Jump to content

Ta-metru_defender

Premier Blog Assistants
  • Posts

    3,462
  • Joined

  • Last visited

  • Days Won

    30

Blog Entries posted by Ta-metru_defender

  1. Ta-metru_defender
    Essays, Not Rants! 285: The First Seventeen
     
    I was recently on a plane back to New York from Montréal (if you wondering: poutine’s really good, the Canadians are onto something). It’s a short flight in a relatively small plane, but apparently, still one that lets you have those screens in the seatbacks. Which is nice because, y’know, you can watch a movie or something. Good time to catch up on movies you've missed or watch different because you wanna.
     
    Thing is, the flight from Montréal to New York is a little over an hour and a half, which, you'll notice, is a hair short of the typical two hour runtime of a movie. Which means when you watch something, you won't finish it and that leaves you in a lurch that I don't like. Means you get a lotta set up, but the payoff doesn't complete. Take my girlfriend, who decided to watch Alien. She got to the chest busted scene, a little further, and we were in New York. No showdown between Ripley and the Alien, just, y'know, the build.
     
    Seeking to avoid that, I looked for a movie around ninety minutes. The plane had Office Space, one of those movies I know I should watch and just haven't gotten around to. I decided to get around to it.
     
    Seventeen minutes in, however, it stopped. Like, ended and returned me to the main menu. I was confused and kinda annoyed. The movie was getting into gear and I was getting into it. Also I knew I’d be cutting it close and the couple minutes it'd take to load it back and find my place could make the difference between seeing the ending and, well, not. So I cued it back up and started fast-forwarding to my spot, whereupon I noticed that the timecode for the ending was at, coincidentally, seventeen minutes. Sure enough, when I reached where I was before, it stopped and I was returned to the main menu and Air Canada’s friendly hello.
     
    Office Space has returned to the list of movies that I will watch eventually. But the first seventeen minutes are a lotta fun. Equally importantly, they serve to set up (what I presume) is the plot of the movie. We're introduced to our protagonist and his two work buddies and we learn that they all really don't like their job. There are hints of a scheme to screw over their company, the motivation of being free to do whatever they want with a load of money. We’re also given an antagonist in their smarmy boss a ticking clock with their company’s downsizing to speed along the plot. And, of course, it takes a minute to introduce us to our protagonist’s love interest. In short, everything is set up for the movie to come.
     
    Beginnings are important. Duh. You're still reading this either because you like me or you found my lengthy preamble about inflight entertainment sufficiently charming. A strong start is what keeps the reader, viewer, listened, or player engaged.
     
    But beginnings might matter even more from a narrative point of view. One of the things Aristotle believed to be key about stories was the ultimate catharsis at the end, that great release of emotion (i.e.: blowing up the Death Star). To get that catharsis, you've gotta fill your reader (etc) with those emotions (i.e.: take Luke from Alderaan, destroy Alderaan, and lose Ben Kenobi to Darth Vader). You don't get that release without doing the work (blowing up the Death Star just isn't the same without all the build up).
     
    From what I saw of it, Office Space certainly lays some strong groundwork. We know the problem — office life sucks — and now it's a matter of remedying that. I know it somehow involves beating up a printer, but past that I'd have to actually watch the movie.
     
    I'll get around to it eventually.
  2. Ta-metru_defender
    I'm taking Games 101 this semester and a lot of people laugh or are jealous because sometimes my homework is playing Halo, Settlers of Catan, or Mega Man 2 (or this week: Civilization V, Advance Wars, or StarCraft II). Thing is, my midterm is tomorrow (Monday) and I'm cramming.
     
    People, I will have to see a picture of a game in play and write down the name, date, developer, platform, and country of origin. AND THAT IS JUST THE FIRST PART OF THE TEST.
     
    I HAVE NOTE CARDS. I HAVE NEVER NEEDED NOTE CARDS BEFORE.
     
     




  3. Ta-metru_defender
    I recently learned that I have access to a 3D printer through NYU. That I can use. For free.
     
    Because I don't have the time yet to find the plans for an Iron Man gauntlet, I decided to do some digging.
    Despite losing all my files, I managed to find some old
    that I'd emailed Motago so he could render something. 
    Then I decided to start small.
     

     
    Folks. I have a PHYSICAL VERSION of a model I made OVER NINE YEARS AGO.
     
    THIS IS THE FRIGGING FUTURE
  4. Ta-metru_defender
    Essays, Not Rants! 064: Shakespearean Gateway Drug
     
    Like most everyone who’s taken an English class, I’ve had my share of Shakespeare. I’ve read a handful of his plays, know the plots to a few more, and think I mostly understand what’s kinda going on (but clearly still miss a lot of it). That said, I’ve also seen Kenneth Branagh’s Henry V and Hamlet, and enjoyed both, so hey: Shakespeare. Thanks to Branagh’s films, though, I’ve had this appreciation for those long monologues and weird words without stage directions that make up a Shakespearean play.
     
    Sometimes it seems that actually seeing something makes you appreciate it more. Take Joss Whedon’s new adaption of Much Ado About Nothing. I got the chance to see an early screening about a month ago (if you’re wondering: it’s phenomenal, go see it). What makes this movie particularly fun is that the script is pure Shakespeare. There’s no updating of the play, there’s no cutting out bits. It’s just Shakespeare.
     
    Sure, that means you don’t quite follow everything (unless, y’know, Shakespeare’s your thing), but you get the point of the play. You can follow the plot well enough and you’ll catch most of the jokes (chalk that up to Whedon’s direction and the excellent acting). It’s all Shakespeare, but it’s made intelligible. Or more intelligible. Whatever. As it stands, Whedon’s Much Ado About Nothing is Shakespeare presented as Shakespeare — not dumbed down — and watchable and understandable by people who normally wouldn’t watch Shakespeare. Familiar faces like Clark Gregg and Nathan Fillion (and BriTANick!) help ease you into the Bard’s story. You don’t have to have a Masters in Shakespearean Literature to get Much Ado. It’s there and it’s clear; there’s no attempt to snobbify it. And it just might get someone to pursue Hamlet or A Midsummer’s Night Dream. It’s a Shakespearean gateway drug, if you will.
     
    Shakespeare isn’t the only tough thing to get into. Star Trek, as a whole, is a rather intimidating fandom. You have the original series, The Next Generation, a cornucopia of films, and a bunch of other tv series out there. There’s a lot. 2009’s Star Trek remade the universe so an outsider could jump into it. The recent follow-up, Into Darkness, delved deeper into Trek lore. It’s filled with shout outs and nods to prior works that get Trekkies’ approval, but also encourages newer viewers to investigate further. All the while it never alienates newcomers.
     
    In fact, Into Darkness pulled this off magnificently thanks to Benedict Cumberbatch’s casting as the villain. His devoted fan following from Sherlock — a modern real-life retelling — wound up watching Into Darkness — a futuristic story about space exploration. In this case, Cumberbatch is the gateway drug. Coupled with J.J. Abrams’ storytelling, we receive an open invitation into a world we’d have needed a qualification for. Their efforts, like Joss Whedon’s helmsmanship of Much Ado About Nothing, simultaneously encourages and reassures potential viewers that even though what they’re about to watch may not be their usual fare, it probably won’t be that bad. In fact, it might actually be great.
     
    To that effect, both Into Darkness and Much Ado About Nothing are fantastic films. They have that feeling of being for a specific group of people, yet are still remarkably accessible. Even if you still get thee and thy mixed up or thought Spock was that guy with the lightsaber, you’ll still enjoy these films. Heck, you might even try to find more like them.
  5. Ta-metru_defender
    Essays, Not Rants! 103: Why The Last of Us Should and Shouldn’t Be A Movie
     
    Big news broke on Thursday: The Last of Us is becoming a live action movie. Now, you have to understand, I love The Last of Us. I wrote a final paper on it (see notes here), I wrote about its characters and convictions, and I wrote on how it’s a grownup video game.
     
    I’ve said before that The Last of Us is an incredible game that deserves to be seen in a more literary light. And now it is, it’s being made into a movie so more people can experience it.
     
    At least that’s Screen Gems president Clint Culpepper’s idea. Honestly, I have to agree. The Last of Us is a phenomenal piece of storytelling period. Video games remain something of a niche market; one sometimes deemed inaccessible. For good reason too: movies don’t require viewers to buy a $300 piece of equipment to watch them and then force them to complete challenges to see what happens next. A cinematic adaptation of The Last of Us would nullify this and allow anyone to experience Joel and Ellie’s story.
     
    Thing is, The Last of Us is an incredibly visceral story, due in no small part to the fact that you’re playing as Joel. The tension in battles with the Infected and other people and the relief of those long quiet moments in between are all heightened because it’s you fighting the Infected and you initiating conversations with Ellie about football mascots. This is what gaming does best; making you feel truly involved in the action. A film wouldn’t be able to capture the same kind of rush of the battle and emotional bond with the characters.
     
    With that, casting presents another obstacle. Voice actors Troy Baker and Ashley Johnson are intrinsically inseparable from Joel and Ellie. Their performances are incredible, bringing life to fantastic characters. Whoever plays them in the movie would have to be wonderfully cast, else much of their dynamic — that blend of tension and affection — would be lost. And it’s the bond between Joel and Ellie —not the Infected or the American wastes— that makes The Last of Us.
     
    But then, Neil Druckmann, writer and Creative Director of the game, is confirmed to be writing the film. Druckmann has more than proved himself a competent writer with The Last of Us and Left Behind. And who better to write a film adaptation than the original writer? He knows what’s at the heart of the game and how to keep it in a film.
     
    I have hope for this, mostly because Druckmann is writing but also because Bruce Straley, The Last of Us’ Game Director, is producing the film with Naughty Dog’s co-presidents and Sam Raimi. The creative core of the game is on the film too.
     
    There are things they’ll have to do for it to work One would be keeping the extreme violence and consistent swearing that built game’s tone (and thereby earning a hard R-rating). A second would be casting two leads who would be able to match Baker and Johnson’s nuance and chemistry. Most importantly, Druckmann and team will have to adapt The Last of Us not as a game but as a story. We don’t need scenes of Joel crouching down and listening or incessant crafting; what we need are those quiet moments of conversation between the two protagonists.
     
    Do I think The Last of Us needed to be made into a movie? No. It’s one of the best video games of not just its generation but of all times. It used its medium to great effect, telling a story unlike any other.
    But now that it is do I want it to be a good one? Of course. Stripped of the experience of the game it remains a phenomenal story one that, rightly, deserves a wider non-gaming audience.
     
    One thing’s for sure, though, they need Gustavo Santaolalla’s
    .
  6. Ta-metru_defender
    Essays, Not Rants! 107: Mother Met
     
    I wasn’t a fan of the How I Met Your Mother finale that aired on Monday. Now, I usually like finales; I love the ending of Lost and I do like how Chuck ended. Though both are controversial in their own right, they felt emotionally honest and true to the show. The problem with How I Met Your Mother’s “Last Forever” was that for what it was trying to do, it felt unearned.
     
    And if you haven’t seen it yet: SPOILERS
     
    My main complaint is, of course, Ted and Robin getting together at the very end. Why is this such a big issue? Because it undoes a season’s worth of work. That’s the primary problem with the finale: it backtracks. What’ve we spent most of the past season doing? Just about every episode’s pursued either a ‘Ted-gets-over-Robin-so-he-can-meet-the-eponymous-mother’ or ‘Barney-and-Robin-get-over-issues-and-recommit-to-each-other’ plot in some form or another. The penultimate episode (finally) wrapped up both arcs; Ted was over Robin, Barney and Robin were married.
     
    Undoing the latter within the first fifteen-odd minutes of the finale and undo the former in the last three not only feels cheap but doesn’t mesh well with, y’know, everything else. It feels like a gut punch to anyone who spent those hours with the show.
     
    Sure, people get divorced in real life, but the issues with Barney and Robin is, again, the year we spent confirming that they should be together, only to see a single fight a couple years in the future that led to them deciding they shouldn’t be together. It was handled so abruptly that it’s unmerited. If they were to pursue this route, they would have to spend more time on it. It’d been such a long time coming; both Barney and Robin had to get over commitment issues over the years to get here. To have it undone so quickly was a shame.
     
    With that, How I Met Your Mother has been a show that lets its characters change. Barney spent the past couple seasons leaving his womanizing ways. It was a huge change for one of the pillars of the show, but it worked. Though him regressing post-Robin does show signs of rock bottom, it feels like a huge slap to the face of the last couple years (and 31’s baby, though sweet, also feels shoehorned and raises additional questions [does he have custody, is he settling down with 31, etc])
     
    Finally, the mother. My biggest concern with the finale (and this season) was that we wouldn’t be sold on her relationship with Ted, wouldn’t get that catharsis. And with so much of the finale spending time with the other couples (despite both being pretty much wrapped up in the prior episode), I felt like we were running out of time. But the scene under the umbrella where they meet (Tracy!) was wonderful and the train moving past would have made the perfect ending. Because right then, I was sold on the mother. Even if she died, it’d make for a pleasant, bittersweet ending.
     
    To have it end with Ted going after Robin, though, made the mother seem like an obstacle along his way to Robin. Suddenly the mother didn’t matter. And that felt dishonest, that felt untrue to the Ted from the beginning and the Ted we got to know. It happened too quickly (though it was six years in the plot, it was barely a cut for us) to feel earned. It felt cheap, and made the show feel cheap.
     
    All that said, I have the utmost respect for Carter Bays and Craig Thomas. They shot the bit with the kids nearly a decade ago and stuck with it (though editing could have changed the ending); they stuck with their original idea through it all. They stuck to their guns and told the ending they’d wanted to tell all along. I do think they got screwed by the network, though in basically the opposite way that Firefly did: the show went on too long. I feel like the twist would have worked better three or four (or even more) years ago, or even if they hadn’t built up Tracy so much. But still, to pull a twist that big on this sort of show? That takes stones.
     
    I guess your reaction to this ending depends on why you’re watching it. To call back to Lost for a second, I watched it for the characters, not the mysteries, and loved the finale. With How I Met Your Mother, I watched it because I wanted to see Ted meet the mother. I guess if your investment was anywhere but there, the ending would have landed better.
     
    In any case, I would have been alright with the finale were it not for those last three minutes. For me, it ended with the train.
  7. Ta-metru_defender
    Essays, Not Rants! 129: Becoming Legend
     
    On Thursday a new trailer dropped for Bungie’s Destiny. In the vein of trailers for Bungie’s prior games (like Halo 3: ODST’s
    which remains one of my favorite pieces of marketing ever), it doesn’t really tell you much about what the game is like. It’s live action, for crying out loud, not a cutscene, or let alone actual gameplay. Which almost begs the question, how does the game even play? 
    Only, no, the trailer actually does an impressive job of summing up what Destiny’s gonna be. Rather than advertising actual gameplay, something that’s been covered plenty by news sites, the trailer looks at the tone of the game itself, while still teasing gameplay elements. How? Let’s get into it.
     
    Right off the bat, we’re informed that humans haven’t been on the Moon in hundreds of years. That line alone tells us so much about the setting of the game. It’s obviously future science fiction with spaceships and such, so why haven’t humans been on the moon in hundreds of years? There’s a sense of awe and mystery conveyed, further enhanced by the long abandoned lander module and American flag. That we next see an alien base (that the heroes assault) further adds to that feeling of a mysterious future. The game’s action takes place after there’s been a massive shift in the status quo. The trailer doesn’t clearly say what, just that it happened.
     
    This setting is further hinted at when we see them arrive on Venus: gone is the oppressive sulfuric acid atmosphere, instead there are verdant forests, rivers, and the ruins of a long abandoned structure in the distance. It’s mythic in the vein of The Lord of The Rings where the Argonath statues guarding the Anduin harken to an eons old civilization. Destiny plays with the same imagery and atmosphere, only this time in science fiction. Gone is the gritty and angst-ridden tone much modern science fiction takes, instead is an idealistic planetary romance, a direction that far too few storytellers take, in any form of fiction.
     
    But what of the actual players? Here too is where the trailer positively shines. There’s banter between the three players throughout it, but, in keeping with the tone, it’s all very light hearted and full of a sense of romantic adventure. They make quips at each other which, sure, is a little heavy on the cheese, but mirrors the sheer fun of playing Destiny. Gameplay in the beta (released for a few days over the summer) felt a lot like how the players/characters in this treat it: it’s a power fantasy in a way, but more than that it’s an adventure. The social aspect of Destiny is played up here too; as a self-described shared world shooter, teaming up with friends (or strangers) is part and parcel to the game. The trailer plays up that aspect, and rightfully so as it’s one of the things that really sets Destiny apart.
     
    There are a few other hints of gameplay in the trailer; summoning the Sparrow speeder-bikes, each class’s unique abilities, and, of course, shooting aliens. Like the setting and social nature, these are all part of what the game will be.
     
    Destiny comes out on Tuesday. Even before this trailer I was excited, now that I’ve seen this, I can’t wait. Of course, there is that mountain of homework to get through, so we’ll see how things progress.
  8. Ta-metru_defender

    blogging?
    Man, I'm realizing how much I miss these blogs. Maybe it's the impending implosion of Twitter or how Facebook's functionality has torpedoed itself into oblivion. So maybe I'll start writing here more, doing the old blogging thing used to be a thing.
     
    In the meantime, it's NaNoWrimo and I've an unhinged screed that I'm tryna turn into a proper novel.
  9. Ta-metru_defender
    So there's a yearlong class at NYU Tisch where you make movies. But unlike other classes, only half the class's projects will be greenlit. You spend the Fall working on preproduction, refining your script, and preparing a pitch.
     
    I'm the first non-Film Major to be in this class with the chance to compete for the greenlight.
     
    I pitch today.
     
    Here we go.
  10. Ta-metru_defender
    Essays, Not Rants! 246: But For Different Reasons
     
    I first saw (500) Days of Summer when I was eighteen. Fresh outta high school, I was one of five people in the theater. I loved it, and would go on to watch it in theaters two more times when I moved to Singapore a month later, and then again when I bought it on BluRay. I loved it for its emotional honesty, for the way the film depicted Tom’s thought process on screen. But like Tom’s own relationship with The Graduate, my own love of (500) Days of Summer was based on a bit of a misreading.
     
    See, I, for a variety of reasons, identified with Tom more than I should have. I thought Summer in the wrong and pitied him for pursuing a woman who didn’t feel the same way as him. I have a totally different read on the movie now, seven years later, but let’s stay here for a moment.
     
    I misread the movie (because the wonderful thing about fiction is its give and take), and I liked it a lot. But the reasons I liked it were, in my ways, a little off. It doesn't mean that I shouldn't have enjoyed it, just that what I brought to it and wanted from it (Tom and Summer should be together!), meant that what I got out of it was filtered through it (at least the devastation from Summer prompted Tom to get his stuff together, and hey, there's Autumn!). Thus my own catharsis through it is, well, different from how it works now.
     
    Now, seven years later and hopefully a modicum wiser, I still love the movie. But, as you may have guessed from what I've already said, for very different reasons. Tom seems now less a hopeless romantic and more a selfish git who fancies himself one. He's made sympathetic through the film's storytelling, but Tom really isn't a great guy. The takeaway from the film is instead a cautionary tale about expecting some sweeping love story to solve all your problems (it's also a brilliant deconstruction of the manic pixie dream girl).
     
    So yeah. I still love the movie, albeit for a few different reasons. Which is really a testament to the film itself, that it's able to make a sympathetic character out of someone as glaringly flawed as Tom; enough that a glowing positive interpretation of him is honestly quite valid.
     
    You're just missing the point.
     
    Now, the point of any piece of fiction can be argued ad nauseam, and (500) Days of Summer itself remains open to a variety of opinions as to what is its point exactly, but to stop an understanding of the film at it being ‘just’ a love story with a downbeat ending. There’s more to it than that, and an arguably more complete catharsis can be found when you realize that it’s Tom’s willingness to fix himself and find happiness outside of a relationship that helps him get his life back on track. Or is it — since the button with Autumn casts Tom’s development into a measure of question.
     
    I find that this is something true of a lot of stories. Pacific Rim is plenty enjoyable for getting to watch giant robots and giant monsters beat the stuffing outta each other, but its commentary takes it to another layer, just like how Godzilla is all the more enriching in light of the stances it takes on nuclear weapons or the environment (depending on if it’s the original Gojira or Gareth Edwards’ recent outing). There aren’t really ‘wrong’ ways of loving a story,* there are just different reasons for it. I figure part of really appreciating fiction is being willing to let your understanding and appreciation of a story evolve. Who knows, it may get even better.
     
     
     
     
     
    *For simplicity’s sake, I’m ignoring flat-out misinterpretations like a white-supremacist/Aryan interpretation of The Lord of The Rings, something Tolkien himself decried. There’s a certain amount of latitude to finding meaning, but there’s also a point where sometimes a cigar is just a cigar. Maybe that’s another rant for another day/
  11. Ta-metru_defender
    Essays, Not Rants! 088: Little Things
     
    The biggest difference between fiction and reality is that the former is not real. Duh. Ergo, one of the greatest challenges of fiction is making it seem real. Doesn’t matter if it’s Star Wars, Pacific Rim, or Chuck; it’s gotta feel realistic. Lived in, real.
     
    The crew behind Star Wars, Pacific Rim, and the film adaption of The Lord of the Rings achieved this through set design. There are tiny, almost unnoticeable details all over the movie. The ships in Star Wars are old and worn; the Jaegers in Pacific Rim show signs of years of use. Compare to being told that the heroes in Pacific Rim had been fighting the Kaiju for over a decade but everything looked bright as new. We wouldn’t buy the history nearly as well as when we can see it for ourselves. It’s the same principle as in writing: show, don’t tell.
     
    Take the simple example of the presence of the kill markings on some of the Jaegers in Pacific Rim. We don’t have any context for that, just that Striker Eureka has seen its share of combat prior to the film. It’s never elaborated on, nor is attention ever directed at it; it’s just there for the audience to see. It’s a little detail that gives a great deal of history and context for the story. Hardly anything would be lost without details like that, but its presence belies much.
     
    The same thing can be found in characters’ dialogue. Sure, the world may be (partially or entirely) fictional for us, but not for the characters. Unlike us, they know the world, and, as such, should talk about it as if they do. Some of my favorite examples of this comes from the original Star Wars. When we first meet Han Solo he boasts about making the Kessel Run in less than twelve parsecs. What the heck is a Kessel Run? We don’t know, but Han does (and Luke the farmboy acts like he does too). At one point Leia mentions Dantooine, Obi Wan says something about some ‘Clone Wars.’ What I love is that we don’t know what any of these things are, but the characters talk about them fluidly, as well as someone in our world would discuss London or Atlanta. It makes it all feel that much more real.
     
    But that's just the world. Characters have history too. They know people, and they know people a certain way. Let’s look at Chuck, because I love that show and am rewatching it. Whenever Chuck refers to his old friend Bryce, it’s most commonly as ‘Bryce Larkin from Connecticut.’ Let’s look at the fact that ‘from Connecticut’ is in it. It’s just two added words, but all of a sudden Bryce is given a home and we learn that he’s from somewhere. It also gives us a measure of context, seeing as it implies that Bryce was from outside Chuck’s usual world (that is, California).
     
    You can see this in The Avengers, when Black Widow and Hawkeye mention Budapest, or Summer’s exes in (500) Days of Summer. The usage of specifics (Budapest, Charlie) lend credence to their past and make it more real.
     
    These little things in movies (and television, books, video games; everything, really) wouldn’t really be missed if they weren’t there, but when they are they help immensely.
  12. Ta-metru_defender
    Laptop is out of comission due to being unable to find its own harddrive (did you know that that's a thing that can happen?), but I'm logging on to BZP on a school computer because this is important.
     
    Rogue One.
     
    It's like a check boxes of things I'm into:
    Star Wars
    Women who kick butt
    Diversity
    AT-ATs
    Star Wars
    Ragtag Teams doing Cool Stuff

    I'm psyched, dude.
  13. Ta-metru_defender
    Essays, Not Rants! 196: An Actual New Hope
     
    One of my earliest memories involves, unsurprisingly, Star Wars. I, and another kid, were talking about Empire and how Luke loses his hand and gets a robot one. I’m sure in there was talk of Darth Vader being Luke’s father and all that. Now, I couldn’t have been that old; based on where we were I doubt I was more than four. Which shows just how inborn my Star Wars nerd is, but also, wait, I was four and talking about Empire? The darkest of the original Star Wars movies? We’re talking losing limbs and finding out your dad is the villain.
     
    And yet, here I am, twenty-odd years later and decidedly not emotionally scarred. There’s no denying that Empire is dark, darker than I realized as a kid. But, this is Star Wars. Even though it’s a bleak ending, it’s still one with hope. When faced with the fact that Vader and his father are one and the same, Luke chooses to sacrifice himself instead of turning surrendering to his father. Han’s only mostly dead and Lando and Chewie have teamed up to find him. And, of course, Luke gets his hand back.
     
    There’s a romantic optimism to Star Wars amidst its background of a cosmic Good and Bad. It’s Luke Skywalker versus Darth Vader, which is big, but it’s rife with hope. There’s no cynicism to Star Wars at its best: something can’t be ruined forever. No matter how far down they’re forced, good will be able to come of it. Luke’s father is Vader, but Vader can be redeemed. This isn’t something that would fly in the more recent slate of movies (besides the Marvel Cinematic Universe): whereas can the love between a father and a son be triumphant? Star Wars unapologetically wears its heart on its sleeve, which by today’s standards seems a little old fashioned.
     
    So maybe this is one of the big places the prequels went wrong. They seemed to teeter a little too far into the realm of tragedy (which, it being Anakin’s fall, it is) without that earnest hope that made The Original Trilogy so great. That galaxy far, far away is one to escape to, one where a backwater farmboy, fumbling smuggler, and planetless princess can save the galaxy. Maybe the prequels got so caught up in their tragedy they forgot about the escapist nature of these movies, where it’s okay for the underdog to be the hero plain and simple. Obi-Wan, for example, is a Jedi, respected albeit inexperienced and not a crazy old wizard. The closest we really got were Jar Jar and Anakin in The Phantom Menace, but neither had an arc worth investing in. As a kid (and an adult), I wanted to be Qui-Gon because he was cool, but that’s about it. But Luke got to be the nobody-turned-Jedi and Han was the selfish-jerk-turned-war-hero. There was a change there — an optimistic one — that the prequels lacked.
     
    The Force Awakens comes a solid decade after the last Star Wars movie. It’s also directed by someone who grew up with the movies and knows, as an outsider, why he liked them so (and they stuck with him). And the movie delivers. Despite containing perhaps the most tragic moment in the entire film franchise (and one that actually works courtesy of deft writing and acting), it remains rife with hope. There’s the declaration that unconditional love beats out hate, even when it seems like hate has won.
     
    There’s an unquenchable joy to The Force Awakens that gives the originals a solid run for their money. Like in the old ones, we want to be a part of this world because there’s adventure here, and even when the adventure goes tragic, there’s hope. Star Wars is fun again.
     
    And also, Rey is the friggin’ best.
  14. Ta-metru_defender
    Essays, Not Rants! 047: The Unnecessity of Dialogue
     
    I’m in a filmmaking class here at NYU that focuses on visual storytelling. That is, no dialogue. At first that sounds like quite a challenge since it’s the script and speaking that tend to carry a story. So that got me thinking: what’re the benefits when we don’t have dialogue?
     
    Anyone remember the video game LEGO Star Wars that came out several years ago? It’s a retelling of (obviously) the Star Wars movies only with LEGO. There’s no dialogue. The game relies on players inherent familiarity with the movies to convey the plot and also use a lot of gestures and emotions. It’s a simple form of storytelling — almost crude — but it gets the point across. What we get is a humorous, quirky retelling of and old story.
     
    So it’s doable, sure, but is it effective?
     
    Up. The first ten minutes of that movie tells one of the best, most heartfelt stories you will find in film. And five of those ten minutes are completely devoid of dialogue. In those five minutes (nicknamed Married Life, based on the piece from the soundtrack) we get an overview of Carl and Ellie’s life together. It’s the music that carries it. In fact, dialogue would have hurt the scene.
    The impact of this wonderful scene comes from the animation and music. We don’t hear Carl and Ellie discussing their inability to have a child or the postponement of their dream; instead we seem them consoling one another and going through life. The speechless montage allows the creators to show us their story rather than telling us. The absence of dialogue can be a powerful thing indeed.
     
    If you happened to see Wreck-It Raph in theaters you were treated to a beautiful short called Paperman. Paperman, like Married Life, is devoid of dialogue. Also like Married Life, it tells a complete story.
    See, Paperman is a whimsical romance. It’s not a serious drama or even a romantic comedy; it’s a story about love and the degree of magic found in life. It’s in black and white, features a sort of CGI-2D animation blend, and has no dialogue. Dialogue (and even color) would take away from it. What makes Paperman great is how it’s not quite real life. In real life the boss would yell at him more, in real life there’d be more talking. But in real life paper airplanes don’t fly as well as they do in the short. It’s not meant to be real, it’s meant to be fantastical. Paperman’s music, animation, lack of dialogue, and very precise use of color bring it all together. What could easily end up a trite and saccharine is instead a beautiful piece of animation.
    Sometimes we need a story that steps aside from the rigors of reality. The flourish of romanticism that is Paperman is a reminder that sometimes life can be simple and it can be hopeful The break from dialogue — and reality with it — allows us this diversion.
     
    Long story short: I wanted an excuse to say something about Paperman. I got that excuse.
  15. Ta-metru_defender
    Essays, Not Rants! 257: Stuff From 2016 I Wanna Talk About
     
    Every year I do a thing on this blog where I list my top nine movies. Thing is, movies aren’t the only things that come out in a year. So here’s a list of a bunch of stuff in a bunch of different mediums that came out last year that I really liked that I wanna talk about. They may not be the best thing to come out of the year, but it’s stuff I want to talk about.
     
    Book: Homegoing, by Yaa Gyasi
    I talked about this book when I first finished it, and I’d like to bring it up again to talk about how magnificent it is. It’s a concept album made book, where each chapter/short story stands wholly alone, yet is enriched and inseparable from what comes before it. Plus, it’s a novel about the African Diaspora which, really, isn’t a thing that gets explored nearly enough in fiction, especially at this scale and yet so intimately.
     
    Album: Colors Run, by House of Heroes
    …while on the topic of concept albums, I’ve gotta mention House of Heroes’ Colors Run. I haven’t listened to it enough yet, I don’t think, but it’s an interesting album that crafts its narrative through implication. It mayn’t be my favorite album this year (Run River North’s Drinking From A Salt Pond and Barcelona’s Basic Man are two strong contenders there), but it’s one that’s really been sticking with me.
     
    Video Game: One Night Stand, by Kinmoku
    I’m a sucker for a video game that goes somewhere most games don’t. One Night Stand has you waking up in a stranger’s bed and piecing together how you got there. It’s essentially a point-and-click by way of a choose-your-own-adventure game, but it’s set apart by how warmly and sweetly it handles its subject matter. Plus, the rotoscoped graphics make the game feel like a sketchbook come to life.
     
    Comic: Mockingbird, by Chelsea Cain, Kate Niemczyk, et al.
    I mean, duh. But so we’re clear: wonderfully funny comic with a savage feminist streak that has a lot of fun in a comic book world. It’s too seldom we get to see women as fully-fleshed out characters in comics, and Bobbi Morse is so winning its hard not to love it. Also, major props for being one of the first Marvel comics with an all-women creative team. Man, I really wish this comic was still going.
     
    Television Show: Stranger Things, by the Duffer Brothers
    I’m a sucker for 80s movies. I’m also a sucker for movies like Easy A and Super 8 that have their own takes on the aesthetics of those movies. Super 8 marches brazenly into that field with a dose of horror. So yes, there’s D&D and 80s movies references galore, but what really makes Stranger Things better than being just an ersatz Spielberg film is its characters. Be it the boys and the new friend Eleven, Hopper and Joyce, or Nancy and Jonathan; the show is filled with those quiet relationship moments that made 80s films so wonderful. That it tells a delightful science fiction story in the process is just the icing on the cake.
     
    Play: Vietgone, by Qui Nguyen
    Look, theatre’s really white. Sure, you’ve got Hamilton flipping things around, but, that’s the exception that proves the rule. So along comes Vietgone, which features a mostly-Asian cast that tells a love story set against refugees immigrating to the US after the Vietnam War. Besides its fantastic use of language to invert the typical understanding of the other, it tells a darn sweet story in its own right – that features people who don’t look like your usual romantic leads from a unique background. It’s plain wonderful, and also the only play I’ve paid to see more than once.
  16. Ta-metru_defender
    Essays, Not Rants! 115: Merited Futility
     
    I like playing video games, I really do. I write about them a lot too. Gaming is great: it’s a great form of catharsis, sometimes carries unique stories, and it’s just plain fun.
     
    Which then makes it odd when I say I have trouble justifying gaming. See, it sometimes feels like a waste of time. After all, outside of the magic circle in which gaming takes place, it has no effect on, well, anything. That’s what a game is, isn’t it?
     
    This applies more so to digital games. Physical games, such as sports, have the benefit/excuse of being exercise. At least the guy playing soccer all day is getting a workout. Digital games don't have that. You've seen the gamer stereotype: overweight, friendless, hasn’t seen daylight in a while. Unless you're a championship DoTA/StarCraft player there's not much real world application to gaming.
     
    Or is there? Digital gaming is all about problem solving, whether the problem being solved is how to take out that squad of Elites or what's the best way to use those portals to make that friendly cube land on a red button. It could be argued that these skills could be given real world applications. Everything I know about rocket science I learnt from Kerbal Space Program, for example. Studies have also been done that show that people who play a lot of FPS's are better at taking in lots of information at once and thus are better drivers, soldiers, and surgeons. Cool.
     
    But this is all minutiae. Rocket science is hardly a useful everyday skill unless you’re a rocket scientist (compared to the running skills built by playing soccer). So where then is the merit of games? Graeme Kirkpatrick thinks that games are aesthetically pleasing. He figured that the movements of the player's hands translated onto the screen are a sort of dance. The way, for example, an adept player can make Pac-Man spin in place reflects skill and ability. It’s like what a ballerina does, only less feet and balance and more hands and reflex.
     
    I like this argument. It makes gaming sound like it's, y'know, worthwhile. By this logic video games are like dancing. I can begin to justify spending all day playing a game like FTL because the way I decide how to utilize my ship’s power while ordering my crew about is a dance in and of itself. There’s value there, if only on an aesthetic level. I’m not wasting my time.
     
    But what about a game like The Sims or Kerbal Space Program? There’s not much dancing going on there. Sims just has you clicking about and Kerbal is a lot of mathing than it is epic mid-flight space maneuvers. They lack the need for agility and reflexts that characterize Kirkpatrirck’s dancing. They aren’t dancing, so where’s there value? Kerbal gets the “it’s science!” justification (sometimes, anyway), but what about The Sims? Where’s the value in playing The Sims?
     
    While discussing Kirkpatrick’s idea with a friend, he dismissed my rationale for liking it by point out that he didn’t need an excuse to play games. Games — video games — are their own activity and have their own merits. Sure, you’re usually indoors and most of the time you’re alone, but where’s the harm? They’re fun. Like derping around on the internet or watching TV, they’re just another way of fun. Not only that, but beating a game is a valid accomplishment. Spending a couple weekends collecting all the trophies in Uncharted 2 is something. It’s not fair to just write it off; to do it required not only skill but a great deal of patience. And if nothing else, the perseverance to do that is commendable.
     
    So I’ve decided to play games for their own sake. I’m not ‘wasting my time,’ this is what I do. Sure, maybe I’m learning skills in tenacity, problem solving, or rocket science, but importantly it’s fun. I play games because they’re fun. And that’s enough.
  17. Ta-metru_defender
    So I turned 22 today (er, yesterday). Was fun here in South Carolina, shenanigans, dinner with Mom, that sort of thing. Hanging out with some friends playing Smash till 2am. Yeah.
     
    Now I'm enjoying a couple beers and some writing before I have to wake up and start preparing stuff for my trip to Singapore for the rest of the summer.
     
    Friends, I am an adult.
  18. Ta-metru_defender
    In the post right below this one I mentioned looking to shoot in a street where Jessica Jones shot (y'know, the street outside where they held Kilgrave). After much contact with the folks in charged, I could shut down stuff to work there...
     
    ...but it'd cost more than my entire budget for a single day.
     
    Man.
     
    Must be nice to have Marvel/Netflix money.
  19. Ta-metru_defender
    Essays, Not Rants! 122: The Internet, Neutrality and Me
     
    Ender’s Game has this wonderful side plot (that didn’t make it to the film) where Peter and Valentine, Ender’s siblings, take to the Nets as Demosthenes and Locke. The anonymity of the Nets allows them, despite their young age, to garner an audience and political influence. Their machinations help prepare Earth for after the war as well as save Ender’s life.
     
    It sounds a little farcical now, since, as xkcd pointed out, they’d essentially just be bloggers. Yet, considering Ender’s Game was published in 1985, it’s an awfully accurate portrayal of what the internet would allow. The Internet is, for better and worse, the ultimate egalitarian democracy. It doesn’t matter who you are or where you’re from, you have a say (who listens to that say is another matter). But, stateside, there’s this new issue: Net Neutrality. You may have heard of it, but its end (which the FCC is fighting for) would mean that Internet Service Providers can decide which sites get through fast and which don’t. Want to provide your viewers with smooth video streaming? Pay up. That isn’t a joke, by the way, Netflix had to pay Comcast for faster streaming. The end of Net Neutrality means that if your website can’t afford to pay an ISP then your site can fall through the cracks. Your ISP doesn’t like you accessing a site ran by a rival company? Funny how it loads at dial up speed.
     
    The internet is a beautiful, terrifying place. It needs to stay that way, and we need Net Neutrality.
     
    It’s December 2003. Twelve-year-old Josh is in Peru (he grew up on a ship), on the internet looking for news on Lego’s Bionicle line. He stumbles upon a forum and finds a whole bunch of people like him. Well, they don’t live on a ship, but they like Legos and Bionicle and suddenly he’s found a community. When you’re living on a ship where you don’t have many friends due to not having people your age, it’s incredible to suddenly find peers. That website gave me a social life of sorts, whether I was in Singapore, St. Vincent, or Sierra Leone. In addition to that, the site gave me an outlet for things like writing and cartoons, encouraging me to write stories and make videos.
     
    During my Freshman year of High School I moved twice. Not move across town, mind you: my family and I packed up everything we owned and moved across continents. Enrolling in school would be a challenge, so I did school online. No, it wasn’t my best year academically, but it allowed me to have a somewhat stable education and — this is the best part — interact with other students. Again, I’ve a few lasting friendships from that year.
     
    All that moving (and the ship) meant that a lot of my friends were oceans away. MSN, Skype, and, of course, email, let me stay in touch with them. Once again, despite the distance and craziness of life, I had people to talk to when I didn’t know anyone where I was. These days I can also keep in touch with my often scattered family, even when the four of us are in four countries.
     
    Early in 2012 I’m unemployed and listless so I start a blog to force myself to write. 122 essays (not rants!), three jobs and two years of college later and I’m still at it. Sometimes it’s to help with an essay for class, other times it’s because I’m mad there isn’t a Black Widow movie planned, but I’m writing. And some people are reading (here’s to you!).
     
    The internet is great. It’s been a crucial part of my life for over a decade. I’d be a very different person if I didn’t have access of these sites and services — several of which are not for profit and most likely couldn’t afford an imposed tariff. These days I can read articles on Cracked, watch movies and tv on Netflix, or get lost in TVTropes. I don’t want to have to choose an ISP based on which sites are fastest for them (besides, a lot of places only have one ISP in service). Furthermore, I don’t want the sites I love to have to pay for better access. I want the whole internet, as it is, no matter who I’m paying or what I’m looking up.
     
    Net Neutrality is a big freaking deal. So maybe two kids aren’t gonna use its anonymity to become a famous politician and historian, but an open internet still something worth protecting. I owe the internet a lot, and I want to keep the internet I know in place for whoever’s growing up now. And that’s why I support Net Neutrality
  20. Ta-metru_defender
    Essays, Not Rants! 032: Storytelling and Parables
     
    Remember: This post is about storytelling, not the veracity of any religion
     
    Doesn’t matter what you think of Jesus, gotta admit the guy could tell a story. Or the people who recorded them spiffed them up. Either way, Jesus often communicated (religious and otherwise) points through stories in ways that were not heavy handed yet still managed to tell a good story.
    See, Jesus knew his audience. He knew that some people were inherently opposed to him and knew that there were occasions where he wasn’t gonna win anyone over if he started getting preachy. So rather than constantly preachifying, he told good stories. His truth was in his stories (and messages can be found in arguably any story), he didn’t have to spell it out every time.
     
    For an example let’s look at the Good Samaritan. Most everyone knows how this one goes, so let’s make like the movie industry and update it. Israeli’s walking through an alley. Bunch of guys jump him and beat the stuffing outta him; they steal everything he has and leaves the man bleeding against the bricks.
    A man walks past, just another ordinary man. He ignores the pleas for help. A teacher of religion walks by and, hearing the man’s cries for help, turns around and finds a different route.
    The bleeding man’s almost passed out when another man comes down the alley. This Palestinian sees the dying man and instantly stops to help him. He drags the man to his car and brings him to a hospital, paying for all the fees. Then they become best friends and fight crime [not actually in the Bible].
    The point of the story is simple: help can come from unlikely places (and love others as you want to be loved). But there’s no beating anyone over the head with the point.
    So Jesus did it. Who else?
     
    Joss Whedon in Firefly! In the episode “The Train Job” Mal and his crew pull of a heist on a train. But when they find that it’s medicine a nearby town desperately needs, they eventually come to the decision to return it at cost to themselves. Understand, some of the crew are fugitives, some of them are very amoral, and most of them are not above thievery. Yet they choose to do the right thing anyway. What’s the message? Help the other one in need, do the right thing, don’t screw over those who are already screwed over. It’s understated, but it’s there and it works. Granted, Mal does later kick an uncooperative goon into Serenity’s portside turbine, but hey, he aims to misbehave.
    Within the grand adventure of Thor is a simple lesson of humility. It’s his hubris that gets him thrown down to earth and it’s his learning to care for others that gets him back on his feet. Does Kenneth Branagh and his writers make it overt by someone saying “behold what your humility hath netted you!”? Nope. It’s there. Thor arrives on earth haughty and proud, but slowly comes to realize there’s more to life than glory and honor as he interacts with Jane and friends. We see the change in Thor’s actions and later in his conversations with his brother. It’s shown through a person and his journey, not having it told to us through some speech!
     
    So let’s take another swig of this. A big one. In one of the finale episodes of Avatar, Zuko is reunited with his uncle. Understand that Iroh has been trying his best to lead Zuko to be a man of honor (unlike his family) but Zuko betrayed him at the end of the second season. Suddenly the prince has his honor back and everything he wanted, but he’s haunted by turning his back on his uncle.
    When they finally meet again Zuko feels that he is not even fit to wake the old man from his sleep. It’s only when Iroh wakes up in the morning that Zuko begins apologizing, but his uncle cuts him off with a powerful embrace and says he was never angry with his nephew, but rather was so proud of him for getting this far.
    There’s so much there! Forgiveness, love, and so on! It’s the parable of the Prodigal Son only with more firebending and world domination. The message isn’t obstrusive; it’s heartfelt and a longtime coming.
     
    Look, I love a good story. And it’s awesome when stories have a point. The Lord of the Rings displays that no matter how little we are we can have an effect, Up tells us not to dwell on what’s lost and to find adventure everywhere, Tangled’s about having dreams, Zombieland reminds us of the importance of having a ‘family’. Yes, Zombieland. But the reason we don’t gag on it is because it’s done softly, gently. Like Jesus and his parables, good stories don’t try and force a point down your throat over and over again until you’re tired of it.
    Granted, sometimes some things need to be made obvious, but if you’re breaking up the narrative for the moral, you’re just not doing it right. When Jesus told his stories, the point evolved with the narrative. The message and story should be woven together seamlessly. Otherwise you’re just preachifying, and, as Phineas of Phineas and Ferb put it: “I think we all learned a valuable lesson today, but we all know what it is so why waste our time restating it?”
     
    BZP exclusive disclaimer!
    This is about /storytelling/ and making a point through it, not religion. If the comments get out of hand, they will be deleted, this thread will be locked, and you will be the recipient of my Eye of Shame.
  21. Ta-metru_defender
    Essays, Not Rants! 056: Great Artists Steal

    When explaining what make the Mac so good, Steve Jobs quoted Picasso saying “Good artists copy, great ones steal.” In an interesting twist of fate, that quote often gets attributed to Jobs now instead of Picasso (who may or may not have said it first). It’s a fun quote that definitely is the background for the Mac, it’s also very applicable to, y’know, art. And here that means everything.
     
    Especially Neill Blomkamp’s filmography. Who, you ask? You might know him from the Halo: Landfall short and as the guy Peter Jackson chose to be the one to direct the Halo film. When plans for the Halo film fell through, Jackson instead gave Blomkamp the resources for District 9, an amazing piece of serious science-fiction that showed a few shades of the Halo games in its design and look. It’s subtle, but there’s some resemblance.
     
    E
nter Elysium, the trailer for which dropped earlier this week. It’s Blomkamp’s next film and it looks just as cool as District 9. It too has some stolen design influence. Let’s look at the titular Elysium. It’s a ring-shaped megastructure, like the titular Halo (which wasn’t the first, but more on that later). So we have that look, but it doesn’t look just like a Halo but like Mass Effect’s Citadel as well (the spokes and the interior design). Artificial world inhabited mostly by the rich? Looks like the Citadel’s Presidium to me. It’s an almost uncanny resemblance. But it’s not bad. It’s a good idea, and Blomkamp’s not just copying the idea, but he’s stealing it and mixing it into his own work. He’s using it for a different story.
     
    Halo’s a thief too, particularly from the film Aliens. How much? Halo’s Wikia has an entire article listing them. Not only are the marines’ armor very similar, but Sergeant Johnson is more or less Sergeant Apone. They even have some of the same lines. More than that, the setting of a ringworld is similar to the titular structure in Larry Niven’s novel Ringworld. Halo took conventions, ideas, and designs (and a secondary character) and gave it a new life with a totally new story. Halo doesn’t feel or look derivative; that’s good stealing.
     
    Uncharted is another culprit. Globetrotting treasure hunter who more often that not finds something with a supernatural power? Nathan Drake might as well be Indiana Jones without a whip. They’re often in similar predicaments: already up against lousy odds, everything goes wrong and they’ve gotta fumble —sorry, improvise— their way out. Nathan Drake is Indiana Jones set sixty years late. Yet the works as a whole are different enough. Uncharted’s supporting cast is more different and consistent than Indy’s and the plot and character arcs are very different. Uncharted takes what’s essentially the Indiana Jones mythos and reworks it for a more modern age. The end result is a fantastic video game that, for no small reason, has been called the best Indiana Jones video game.

    The trick with stealing is to not take something wholesale and repeat it. As Steve Jobs said in the interview where he quoted Picasso: “It comes down to trying to expose yourself to the best things humans have done, and then try to bring those things to what you’re doing.” Just copying something isn’t enough, you have to blend it in to what you’re making. Look at Dungeons & Dragons. Much of the setting is taken from JRR Tolkien’s work; you’ve got Hobbits, Ents, and Balrogs (all of which had to be renamed in later editions). But Gygax and Arneson gave the world its own spirit, mixing in influences from other worlds as well. Super 8, Mass Effect, The Secret of Monkey Island; everyone steals from everyone else. The thing is to make it new, to make it work, to make it yours. Don’t copy; steal.
  22. Ta-metru_defender
    Essays, Not Rants! 123: Why Guardians of the Galaxy Will Be Awesome
     
    Guardians of the Galaxy is not a Marvel movie I expected to ever happen. Not because they’re so, well, out there, but because prior to the announcement of the film I had no idea who they were. Unlike Iron Man, Thor, and Captain America, these guys had missed the general cultural osmosis that many superheroes enjoy.
     
    So I read the comics; with the ‘new’ lineup from 2008, not from 1969. Simply put, the comics were weird. There’s a telepathic dog, time travel, a space warlock, a talking tree, and a gun-toting raccoon. Even by comic book standards it’s bizarre.
     
    But it’s fun. There’s a cool dynamic to the changing team and their big struggle against Thanos is certainly exciting. The film is drawing on some great source material. Each of the six characters in the film are all rich within the series, which makes sense given that they’ve all been showing up in comics well before they teemed up. There’s history there.
     
    History that the movie doesn’t need to adhere to. It’s an adaption, and as such needs to get at the heart of the idea. One of the cores of Guardians is a ragtag team who have no right to be saving the galaxy having to save the galaxy. There’s a team dynamic there that has to be maintained no matter the adaption.
     
    Which, for all intents and purposes, the film seems to be doing. Based on trailers and such, the characters are all there. Rocket Raccoon is as sarcastic and trigger happy as he should be. Groot has heart. Drax is no-nonsense and hellbent on destroying. Gamora seems to be Drax’s distaff counterpart and properly deadly. Star Lord is roguish but trying to be heroic. The core characterization is there.And that’s quite exciting.
     
    But what of everything else? The plot seems to be the next step of Marvel’s plans. Introducing the cosmic side of the universe allows for bigger stories later on. For the characters, meanwhile, it’s got a lot of what made The Avengers so great: it’s about a team coming together, figuring out how to be a team, and then working as a team. It’s a great personal plot structure and it works. Keeping the central conflict personal allows director James Gunn to go big and out there while we’re rooted with the characters.
     
    That the characters seem to be the focus of it (rather than the world itself) brings to mind the original Star Wars trilogy. Like them it’s about characters in a world going on a big adventure. It’s got a very Star Wars-ian feel to it and may just out Star Wars the prequels. It has that bright, optimistic feel of adventure in a rich sprawling world. Which, adaption or not, is always a wonderful thing to have in a film.
     
    For an idea of the fun nature of the film, look at a recently released clip which manages to balance the funny and the drama within a single scene. There’s an element of threat there, from Drax to Gamora, but there’s a wealth of humor to be found in Star Lord’s attempts at calming them down. Alongside all that we have world building going on too: Star Lord mentioning Kree and other aliens enlarges the world and gives it texture. Even from the scene alone, Rocket’s response to Star Lord’s intervention hints at their friendship. It’s a great scene, and we’re set if the rest of the film lives up to it.
     
    I am excited for this movie, though fully aware there are things that could throw it off. But the trailers and clips thus far, as well as the 100% it has on Rotten Tomatoes while I write this are very reassuring. So yes, I am convinced Guardians of the Galaxy is gonna be awesome. Here’s to Friday. Or, y’know, Thursday night if you’re like me.
  23. Ta-metru_defender
    Essays, Not Rants! 155: Twisted Echos
     
    I’ve actually got a bunch of half-written posts I wanna post. Stuff on Birdman and the Oscars, or one on the Parks and Rec finale. However something came out, and, well, I can’t help myself.
     
    I’m talking about the new Age of Ultron

    There’s a lot to nerd out about. You’ve got the Vision teaser at the end, all the hints of the Avengers falling apart, Ultron being deliciously evil, and the glorious shot of the Avengers soaring into battle. I’m getting excited. Really excited.
     
    There’s one moment in the trailer that’s particularly significant, and since I’m not above writing a rant essay on a small part of a trailer, we’re going to do so. About 1:36 into the trailer we have one of my favorite bits: Hulk and Iron Man’s Hulkbuster fighting against a building. Obviously, this is another geeky moment; the Hulkbuster has been a staple of the comics since the ‘90s, so seeing it on screen busting the Hulk is grand. But that’s not why it’s important.
     
    Remember the end of The Avengers? After Iron Man has blown up the Chitauri ship he’s falling down to earth. Then Hulk bounds up and catches him, slowing their descent against a building. It’s the culmination of Bruce Banner’s arc, where the Hulk is usually a wild force of destruction now he’s saving someone. Furthermore he’s saving Tony Stark, the first one willing to befriend him not in spite of the Hulk but because of it too (see their first meeting and conversation in the lab).
     
    Age of Ultron looks to be turning it on its head. Instead of going down a skyscraper, Iron Man and Hulk are going up one. Instead of Hulk catching Iron Man, Iron Man is propelling them upwards while Hulk attacks him. It’s visually reminiscent of the beat from The Avengers, only turned on its head into a twisted reflection.
     
    Now, the reason for Iron Man and Hulk’s battle isn’t overly important (there’s a theory floating around that it’s a result of Scarlet Witch’s mind-altering powers). Rather, let’s focus on the visual significance. Beyond being a callback to the first film, we have two friends fighting. This, along with much of the rest of the trailer, brings up the idea of division among the team. It’s somewhat dialectical materialist in its approach; having been brought together by the first movie, now the opposite has to happen. Because a sequel can’t just rehash the first, it has to go deeper. We have a positive, let’s hit the negative of that now.
     
    In a way, Age of Ultron is looking to deconstruct elements of the first movie. Joss Whedon’s said that one of the driving forces of the film is “the idea of heroes and whether or not that's a useful concept.” So where the first film had Nick Fury straight up telling the World Security Council that, yes, we need heroes, Ultron turns this on it’s head and questions if they’re really necessary after all. The new film will probably take each stance (“We need heroes” / “we don’t need heroes”) and synthesize a new idea from the product. This bit of dialectical materialism, playing a defense against a rebuttal to come to a new consensus, serves to reconstruct the themes of the superhero films.
     
    Back before the first Avengers was released, Whedon was asked how he’d try to top it with a sequel. He said he wouldn’t try to, rather he would by “being smaller. More personal, more painful. By being the next thing that should happen to these characters…” Now, he’s since admitted that Ultron’s gotten bigger than the first, but there remains the throughline he set forth three years ago. Age of Ultron is going deeper into these characters, figuring out what makes them tick, and pushing them to their breaking points. From a storytelling point of view, I am beyond pumped to see this movie.
     
    That and, of course, this shot.
×
×
  • Create New...