Jump to content

IceCrystalSEF

Members
  • Posts

    3
  • Joined

  • Last visited

Posts posted by IceCrystalSEF

  1. Even now some people are experiencing some lag.

    Making them of a higher poly count would only make that worse. Neither are we a big and complex game developing team.

    But trust me, what we make lack in a poly count we will make up for in texture style ^_^

    I understand. There's also the matter that masks would be a polygon priority, seeing as that's where people are going to spending a lot of time looking. Cleaning up some other models should free up the budget too. Have you considered using LOD models or baking the light?

  2. Welcome to BZP! I see this is your first post. I'm sorry to see that you didn't enjoy the MNOG 3D pre alpha experience. Perhaps future update will pique your interest. The huts are placeholder and are being remade. The lighting being bland can't exactly be helped right now except through tweaking. Also, perhaps describe the normal maps you find bad?

    It isn't that I disliked it, those are just some things I'm concerned about.

     

     

    woGRMpw.png

    the polycount is also a bit lower than would make sense, even for mobile

     

     

  3. The lighting is incredibly bland and the masks are lacking detail. The sculpting on the tops of the huts is a bit nasty and there are a few spots with unnecessary normal maps that don't look that great.

    The textures and animations are all pretty good though.

×
×
  • Create New...