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Bioni-Lords Game Reference Post


Pahrak Model ZX

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Version Exclusive Spirits:*

VioletRose: Exo-Toa, Cahdok, Toa Norik, Akamai, Akamai Nuva, Akamai Newva, Thulox, Cyber Hordika G, Dread, Space, Destiny Fighter, Aku Knight Red: Eshi, Optimus Flare, Fossil of Dinosaur, Powered Noise, Venusaur, all RoboRider Spirits, Contrivance, Dark Keyblade Master, Sentiment of Darkness, BionicleTwayblade: Sorcerer Variant, Sniperahk, Sonicspeed: Dark, Flame Turbine, Offense Program, Advanced Program, Terrain Program, Heartless Composer, Zekrom, Vegeta, Magna Convoy, Destiny Beater, Nightmare Keeper, Jack Corvus, Shinryu, Heartless Wyvern, Joker, Batman, Green Lantern, Fortissimo

HonoredSoul: Exo-Armor, Gahdok, Toa Iruini, Wairuha, Wairuha Nuva, Wairuha Newva, Morak, Cyber Hordika F, Omni, Time, Destiny Mage, Aku Knight Blue: Thread, Megafreeze, Shuriken of Shinobi, High-Speed Noise, Blastoise, all Slizer Spirits, Gurren Lagann, Keyblade Samurai, Sentiment of Light, BionicleTwayblade: Mercenary Variant, Gunnerahk, Sonicspeed: Light, Freeze Turbine, Defense Program, Support Program, Elusive Program, Heartless Swordsman, Reshiram, Son Goku, Armada Jet Convoy, Destiny Cheater, Daydream Keeper, Queen Virgo, Omega, Heartless Soldier, Hulk, Captain America, Iron Man, Solar Program

 

Unobtainable Spirits:*

(Some of the Spirits on this list can be obtained through special optional quests.)

Any Spirit with over 200 FE, Irene, Enterprise, Destructia, Enchantress, Vanquisher, Leadfist, Nighturai, Experita, Fictivalkyrie, Weavalkyrie, Protectivalkyrie, Les Quatre Frères de Lame (and corrupted and purified variants), any fully upgraded Makuta, Golden Tahu, Krahka, Striking Venom, the Destroyer Emblems, the King Bohrok, Susanoo

In addition, the “mascots”, Wildflower and Elder Toa, cannot be found outside of specific gameplay events.

 

Ailments and associated Elements:

(Most status ailments only last one turn unless otherwise noted, with the exception of burn and poison, which last indefinitely unless otherwise noted. Rahaga and Dragon have a chance of causing any random ailment.)

--Burn: causes 20 dmg every turn; associated with Fire

--Paralyze: the target is unable to act at all; associated with Stone, Earth, Steel, and Thunder

--Immobilized: the target cannot move, but can still attack; a sub-ailment, treated the same as paralysis

--Freeze: the target is unable to act at all; associated with Ice

--Confuse: the target has lower accuracy and evasion, and may sometimes harm themselves; associated with Air and Water

--Poison: causes 10 dmg every turn; associated with Jungle

--Blind: the target cannot see, which lowers their accuracy and evasion; associated with Light and Shadow

--Silence: the target is able to move, but cannot attack; associated with Psionics

--Sleep: the target is unable to act at all; not associated with any specific Element

 

Spirits that don’t appear in the wild:*

Any Spirit obtained by combining other Spirits (Plasmoids, Crystal Armors, Metalloids, Elemental Union: Grim Reaper), Chronicler 08, the Toa Kaita Newva, Ikhav Warrior, Sentiment of Light, Sentiment of Darkness, Human Program, Bugged Program, Perfect Program, Jet Magna Convoy, Singing Dragon, White Infurno, Deep-Freeze, Hurricane, Tsunami, Lightning, Protosteel, Landslide, Morbuzakh, Power Scream, Genius, Earthquake, Ninja, Wizard, Light, Shadow, and Dragon

 

Spirits with additional Spirit Tracker restrictions:*

--Undead Cicada and Nikila are treated as 180 FE Spirits when being tracked

--Trynahk, Aguni, BurningAguni, KendoLobo, Beowulf, Kuma, KoriKuma, Daipen, Kaze, ZephryKaze, JetSilphy, Beetle, MetalBeetle, RhinoKabuteri, Loewe, JagerLoewe, Raihi, Grumble, GigasGrumble, Arbor, PetaldraArbor, Rana, CalmaraRana, Mercury, and SakkakuMercury are treated as 200 FE Spirits when being tracked

-- Exo-Barraki, Seeker of Darkness, Freeshooter, Silent Hero, Fading Memory, Luna Diviner, Graceful Assassin, Destined Key, Savage Thunderbolt, Shadow Toa Kopaka, Locutus, Alda, EmperorGrey, and MagnaGaruru cannot be tracked until you are Level 7.

 

Special Spirit Tracker attachments:

Later on in the game, you will be able to go on optional quests to upgrade the Spirit Tracker, enabling it to track a wider variety of Spirits.

--First is the Dimensional Inverter, available at Level 5, which will enable you to track Spirits whose Elements correspond to the opposing Version, so long as you provide an additional charge of one battle to the Tracker and are in the area associated with the Element directly opposed to the Element you are tracking (see below).

(Element Opposition: Fire/Stone/Earth is the opposite of Ice/Air/Water, Thunder is the opposite of Steel, Jungle is the opposite of Psionics, Shadow is the opposite of Light, and Rahaga is the opposite of Dragon. When using the Dimensional Inverter to track a Spirit, you must be in the area around the town tied to the Element directly opposed to the Element of the Spirit you are tracking.)

--Also available at Level 5 is the Magnetic Radar, which will enable you to track Vehicle Spirits with an additional charge of one battle to the Tracker. Vehicle Spirits will always be found with a pilot, which is usually random, but if you charge the Tracker to a level where it can track the combined FE of the Vehicle and a specific pilot plus one battle charge to determine which pilot you’ll find with the Vehicle. Also, in VioletRose Version, you will need the Dimensional Inverter to find most Vehicle Spirits, but you will not need to charge both attachments.

--At Level 6, you will be able to obtain the Symbiosis Detector, which allows you to hunt Parasite Spirits so long as you have an additional one battle charge. The host of the Parasite Spirit is usually random, but if you charge the Tracker to a level where it can track the combined FE of the Parasite and a specific host plus one battle charge to determine which host you’ll find with the Parasite.

 

The Chain Rule:

In the past, the nature of Parasite-type Spirits has been abused to create “Parasite Chains”, which combine numerous Parasites and end with one non-Parasite Spirit with extraordinary Fusion Energy values. In VioletRose and HonoredSoul, you can create a Parasite Chain, but the maximum FE cannot exceed 200. A 200 FE Spirit may be given one Parasite, but this is the only exception.

 

*Lists subject to change

4 Comments


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Question - With the Elemental Division in the game, is that restricted to only the Element Lords you face or is it bound to the Spirits you'll find as well?

 

For example, I'm play HonoredSoul, would I be able to fight and catch a Shadow type (such as Davaka (even though I'll be weaker to the Light Lord (yes I'd like to enjoy my input to the game (hey look multiple parenthesis' (okay I'll stop now)))))?

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It does limit what Spirits you will find. You can find a Shadow Spirit if it also has an Element represented in HonoredSoul Version, but a pure Shadow Element Spirit can only be obtained if you trade with a VioletRose player or ue the Dimensional Inverter outside of Shining City.

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It's an attachment for the Spririt Tracker that reroutes the flow of dimensional energy, effectively turning a limited area around you into the corresponding area of the other world (version). In some cases, this actually draws out super rare Spirits hidden inside the dimensional fabric that can only be obtained by using the Dimensional Inverter in a specific version.

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