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Onaku's Blog Thingie



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Message to the fuuuuture

Posted by Fat Free Strawberry Onken , Dec 31 2016 · 109 views

"Is everything chrome now?"
-Toa Onaku, 22 October 2015


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Bionicle Generation Y

Posted by Fat Free Strawberry Onken , Aug 24 2016 · 87 views

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(Here's a little experimental concept for a fictional future Bionicle line, which I'm calling Generation Y)

Six heroes arrive on a strange island surrounded by a vast ocean. There, they must fight off the servants of the malevolent Makuta, a mysterious unseen force of evil and darkness, and save the island's inhabitants from annihilation.

The six heroes are known as the Elemental Toa, warriors of extraordinary powers with tools and masks to aid in their battle for good.
  • Tahu, the brave Toa of Fire, leads this team of heroes. He wields the renowned flame sword, which can channel his powers into a searing slash. He wears the Mask of the Protecting Flame, which can channel his power over fire to form a protective shield of flames around him or someone else.
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  • Kopaka, the noble Toa of Ice, serves as a deputy leader for the team, and the voice of logic. She wields the ice blade through which she can channel her powers to freeze her enemies in their tracks. She also wields a large shield, which she can alternatively use as an ice board. She wears the Mask of Crystal Clairity, which allows her to turn anything obscuring or opaque temporarily clear for herself and anyone else to see through.
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  • Gali, the spiritual Toa of Water, keeps the team together with her emotional and spiritual awareness. She wields the water hook, a large hooked blade through which she can channel her powers to wash away her opponents. She wears the Mask of Water's Favor, which allows her to breathe in water, as well as allow others the same gift. It also gives her protection from the pressures of deeper waters, and to move faster while in water. These abilities can be shared as well.
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  • Onua, the steadfast Toa of Earth, is the voice of reason and encouragement for the team, and often proves to be the most grounded. His hands are large and claw like, which allows him to dig with them, although he also has the earth pick, through which he can channel his powers over earth to bury his enemies. He wears the Mask of Ground's Strength, which makes him as unmovable as a mountain, and as strong as the ground which carries the heaviest of burdens. He can share this strength with others near him.
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  • Lewa, the carefree Toa of Air, is the fun loving acrobat of the group, encouraging the team to be more creative and free-flowing. He wields the axe of winds, through which he can channel his powers over air to create powerful cyclones. He wears the Mask of Air's Lightness, which allows him to float in the air, unaffected by gravity. Combining this with his air powers, he can easily fly in the skies above. He can also share this powers with others, be it to help or hinder them.
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  • Pohatu, the powerful Toa of Stone, is the physically strongest on the team, barring when Onua uses his mask. She wears foot additions which enhance her powerful kicking attacks, as well as wielding the great desert boomerang, through which she can channel her powers to create powerful sand storms to hinder her opponents. She wears the Mask of Sand's Swiftness, which allows her to move at astonishing speeds. She can share this ability with others if she so wishes.
Together, these heroes must save the island from the three servants of Makuta, vicious lords of evil who seek to further their master's vile plans on this mysterious island.
  • Teridax, Lord of Shadows, is the de-facto leader of the three, working from behind the scenes to manipulate events to his master's ends. Although he offers the least in sheer army strength, his shadows and enchantments have proven to be a great advantage at strengthening the forces of his two peers.
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  • Kulta, Lord of the Undead, controls the forces of the undead on the island. These skeletal soldiers of her making prove to be a great challenge for the Toa to overcome, as even though each of them poses no real threat, their sheer numbers is enough to overrun the Toa should they be reckless.
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  • Umarak, Lord of the Wild, has corrupted many of the animals on the island to do his bidding. The animals are more powerful and have more variety to them, but are less in numbers than Kulta's undead armies. It is by Umarak's beasts that the trio has managed to keep a stranglehold on the island for this long, however, as even in their lesser numbers they have proven to be a deadly force to reckon with.
To aid the Toa in their battle against Makuta's servants are the six Turaga, members of each of the elemental tribes chosen to lead them through these difficult times.
  • Vakama, the clairvoyant Turaga of Fire, offers great wisdom and surprising accuracy regarding future events. He holds the staff of fire as his badge of office, and wears the Mask of Ember Shroud, which allows him to conceal himself and others from detection.
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  • Nuju, the reclusive Turaga of Ice, has surprising amounts of wisdom to give for how little he actually speaks. He holds the staff of ice as his badge of office, and wears the Mask of Frost's Grip, which allows him to manipulate the position of objects with his mind.
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  • Nokama, the insightful Turaga of Water, is incredibly keen when it comes to character and motivation. She holds the staff of water as her badge of office, and wears the Mask of the River Crossing, which allows her to better connect with and understand those which differ in language and way of thinking.
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  • Whenua, the experienced Turaga of Earth, has great wisdom to offer when comparing and contrasting the past. She holds the staff of earth as her badge of office, and wears the Mask of Earth's Eye, which allows her to see with the very earth under her feet even when in complete darkness.
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  • Matau, the cheerful Turaga of Air, has great wisdom to offer regarding freedom and fluidity of thinking. She holds the staff of air as her badge of office, and wears the Mask of Mirages, which allows her to conjure up illusions to fool others.
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  • Onewa, the grave Turaga of Stone, has a very grim view of the world, and recommends caution to the Toa. He holds the staff of stone as his badge of office, and wears the Mask of Stone's Will, which allows him to force his will onto others to make them do his bidding.
The island has been strangely affected by elemental energies, which have twisted it into six distinct biomes.
  • The Ash Region consists of ash covered landscapes surrounding a chain of volcanoes which has formed from the presence of concentrated fire energies. Embers and soot rains from the sky periodically, and the sun has a hard time penetrating the grey shroud that covers the sky.
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  • The Frost Region is a large icy land with tundras and frozen forests, surrounding a great blizzard which has formed from the presence of concentrated ice energies. It very often snows or hails in the region, and cloud cover varies.
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  • The Tropical Region consists of a chain of islands and beaches, with an abundance of river deltas. It surrounds a great typhoon which has formed from the presence of concentrated water energies. Rain is periodical, and the sky is otherwise often clear and bright.
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  • The Rock Region is a barren and rocky mountain region surrounding a great earthquake which has formed from the presence of concentrated earth energies. The earthquake can at times be felt throughout the strangely abundantly cavernous region, whose tunnels and ravines stretch throughout the island's underground layers.
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  • The Sky Region is a collection of floating islands surrounding a great hurricane formed from the presence of concentrated air energies. Storms are plentiful in the region, and the wind is constantly blowing. Down below is a vast forest with incredibly tall trees.
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  • The Desert Region is large desert surrounding a great sandstorm formed from the presence of concentrated stone energies. The sandstorm will at times stretch out to the rest of the region, but will otherwise keep itself to the region's center, with the usual climate being hot and dry, and the shining in the ever clear skies.



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New species concept - Finalized

Posted by Fat Free Strawberry Onken , Aug 15 2015 · 856 views

Species designation: Tiokaha
The Tiokaha originate from colder climates than the ones found on Mata-Nui. Due to this, they have developed a natural resistance to cold. Living through harsh winters and even harsher wilderness has also hardened them greatly, meaning they are generally hardier
than the average Toa.

It is very rare to find a skinny Tiokaha, due to their natural body fat levels being high as an adaptation to cold environments. The fat distributes more efficiently and ergonomically throughout their bodies than in Toa.

Tiokaha do not require kanohi masks to function, but can use noble masks. Their minds are how ever not configured right to use great masks. The Tiokaha do not have elemental powers like the Toa, Skakdi or even Lesterin, but rather one of seven innate powers known as ‘Marks’:

Iaru - Mark of the Beast
Appearance:
Brown colours. Green or orange eyes.

Tiokaha born with this mark can communicate with rahi and have increased understanding of them which helps persuade them to their cause. Not all rahi are always willing to help, how ever, and the most beneficial way to use this ability is to create strong, long lasting alliances and to make them companions for life.

Tiokaha of this mark are generally more bestial in behavior than their brethren, and will take on behavioral aspects of the animals they most commonly communicate with. Those who spend a particularly long time living among their chosen animals can even adopt some simple physical adaptations (for example, an Ash Bear’s claws).

Roth - Mark of Blood
Appearance:
Red and black colours. Dark blue or orange eyes.

Tiokaha born with this mark can use their own blood as a weapon, and can sense (but not control) the blood of other beings within a certain radius, making it hard to sneak up on them. They can create weapons out of their blood as well as long ranged projectiles, building up great pressure within it to emulate solidity.

Those of this mark have larger amounts of blood in their body, and can survive with less blood in their body than other Tiokaha. Their body also produces more blood over a shorter amount of time, meaning they can more quickly refill their body with blood when they lose some of it.

They are also able to speed up the blood pumping through their body, improving their muscles’ blood supply and thus giving themselves greater stamina. This can be dangerous if done incorrectly or past a certain limit.

Aeta - Mark of the Spirit
Appearance:
White, dark grey and light blue colours. Yellow eyes.

Tiokaha born with this mark have the ability to separate their spirit from their bodies. Their spirit can then enter other bodies, and if said body already harbors a spirit, they can try to fight for control over the body, or even evict the other spirit from the body. The stronger the will of the victim, the more difficult and dangerous this is, and most Tiokaha will never attempt it as failure could mean imprisonment in another’s body, subjugated by their will.

Those of this mark are also able to not only see other spirits that are without a body, but ‘physically’ interact with them as well: one Iden-user cannot touch (or, for example, grab) another, but an Aeta Tiokaha can, giving them a natural advantage over such beings. This does not work both ways, as Iden-users lack the same ‘ethereal strength’.

Kuyru - Mark of Empathy
Appearance:
White, light grey and light orange colours. Light blue eyes.

Tiokaha born with this mark can influence the emotions of other beings, whether to calm them, enrage them, make them happy, sad, or devoid of emotion altogether. People that are aware of the Tiokaha's attempts to manipulate them are harder to influence, and this manipulation becomes significantly more difficult the more people the Tiokaha targets.

Those of this mark can sense the emotions of other beings, but this can be a double-edged as without training and discipline they can easily be influenced by those emotions. They are however more resistant than most to the attempts of another Kuyru Tiokaha to manipulate their emotions.

Muur - Mark of the Mind
Appearance:
Light and dark grey and purple colours. Magenta or turquose eyes.

Tiokaha born with this mark hear the surface thoughts of nearby beings (though they have no real control over this), and are also able to project their own thoughts into the minds of others.

They also possess the unique ability to ‘shield’ the minds of others, thus protecting them from the mental attacks of Dasaka Willhammers and other users of psionic abilities (certain Kanohi-users, for example). Anyone attempting to access the mind of a being protected in this way must first fight a battle of wills. This can also be used offensively to silence a Dasaka’s ability to Ideatalk or a fellow Muur Tiokaha’s telepathy. This power does not protect from illusions, however.

Those of this mark generally seek solitude so that they don't constantly hear the thoughts of others in their head, as they have no control over this ability. In towns and cities, the noise of tens or hundreds of minds can be unbearable, so Muur Tiokaha must avoid such large populations or risk being driven insane. In small groups, they can just about shut out their companions’ thoughts, but even this requires constant effort.

Yleh - Mark of Mending
Appearance:
Light blue or pink and lime colours. Green, blue or yellow eyes.

Tiokaha born with this mark can ‘mend’ living things, healing wounds through touch and curing them of weaker poisons and diseases. Like the Kanohi of Healing, this power is fast but not instant, and the more severe the damage, the more skill and biological knowledge is required on the Tiokaha’s part.

Their abilities also extend to objects that are made of organic materials but no longer alive, such as wood, cloth and bone. The larger or more complex an item, the more time and effort it will take to repair.

These Tiokaha are often healthier than their brethren, due to the healing energies that flow through them, but are unable to use their powers on themselves.

Uorai - Mark of the Blossom
Appearance:
Green colours. Lime, blue, red or orange eyes.

Tiokaha of this mark have the ability to control any plants in their general vicinity. As a part of their powers, they can make plants grow far more quickly than they naturally would, and can also make them generally healthier. A notable mark of an Uorai Tiokaha’s passing is that the plants in the area are unusually lush and verdant, and that in infertile areas, small plants unusually seem to start sprouting from the soil.

Uorai Tiokaha can also ‘feel’ through the plants around them, giving them enhanced awareness of their surroundings: they can (for example) feel creatures or beings moving through the undergrowth, find groundwater through networks of roots, or sense a coming storm from the wind in the trees. However, this is a double-edged sword as if nearby flora are damaged, the Tiokaha will feel their pain as his/her own. This makes them particularly respect the wellbeing of plants, and dislike those who do not.

Notes on culture:

Basically, they're hunters that respect nature and its balance. They never take more than they need, and they never let what they do take go to waste. They often create weaponry out of the bones of animals they hunt, and clothing out of their leather/armor/outer layer.
Their hunting grounds are vast frozen forests of their homeland, as well as the massive mountainous areas that exist there. In fact, a Tiokaha (if we're letting them keep their memory of their homeland) would probably make a jab about how the mountains are bigger back home.

Their homing is either ice huts or stone and wooden celtic looking houses, depending on what part of their homeland you're in, but aside from housing preferences, their culture is pretty much constant. Some Tiokaha, how ever, are nomadic hunters, and they never truly settle down in one place.

I was actually thinking of having them get some kind of equivalent of the three virtues, but distinctly different all the same. Something like Self, Family and Purpose. Self being the virtue of self-respect, Family being respect for one's community, and Purpose being the pursuit of one's purpose, aka one's destiny.


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No writing in Spain

Posted by Fat Free Strawberry Onken , Jun 26 2015 · 239 views
LegionOfWorlds
So it turns out that I stupidly forgot the file with my Down & Down fic, which means I haven't been able to add to it this last half a month. It's alright, though, since I'll be heading home in only a few days, and then I'll seriously be putting my all into finishing chapter 5 and putting it up. So, those of you who actually like my fic and want more can soon rejoice.


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New Frontier

Posted by Fat Free Strawberry Onken , Apr 13 2015 · 350 views

So I've just started a new epic. It has a sci-fi exploration theme to it, although I will soon also explore some horror concepts. I've never written horror before, so this could prove to be an interesting exercise for me. I don't know how active I will be on it, but I hope what ever I manage to churn out will be a decent read. Go check it out here.






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