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Engineer Update


Xaeraz

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Hopefully it'll be better than Sniper/Spy.

 

IN OTHER NEWS: Unlock ideas! =D

 

Pipe wrench: Replaces monkey wrench. Swings slower, reduces metal carry capacitry to 150. Lowers building upgrade costs by 20%. Appears as team-colored pipe wrench a la Opposing Force's.

 

Ranged Antagonist Interrupter and Neutralizer Bow, AKA the RAINBow: Replaces pistol. Has clip size of one, like Sniper Rifle or Flaregun, carries sixteen total shots. M1 leaches enemy's health into you at a constant rate of 5 health a second for up to 10 seconds unless enemy dies, enters water, or kills you. M2 electrocutes enemy, rendering ranged weapons useless for ten seconds. Does not affect buildings or Ubercharges. Deals minicrits Vs. Scouts. Fires & reloads at same speed as Flaregun. Looks like a home built crossbow. Fires homemade darts, yellow for electicity and green for health leaching.

 

Irene: Bulky steampunk pump-action shotgun. Replaces shotgun. Fires 30% more pellets. Pellets do 20% less damage each. 50% clip size. Pellets can repair freindly buildings for 5 metal apeice. Gives engineer +25 health but -10% run speed.

4 Comments


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I'm still for the leatherman idea, where he'd be able to use it to insta-kill sappers and backstab Spies.

 

Or maybe it should only work when facestabbing Spies? Plier-ing out a Spy's face might be satisfying...

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Or another idea:

 

Pipewrench:

-Allow 100% more metal.

-Gives 50 metal per whack.

-10% less damage.

-50% less chance of crits.

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Or another idea:

 

Pipewrench:

-Allow 100% more metal.

-Gives 50 metal per whack.

-10% less damage.

-50% less chance of crits.

Way overpowered. If anything, it should carry 250 metal with a 15% damage drop. I like the more metal/whack idea though.

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How about this?

 

"Ol' Rusty"

 

Engineer forgoes the ability to create any dispensers, sentries, or teleporters to be able to create a giant freaking battlemech. It takes several minutes to build and costs 500 metal.

 

I'd go with that.

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