Update #1
Well, I'm back from a brief vacation, and managed to get some work done on the game. As far as definite progress goes, I've finished mapping the first Act II dungeon and am about 1/4 of the way through programming it. I'm not quite ready to show a screenshot yet, though maybe next time would be good. There are a few things that have to happen before I'll be ready, but they should happens soon.
Also, I've finished spriting all of the Act II bosses, with the last one sprited being the first one encountered. Once again, I can't show too much of it, but I can say it's the ugliest creature I've ever conceived, and considering my self-proclaimed best sketch is of a decomposing zombie dragon, that's saying quite a bit.
As far as the rest of Act II, there's quite a bit to be done. There are once again three dungeons (by sheer coincidence—the act after will have more than that), each requiring a unique tileset, and one of them being so big you won't even see all of it on your first visit; there's also quite a bit of non-dungeon gameplay here, so there's definitely a lot left to do yet before the next Demo arrives. Actually, truth be told, the next thing I'll probably do is make a list of the things that need to be done so I can start working on them instead of sitting here overwhelmed.
I'll try to get in some more teasers next time, and also I'll try to take less time making the next part of the game.
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