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Project Terra Update #2


Valrahk

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Things are moving along on Project Terra, admittedly a little slow for my liking, but they are moving along. The good news here is that I'm getting past one of the major hurdles in the design process, namely the fact that I hadn't yet gathered the necessary chipsets, meaning that I couldn't map any further. So far, I've got one of the two remaining town chipsets mostly done, with mostly interior stuff left to add (mostly furniture), one of the three dungeon chipsets in about the same condition (missing some miscellaneous rocks and stuff), and another dungeon chipset only about halfway done. That just leaves one dungeon and one town chipset that currently have yet to be made, in addition to one that I don't really know how I'm going to make, considering I have nothing on which to base it in my gamemaking experience.

 

As for other progress, I've got the bosses for Demo 1 done, with only some tweaking left to do when I work some more on one of the two big battle-related systems. In case I didn't say this before, one system will be available from Demo 1, while the other will not. I'll also take this opportunity to say that the two systems are independent of each other, so working on one will not affect progress of the other.

 

Now, on to something a little more interesting than game production babble: the first screenshot of Project Terra:

 

teaser1elevator.png

 

For reference, Raika is the guy on the right. As for the other guy... you'll find out when the time comes...

 

For now, though, there's quite a bit of work left to be done before Demo 1 is ready for release.

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