Zoom Zoom
That was hard to make I'm still wondering how I'll do the windsheild... I forget if blinn allows transparency.
Yeah that's another thing. Where to the names for those kinds of rendering surfaces come from? "Anisotropic." "Blinn." "Lambert." "Phong." What?
But whatever. 3D is fun... =D
There are bottom details but they're positioned horribly... based on what I have, there's like no room for the driver XD. I'll figure it out.
I already copied and flipped the hood, but for the rest of it I'm finishing the left side first, so I can make sure it's as symmetrical as possible.
Maya flipping and moving large groups is a bit weird though... I gotta get that one right...
I also modelled our problem space for class, as something actually productive, but who cares about that?
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