Project Terra Update #8
All right, it's been WAY too long since I've posted an update here, which is both good and bad. The good news is that the battle system I've been talking about is programmed, and most of the stuff left to do is in those two dungeons I haven't yet gotten around to. The bad news is that progress has been slower than I'd like, because of schoolwork escalating and the remarkably addictive phenomenon known as Pokemon Soul Silver… so I guess I'll say I've switched from "Development" to "Research" modes, which is a bit fitting in this case, since I have a rather pokemon-esque element chart printed out for use in making this game… and no, it's not a Pokemon clone.
Now, as for the Demo's release date… I'm not entirely sure at this point, but it is coming, and sometime hopefully within the next couple of months. School 's only going to get more intense for the next few weeks, but once June hits, I'll have a lot more free time. I may send a Beta of the Demo out to BZPers, but we'll see how things go between now and then.
In light of the delay, I won't release another character profile until next time. I will, however, say one thing that is perhaps more revealing: The status screen is to the game as Buffalo were to Native Americans: Nothing will go unused.
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