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Rpg: T M O M N Walkthrough (from Le-koro To Storyline End)

Posted by bonesiii , Nov 20 2008 · 372 views

Bionicle Paracosmos
This walkthrough is written by Master of the Rahkshi, and the Ko-Koro section by bngi. MotR has just finished the parts for the new content. Thanks, man! This will be linked in Ojhilom's walkthrough post in the RPG: The Map of Mata Nui. I've made minor edits and filled in some things, etc.

Whole thing doesn't fit in one blog entry; this goes from the first new Version 3 content that begins as you're leaving Ko-Koro, and goes to the end of the storyline. Bonus content and minigames and chores info is not yet available for the walkthrough; waiting until we release Version 3.3 soon.


(Still in Ko-Koro, on your way back towards Ta-Koro to get to Le-Koro.)

Ambush!
You will return to the cablecar’s location with Nijire’s help, and start on your way to return to your home village. Unfortunately, your hidden enemy has different travel plans in store for you. On the path to the cable car, you will fall into a quite sizable hole, at the bottom of which you will encounter—Fawa!

These cold-loving creatures are almost identical to their Po-Wahi cousins in terms of movement; fortunately, they are less durable. Very fortunately, since you are sharing your hole with four of them. The slingshot is your best bet; you can switch between that and the stun spears for optimal accuracy.

It takes three hits to make a Fawa run away. Eventually, you will have defeated all four of them. Whew. Wait a second...there are more?! You will encounter three separate waves of four ice Fawa before finally being allowed to escape. By this time, you will realize that the enemy is playing for keeps, and is finally getting serious about eliminating you. Startled and worried, you rush to return to Ta-Koro before something else happens to you.

Hidden Enemies and an Odd Le-Koronan
A worried guard will be waiting on the other end, telling you that you are very late and that Tahu wants to see you in Vakama’s hut, alone. Go into Ta-Koro and enter the hut, leaving your companions outside. Inside, you will find Tahu with an odd Le-Koronan, introduced as Ito the Jungledweller.

Tahu will tell you about a new menace: Rahunga, powerful villains that were once Tohunga. The Rahunga can transform into far more powerful creatures by a substance called Rahudermis, and, as far as can be told, willingly serve Makuta. They can disguise themselves as normal Tohunga and have power that even Toa can find difficult to defeat. You have powerful enemies. Currently, several are leading massive hordes of Rahi in an assault on Le-Koro. The Le-Koro Kahu Force is flying a diversion, posing as the members of your party; hopefully, this will hopefully divert enough Rahi forces to clear the way to the village. This means, you need to leave for Le-Wahi. Now.

Before you go Ito will stuffgive: a new weapon, the Bombfruit Launcher. It fires explosive fruit that do a large amount of damage in a large radius. Ito will also provide ammo, along with 1000 slingshot rocks. In addition, he will foodgive 50 Fauii cakes and 50 Bula berries. He will also advise you to check the pedestal for the hint to the Le-Pyrkoku stone’s location; do so, but don’t worry too much about it. You won’t be able to look for it until you reach the village.

To get to Le-Wahi, simply go into the Charred Forest just outside Ta-Koro. Enter and then go one screen west; it’s that easy. Once you reach the border, Ito will warn you that this is the last chance you have to go back and get food and ammunition. I suggest you save here and don't save over this save file, just in case you find out you need more supplies for the trek before you reach the end.

Le-Koro

The Long Road to Le-Koro
Take the title seriously. This is going to take you a while. You will start down the road, where you will have your first Rahi encounter – a jungle Chogo scouting out the road. Ito will warn you that if it sees you, it will report your presence to Makuta. Which means that your path will be littered with even more Rahi than are already there, making an already interesting trek very difficult. Avoid it; move along the top or bottom of the screen. If the Chogo enters your screen, go back until it disappears and wait a few seconds before moving forward again. Don’t bother firing at it; the thing is invulnerable unless it sees you, which you want to avoid.

Further along the path, Ito will again tell you to stop and aheadlook. The path ahead is infested with Zigabaka hoverbugs and Hoi turtles. There are too many to sneak around, so charge into battle. Equip your new Bombfruit launcher; it will make both kinds of Rahi go fleeing with one hit, and if you use it well, its large blast radius can take care of multiple Rahi at once.

At the top of the map, you will see a box next to a large stump. Destroy the stump with a bombfruit shot and walk up and select it. It will give you various packs of ammunition; caches like this will be your only source of ammo until you reach Le-Koro, but if you supplied well enough before leaving, the ammo you collect throughout this level will last you until the end of the game. There will also be a pile of slingshots stones near a tree on the bottom of the path.

You will not be able to continue until you defeat all of the Rahi, so lay waste with exploding fruit! This is true for all maps in this section; you can only pass until you have defeated all Rahi in your area. If there are still some left, but they’re on the other side of the map, then you can continue. You will continue on until Ito tells you to quietstop again. Suspicious, he will go ahead to scout your path. He will return with the news that there is a massive group of Kane-Ra and Muaka waiting for you along the path. You must go through the forest. You will do so, continuing the long road.

From this point on, each map will have one ammo box somewhere; Rahi will also spawn from off-screen as you defeat them. They will stop coming eventually, but until then you have to fight. The first two maps will only contain hoverbugs, turtles, and lightning bugs; all of these will flee with a single bombfruit shot.

On the third map, you will start to encounter Jungle Chogo, which take four shots before running away. This is also where Rahi will begin to respawn. On the fifth map, you will see tracks going to the east. Tohunga tracks. Only...too wide spaced...Ito will panic and warn you that these are Rahunga tracks; your party will hurriedly turn west to avoid the creature.

On the next map, you will find your way blocked by a series of strange blue objects. Walk up to them and they will unfold to reveal a rather large number of rather large Rahi. Each of them takes four shots to defeat; you will encounter two groups on this map.

The next map is something of a breather; Ito will direct you to a hidden supply store, in the tree at the top of the screen. Go to the sandy portion of ground and face the tree; you will be transported inside, where you will find a treasure trove of ammunition and food. You will also find a new weapon: the bombfruit minelayer. In my opinion, the second-best weapon in the game. This weapon allows you to lay a mine on the ground, which will only explode when you hit enter a second time. In essence, you can blow up enemies whilst running away from them! In terms of power and blast radius, it’s the same as the launcher, so use what you will.

The VERY Long Road
Ten screens after leaving the main road, you will come to the Fau Swamp. The end is near? Don’t bet on it. Here, I suggest you abandon the armored boots and equip the swamp boots (you did buy swamp boots in Onu-Koro, right?). A loss of defense, yes, but it lets you move faster in the swamps. None of the Rahi you encounter will slow down in the swamp (most of Le-Wahi is one, so that makes sense), and, as you will discover in a bit, there is actually a Rahi that speeds up in the swamp. If you do choose to forsake speed for protection, then the green pads in the swamp water will let you move at normal speed over them.

On the second map, you will encounter an annoying snake-Rahi that is every bit as fast as you are. On the third, which is mostly swamp, you will begin to encounter Fihbawa. Fortunately, these lack the water powers of the kind you fought outside Ta-Koro; though just as tough, you have upgraded your weaponry, so it now only takes two bombfruit hits to make them skedaddle.

The fifth screen is a doozy. It basically counts as three or four other maps, and it takes you straight through the home of the mud Vatuka. Mud Vatuka lack the orbital rocks that regular Vatuka have for backup, but make up for it by being much tougher and much, much faster. They’re still not too fast on solid ground, but in the swampwater, they are unbelievable. Five bombfruit to make them retreat.

The next map is a breather, containing another supply tree. You will find more food, more ammo, and another weapon: the firejuice launcher. The launcher is more powerful than all your other weapons, with a bigger blast radius than the bombfruit. It also fires like the rest of your weapon, not like the minelayer. Choose which you like; I personally stuck with the minelayer. Most Rahi will still go down in a single hit. [bonesiii note: The blob of firejuice this weapon fires will also pop and damage your target if it is to the left or right of it; so your aim does not have to be as precise as previous weapons.]

On the third map after the tree, you will encounter large rhinoceros-type Rahi. These things are just as fast as you, and do not slow down on the swamp. Four bombfruit or firejuice hits to make them run away.

On the fourth map after, you will encounter two giant apes guarding a Daikau plant. The Daikau is blocking your path, and the apes are guarding the plant. It is useless to attack the plant while the apes are still running around, so go after them first. I suggest the firejuice launcher for this; the apes are somewhat slow, so it’s fairly easy to stay ahead of them. Fifteen hits to drive each of them away, then three to make the Daikau shrivel up.

The next map is stuffed with enemies; Ito tells you that you are close to Le-Koro, but there are more Rahi than he thought. There is a Gukko-wing-protected area just ahead, so run there, ignoring your enemies. The green energy barrier will let you through, but nothing else. You are safe inside. You also cannot shoot outside from inside. Splash damage works, but your shots stay inside the fort. You will find three ammo crates inside; take them, then go lay waste to the Rahi forces outside.

There are lots of Rahi in this battle; you will encounter every species of Rahi that has dogged you through this jungle, except for the giant apes. The entire battle takes place over the swamp, so you will want the swamp boots. Literally hundreds of Rahi will fall before your way will be clear again.

Go on to find that... your way is in no way clear. You are close to Le-Koro, but it is surrounded by a huge swarm of Nui-Rama and Kofo-Rama. Ito, hesitantly, starts to say that there is another way... then a blue Rahunga charges your group and does away with hesitation. You run, and Ito hurriedly swears you all to secrecy before taking into a tunnel under another tree.

Here, you will find a strange sphere on the ground. Ito will explain that this is the Journeysong sphere, an object than can take anyone anywhere, as long as they know the proper journeysong of the place where they wish to go. It is a secret that the Turaga have struggled to keep from Makuta ever since its discovery, since using it, you can go anywhere sentient creatures have lived, as long as the path is unobstructed. Makuta would have clear passage into any Koro, as well as other places, even places not in this world.

After explaining this, Ito tells you to tap the sphere to take you to the Le-Koro elevator, then put the Journeysong sphere in your energy pack, just in case the Rahunga decide to search the area. You will do so, and set off, coming to the end of the tunnel quickly. Pick up the sphere, equip your best weapon, heal, eat, equip your armor, and then go to the surface for your next boss battle.

Boss Battle—Cyclone Worm
Your enemy is a massive snake-like creature that can slither and crawl just as fast as you can. In addition, it will launch cyclones that deplete one quarter of your entire party’s health, and its snaking path makes it difficult to strike. Again, in my opinion, bombfruit mines are the best way to go, as the large blast radius can easily catch the worm chasing you, without having to stop and aim, while continuing to run away. In addition, various swamp Rahi will appear to chase you around as well, though not many, meaning you should make them your lowest priority.

After forty bombfruit hits, the worm will double its speed, making it even more difficult to hit. Ten more hits, and the worm will flee. Victory is yours. Now, hurry and run north before the Rahunga arrives.

Well-Deserved Rest
Finally! Le-Koro! After going up in an elevator, guarded by a familiar mask and familiar story, you will be greeted by Matau, who will be relieved that the failed decoy did not kill you. He will also be somewhat unsettled that you had to learn of the Journeysong sphere; after learning that you have all promised never to tell of it, he will tell you to go to the inn (two pads to the left and one up) and get some rest for the night. Kongu will fly in the morning and map the wahi for you. It costs fifty protos for a room; go and get some rest.

You will have another vision at this point; a threat about something called the Shadow Fire, and that the Blue Fire consumes all, including the one who seeks it, and that you will have to face your greatest fear. After waking up, you will go outside to find Ito waiting for you; after relating the dream and some headscratch time about your greatest fear, you will go off to try and find the Le-Pyrkoku stone.

Le-Pyrkoku Stone
The weeds of the jungle grow wild
This is it—the last Pyrkoku stone. This one is fairly simple to find, once you realize the clue, but the clue is well-hidden enough to make you run around a fair amount before finally finding it. Go back to the elevators and go down to the swamp, exiting to the area just beyond the elevators. Go to the lower right corner of the screen and look around. You may notice a series of plants unlike the others growing in a line in the water. Weeds of the jungle, huh...follow them. Go to the edge of the screen between one of the weeds and a lily pad and you will move to a new map.

Continue to follow the weeds. When you reach the next map, you will find yourself facing a new enemy: an eyeweed. Basically, it’s a weed. With a big eye. That walks. The weeds apparently do grow wild here. Attack it (the ordinary no shooting rule is not in effect); the firejuice launcher is your best bet. The weed has two methods of attack, both of them ranged, both of them tracking.

In the first attack, the eye will crackle with energy for a moment before firing in your direction. Make sure you’re hiding behind something, because the burst will zigzag across the screen to your location. This does between one and three points of damage to everyone in your group. The weed will also occasionally root itself in the ground, and a root will thrust up from below to attack you; it does the same damage range as the energy attack. Hiding does nothing against this attack; you need to be moving in order to avoid it.

After twenty hits with the firejuice, the ambulatory plant will lose its eye and start to wander aimlessly. It isn’t a threat to you anymore. Move to the right side of the screen, and claim your prize: the Le-Pyrkoku stone. Head back to Le-Koro; exiting the map will take you back to the swamp under the tree.

When you (eventually) make it back to Ta-Koro, ten hoverbugs will file in as your last enemies in the Rahi Training Room.

Secrets and Shadows
Returning to Le-Koro, go to Matau’s hut to speak with the Turaga. The ensuing discussion will be enlightening, informing you of the Blue Fire, or at least, what the Turaga have theorized of it. Ito will also hint at the Para-you-know-what; Matau will be shocked at his knowledge, and after a hurried discussion in another language, he will give you the Le-Wahi map and tell you to go to Kini-Nui to complete the map and your destiny.

Before you leave, be sure to talk with Kewonga; he replenishes your energy as well as your health. Go to the swamp below the elevators and go to the lower right corner; the tree is easy to see as there will be a patch of sand to the left of the trunk. Treetap and enter the tunnels. You will automatically spheretap and be on your way to Kini-Nui. After some traveling, you will arrive at your destination.

However, there will be an unwelcome visitor: an infected Kofo-Jaga. Hujo will hurriedly throw his disk at the Rahi, but it will disappear down a side-tunnel. Makuta now knows you have the sphere; not that you can get into any more trouble with him, right? Hit enter to pick up the sphere and put it in your pack, then exit the cave.

Kini-Nui

Not Your MNOLG’s Kini-Nui
You will come out of the tunnel in front of a large and well-defended wall. Walk up to the front gate and the Tohunga patrolling inside will allow you to enter. After coming in, he will descend to talk with you, giving you directions to where to go, which you will need. The place is quite large, and can be confusing at first. You just need to take the Le- and Ko-Wahi maps to the Carving Room, where Ruugon from Po-Koro has almost finished the maps. After that, you will have to help the Turaga and guards protect the Kini-Nui from the attacks sure to come. He can also tell you some upsetting things about the Rahunga.

After he goes back upstairs, go out the north door. Walk across the clearing, going around or over the Kini-Nui, and go to the other side. The Ga-Koronan patrolling that gate will let you in. She will give you more specific directions to the carving room, along with the history of the Kini-Nui and who is posted there.

Before you go to the Carving Room, take note of the random doors in the halls with plaques next to them. These are storage rooms; going up to them will allow you to buy supplies, weapons and food. The ones at the entrance will sell ammunition, whereas the ones in the Carving Room will sell ammunition and food. Go along the hall behind the ladder, checking out the Rahi display room along the way, if you wish.

Go up the ladder at the end of the hall; the Carving Room is just south on the next floor. The Po-Koronan will let you in; after speaking with Vakama, he will lead you to some suva and give you a Btou staff, along with four Kanohi. You can switch these Kanohi using the numpad + button. Below are the four Kanohi:

Jahiru, Noble Mask of Precision: This mask will greatly increase the damage you deal in combat with all direct-hit weapons, including your fists and the Blue Fire when you receive it.

Halehki, Great Mask of Healing: The Halehki will slowly heal your health on its own; it will still take energy, but will only use about half as much as manual healing.

Koruuka, Great Mask of Deflection: This mask protects you from damage, reducing it by one half; even though Vakama says it deflects it back at your enemies, they will not take extra damage.

Wahruma, Great Mask of Temperature Shielding: The Wahruma protects you from extreme temperatures, such as fire or ice. It’s best use will be during the final boss battle.

Choose your mask and equip it, then stock up using the money Vakama provides and head back to the front gate with Kiapohi and Nuhuri. When you come to the exit of the Hall, go to the switch to the right of the door and hit it to exit. When you get close to the front gate, a prompt will come up asking if you’re ready to guard. I suggest you save your game here.

Betrayal
You will stay in the main entrance at Tlenoh’s suggestion. It will be a long wait before anything happens. While you do so, Nuhuri and Kiapohi will tell you about tracking the unknown creature through the Drifts in Ko-Wahi and their discovery of the Rahunga base there, along with the discovery of one of the Rahunga’s identity: an Onu-Koronan who had ‘died’ a long time previously. They will also go over what Rahunga can do; you’re going to have a tough time with one of those.

After a while, Takuto will come down the ladder, saying there are Tohunga outside; Ta-Koro Guards, led by Jala. They have a message for Vakama and Hujo, so Takuto lets them in. And in walks...Kanoka?! He will say that he has news that is vital to Hujo’s destiny; Hujo will be a little hung up on the fact that he watched Kanoka die. Understandably. Kanoka will insist that he is not a Rahunga; Tlenoh and the various Guards will agree. Hujo, however, will be suspicious.

Eventually he will figure out the truth: Kanoka is a Rahunga. He is the Shadow Fire mentioned in his visions. After trying to convince Tlenoh and the others to the contrary, Kanoka will give up and assume his true shape. ‘Jala’ and the five ‘Guards’ will disappear, turning into Lahkrii bullet fish. These fish are troublesome, absorbing heat, light, and kinetic energy to become stronger and faster. The Snow Chucker is the only weapon that will work against them. How long it takes to defeat them depends on how powerful they are; they will tend to head for the fires around the room to become more powerful. Use the Snow Chucker on them until they stop moving, then run forward and hit them with Enter to scoop them into your pack.

Assault
You will leave the entrance hall to see Kanoka attempting to break into the next gate using a Matatu; the guards are holding off for now, but they will need help. Unfortunately, that isn’t the only threat. Kini-Nui is being attacked by Kofo-Wkahnau, small burrowing creatures. They will do severe damage to the temple if left unchecked; you’ll have to leave Kanoka to the temple guards for now. The burrowers are annoying; they’re agile, so they can dodge any projectile attack with ease. You’ll have to go up and punch them in order to defeat them. They will stay in the area of the Kini-Nui, but it will still be a long fight. Use the Jahiru to make it shorter.

It will take eleven hits to immobilize one of the burrowers; once you manage that, take it into your pack. They do about three damage to one of your party and are fairly fast. However, their most annoying ability is burrowing. Every once in a while, they’ll disappear underground, only to pop back up somewhere else. While this won’t really be a problem early on, later in the fight you’ll have only two left, both of whom burrow all the time, disappearing and reappearing every few seconds. These tend to stay in the same area, though, so just wait a bit and they’ll back up right in front of you. After you collect all seven, go to confront Kanoka. After exchanging certain words, and also certain disks, Kanoka will run away. You have won, for now.

The Mapmaker’s Greatest Fear
Go back to the carving room, where you will find the maps completed. After revealing that Kanoka was the Rahunga that attacked the Kini-Nui, you will be instructed to place the Pyrkoku stones on the slots around the central map. Go up to each and hit it; you will automatically place the right stone in the right place.

After all of the stones have been placed, an inscription will appear on the map: What is your greatest fear? You will have to carve it on the map, with the first letter capitalized and the others lower-cased. If you have been paying attention to the game, you will have figured out the basics of what Hujo’s fear is and will get it with a few tries. If you’re stuck, you can ask for hints, which start out vague and slowly become more concrete. If you can’t figure it out for the life of you:
» Click to show Spoiler - click again to hide... «


After carving your fear, the map will light up, with Journeysongs ringing out for each Koro and the Kini-Nui, as well as red dots showing all infected Rahi on the island. An eighth location and an eighth song will appear; this is where you must go. Tlenoh, Kiapohi, and Nuhuri will leave you; Ito, Nijire, and Ruugon will accompany you on your last adventure.

Take the Pyrkoku stones and go back to the ladder you came up; go up the ladder. You will automatically skip levels three through six and go straight to the seventh level, an open-air platform. You will automatically use the Journeysong sphere begin the travel. Prepare to face your destiny.

The Labyrinth of the Unknown

The End of the Road...
You will come to a stop in the middle of a plain, in front of a series of tiles laid on the ground. Each one is colored, so it’s fairly obvious what has to go where. Hujo will automatically place each stone in its proper place, and the Ta-Pyrkoku stone and the last plate will disappear in a flash of blue energy, becoming a hole. Save your game; once you go down there, you won’t be coming out until you find the Blue Fire. Do as Ito says and inhop...

...and the Beginning of the Challenge
...and land at the start of one of the most frustrating parts of the game. A maze. Hujo growls that he hates mazes; in time, you will too. The maze, called the Labyrinth of the Unknown, is a test for the bearer of the Blue Fire; he must face twisting halls, fearsome Rahi, flying plants, and, above all, his fear, the unknown, in order to get to the end. There are six mazes, one for each Wahi; each one will be more difficult than the last.

The twists and turns will quickly grow more treacherous; occasionally, a path will lead outside the maze. If you leave the maze, a barrier will spring shut behind you, and you’ll have to go all the way back to the beginning. But that’s not all. Makuta has added his own little challenge: Rahi. Outside the mazes, when you first start, you’re safe. But once inside, you will be besieged by dozens of Rahi, all intent on killing you and keeping you from your destiny. They will all spawn from hovering spheres of Rahudermis spread throughout the mazes; no matter how many you defeat, more will always spring forth.

All Rahi have the ability to jump the inner walls of the mazes, taking a direct route to you, so outrunning them is not really an option. Eventually, you will be forced to fight. The Rahi will be similar in terms of toughness throughout the maze; one bombfruit will be enough to take them out. But they will increase in strength in each successive maze.

However, the unknown did manage to make some good of Makuta’s meddling: money. At the beginning of each maze, there will be a pedestal. This pedestal will have a number of different options on it; one of them will be labeled ‘Chore.’ Selecting this will activate the Rahi chore: for every Rahi you defeat, you will earn five protos. You can use them to buy food and ammunition at the pedestals, thus resupplying.

However, in order to earn those protos, you must kill at least fifty Rahi in that maze after activating the chore; if you succeed, either going back to the pedestal or successfully reaching the end of the maze will earn you your protos. In the first maze, you may not kill half that number during your run-through; the second, maybe. But later on, where killing Rahi is a necessity to even move forward, you will easily make that mark.

At the beginning of the Labyrinth, Ito will hand you a Rautu tablet. This tablet is very helpful; it will tell you when the Rahi in the maze are getting close, displaying them as black dots. In later mazes, if you get stuck, it will also display where you need to go as a yellow dot. Very handy. Twiddle the settings as you will; let’s get started.

Ta-Maze
Being the first maze, this one is the easiest. You will face nothing more here than the Lava Pobakah Rockshells that inhabit it. The exit is fairly easy to find. I’ll even give you directions. At the first chance you get after entering the maze, go up. At the next choice, go right. Do not leave the maze. Then, go right again, left, and left again at the first opportunity. The exit hole will be right in front of you. Jump in to clear this section of the maze.

Po-Maze
From here on in, you’re on your own. The Ta-Maze was a freebie, to get you adjusted to the way the maze works. Here, you’ll have to find your own way through its Mavahk Rock Bison infested halls. But it isn’t that difficult, though it is harder than the Ta-Maze. There is a long hallway at the start -- the hole is randomly either to the left or right of the branch at the end of that, but it is near the northern side of the maze either way. And a piece of advice from bonesiii: if you ever get stuck in a maze, pick a wall and stick with it. Follow that wall, and eventually you will reach the end.

Ga-Maze
This is where things start getting tricky. You will enter this flooded maze, fighting off Korahga Spinesharks, only to find that, apart from a single, large, open area, you have nowhere to go. What the heck? This is the start of a soon-to-be familiar pattern: you must defeat a certain number of Rahi in order for the way to open. So, just stay in there and keep fighting. After driving off fifty sharks, you will hear a clanking noise. This means that way is now clear. Paths have opened up all around you; choose the lowest left path to get started.

Le-Maze
When you come to this maze, which is littered with Bauzahk Flying Eyeweeds, you will be able to see the exit at once. Blocked off on all four sides. Since you only have one way to go, might as well get started. Occasionally in this map, a barrier will spring up behind you. This is a good thing. Usually. Generally, it means you’re going in the right direction. Eventually, you will find yourself locked into another large, open area with no exit and more plants than any gardener would feel comfortable with. Keep fighting; after driving off a sufficient number of them, the paths will open. You’ll get there.

Ko-Maze
The Ko-Maze starts with another open-area killing spree. You’ll be fighting Vaureko Snowtread Vipers, odd fusions of giant snakes and Tarakava. After defeating 75 of the snow snakes, the way will open. Be patient; this is the second hardest maze. Eventually, you will come out into a large open area; the exit is somewhere in here. Just keep running around and you’ll come across it eventually.

Onu-Maze
The last maze. Also, the one that will make you want to smash your screen in. This maze is so convoluted I can’t even remember where you have to go. Simply follow the wall and hope for the best. This maze is infested with Krujahk Cavern Lionfleas, which can jump twice as far as the Rahi in the last mazes. When the yellow spots light up on your map in this area, it will show you where to go next, rather than just highlighting the hole. This will help tremendously. Eventually, you will reach the end.

Battle of Fire
When you jump through the hole in the Onu-Maze, you will find yourself facing one last hole. Beyond is the final showdown with Kanoka. As preparation for the final battle, carefully select the mask you will wear. Each has its own advantage. The Mask of Healing will keep your health bar green while taking little energy to maintain, while the Mask of Accuracy will greatly reduce the duration of the battle. The Mask of Temperature Shielding will protect you from the Rahudermis and Kanoka’s initial fire attacks, but when the battle moves to its second and third stages, it will become less useful; the Mask of Deflection will provide protection against all of his attacks. If you don’t have your armored boots equipped, do so now. Don’t worry about weapons; you’ll only have one choice for this fight.

You will fall through the hole into a fairly large, poorly lit room. Nothing here. Except for Kanoka’s voice welcoming you to the unknown, and the massive flood of Rahudermis orbs spilling over the far wall and advancing towards you.
...
Okay, this stuff is very dangerous. First, there’s a lot of it. Second, although it all moves in your direction, the individual orbs move in a random pattern that makes them almost impossible to dodge. Every time one hits you, it does significant damage. You cannot damage them. None of your weapons work. You have only one tactic left to you: RUN!!!

This part of the battle will last for some while. Do you best to stay out of the path of the dermis-monster, and eventually you will see a blue flash at the center of the room. A staff has appeared; it must be the blue fire! At that moment, Kanoka’s voice booms out again: he has cursed the staff with his black fire, and you and all your companions will die if you touch it. After calling Kanoka a liar, move to the center of the room (getting hit will be unavoidable at this point) and grab the staff (HEAL BEFORE YOU DO SO!). Black fire will bloom, and all the Rahudermis will condense into a black orb around you.

After some neat special effects, you will find yourself...alive! Barely. Heal your very low health as soon as possible. Your party will express their wonder at not dying and wonder what’s coming next. People should really never, ever ask that question. You will get a view of your next challenge coming down to fight you: Kanoka himself. He’s a little different from when you last saw him. For instance, he’s brown. And covered in spiky armor. And about seven times as big as you are. Prepare for the final battle.

Your weapon for this battle is the Blue Firestaff, a ranged weapon that does huge amounts of damage in a concentrated area. Don’t bother switching weapons; none of them work here and, face it, compared to this thing they’re all pathetic anyways. Kanoka is no laughing matter, though; he’s huge, so he would seem like he presents a nice target, but in order to hit him you still have to line up precisely with his feet. You are faster than he is, but that’s a small advantage.

His primary attack is a burst of shadow fire; you can tell he’s preparing to fire when he stops moving for a moment and starts crackling with energy. The resulting burst moves in a straight line and does a fair amount of damage, knocking you across the room. Note: Although the burst fires in a straight line, Kanoka will not necessarily shoot in the direction he’s facing. He will shoot in the direction that is closest to your current position. If, for instance, he prepares to fire, and in the intervening time you move around so you are facing his side rather than his front, he will shoot to the side, still hitting you. Be careful.

Kanoka will also occasionally throw out a large mine, which emits a wave of fire after a few seconds, doing considerable damage. Makes sure you are at least half a screen away or you will take damage. He will also teleport to a random area of the room every once in a while, requiring you to track him down. If you get too close to Kanoka, he will strike you with his scissor-sword.

As if that wasn’t enough, after a few minutes the screen will go dark and a black circle will contract around you, essentially halving your line of sight and rendering everything you can see very, very dark. Nothing about Kanoka will change when this happens. This will go away after a minute, but is still very dangerous.

After 30 hits, Kanoka will drop an automatic disk launcher on the ground. This turret will crawl around slowly, trying to get to an optimal firing range, while shooting disks at rotating 45° angles. If you stop moving long enough (which will probably happen), the turret will crawl into a position where it can hit you once every rotation, and will not move from that position until you start running around again. The turret is indestructible and will stick around for the next stage.

20 more hits, and the battle will shift. Kanoka’s form will reduce to something similar to what he appeared as when you saw him at Kini-Nui, though he will still be brown. However, he will not move and simply stand there, letting you shoot at him. This will puzzle you for a moment, until he teleports. You’ll look for him—wait, there he is! And there he also is. And there, and there and there and there and...Kanoka is creating illusions of himself. You must discern which out of the dozen or so Kanoka is the real one; to make things even more confusing, every ten seconds or so, all the Kanoka will randomly teleport to a different spot in the room; they do this one at a time, so it is possible to keep track of which one is real. It takes luck, but you can do it.

One way to track down the real Kanoka is to shoot at them; the blue fire will simply pass through the fake Rahunga and strike the real one. Another way is walk through them all and see which one attacks you; if you walk next to the real Kanoka, he will strike you with his blade. He will not move, or come after you, so you can simply then stand a short way off and pump fire into him until he teleports again.

This continues until you manage to hit him 50 more times. The illusions will vanish, along with the disk turret, and Kanoka will turn red. Kanoka will start to chase after you again, but his tactics have changed. He will not throw mines, or teleport, or make the room go black. Instead of throwing black fire at you, he’ll sling discs, considerably faster than he did the fire. He will still attack with his sword if you get too close. Every once in a while, he will surround himself with a shimmering Rahudermis shield; he will be protected from damage until you manage to strike the shield 5 times with the blue fire (this is even if you are using the Mask of Accuracy).

After twenty strikes, Kanoka’s mask will be knocked off and his sword will fly out of his hand; run over and pick the sword up. Kanoka will shrink back to a Tohunga, and darkness will take you.

You have won.

The Bionicle Paracosmos
Hujo will come to his senses in a large room, alone. Soon afterwards, he is joined by a strange-looking creature that speaks an odd language. After it becomes apparent that Hujo cannot understand him, it summons Ito to translate. The creature is introduced as Surkahi, who is Unknown, and calls Hujo the Jahurungi. He summons the Turaga, and together, they explain to Hujo the Bionicle Paracosmos, and the role that he is to play. After revealing all that they know, Surkahi sends Hujo back to the world outside.

Credits.

Congratulations! You have completed the Bionicle Paracosmos: The Map of Mata Nui.

  • 0



Photo
Torchflare1234
Nov 22 2008 09:08 AM
This will be a big help, or at least it would have been if I hadn't already beaten it. tongue.gif

*looks down list of entries* Lol, the entries are longer than the side content, for once.
    • 0

Welcome To The Bones Blog

You must understand this: that in creation, there is destruction. In destruction, there is rebirth. There is no such thing as void; all things are in flux.
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Skeletal Industries Teleportal

Important Entries:


Evil Lord Survurlode:
Interviews:
Chief Evil Clock -- Exclusive!
Evil Lord Survurlode
The Chief Gremlin, Minion of Survurlode
Gollaga, Enemy of Survurlode
Orca Goblahk, Ex-Minion Of Survurlode
Lawyerahk Bob, of the Dreaded Real Life Attack Wing


Powerpoint Art Guides:
Vector Art In Powerpoint: Quality, Inexpensive, Easy
Coolifying With Powerpoint Vector Art

Ions of Opine:
Character Death
Walmart is Not Evil
Stop the "Everybody Hates" Nonsense
Join Petiton for Ban Bad Grammer Toady!
BZP's "Some-won Dyed!1!1!" Culture

Chronicles of Bio:
What Most Fans Want
Focus Groups
Easy Makuta Powers Guide
2008 Is Not The End
Science Fantasy = Bionicle
Good and Evil: Points of View?
Ruthless Elegance: A Visual Guide To Cool
A Magical Forest Called Bionicle
Why Kopeke as Chronicler?

Wall of History:
History of Technicism Vs. Bioniclism
History of Set Gimmicks in Bionicle
History of Violence in Bionicle

Logic is the Key:
Criticizing Me

Dissecting Nostalgia
Friends Can Disagree
Taste Discrimination Fallacy, Taste Equality
Am I Against Free Speech?

Complaint Topic Archive
Can Opinions Be Wrong?
Why I Do What I Do
BZP Debate Terms Guide

Log of B:
Track Blog Toolbar Code


Blog Contests:
1: Pet Peeve Contest -- Help Fight Survurlode!
Pet Peeve Winners & Reward art!
2: Powerpoint Faces
.ppt Faces Winners!
3: 2nd Chances MOCs: Beasts! (BPC#1)
Beasts MOC winners
4: Monstery Mystery Powerpoint Art (BPC#2)
Unseen (Ch. 1 of slow-reveal of Monster Mystery winner)
5: Blue MOCs 2nd Chances (BPC#3)
Blue Results
6: Bohrok Kool (BPC#4)
7: Multiverse Guide Art (EMC#3.5)
EM Guide Art Results

.ppt Faces Top 3

These are the top three winning entries of the Powerpoint Faces art contest on the Bones Blog.

1st Place by Ary


2nd Place by Rangan Mercenus™


3rd Place by Thormen


The other winning entries are listed here, along with bio info about the artwork.

Skull Of Approval



Use of this image is valid only when posted by bonesiii. High quality content is requisite. The blog entry itself wins the award. If you win multiple times, you are permitted to say so whereever you display the award.

Pet Peeve Gallery

The following Pet Peeves were identified by BZPower members in a contest for use in an allergenic weapon to be used against Evil Lord Survurlode. These photos taken by me when the Peeves were in captivity. Peeve names link to full bios.

Grand Prize: Flame
By Wysp

Adult form (click thumbnail):


2nd Place: The Misinformed
By Electric Turahk


3rd Place: Ignorance
By Kopaka's Apprentice


4th Place: Corrector
By xccj


5th Place: Double Posters
By EmperorWhenua


6th Place: CAPS Locker
By Toa of Dancing


7th Place: Miwo
By Lluvio


8th Place: Endtag Argh
By Kakaru


9th Place: Blushroom
By Darkspine Neya


10th Place: TB-RPG Overlord
By Nero


11th Place: Polloflower
By The Infection


12th Place: Emoticanus
By Kohena: Great Warrior of Pie


13th Place: Toktomee
By Wyattu


14th Place: Typcgraphical Gnomelette
By Arpy


15th Place: Shortenator
By Axinian the Chronicler


16th Place: Pica'huge
By ~Kativa~


Peeves by me:

Bionicles:


Plural Apostrophe's:


Alwayzon Turnsignal:


Neveron Turnsignal:


Chalkboard Scratcher:


DoomAH:


Stolen Thunder:

Evil Lord Survurlode Says...



"Brave Knight Binkmeister thought he could banish me with new software. Ha! Lord Survurlode is immortal--I survived because I retained a connection with the One Refresh To Rule Them All. Sauron tried to survive in the telephone system with his One Ring--but that dastardly Frodo tossed it into Mount Dume. Sauron was lost. But the Refresh still exists, oh yes, and as long as it does, I live also, to bring my floods to the BZP forums!"

--Evil Lord Survurlode,
in a BZP interview


"Killeth them with kindness. That's what my mother taught me. So I figured, instead of trying to fight Brave Knight Binkmeister's attempt to overthrow me... I would instead give him the one thing he loves most. Bubble Wrap. Not only him, but all of his followers. BZP members once knew me as their common enemy. But now... am I just a kind old man who has free Bubble Wrap?"

--Evil Lord Survurlode


"Why in the world am I calling him Brave Knight Binkmeister?! That term sounds... nice. It makes him sound like a hero! NO!!! He's my enemy! No, no, henceforth he shalt be known as 'Cowardly Scum Binkmeister'!"

--Evil Lord Survurlode


"Yes, my new minion, you now see the dastardly plans BZP members have--they seek to avoid my floods by getting on in the morning or the late evening, or worse, the nighttime. Sauron might have been a sleepless creature of the night, but personally I can't stand coffee. But not to worry! You, my friend, will go out and enslave the members. You will sit enthroned on their shelves, hung from their walls like a cursed mark, and wrapped around their wrists like handcuffs. Even they shalt know the constraints of time! Behold, the Evil Clock!"

--Evil Lord Survurlode


"What is that you sayeth, Evil Clock? BZPower is now five long years old? So what? I am thousands upon thousands of years old! I am, in fact, as old as the ocean that I command with my floods! I am even older than clocks like you! What's that? Yeah, yeah, but I just don't feel like AARP is for me..."

--Evil Lord Survurlode


"What do you mean, I'm not speaking in proper Old English? I am Lord Survurlode. If I say this is Old English, it iseth!"

--Evil Lord Survurlode


"What doth mine eyes spyeth? I see-eth a member attempting to posteth! No! I shalt not alloweth it! Rise, ye Floodes! Riseth! ...What? No, I ameth noteth tryingeth hardereth to speaketh Oldeth Englisheth! Ye Silly Clocke!"

--Evil Lord Survurlode


"No, I am NOT an April Fool's Joke! Just because my power increases tenfold on that day doesn't mean my existence depends on it."

--Evil Lord Survurlode


"Frodo? Why would I be scared of him? He sailed off to the West--it means he died, yo! Besides, the One Refresh cannot be melted in some volcano. It would take a... No, wait... Sorry, that information is classified. Muahahahaha!"

--Evil Lord Suvurlode


"The term 'Yo' can be Old English! Yeesh!"

--Evil Lord Survurlode


"See, my problem is that I am far older than Old English. To me it's that newfangled slang those Anglo-Saxon types speak. You'll forgive me if I get it confused with the five million different versions that came out since then. Yes, you will. Or else."

--Evil Lord Survurlode


"..."

--Evil Lord Survurlode's
Kopeke Impression


"What do you mean, it's really 'Mount Doomah?!'"

--Evil Lord Survurlode


"You are getting veeery sleepy. You need more Bubble Wrap. That's right, little member. Wallow in bubble wrap forever. Say it with me now. 'Must. Have. More.'"

--Evil Lord Survurlode


"Brave Knight--I mean, Cowardly Sponge Binkmeister has attempted to attacketh me once again! But lo, I am-- What? Sponge? Is that what I said? I meant Scum. Brave Scum Binkmeister-- What now? Oh, be quiet, minion."

--Evil Lord Survurlode


"No, I am not a girl!"

--Evil Lord Survurlode,
on his power over water


"Muahahahahahahahaha*cough* *hack* *gurgle* ..... *ahem* Must remember to watch the evil laugh when the floodwaters get that high..."

--Evil Lord Survurlode


"Oh, that's an easy question. See, Sauron's One Telephone Ring looked like a metal ring, right? Well, the One Refresh looks like a ring made out of those green arrows... like on that refresh button up there. Wait... why am I telling you this?!"

--Evil Lord Survurlode,
in a BZP interview


"No, I do not get rusty! This is Stainless Steel! What? Yes, yes! They had stainless steel thousands of years ago. Yeesh."

--Evil Lord Survurlode

Gallery Of Explosions

Because explosions are the answer.





























Profundities

"While it's all well and good for someone to turn the other cheek in daily life, in times of great hardship another thought comes to mind instead; namely that one cannot turn a blind eye to the actions of evil and still call himself good."
---Nako



"This is a discussion forum for a reason; it's a place where opinions can be discussed and debated civilly, not where one person can claim their opinion as fact and all others as "just opinions." Every person should, however, support their opinions with facts and evidence of all kinds."




"'The challenge of being a Biological chronicler is understanding why Lego are using another method to sell better. It gets boring using the same ones all the time. Variety is the spice of selling, after all.'
— A Biological chronicler"



"I could convince a thousand people that the moon is made of cheese... and yet it would remain as rocky as ever."



"This is simple, people! If it hurts to hit yourself with a hammer, then don't do it!"



"A famous drummer sits down to do a drum solo, but he has to keep his solo up for five minutes. Does he do all his amazing stuff first? no! If he did that, he would loose all attention because the end would be so boring. If he were smart, he would start out with something simple, and then add to its complexity as he goes along, so that more people would be into it.

The point is, writing either a drum solo, or is like a mountain, the bigger the base, the higher it can get, and the more amazing it is. Think about it, when building a mountain of dirt or sand, you need to slowly create your huge base, then as you build towards the peak things get faster and easier to pile on. The High points are where the story is fast paced and we are reaching the climax--what we just left on the last mountain of story we had (the MU story arch), and now Greg is building a new story mountain for us."

Gallery Of Galaxies

~through the macroscope~































Sigisms

QUOTE
92% of people have moved on from Gregorian chants. If you are part of the 8% that still listens to real music, copy and paste this into your sig.


QUOTE
Least Favorite Edit Of Your Least Favorite Post On Your Most Favorite Day Of The Month?


QUOTE
Secret Info: The Red Star is Tahu's mobile space mansion, complete with servants.


QUOTE
Join the petiton for ban bad grammer toady!


QUOTE
9009 Ways To Say "I Heart Spam"


QUOTE
92% of all teenagers claim they're in the 8% that hasn't moved on to rap.
If you are part of the 0% that still uses real math, copy and paste this into your sig.


QUOTE
What Is Your Alter-Ego's Imaginary Friend's Least Favorite Pet Collar?

Certificates Of Approval

Various award imagery and suchnot:






(Above from Makaru; resized to fit.)










(Resized to fit.)


















The above earned twice.




















Certificates Of Approval

Part 2









Needs sized down



Needs sized down













/---------------!.!----------------\
/This blog has been approved by \
/--------------Saiph--------------\
/----------------------------------\
/-For demonstrating outstanding-\
/~~~~RHYME and REASON~~~~\
\----------------!.!-----------------/











_bonesquotes_i

QUOTE
Logic is the key.


QUOTE
I am insane. I know that I am insane. In fact, I know that I am so insane, that I am incapable of realizing that I am insane. Therefore, I know that I am not insane.


QUOTE
Forgetting things since.... umm....


QUOTE
Creativity should not be confused with nuclear weapons.


QUOTE
I heart logic.


QUOTE
Only dead things do not change. Much.


QUOTE
Pay attention now. Repeat after me. "Bones. Can. Be. Wrong."


QUOTE
The problem is, "Tradition for tradition's sake" is like flying blind in an airplane. It's like saying as you approach a mountain "But we've always flown in this direction before... why would we change direction? It isn't the tradition!"


QUOTE
Remember that -- clever absurdity, designed to harmonize with certain tastes, is the key to originality.


QUOTE
Ironicles.


QUOTE
People are like snowflakes. No two are the same.


QUOTE
Yes, the Toa will win somehow. But let me give you a challenge. Write a story. In which the good guys win, or the bad guys win, doesn't matter. But write it with only introducing the challenges that the winner must overcome, and avoid showing how the winner wins. Just set up the problem, then skip to the end:

"In the end, this character wins, somehow."

Now, do you think this is a successful format for a story, that anybody would really want to read? [...] Readers demand that you as writer have thought through the "how" of the story.


QUOTE
Where is this idea coming from?


QUOTE
Makutarahk


QUOTE
[L]et's not mince words here -- all LEGO products are toys. It's a toy company, in the toy business. There's nothing wrong with that.


QUOTE
[A] wise Daoist once said that a name is merely a label. If a person calls me a "nerd", then that is their label for me. If a person calls me a "human", that is a label. If they call me "bonesiii", that is a label. I would simply reply that, if "nerd" is the term they wish to apply to me, like "human", then so be it -- I would thus be proud of that label, because I am proud of who I am.


QUOTE
I'm not telepathic.


QUOTE
I don't know if this is just the way I'm wired, but I don't really think like "hey, wanna be my friend?" I just be myself, treat others with respect and friendliness, and those who would make good friends just sorta show up. And I really don't think like "well, you're not my friend, you are, you aren't" etc. Anybody can be my friend.


QUOTE
*revives topic, only to kill it seconds later*


QUOTE
My two pieces of eight.


QUOTE
Ha ha! Voriki myth still isn't dead? It's been so long since the constant flow of these topics stopped I guess I thought Voriki had finally kicked the bucket. Well, I hate to put another nail in the old guy's coffin, but...

Topic closed.

I Heart Logic

_bonesquotes_ii

QUOTE
Ahhhhh, the sweet smell of complaint topics in July!


QUOTE
I think Evil Lord Survurlode is out to get me.


QUOTE
Bionicle doesn't revolve around ANY one fan. Not even you.


QUOTE
Bionicle does NOT age with its fans.


QUOTE
If something absolutely has to be done for the greater good, it is by definition NOT evil.


QUOTE
Think, guys, think! You have brains! Use them!


QUOTE
Logic is not some meaningless buzzword you can throw around like pie, at least not as long as I, an actual logician, am here.


QUOTE
Common myth. The answer is: "Yes, if you are an ancient Greek."


QUOTE
Last I checked, most of us aren't ancient Greeks. tongue.gif Some of us are ancient Geeks, but...


QUOTE
Besides, show me a brown rock, and I'll use your logic on you. "That's not a rock, it's hardened lava."


QUOTE
The best symbol of stone would be gray. But it would probably sell almost as bad as brown -- LEGO needed a "flashy" color, more like what Ta, Ga, and Le Toa have.


QUOTE
Do not insult cheese.


QUOTE
Omi's right.


QUOTE
Forty-two.

(Four eight fifteen sixteen twenty-three... *ahem*)


QUOTE
Logic! Why don't they teach logic in these schools?


QUOTE
Can you imagine MNOG ending with the Turaga and Matoran executing Ahkmou?


QUOTE
So here's the question: If LEGO working harder by listening to fans is "lazy", then wouldn't they be "lazy" if they listened to you -- a fan?


QUOTE
You don't need to hate to say it.


QUOTE
Four extra letters. "Bionicle sets." How hard is that?

Actually, three extra letters since the s just moves.


QUOTE
If they are "Bionicles", then you are "History".


QUOTE
BZPers are often the exception, not the rule.

::celestial_drink::

_bonesquotes_iii

QUOTE
Of course it's cruel -- did you think bad guys were Mother Teresa?


QUOTE
It isn't like I hide it, but it also isn't like I go up to random students at college at say "Hey, I like Bionicle, isn't that something?!"


QUOTE
One man's junk is another man's treasure.


QUOTE
I had the same theory in ages past, and Greg personally disproved it.


QUOTE
The thing can destroy time, man. You guard those kinda things.


QUOTE
Brevity is the soul.


QUOTE
Which I suppose is a fancy way of saying, "I have no idea."


QUOTE
I attack my own theories. I'm weird like that.


QUOTE
If only books could be updated like web pages.


QUOTE
Bionicle was supposedly a betrayal of everything LEGO stands for, its pieces far too clunky, a horrible turn away from the more "intelligent" Technic and a total stabbing in the back of the good old brick, an insult to AFOLS, evidence of a mythical trend away from the construction toy, far too violent, etc.


QUOTE
It's really pretty simple:

Gadunka is one of the "coolest" sets ever. Most inventive, most unusual, most striking. Thus, he is horrible.


QUOTE
Of course they're weird. All Bionicle names are supposed to be weird. Show me the Bionicle name that is "normal".


QUOTE
You just completely contradicted yourself. If Mata Nui was working out great, then wouldn't Metru Nui have made less money?



QUOTE
If that's greedy, then you are greedy for driving in a car to get somewhere far away fast, for wearing shoes so you can walk at a reasonable pace without cutting your feet, using silverware to better eat your food, using a telephone to avoid having to make a trip and speak, using a computer to type a forum post when you could walk personally to everybody's house and speak what you just said over and over and over again.... At least 2000 times to account for all the possible active BZP members, and preferably about five million times -- and you'd have to go door to door throughout the whole world to even figure out which people were Bionicle fans anyways before you started confusing monks in Tibet with strange words like "Kongu" and "Cordak". All within your own lifetime, regardless of whatever else you had wanted to do in your life.

And forget speech. You have to scratch out the message with your fingernails in stone. Then maybe you wouldn't be greedy. Maybe.



QUOTE
Nobody would surprise me, so it's probably Makuta. But I went with Hydraxon, because he's a weapons master and it would make sense, no?


QUOTE
Why didn't I think of that earlier?


QUOTE
I don't just ask rhetorical questions -- I answer them.


QUOTE
I knew you'd say that.


QUOTE
You're a body with a head. So what?


QUOTE
A simple conversion is not a business plan to actually get two radically different markets to behave as if they were the same.


QUOTE
Um, hello? Are my posts invisible?


QUOTE
Universe go poof.

We All Live In An

_bonesquotes_iiii

QUOTE
I hate typing Roman numerals above three.


QUOTE
I always find these topics funny -- everybody goes in circles, pointing to the exact same aspect of the set and going "See that? So it's obvious it's horrible! How can you not see that?", and then someone else saying, "See that? It's obvious it's awesome! How can you not see that?"


QUOTE
Obviously, not everybody sees I to I.


QUOTE
They have their uses -- like if you're making a MOC that's supposed to be a light green faceless humanoid.


QUOTE
I hate it when I can't tell if someone's joking.


QUOTE
Yes, that's an excuse to be lazy.


QUOTE
Hold on just a second. I think you have things backwards. Mata Nui was not paradise -- it was a place of horror and war for a thousand years!


QUOTE
Lol.


QUOTE
I'm a logician. I can tell you that your argument does not merely sound illogical. It is.


QUOTE
Yeah, that'd be bad. Next question?


QUOTE
We'd still have wooden ducks, no plastic bricks, and definately no LEGO if change was prevented. Really, we wouldn't even have that.


QUOTE
It is unfortunate that it's this way (at least for us). But it is. We might as well come to grips with it.


QUOTE
And I walk away in peace.


QUOTE
You have no idea how many times I've read this style of opening to this kind of topic, man. I must admit I am very very tired of it.

*deeeeep breath*

*shakes head madly*

Okay, I'm good.


QUOTE
My memory doesn't go back that far.


QUOTE
If I didn't agree with something, I'd try to find out the reasons for it before doing anything else, which is something I think some people forget to do and instead they dig themselves a hole for no reason.


QUOTE
Lol, I think you missed the point -- BR isn't going to think your forum deserves approval if he has to be told it exists.


QUOTE
I'm a coolomaniac.


QUOTE
But I like spam!
Wait...


QUOTE
This is not a country. This is a website. Countries are led by governments. Websites are owned by owners. Countries are places you physically exist in, and may have difficulty leaving. Websites are places YOU choose to go. Countries are places you may be born in, or grow up in, etc.

BZPower is a place YOU sign an agreement in order to join. Blame cannot be placed on us when a member violates that agreement. And if a member chooses not to like that agreement anymore, they are free to leave at will. If a member violates the agreement they made with us, we are justified in punishing the member as agreed.


QUOTE
I'm a logician -- I think in terms of what makes sense all the time. I don't just agree -- I know why I agree, and I think my reasons are pretty sound.


QUOTE
If I'm breaking a rule, it's because I gave myself permission to allow myself an exception, thus I am not technically breaking it.


QUOTE
[A]lthough Evil Lord Survurlode does seem to be making a bit of a comeback, just like Sauron, so we might have an epic war that will spawn a novel and three giant books of a trilogy soon... but yeah...


QUOTE
I object to the wording of this question.


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Huzzah?

I'm A Doctor, Not A Great Being

_bonesquotes #whatever

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Ever had one of those moments where you think you just passed into an alternate timeline? This is one. ()_o


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Rants are based on pompous egos and desire to pick a fight. Not intelligence.


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The Monster on LOST is Makuta.


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Cynics are some of the most naive people on the planet. They hear someone claim things are bad, and they accept it without question.


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I'm a realist with an imagination.


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I blame Survurlode.


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You see a flamer, your response should not be to just flame him back -- you lower yourself to his level if you do.


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Let's open that can of worms, as unpleasant as it might be. [...] *I'm not afraid of you, worms!*


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"Transformation" can be as simple as a bomb rearranging a building into a debris field.


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Far better to be proven wrong than to be wrong without knowing it.


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I remember when I was a kid, and I was just playing around, I didn't know this stuff, so I said gas prices were five dollars at my play gas station.

My dad laughed, said gas would never be that expensive.


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Toa carrying rifles... as they ride their space shuttles into... Klingon territory...


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Kazi [ha]s Rahkshi staffs. (Oooh, Kazi=evil??)


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Take an election between two candidates. Obviously, both candidates will get votes. However, one will get more votes, and one will get less. You would be, in this example, voting for the one with less votes (Mr. Olderfanson). You see why the fact that you, one person, did vote for that guy, doesn't prove that he won the election? [...] "Mr. Newerfanson" won the election.


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o_O


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In general, I do enjoy debates--but I don't enjoy being flamed, no. Nor do I enjoy wasting time when I have tons of PMs I need to reply to and top secret reference projects to work on and all that responding to things that could have been cleared up with more thought before posting, heh. Debates can still get tedious when it seems (please note "seems"!) that a few people refuse to approach them with an open mind.


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<_<
>_>
<_>


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I didn't even spell "the" right.


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Lol. I never said I'm always right! Yeesh, what do I have to do to convince you guys I don't think that? Purposefully take wrong positions or something?


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Guess what? I could draw before I learned to write, but does that mean I should get all huffy and insulted at the fact that not everybody shares my particular talent? This is just absurd, isn't it? Did you honestly think that everybody has the same talents and gains proficiency at the same time?



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When someone much older than you was a kid, LEGO was wooden toys. [fogie teeth voice]"These newfangled plastic things are insulting! As if there isn't money to be made in good old fashioned woodblock toys!"[/fogie teeth voice]


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Can we sing kumbaya yet? Sing it! Koooooooo----oom---bah-----yaaaaaaaaahhhhhh.

Or something... Sing it! You don't even have to agree with me! Just sing it anyways, maaan!

Sing!


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Your mistake is that you are thinking in terms of a simplistic "formula" of strength, and thinking that can be used to predict everything. It can't--every situation is different, and sometimes a weak Matoran might catch a glimpse of a passing Rahkshi while a powerful "Toa Ultimaultrasuper" might get blasted to bits when the same Rahkshi actually attacks. You need to be realistic--think in terms of the situation. Stories are based on that--they are a "game of seconds and inches" where dangers both big and small can occur to both powerful and weak people, and how you perform depends on your brains and the time you have to prepare more than your actual power level.


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Why did the entirely robotic Bohrok need teeth? Someone explain how that is okay but teeth in Piraka isn't?


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Phew. Now, to post, and see if I maxed the text limit out.

Yabo! Hahaha!

_bonesquotes #whatever.2

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Thanks X. Thanks D. Thanks X and D. XD


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I lazy.


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You can make any innovation look bad if you point to the non-innovative ways (the old "normal" ways) and claim they must be followed blindly.


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But what I don't get about it is -- why the apparent desire to kill characters off for no reason? In real life you meet tons of people who you will never meet again, and they're not dead. Is that to you a problem? I don't get it -- you'd go insane if you tried to stay in touch with every random old lady that said hi when you were walking the dog...


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Yes, my post in this topic is product placement. So sue me.


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In addition, high gravity affects spacetime on a fundamental level, slowing time down and bending the spatial brane. Not to be confused with the spacious brain.


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It would create a field of electrogravimetry that would pull all nearby matter in and then make it explode. The explosion cloud would take the form of an anchovy.


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There's only a slim chance that we exist.


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I love taking myself out of context.


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I think it's admirable to be careful not to offend people where it makes sense. But at some point, you have to be willing to stand up for yourself and be confident enough that if someone comes at you with an unreasonable accusation, you don't take it.


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I think aliens invaded already and have fooled us into thinking they are mere animals who "meow".


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Good stories aren't puppet shows. They are tales of life, with realistic characters -- people -- living out their lives, with really minimal "guiding" by the author.


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Oh goody, a complainer to blast to oblivion.


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To begin with, I disagree strongly with pretending it is "killing off", rather than a serious story being told, with serious themes and life in the story. Characters aren't "killed off". They die.

I find this term somewhat offensive, because it implies the writer kills the character like a TV show host telling a contestant to leave. This is not a game show. It is the events of the storyline that kill the character. That term is merely a psychological shield to avoid the emotion of the moment in the story. IMO, that's a kind of immaturity.


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Um.


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You can't always get what you want "now now now". Your logic makes no sense -- if you want to know what's in the books, that means you support the books' existence. Yet you apparently want spoilers to go up the day it's out, so in the countries where it is bought, people could just read the spoilers and not buy the book, risking its sales going down and the books ending, and thus no more spoilers for you to read!


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Truth = Truth. And nothing else.


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I had spammed ten thousand times.


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A good comedy is a development, like a story, not a punchline. You start with a situation, and it goes in unexpected, funny ways, which leads into other twists, to a conclusion that often can be more serious than funny, avoiding random cliches and developing enough logic that it doesn't feel like you slapped random nonsense down. Comedies Forum has this bad rap of having a lot of Unfunny Stuff -- I think it's the temptation to write short punchlines drawing on typical one-liner cliches that causes this. The 300 word rule is a good basic start to avoiding that problem.


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Dude. My voting precint is a "23". ph34r.gif


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And what people are saying about randomosity is true -- I hope that it's not surprising that as a logician, I understand how to be funny (though I won't try in this post ). Logic isn't for Spock who refuses to smile -- you actually need logic in your comedy to make it funny. In my experience, a balance of logic and random nonsense helps -- even logic OF the random nonsense.


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I highly recommendate it.


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Another mistake a lot of people make is thinking a comedy must be 100% funny -- reality is that that tends to just overwhelm the reader and come off more as spam. If you look at my Survurlode interviews, for example, there is always at least one serious theme that the whole work revolves around. The serious aspects support the humorous, and vice versa.


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*strongly approves of the use of the term "bionical"*


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Well, my observation has always been the opposite -- more established official facts inspires MORE fan imagination -- at least with imaginative official facts. It was really only once the "gappists" starting complaining, in my observation as a 2003+ member here, about "tons of official facts" that I saw the fanfiction community here really explode with creativity.

Think about it -- imagination feuls imagination. Less imagination doesn't -- it starves imagination.

Search My Blog

_bonesquotes #whatever.3

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How much wood would a woodwood wood if a woodwood would would wood?


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But my point related to that isn't that I literally think it should be FULLY sun-sized. I'm just saying, there's a whole range, from a little larger than Earth, to a LOT larger, to a TONTONZILLION larger, and it's all possible if the story team just feels like it.


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*imagines massive asteriod pulling out a pirate's telescope lol*


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GD is NOT for storyline-only discussion. That discussion belongs in S&T.


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S&T policies are designed for good reasons, tried, tested, and they work.


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Sure I'm sure -- it's Bionicle. Anything's possible.


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I never understand these claims -- how do you know what "proportionate" is for that character? He's a fictional character, made out of plastic LEGO parts.

So why get annoyed at it? When you look at a giraffe, do you get annoyed? It makes no sense to me to do so.

Besides, you're setting yourself up for it. Nobody ever told you these characters were supposed to be exactly human.

If you look at an ape, would you say it's done wrong, just because it resembles a human?


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I plan not to, but I guess if the site shut down I'd kinda have to, wouldn't I?


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...they usually give their jokes when they have the upper hand at the moment, though, or when they've just run into a frustrating difficulty that's not immediately dangerous, which are realistic IMO. When they're in immediate danger, I am not aware that they pause to crack jokes.


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I strongly disagree -- everybody capitalizes their name. It's cliche.

(I do not capitalize because 1) I hate being cliche, and 2) it is symbolic of humility.)


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I knew you'd say that.


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Seriously though, obviously the focus groups like silver, guys -- there's no mystery, those of you portraying it as odd that LEGO keeps using the color. This is how personal taste works -- it differs, and you're gonna find yourself in the minority sometimes. Best get used to it -- that's life.


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*lets self dp*


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I'm not a soldier, but I know that keeping your sense of humor alive even in dangerous or serious situations can be a huge boon to keeping your sanity.

He who forgets how to laugh forgets how to live.


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I heart silver. My favorite metallic. If I had my way, gold would be considered lesser than silver.


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The red eye thing is the closest thing you have to evidence, but I could argue that Berix is the traitor for spending time away from the villages, or Ackar is the traitor because his name sounds like Admiral Ackbar and there was a traitor in Star Wars called Darth Vader.


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Ultimately it comes down to this for me -- YOU choose to dissapointed or miserable.

If you expected the universe to be perfect, that was your choice, and really not very sensible of you.


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If I as a writer were to try to appeal to the attitude you express in your post, I would feel like I am constantly walking on eggshells. Everytime I had a cool idea how to use a character, or more importantly logic told me the character naturally would be involved in something, I would have to worry about whether I shouldn't do it as it might offend someone.

That's a miserable way to write, and I wouldn't wish that on the story team, myself, or anyone.


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But one thing. Everyone expects something when they do something.


Very true. For example, when I posted the above post, I expected somebody to reward me with this point, giving me an excuse to discuss it in a separate post so as to give it better focus.


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Therefore, the more "things to expect" from a "donation or whatever the heck you want to call it", the more likely we get mooooolaaaaaaaa. Therefore good.

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I don't see what the anology has to do with this. "Chevys" (or "Chevies") makes sense. Like "Keets" or Morby or my personal favorite for Makuta -- Terry Mack. "Biological Chronicles" referring to beings makes no sense. And as I typed this, a Chevy ad came on TV. They called it "Chevy." Seriously, exact same time.


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Oh my, you're completely irrelevant metaphor makes you look sooo intelligent.


This is obviously getting out of hand, so I guess I have to close it. Also, you failed to answer my question. When a moderator asks you a question, answer it. Capisce? wink.gif

Please do not attack people like that. That is flaming, or at best trolling, both of which are not allowed.


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What does a premier member buy?

1) YOUR right to be on here for free.

2) Their right to be on here.

3) PM perks, like poll-making, blogs, etc.

4) Proto.

No matter how you slice it, sending in that money is NOT just buying proto. Even if proto is all they want, they're still buying YOUR right to be on here for free. Yall should be grateful.

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