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JRRT

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  1. JRRT
    Ke ovahi o kii vahi,
    ne kharra noie ma
    ke kraa o karho,
    Kii usmo Mata Nui
    A avo inihe ka.

    In the time before time
    The builders of this world
    Labored in Darkness,
    Before the Great Spirit brought
    Light out of the Heavens.

    --From "The Legend of the Bionicle"

    =l Intro to Verbs l=
    Verbs in Matoran are slightly different from Nouns in that they do not rely solely on grammatical particles. There are some areas where particles are used, but overall these are not prevalent.

    Verbs in Matoran indicate Tense (present, past, etc.), as well as Aspect—the “nature” of an action, finished or unfinished (if this is important to express). These functions are indicated by inflections, either in the form of suffixes or in the form of a process I will refer to as “gradation”, both of which are applied to the stem of the verb.

    In this lesson, the three Tenses—Present, Past, and Future—will be discussed, in addition to the overall appearance of verbs.

    General Appearance
    Verbs in Matoran can be identified by their distinctive endings, which take the form of suffixes affixed to the verbal stem. There are a variety of these suffixes, but the four most common are -ma, -ha, -ya and -ai.

    Examples:

    -ma – kama “to move”
    -ha – oraha “to speak”
    -ya – matya “to use”
    -ai – terai “to struggle, strive”

    Other suffixes include -ne, -re, and -we. These will be discussed in later lessons.

    Basic Present Tense and Gradation
    The present tense of a verb indicates an action which occurs in the present time.

    The present tense is indicated by applying gradation to the verb-stem. Gradation refers to a process by which the consonants of the verbal suffixes are altered. The four primary suffixes listed above are gradated in the following way:

    -ma becomes -nna
    -ha becomes -kha
    -ya/-ai* does not undergo gradation (although some exceptions)

    *To clarify, the -ya/-ai suffixes are not normally gradated, but there are some verbs in which they undergo irregular changes. These instances will be discussed later.

    The following are some examples of gradation at work in forming the present tense. I have listed the infinitive form of the verb (equivalent to the English “to [verb]”), followed by the present tense form. It can be seen that, in the case of the -ya/-ai stems, the present tense form is the same as the infinitive.

    kama – “to move”
    kanna – “move”

    oraha – “to speak”
    orakha – “speak”

    matya – “to use”
    matya – “use”

    terai – “to struggle, strive”
    terai – “struggle, strive”

    Basic Past Tense
    The basic past tense indicates an action that occurred before the present time.

    It is formed with the suffix -o, which replaces the final vowel of the verb stem. Thus:

    kama – “to move”
    kamo – “moved”

    oraha – “to speak”
    oraho – “spoke”

    matya – “to use”
    matyo – “used”

    terai – “to struggle, strive”
    teraio – “struggled, strove”

    Note the past tense inflection of terai, where the suffix does not replace a final vowel and is instead added directly to the stem.

    Basic Future Tense
    The basic future tense indicates an action occurring in the future, after the present time.

    It is formed by a combination of gradation and the suffix -e, which replaces the final vowel of the verb stem in the same way as the past tense suffix.

    kama – “to move”
    kanne – “will move”

    oraha – “to speak”
    orakhe – “will speak”

    matya – “to use”
    matye – “will use”

    terai – “to struggle, strive”
    teraie – “will struggle, strive”

    As in the past tense, the inflection of terai shows that the future tense suffix does not replace the final vowel.

    -------

    Next up: Lesson 4—Nouns Continued.

    JRRT
  2. JRRT
    Oe a gauru ur a terenye.
    Vemo Mata Nui na lhihke lhia,
    K’a kaihe a karnye a terevua.
    Oe lhe na veta ovemo.

    We were separate, and without purpose
    So the Great Spirit gave us the Three Virtues:
    Unity, Duty, and Destiny.
    And these gifts we embraced.

    --from “The Legend of Mata Nui”

    =l Intro to Nouns l=
    At the most basic level, Matoran and English nouns are, well, nouns. They represent persons, places, things, ideas, etc. Grammatically, however, Matoran nouns exhibit some features that are quite different from those in English.

    The most pervasive feature of Matoran nouns is the system of grammatical particles by which the roles of different nouns are defined. Particles are function words which can indicate the grammatical roles of nouns, verbs, and/or adjectives in a sentence. In English, some prepositions actually approach the category of “particle” in some verbal constructions.

    There are 9 particles in all, split into 3 distinct groups: Case, Motion, and Time/Location. The first group—Case particles—is the most vital to understand and will be discussed first.

    [Although the other two categories of Motion and Time/Location should technically also be considered cases, I will separate them here because of the fact that they have much in common with adverbial elements.]

    Case Particles:
    First, it would be appropriate to explain the concept of Case. If you know or have taken a language like German, Dutch, or even Latin, you’ll know exactly what case is: the role that a noun plays within the structure of a sentence.

    In English grammar, the roles of Subject, Direct Object, Indirect Object, Possessive, etc. are all functions of case. These roles are primarily indicated in English grammar by “word-order”: the placement of a noun in a sentence.

    For example, the subject of a sentence is usually placed before the verb, while a direct or indirect object normally follows the verb. In many other languages, these roles can be indicated in a variety of different ways (inflection, for example), and word order is not emphasized as much.

    This is the situation in Matoran, with different cases being indicated by particles, rather than word-order or inflection (suffixes, prefixes, etc.). As mentioned above, there are three particles to indicate case: subject, object, and possessive.

    Subject (Nominative) Case
    The Subject (or Nominative) Case, as evidenced by its name, marks the Subject of a sentence—the noun which performs the action of the verb.

    It can be indicated by the particle word i, but this is not actually required and can frequently be dropped. Therefore:

    matoran “Matoran”
    (i) matoran “Matoran (as subject of sentence)" << Parentheses indicate that the particle is optional.

    As can be seen, this particle is always placed before the noun. There is also a plural form of the particle: ne (also placed before the noun):

    ne matoran “Matoran (pl., as subject of sentence)”

    Object (Objective) Case
    The Object (or Objective) Case marks a noun as the Direct or Indirect Object of a sentence—the noun which receives the action of the verb or to/for whom the action is done.

    It is indicated by the particle a or ea (both are interchangeable). Like the Subject Particle, these are also placed before the noun. The plural forms of the Object Particle are na or nea. Examples:

    a/ea matoran “Matoran (as direct or indirect object of verb)”
    na/nea matoran “Matoran (pl.)”

    Distinguishing whether or not the Objective Case is used as a direct or indirect object is a topic that will be discussed in a later lesson.

    Possessive (Genitive) Case
    The Possessive (or Genitive) Case indicates the possessor of an object—a noun which possesses another noun.

    It takes the particle ui or wa (also interchangeable), which differ from the other two case particles in that they can be placed before or after the noun, depending on the sentence. The plural forms of the Possessive Particle are mi or ma. Examples:

    rahi ui/wa matoran – “Matoran’s Rahi” (Matoran = possessor)
    rahi matoran ui/wa – “Matoran’s Rahi”
    rahi mi/ma matoran – (pl.)
    rahi matoran mi/ma – (pl.)

    Although the particle can be placed before or after the noun, it should be noted that the possessor-noun (here matoran) always follows the noun which is possessed (rahi).

    Etymologically, the origin of the two distinct particle forms for the Genitive Case can be traced to a much earlier stage of the Matoran Language when ui and wa indicated, respectively, possessor and possessed. In time, the role of wa was decreased, and eventually it came to be used simply as a variant of ui.

    -------

    Now that we have these three basic cases, we are one step closer to being able to compose simple sentences. The only thing lacking is Verbs, and these will be covered (somewhat) in the next lesson: Lesson 3—Intro to Verbs. Stay tuned.

    JRRT
  3. JRRT
    Ke ovahi o kii vahi,
    Mata Nui uamo.
    inihe ka usmo ia ngie,
    ke orna hu Matoran,
    lhe ii arta.
     
    In the time before time
    The Great Spirit descended
    Out of the Heavens carrying we,
    The ones called the Matoran
    To this paradise.
     
    --First lines of "The Legend of Mata Nui"
     
    =l Preface l=


    First, I must make a confession. For the past ten (or so) years, my primary hobby has been an obsession with constructing languages: "conlanging". In the words of J.R.R himself, it is the "secret vice". And, as might be expected, I have not been able to keep it from spilling over into my interest of Bionicle. This is the result: an attempt to formulate a grammar of the Matoran Language (using the basis of the dictionary already posted elsewhere in the blog).
     
    As a basic principle, I have attempted to imitate some grammatical structures common to Polynesian languages such as Hawaiian, Māori, and Samoa. Ultimately, however, the majority of the grammar is more or less arbitrary (or "a-priori"). And, of course, this means that (almost) the entirety of the grammar presented here is non-canon.
     
    But now to the point! This grammar will be posted in a series of lessons designed specifically for "beginners" (or, at least, "people who aren't hard-core linguistics-people"). A good general knowledge of "grammar" and "phonetics" will be an advantage to any reader here, but I will aim to present linguistic concepts in the least jargon-heavy manner I can come up with (no promises ). I'll be starting out with a discussion of phonology in this post, followed by posts on Nouns, Verbs, the Matoran Alphabet itself, Adjectives, Syntax (Sentence Structure), etc.
     
    Enjoy, if you will.
     
    Or as the Matoran say:
     
    A kanga ri o'atukhe.
     

    =l Lesson 1 l=


    Basic Pronunciation
     
    First, it's best to establish that, while Matoran obviously don't have the same vocal organs as humans (teeth? tongues? what?!), they are capable of producing a similar array of sounds; or, at least, similar enough that we humans can come pretty close.
     
    With that said, here's a basic list of the principal sounds of Matoran with English equivalents where necessary. Unless otherwise specified, all sounds are pronounced as in English:
     
    -Consonants:
     
    b
    c – as <k>, except at the beginning of some words, where it is pronounced as <s> (an unfortunate hold-over from English orthography...>.<)
    ch – always <k>
    d
    f – also spelled <ph> (a more archaic orthographic convention in Matoran)
    g – always as in "dog"
    h
    kh –like the German <ch>, harsher than English <h> (would be called a "velar fricative")
    j – optionally pronounced as in "jar" or "yard" (like <y>)
    k
    l
    m
    n
    ng – as in "sing" at the beginning of a word; as in "finger" in all other positions
    p
    r – trilled, as Spanish <r>
    rh – not trilled, more like English <r>
    s
    sh
    t
    th – as in "think" (very rare)
    v
    w
    y
    z
     
    -Vowels:
     
    a – as in "all"
    e – as in "rate"
    i – as in "machine"
    o – as in "go"
    u – as in "loose"
    y – as German <ü> (rare sound). Pronouncing <i> ("machine") while rounding the lips like <u> ("loose") gives a close approximation.
     
    All vowels can be either short or long. Long vowels are written simply by doubling the letter (aa, ee, oo, etc.) and are held twice as long as short vowels.
     
    If you haven't dealt with spelling systems other than English before, the most important thing to remember is that every letter represents a sound—every letter is pronounced. There are no "silent letters" in Matoran, and there are only a few "digraphs" (two consonants with one sound: th, ch, etc.).
     
    -----
     
    And that concludes Lesson 1. Thanks for reading if you got this far. Next up: Lesson 2--Intro to Nouns, which will hopefully be a little more interesting.
     
    JRRT
  4. JRRT
    [update 9/17/10: Toa Inika]

    I realized that I never actually posted this here...

    This is the Simplicity Kit. A kit which you will probably need glasses to see (and, if you don't have glasses yet, you just wait). The goal of this was basically to amuse myself spriting something tiny, easy, simple. That sort of thing. It may not be useful to anyone, but it was very fun. So fun, in fact, that I may just have to find time to update it in future.

    Until then, enjoy:




    JRRT
  5. JRRT
    ...from something bigger.
     

    =ll= 
    “You have seen him? He is the Makuta. He will destroy us if I do not go.”
     
    Mata Nui turned away. “Goodbye, brave Glatorian. You have shown yourselves worthy of redemption. Remember these things and survive. For my destiny and the destiny of my people lies elsewhere in the universe. I will strive to repair your world, and perhaps then the Great Beings shall return…”
     
    “Goodbye, Great Spirit. We will not forget.”
     
    There was a moment of silence as Mata Nui turned from the Glatorian and faced the empty, cavernous space. The silence of the moment seemed a shock compared to the chaos raging outside the chamber.
     
    Mata Nui raised his hands to his mask, gripped the golden edges of it, and pulled it free.
     
    Instantly the cavern was lit with a blinding light and the Glatorian fell back toward the entrance. Only Ackar remained, watching silently as the golden-armored form of Mata Nui dissolved before his eyes, scattering into clouds of sand that swirled and billowed in the blazing air.
     
    “—a thing that only clothed itself in the dust of our world.”
     
    Far above him, in the ceiling of the great chamber, lights flashed to life like a million sparkling stars—clearer than any stars that he had seen—beautiful in their dizzying intricacy yet terrifying in their size and radiance.
     
    He was small in the presence of such great things: only a dark speck against the light of distant beings...
     
    And then even Ackar fled.
     

    =ll= 
    JRRT
  6. JRRT
    So far: two thumbs way way up.
     

    » Click to show Spoiler - click again to hide... «First off, I want to say Thank You Greg, for skipping the whole Teridax-is-his-real-name thing. Makuta is Makuta and he is The Makuta. That's how he started out, and by Mata Nui that's how he's going to end! 
    Secondly, and more importantly, I loved the "You have nothing, Makuta. You are nothing." aside. I as an ancient fan highly appreciate the nod to MNOG.
     
    Also: I think that, for the first time since D'anda left as the comic artist, I find myself really enjoying the art again. Mhan has succeeded in getting the giant-robot sense of scale right. It's fitting, then, that Bionicle began with great comic art and will end with great comic art.
     
    Also again: does anyone else think that Mhan took a cue from the Mask of Elemental Energy when drawing the prototype synthezoid's face? It would make things all that much sweeter.
     
    Oh yeah, and so far the events match up pretty well with the ideas in the previous blog entry. Who would've guessed?
     
    JRRT
  7. JRRT
    All tests are taken. All papers are presented. All finals are over.
     
    Finally. Long sigh of contentment.
     

    =ll= 
    Today I've been looking through some topics related to how Teridax (henceforth referred to only as Makuta or The Makuta, since that's really what he is now) will be defeated in 2010, reading some of the different speculations and ideas that members have. While I don't usually spend much time reading speculation anymore (it takes a lot of time...which I don't have), this has really caught my attention...
     
    So, here's my ideal imagining of how The Makuta will ultimately be overthrown and the Toa and Mata Nui will be victorious (in the most epic way possible):
     
    -Makuta arrives on Bara Magna. The Toa Nuva and Takanuva escape from the "Makutaverse" (probably with help from the Ignika) and Tahu is reverted to his original Mata form (reason for this: the "golden armor" needs a Toa in the "un-armored" form of the Mata).
    -By this time, Mata Nui has been successful in retrieving the ancient power source of the Great Beings and has been able to use it to repair the gigantic prototype synthezoid.
    -The Toa fight the remnants of the Skrall on Bara Magna while searching for the pieces of the golden armor. They find it and assemble it. Tahu dons the armor.
     
    *unknown what the purpose of the armor is, skipping ahead!*
     
    -The Toa enter the prototype synthezoid as Mata Nui rises from the desert to face the towering Makuta.
    -Epic "Battle of the Monolithic Giants" ensues. Complete with epic orchestral/vocal score. The portrayal of this battle ranges from physical action (shattering mountains, etc.) to mental action, as the minds of Mata Nui and Makuta battle across the robotic systems of their respective bodies.
    -Mata Nui's body is severely damaged, he departs from Bara Magna into space. Makuta pursues him into the dark void.
    -Makuta eventually catches up with Mata Nui somewhere in interplanetary space. Mata Nui and the Toa have constructed a plan.
     
    *unknown what plan is, skipping ahead!*
     
    -Result of the plan is that, after an incredibly intense struggle, Makuta and Mata Nui switch places. The Toa Mata find themselves faced with their old Enemy in the mind of the prototype. Makuta manifests himself as the Void once more, and the Mata fight him in a reflection of their first battle in Mangaia. Makuta is too strong. They are almost defeated!
    -Takanuva, the Toa of Light, finally exerts his power in the conflict. Makuta cannot withstand the Element of Light. He retreats into the shadows, taunting the seven Toa...
    -Suddenly Makuta realizes the damage that has been done to his body in the battle with Mata Nui. The prototype body is nearly falling apart. Makuta feels the sting of fear as it dawns upon him that he is trapped, imprisoned. He is too weak to strike back at the Toa now. Mata Nui, now in his rightful body, speaks across the void between the two synthezoids, telling Makuta to look "outward".
    -Makuta looks into space and finds himself floating beside a Red Star, but it is not the Red Star of the Great Beings. This time it is a real one, and it is something that his present body cannot withstand. Makuta says that he will take the Toa with him to the grave. Mata Nui says that he will not.
    -The Toa Mata and Takanuva are transported from the mind of Makuta, along with the Ignika (maybe using the same mechanisms that the Mask of Life used to transport the Mahri to Metru Nui?). Makuta is left alone, finally the Great Spirit of his own universe--a broken and lifeless shell. He screams rage and terror into the minds of the Toa and every living being within the universe of the Matoran as Mata Nui hurls him headlong across the blazing Void.
    -Makuta's last words as he hurtles into the inferno of the Star are "You cannot destroy me, for I am Nothing." He laughs, and then silence.
     
    I have to write this. Bye.
     
    JRRT
  8. JRRT
    Well, in light of the recent announcement, I thought it would be appropriate to write an entry about the End of Bionicle. Be careful, I may wax poetic here...
     
     
    As a fan who was there at the beginning, who watched the dawn of Bionicle and reveled in its mythic light, I can say that I am fully satisfied as it comes to an end. Bionicle has had a long and excellent run, and its tenth anniversary is a fitting time to bring things to a close. I look back over the entirety of the universe that Lego has created for us, and I can say that all the little things that irked me in the past cannot shine as bright as the things that enthralled and inspired me.
     
    There was a time when I spent a great deal of effort and energy raging against the great problems and failures and mistakes that I perceived in the storyline of Bionicle. It bugged me. I wrote books of mental criticism in my head about how the storyline should have happened, how it could have been done better, how the magic of the first years of Bionicle could have been preserved! But no! The story team was too callous--they didn't listen. It was all ruined, and I had to just move on.
     
    But as time passed, I realized that all these things that had built up ultimately did not matter. They didn't take away from the underlying themes that drew me to Bionicle and kept me there. In fact, they were mostly all superficial, and even if they were a part of the "official" storyline, they didn't have to be a part of my imagination. That is what has kept me an avid fan for nearly a decade--the fact that, as a fan, I don't have to follow the canon absolutely. This is a pretty simplistic idea, that one can simply ignore those elements of the storyline that one dislikes. But the thing that truly brought this home to me was the realization that the "foundations" of Bionicle that I love were not touched by these "bad things", even if I don't ignore them.
     
    The themes are still there. The same themes of Good vs. Evil, the same cosmic struggle of powers, the same inner struggle within an individual: to give in to the flawed evil within us all, or to follow Morality.
    And, most importantly: the struggle to regain the good that was lost through deception. The Toa strive to awaken their Great Spirit and return their microscosmic universe to its original, if flawed, state and purpose, while in the macrocosmic universe Mata Nui must ultimately seek to repair Paradise: Spherus Magna.
     
    What is the reason for pointing out these things? Perhaps simply to illustrate why I am not one of those fans who will inevitably say "Oh, I'm glad it's finally over." Those who have been jaded by all the "problems" that they perceive. Honestly, I've seen enough of that tripe written here, and it annoys me to no end. As if the people who say such things are so high up on their pedestals as to look down on the thing that they enjoyed so immensely in the past and say "Good riddance!" Really? Is that really what you want? How pathetic. What is your motivation? I don't deny that there are certainly missed opportunities galore in the Bionicle storyline, but these pale in comparison to the bigger picture.
     
    But enough of that. The real reason for this entry was to look back over the entire body of the Bionicle storyline and remember all the aspects that attracted me at the beginning, and to marvel at how I will remember the good far longer than any of the bad. It is remarkable that the truly mythological elements--that mysterious atmosphere that drew me and so many other fans to the line in the first place--is ultimately preserved if one goes over the storyline in summary form, perhaps because that feeling was never actually gone. I suppose it's also fitting, then that this announcement (and thus, this entry) comes at Thanksgiving.
     
    Thanks, Bionicle. Thanks for a decade of memories. I'm glad I'm still here, here at the end of all things...
     
     
     
     
    ...Sorry, I just couldn't resist.
     
    JRRT
  9. JRRT
    A side project. The sprite on the right is the old one (I hope you could kind of tell ) and the left one is a revamp. I'm glad to know that I've improved a little from the olden days. Oh, and hue-shifting is very fun.

    On another note, last college final was Wednesday! It was linguistics, so it wasn't all that hyper-stressful. And now I'm free to do what I will for the three+ weeks of Christmas break. We're planning to take a trip up to the Grand Canyon with some relatives around New Years. There will be snow (you know--that white stuff that falls out of the sky? It's like so weird!). I've been to the Grand Canyon once before when I was around seven years old. My only memory is a long rusty railing and a concrete observation point. I'm told this is because I was restricted from *cough* "exploring" after trying to climb over said railing and giving my parents gray hair.

    Ah, memories.

    JRRT
  10. JRRT
    Taking a look at one of the names for the Matoran Language that I've come up with:
     
    Matoranoro, cmpnd. the Words of Those Who Speak [Derived from the two elements matoran, literally "Word-Master Beings, Speakers", and oro "word(s)"]
    Matoran, n. lit. word-master being(s), generalized as "speakers", “those who speak” [From older matoroan; formed from the older compound mator(o) “word master” and the suffix -an “being, individual”]
    mator(o), cmpnd. word-master, a master of words [From the two elements ma(t) "master (of)" and oro "word(s)"]
    ma(t), n. user of, master of [Complete etymology uncertain; it is believed that mat first originated as *maa but this is not definitively attested; also appears as man]
    oro, n. word(s) [Complete etymology uncertain; possibly descended from a stem *hro]
     
    And in other news, I'm thinking of putting up a "sponsored kits" content block to help encourage some better spriting in AII...it's really gone drastically downhill for too long now.
     
    JRRT
  11. JRRT
    Two entries in one day...isn't that against the rules?!
     
    -------------
     
    Well now, anyways, I've been working on this little project here and there for a long time now, and I think it's starting to come to a complete enough stage that I can post it. As a whole, it's basically my take on the form and history of the "Matoran Language" (in dictionary form). The language itself is called Matoranoro, which is "The Words of Those Who Speak" and also Kuitoronui, which is "The Great Speech".
     
    Right now I plan to post a short series of excerpts from it describing the etymology of certain Matoran words and names, and eventually to post the entire dictionary of it.
     
    Of course, I'm not really expecting many people to be extremely interested in it, since it's mostly just the long-winded and complicated ramblings of a linguistically obsessed geek. But we shall certainly see. I guess I don't care all that much one way or the other--it's my hobby, after all.
     
    And it's really fun to do.
     
    So, first "excerpt": a complete etymology of the word kanohi. Much of this stuff is actually given in a silly little SS I wrote called The Time.
     
    kanohi cmpnd. Mask of Power [Formed from the element ka “power, ability” and from the word nohi “face, mask” (see entries)]
    ka n. power, energy; ability, (creative) potential [Complete etymology uncertain. The word could have theoretically developed from a hypothetical form *kae; also spelled cah or ca (using the old orthographic letter c); also realized as aka, akha, kan, kar, khar and, in very rare cases, as the prefix gah- (separate from the elemental ga-)]
    nohi n. (outer) face, mask [used by mask-makers to refer to the powerless Matoran mask; nohi comes from the ancient form noehii, which, in turn, is formed from the ancient element noe, the elemental word for the substance of Protodermis and from the suffix -hii “thing, object.” Thus, nohi may, historically, be rendered as “thing of Protodermis”]
     
    ------------
     
    And there it is.
     
    JRRT
  12. JRRT
    My reaction to the end of the first true arc of the Bionicle storyline and the beginning of the next:
     

    » Click to show Spoiler - click again to hide... «When I first found out about the ultimate resolution of the Toa Nuva's quest, I actually felt quite let down. It happened to be on another website where there were no Bionicle Legends#11 spoiler warnings, and I didn't necessarily intend to spoil it for myself before reading the book. But it happened anyways.  
    I first felt kind of shocked that that was where it ended. I remember thinking "so after all this waiting, this is how it ends up?! I waited seven years to see Mata Nui wake up and Makuta finally destroyed in some epic manner, and this is what we get?!" Yes, I was rather ticked off. I also remember thinking before I had seen the spoilers that even if Mata Nui was awakened, I probably wouldn't stay with Bionicle on into 2009 because I would get what I had been waiting for since I was ten. I mean, the Great Spirit was originally going to wake up at the end of '01, then it was postponed to the end of '03 (Vakama even says it outright in MoL, no less!), and then we forgot about it ever happening while we took a detour into the past to give the story some history (no, I'm not complaining about '04-'05, Metru Nui was awesome), and then we get back to present time and Mata Nui needs to be saved from death--not awakened. So finally at last after all that time we get to 2008 and back to the Toa Nuva and at last the most climactic moment of the entire story is supposed to arrive...!!...but no. It doesn't happen, and it turns out that it was all for nothing. Biggest initial let-down so far (initial, these are my initial reactions--it turns around later).
     
    However, after hearing now about the next arc of the storyline in Bara Magna and having all these little clues about "the shattering" dropped, I began to change my opinion. After all, if Mata Nui had simply been awakened, and Makuta, in the final stages of his plan, was thwarted and utterly destroyed, that would really be the end of Bionicle. Or at least, I can't really see how there could be anything else after the happy ending, unless we waited for five years and "re-started" in the future with a completely new plot.
    So now I actually start to see the wisdom in what happened and the genius of the story team in engineering it this way. We're back to a single Makuta--The Makuta. The Great Spirit is hurtling through the cosmos on his way to a new, shattered world and some ultimate renewing of the universe, vowing to one day return to his Universe and overthrow his usurper. It's an epic new plot rising out of the ashes of the previous.
     
    I've been a Bionicle fan since the first, tiny promotional image of Onua in one of the 2000 Lego Magazines, and I've survived till now, never expecting to remain a fan past the awakening (supposed awakening) of Mata Nui, and now I find that I've been unwittingly hooked into 2009 and the "greater universe" from which Mata Nui himself originated. So what began as extreme disappointment and frustration has now been miraculously reversed into renewed interest and anticipation of what is to come.
     
    Well done, Lego, I applaud you.
     
    JRRT
  13. JRRT
    This week, being BZP's sixth Anniv., everyone gets a blog. This can be viewed as both a good and bad thing, since although it gives every member the ability to express their personal thoughts on things, it also multiplies the number blogs into the thousands.
     
    So for my blog, if anyone is fortunate enough to catch a glimpse of it in the rushing torrent, I thought I'd go back and take a look at how my spriting has developed over the approx. 3.5 years I've been a part of BZP. Here are the results:
     

    Tolkien's History of Spriting
     
    -------------------------------
     

     
    Alright, here we have basically my first ever kit attempt. Quite bad really, but I was only just starting back then, so maybe I can be forgiven. There's obviously some RZ influence in there, particularly in the eyes and masks. But truth to be told, this is not actually my first Bionicle kit. The real first one is unfortunately locked away on the hardrive of an ancient Windows 95 computer. I'll recover it someday hopefully. It was truly massive.
     
     

     
    Next up, the second incursion into the spriting world. Pretty simple, though much better than the last, I think. I quite like this one actually , not too complicated. Yep, nothing much more to say.
     
     

     
    Ah, my favorite old kit. In my opinion, this is the first real kit I completed. It's got masks and some weapons, plus materials for building poses, and some pretty bad looking elemental effects too. Also, my shading skillz were a bit more improved, it would seem. Perhaps someday I'll revamp this one.
     
     

     
    I just wanted to throw this one in here. It's been sitting on my Brickshelf since I made the account, and I don't know why.
     
     

     
    The first kit I tried posting on BZP. It's kind of bland, there's not all that much resemblance to the Rahaga anyway. But, this was also my first try at making animations with sprites. Needless to say, the topic didn't last too long.
     
     

     
    An in-between kit. The first appearance of the Toa Metru in sprite form (check out their massive weaponry!). These were expressly made to be gamesprites (since I was making attempts at game programming), but they fell far short of what I was wanting. Don't animate the running sequence, it's horrid.
     
     

     
    Aha! Here we go, the first whispers of TGS. Left to right, this goes from the earliest form of the Vakama gamesprites to the finished form, and...beyond?
     
     

     
    The sprites for Piraka: Infight. Yes, the full sheets will be released very soon. Stop PMing me about it, I beg you.
     
     
    And that's all for the most BZP related kits, but what about the others? What about the kits that were never posted or completed? Well, here's a tribute to some of those lost kits.
     
    ------------------------
     
    Hope you enjoyed this entry, only made possible by BZP's VI Anniversary.
     

     
    JRRT
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