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  1. Antique Princess ____________________________________________________________________________________________ Be wary of the beasts that haunt the junkyards. All they see is food. Be wary of the despots that curse these lands. ____________________________________________________________________________________________ Instagram Imgur Gallery Brickshelf Gallery
    8 points
  2. I mean... you're probably right, but it doesn't hurt to have a more positive attitude? Even if a reboot is unlikely, the questions Confused Piraka's asking for are still a great starting point for a general discussion, and could just as easily be used by other users wanting insight into what audiences might like to see in a fanfic or something.
    7 points
  3. Just want to share this pic of my son playing with some Bionicle sets for the first time. It melted my heart, if anyone else will get it it's got to be you guys! My plans to indoctrinate the babies are finally coming to fruition. 🤨
    6 points
  4. Presenting Tivni, Toa of Plasma. She's one of many characters who'll be debuting in a major fanfic project I'm currently writing (coming out sometime next year). She includes a number of 3D-printed parts, including the forearms, weapons, and head. I also printed the Visorak feet that are used for her shin armour, as my Oohnorak feet were in use in another build and printing more worked out cheaper and quicker than Bricklinking them.
    5 points
  5. I have been hard at work recreating some of my favorite masks. The only 3d model I did not create was the board game Ignika, this was a 3d model that I found on Thingiverse, that I remodeled to work with the 2001 Toa Mata Heads.
    5 points
  6. IC: 'Vrill' [Ko-Koro, Solstice District] A Toa stumbled into the Glacierpool, Ko-Koro's former bastion of mediocre fights to watch with mediocre drinks... The war was lost... The treaty signed. I was not caught... I crossed the line. I was not caught... Though many tried. I live among you... Well disguised. I had to leave... My life behind. I dug some graves... You'll never find. The stories told... With facts and lies. I have a name... But nevermind. The last time the Cy-Toa had been here was... earlier that evening, actually. Before that? Hard to count. Not in the state he was in, at least. Luckily, few optics turned to the apparent drunkard. Well, few stayed on him, at least. None thought to upset him on the warpath to the abandoned lot. There were still some frozen beds there, which might even be habitable if sealed off by the drunk Toa's element. But slightly better mattresses existed at other frost rat dens like Drifter's for nearly the same cost. Plus, despite his stubbornness, he had more than enough widgets in reserve for a classier joint like Rhanus's, too. Why come to the Glacierpool's grave then? Something the agent had spied on the elemental plane earlier that day. The nameless Toa picked himself up after falling over one of the formerly-load-bearing walls, dusting off the ash that remained from a furniture fire that had been long since been snuffed out. He didn't bother to reabsorb the spilled crystalline flask, because that's when he saw it - the pile of broken glass. With an exhale of relief, he went limp and fell into the mass of former bottles. His mask glowing as he fell, the shards wrapped around him like a kaleidoscopic blanket, soothing the ache of what had been his elemental reserves. He needed rest - maybe it would clear his head. A pleasant lie. The Cy-Toa saw the crossroads, but his choice had already been etched into the Wall of History. Sleeping on it wasn't a vain search for clarity; all he needed was the strength to walk the only path. OOC: Vrill on ice for a little bit here while some other things percolate.
    5 points
  7. IC: Muir (Drifter's Inn) Big Al was less than pleased to be letting a room on credit, and Muir found himself hoping dearly that Renaka would cover his expenses. Alrin seemed to hope that too, given the way his eyes lit up when he realised Muir was getting someone else – someone unfamiliar with the typical cost of a night in his establishment – to foot the bill. The room looked, and was, cheap. The musty smell that came part and parcel with unopened windows in a damp Koro was pervasive, and the mattress may as well have been made of stone, but it offered at a competitive price those usually expensive qualities of privacy and discretion. Muir let his chest plate fall to the floor with a thud, taking a deep breath at long last. He had been wearing it far too much these past few days; an unfortunate necessity of public appearances, and one that would leave him sore for quite some time. The whiskeys had done their job, though, dulling the ache significantly, and his smoking doubtless posed a far greater risk of long-term damage to his lungs than binding a few hours too long. The lawyer knew his metabolism well, and knew that he had just enough time to transcribe his conversation with Casanuva before the drink would cloud his mind. The trade-off for an easier night's sleep was that he would be unable to allot time to processing the events and discoveries of the day until morning, but it was an easy trade to make – all that information would continue percolating in his mind while he dreamt, and his anger toward Vrill would have somewhat abated, allowing him to make a proper, objective assessment. His work done, he closed his notebook, and soon after, his eyes. This day had lasted long enough.
    5 points
  8. After a season of change, I've emerged with a new set of musings gleaned from a new hobby - board games. A new set of friends who became family (because the season of change definitely included but was not limited to marriage), have introduced me to a slew of various card/board games. Unfortunately I married into a very strategically savvy family, but fortunately they still know how to make the experience fun. To clarify, "favorite" here equates to the combined most enjoyability and re-playability. The optimal board game for me is something just the two of us can bust out after dinner when we don't want to do dishes right away, enjoy, and move along with our evening. In ranked order my favorites are: Splendor Firefly Codenames Coup Boss Monster Azul Gloomhaven: Jaws of the Lion Red Dragon Inn Hive Onitama Games that didn't quite make the list: Ticket to Ride Carcassonne Villainous 7 Wonders A bit about the "not quite" list - something they all have in common was that when I learned them the first time, they were poorly explained. The new games I ended up liking the most either were explained systematically with clear win-conditions from the start, or they were completely new to everyone so we figured it out together. I'm sure there will come a day when most, if not all of these games make it into the actual ranking list. Honorable mentions that don't count because they are not new to me, but would still recommend: Settlers of Catan (shameless plug for my Bioniclized Catan) Scattergories Bananagrams Catch Phrase "What did you knock over this time?!?", a game with the Little Peeps (below), which I must admit is not my favorite but for some reason we keep playing it. Every day. Multiple times. But look at that face. Moving on to the reasoning behind my top choices from the actual games list. I promise this is not just a post about the cat. I hope you don't expect too much explanation or a tutorial on how to play, as this is not a game review blog. I will simply state what I found enjoyable, challenging, and frustrating - like a very subjective pros and cons list. Common deciding factors are: Commitment - Some games are highly enjoyable, but are also highly complex and require a larger number of players. Large time and/or social commitment detract from re-playability. Complexity - Closely tied to commitment, but not the same. Basically, how difficult it was for me to learn. An example of a game that I would consider higher in complexity but lower commitment would be Red Dragon Inn, listed below. Versatility in # of Players- A game that is easily playable and enjoyable both in a group or just the two of us is ideal. Yes, I'm aware there are many "two player variants" for some of the games lower on my list, but learning a new variant would up the complexity and mental commitment and thus lower the overall enjoyability for me. Cut-Throatedness - This is where the "sore loser" aspect of this post comes in, and this is probably the most subjective measure on this list. I have learned that I am much more of a sore loser than I originally had thought. Now, this factor is somewhat related to number of players. It is also the reason why Hive and Onitama are at the bottom of my list. They are both exclusively two player games, and you must take something away from the other person to beat them, if that makes sense. I can lose in Splendor all day and feel fine, because it's more of a resource race with optional/minimal "mess with the other person in their face" mechanics. But losing so directly in Hive, losing each turn and knowing it, gets old really quickly. 1. Splendor (image source) I'm just going to throw an x/10 rating for some of the pertinent factors, and then my 2 cents. And just keep in mind that a 10/10 in a given category may not be a good thing in my book. Commitment: 3/10 - low time commitment is a plus for me, can definitely play this while a pot of rice simmers or something. Complexity: 5/10 - not entirely sure how to have an accurate/consistent complexity scale. It was easy enough to learn and play, but the pattern of thinking needed to make progress is so different from my usual that it never feels boring. Versatility: 8/10 - This is the game we play most often, just the two of us, and one we recommend most to play with friends and/or bring to family gatherings (probably tied with Codenames). The only thing I would improve is to have condensed travel-version, because playing at cafes and informal restaurants (like a pizzeria) is a favorite thing for us to do. Cut-Throat: 4/10 - There are definitely ways for you to mess with other people in this game, or try to, but there are enough other ways for them to keep progressing or mess with you in return that it doesn't get discouraging (again, very subjective factor). Pros: Fun, relatively simple to learn, pretty art, very tactile tokens (those things are solid), and a potentially cool Marvel version that I have yet to play. Cons: I still haven't won a two-player game, the pieces are small enough that the kitten can easily mess up the entire board (most games have this con, now that I think about it). 2. Firefly: The Game (image source) This game is so so great, we absolutely love it, and actually re-arranged an entire room in our house so we can more easily play this game kitten-free. That is, she gets to roam the whole house while we spread the game and various decks across multiple tables in a small room 😂. It definitely helps to have seen the TV show, which was actually recommended to me for the first time by old BZP friends back when I was in high school :) the only reason this game is #2 and not #1 is because of the effort it takes (combination of time commitment, complexity, and the low points of versatility). Commitment: 9/10 - We have routinely set aside 3-4 hours for this game, as per instructions, but each time it has taken 4.5+ hours. The exception was playing through a fan-made scenario recently crafted specifically for a two player cooperative game. Complexity: 7/10 - Not gonna lie, it was a lot to learn at first. So many moving parts to the game and mechanics. That said, once you learn it, it was easy to keep going and pick back up. Still complicated, but not difficult. Versatility: 7/10 - This is great in versatility because 1 player scenarios are possible and fun, 2 player scenarios are possible and fun, etc. etc., but additionally, there are great fan-made scenarios that are playable and fun. The negatives on versatility are that once you set it up, you're stuck there for a while. There's no sane reason why you would want to take this to a coffee shop for an afternoon unless you want to lose half the tokens and pieces and cards. Cut-Throat: 2/10 - The way the scenarios are set up, and the variety of ways you can achieve the series of goals to meet the win conditions make the game competitive in the "racing" sense, rather than the cut-throat way. Actually to the point that even I wish there were more direct ways to mess with other players. However, this is not a negative factor for me, because if there were other ways to mess with other players, I would probably be getting the short end of the straw. Both Splendor and Firefly are solid favorites because they are highly replayable with a variety of numbers of players. Pros: Goes so well with the show! Adds a whole new layer of fun. You get to follow a story line, which is always fun. It's fast-paced enough to keep you engaged and not complex enough that you have to pay attention to every single move every single person makes, so you can relax, grab a snack or chat throughout. Also has cool expansions, or so I'm told. Cons: Complex set up for comparatively simple gameplay, need lots of time and considerable amount of space. Also kind of expensive, but totally worth it. 3. Codenames (image source) Don't let the low numbers in the ratings fool you, this game is one of the most enjoyable ones we have on our shelf. Commitment: 3/10 - This one is nice because you can easily play multiple rounds without getting tired of it, or at least we can when the family gets together. And if someone gets tired or needs a break, they can step out for a round with little to no impact (depending on number of players). Complexity: 3/10 - Very easy to pick up the gist by just watching a few rounds, although some explaining would probably be necessary before fully playing as both a team member and taking a turn as the codemaster. Versatility: 3/10 - This is the one major drawback, we've found it best with 6+ players, 4 at the very least, as it's a team game. We haven't tried the 2-player variant yet, but it's enjoyable enough that we have plans to in the near future. It also would not be ideal for a travel game because of the 5x5 grid of small cards that are easily lost. Cut-Throat: 5/10 - So this 5/10 is more for general competition aspect and perceived pressure during gameplay, not necessarily because of any cut-throat mechanics. Guessing and being the hint-giver/codemaster both feel relatively high pressure to me, but that's part of what makes it so enjoyable. Pros: great combination of social deduction, word association, strategy and teamwork. Cons: higher player number needed, so we don't play it as often as we like. 4. Coup (image source) Coup is probably the game we've had the most laughs with, just the dynamic of how well different people bluff or don't. Commitment: 2/10 - Pretty simple set up, don't need much table space if any, and a round can probably be as short as 5 minutes, although that somewhat depends on number of players. We probably average 10-15 minutes per round in a game with 5 players. Complexity: 4/10 - A bit difficult to learn and keep certain rules straight, but also straightforward with refreshingly black-and-white rules compared to all the lying and bluffing the game is based around (my husband describes it as a streamlined version of poker). Versatility: 6/10 - I would travel with this game! One of the main downsides is that it requires at least 3 players to really make it worth it, although, again, we are researching more into the 2-player variant. Cut-Throat: 8/10 - This is the exception on the list, the game is by nature cut-throat, with the goal to be the last man standing. I think part of what helps is that the rounds go so quickly, and you tend to go out quickly when you do, so it's not a slow, inevitable defeat you have to watch unfold before you. And everyone else killing each other off after you're out is many times more entertaining and educational anyways. Pros: Very strategic and simple once you learn it, and has a significant social aspect, which is always a fun variable to throw in. Cons: If you're very against lying, morally, this is not a game for you. 5. Boss Monster (image source) Commitment: 3/10 - This is another game that's easy to play in under half an hour. The setup is comparatively simple, and it's easy enough to play a second or third round if you want to. Complexity: 4/10 - Pretty straightforward, but the variety of monster/trap rooms and combinations lend variability that keeps everything interesting. Versatility: 7/10 - Great to play two player, because there is some element of randomness/luck involved that tables can turn quickly (something I like and annoys my husband). Also good with groups, and theoretically could be played while out and about, but probably not outside. Cut-Throat: 4/10 - This one really depends on number of players. Even if it's just the two of you, it's possible to win without messing with the other player, which can get tiring if you're always the target. However, it's obviously not as fun if you don't play the "gotcha" cards on the other player, thus it's better as a more-than-two player game, but can be played pretty sustainably as such. Pros: Great pixel art! I have the biggest nostalgic soft spot for pixel art. Also what I think is a creative, unique dungeon/deck-building theme that I think is just charming. Cons: Not initially as much variety in the decks as I'd thought, we were interested in expansion packs pretty early on. 6. Azul (image source) Commitment: 4/10 - Although we haven't played it in a while, it's pretty simple to set up, put away, etc. It can be played in under an hour, although sometimes it's extended past that. The players have the ability to trigger the last round pretty early on, so the play time can vary greatly. Complexity: 3/10 - Pretty easy to learn and then teach. The only somewhat tricky part is learning the scoring. And a lot of the scoring turns into honors system, which is fine for adults, but if we teach the nieces I have a feeling we'll have to keep a closer eye on their score counters. Versatility: 7/10 - Great for 2 players, great for more than that, with the only difference in set up being the number of tiles available each round. Also tactile enough to take different places without fear of it blowing away (that is, no cards), although it can take up a decent amount of space. And I'd highly caution against losing even a single tile. Cut-Throat: 2/10 - Nice and chill, and honestly gameplay went better when we focused on our own scores. When we tried to get to the resources (tiles, in this case) that we thought everyone else wanted, instead of the ones we knew we needed, it was a much longer game with much slower progress overall. That is, a more cut-throat style of gameplay is possible, but nets an overall negative result based on our experience (of course, maybe we were doing it wrong? I'm sure it's possible to play that way and do it well. Shrug). Pros: So pretty! Very tactile, and I would love to teach this game to our niece. And my mother. I think the fact that it doesn't look like a scary strategy game (which it's not, really), appeals to a wider player base. Also it's tactile-centric, which is always fun. Very solid tiles, and again, just beautiful, fun designs. Cons: Honestly, the only con in this game for me is that I'm constantly stuck playing with highly strategic people who do the equivalent of counting cards, so they're just always ahead and in power the entire game. Some level of unpredictability/luck would be useful. 7. Gloomhaven: Jaws of the Lion (image source) Commitment: 9/10 - We needed to schedule an extra 45 minutes for setup alone, essentially, although this included small talk and such. Imagine a somewhat streamlined version of D&D that's just dungeon crawling and fighting. So far it has a fun story (bonus is that you don't need a DM, the guide books/monster decks are basically the DM for you). But we needed upwards of 5 hours per scenario, every flat surface we owned, and needed to schedule the sessions with our other two players, which always becomes a logistics battle sooner or later. Complexity: 10/10 - I'm not sure where to begin describing this complexity, so just trust me. Like, I'm sure there are much more complex games out there, in fact, I know there are. But out of the games mentioned here, this is far and away the most complicated. Versatility: 1/10 - Not much flexibility in setup, like even if one of the various decks a player has set out gets nudged over an inch, everything feels off. Cut-Throat: 2/10 - It's a cooperative campaign game, so that's cool. Very limited movesets for your characters, at least the level we're at. But the scenarios themselves felt pretty challenging. More than once we spent 3+ hours working our way through a room, only to fail and have to start over (usually we just called it an evening and rescheduled). Pros: It is fun once you get going. It really is. It just takes a lot to get there. It also has an intriguing story and a cool world. It's expensive, but you get so much bang for your buck. I'm constantly amazed how much fit into the game box (and continues to fit back in). Cons: It's just a huge effort any time we want to play. Sometimes I miss playing (it's been a few months), but the other two players in our party are busy now with holiday stuff, so it's unlikely we'll play again anytime soon. 8. Red Dragon Inn (image source) Okay so as a bit of a disclaimer, I think I've only actually played this one once? I really enjoyed it when I did, so that should say something. But the disclaimer is to note that I have no idea how to really rate it. Commitment: 5/10 - It felt like it took a long time, but we had a large amount of players. Complexity: 4/10 - It was simple once I got the hang of what a turn looked like. It's a fun balancing act and "gotcha" tricks you play on other players, or tavern-goers. There's a gambling mini-game built in that I remember really hating/being confused by though. Versatility: 5/10 - It seemed easy to play with many people (we had 7 at one point), but I imagine playing with two players would be much less fun. Cut-Throat: 5/10 - Most of the game seemed based on playing your cards' effects on other players to their detriment, but with enough players, the effects felt spread out enough that it didn't feel cut-throat. Pros: Great art, fun concept, you can choose a character to play as and get really into it if you want. Cons: Unsure, but it was fun (except gambling, no idea why that gets to be a thing). 9. Hive (image source) Commitment: 3/10 - Very easy to play even while you wait for your pizza to come out, fits on a pretty small area usually, but the hive has no boundaries and can grow in weird directions if you're not careful. Complexity: 3/10 - I say it's like streamlined chess without a board. My husband who plays chess for fun (shudder) disagrees. Versatility: 9/10 - This is very fun because you can really take it anywhere. We've played it outside on a mountain top, in the aforementioned pizza place, in our backyard, etc. Fun shape, fun concept, easy to teach others. Only detriment in versatility is that you don't have the option to expand past a two-player game. Cut-Throat: 9/10 - I believe this fits the "zero sum game" category. If you progress, it's to the detriment of your opponent. Thus, the reason why I can only lose so many times in a row - you feel every inch that's taken from you. Also, it really depends on pacing. If you fall behind by one step, it's only a matter of time before you lose, and you know it within one or two turns. It is possible to draw, though. Pros: Versatile, fun and well-designed tiles, I think it's a pretty unique concept (surround you opponent's queen bee using your other bug tiles with their specific movement abilities), easy enough to play with kids. I definitely did this and lost to a six year old not on purpose. Cons: You can lose to a six year old. 10. Onitama (image source) Commitment: 4/10 - This one varies in time commitment, although the surface area required is probably one of the smallest on the list, along with Hive and Coup. Games can be quick, under 10 minutes, or run over 45 minutes. It really depends on the cards you have to work with and how stubborn/careless both of you are. Complexity: 4/10 - Simple enough concept, and interesting. It's kind of like checkers but you have a rotating set of move patterns (Tiger, Cobra etc. that you see in the picture), and the strategy involved in how the cards rotate between you and your opponent really stretched my brain. I liked it. Versatility: 7/10 - Pretty good travel game, it comes with a roll-up mat that's like a mouse pad, and pretty solid figurines. Cards have potential to blow away though. Also can only play 2 players. Cut-Throat: 9/10 - Again, since it's like chess/checkers, you win based on the other person losing. Sometimes it's possible to have a stalemate, but that's rare from what we've found. This is another one I can only lose so many times in a row. Pros: Really pretty cards! I like the mythos worked in, like you see the tiger lunging forward, the cobra I think is supposed to be dancing back and forth trying to hypnotize. I find it more tolerable than chess or checkers because of the rotating moveset mechanic. Cons: Really can drag on if you let it. Also if your game has 5 bad cards, you're kind of stuck with them for the game. Phew. I didn't think this post would take the entire afternoon when I sat down with the idea, but here I am, one afternoon later 😅. If you stuck with me this long, thanks, and I hope it was worth your while one way or another - maybe an idea for a holiday gift or something. I am always open to new suggestions, and of course any hints for improving this or that!
    4 points
  9. The Printed Parts Spectacular! The rise of 3D printing has been a boon to Bionicle fans. It might have some other uses, but it's been revolutionary for bringing masks, weapons, and other cool parts to life. You want some accessories straight out of the MNOLG? How about movie accurate limbs? I bet you'd be down for a replica of a prototype mask... And while you could display these fan creations on their own, there's plenty of fun to be had using them in MOCs. Just ask anyone who's built a MOC with printed parts! In fact, I'll make it super easy to do that. Our mission this month is to highlight 3D-printed parts and the MOCs using them. This isn't a contest, but a showcase. Post your MOC(s) that have 3D-printed parts in this topic! It doesn't matter how old they are. If you posted a topic for it, go ahead and link it; there's no revival for anything shared in this showcase. We're on a mission to look at the cool things you're doing or have already done, and no way are you getting punished for being ahead of the curve. For extra motivation, one lucky participant will get a $25 USD Shapeways gift card! They'll be chosen at random, and it's one entry per person posting MOCs. You can post as many as you like, you just get the one shot at the card. "But Tufi!" you say. "By giving out a gift card to people who already own 3D-printed pieces, you aren't increasing the number of people who can participate in this area of fandom!" You're right, of course. That's why we're running a raffle for another $25 USD Shapeways gift card, free for anyone to enter! Posting runs from now until Saturday, December 31st at 11:59 PM Eastern. Now let's see some MOCs!
    4 points
  10. IC, Eita: Ga-Koro hotel Eita opted to wait until the tea was finished, seeing as Nichou had quickly passed out after eating his slice of the fruit. With a smile and nod, he took the cup offered by Ranok and took a sip. The tea was, surprisingly contrary to what Ranok had said about the fruit’s bitterness, a bit sweet. Eita let the tea’s warmth fill his belly for a moment before glancing at the piece of the cactus fruit next to him on a plate. After a moment’s hesitation, he popped the slice into his mouth. He frowned slightly, confirming Ranok’s statement. He washed the taste down with some more of the tea. “Yeah, I’m glad I waited for the tea,” he said with a little chuckle. He sat back in his chair, sipping his tea as he watched the others take in the spoils of their little encounter. Timak started crawling on the floor, asking where their mask was; Eita unintentionally let out a little giggle, even though the sight was more sad than funny. Not long after downing the last of his tea, the Dashi felt a migraine begin. Eita groaned a little, then clutched his head between his hands as the pressure grew. He began to feel pain in his skull like he had never felt before. “Ugh, I’m feeling… I’m gonna lie down,” he said. He got out of his chair, initially intending to find a bed or couch, but instead slowly got on the floor, resting his head against the cool wood boards. The world started to spin around him, and Eita’s mind faded into blackness. *** The Dashi gasped as he awoke with a start. He was laying on hard ground. Above him, blackened trees rose up into the dark sky. He sat up with a groan, rubbing his head a bit as he did. He looked around. He was in the middle of a dense forest of burnt trees. There were no houses or structures of any kind in sight. The air had a stench of ash or charcoal. Eita stood on shaky legs. “Hello?” he called out into the trees. There was no response. Eita wasn’t sure what was going on, but he knew he had to find a way back to civilization. Looking around, there was no clear path. The Dashi grunted and started trudging forward. *** After what felt like an eternity (but was probably only fifteen minutes), Eita heard some voices in the distance. “Hello? Who’s out there?” he called. He continued to hear the voices, but it didn’t seem like they were responding to him. The Dashi jogged in the direction of the voices. He came to a small clearing, sighting a group of seven Matoran who were discussing something. “Hello! Would anyone mind telling me where I am?” Eita asked aloud to them as he approached. The gathered Matoran continued with their discussion, seemingly ignoring him. “Hey! Hello?!” Eita said again, louder this time. He walked up to one Matoran, a white-armored one, and waved a hand in front of his face. He reached out to grab the Matoran by the shoulder, and was shocked to find that his hand passed right through him. Eita took a step back. “W-What in the world is going on?” He shouted aloud. As before, none of the Matoran stopped to pay him any mind. A noise suddenly caught the attention of the gathered beings. The Dashi looked around, and soon found himself and the Matoran surrounded by the same lizardlike monsters that had ravaged the Kentoku Archipelago. Rahkshi, the Dashi thought grimly. He drew his crystal sword and prepared for battle. Most of the Matoran gathered did the same. One of them, one with an odd mix of red, yellow, and blue armor, spoke up. "Begone, slime of Makuta, or feel us bite." The scene was tense for a moment, until a brown Rahkshi began the attack. It leapt at the Matoran who had spoken. Eita leapt at the creature and swung his blade low, aiming for an ankle. The blade simply passed through the creature’s limb, as the Dashi’s hand did with the Matoran earlier. Eita sighed and clenched his teeth. He turned his head just in time to see one of the Matoran, a green-and-gold one, get skewered by one of the Rahkshi. “NO!” Eita exclaimed. His heart sank, his breath quickened as he raced over to the fallen one. He found that he still couldn’t interact with him. His eyes darted around, and he saw another Matoran, this one an odd mix of red, yellow, and blue, dart away. The Rahkshi turned and pursued the fleeing Matoran, with one Rahkshi, the one that had stabbed the now-fallen Matoran, tripping into lava and melting. The fallen Matoran’s companions rushed over to see what they could do, but the situation was sadly hopeless. Eita helplessly watched as the Matoran coughed up some blood, while the rest was pooling from the wound he had sustained. The dying Matoran opened his mouth and spoke. “Darn. I was worried something like this would happen." His body shuddered as it began to shut down. The Matoran coughed again, and his voice left his mouth once more, but a little weaker, quieter. "May Mata-Nui guide you on your journey, brothers..." he whispered faintly. His eyes closed, his breathing stopped, and his heartlight dimmed. Eita bowed his head and began to sob, confused as to why he was seeing such a sight. Then everything froze. The ragged breaths of the other Matoran stopped, the faint hissing of the nearby lava quieted, and the cinders in the air stood still where they hung. Eita paused in the middle of a sob, looking around. He stood, examining the ashes that had frozen in their descent to the ground with confusion and curiosity. “Why…?” he muttered to himself. From behind him came a rustling, then a grunt. The Dashi turned, startled to find the fallen Matoran getting back up. “Now that’s a good question, one that I don’t really have an answer to,” the Matoran said, blood dripping from his mouth and his still-open wound. Eita took a readied stance with his sword. “What the **** is going on? I just saw you die,” he said to the walking corpse. “How are you up and talking?” The Matoran let out a little smile. “Well, from what I gather, all of what you see here- this forest, these Matoran, and myself- are all part of a hallucination brought on by the Miracle Cactus.” Eita lowered his blade. “Okay, that I can believe,” he said. “But what exactly am I being shown? Who are you?” The green Matoran let out a sharp breath as he looked around with dim eyes. The other Matoran present were still frozen in their kneeling positions as if nothing was happening. “What you just saw was the moment of my death,” the Matoran said. “As for my name, it’s Aurax. And it’s really your name too- because I am you.” The Dashi’s crystal blade fell to the ground. He tried to let out words but found he couldn’t. Aurax approached him and led him to a rock, where they both took a seat. “This is all very hard to process, but it seems that after I, you, we, died, somehow, we were reincarnated on Iki, in a new body.” Eita furled his brow. “But why didn’t I have my memories? And how exactly did… we get reincarnated?” he asked Aurax. The Cy-Matoran shrugged. “Your guess is as good as mine for both of those questions. Personally, I think we were blocking our own memories off.” Eita looked at him quizzically. “I don’t know why, but I think that maybe it was the trauma of dying that scared us from thinking about the truth. But I guess part of us still wanted to know, which…” “Which explains the migraines,” Eita said, finishing Aurax’s sentence. “I see. I shouldn’t have any more of those, right?” Aurax smiled and nodded in confirmation. Eita sighed a breath of relief. Aurax stared off into the distance. “As for your second question, I don’t know how it is exactly we came back. Maybe the Great Spirits took pity on us?” Now it was Eita’s turn to shrug. “Maybe. But why would we be brought back in the first place?” The Cy-Matoran said nothing, but gestured to the still-frozen Matoran. “Now, do you remember their names?” He asked the Dashi. Eita looked at each Matoran in turn. “…Lepidran. Sulov. Oreius. Reordin.” He glanced at the last one, a Matoran of Plasma. “Stannis. We were his Company, and before that…” Eita paused as the world began to whirl around him, save for Aurax and the rock the two of them were sitting on. Suddenly, they found themselves in front of a large structure shaped like a Toa’s maskless face. A group of Matoran was gathered in front of it. “…there were his Companions.” He scanned the gathered beings. Two of them he instantly recognized as ones that were currently with him, and the names of the others came back to him quickly. “Lekua, Nichou, Dece, Atiel,” he stated. “I wish I had left them in better circumstances,” he said, recalling that those who were not chosen to accompany Stannis to find the Essence Stones of the First Toa were not happy at the group’s disbanding. Aurax put a hand on Eita’s shoulder. “What’s done is done,” he said, “but now you- I mean, I, have a chance to move forward, and figure out what my new Destiny is. And perhaps, make things right with some of your old friends.” Eita nodded. “Maybe I’ll take a page out of Stannis’s book and do some Wandering,” he stated. “Maybe they'll join me. Just like old times.” The Dashi turned and noticed that the Cy-Matoran had disappeared. Only Aurax was left. *** First the first time in a long time, Aurax opened his eyes, letting the rays of the early morning sun fill his vision. It was as if a curtain had been lifted, or a door had been opened. He was keenly aware of what had happened; his mind felt at rest, with not a hint of pain. Rather, a feeling of wholeness had come upon him. Letting out a small groan, the Dashi got to his knees and surveyed the scene. His friends, new and old, were scattered around him, sleeping. He quickly walked over to Nichou first and started shaking him. “Nichou! Wake up! I’m back! Aurax is back!” he said in a slight whisper. He moved over to Lekua next and started shaking him, trying to rouse him. How eager he was to share the news! OOC: @ARROW404 @Snelly @Rahisaurus @Harvali@Lady Takanuva @Tarn @BULiK @Umbraline Yumiwa @Mel @BBBBalta After over a year of this Arc being up and running, Aurax has officially, finally, fully returned, memories and all. If you want your character to try some cactus, don't let my post stop you; BZPTime is wibbly-wobbly, after all.
    4 points
  11. IC: Nichou [Ga-Koro] The scenes continue to shift in a blur to Nichou, as if a byproduct of hallucinogen consumption. It felt like minutes ago that he had entered the Koro and had his surprising reunion with Lekua, and yet also months, yet also it was still happening, that very day. It was difficult to precisely recall just how he had gone from that plaza, to being rescued from a plant monster by one of the strangers he met, to sitting in a hotel room composed in equal parts old friends, new friends, and complete strangers, all gathered in the beginning of some kind of post-combat relaxation ritual. But then again, perhaps the day blending together was the cactus fruit talking. It certainly wasn't Nichou talking, given the fact that his mouth was preoccupied with a large slice of cactus fruit. It certainly wasn't the cactus fruit talking, given that fact that it was preoccupied with Nichou's large slice of mouth. It certainly wasn't Ranok talking, because Ranok was preoccupied with talking. “Now homie-bros, I really gotta-lotta emphasize that purest fruit is prettiest bitterest, if you wouldn’t wait minding I’ll have some tea going in a few posts…” The fruit was indeed bitter, and that made Nichou bitter as he bit the fruit, but he wasn't bitter because the fruit got less better as it got most bitter. The tea sounded like a sound plan, but Knichou knew he already had consumed a reasonable quantity of cactus, so he decided to decline. He knew how much cactus he had eaten because he knew how much he hadn't eaten, with the Matoran's visual subsystem using that deviation of how much he had eaten subtracted from how much he hadn't eaten in front of him to generate corrective commands to drive his decision from a position where it was, and thus arriving at the positions where it wasn't, where it now is: not needing any more cactus. "No thanks, I think I'm full," the Onu-Koronan didn't say. Of course he wouldn't say what he thought he said - he had eaten an entire slice and it had yet to manifest any effects in his perceptions or behavior whatsoever! It was often said that everyone experienced the effects of miracle cactus differently, but Nichou hadn't expected that those effects would be entirely unremarkable - he felt as alive as he'd always never been. "I can wait, Ranok - tea would be sublime," Nichou beamed with an overly mechanical pep in his step. "An epic idea." NICHOU (Thoughts) Did I say that? NICHOU looks up. CUT to WIDE of ceiling, where NICHOU sleeps on his back, staring at viewer with shut optics. TILT down 180 degrees to see NICHOU mirroring this pose in reality, with EXTRAS in room glancing at him. FAMILIAR CONSTELLATIONS shine through the lilypad floor. FADE TO BLACK
    4 points
  12. Yes, that is the design he made for the 2017 BZPower shirts. It was really cool to have him do that, and it's my personal favorite of the BZP shirts. He also attended Brickfair (where most of the people with these shirts would have gotten it) in person that year.
    3 points
  13. This is a 3d printed mask that I painted.
    3 points
  14. Oh how blessed to be blogging! Even for a slight scrap of an entry, for it feels as though it’s been a century. Six months have slipped by in this adventure, under six more and current content shall be censored no more. In light of upcoming bird-day, I simply couldn’t shy away! Little, tired scrapbook styled cards. Drawn ink doodle original, then the printed b&w and filled with colored pencil. Only 4. Sewn on chicken feather. I haven’t a smidge of insight on what exactly this copper hollow object was originally. I found it in the crooked creekside green barn, naturally befriended it as a prospective pumpkin. Sanded, Barkeeper’s Friend shiny scrub, sewing machine sewn stemish stuff. And might grab the low-light graphite scans! Well, actually some are photos because no scanner access then. Done in May during definitely the worst week of my life, in someone’s shadowy basement. Guilt inherent, couldn’t pay rent, nor could my parent, nor would any take it. So, “Art, must make it!”. Rushed art crushed my detailing ideals. I would say I’m ashamed, but hey, at this point I cannot believe we’re still at all sane. 9x12” 1967 Chevelle, apparently. Thanks, Deputy. Seriously. Minis, 4x6’s Convenient when portraits are publicly hanging around houses. Reference from tablet photos of photographs. From a weathered wallet size fauna photo set. Bear baby- I now see I scanned in in too-low res, will redo eventually. Deer- Looks like maybe too low quality scanned too? RIP if so, gave it to a helper. Owl- This one was actually done at pasthome in April. First discovery work of “I can sharpen the mechanical pencil graphite bit finer in an open regular pencil sharpener?!” I completely forgot these existed until sorting out my costume and art trunk the other day. Is existential amnesia a thing? Six months, the number of our identities slumber. I’ve role-called in as the ragamuffin renovation & rat carcass removal robot, and given its continuation, it pervades my every thought. But the projects, to my ability, are vehemently vanishing. I can honestly say it's almost done and we somehow survived. I do apologize for the mandatory vagueness of all this, words are so powerless with no pictures to go with. Feebly, in disbelief, I’m rejoicing, starting to remember me, it feels so happy. Much more importantly to me, that same personhood phenomenon blazes in the eyes of someone who had absolutely lost her illusion of life. I truly like it, humanity. It’s beautiful, being alive. And I give a great gratitude to this dear old site. The raffles/contests here have literally made my year. It always felt comforting to me, here. So often my circumstances have uncontrollably crashed, but here stands this little relic of a community, rather unchanged. Virtual hugs, dear life, and what is left of BZP. Thanks to thee! “ ‘Dear old world', she murmured, 'you are very lovely, and I am glad to be alive in you.’ ” — L.M. Montgomery, Anne of Green Gables.
    3 points
  15. IC: Suran - Ostia, approaching the Dancing Crab The lone traveler stepped from the skiff that had carried him from Ga-Koro, and tossed a small pouch with the agreed-upon price to the ferrywoman. He tilted his bamboo hat over his eyes and squinted at the sun-kissed sandstone before him. Ostia was at the same time exactly his sort of place, and very far from it. The heat, for one, made him feel like he would turn into a bag of parched Ruki strips in a matter of minutes. And second, he ordinarily wouldn't care to be seen so openly in such a lawless corner of the island. But if his sources were to be believed, he wouldn't remain here long. He rested a hand at the hilt of the blade held securely between two plates of armor at his side, and strode quietly through the dock district, making eye contact with none, though his eyes ceaselessly scanned the area. There, a poster with what he was looking for. Crew wanted. Sailing to lands unknown. Zakaz. Not his target, but not far either. It was his best shot. He turned his head to a man hawking his wares nearby. No, too shrewd, by the look in his eyes. He would get no information without wasting money. He walked, sticking to the shade. A beggar. He, too, would require money. Ah, there. A matoran sharpening fishhooks. "The Dancing Crab," he said simply. The Matoran looked up only long enough to get a look at the Lesterin asking questions, then pointed down a street. "Right turn, head straight 'til you see the sign." "Much obliged." Tip of the hat, and he was off again. He stopped to buy himself a poncho on the way. The sun was really baking him in his own armor. Better dressed now, he ducked into the bar and immediately figured out who he was supposed to. Pirates tended not to be the least conspicuous customers. Rather than announce himself, he simply walked up, removing his hat and hanging it off a corner of his armor, and giving the group a once-over. Another water Lesterin seemed to be their leader. He allowed himself a little smile at the coincidence. Seemed the recruiters were engaged with a Skakdi at the moment. He could wait. OoC: A returning character from Season 1! Though to be fair, he did basically nothing back then, so who even remembers him? Even I barely do. Hopefully things will be more interesting this time. Anywho, @BULiK @Void Emissary
    3 points
  16. IC: "The Legend." Krayn confirmed, beginning to finish his transcription. "I've never heard of the Keeping Place. The flamberge's chain of custody isn't totally clear to me, but it was reclaimed by Joske from the same person who killed Echelon. They reclaimed it in turn after Echelon killed Joske." "I never made the connection, either, but I got a good look at the sword when Joske evidently returned from the Legend to claim it. Looking at the Dasaka here in Ga-Koro I have no doubt it's the same material." He shrugged slightly, skimming the notes he had written down carefully to make sure he had left nothing out. After a few moments he tore it carefully from the notebook and held it out to the Maru. "What happened on the Kentoku end is outside my knowledge entirely." "Unfortunately I have to be back aboard the Fowadi before it leaves, or catch it again in Ta-Koro." A note of humor crept into his tone. "It wouldn't inspire confidence if I go off the reservation the day after someone re-hires me. You can be accommodated aboard the Fowadi if you wish to accompany us, I'm sure."
    3 points
  17. [IC: Timak, Ga-Koro] Timak waited for the tea. No chance they were trying the fruit raw, especially after seeing the absolute state of Nichou on the floor over there. Taking a cup, and thanking Ranok, they took the first sip, finding it quite relaxing. They settled down further in the chair, slouching, propping their head against the back in preparation for a nice chillout session - and hopefully some remembering. That was the main excitement held in the tea - they were pretty sure they'd heard it could restore some memories of forgotten events... They took a shaky second sip, hoping for the best: an epiphany that explained how they really became a Toa and why. Maybe some nice memories of their home island (wherever that was) would be a bonus. After the third sip Timak was feeling notably un-remembery. "This tea is doing nothing," scoffed the gangly-limbed Toa, sprawled out on the chair with arms akimbo and spine all but horizontal. Then they simply chugged the rest of the cup. It wasn't even that hot. A few more minutes passed, and after watching the snoozing onu-matoran and taking part in idle chatter with the rest of the room for a while, Timak was in need of some fresh air. So they got up. The legs didn't move. I said: They got up. Nope. Sorry! Our code monkeys are working very hard to fix this problem. Timak slumped even further down in the chair, and thought to theirself. Why is my head thumping so loudly? This feels just like that time back in secondary school when I fell down the stairs on the way to the front door. God that was a weird day. Andrew turned up and we had the most normal afternoon, and then we went upstairs and found those Bionicle masks on the floor. And then we put them.. on... our noses? And then it grew and covered my face and turned me into a Toa, and then we got sucked through a weird swamp-coloured portal into a poorly-rendered 3D forest... Karz, I knew I had misremembered something. Wait, no, that can't be right, I was a matoran, not a.. squeaky pink flesh golem. Where the karz did that come from? And where is my mask, anyway? They started crawling around on the floor, looking for it (though it was still on their face! ah, relatable). "Hey guys have you seen my mask? I just remembered I'm supposed to polish it today... "
    3 points
  18. IC: Solan Iudex The Titan's look became solemn all of a sudden as he registered Gunner's question, answering with nothing but a nod, possibly his only action that day void of ambiguity. His eyes drifted back to the Skakdi, carefully looking the metal mountain over. His calloused hands brought the smoke from his lips, dirty fingertips gently clutching the paper. "It's been a minute since I been at sea." His glare slowly neutralising to the more empty-headed expression he carried around. "Not sure how long. But I've been around, ya know. Most ships won't take me now, karz, most anyone won't. Think they're above hiring someone who built their karzin' island." A twitch below the eye, and a scratch behind a horn as he finally placed the parchment on the table, stubbing his smoke out next to it. "I give up. This bloody handwriting makes Rahkshi look literate." He sighed. OOC: @Void Emissary @BULiK
    3 points
  19. IC, Eita: Ga-Koro "I...have to leave soon, but I guess it won't hurt to try some cactus?" "Wait, we're trying the cactus?! Can I try some too?" Eita smiled and nodded. "Yes, you're more than welcome to have some of it," he said. "Same goes for all of you. You all helped, so you all can have some if you want." "What exactly is so miraculous about it?" Kimala asked. The Dashi shrugged. "Guess we'll have to find out," he said. *** The group ended up going to a nearby hotel to have their fruity meal. Eita had paid for the room with some of his crystal currency, leading to the bewildered receptionist giving the group a big enough room for them all to sit in. The group spread around the main room, choosing spots where they felt comfortable. On a nearby dresser Eita put a little stack of the small plates he had requested from the receptionist. He pulled out his metal knife and offered it to Ranok. "Care to do the honors?" OOC: @ARROW404 @Snelly @Rahisaurus @Harvali@Lady Takanuva @Tarn @BULiK @Umbraline Yumiwa @Mel @BBBBalta If anyone wants their character to try some of the cactus fruit, you're free to do so once it's all chopped up or whatever. What effects it has on your character are up to you!
    3 points
  20. IC: Gunner | The Dancing Crab "Hopefully," I said, leaning my elbows onto the table in an attempt to interpose myself between these two man-mountains, "those were pirates that you were opposed to, and not ones that you were allied with, no?" As much as Iudex was the kind of muscle we could use aboard the 'Vika, he was sporting enough red flags for the next hundred years of trips into the Drifts. The rest of the crew was already doubting my credibility after vouching for Lash and her Rahkshi -- if I brought this guy to them, talking the way he was now, they would all be within their rights to send me straight to the Nuju-Marion to get my skull examined. I just needed to keep him talking long enough to figure if he was either lying about all of his, er, eccentricities, or to work out a way to get him out of our business as fast as possible. Preferably before Blue-Eyes took a shot at him, or vice-versa. OOC: @BULiK@Johnny Blocksville -Void
    3 points
  21. IC: Frii'Glokk [Ostia, The Dancing Crab] "Too loud."
    3 points
  22. King of the Roller Rink
    2 points
  23. I have been busy putting together a “FanZine” on photoshop. It was a personal pet project of mine and a lot of fun. The magazine is still in a long development with changes and some possible proofreading but I will be posting some more pics here once I have finished the entire magazine. Enjoy!🙂 News 20/11/2022 - Forgot to share updates regarding my magazine🤦‍♂️ 4/12/2022 - I will soon upload double pages of the official Bionicle Timeline on my Flikr page. 5/12/2022 - Timeline double pages now released on my Album (NOTE: Pages are still disorganised visually but will soon be re-organised with page numbers).
    2 points
  24. This is my orange beetle kaiju, that I sent to the 2022 Convention Circuit. My creation contains 20 custom parts. 15 of his parts are printed in orange ABS filament the other three parts; his mask and ankle caps are printed in PLA+ gold silk filament. He has two special parts made to hold 3 ball sockets; these are in PLA+ Black. I spent 2 weeks on creating my own 3d models and 2 days printing and cleaning the parts that I created. Mecha Gamera is another MoC that I sent to the 2022 Convention Circuit. This one only has 3 printed parts and they are made out of Platinum Silk PLA+. This is one of my more complex designs because of all the fitting it utilizes to hold him together.
    2 points
  25. http://www.bzpower.info/Imaging/thumbs/2022/12/Bestof2022-02.jpg Today, we're looking at Krana Swarm by Nuhvok_mok. We really underestimated the villain collectibles of the early years, because the krana and kraata have now merged to become swarming bugs. Better grab your fly swatter for these!View the full article
    2 points
  26. More photos Retro Booster Stoker Antique Princess Re: Rotto Brimstone Warden Zkarab Forgemaster Gorraga
    2 points
  27. Top 3 favorite things about G1: 1) This is kind of silly/specific, but I feel like the team dynamics between the Toa teams in the books helped me a bit, socially. I remember learning sarcasm and there were other characters in TV shows/books that used it, and it was funny, so I tried taking that on a bit. But I remember reading about the Toa Metru, and when Onewa and Matau were sarcastic and kind of rude to Vakama all the time, I remember feeling bad for him. It was a really minor paradigm shift, but as kid-into-pre-teen, I think it helped me see the other perspective from a vantage point (somewhat removed reader) where I could process the interactions more. tl;dr - I liked the characters. 2) I also looked forward to new environments - jungle, city, rugged anarchy island, underwater, desert planet, etc. The created universe in the mythology was able to have all that variety in setting, and it didn't seem contrived or just shoehorned in for marketing, like "oh, all of the sudden we want to sell underwater sets so let's flood everything or something". A wide enough world where lots could happen, yet there was always room to discover new mysteries, if that makes sense. 3) While I do agree that toward the end of G1, the storytelling mediums became difficult to follow (serials, multiple strings of guide books, all corresponding with books, movies, sets, albums, not to mention a whole city's equivalent of a fanbase across multiple online hubs), I do think that the initial sets, books, and then movies initially provided a reasonable amount of consumer variety that would appeal to a much wider audience than either of those alone. My brothers, who loved the sets, could do their thing, and I could read the books to them and feed them source material to shape more play time with said sets. We absolutely loved that song "What it Takes to be a Hero" and would jam out to it like the nerds we were (probably still are). So, ways to interact/consume media in multiple formats, but nothing too crazy.
    2 points
  28. 2 points
  29. [Ga-Koro, Central Hotel (Ranok)] Ranok made sure that everyone else who wanted to try the cactus had a cup of tea before he began to sip one himself. It would not due to get, as Nichou was doing, lost in the proverbial sauce when he was playing host. (Well, somebody else was paying for the room, but that was typical.) Ranok had no reservations about the cactus itself--he was telling the truth when he said the fruit was quite bitter. There was a lot he had learned from the old cactus growers of Po-wahi about how the akiri’s mandates on “legal control” had fractured the old systems of barter, but he was less inclined to give this little group a history lesson, especially since he didn’t truly understand the complexity of the issue. He had managed to comprehend one lesson on the nature of cactus, however, and that was it was a strange complex thing unlike any other drug, natural or otherwise. The miracle cactus did not just do one thing, it fed on expectations. If you believed your head would be filled with strange and semi-prophetic visions, that was exactly what would happen to you. The story was the same whether you expected to have a talk with Mata-Nui himself, be rid of a chronic pain, or just have a long and particularly satisfying nap. But the truest experience of cactus was gained by emptying your mind of all expectations—once you were able to achieve this once, it was easy. A single experience is, after all, is all one needs to form a new expectation. So Ranok, unlike the others in the room, did not watch reality swim before his eyes. Instead, it sharpened, everything became intricately detailed and wondrous—the texture of the woven reeds beneath his legs was intensely interesting, and he ran his his hands of the ridges as he looked at the dazzling lights thrown by Eita’s crystal armor and it was just so pretty. All the barriers that he’d learned to keep up, to avoid getting overwhelmed by the flood of sound in the places where he worked, all that concentration was swept away and it was okay, because it was all good, the voices washing over him in a chorus of tones and timbers, each unique in their instrumentation, kept in time by Nichou’s gentle breathing, they were all an intensely sublime symphony of a moment that could only happen because all these people were here. He was savoring each sound, intently watching their producers so he could memorize every wonderful thing about them when something new punctuated the landscape, crystal tone of a word, a new note. “Aurax is back!” OOC: @~Xemnas~ @Harvali @BULiK @ARROW404 @Rahisaurus @Lady Takanuva @Snelly @Tarn @BBBBalta @Umbraline Yumiwahere we goooo
    2 points
  30. IC: Frii'Glokk [Ostia, The Dancing Crab] With the way the Skakdi's armor rustled as his slouch straightened - recoiling defensively towards itself instead of broadening outwards - it could be deduced that this was the first time the Zakazian gladiator had held any worry in Gunner's presence.
    2 points
  31. Huh. I was wondering about if any progress was being made there, but I didn't want to poke because I knew the answer was most likely "IRL is still getting in the way" and that's not really something anyone can do anything about. I'm pleasantly surprised to hear we're almost to things getting moving again! (also, here's hoping ya get well soon, kaithas!)
    2 points
  32. great spirit almighty it's been like ,20 years since i got into bionicle hasn't it.
    2 points
  33. [IC: Siika - Ko-Wahi] Siika was halfway up the mountainside when she realised she needed something to actually trade for the supplies she needed. Thankfully she knew there was a river nearby, and that the fish would be migrating upstream this time of year. What luck! She took a minor detour and found herself at the source of the musical trickling, watching for the familiar glint of fish moving beneath the rushing waters. She crouched low, her piercing blue eyes watching intently, her spear-hand slowly rising... then with a jolt of sudden movement, the spear was sticking out of a fish nearby. She smiled. Still got it. Maybe she didn't need the extra fishing net and bait after all. ... The next day, Siika arrived in Ko-Koro with 3 large fresh fish in her sack. She wandered through the quiet marketplace, heading for the stall she knew well. The owner easily spotted her towering figure before she had a chance to greet him first, and rolled his eyes. Doesn't she know this is the worst city on the whole island to sell fish? Nobody wants to eat that up here, they want hot, warming meals.... "Koreko! My old friend." Siika flashed a sharp-toothed grin. That's an overstatement... "Here I am again, with the finest fish your stall has seen this week!" she said, putting on her best saleswoman voice. "Try the only fish my stall has seen..." mumbled the aging ko-matoran. "I will trade you these three fine fish for a new net and a parcel of mealworms", offered the Skakdi. "Look, Siika, this is... rough for me but I just can't sell your fish. Last week I only sold one, and the others stunk out my store room before I had chance to throw them out." "What?? Clearly you weren't trying hard enough to sell them? What else am I supposed to do, huh? Big girl like me, I can't craft fine things like you or do anything else worth money. Fishing's all I got!" She shifted the weight of the shield on her back, the scar on her shoulder swimming over the rippling muscles beneath. "...that, and pummeling." "Okay! Alright, I'll take them, but you're only getting the mealworms." "WHAT?!" The sounds of their continued argument echoed about the marketplace, no doubt drawing a few stares. ooc: @Geardirector one buff skakdi, loud, proud, and ready for noticing, senpai tune in next year to catch the next thrilling instalment of Siika Does Something™
    2 points
  34. Don't be surprised if BZP is down for a few days. Hopefully things will go smoothly though. Thanks for taking time to update the site! ^^
    2 points
  35. IC: Caana (Beneath the Mashtet Fortress) She stepped aside, so that Falki might lead the way. So shortly after their last confrontation, and without a firm grasp on how the tarnish upon the masks of her allies worked, she had no intention of leaving her back open to the Dashi. "Yes, we do. I wish to discuss your… potential." OOC: @Mel
    2 points
  36. [Hanaloi, Mashtet Fortress (Falki)] It seemed Falki’s pack was full. She shouldered it, examining Caana with her hard, ruby eyes. “Did we need to?” OOC: @a goose
    2 points
  37. IC: [Leah - Cael’s house] “The crystal flamberge…I thought Joske had taken possession of it after defeating Heuani. I wasn’t even aware he’d gone…are you sure he said he went into the legend? It wasn’t the keeping place?” Leah remembered the weapon well. She’d first seen it at the battle of the Rama hive - and then later again, in Mangaia. Heuani had wielded it with deadly precision. She hadn’t made the connection before either, but of course a blade forged out of such crystal could only come from the archipelago. But if that was the case…a weapon from there on Mata-Nui so long before they ever encountered the Dasaka meant they couldn’t have been summoned from the legend in exchange for Makuta, could they? “Oh karz.” Suddenly her mind was racing, her hands clenching and unclenching in quick succession as a new realization dawned, which she immediately shared: “I always thought that the sword had been forged by Makuta and was then given to Hueani when he became his favored servant. But if the sword came from Kentoku…unless Heuani acquired it by other means it means Makuta was likely aware of the link between the two lands long before any of us were and these simultaneous events were all part of his schemes already. Maybe this was his contingency plan all along...” She let out a groaned curse, then took a deep breath. “We need to find out who was present for the event on the Dasakan side and talk to them.” OOC: @Krayzikk
    2 points
  38. http://www.bzpower.info/Imaging/thumbs/2022/12/Bestof2022-09.jpg Today, we're looking at Kanohi Angler by NateMakesMOCs. I know a lot of us would take interest in a misprint Kaukau if we saw it floating in the dark, but in this case it might just be a trap. Also built for the MOC League 2022 Hunter theme, this monster makes good use of the classic Bionicle texturized pieces to give it a certain look, and those teeth are certainly something you'd want to avoid. View the full article
    1 point
  39. Oh man, this was on a t shirt, I want it now lol.
    1 point
  40. Oh heck yes board games! I feel like I should check out Firefly sometime since it looks up my alley. From the rest of your list, I love Coup and I've enjoyed Codenames when I've played it. If you like Coup, you gotta check out Love Letter. It's similar in gameplay and another really quick pick up game. I also appreciate seeing 7 Wonders listed. I really enjoy that game but I still can't quite grok it (high Complexity, as you'd say). If you want a game for two people, I do really like Pandemic. It's fun, 'cuz it's cooperative, and pulling off a win feels great. That said, its theming is a little less fun these days. For medium-big groups, Cosmic Encounter is one of my go-tos. It's so gloriously unbalanced and chaotic that it can be quite fun, especially for strategic people> One of my recent loves is Blood Rage. It's very competitive but also feels super fair. Probably more cut throat than anything, but it's great.
    1 point
  41. Antique Princess Instagram BZP Topic
    1 point
  42. I got my first pair of black jeans today.
    1 point
  43. Hey, these look great! I don't know much about Ninjago's lore, but I love how much personality you've infused all of them with. Plus the disjointed limbs on the video-game-boss-guy? *chef's kiss* Also really like how they aren't just plain portraits but are action shots, makes them all that much more interesting. Can't wait to see what else you've got in store.
    1 point
  44. IC: Solan Iudex Solan's expression stretched as if Gunner had asked him what cooked Mahi was. "Any ya mighta HEARD OF?! Why there was...you know, that time when...when that..." He stared for a moment, desperately trying to recall any such events besides the ones he really didn't want to tell either of the men in front of him about. "...Well, I mean, I sunk that Lesterin brigade off the coast of Ga that time. And Echelon, 'ad him for breakfast too." It wasn't technically lying if you didn't know it was true or not. "I'm not lyin'." He said, to affirm that point. "Just no work around here for warborn like me. Everyone's all "shoot this lad" or "break this guy's kneecaps". Nothing like a good war." He paused, having glanced at the piece of parchment in his hands idly for a second. "...Ah." OOC: @Void Emissary @BULiK
    1 point
  45. IC: Gunner | The Dancing Crab Perhaps I had misjudged this man -- the tattered paper between his fingers and the cavalier way he had approached us earlier, I had assumed that he had come looking for work on the 'Vika. Turns out that he just needed a lift out of town. I idly remembered hearing word that the Fowadi was in Ostia, and for a moment I considered pointing him over in their direction and making him their problem. The way that I figured it, they owed us for saving their ###### in Ko-Koro all those months back. But, blast me for it, I wasn't about to go hypocritical on myself just then -- not after giving the rest of the crew my whole song and dance about not making things harder for the folks like us left. For one thing, Yasurek would never let me hear the end of it. "What you headed to Ga for, you mind me asking?" I said to him. OOC: @Johnny Blocksville@BULiK -Void
    1 point
  46. IC: Gunner | The Dancing Crab I never could abide by smoking. Maybe it was a race thing, an air elemental's predilection, but the smell of tobacco always set my teeth on edge. So, glancing over to the newcomer -- a mountain of a man, and about as dirt-covered as one to boot -- and flicked a finger through the air, conjuring up a breeze to keep the stench away from me and my new, armoured friend. You would scold me for it, but I can't say that the motion was particularly subtle. "Can't say that I recall doing so, no," I replied, leaning back in my chair so as to get a better look at this fellow. By Spirit, he was big'un, rivalling even Blue-Eyes across from me, with a mask that looked like someone had commissioned Karzanhi himself to forge a Kadin, two great horns bursting forth from it. His poncho and pants might have, at one point, been white, but that was mere wishful thinking at this point. But he seemed unarmed, which is always a general surprise on this island, and a particular surprise in a place like the Dancing Crab. The only other thing he was holding, apart from that ###### cigarette, was a scrap of paper whose contents I suspected I had already seen. "But while you're here, can we help you with anything?" I continued, glancing over at Blue-Eyes to see those peepers eyeing the newcomer up-and-down as well -- at least he could even the odds if ###### went south. OOC: @Johnny Blocksville @BULiK -Void
    1 point
  47. IC: Gunner | The Dancing Crab "Hm," I replied, and I sat down on the bench next to this guy, laying my glass on the table between us. Now that I could look him in the eye, I was able to ground myself once again, and swallow some of the concern that had been gnawing at me. I reminded myself, best I could, that I had beaten back the forces of the Necromancer only a few months back, and that none of those 'kuta-skulls had entered my vicinity wanting something tangible from me -- which, the way I saw it, gave me something to work with. Negotiations were something, after all, that I had been trained in since birth. "So, you're interested in joining the Infernavika, is what I'm inferring?" I began, nodding slightly towards the Captain and my crew-mates in the other booth. "What's your usual business? You ever worked on a ship before?" OOC: @BULiK -Void
    1 point
  48. that's...actually a good idea.
    1 point
  49. So, let's do something out of the box. This is going to be an enterily handdrawn comic, with Makuta (the species) being one of it's main focus! I've been trying to pull together something like this for years, but I only got around doing it only recently. Some of the first pages are going to look a bit wonky, because they have been revised directly from their old work file, but I hope you're going to enjoy the ride nontheless. Diaries of Destral As the title suggests, and mentioned before, this is going to be a mainly Makuta focus comic. The setting is directly a few days before the ending of the Metru Nui civil war, when our good, venerable Teridax is dispatched to the city island to finally solve a 400 years old problem. Chapter 01 - Angry Fish: Makuta Sethuldur, after his apprentice has been abducted by his latest catch, he sets out to save the wayward Toa of Gravity from his rather... erhm.. angry prey. ]Main Cover | Prolouge Cover | Chapter 01 | Prolouge: Page 01 | Page 02 | Page 03 | Page 04 | Page 05 | Page 06 || Chapter 01 : Page 01 | Page 02 | Page 03 | Page 04 | Page 05 | Page 06 | Page 07 | Page 08 | Page 09 | Page 10 | Page 11 | Page 12 | Page 13 | Page 14 | Page 15 | Oct.28th! | 2015-10-21 Edit: Next page up! Next week: FINALLY FIGHT! Someone's gonna have a bad time! Can Seth get Traqq out in time? Characters With clickable links! YAY! The Story so far These icons will be clickable very soon! =) Prolouge: Ironically, our story starts waaaaay down south from the city, at the islandic region of the Twin Gates, where things are dull and peacful usually. Aside from the seasonal super-storms that lay waste to the region every half a year or so. The Matoran population of this forsaken parts of the Domes are strewn across a myriad of tropical islands in villages with only a dwindling number of barely two dozen Toa patrolling on the unpredictable waves and shelves of the ocean on their makeshift boats. Most of these Toa are barely a few seasons old in their office as the frequent storm and other natural elements easily puts a dent on their numbers. Such is like Traqq, the fresh Toa of Gravity, who has joined on a fishing trip with the ever-so adventurous Makuta Sethuldur who often pays a visit to the region, enjoying the hectic nature of the weather and occasionally helping out the ordinary and welcoming people that endure it.
    1 point
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