Update #9
Sorry about the long wait this time--Finals week was crazy. Essays here, projects there, madness everywhere else... so, I haven't gotten that much done this week with Elders, but something did pop up today:
That is a screenshot from the Abandoned Island, the first area in the game. It's been completely re-mapped and revamped. I've also spruced up the Middle Island, the optional one near the exit to the Tunnel Network, but it's not as drastic and not as interesting. Then there's the Tunnel Network itself, which is only partway reworked, and here, the map itself is staying the same (except for expansions), but the floors and walls will be getting extra decorations. I'm thinking some Lightstones would look good there...
As far as total progress for Act II goes, I think I'm at about 50%, probably more. That second Dungeon is mostly mapped, and needs to have its puzzles put in place, the first Dungeon is finished, and the third has its chipset made and I just now, as I was typing this, thought up some puzzle ideas for it. There's two "town" areas (I don't want to spoil it) that need graphics, but they'll be easy, and then it's mostly mapping and a pair of tutorials (one for multiclassing, which needs to be programmed, the other for an alternate use for those Olmak posts). There's a lot left, but a lot of it is connecting the pieces of what's already there. Oh, I probably need to finish programming and balancing out the enemies too.
Also, with Act II, I might be able to put some visuals into the opening cinematic.
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