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Valrahk

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First off, sorry for the long wait this time. Between school taking up far longer than I'd thought and getting sick not long after the last update, gamemaking hasn't been as big a priority. That said, this past week I've made some excellent progress, especially in the second dungeon—in fact, aside from a battle background and an overworld graphic (both of which are set to be done for all of Act II en masse), it's done. Hooray! To celebrate, here's a spoiler-censored screenshot:

 

dungeon2-2teaser.png

What's he not saying? I won't say either...

 

I was originally planning on releasing a different screenshot, but that one had an even bigger spoiler in it, and by bigger, I mean several times the height of a Matoran. Also, in case you haven't figured out by now, I'm going to be keeping this dungeon's identity a secret until the Beta testers reach it.

 

Now, in other news, you all may have noticed a lot of choreography in some of the game's cutscenes – everyone walking everywhere, changing places, bystanders wandering out of frame, etc. Well, there's a cutscene in Act II that takes that to an extreme: The script had the entire sequence as a single comment wedged into the script, that boiled down to: Chase scene. It's only about five or six seconds long, but it wound up incredibly complicated, with no less than six characters all moving at the same time. Now when I say moving, I mean running, jumping, changing course, panicking, and one guy that just stands there flabbergasted (he counts as moving, though, since he looks in a different direction :P ). The entire chase took between 45 minutes and an hour to complete, a lot of which involved re-working the characters' routes so they didn't bump into each other (which actually happened partway through the programming of it—Arikan and another character wound up shoving each other until Arikan got stuck on a fence – which, in the world of game programming, is almost a normal occurrence). Also, here's a screenshot from after that scene (since I don't want to spoil too much about it):

 

na-korodirector.png

For the record, the Matoran speaking is the Onu-Matoran.

 

"Now hold on a minute!" You exclaim, "Who's that Le-Matoran in there (no, not the bassist, the other one)?" You'll find out more about her (yes, her) next time.

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This looks awesome! When do you think Act II will be released?

 

The only real answer I can give to that is when it's done. As for a timeframe, I'm hoping to finish Act II sometime in the next month, then have it sent off to the Beta testers.

 

The good news right now is that the pieces are starting to come together, and that'll hopefully speed things up a little bit.

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