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BIONICLE MAFIA: 5.2 EDITION - Now with more trees!


Voltex

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There was a hush among the assembled players as the Staff of Unlimited Power was laid down by Zakaro into the centre of the gathering. Here, by a dark ritual of black magic, the Game Master’s artefact would be split in two.

 

A bolt of lightning from on high struck the staff, and the next thing everybody knew, Lloyd the White Wolf had seized one of the fragments and whisked it away to another time and place, where his own game would begin. The other staff was taken up by The Lorax, who swung it around excitedly, almost taking a few heads off. In a flash of light, the players were transformed as they gained new roles and powers.

 

When the players could see again, they took a look at each other, and saw one of the strangest assemblages of beings ever assembled outside of the comedies forum. Axonn was present, along with Botar. Next to the two Order of Mata Nui members crouched Nuhvok-Kal. Matoro, somehow alive, was there, holding the mask of life. Vezon, Turaga Dume and the Dark Hunter Mimic were also included, along with four of the six Piraka (Hakann and Thok were missing).

 

With another wave of the staff, they were all transported to the game’s location – a beautiful valley lined with truffula trees. (The trees, the truffula trees! The bright coloured tufts of the truffula trees, mile after mile in the fresh morning breeze. The touch of their tufts was much softer than silk, and they had the sweet smell of fresh butterfly milk.) Further down the valley has a collection of huts, each with one of the players’ names written over the door in Matoran script.

Beyond those was a morgue, to house the earthbound chattering corpse heap.

 

“Let the game begin!” The Lorax shouted.

 

Town-Alligned Roles:

 

Axonn: Axonn wears the kanohi rode, great mask of truth. With it, he is able to determine the allegiances of other players, one per night.

(Axonn is the BIONICLE equivalent of a detective/cop/sheriff in other games).

 

Nuhvok-Kal: Nuhvok-Kal continues to do what bohrok-kal do best: making other peoples' powers disappear. Each night, this mischievous bohrok will select one other player and render them unable to perform their night action.

(Nuhvok-Kal is the BIONICLE equivalent of a block/roleblocker in other games).

 

Botar: As zealous as ever, Botar continues his task or bringing in prisoners to the Pit. His sense of justice has gone a little overboard lately, however, so now he will bring in just about anyone for their "crimes". Thankfully, Hydraxon and Lessovik, the jailers of the Pit, do a good job of recognising beings who shouldn't be there and return any unfortunate mistaken captives back to where they came from within 12 hours or so. Each night, Botar will capture one player and bring them to the Pit, removing them from the town for the night. During this time, the captured player cannot perform their night action (if any) and cannot be targeted by any other roles. Botar himself can be targeted by other roles during the night because it doesn't take him long to make the trip to the Pit and back to drop off his captive.

(Botar is the BIONICLE equivalent of an alien abductor in other games).

 

Matoro: Matoro is a wonderful hero, willingly sacrificing his own life for those of others. At any time during the day, Matoro can chose to lay down his life to resurrect a player who has died.

(Matoro is the BIONICLE equivalent of a redeemer in other games).

 

Ignika: The ignika, on the other hand, is not so kind to other beings. In fact, it has killed every being who tried to wear it, and many who have tried to come near. When another player targets the ignika at night, they will die, regardless of their intentions. The ignika itself is transported to Karda Nui in the process, and gets left there. They aren't dead, per se, but unable to participate further in the events of the game. So yes, they are effectively dead, even if they have grown a body and be having other adventures of their own.

(The ignika is the BIONICLE equivalent of a bomb in other games).

 

Turaga Dume: Turaga Dume is a respected elder, whose opinion carries more weight than that of any other. He gets two votes during the day. Turaga Dume will not initially know his role. He will have to work it out.

(Turaga Dume is the BIONICLE equivalent of a judge in other games).

 

Krekka: Krekka, for all his strength, is as thick as two short planks. Really, really, dumb. Mind-bogglingly stupid. Nobody takes him seriously when he tries to say something. No matter how much noise he makes nobody will listen. This means that when he tries to cast a vote, he will be ignored. Krekka will not initially know his role. He will have to work it out.

(Krekka is the BIONICLE equivalent of a village cool dude/fool in other games).

 

Vezon: Vezon, with his spear of fusion, can forcibly fuse other beings, tying their fates together and forcing them to work together. The first night, he will pick two players to fuse (he can pick himself - he's insane, remember?). The two fused players will play the rest of the game as a team, in addition to any other roles they have. If both remain alive at the end of the game, they win as a pair, but if one is killed, their partner dies as well. The fused players will be notified once they have been picked. After one shot with his spear, Vezon has no special power for the rest of the game.

(Vezon is the BIONICLE equivalent of cupid/sibling picker in other games).

 

Anti-town Roles:

 

Piraka (x4): This criminal gang (is on the loose!) just wants to see everybody else dead. Each night, they will select one player to kill. The Piraka all know each others’ identities. Any or all of them can PM their target to the GM, but they are encouraged to confer and agree first.

(The Piraka are the BIONICLE equivalent of the mafia in other games).

 

Neutral Roles:

 

Mimic: This Dark Hunter has the ability to replicate any feet he witnesses. Whenever Mimic is targeted by another role, he will absorb that power, and be able to use it himself from that point in the game on. This absorption will not prevent the action on him from being performed, or the performer from retaining their ability into the future. Mimic wins by being last one alive, or by being one of the last ones alive if nobody is able to kill, either at night or by lynching. He begins the game with no special powers.

(Mimic is the BIONICLE equivalent of an absorber in other games).

 

 

Signup Sheet:

 

  1. Taka Nuvia - Vezon, alive to the end, won with town.
  2. Dual Matrix - Botar, killed by Piraka Night 3
  3. Portalfig - Ignika, lynched by Town Day 1
  4. iBrow - Matoro, sacrificed for ToaKapura1234 Day 2
  5. Randy Disher - Zaktan, lynched Day 2
  6. ToaKapura1234 - Krekka, killed by Piraka Night 2, ressurected by Matoro Day 2, unsuccessfully killed again by Piraka Night 4, killed off for real by Piraka Night 5.
  7. Takua Dragonstar7 - Reidak, lynched Day 5.
  8. BZP Blade - Vezok, lynched Day 4
  9. Zakaro Axonn, killed by Piraka Night 1
  10. Valendale - Turaga Duma, alive to the end. Won with town.
  11. Pulsate - Nuhvok-Kal, died with fusion partner (BZP Blade) Day 4.
  12. JL v2 - Mimic, empowered by Turaga Dume Day 5, lynched Day 6.
  13. Strack - Avak, lynched Day 3

Registrations are now closed.

As a final note, this is a small game with a large number of active roles. This means that all the players involved will need to stay active. If you can’t meet this requirement, don’t sign up. I will be aiming for a scene every two days, so if a night-active role does not PM me their target within that time, I will use a random number generator to determine the target (the RNG may or may not have a nasty sense of humour).

Edited by The Lorax

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I'll take spot six on the condition that someone explains to me exactly what this is. I'm a bit confused.

okay, so you read the roles, yes? I assume you have

so everyone signed up gets a PM saying what role they have. then they PM-back Lorax what they want to do. if I was Axxon, for example, I could PM Lorax and say "who is ToaKapura1234" for example. at least I think that's how it works. never been a role before.

Previously known as Aiwendil.

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Where are these rules? All I saw was introduction and character description.

it's the standard Mafia games rules. you can check out any of the previous ones for a full list

 

edit: Lorax, I haz a question: if I have a role that wasn't PMed, say, Krekka, could I say something like "great, Lorax thinks i'm two boards" or do I have to keep it to myself?

Edited by Strack

Previously known as Aiwendil.

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Allright, I'll try to sort this out. In the game of mafia, you, the players, represent the population of a small village. This village is about to come under attack by the nefarious mafia (Piraka in this version), a gang of criminals who want everybody else to die. If they achieve this, they win the game. Since this is BIONICLE mafia, all the roles have taken the names of BIONICLE characters. Here's the basic flow of events in the game:

The game has two phases, day and night (we'll start with night). Each night, the Piraka will chose one other player to kill, and all the other roles will do their things (though they're all optional, and each game will contain its own mix of other roles for and against the mafia according to the GM's preferences).

During they day, we hold a town council, where anyone and everyone hurls accusations about who they think did the crime. The day usually ends in someone being lynched for the crime (though whether or not we got the actual criminal is another question). Who gets lynched is decided by popular vote.

The cycle of days and nights will continue until either all the mafia have been lynched and the town wins, or all the town have been killed off and the mafia wins.

 

Once I PM everybody who has a role, we'll head into the first night. You are welcome to tell other players what your role is, but they may not believe you (you could be a Piraka lying about your role to avoid the noose. Revealing your role can also make you a target for the Piraka, so it should only be done after careful consideration, and only to those you trust.

 

Strack, I believe that answers your question as well (though the roles should not be taken to have any bearing on my opinions of the players. The spots were assigned roles by a random number generator before people signed up).

 

So, Toa Kapura, are you happy to take spot six now, or shall I keep it open?

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How do they avoid killing each other?

 

Edit: Never mind.

 

Okay, now that all my questions are answered, I'd like spot six

Edited by ToaKapura1234

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http://www.bzpower.com/board/topic/19274-murder-mansion/?do=findComment&comment=964351

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Allright then, we have our players, registrations are closed. Role PMs have now been sent out..

 

If you get a night-active role, please do not PM me your target yet. I'm going to give Vezon the chance to make his fusion forst, since who gets fused should strongly influence who their targets are.

 

Vezon PM. Everybody else sit back and chill.

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