Physical characteristics
Merfolk have their gills near their necks, which only work when they are in water. On land they can breathe with their lungs like Toa do. However, their gills cannot breathe in air, like a normal fish cannot breathe in air through their gills. Merfolk also all have fin shaped bones extending behind their forearms (Think like Kiina’s arm armor,) that they use to help them swim.
Abilities
Merfolk have decreased strength on land, equaling the strength of a Matoran when on land. But in the sea, Merfolk have the advantage of brute strength, their strength doubling a normal Toa’s strength, making them stronger than a Skakdi. They can breath underwater, and cannot use Masks.
Variations
Cave Fish Merfolk
Cave Fish Merfolk, along with the normal abilities granted to a Merfolk, have the ability to inhale water to make themselves appear larger.
Makuta Fish Merfolk
Makuta Fish Merfolk, along with the normal abilities granted to a Merfolk, have extremely sharp teeth, strong enough to break through stone.
Lightfish Merfolk
Lightfish Merfolk, along with the normal abilities granted to a Merfolk, posses excellent vision in all environments including the brightest light and near-total darkness, and give off luminescence when in dark areas.
Proto Drake Merfolk
Proto Drake Merfolk, along with the normal abilities granted to a Merfolk, are able to achieve limited flight with their fins, and can withstand extreme heat.
Razor Whale Merfolk
Razor Whale Merfolk, along with the normal abilities granted to a Merfolk, have a row of sharp spikes down their backs, and are larger than the normal Merfolk.
Tarakava Merfolk
Tarakava Merfolk, along with the normal abilities granted to a Merfolk, have larger arms than most species, with a boxing glove like apparatus at the end.
Culture
Little is known about Merfolk culture, except that the legends state that they believe that they should rule over all species in the sea. Merfolk all come from the underwater city of Seaquastria.
Note
All Merfolk profiles must have fire in their weakness category, seeing as they do not interact well with fire.
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