Cowboy Fortress 2: Offense
I really need to learn to skin/animate so I can make this into a reality.
EXAMPLE WEAPONRY:
MULTI-CLASS WEAPONS:
Shotgun becomes a more time-period accurate shotgun, retains six-shot "clip".
Pistol becomes dual revolvers, fired alternatingly.
Pain Train remains the same.
SCOUT:
Scattergun becomes ?
FaN becomes classic double-barrelled shotgun.
Critacola/Bonk switch from cans to glass bottles.
Bat becomes a shotgun held by the barrell.
Sandman becomes a plank of wood.
SOLDIER:
Rocket Launcher becomes ?
Direct Hit becomes ?
Buff Banner remains the same.
Gunboats become solid steel Cowboy Boots.
Entrenching Tool becomes a Spade.
Equalizer remains the same.
PYRO:
Flamethrower becomes ?
BackBurner becomes ?
Flare Gun becomes Molotovs.
Axe becomes a Hatchet.
Axtinguisher becomes Tomahawk.
Homewrecker becomes a railroad hammer.
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