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Valrahk

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Well, progress has been painstakingly slow right now, but thankfully I've managed to get a decent chunk of time in to get somme serious work done on the first dungeon, the Pirates' Holdout. So far, the top two floors (F1 and B1) are fully mapped, with some programming left to do on them. Floor B2, however, is still only a sketch on paper, and is a bit more complex (and interesting) than the previous two floors (especially considering F1 consists of an empty cave and a staircase :P ). In all seriousness, though, it will be easily one of my best dungeons, and will be hopefully easily navigable even without a map to look at (not that it's necessary for a dungeon this small anyway).

 

Also, I'm taking a bit of a different approach to how I map the dungeons, mostly to conserve programming time when it comes time to make the enemies work properly, in that I am putting multiple rooms on one map. Not all of the rooms on a given floor will be together, though--only those that are somehow related, like those that connect with each other along jagged or uneven lines that the square maps can't really work with very well. As a bonus, this makes the programming process easier to manage, since there are about half the number there would be otherwise, perhaps less in some of the larger dungeons (especially the last one, which currently has a rather large and dense labyrinth-like area for its middle basement. Note the words labyrinth-like. There will still be plenty to do there besides attempting to navigate the 150-by-120-unit... middle basement).

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