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One Last Draft


Pahrak Model ZX

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Not going to talk about that movie news. I will be unable to do anything but rage against it.

 

I updated the Spirit Index, so the list now goes to 1477, plus Exo-Tahnok Kal Tyrant has been finished, so all of the King Bohrok are complete! (Well, unless anyone submits edits...)

I also updated the Elemental Rarity article on Exo's Desk. Hopefully I'll be able to finish updating that site soon, plus I have a few more Spirits I'm working on, and possibly a few changes to the VRHS version exclusive lists...

PLUS, Exo's Desk now has a Spirit File Lexicon! Confused by the terminology used on the Spirit Index? Check out this page! (Except I just realized I forgot to add "disrupt"...will fix that soon...) If there's anything else you think I should add, please let me know.

But, I have family flying in later today who will be here until the end of the month, so my progress may be somewhat handicapped. I'll do my best, though!

 

Okay, now on to the main attraction! This is the final draft of the VRHS starting post, so if you have any last-minute suggestions or whatnot, please let me know now!

 

BIONI-LORDS VIOLETROSE VERSION and BIONI-LORD HONOREDSOUL VERSION

 

Originally there were two worlds: a world of humans and a world of Bionicles, but things have changed since then. The two worlds were mixed together, and while they were separated again, both worlds were changed beyond recognition: humans and Bionicles existed side by side, but Bionicles were reduced to Bioni-Spirits: animalistic versions of what they once were, multiplied into species, and some that looked like they were from a foreign universe. What’s more, when a Bioni-Spirit takes enough damage, it transforms into a glass orb filled with a spark of energy, and a human can then use that Orb to fuse with the Bioni-Spirit, creating a new entity…the Bioni-Lord.

 

In this game, you will control a Bioni-Lord in one of these two worlds, and send him or her on a quest to become a legendary warrior. Just pick which Version you want to play and which Orb you want to start with.

 

The Orbs you can choose to start with differ depending on which Version you are playing. VioletRose players can start with #3. Pohatu, #857. Onyx, or #927. William Furno. HonoredSoul players can start with #9. Lewa, #842. Scuba, or #930. Preston Stormer. For details on these Spirits, see the Spirit Index.

 

Of course, not all Spirits can be obtained—some are only found in one Version and not the other, and some cannot be found no matter how hard you look. Version Exclusives can be found here, unobtainable Spirits can be found here. In order to interact with other players, you will need to use the Olmak Breach.

 

Olmak Breach:

There is a hole in the dimensional fabric between the two worlds, and this hole can be accessed by a facility found in all towns called the Olmak Breach. When you visit the Olmak Breach, you leave behind a “ghost” in the space between dimensions, and this ghost can interact with ghosts of other players. Ghosts can battle to earn Widgets (money) and trade Spirits, and the rewards of these activities can be retrieved by visiting any Olmak Breach facility.

When trading with another player, you cannot give them any Spirits that exceed the current FE restrictions of their Spirit Tracker (see below). Also, you cannot trade your special version exclusive Spirit received near the end of the game or any Spirits that are unobtainable outside of special side-quests.

 

The world is composed of a number of cities, each of which is tied to a specific Element (or Elements) (see below), and venturing just outside the city walls you will find areas where you can find, battle, and obtain wild Bioni-Spirits. Each town has an Olmak Breach, an Orb Shop where you can buy new Spirits (see below), a Healing Shop where you can buy healing items for use in battle (see below), a Training Field where you can fight NPC opponents for money, and a Battlefield (see below).

 

Elements:

Spirits and attacks have Elements interwoven into their beings. The Elements are Fire, Stone, Earth, Ice, Air, Water, Jungle, Light, Shadow, Rahaga, Steel, Thunder, Dragon, and Psionics. Each Element has two weaknesses and two resistances—if a Spirit is Fire Element and hit by a Water attack, it will take double damage from that attack, while a Water Spirit will take half damage from a Fire attack. Also, if a Fire/Ice Spirit is hit by a Water attack, it will take triple damage, while a Water/Fire Spirit will take one-third damage from an Ice attack. Elements, with their weaknesses and resistances, can be found here.

 

Orb Center:

At an Orb Center you can Buy, Sell, or Order Spirits. The Spirits you can buy differ in each town, but you can order a Spirit available in another town for an additional fee of 10 W. An ordered Spirit will not arrive immediately—you must fight three battles before it will arrive. Prices for buying/selling Orbs: 10 W for a Spirit with 120 FE or less, adding 5 W to the price per every 10 FE increase. (Exceptions include Parasite type Spirits, which are usually sold for 30 W.)

You can buy or order any Spirit that is within the FE range of your Spirit Tracker (see below), is not an upgraded Spirit (see below), and, if you would need a special Spirit Tracker attachment (see below) to track this Spirit, you must have this attachment to be able to buy the Spirit.

 

Healing Shop:

Spirits automatically heal after each battle, but there are a few items you can buy to use during battle. These items are available for purchase at the Healing Shop in each town, but you may need to reach certain milestones before they become available.

(Name-effect, cost)

Elixir-heals 30 FE, 1 W

Megalixir-heals 60 FE, 5, W

Hyperlixir-heals 120 FE, 10 W

Frost Vapor-heals burn, 5 W

System Shock-heals paralysis, 5 W

Magma Burst-heals freeze, 5 W

Realization-heals confusion, 5 W

Liquid Sun-heal blindness, 5 W

Nightmare-heal sleep, 5 W

Harmonica-heal silence, 5 W

Immune Booster-heal poison, 5 W

 

Battle and Battlefields:

Battles in this game are simple. You choose a Bioni-Spirit to fuse with, and your opponent will do the same (unless it is a wild Bioni-Spirit). You will both take turns using an attack, and I will roll a 6-sided die to determine if it is successful or not; 1-3 is successful, 4-6 is unsuccessful (unless accuracy modifiers are involved). Usually, you can only use one Spirit in battle, and when its Fusion Energy (FE, or health) count is depleted, you lose. This is where the Battlefields come in.

Battlefields are in every city you will visit. Inside a Battlefield, you will fight an Element-Lord, a powerful Bioni-Lord who specializes in the Element associated with the city. If you can defeat the Element-Lord, you will win Widgets and an Elemental Code for your Spirit Booster. A Spirit Booster is a device that can store Bioni-Spirits as data (a more convenient method than carrying around all the Orbs), and can be programmed with Elemental Codes to unlock new abilities in Spirits and allow you to use multiple Spirits in one battle. Not all Elemental Codes are available in each Version, however.

To illustrate: possessing the Fire Code allows you to use as many Fire Spirits in one battle as you want, and if those Spirits have an Effect, it will activate. If a Spirit is part Fire and part Thunder, or some other Element also available in the same Version as Fire, then you must obtain the Code for that Element as well before you can activate the Spirit’s Effect or use it along with other Spirits in one battle. If, on the other hand, the Spirit is part Fire and part Ice, or some other Element not available in the same Version, it can be used along with other Spirits in one battle and its effect will activate.

However, there is still a restriction on the number of Spirits you can use in one battle. At Level 1 you will be able to use up to 3 Spirits in one battle, and you will gain one additional slot for every Level you gain up to 8 slots. However, after defeating all seven Element-Lords you will gain a special Bioni-Spirit that can be used in addition to the other 8 Spirits. So, after beating the last Element-Lord, you’ll be able to use any 8 Spirits of your choice plus a special Bioni-Spirit in any one battle.

During battle, you can choose to de-fuse with the Orb you are using and fuse with another one, but this will cost you one turn. The former Spirit can be used again later, but its FE count will be carried over.

Also, each Element is associated with a specific status ailment. When using a normal attack, if the die lands on one, it will inflict the status ailment associated with that Element, usually for only one turn. If an attack has modified accuracy, another die roll will be used to determine whether or not the ailment is put in place. Ailments and the Elements they are associated with can be found here.

Some Spirits have the ability to revive a Spirit that has lost all FE. When a Spirit is revived, it takes up an additional slot for that battle. So, if you can use three Spirits in one battle, one is defeated, and your second Spirit is able to revive that first Spirit, you lose the ability to use a third Spirit in that battle. If the first Spirit is defeated again, you cannot revive it because you have no unused Spirit slots to exchange for the revival. If you have another Spirit slot, however, you can revive the Spirit again.

When fighting other players, you may each only use up to five Spirits of your choice plus the unique Bioni-Spirit you obtain at the end of the game. (Providing you both have enough codes to use five Spirits.) However, you cannot use Orbs with an FE count that exceeds the FE limit of the Spirit Tracker (see below) belonging to whichever fighter is at a lower Level, the unique Spirit can only be used if the opponent also has their unique Spirit, and Spirits only obtainable through special side-quests cannot be used unless the opponent has also completed the same quests. Before the battle, both players will wager Widgets on the match—both players do not need to submit an equal amount, but if you submit a very small amount your opponent can object. You cannot fight another player if you have no Widgets. In these battles, both combatants will post which move they want to use each turn, and I will roll a die for both attacks to see what happens and then move on to the next round. There is no fixed alternating between turns in player versus player battles—whoever posts first acts first in every round.

 

You begin in a city tied to three Elements, and thus has three Element-Lords—you will need to fight each one before you can move on. Once you beat all three, you receive a Spirit Tracker (see below) and are able to visit three more cities, each tied to one Element, in any order. After doing that, you have to return to the starting city, receive a secret artifact, and head on to the final city, and once you defeat the Element-Lord there you will receive a unique Bioni-Spirit. After that…you’ll see…

 

For VioletRose:

Starting city is tied to Fire, Stone, and Earth.

Secondary cities are tied to Jungle, Shadow, and Thunder.

Final city tied to Rahaga.

Receive Wildflower once all Element-Lords defeated.

 

For HonoredSoul:

Starting city is tied to Ice, Air, and Water.

Secondary cities are tied to Psionics, Light, and Steel.

Final city is tied to Dragon.

Receive Elder Toa once all Element-Lords defeated.

 

Spirit Tracker:

With this device, you can search for a specific Bioni-Spirit, so long as its Element is the same as the city you are nearby. Once you use the Spirit Tracker, you must fight another battle (the battle with the Spirit you are tracking does not count) to reboot the Tracker before you can use it again.

Once you reach Level 3, you receive the Tracker and will be able to track any Spirit with 140 or less maximum Fusion Energy. With additional Levels, you will be able to increase the charge with more battles. Fighting a second battle will boost the charge to track Spirits with up to 160 maximum FE (at Level 4 or above); a third will allow you to track Spirits with up to 180 FE (at Level 5 or above); and a fourth battle will allow you to track Spirits with 200 maximum FE (at Level 6 or above).

Some Spirits do not appear in the wild at all, and can only be obtained by upgrading a Spirit (see below). A list of these Spirits can be found here.

There are several Spirits with additional restrictions, which are detailed here.

At various points in your journey, you will be able to obtain special attachments to improve the Spirit Tracker: an attachment for tracking Vehicle Spirits, an attachment for tracking Spirits of the opposite Version, and an attachment for tracking Parasite Spirits. More details can be found here.

After you obtain an Elemental Code, you have the option of going after an Elemental Overcharge, which will allow you to track one 200 FE Spirit of that Element regardless of your Level. You won’t be able to obtain these once you are capable of tracking 200 FE Spirits normally.

To obtain an Elemental Overcharge or anything else obtained through an optional quest, you need to go to a specific location, fight three battles, and then answer a trivia question about any of Lego’s buildable action figure lines.

Sometimes when fighting random Spirits, you will encounter Spirits with higher FE than what you can track. Keep this in mind.

 

Some Spirits can be upgraded into new Spirits, but the FE of the upgraded Spirit cannot exceed your current Spirit Tracker limitations. To upgrade a Spirit, state that you wish to, and then win three battles with the Spirit (unless it has special upgrade conditions).

 

(Several of the Spirits on the Index are noted to get stronger and develop new abilities based on what Level the player is, but these are based on the old Level system from a previous incarnation of Bioni-Lords. When you obtain one of these Spirits, I will PM you a modified version of these restrictions updated for VioletRose and HonoredSoul.)

 

As always, follow BZPower rules! I think that about wraps it up…

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