Update #13
For this update, I have a bit of a theme going: Audio/Video. What exactly do I mean by that?
Well, for Audio: If anyone happened to find, in the music folder of the mp3 version of the game, the soundtrack, and listen to the music outside of RPGmaker, they might have noticed some strange things in the ID3 tags of the tracks--things like "V[number or letter]" at the end of the title, missing or inconsistent artist information, etc. Well, when the Act II mp3 version is released, I'll be recifying this, with consistent, WIP-information-free titles, and composer & context information (spoiler alerts in advance) for every track, and a bit more.
Now, for video: In Demo 1, the opening cutscene was really just text against a black screen. Well, for Demo 2, and all further Demos, that sequence has, you guessed it, video:
Now, the reason I waited until Act II to do this was that certain parts of the sequence, including the one above, hadn't yet been mapped, and I didn't want to work myself into a corner or have to re-do the opening movie because of it. Also, just to note: The second half of the opening, after the opening title appears, will be a black screen. It makes sense for that part, because it's very difficult to visualize that part of it without spoiling much of the story, including parts from beyond Act II.
In terms of actual updates, the Class Switching System is coded, and partly tested. Because of my workload for this weekend, I won't be able to test it comprehensively, but since most of it is essentially identical, and since I inspected it as I was coding, there should be few, if any, glitches. As a note to Beta Testers (and I'll say this again in the PM): I will ask that you do extensive testing of the class-switch system.
Other than that, there's just programming the Act II enemies and a bit of balancing out to do before being able to send the game off to the testers. Demo 2 is almost here!
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