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For Want of a Glass of Water


Ta-metru_defender

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Essays, Not Rants! 109: For Want of a Glass of Water

 

Kurt Vonnegut once said, “every character should want something, even if it is only a glass of water.” This piece of advice functions as a very simple and straightforward way to ensure a character has some semblance of depth.

 

What's important about a goal? A goal gives a character purpose and gives an audience a reason to invest. In Star Wars, Luke wants to leave Tatooine. In How I Met Your Mother, Ted wanted to meet the mother (or at least we thought he did). In Pirates of the Caribbean, Jack Sparrow wants his ship back. As viewers, we want characters to want something. It’s dull if a character just exists with no want (i.e. Ted for many of the later seasons of Mother). Chuck begins with a very complacent Chuck who’s just floating through life. Receiving the Intersect gives him a purpose too.

 

Characters then have to do something about it. Solid Snake crawls trough a microwave chamber in Metal Gear Solid 4 to stop the Patriots. Katniss famously volunteers as tribute. Taking a proactive role about their goals is what separates Katniss from Bella Swan. The former may want Edward and/or Jacob, but she just sits around; Katniss actively fights for not only her life, but for those of her friends. It’s not enough for a character to have a goal, they have to do something about it. Jack Sparrow spending two hours talking about how much he wants the Black Pearl would be a terribly boring movie.

 

Those are the fundamentals of having a potentially interesting character. Following that we need conflict. There has to be something stopping the character from getting what they want. Harry wants to be a wizard with the sense of family and acceptance it entails, Voldemort wants him dead. That conflict of interest fills seven books. This so called ‘external conflict’ as your High School English teacher called it can be far more subtle. In The Last of Us, Joel’s goal becomes to protect Ellie whereas her goal is to make her life count. For the most part the goals don’t interfere, but when they do we get some magnificent, quiet drama.

 

Additionally, having the protagonist conflicted makes them that much more interesting as we get to watch them change or resist it. Columbus in Zombieland already has the zombies interfering with his goal of staying alive. His emergent want to win Wichita’s heart, though, also screws with his sense of self-preservation. Suddenly, Columbus has to make a choice: what does he value more, his life or Wichita? A conflict like this forces the character to change. Columbus has always been a wimp, someone who’d rather cower than take action. His interactions with Wichita force him to nut up and grow.

 

But what if she doesn’t get the water? Sometimes the most interesting thing to happen in a story is for the character to not achieve their goal. Tom’s goal in (500) Days of Summer is to win Summer’s heart, then to stay with Summer, and then to win her back. It’s his proverbial glass of water and what the film centers on. Tom, however, doesn’t end up with Summer. The complete destruction of his goal forces him to reassess everything and, eventually, gets him back on track to doing what he wants in life. Losing the goal he thinks he wanted reveals what he really wanted. Like a conflicted desire, it gives added layers to his character.

 

Conversely, achieving a goal may crush the character. Zero Dark Thirty ends with Bin Laden dead and Maya Lambert successful. She’s achieved her goal, but her goal was all consuming. The film leaves her suddenly aimless and without purpose, adding a sense of somber hollowness to it all. Just as giving a desultory character a goal yields interest, so does robbing a purposeful character of hers.

 

Wants and goals fuel stories. Look at Game of Thrones, everyone wants something, almost always at the expense of someone else. These goals breed conflict and add depth to characters. Just make it more than a glass of water.

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Good essay. One thing that presents an interesting challenge as far as goals are concerned is writing characters who achieve these goals and obtain new goals within an ongoing series. Avatar: The Last Airbender is an example where I feel like this has been fulfilled quite well. Over the course of the animated series, the Avatar's goal from near the beginning was to defeat the Fire Lord and end the war between the Fire Nation and the rest of the world. However, the Avatar's life hardly comes to a close when this goal is fulfilled. It'd be a rather silly story if a person as important as Aang could retire before he even reaches adulthood.

 

Obviously, it's easiest to let characters achieve their goals without their story coming to a close when you make sure not to let any one goal define them. Defeating the Fire Lord was one of Aang's goals, but it's also established that the Avatar has various other duties and responsibilities for maintaining balance in the world. Furthermore, he has other goals unrelated to his role as the Avatar, like starting a life with his girlfriend Katara, helping to restore Air Nomad culture to the world, and being there for his friend Zuko as he struggles with the duties and responsibilities of being the Fire Lord.

 

Since the series ended, Aang's story has been continued in a series of graphic novels. These did a fantastic job of showing how there is still a need for balance to be created and/or restored in the world without undermining the importance of Aang's victory in the series finale.

 

This is one of the things that I think could potentially complicate a BIONICLE revival. For the most part, the goal of the heroes for the entire story, flashbacks like 2004-2005 notwithstanding, was to revive the Great Spirit Mata Nui and defeat the Makuta. By the series' ending in 2010, all these goals had been achieved. But while there's no doubt that there are other threats the Toa will have to protect the Matoran and Agori from in the future (and some post-finale serials tried to introduce some such threats), I haven't found any of these goals anywhere near as compelling or unifying as the goal that previously defined all the Toa.

 

Furthermore, pretty much none of the Toa have ever had individual goals not connected with the goals of their team. Sure, Vakama wanted to understand why he was chosen as a Toa and Jaller wanted to prove himself as a leader. But these were innately connected with their world-saving duties. They never really set any goals for themselves. It sort of makes the Toa seem like workaholics when you think about it — sure, they have moments of relaxation, but you never get even a glimpse of any personal goals they work towards when they're not "on the job".

 

LEGO Ninjago seems to have done a better job of this. For instance, over the course of the series, Zane wanted to find his origins, Jay wanted to be in a relationship with Nya, and Kai wanted to honor his father's memory. Recently, all of the Ninja have devoted themselves to training a new generation of Ninja. Some of these goals have been achieved, others are an ongoing struggle. But in any case, the Ninja aren't purely defined by the responsibilities that they have no choice in. They have lives outside of saving the world, and I feel like this has helped out a lot in terms of keeping the series running smoothly even with a major threat being neutralized at the end of each season.

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