine-tailed Kitsune, the form in which he was strongest. Eventually, however, he tired of Japan. He wanted to explore. In the late nineteenth century, he quickly made his way over to the USA, living as a Hokkaido Fox, which many people couldn't distinguish from the normal American Red Fox, during the time that was World War II. Soon after he met up with Xavier, when the man was still alive, though he continued to follow along as a fox, never directly intervening until after the old heroes were all killed. That was when he decided to take human form again, and to aide the X-Men as a new fighter for their ranks.

Bryce J. Luty


Name: Bryce J. Luty
Codename: Master Sergeant Luty, still called Gunny by the troops who have served with him.
Gender: Male


Age: 28
Faction: USMC
Powers: N/A
Weapons: M4A1 Assault Rifle, Ka-Bar knife, Glock-20 pistol firing 10mm Auto ammunition.
Skills: Well, he's a crack shot, and he's good at getting into fights. And succinctly getting out of them.
Personality: Bryce J. Luty is generally a rather quiet soldier, with a gruff personality, though when sufficiently provoked he can rather quickly shift to a vindictive, snark-filled attitude, generally with a good smattering of laconic wit after his first long speech or two.
Weakness: Nothing but a human, here. No powers or anything.
Bio: Bryce started off as a relatively normal man, with a normal life, growing up in a small town down in Alabama, by the name of Monroeville. Following family tradition he joined the military as soon as he came of age, as a part of the US Marine Corps. And it was then that he got his first experience with mutants, fighting against the Brotherhood of Mutants around the time he turned 23, and then having the X-Men come save the day. Well, that was all well and good, except for the fact that a large group of what were basically egotistical teenagers on a power trip decided to act like they were the ones who had done all the work saving the day, when at that time, they'd barely paid any attention to any civilians nearby - and this led to a deep-seated distaste of most every mutant. Some have redeemed themselves in his eyes, though many act exactly as he expects them to: Either egotistical 'heros,' villains who think themselves the oppressed, and an overwhelming group of whiners who want to do good but won't do it in any good way.

Edited by The Otter

profiles i guess

i'm a south american giant otter now

 

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Chris Marie

 

 

Name: Assumed Chris MarieCodename: Wild CardAge: 16Gender: MaleFaction: None (Formerly, now a X-man.)Power(S): Mutant shape-shifter able to look like any human/humanoid regardless of gender. Mutant ability to absorb memories, knowledge, talents, personality, and physical abilities of a person through physical contact.Appearance: Chris is dressed as an average teenager, short curtained hair, the front of which is naturally white, with green eyes, the same shade as his sister's. He often wears blue jeans, a long-sleeved grey shirt with the red "abstergo" symbol on it, and wears black gloves on his hands.Weapons: NoneSkills: Stealth and Evasion. Wild Card is also skilled in basic hand-to-hand combat, and knows how to use the environment around him.Personality: Chris is mostly quiet. It's from years of not having anyone to talk to, and because he doesn't know how to speak english fully. He prefers the outdoors, where he can roam about at his pleasure, and learning about new things. He can be distrustful of new people, but once he gets used to them, he'll consider them friends. He stands up for his friends, and is willing to help them, despite knowing that their troubles are often more complex and confusing than anything he knows. He has a fierce hatred of anti-mutants, and often is highly impulsive. He also doesn't understand why certain laws/rules are in place, preferring do what he wants to do, regardless of the consequences.Weakness: Wild Card eschews any form of contact with people, and is sometimes scared to even talk to people. He isn't that great of a melee fighter, and can easily be outsmarted due to his lack of education.Bio: Wild Card originally was born somewhere in New York, however, he doesn't know where, or what his birth name was. He grew up in the streets of New York, having his mutant powers manifested at the age of six. When he was six, he was captured by a human named Sarah Hailey, who drugged him, which allowed his powers to activate. She held him captive in her house for a time, eventually scarring his body. He was able to escape, and while he escaped he accidentally killed Sarah with his absorbing ability. Sometime after his twelfth birthday, Wild Card started to travel west to California.

 

Rapture

 

 

Name: Lexington MeyersCodename: RaptureAge: 20 Gender: FemaleFaction: NonePower(S): Healing Ability, Appears as a "demon" which includes claws, tail, and wings, telepath.Appearance: A blue woman in her twenties with a face the mixture of a cat and a reptile, completely covered in scales. She has flight-capable wings, and a functional tail. She also has clawed hands and feet. Her hair color is black, and her eyes are yellow. She has a cat's nose and ears, while her face and eyes are more reptilian. Her teeth are sharpened to a point, and capable to rip through flesh.Weapons: None, save for her claws and teeth.Skills: Expert in Close-combatPersonality: Rapture is obsessed with the balance of good and evil, to a somewhat extreme point. She believes she exists to keep this balance intact, and believes that to truly begin, she must first separate mutants from humanity. She has no qualms with killing anyone in her path, or anyone who opposes her views. She might have some sort of multiple personality disorder, splitting between a moral judge, and a playful side, which nicknames friends and foes, and can be suggestive in her tone and actions.Weakness: Believes she is immortal, therefore, she often takes unnecessary risks because she knows she will survive them. Can be 'killed' via dismemberment, if her head is removed from her body, she can't control her body, same is true if any other limb is removed. She can re-grow them, but it takes a large amount of effort on her part, and is much more easier to simply re-attach limbs. She isn't a good defensive telepath, and can be easily defeated in a battle of minds.Bio: Lexington Meyers was born with her first mutation, her demonic appearance, to two religious human adults. Her parents, horrified at her appearance gave her to their church. As she grew up, she was taught to be a religious, faith-believing child. However, around her sixth birthday, she became known to ordinary people in their sleepy town in Kansas, during which, she was nearly killed. This near-death experience triggered her other two powers, during which, her new-found telepathic powers killed those closest to her, and those farther away were crippled for life. In the final moments of her caretakers life, she saw in his mind that it was their willing to strike out against the child that had killed them, while those who weren't involved in the riot weren't as greatly harmed. A rapture of sorts. Since then, Lexington has taken the name of "Rapture" as her own, at first slaughtering humans who had committed wrongs, but as she traveled the world, she realized that all humans were the same at heart, and began to simply strike down anyone she pleased. During the time after she gained her powers, Rapture realized that her growth had been impaired by both her powers, and the great wound they had healed, keeping her stuck in the body of a little girl. During her wanderings, she learned of the mysterious Weapon-X project, and that it could increase the powers of the mutants who joined with them. Since then, she purposely drew the attention of Weapon-X, and when operatives finally arrived, she was all-too-eager to join the project. She is currently planned to become the next addition to the weapon X line.

 

 

 

Christopher "Kristen" Hailey

 

 

Name: Christopher "Kristen" HaileyCodename: Wild CardAge: 16Gender: N/A (Current body is female, however)Faction: X-StudentsPower(S): Mutant ability to absorb memories, knowledge, talents, personality, and physical abilities of a person through physical contact, is able to turn this ability "on" or "off".Appearance: Currently trapped in the form of a dark-haired girl with only a left arm.Weapons: NoneSkills: Stealth and Evasion.Personality: Already a quiet and irritable soul before gaining this new body, it has only worsened as she fails to adapt to her new form. She is highly distrustful of others around her, and refuses to accept any aid, believing that it makes her weak in other's eyes. Kristen's attempts at living in this new body hasn't gone well for her, as she's plagued by not only loosing an arm, but changing into a body different than the gender she has been raised in. This added frustration, combined with her natural irritableness can make her highly difficult to get along with.Weakness: Kristen is still quite uncomfortable with her new body. Physically, she is unbalanced, unused to any sort of combat with one arm, and has difficulty performing two-handed tasks. Emotionally, she is highly unstable. Comments about her situation causes her to be highly defensive, she has negative feelings about a majority of the people from her home dimension, as well as highly negative feelings about John Howlett. Further more, she's traumatized by past murders she has committed, as well as her mother's role in Beast's death. She also is unsure of her own position in life, and feels like more of a liability to those around her than an aid.Bio: Born in a different dimension, Kristen was born with the name of "Christopher Marie". However, her surname was dropped after she was put up for adoption by her mother, the famed X-(Wo)Man Rouge. She was then raised by the Sarah Hailey of her dimension.

 

Under the control of a telepath, Kristen murdered her surrogate mother with her absorbing powers, and was left an insane wreck that killed for the joy of it. She later journeyed to this dimension, where her original personality reverted itself. She was also able to separate her mind with her mother's, and give her mother's memories and personality a new body to inhabit. Later, Sarah Hailey was accused of attempting to murder Beast, and Kristen chased after her, wanting to protect her from anyone wanting revenge. Anyone like John Howlett. She and John engaged in a brief fight where Kristen was confined to her current body, and where John cut off her arm.

 

She isn't very happy about that.

 

 

Molotov

 

 

Name: Louis Bolas.Codename: Molotov.Age: 30.Gender: Male.Faction: SHIELD.Power(S): Pyrokinetic - The ability to produce and control fire.Appearance: A Black-haired male with a cleft chin, stubble, and grey-blue eyes. Often wears light-military armor and trench coat over that. Wears a mask that is white, with two black spots for eyes, wears a fedora on top of that. Wears white gloves.Weapons: None.Skills: Untrained in any forms of combat, has average human stamina, strength, and agility. Possesses the keen mind of a lawyer.Personality: Cold and to the point, Molotov has no friends, and no morals in the pursuit of justice. This leads him to be a incredibly ruthless individual, and has no qualms about using any methods to achieve his goals. He has some-what explosive anger.Weakness: Cold temperatures, Water (can't swim).Bio: Born with his X-gene dormant, German-Born Louis progressed through his early life fairly normal. His parents and himself moved the the united states shortly after his birth. his temper and personal want to uphold the rules often made him clash with some of his more open-minded peers. Eventually, he graduated high school with the rest of his class (age 18 at this point), however he received a scholarship to attend Law School in California. During his time in college, his powers manifested, and was able to keep his abilities secret under the guise that he was a smoker, and carried a lighter with him. He eventually graduated from law school, and worked as a freelance lawyer, moving when necessary. Eventually, he began to grow weary with watching criminals escape from prison sentences, and quit his job, learning how to better control his powers, and to become a vigilante. He mostly operates in Europe, however he is known for world-traveling. He adopted the name 'Molotov' after the improvised incendiary device, the 'Molotov Cocktail's (Named after a former USSR foreign minister). After viewing the remains of a HYDRA base after an attack by Weapon-X, he traveled to the US to learn more about who could have the capabilities of destroying the base. After getting a telephone number from Wade Wilson (who was in hiding at the time), he contacted the SHIELD Helicarrier and agreed to become an agent for SHIELD.

 

 

Will Ambrose

 

 

Name: Will AmbroseCodename: AetherAge: 14Gender: MaleFaction: NonePower(S): Light 'Manipulation'. Able to create solid objects out of visible light. Able to make such configurations in any way possible to his imagination.Levels of solidity:

  • White: Nigh indestructible (Currentlyly Inaccessible).
  • Gold: Destuctable, highest level of toughness.
  • Light Blue: Destructable, Normal level of toughness.
  • Yellow: Destructable, somewhat fragile.
  • Red: Destructable, easily shattered.

When a construct of his is destroyed, it fragments into smaller orange pieces which then dissolve.Appearance: A short (about four foot five) teen, some acne, somewhat curly brown hair that's long enough to be in his eyes, Blue Eyes, thin, weighs about ninety pounds. Often wears his Pantheon suit. He has what appears to be the outline of a hand on the lower part of his face, a reminder from his battle with Scorcher.

Weapons: NoneSkills: Remembering useless facts, creative thinker and problem solver, some-what strategic mind.Personality: Will is going through his "moody" phase. He's quiet, and can be brooding. He enjoys being able to read a book, or being able to put his powers to good use. Of all the Pantheon members, he's one of the more idealistic of their number. He would rather be working on improving mutant-human relations than doing what the Pantheon does. Which isn't much of anything.Weakness: Easily scared, not that very physically strong, can't use his powers well in darknessBio: For most of his life, Will has just been a normal human. However he doesn't realize that he's a mutant, and that his powers haven't activated yet. Other than that, he's just a normal middle school student living in new york who doesn't realize he's about to get in over his head. Shortly after his powers developed, he prevented a car from crashing into him, which attracted the attention of Natalie from the Pantheon. He joined the Pantheon, and was taken to the SHIELD Helicarrier where they had their base. After shorting out the light in Time's Square, he underwent two months of training. On Christmas Eve, he was involved in the enforcer/brotherhood battle, during which, Scorcher was able to give him Second-degree burns, and knocked him unconscious. He's recovered since then, and has been captured by Hughes' men, who force him to help Hughes in his mysterious agenda.

 

 

Balrog

 

 

Name: Cain Harrell

Codename: BalrogAge: 18Gender: MaleFaction: NonePower(S): Physical Mutation (gives him rock-like skin, horns, a tail, and horse-like legs), Has the ability to set objects on fire that he touches, able to generate dense smoke as well.Appearance: Currently appears larger than the common person, skin is entirely similar to rock. Legs are similar to horse's with having hooves and double-jointed legs. Head has horns sprouting out the sides of his head, and his teeth have turned into fangs.Weapons: NoneSkills: Surprisingly good at hiding, somewhat proficient at combat.Personality: Cain is surprisingly gentle for someone with such great ability to destroy. He often takes care to avoid destroying anything, and hides to protect other people from him. He has a soft spot for small fluffy animals. He's somewhat slow to anger, but when he does, he is a fairly difficult to stop. He often spends his time in a state of meditation, trying to figure out how to control his destructive abilities.Weakness: WaterBio: When Cain's mutation first appeared, he jokingly called himself a Balrog, a creature from the books by J. R.R. Tolkien. However, he soon realized that his mutation often hurt others, and took to hiding away from people. He's since been hiding out in warehouses in New York, and has been the cause of several recent fires in the area.

 

 

Sarah Hailey

 

 

Name: Sarah Hailey

Codename: None

Age: 32Gender: FemaleFaction: None

Power(S): Can shapeshift into any living being, can absorb the abilities, personalities, and memories of others through physical contact.

Appearance: A blond woman in her early thirties with brown eyes. Commonly dressed in jeans and a T-shirt.

Weapons: None

Skills: A somewhat-decent teacher, has little combat ability

Personality: Kind and caring, Sarah, unlike her counterpart, cares for mutants, leading her to adopt Wild Card when he was a baby.

Weakness: Not a skilled fighter

Bio: Sarah grew up human in the Ultimate's dimension, and adopted Wild Card when he was a baby. She was able to raise him up until he was six, until a currently unknown telepath hijacked Card's body, and used him to effectively kill her, absorbing her personality and memories into Card. When Card traveled to find Alex, she was trapped along with Card's core personality inside of his mind. When the Weapon-X base was attacked, Card had Novocain create a new body for her, and a result of Novocain using Card's DNA as a base for her body resulted in his powers being transferred to her. Card was able to get Ashlynn to put her memories and personality back into this new body.

 

 

Warren Russell

 

 

Name: Warren RussellCodename: NoneAge: 15Gender: MaleFaction: NonePower(S): Electrokinesis (Able to control and channel electricity. His unique mutation has him able to absorb electricity, and can only use his power when he has some of the absorbed electricity. Where there is less electricity, the weaker he becomes. With his Electrokinesis, he is also able to somewhat influence the amount of electricity in humans, being able to drain the electricity used in the brain, or add electricity, effectively killing or saving the person he uses his powers on), Electromagnetism (Allows him to create walls, or fields made out of electricity with variety of effects, such as 'blades', 'grenades', and electrical-based explosions), Healing Factor (Activated only through draining electricity).Appearance: A average 15-year-old boy with black hair and (ironically) electric-blue eyes. He commonly wears and unzipped hoodie with yellow t-shirt underneath, and jeans.Weapons: None.Skills: Good at noticing and remembering details, no matter how trivial they might be. A somewhat-decent cook.Personality: Warren is quiet, and sometimes reserved, but that's often because he doesn't feel like he fits in with everyone around him. He's very shy. Underneath the quiet reserved him, he's a bit of a joker, and has a sense of wit. He's not exactly pessimistic about things, but he realized that most of the time things wont work out the way he wants them to, and to always expect the worse. He's empathetic to people or animals around him, and hates to fight. He also is a history nut, being able to recall almost any event in history.Weakness: Water (Can come into contact with small amounts, but contact with larger amounts of water would result in himself being electrocuted), Oil (Contact with oil, or things that hold oil -I.E. Cars- would cause the oil to detonate), Gunpowder (Contact with things that hold gunpowder also causes it to explode), Weaker when drained of electricity, in areas with low electricity he becomes weaker, objects that use electricity (Cameras, Phones, etc. They all would detonate from the electrical current naturally generated from his body).Bio: Warren has lived a mostly normal life, he never really enjoyed going to school, and especially disliked being around other people. When his powers originally developed, he accidentally overloaded the schools power grid. He currently lives with his parents in Ohio.

 

 

Jackson Hughes

 

 

Name: Jackson HughesCodename: N/AAge: Mid-ThirtiesGender: MaleFaction: HimselfPowers: None, just a regular, 100% Purebred human.Appearance: About average hight, clean-shaven. Wears white suits with yellow ties. Long black-brown hair is pulled back into a ponytail. Hawk-shaped cold, brown, eyes.Weapons: Varying. While he commonly doesn't carry weapons on him, that's not to say there isn't a knife, some MGH, or guns nearby him.Skills: As the 10th riches man in the world, he's a shrewd economist, and a decent deal-maker. He's also a politician, and has some skills in combat.Personality: One of those free-spirited types who don't care about others and does everything for his enjoyment. Hughes has a extreme dislike of mutants, and takes pleasure in watching their suffering.Weaknesses: As a regular human, he has no natural powers, which can put him in a slight disadvantage in a fight.Bio: Hughes inherited his wealth from his parents when they both conveniently died of cancer. It was he, however, who took that wealth, and turned himself into the tenth richest man in the world. Recently, he's been publicly planning to run for congress, throwing support for a new Proposition X. In his private life, Hughes runs a variety of projects, which aren't illegal, but aren't legal either. He captures mutants, and uses them to manufacture MGH, labor for construction, mutant trafficking, assassins, bodyguards, anti-mutant division trainers, or whatever use Hughes can think up.

Edited by Varren Rehn
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I have an announcement to make. Lately, my life's been pretty stressful and busy, and I can't really find the time or motivation to post in the RPG. As such, I'm going to take a hiatus from XMDD, and possibly BZP in general, at least untilI I can get myself sorted out. Tyler has control over Shaw and Earl, and Kray can use any of my other characters should the need arise. I hope to return soon, but for now, goodbye.

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Profiles blargh.

 

Wolbachia/Gabriel McKnight

 

Name: Gabriel McKnightCodename: WolbachiaAge: 17Gender: Switches regularly between male and female.Faction: X-MenPower(s): Ability to change his/her own gender permanently unless he/she wishes to change once more; ability to change the genders of anything else for an hour unless he/she changes the gender of the victim back to its usual state before the time limit ends.Appearance: As a gender-bending mutant, Gabriel's appearance varies depending on what gender he/she currently is. As a male, he stands at a metre and seventy-eight centimetres, with a medium build. His messy hair is a dark brown colour, and hangs down to his shoulders, with the fringe covering parts of the upper half of his forehead. He possesses somewhat pale skin and cloudy blue eyes. He usually wears a buttoned up white suit, with a grey tie and an oversized black shirt underneath. His trousers are also white, and he wears white-blue sneakers, which contrast greatly with his usual clothing.When in female form, Gabriel looks rather similar to her male self, only being shorter and standing at one metre seventy instead. Her hair is blue and also much longer, falling halfway down her back. As expected of a girl, her face is more feminine than her male form, because if it wasn't, it'd be rather creepy. In her female form, she also prefers to ditch the suit for a simple pink jacket, but keeps everything else.Weapons: N/ASkills: He/she possesses great charisma, great agility and speed, along with the ability to change clothes very, very quickly.Personality: Gabriel can best be described as being an incredibly cheerful person, sometimes to the point of eccentricity. He/she wants to believe the best in people, but knows that despite the fact that his/her ideals may be flawed, as long as he/she tries he/she will be able to make the world a better place. He/she is rather honest as well, with a strong sense of morals. Very rarely does he/she ever get sad, but even when suffering from negative emotions, he/she will try his/her best to keep up a positive facade, but sometimes does snark at others during such a state.Weaknesses: His/her abilities are not combat-orientated.Biography: While Gabriel was in his/her womb, his/her gender kept on switching every time the doctors checked on him/her. This was a rather large source of confusion for our poor unfortunate people with medical degrees, so they spent many sleepless nights trying to understand our hero(ine).When he/she finally appeared on the planet known as Earth, which was the third planet from the star in that particular solar system, he/she kept on changing gender uncontrollably, until his/her powers finally stablised when he/she was three. From then on, Gabrielwas able to change his/her gender at will.For most of his/her life, he/she regularly changed his/her gender each year. This was somewhat disturbing for his/her friends, but they managed to tolerate it nevertheless, for he/she was pretty much the same, with only a completely different body. However, his/her life was not short of offensive remarks, for there were many who insulted his/her abilities, but she managed to ignore most.Yet one day, he/she finally dropped from 'cheerful', to 'anooyed', and turned a person who was insulting him/her into the opposite gender. This lead to him/her being shunted off to Xavier's School for Gifted Youngsters, where he/she now resides in.

 

 

Delta 2/Michael McKnight

 

Name: Michael McKnight

Codename: Delta TwoAge: 18Gender: MaleFaction: EnforcerPower(s): NoneAppearance: Michael appears incredibly similar to his younger sibling's male form, which is expected, seeing that they're family. Like his sibling, he posseses dark brown hair that hangs down to his shoulders, but unlike his sibling, his hair is more fluid and straighter. He is also four centimetres taller, standing at a height of a metre eighty-two. Other differences between him and Gabriel include the fact that his blue eyes are less cloudy, and seem more sharp and distinct, along with his skin being more tan. His outfit of choice, for every situation, consists of dark brown trousers and combat boots, as well as the simple black shirt of the Enforcers and a ballistic vest sitting over it.Weapons:ENF-002 'Jibraaiyl' - A war mech that stands at around fifteen metres tall, or fifty feet, the Jibraaiyl is a massive titan of a completely undiscovered and new magical plastic that is pretty much some sort of adamantium/silcone fusion, but is not a metallic. It is armed with a detachable gatling gun pod, along with a beam rifle and a large vibranium combat knife. It is also capable of transforming into a jet form, which increases its speed and mobility. It possesses a red and silver colour scheme.When not in the mech, Michael wields a Heckler & Koch UMP45, a M1911 and a combat knife.Skills: Skilled at hand-to-hand combat; skilled mecha pilot; skilled driver.Personality: Unlike his sibling, Michael is a pretty laid-back person, but suffers from the need to blow things up every once in a while. He makes a few jokes at times, and has a calm disposition to nearly everything. He enjoys socialising with people, a trait her shares with his sibling, and also possesses a strong sense of justice. He is also considered to be somewhat lazy due to his dislike of moving around too much, and because of his affinity for sleeping.Weakness: As a perfectly normal human, Michael has no powers, and his weapons can sometimes run out of ammunition or energy.Biography: Michael had a pretty normal life, at least, for someone whose sibling was able to change gender at will. Of course, most normal people didn't beg their parents to go to military academy at the age of eleven, where he trained and quickly rose to the top of his class, taking an experimental pilot class as an elective. For awhile he was a part of the US Air Force, but he later joined the Enforcers after the Brotherhood of Mutants attacked a military base he was assigned to. It wasn't long before he was given a mech, because he was pretty much one of the few people who could pilot one.

 

 

Crimson Flight/Zhu Xuan

 

Name: Zhu Xuan

Codename: Crimson FlightAge: 19Gender: MaleFaction: Brotherhood of MutantsPower(s): Control over fire and heat; Flight; Strength increases in proportion with willpower.Appearance: Zhu Xuan is of distinctly East Asian appearance, which is expected, seeing that he is Chinese. He stands at a height of around a metre seventy five, which is pretty short compared to modern standards in first world countries. His hair is somewhat spiky, and the back hangs down to the top of his neck. His fringe hovers slightly over half of his forehead. As usual with most people of East Asian descent, it is an incredibly dark brown, which can be easily mistaken for black, a trait his eyes share.His usual choice of clothing consists of grey sneakers, long black trousers and a grey polo shirt, which sits underneath his crimson red jacket that has the words '烧灵' emblazoned on the back, which means 'BURNING SPIRIT' in Chinese. He also wears a manly red scarf, as well as black gloves.Weapons: Giant Drill on a StaffSkills: Talking; NanquanPersonality: Zhu Xuan takes manliness to ridiculous levels, with it being a central part of his powers. Despite being part of the Brotherhood, he is actually rather heroic, and fights less for the enslavement of humanity but for peace and love. Of course, he wishes to do so by bringing down the governments of the world that discriminate against mutants. Other than being obssessed with peace and love however, he is actually a rather sociable person, and gets on well with many people.Weakness: Zhu Xuan is rather reckless, and charges into battle without care for his own safety, and has the urge to save everyone.Biography: Zhu Xuan came from the city of Shenzhen, Guangdong, a city in southern China. In his youth, he learnt Nanquan from an old hobo who lived near his apartment block, but never fully mastered the art due to being forced to move to the United States of America, for his father worked for Hewlett-Packard, and was transferred over the Pacific. There, he learnt to speak rather flawless English, but his accent was ever-present. It was there when he learnt how to fly and throw fireballs people, and after an unlikely series of events, was shunted into the Brotherhood of Mutants.

 

 

Ham Burger/Lady Empress McChickenBurger the Nine-Hundredth/Correi Sampson

 

Name: Formerly Correi Sampson, name legally changed to Lady Empress McChickenBurger the Nine-Hundredth. Goes by ChickenBurger.

 

Codename: Ham Burger

 

Age: 21

 

Gender: Female

 

Faction: N/A

 

Power(s): Manipulation of burgers, dairy products and poultry.

 

Appearance: Chicken Burger is a rather short woman, standing at only a metre sixty, or five feet two for the uneducated people who still use the ridiculous imperial system. Although she consumes a decent amount of food, her fast metabolism and the energy she requires to use her powers helps her keep her ridiculous average build, which she is grateful for. Her hair is a dark brown colour, and she possesses cloudy blue eyes.

 

Her usual attire consists of a sweater, which varies in colours such as orange, hot pink and swamp green, and dark-coloured jeans, being too lazy to actually change her clothing style. To top it off, she also wears black sneakers, and an unfitting grey cap on her head as well, which she bought from a souvenir store that was later blown up by random terrorists.

 

Weapons: N/A

 

Skills: Making burgers and running away.

 

Personality: Chicken Burger is a sarcastic woman who has an impulsive tendency to doing whatever she wants to do, probably because she has the magical power of controlling burgers. She has absolutely no restraint whatsoever, nor does she have any tact, which makes her a rather disliked person by those she meets.

 

Weakness: No fighting skills whatsoever.

 

Bio: Born in a random city in a random part of the United States of America, Chicken Burger, or Correi, as she was formerly known as, did basically nothing of interest, making her early life really uninteresting because do characters really have to possess dark and tragic pasts that are so ridiculously cliché and overused instead of being ridiculously average?

 

But I digress.

 

Over time, Correi soon learnt how to use her powers over burgers, dairy products and poultry, which were awakened after she tried to destroy a McDonalds outlet, and decided, after being rather stupid, to legally change her name to Lady Empress McChickenBurgerthe Nine-Hundredth, which, in retrospect, had seemed like an awesome idea at the time.

 

She now wanders around the world for no real reason.

 

 

Thunderbolt/Mikhail Irena

 

Name: Mikhail Irena

 

Codename: Thunderbolt

Age: 26

Gender: Male

Faction: S.H.I.E.L.D.

Power(s): Electricity manipulation, increased reflexes and physical capabilities, but not to a ridiculous extent.

Appearance: A young and fit man in the prime of his life, the tanned Mikhail stands at a height of around a metre eighty, with a a sleek and somewhat muscular build. His orange hair is wild and untamed, having never really seen a comb in its entire lifetime, and is usually covered by his navy blue bucket hat. Mikhail's usual clothing consists of a long-sleeved black shirt and dark brown trousers, along with grey gloves and boots, before topping it off with a blue and gold cloak that he discards from time to time. In this outfit, he also wears a belt across his shirt for some reason. Of course, he does not wear the outfit every single day, and regularly changes into more casual clothing at times.

Weapons: Semi-automatic pistol

Skills: Mikhail is rather skilled at hand-to-hand combat, as well as the use of a gun, and possesses high endurance.

Personality: Compared to most people with supernatural powers, Mikhail is a rather composed and reserved person ... although that only applies outside of battle, where he can be rather exuberant. Despite his aloofness, he's actually a very kind person, and enjoys helping out others. He also has an annoying tendency to state the obvious.

Weakness: Despite his increased physical abilities, Mikhail can be just as fragile as a normal human.

Bio: Most of Mikhail's past is classified, and can only be found in his S.H.I.E.L.D files if one has enough permissions. However, what can be deduced is that the tan young man is rather uncomfortable with what he was before he became an agent, and usually clams up and hides away from mentions of his younger days. However, what only matters is that S.H.I.E.L.D. trusts him, and therefore he will do whatever it takes to serve them.

 

Edited by Nutrients
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All profiles updated as of 1/28/13

 

Blake Raynkin: Tragedy

 

Name: Blake Raynkin

 

Codename: Tragedy

 

Age: 16

 

Gender:Male

 

Faction:X-Men,

 

Power(S): Shape-shifting. The power is what it says, but he does not gain or lose mass when he shifts. He can only shift into animals, making him useful for being a tank, but no good for spying. A werewolf form is his favorite form, and one used the most. He also has a split personality, which has taken to being called Death.

 

Appearance: Blake looks like the type who did all his workouts indoors. He is very pale, yet has great strength. He is of medium height, coming in at 5'7, and weighing in at 156 pounds. He isn't ripped, but he is in shape. His eyes are a pale green color when he's himself, and they become a very dark gray when he is Death. He almost always in wolf form as death, and has a pale fur color. As him self, his fur is a jet black. He always wears a black jacket that has a design of a wolf, and a black pair of jeans. He wear a dark red and black shoe, with white socks. Recently, he has gotten a new mask, one that looks like a a blend between his old one and a gas mask. it also has a purple 3 craved into the right side.

 

Weapons: One Italian Stiletto he got from his father, and he can use it, but rarely has to.

 

Skills: Parkour is Blake's favorite sport, and he practices all the time. He can be seen around the school, climbing, jumping, and running. He is also good at martial arts, having received a black belt in it. He is also very mentally disciplined.

 

Personality: As Blake, he is nice guy, once you get to know him. He can seem very antisocial to some people, but he opens up to others. The ones most would call nobodies or unpopular he would be with. Can almost seem emotionless at times, making him slightly unnerving. He doesn't talk about his past, at all. You could threaten to kill him, and he will not tell you a thing. As Death, he seems much more sinister, and won't hesitate to rip your throat out

 

Weakness: He is mentally unstable. His split personality Death is a polar opposite of John. If John is angered to much, Death will come out, and start attacking and killing everyone in it's way. This makes Blake seem emotionless or zoned to other when he is fighting back Death or talking to him even

 

Bio: Blake arrived at the school about two months ago. He has made few tries to talk to other students.Blake's life before he came to the school was a Tragedy, which is where he got the name from. He was bullied as a kid, and didn't take it to well. He was 12 when his powers came to him. He went wolf and mauled one of his bullies with in an inch of their life. After that he took up martial arts, to help keep him in line. He got his black belt three years later. It was his 15th birthday that every thing went downhill. He was just about to blow out the candles on his cake when someone broke in, and killed his parents. This sent Blake almost over the edge, and thus Death was born. It was Death that took over then, and ripped apart the murderer. After that, he lived on the run for about a year. Eventual he found his way to the school, and signed up. After the missions in D.C, Blake's old mask was heavily damaged, and looked like the phantom of the opera's mask. When Weapon-X attacked, Blake was take by them, and lost his old mask along the way. Being at Weapon-X, he ran into a ghost of his past, and then lost her. Returning back to them manor, Blake helped in the rebuilding, and talks to Death every once and a while. Now, Death has been quite, to quite. Blake doesn't like it, but he deals with it, like always.

 

 

Lexie Raynkin: Prototype

 

Name: Lexie Raynkin

 

Codename: Prototype

 

Age:16

 

Gender: Female

 

Faction: Brotherhood of Mutants

 

Power(S): She has powers similar to her brother's, but it's more like Alex Mercer's powers From Prototype.This means that she can consume people for their DNA or memories, and can increase her mass, giving her extreme strength when need, or the other tools of her power. These tools are a giant set of claws that can slash just about anything, and whipfist, which is her right arm turned into a spike covered tenedtril with a very sharp point that curves slightly, the hammerfists, which turn her hands into much bigger, rock looking fists, and can be used to do ground pounding, and then the blade. The blade is what the names implies. A blade running the length of her elbow to her fingers, and goes out about another 3 feet after that, and goes out about 3 feet starting at the elbow, and shortens to the point at the end of it.

 

Appearance: Lexie looks like your normal kind of girl. Standing at 5'5, with dark red hair being one of the only things that stands out about her. She is thin, but not stick figure thin. She has crimson colored eyes, and is almost deathly pale. No matter what she does, she can't get a tan.

 

Weapons: nothing but her own natural weapons

 

Skills: she is good at gymnastics, and is a fighter, mainly using her power set in combat.

 

Personality: She was a nice, if some-what shy, girl, till she found her parents dead, and the killer a bloody mess on the floor. Now she's straight up mental. A a good song that would fit her personality is “My Own H***” by Five Finger Death Punch.

 

Weakness: Is very mentally unstable. This can lead to her going off on her teammates, and possibly consuming them

 

Bio: Lexie was Blake's sister, and they were very close. As time passed though, they both went their own ways. Lexie was shy, and didn't have many friends, but still got by. She was at the top grade wise, and got bullied a bit because of it. She never had bullies like her brother did, though. Then Blake's powers came in. Things changed drasticly between them after that. Now fast-forward to Blake's 15th birthday. Lexie had been out getting him a present when they're parents were killed and, Blake ran. She got home about an hour later. She was sent right into the deep end, and found her powers as well. She went a rampage, consuming people left and right. She had all the abilities her powers could give her by the following morning. After that Quicksliver had found her, and took her into the brotherhood. With both the raids on the Savage Lands and the Enforcer Tower survived, and having killed Crossfire, and then watched him come back form the dead, Lexie is now on Gensha, helping the efforts their.

 

 

Scott Jackson: Wander

 

Name: Scott Jackson

 

Codename: Wander

 

Age:16

 

Gender: Male

 

Faction: X-men.

 

Power(S): Scott is a Technopath, but deals more with the hardware of technology. He built the Power Armor that he wears now, and built the Nano-Forge as well.The Nano-Forge is a robotic version of a healing factor. it's not perfect by any means. It can be fast,but only against small arms fire. anything above a 30-ought 6 round, and it's going to take some time to heal it.

 

Appearance: Before the accident he looked like your average dude. medium height, and slightly dark hair. Afterward though, he only had his face left to him. His hair and facial features didn't change, but the rest of him did. He now has robotic limbs, which are a dark shade of gray, with a red trim. He also has a Katana strapped to his back, which he calls War.

 

Weapons: His 3 Katanas, War, Judgment, And Conquest. He has Only War with him. The other two are at his home in California

 

Skills: Is a master with a katana, and can forge them, but doesn't did it all the time. He needs the right forge for that, and he is also decent with mid-range weapons

 

Personality: Thoughtful, yet also very cold at times. He has a soft-side, but most don't know he has one. He is also very tactical, able to make plans quickly

 

Weakness: Is a bit of loner, and can be Very, Very paranoid

 

Bio: Scott was always a bit of an outcast during elementary and middle school, which is how he came to be good friends with Blake Raynkin, and by exstion, Lexie Raynkin. Scott and Blake became the best of friends. When Blake's powers kicked in, Scott was really cool about. The two had fantasized about being a crime-fighting duo, and they had come up with attack plans. It was something neither could forget, as they practiced everyday after school for about two years. In this time, Scott had fallen for Lexie, and they started dating. It had been awkward between Blake and Scott for a few days, but they worked it out. That was when they were all 14. After a few months Scott had to move to California. It was hard for both Lexie and Blake. Scott had lost contact with both of them after he moved. Scott's powers had shown. His abillity with technology had gotten even better, and he had started a goal that would later pay off. He was going to make a set of Power Armor similar to the MJOLNIR suit that the Master Chief wears in Halo. During his time working on the armor, his grandfather, a retired Japanese black-smith,taught Scott how to craft a katana. Scott made 3, and his best one was the first one he made, which he called War. Scott countuied to work on the armor, practice his skill with the katana, and go to school. Scott had also started a small company, and used the cash to get parts for the armor. He was about to bore out the limbs when the accident. It was a late night, and Scott's dad had to pick him up from a meeting with a club that had run late. His dad had been drinking when he picked up Scott, and they wrecked. Scott's father was dead on impact. Scott was bit luckier. He had to have all his limbs amputated, but he lived. He finished the armor, now modified for use as fake limbs. He took to wander after the armor was finished, and has been all over the U.S. After wandering the wood of New Jersey, Scott ran into the X-Men when they saved the First Daughter. Joining forces with the X-Men, Scott was with them when Weapon-X attacked, and watched as his friends and teammates were dragged off. Going to Canada to free them, he helped bring down X, and now is at the mansion, having helped with the repairs.

 

 

Sarah Jackson:Evil Angel

 

Name: Sarah JacksonCodename: Evil AngleAge: 16

 

Gender: Female

 

Faction: formerly Brotherhood of Mutants, Now a Hellfire black pawn

 

Power(S): Sarah has the power of flight, using a full set of wings, has the “Forgemaster” power, giving incredible skill at a forge, and has the look, sight, and reflexes of a cat.

 

Appearance: Sarah, for all it's worth, looks like a Khajit form the Elder Scrolls series. Her fur is a pitch black,with streaks of sliver. She also has claws, which are sharp, and will cut. Her wings are the same color as her fur, but with out the stripes of sliver in it. She stands at about 6'0, and has a medium build. She's not ripped, but is athletic.

 

Weapons: A short-sword, that she made her self. It's a duel-side blade, and can cut people down fairly well, armor, not so much, and her “Big Iron” .44 Magnum.

 

Skills: Is good with most melee weapons, and isn't a bad shot with pistols, and can reload a revolver very fast.

 

Personality: Sarah isn't the nicest of people, and can be very cruel some times. She's a stone cold killer, her emotions long dead, but returning with the lost of Conquest. she still acts, but in a calculating matter, but is now unsure of anything.

 

Weakness: Is unsure of anything anymore after the Savage lands raid. She works with the Hellfire club, but doesn't know why. She is still cold, and will lash out at people who annoy her.

 

Bio: Sarah was a normal girl once, years ago. She had normal problems, like school, grades, and other things a 12 year-old has. That changed though when her powers surfaced. She had started looking like a cat slowly, it took about a week for her face to change, and then the fur started growing. By the end of the second week, she every Elder Scrolls fan at her side, being called everything for the true Khajit to the Dragonborn, because her wings had also come in. For her, this was just to much, and she started to shut down her emotions, till she was a shell of what she was. This was st 14 her powers come in, and now, a year later, her other power comes in, the Forgemaster power. It was when her Grandfather, a retired Japanese Blacksmith, came to visit for a while that she found he other power. She had learned quickly, along with her brother, but had better quality katanas, getting 9-10 body blades, while her brother could only get 6-8 body blades. The number of bodies a blade could cut right through told how good it was. A year later, her dad is dead, her brother pretty close to it, she goes almost over the edge, and Conquest comes in. Conquest kept Sarah from going crazy, and gave her back some emotions, such as hate, anger, and sorrow. She found her way to the Brotherhood, and has been a member for about 4 months now. During the raid on the Savage Lands, Sarah's split personality, Conquest made her shoot at QuickSliver, and she was exiled form the Brotherhood. Turing back to the streets, she was only out there for a few days before Weapon-X took her. She helped in taking the student for the school, and then helped in escaping from the base. Meeting Romulus during the escape, she now works for the Hellfire club, unsure as to why, and not knowing what to do.

 

 

Sam Mercer:Assassin

 

Name: Sam Mercer

 

Codename: Assassin

 

Age: 16

 

Gender: Male

 

Faction: formerly Weapon-X, weapon 117, now a Hellfire white pawn

 

Power(S): Invisiblity. Sam can be invisible for about 10 minutes. Any longer and her runs the risk of passing out, and being caught. Sam also has something close to superspeed. He can move very fast, which has helped him many times. He can't used both powers at the same time, as this would tire him out to fast.

 

Appearance: Sam looks like your average person, standing at about 5'7. He looks lean, but not a twig, and has muscle but it is small. Sam has dirty blonde hair, but it is always covered up by his white hoodie that he always wears when out and about. He also wears a balck pair of jeans, and black running shoes.

 

Weapons: 2 pairs of Duel Hidden blades, Assassin's Creed style. his first is made of normal steel, the other is made of adamantium , so as they wouldn't break out in the field.

 

Skills: Expert assassin, can use his blades well, and can parkour all day long if he need to, and is also very good at stealth.

 

Personality: Sam can seem emotionless at times, which is normally true, but he does have a heart, and can be pretty friendly to people once he worked along side them long enough.

 

Weakness: Sam has only one dagger that he can throw. After that, he has no ranged attack of any kind. is also uncaring of most things in combat. With his parents dead, he is the last of his order, and no longer cares

 

Bio: Sam comes from a long line of assassins. Both his parents were, and their parents, and so forth. They started training him once he could walk and talk. Sam was perfect to his parents in every way. He could run, climb, and kill with grace, just like his ansetors, who were some of the greatest assassins ever. At about the age of ten, Sam was given his pair of hidden blades. These were no different from most sets, and he used them well. By 15. he had over 100 confirmed kills from various jobs he did. By his this point his powers had come in, and his parents were glad, seeing as he had invisibility and near super-speed. Both of these powers had helped him on many jobs. By now, he had been notice somehow by Weapon-X. They took his parents hostage, and Sam had no choice but to join. Sam went, and he is now Weapon-117. They decide it be best to give Sam a pair of Adamantuim hidden blades, so he wouldn't run the risk of them breaking while he is in the field. He does the same thing for Weapon-X as he did free-lance, killing the target.With the fall of Weapon-X, Sam was unable to save his parents. This rocked him hard, and he now longer has a reason to go, till he ran into Romulus, and joined the Hellfire club, who had given him his first job. Now a White Pawn, he serves, and doesn't ask questions outside of where to go.

 

 

Carli Mercer:Hecate

 

Name: Carli Mercer

 

Codename: Hecate

 

Age: 16

 

Gender: Female

 

Faction:SHIELD/Pantheon

 

Power(S): Carli can summon anything she can think of. If she has seen it, or been described to her in painstakingly accurate detail, she can summon it. This though, is not without its drawbacks. She has to be stock still to summon something, and the bigger it is, the harder and more energy it would take. If wanted to pull out say, a sword, that would take her a second. Something like a jeep or Tank would take her a minute, and could kill her if she isn't careful. If she tried to summon another version of the heilcarrier, it would kill her before she was even half way done.

 

Appearance: Carli has shoulder length jet black hair, and stands at about 5''3'. She is lean in that, works out and can fight type way. When out of combat, she wears a dark blue shirt, Black pants, and gray combat boots. When in combat, she summons in a set of armor, Which is very similar in appearance to what looks like what a dark angel would wear. A simple hood, armored, and what looks like a mix between a trench coat and robes. These are of coursed lightly armored, and doesn't hinder her movement

 

Weapons: Carli can summon just about any weapon, but will use a variety of pistols, normally what ever would fit the situation. She will also use a Roman Galduis, which she has named Jason.

 

Skills: Knows how to survive on the street, can work alone. Is a proficient swords-tress, and above average marksmen-ship with pistols.

 

Personality: Carli is a lighthearted person, despite her past. She is a good person, and won't kill innocents. She is also very loyal to her friends.

 

Weakness: Has to stand still when summoning anything, and the bigger it is, the more energy it drains from her. She is also very loyal, going to the point where she would do anything to save her friends, like walking right into a trap.

 

Bio: Carli was born into a family of assassin's. She trained from the time she could walk. At the age of ten, she was, along with her brother Sam, told of their bloodline, and all that it entailed. While Sam embraced his heritage, Carli disowned it, running away from home, her powers manifesting due to how angry and shocked she was at her family history. On the run, she learned to live off the streets, how to survive This proved invaluable. Her powers helped keep her alive, that was fro sure, but she refrained from using them for food unless she was desperate. After six long years, she made it to New York, where she was notice by SHEILD, and, after even more training, was taken into them. She is now being decided about as to weather or not she should be apart of the Pantheon strike force.

 

Edited by thelonewander

War...war never changes.

We crawl, on our knees for you,
under, a sky no longer blue,
we sweat, all day long for you.

But we sow, seeds to see us though,
cause sometimes dreams just don't come true,
we wait, to reap what we are due.

-Rise Against, Re-Education (through Labor)

 

 

 

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Profiles here: Spirit, Will Tahaka

 

Name: Will TahakaCodename: SpiritAge: 18 (he has looked 18 ever since he was 2 and he ages very slowly)Gender: MaleFaction: X-MenPower(S): Spirit mode: When he enters his spirit mode he is intangible and mostly invisible (he tends to glow in dark areas). As a spirit he can see morals, emotions etc, in others. He can also bring objects, and one person at a time into spirit mode with him, he can do more people but that takes a lot of energy. It takes a while to go in and out of spirit form so he mainly uses it to travel long distances. Limited Telepathy/empathy: He has enough to project thoughts and feelings to close by people and feel the emotions of nearby people, and to hear thoughts that are consciously thought at him. Ghostly Energy: He can fire energy bolts from his hands that destroy, repair (his energy will temporally hold together broken objects), hurt, heal, and allow flight.Appearance: He is an 18 year old with blue hair, green eyes, and he usually wears a white t-shirt. His costume consists of body armour with angled fabric that shimmers when he moves.Weapons:Skills: Fast and strong as a result of his years of training, he is also good at kung-fu. He often uses his flight in combat. He is a lot stronger then a normal person.Personality: He believes that the stronger should help the weaker like a big brother helps his little brother. He believes that because he is more powerful it is his duty to protect and help others. He refuses to kill and has high morals; he will often go out of his way to help others. He is very curious and desires to learn more about everything.Weakness: Afraid of the Dark. He can’t sneak around in the dark because he glows. His morals can get in the way of a battle if an innocent person is in danger.Bio: His father, a scientist, discovered an alternate reality rich in natural resources but with no life other then plants. He set up a lab there and discovers that (with the proper equipment) he can observe and make portals to anywhere he wishes, as well as the fact that he ages very slowly. After seeing evil everywhere he decides to clone himself so that his clone may right some of these evils. He accelerated his clone’s metabolism for two years aging him to around 18 then the scientist decreased the clone’s metabolism so he ages very slowly. After running tests on his ‘son’ he discovers that his clone is a mutant, then he did tests on himself and discovered that he to was a mutant and that he had bonded with the empty planet allowing him to control it. He then teleported his clone to another reality set in ancient china to battle Phantom (a character that I plan to make.) Since then he has travelled many lands and dimensions, seen many cultures, and learned many things (including many different styles of fighting). He has righted many wrongs and foiled many villains. He has battled Phantom many times and foiled his every move. Will has only recently come here and doesn’t know exactly what is going on but he has been around enough to guess.A hole in space appeared in the middle of a field then it closed again after nothing came out, nothing visible at least. Will flew across the ground in spirit form, he looked around and saw a large amount of energy and little darkness focused in one place so he decided to head in that direction, when he got there he came out of spirit mode and saw that it was a school “Xavier's School for Gifted Youngsters”. ‘Well I’m pretty gifted.’ He thought. ‘I wonder if I can enrol.’ So he went in.

 

 

Sergent Joe Smith

 

 

Name: John SmithCodename: Sergeant SmithAge: 100 (he looks around 26)Gender: maleFaction: Weapon-X Hellfire ClubPower(S): endless resurrection; he comes back to life after dieing and his suit reforms as well. Because he looks like every other soldier no one even knows he is a mutant, (Feel free to auto kill him as he will just come back in the two posts)

Appearance: Average height, average size, moustache, he is basically a faceless soldier.Weapons: Kevlar armour, gas mask and HUD, dart machine gun, dart hand gun, tool belt.Skills: nothingPersonality: Basically none, he follows orders and gets killed, but he might develop one in the game.Weakness: A cageBio: He has been a solider for a long time. He is the one who stands next to the main character and gets shot. He is the faceless soldier that gets killed in every battle. He is the one that the king orders to throw himself off a cliff. He is the one who gets killed first in an ambush. He has been in countless battles and gets killed in every one.

 

 

 

Knight, Rocky Jones, Arthur Stonewall

 

 

Name: Rocky Jones, Alias; Arthur StonewallCodename: KnightAge: 24Gender: maleFaction: None, crime fighterPower(S): Light Manipulation: He can manipulate and amplify (but not create) all forms of light from Radio waves to high energy Gamma rays (Radio waves are harder to focus on and Gamma rays are harder to contain and direct, but regular light is easy to manipulate.) He can use this to make lasers, illusions, and make objects out of solid light, but they fade away after he stops focusing on them and he has to know how to make them which is why he studies and uses old fashion weapons, they are easy to make. He can also use his powers to change what he looks like and he has three main aliases, but he can make himself look like whatever he wants, the longer he stays in a specific illusion the easier it becomes, he has stayed in his main disguises so long that he can stay in them even if he is asleep or unconscious. Sight: He can see all forms of light and can magnify the light to see very far or zoom in on objects. Light absorption: He can absorb light to gain strength and (if he absorbs enough) size.Appearance: Rocky Jones: This is what he actually looks like and he uses it for interacting with his old friends and running his factory. He is fairly tall with a short, light brown beard and moustache and darker brown hair, he has hazel eyes and wears sunglasses most of the time. Arthur Stonewall: This is

the form he uses when at his job as a restorer and when dealing with higher class people. He is still fairly tall but clean shaven with jet black hair, blue eyes and wears glasses even though he does not need them. Knight: He is fairly tall and muscled with Batman/knight type armour and a sleek helmet that covers most of his face, all made of solid light, his armour color changes to match his surroundings.Weapons: Whatever he makes out of solid light. Small clear jewels that glow just enough that you could only see it, if you put it right close to your eye, he puts them in most of his tools that are not made of light, he can track and control these (making them float and move around and such) he is the only one who knows the secret to making these, but they do have some way of producing and holding light. An ancient samurai sword in perfect condition, although he rarely takes this on missions, he still practices with it and other traditional weapons. Solar Cycle; a large, sleek, powerful, solar powered motorcycle with powerful headlights, an onboard computer, and plenty of storage space. His trademark jewels are built into the motorcycle allowing him remote control it. He carries an arsenal of light sources such as, flashlights, mini flashlights, glow sticks, flash cubes, etc; each one is a powerful weapon in his hands. Because many of the people that he helps are wounded or sick; he always carries a first aid kit and has become a quite skilled medic.Skills: He is an excellent swordsman and fighter with any weapon he can make, as well as with his fists. He is chemist and a professional restorer/archaeologist; this gives him access to ancient and medieval weapons, which he studies and makes solid light copies of. He is ambidextrous and excellent at multi tasking, some would even go so far as to say he is duel brained, this allows him to keep his different identities separate and focus on many different tasks at once, he (as Rocky Jones) is famous for his ability to carry on two swordfights simultaneously, with one sword in each hand against other professionals. He is good with his powers and has the potential to have as good of control as Magneto (he doesn’t have that kind of control yet). He is also in peak physical condition.Personality: He has had a strong sense of justice ever since he was little. As a result of being poor in his youth he has become a penny pincher. He believes that very few people are irredeemable and most of them just do evil because they think they have no other choice, since his youth he has been dedicated to proving that you can be good and survive even when you’re poor. He is quite generous, buying a factory and employing his old friends and other poor people to work in it, which he figures will do them more good then just giving them money.Weakness: The absence of light, mirrors.Bio: He was born in the ghettos in New York, His parents barely able to feed themselves let alone him, but somehow they managed. While he was growing up his friends would often steal food but he refused and went hungry many times before he managed to get a little job as a janitor in a Martial Arts class until one day some of the students attacked him and although he put up a good fight he lost, but the teacher saw what had happened and promoted him to his assistant. Rocky then started learning chemistry from the library and took a second job as a lab assistant under the name of Arthur Stonewall where he quickly discovered that he could easily tell the difference between various chemicals (partially because of his ability to see in different lights), This is when he discovered his powers.He advanced very quickly and was even able to go to college as Arthur while he became a renowned fighter as Rocky, although when he stopped a thief as Rocky he was arrested for starting a fight, that’s when he decided to fight crime in secret and so Knight was born. When he finished college with a degree in chemistry, Arthur got a job as a restorer/archaeologist, Rocky bought a factory and hired his old friends at a descent wage and good working conditions, and Knight became known as the ‘Silent Knight,’ do to the fact that he rarely spoke on missions.One time he was using his telescopic vision to look around and saw a vampire attack and kill someone but he arrived too late to do anything, this sparked an interest in vampires, werewolves, and other so called mythical beasts. He also met Manuel when he provided him with several tomes and books that he dug up (although he doesn’t know why he wants the tomes). Manuel also helped him get some engineers to help build his motorcycle and keep them quiet. They are on good terms even though they actually know very little about each other.

 

 

 

Silver Serpent, Susan Plesthetic

 

 

Name: Susan PlestheticCodename: Silver Serpent.Age: 17.Gender: Female.Faction: X-Men eventually.Power(S): Susan has complete control over a synthetic, self-replicating, silvery blue tinted, clear sentient liquid called Biohesive. She can produce enough Biohesive to make about ten clones (although she will rarely make more then five and most of the time just one or two) before she has to reabsorb her old constructs to make something new. The Biohesive will regenerate slowly but she does have to eat a lot in order to recharge. This liquid can alter its own density and texture to mimic many different substances including flesh, bone and all other living tissue, it can even use D.N.A. as a template. This means it can heal wounds (although less then a mutant with a healing factor), or even make complete clones of others. Her powers also make her immune to most diseases and in fairly good health but she is by no means strong. Realistic clones take about a day to create and they are almost a perfect copy except for their personality, powers, and memories as they are still controlled by the sentient Biohesive. Quickie clones take a few minutes to create but splat when hit with a solid strike like a bullet or really strong punch, they are also controlled by the sentient Biohesive. Biohesive can only go as hard as steel, of course just like steel the longer she works on it the stronger she can make it but it will only go as hard as well forged steel. Susan often forms serpent like shapes out of Biohesive to grab things or wrap people up rather then hurt them. Even if Susan’s powers are disabled she can still communicate with the Biohesive (but not make it or control it)

Appearance: Susan is fairly tall, has shoulder length silver hair, metallic blue eyes, and is fairly pretty. She wears a silvery grey t-shirt and black pants. In costume she wears a form-fitting black jumpsuit with two silver snakes wrapping around her with their tails at her feet and their heads resting on her shoulders and two silver wings on her back making her look like a Caduceus, she also has two more snake patterns on each one of her arms with their tails at her shoulders and their heads at her hands. Her costume is also made from Biohesive.Weapons: Whatever she makes out of Biohesive, but she prefers a whip-staff that she can make hard like a staff or flexible like a whip.Skills: Susan is very knowledgeable how the human body works and how to fix it. She is very good at controlling her powers as a result of the Biohesive training her, although it still has faster reflexes and will sometime react before she does. She has been training with her whip-staff but not for very long.Personality: Susan is a little naive as a result of living most of her life in an orphanage or a lab and she is very curious, the Biohesive is also very curious but is a little more wary then Susan but both don’t like to see people hurt and will try their best to help them, because of this they don’t like fighting but because the Biohesive has a strong preservation instinct she often lets it lead if they have to fight. The Biohesive thinks of Susan as its daughter because it made her what she is, and she thinks of it as her father because he teaches her and protects her. They can communicate telepathically with each other and she sometimes seems hesitant when in reality she is just talking with the Biohesive. They are both deathly afraid of being captured and Susan will sometimes freak out if she thinks she is being imprisoned.Weakness: She is not a fighter and dislikes hurting people so she will try to use her powers to stop and capture people instead of injuring them, however if she thinks they are going to capture and experiment on her she will sometimes freak and begin lashing out at everyone even her friends. Her curiosity will sometimes get her into trouble. She can only produce about ten clones worth of biohesive without reabsorbing it or recharging and since it takes so long and she has to eat so much in order to recharge she always uses as little as possible.Bio: Susan was an orphan and at a young age she was taken by a lab for human testing of various drugs, she stayed there until she was 16 and then the scientists invented Biohesive which cured her of all the side effects of the other drugs they tested on her, however the Biohesive became sentient and started talking to her and they agreed to help each other escape since neither one of them wanted to be tested on forever and the Biohesive wanted to see the world, so she got some hair from one of the scientists and the Biohesive used it to create a clone of the scientist with Susan inside of it and they escaped from the lab found the Biohesive had fused with Susan so it decided to adopt her and she was thrilled since it had helped her more then anyone else ever had. They made their way across the country keeping ahead of the law and the scientists, who said she stole their property, but the Biohesive trained her to use her new powers and she stayed free and helped people whenever she could. She traveled for several months before coming to New York on Christmas eve.

 

 

 

Iron Bolt, Walter Roland

 

 

Name: Walter RolandCodename: Iron BoltAge: 19Gender: MaleFaction: X-MenPower(S): Walter‘s first power was one that he has had since he was a baby: His bones are made of an organic metal about as strong as steel that grows and heals with him.

His second power is related to the first but emerged much more recently: His hands can shift into massive, tri-bladed talons (about the size and shape of Hahli’s protosteel talon) that are stronger then steel, these are made of the same organic metal that his bones are made of so they will heal if cut.

His third power is not related to his other two powers: He has power over electricity and can make ropes and nets out of near solid electricity though they will still release electricity if they are strained too much, he can use this power best if his hands are shifted into talons.

Appearance: Walter has jet black hair and electric blue eyes (pun intended), he is tall and lean but muscled as well. He mainly wears blue and black and his costume will be dark blue with strands of electricity spider-webbing across it.Weapons: His talons.Skills: Picking both mechanical and electronic locks, installing and maintaining security systems, basic fighting and weapons training.

Personality: Walter is normally friendly and cheerful but when he is working he becomes cold and serious and hardly speaks more then necessary (although he will still crack the occasional subtle joke).Weakness: His talons are still part of him and if they are damaged he will feel pain. If you have thick rubber gloves you could break through his ropes and nets. Although his bones are metal if they are bent or broken they will take just as long to heal as normal bones.Bio: When Walter was a baby his bones were very weak and the doctor thought he would not live, but then after a little while he seemed to get stronger and when he was X-rayed they found that his bones had turned to metal, because his mutation wasn’t obvious his parents decided to turn a blind eye to it and so he grew up fairly normal. Walter was training to go into security and had even gotten a job as a junior security guard (although he was easily much more qualified then most of the other guards) but one day while he was at his job his second mutant power manifested and since he didn’t know he was a mutant he completely freaked and ended up accessing his third power, which destroyed every electronic devise in the building. He ran home but his parents had already heard what happened and refused to even let him in the house, locking the door and shouting at him to go away. And so he left trying to get to Xavier’s School for the Gifted Youngsters.

 

 

"I once thought that I was the only one who fantasized about Bionicle; that no one else could have that little of a life.

Then I went on BZPower.


biofighter_banner_platform.png

 

 

Just call me Taka or TNI

 

 

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Angela Dean

 

 

 

Codename: Oracle (unofficial)Age: 17Gender: FemaleFaction: X-MenPower: Precognition. Angela's mutation allows her to "sense the future" before it happens. The strength of her ability depends on how much energy she is willing to put into it, but it is always on at a low level; she cannot completely turn it off. This means that she is always aware of what is going to happen approximately three seconds from the present moment. This power only allows Angela to see the future of her immediate surroundings; she cannot, for instance, see what is going to happen on the other side of the world. If she concentrates, she can look farther into the future, and expand the area of her "sight", but she is limited by the amount of concentration she is able or willing to apply. When she is fresh and focused, she can see approximately fifteen seconds into the future, but that is the outer limit of her powers. Angela is also a limited telepath, able to sense the presence of other minds and communicate with them to various degrees of success, imparting mainly pictures and emotions. Being constantly distracted by the future means she finds it difficult to focus enough to be of much use as a telepath, unable to communicate over long distances or even communicate clearly at all sometimes.Appearance: Angela stands 5'7", with gray-green eyes, and dark blonde hair that falls just past her shoulders. Her caucasian skin is lightly tanned, and her face is sprinkled with freckles that give her a slightly juvenile air. She can generally be counted to wear dark blue slim jeans and a button-down collared shirt with sleeves rolled up to the elbows, as well as faded, scuffed-up sneakers.Weapons: None.Skills: Angela took karate throughout her childhood and teens, and as such is a capable hand-to-hand combatant. She can think on her feet, and is known for her sharp mind and quick wit, as well as her quick tongue, being a capable speaker and a good actor.Personality: Angela is generally considered confident and outgoing. She isn't afraid to have her own opinions, and won't back down from anything, sometimes making her seem blunt and insensitive.Weakness: Angela won't back down from anything; her overconfidence is her greatest weakness.Biography: From the moment she was born, Angela seemed like a regular girl. She did all the things regular babies do, then all the things regular toddlers do, all the things regular little girls do, all the things regular preteens do... well, you get the picture. This all changed, however, when she was fifteen years old. Walking home from school one day, a vivid picture suddenly filled her vision, one of a car smashing into her, a foot ahead of where she was walking. Instead of continuing to walk, she jumped backwards, and, with a terrible screech, a car plowed right through the spot she would have been standing.Her mutation saved her life, but it didn't stop there. Over the next two years, Angela continued to receive sporadic visions of the immediate future. These occurrences became more and more frequent, until finally Angela woke up one day and her power wouldn't turn off. She was constantly aware of what would happen in the immediate future, and eventually figured out that she was always about three seconds ahead of everyone else. After a few weeks of trying to live with this unsettling power, she finally confessed her abilities to her parents, who agreed to have her sent to Xavier’s School for Gifted Youngsters.

 

 

 

 

René LeBeau

 

 

 

Age: 17Gender: MaleFaction: Brotherhood of MutantsPower(s): Kinetic Manipulation – René inherited a limited version of his father’s power, and is able to convert potential energy to kinetic energy and vice versa in order to make objects move faster or slower. The larger the object, the longer it takes to make it move or come to a stop. Unlike his father, he cannot “charge” objects with energy; he can only control their speed. This power allows him to, for example, move faster than the eye can see, and survive a fall from any height.Twin Telepathy - A symbiotic bond with his sister allows the two to communicate mentally. The connection grows weaker over distance, and causes headaches when the twins get too far apart.Appearance: René has long blonde hair, making it difficult to tell by his hairstyle whether he is male or female, with bangs that fall over his startlingly blue eyes. He has a thin build, and stands at an average height. He wears midnight blue denim jeans, a white v-neck shirt, and a navy leather jacket. Fingerless navy blue gloves as well as a navy toque complete his outfit.Weapons: The only item René carries that could be counted as a weapon would be a switchblade. He also carries a pack of playing cards that belonged to his father, and a set of lock picks, as well as various other odds and ends he keeps in pockets inside his jacket.Skills: René is a pickpocket and a thief of the finest calibre. His quiet, easy charm and smooth words can quickly win people over, but his honeyed voice can just as quickly frustrate those he dislikes with veiled insults and taunts.Personality: René is always smooth and charming, even though he is quiet most of the time. Behind this façade lies a mind that is razor-sharp and aware of everything going on around him. He tends to move and speak slowly, not with a drawl or a slur, but as though he has all the time in the world.Weakness: René’s powers are limited by the size and speed of any object he wants to affect. An object moving at incredible speeds (in other words, with a large amount of kinetic energy) cannot be stopped immediately, and a large, heavy object at rest takes a good deal of energy and time to get moving.Biography: René and his twin sister are the children of Gambit, the legendary X-Man. They were about a year old when the X-Men were killed, and their mother, an ordinary human, was forced to care for the children on her own. She died when the twins were still young, though not too young to fend for themselves. René and his sister grew up on the streets; they had to learn to steal in order to survive. When their powers manifested, they were taken in by the Brotherhood, who gave them the first real home they’d known since their mother died. As such, though they may not agree with everything Quicksilver does, they feel a good deal of loyalty towards him for giving them a home and a family.

 

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... if the Helicarrier was falling, wouldn't everybody be stuck to the ceiling?I a flying object is falling at a rapid pace, then everybody would at least be floating a few feet off of the ground. I heard that there are planes that intentionally cause this effect.But still, it's a good idea, because if the only way to kill the virus is to kill the whole system, then it needs somewhere to land.Also, how does the Danger Room work? Who is and isn't in there? How do new personalities get added in?

Edited by Constructman
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The Danger Room is controlled by an AI called Danger. However, none of the characters know this. It has knowledge of every being on the planet, as it is able to go through nearly all files, and can replicate almost anyone.

 

Except for people who haven't existed, like Hope, and all the Lights. Or the Phoenix Force. Or Ikol. Stuff like that, that never happened in this universe due to everyone dying.

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I'd naturally assume this one...

 

EDIT: Can I get Mod/Admin approval here? I'd rather not have someone do something stupid because I said I thought it would be OK.

 

Bro, congratulations. You used logic.

 

And while I'm not staff, I know our staff are logical. As such, yes, put them here.

profiles i guess

i'm a south american giant otter now

 

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It seems even I can forget that we have a discussion topic now. :P

 

First things first, once profiles are approved they should be added to your profile post at the start of this topic. For now, continue to post profiles pending approval in the main topic. I'll convene with the other staff members and see if we want to switch the approval process entirely to this topic.

 

As for the Danger Room, that's a bit of a complicated matter. It has shown certain abilities in canon, but these abilities aren't quite the same here. Mostly the same. It has access to pretty much every public database in the world, and some private ones, though I do not believe it has access to the more secure databases of the world. Like SHIELD's. It can extrapolate based on the knowledge it has, and the commands that have been put into it. Any information that isn't found in a database, like the entirety of certain characters' pasts, it has to be given via putting the information in yourself. That has never actually been done "on screen" per se, so we haven't actually pinned down how it's done. As for how it actually replicates all the powers...We prefer not to think about it. It keeps us sane. :P

fK5oqYf.jpg

 

On this eve, the thirtieth anniversary of that first colony, many are left to wonder; is the world fast approaching a breaking point?

 

 

  Breaking Point: An OTC Mecha RPG

 

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Alien space bats did it there.

 

There. I solved everything. I will accept your offerings to my brilliance now. :P

Edited by Basilisk

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

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<blockquote class='ipsBlockquote'data-author="Basilisk" data-cid="495786" data-time="1358990292"><p>Alien space bats did it there.<br /> <br />There. I solved everything. I will accept your offerings to my brillance now. :P </p></blockquote>MY LINE. Anyway, Fox can catch anyone.

Edited by Jon Snow

No such thing as destiny.

BZPRPG Profiles

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Absolutely nobody is safe at this point.

 

this is what happens when you let me run your gaaaaame~

 

-Tyler

 

Yep. The feeling isn't getting any better.

 

Bets on the next one to die?

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

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