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Video Game Review: Metroid Prime Trilogy


MT Zehvor

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Welcome to my Good Lord knows how many video game review, but the first one I've posted on BZPower since Halo 3 came out way back in 2007. I guess this may not really count as a video game review, since there are 3 video games involved and they're all ones that have come out before, but this needs to have one anyways.

 

Presentation:

 

It's tin. It's tin! THE BOX IS TIN!!!!!! FINALLY METROID GETS ONE OF THESE. Anyways, the box is tin(did I mention that?) and it comes with a see through slip that goes over it to protect the...tiness...of the box. On the back of the slip it advertises it some more and shows some screenshots of the game. Very nice. The front of the tin box shows Samus aiming at something and the back is the Varia Suit combined with the Dark Suit. Sort of reminds me of the Hau-Krana combination advertisement back when the Bohrok were big news.

 

When you open it up, the CD will most likely not be the first thing to catch your eye. The instruction manual, showing Samus' gunship from Corruption, is basically 3 manuals in one, making it one of the biggest I have ever seen. The manual does a good job of explaining what everything does, although it does contain some spoilers, so I highly suggest NOT reading the section for a certain game if you haven't played that game yet.

 

There is also a art...pamphlet thingy...on the inside containing some beautiful artwork. I wish it had been a bit bigger, but, hey, there's plenty to be bought with the credits in the game. There are also a couple advertisements behind that but no one cares about that.

 

Oh, and did I mention that a game comes with this too? The CD has the same picture as the front of the box, so nothing new there. On to the game itself!

 

First look:

 

Of course Prime and Echoes are just remakes of old games, but they have been substantially improved graphically, and this is most apparent in the Meta Ridley fight in Prime. Either he's had a facelift or he's wearing a Halloween mask, because his face looks about 10 times scarier.

 

The visor point-and-select system has returned, and it has been implemented for the beam systems as well. Honestly, I think that the Wii remote-nunchuk system is actually a lot more fun for the other games, considering that you have super missiles(dang I missed those things), changeable beam systems, and the rest of the charge combos that seemed to suddenly vanish in Corruption. The difficulty for Echoes has also been toned down a bit, so if you got stuck on Echoes when you played it on the Gamecube, it'll be a bit easier now. Which means I had lots of fun taking out years of frustration on the Boost Guardian, since I've never been able to beat him on my first try on hard mode whenever I go through the game on that on the Gamecube.

 

The multiplayer from Metroid Prime 2 reappears as well, and it can get really, really annoying trying to keep your Wii reticule in the top half of the screen(I can only imagine what it must be like with 3 or 4 players). The multiplayer really hasn't been improved a whole lot, and Metroid still has a ways to go in that category.

 

Now for the stuff that returns from Corruption. First off is the Spring Ball(once you get bombs), which helps a whole lot, since the plant bombs and wait for the ball to jump seems obsolete compared to the swing the Wii remote and jump Spring Ball.

 

The credit system has returned, and they've...um...redone it a bit(purple credits FTW). The screenshot tool and the Fusion Suit options return, although the Fusion Suit is only for Prime, but sadly, the option to play the original Metroid is nowhere to be found. Not like I could use it anyway since my Wii isn't hooked up to the internet, but if you have it, it's still usable. The gunship stickers and Mii bobbleheads return, but they can only be used for Corruption.

 

One final question before we actually look at the gameplay: How the heck did they manage to fit all this into one disc?

 

Gameplay:

 

Playing the game is, well, pretty much like playing the other games with the Corruption controls. The Wii controls make this a million times more fun. The controls help out a whole lot on bosses such as the Omega Pirate or the Boost Guardian, where they have minions trying to hurt you as well. As I said before, the graphics from Prime and Echoes are improved, and overall it's 80+ hours of some of the best games ever (rated 9.8, 9.5, and 9.5 respectively by [You may not mention sites which have forums. -Shine]), so I strongly recommend this for anyone who likes adventure games, such as Zelda, or even for people who have the 3 Primes already.

 

Rating:

 

Quite honestly, Metroid Prime Trilogy is lacking in no way. One big thing is that for each problem that one game has (Metroid Prime 3 is too short IMO) another game corrects it(Metroid Prime 2 is one of the longest I have seen). The gameplay is seamless, the story captivating, and each game brings something new to the table. For that, it earns my first ever 10/10, regardless of the fact that it isn't a "new" video game.

 

-MT

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