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Guitar Hero: Metallica Has The Worst Online System I Have Ever Used


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Okay, so today was my first foray into the online features of Guitar Hero: Metallica (GH:M for short). Now, I start off with some Pro Face-Off, since I'd like to play against some other expert players. So I get things set up, and get looking for a match. I get paired with another expert player, which is good. Same thing happens next round. The third time, however, was not the charm. I got paired up with a friggin' medium player, which SUCKS. You see, back when GH: Aerosmith was released, Neversoft added in a new feature that allowed players of different difficulties to play the mode together, unlike the original version, where you had to be on the same difficulty. Though, they made sure the online play had filters that allowed players to only search for same-difficulty matches. Then, World Tour was released, and we got a brand new online system, that did away with filters. No, now, if you wanted to play PFO with other players at the same difficulty, you had to keep searching, and hoping that you'd get into a match of your liking. On top of that, you couldn't pick a match from a list anymore. Now you are forced into a quick-match style matchmaking service, and you're automatically put into a match.

 

But that's not the worst part. To accommodate for the lower scores on lower difficulties, Neversoft added a system that modified the points earned by the lower difficulty player, making them worth more so both players would be even. I hate this. This system gives players on easier difficulties an advantage. They have less notes, and it's easier, so they could get, say, 97% on a song on easy and beat a player on expert who got 96%. It's unfair to people with harder charts.

 

Here's how they should fix it:

 

Suggestion #1: Make two different modes.

 

What they should do is have two different version of PFO. One would be called something like "Party Pro Face-Off", which allows difficulty freedom. The other could be called something like "Hardcore Pro Face-Off", which forces player to be on the same difficulty.

 

Suggestion #2: Give the upper hand to players on tougher difficulty settings.

 

Basically, have it so that players on the higher difficulty will win if they have an exact same performance percent-wise.

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