Update #7
Another week, another chunk of progress. Like I mentioned in the last update, I've completed the enemy graphics for Act II and have started programming them (I'll get to balancing them a bit later). However, I've also been doing a bit of other graphics work, and got all three of the remaining characters' battle charsets DONE! Next in that department is to finish off the weapons graphics, which have the added benefit of not having to do any more of them for the rest of the game, since all the weapons are already planned out. Also, with the battle charsets, the Class System material in the database is done, though I need to make the class-switching code, which will end up being quite the undertaking.
Now, that's the good news. The bad news is that none of this progress lends itself to screenshots, so I'll just have to make an update without one. Now, that said, I've been moving closer to re-opening the topic, which means that I've been working on Act I's updated soundtrack. Here's the other good news: As of this writing, there are only four tracks left to update: "Among the Sewer Rats" (Xi-Metru Sewers theme), "Never Sway, Never Stray" (Arikan's theme), "The Epic Fight" (the Boss Battle theme), and the one that's given me the most trouble, "Theme of the Ancients" (the Overworld theme).
Also, as a side note, whenever I mention specific music tracks from the game in this blog, I'll refer to them by their in-program titles, in quotes, with parentheses explaining their context, as I just did up there.
EDIT: 11/19: Just one more track to enhance... the boss theme... and it's putting up quite a fight. Hopefully soon I'll be able to re-start the topic.
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