Update #6
I was going to post an update on Friday, but I'm glad I waited--I've gotten some really good stuff done in the past hour or so with graphics, and ALL of the enemies for Loro-Kava and the last island of Act II, Icosa Nui, are sprited. and they are looking great (some of them ugly--the good, mutant-monster kind of ugly). I should probably mention that, just in terms of regular, non-boss enemies, Act II will have considerably more varieties than Act I, almost twice as many, in fact. There will also be enemies that you probably wouldn't expect (and that I won't spoil here). There will be some more familiar Rahi, though, particularly when you reach the Northern Continent... and I'm just giving out the information freely here, aren't I?
Now, that's not all I've done. I've also done a bit of re-mapping of Na-koro to make it more Bionicle-y, and it's turned out great. Have a look:
That screenshot was taken about one screen to the left of the last one, and is the transition point for the town's differing areas.
I also started working on one of the sub-dungeon areas, the Ice Forest area (because this is an RPG; it must have an Ice Forest) of Icosa Nui. I'd post a screenshot, but it's just a couple of trees, a rock formation with a hole in it, and a random rockface sitting on the ground for no reason. In other words, I haven't yet gone beyond the test map on that.
And as an unrelated aside, this weekend I went through my CD collection, and found something I'm a bit surprised I hadn't put on my mp3 player yet: The old Bionicle Power Pack, all the way back from 2001. Now, you young 'uns today may think "Bionicle Music" and hear Cryoshell in your head, but in my day (because apparently 19 is the new 70...), Bionicle Music meant three awesome techno tracks, by Lewa and Gali themselves (or some obscure, uncredited, probably Danish techno artist), and the granddaddy of them all, "The Bionicle Music." I remember my mind being blown to smithereens when I heard that track remixed for the Rama Hive fight in MNOLG, and how awesome it was when all the Vahki animations featured that track, in its finest form, driving their dark, mechanical personas home as they policed/oppressed the Matoran of Metru Nui. Good times.
Okay, enough old-man ranting. Time to get back to work!
Mini-Update (11/10): And just like that, all the enemy graphics are DONE! Nineteen of some of the ugliest Rahi, etc. you'll ever meet. Now to program them...
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