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The Quest For Lucario


Mikerahk

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Yesterday I worked for all of 10 minutes on mastering Lurario's down-B move, double team. I've become more of a spammer with it than anything as of right now (:D), but am becoming better with the timing of it. I played a couple rounds against a friend of mine and was able to do pretty well while focusing most of my time on getting double team to work. I fear that I will have to use an attacking CPU in training mode to refine the skill.

 

Double team works by Lucario going into an animation, if you're hit in the right timeframe, you evade the attack and swoop in on your opponent from behind. I find that a string of A-button attacks follows suit best afterward.

 

Double team is the last Lucario skill I have left to fully (or somewhat, lol) master. Asides from this one move, I'm extremely proficient with the rest of his moveset.

 

I consider Lucario to be my best character since he fits my playing style well. He gains attack power the more damage he takes, which is good because I like to charge in. I'm in love with his projectile (B) and his Meteor Smash (down-A when in air) since it slows your falling and takes out anyone below you. The rest of his moves are awesome and have some good range (particularly left/right-B). And his recovery move Extreme Speed (up-B) is nice too. But the Final Smash, that's nothing special, oh well.

 

---

 

And because I'm in the talking mood. My other favorite character to play as is Zero Suit Samus, hereby referred as ZSS.

 

Where I may have some refining left to do with Lucario's moveset, I'm much better at using ZSS's. To quote my friend's little brother, "I hate playing someone who is good with ZSS."

 

I fight differently with Lucario and ZSS, with Lucario I use the A-attacks more frequently to combo, with ZSS I take advantage of the wide range of B-attacks. ZSS's B-attacks revolve around the electro-plamsa whip, which is awesome. It has a range of maybe 2 or 3 character lengths, and if the opponent is hit with the end of the hit, they take a good deal of damage. One of my preferred stategies is using her B attack to paralyze the opponent temporarily and then using left/right B to hit them with the charged end of the whip. I'm sure that the left/right-A smash would work well instead of the B attack, but I've yet to test it.

 

The electrowhip is such a fun weapon, and ZSS's flip kick is also pretty sweet. But her meteor smash is trouble if done incorrectly v_v.

 

 

Alright, done. :P

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Lucario's Double Team suffers from way too many frames where it does nothing. Only about a tenth of the frames actually do anything. It can also be easily predicted and punished if overused.

 

FYI a meteor smash is a move that sends the opponent downwards quickly, which isn't always a character's down air. Neither ZSS's or Lucario's down air are meteor smashes.

 

~Lih

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