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Ta-metru_defender

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Blog Entries posted by Ta-metru_defender

  1. Ta-metru_defender
    Essays, Not Rants! 006: Why The Avengers Will Be Awesome
     
    Note: I know I wrote something like this a few weeks ago. Consider this a more in depth take on that.
     
    In a little less than a week, a movie I’ve been waiting a long time for will finally be released. No, not The Best Exotic Marigold Hotel (though that looks like fun), but The Avengers. Understand, I’ve been waiting for this movie since the stinger attached to Iron Man four years ago. I saw each of the ‘prior’ movies (except The Incredible Hulk) opening weekend (or, in the case of Iron Man 2, three times over opening weekend). Essentially, I’ve been really looking forward to this movie. Of course, one of the biggest fears of me and others like me is that the movie’s gonna suck.
    That won’t be the case.
    Why?
    I’m so glad you asked.
    See, right off the bat you have the whole fanboy thing. After Iron Man, Thor, and Captain America each got their own movie they’re being put in one. One film. Together. Not since Alien VS Predator have we had a crossover like this. Unlike AVP, though, this crossover has been intended since the inception (and will actually be good). But people! We’re getting Iron Man, Thor, and Captain America in one friggin’ movie!
    But while it’s great for a movie to run on the Rule of Cool, The Avengers is going to be so much more than that. See, the conflict isn’t just them against the world. It’s internal as much as it’s external. The drama will stem not just from “will they be able to save the world?” but the added question of “can they even get along?” We’re watching not just to watch these guys save the day; we want to see them overcome themselves. Because no matter how big an external threat, if we can’t get invested in the core of the characters it’s not worth it.
    On that note, Scarlett Johansson’s in this movie. Not complaining. In fact, I’m the opposite of complaining.
    Seriously though, the writer and director of the movie is Joss Whedon. If there’s one thing he proved when he did Serenity was that he knows how to balance several characters; developing each of them and giving them their own special moment. In other words: a true ensemble movie. Whedon’s proven himself to be an excellent writer/director more than capable of handling strong characters interacting and conflicting without anyone being sidelined. And this guy can alternate between funny and serious with ease; a vital element of a film like this.
    To carry a good script, though, you need capable actors. This, too, won’t be an issue. In each of their films, Robert Downey Jr, Chris Hemsworth, Chris Evans, and Tom Hiddleston have proven themselves to be able to work that tone of dramatic comedy; being able to deliver gags on cue but also hit the emotional notes. They’ve also proven that the know the characters and we’ve accepted them as them. All clear on that front. Mark Ruffalo’s a bit of a wild card, seeing as this is first time as Banner. Jeremy Renner too, due to his rather small role in Thor. But hey, we’ll see. And, again, we have Scarlett Johansson who also happens to be a great actress. Bases covered, man.
    Characters and all aside, the external conflict’s pretty serious too. We’ve got Loki commanding some army from space/another realm or something threatening to, well, do something terrible to Earth. This really necessitates our main characters coming together to battle this threat. It’s still dire enough that there’s something actually on the line here. We need these heroes, the Avengers, to save the world. No one else can do this but them. Hence, you know, the whole teaming up thing. Duh.
    And hey, Scarlett Johansson’s in it.
    What I’m saying, if I’m saying anything at all, is that The Avengers has all the right ingredients for an amazing movies. Great conflicts, fantastic actors, the right people behind the camera. Barring an unmitigated cinematic disaster, there’s no way this movie can suck. At least, I hope not.
    In any case, at 11:59pm on May 3rd you’ll find me sitting in the cinema waiting to watch what will most definitely be an awesome movie.
    I really can’t wait.
  2. Ta-metru_defender
    Essays, Not Rants! 049: Quality and the Oscars
     
    So it’s Oscar time. Which means award times. And, well, I’m mildly disappointed with some of the nominations. I find that movies, video games, and so on can’t be judged subjectively or comparatively. Least not on a flat scale of quality+writing+cinematography+explosions.
     
    Here’s how I judge stuff: did it accomplish what it set out to do, and did it do it well? It’s an odd scale, yeah, but it’s one that works. Like Lincoln, the movie that snatched a dozen nominations: Spielburg set out to create the definitive cinematic biography of Linocln and the passage of the 13th Amendment. Not only did he accomplish that, he made it look good. So yes, Lincoln was a good movie.
    In a similar but different vein, Abraham Lincoln: Vampire Hunter presented itself as a biography of Lincoln’s life, only this time vampires were woven in as the primary antagonist. Did it pull it off? Yep. Was it the dramatic action movie it billed itself as? Oh yes. So yes, Abraham Lincoln: Vampire Hunter was also a good movie. But it would never win an Oscar.
     
    Do I want Lincoln to win Best Picture? No, not really. It’s a great movie, but it’s, well, it’s obvious. I guess Armour is too, though I haven’t seen it and won’t say anything. I’m going to watch Beasts of the Southern Wild sometime before tonight because I want to see it.
    And the others? Zero Dark Thirty had the best portrayal of a military raid in cinema that I can think of. Not only did it follow proper procedure, but the whole way it was done gave it the tension and moral ambiguity that it deserved. Les Miserables was a great musical and definitely deserves the nod, but that’s about it.
    I read Life of Pi seven years ago on a ship in Norway and enjoyed the book and the movie captured it perfectly. Lastly, Django Unchained is Tarantino being Tarantino, and hey, no complaints there. It’s not as good as Inglorious, but it’s not crud either.
     
    That leaves Argo and Silver Linings Playbook and they’re my favorites of the nominees. Why?
    Argo was different. It was a drama/thriller, but it was also funny. It was intense, but it remained fun without negating any of its intensity. Any idea how hard that is to pull off?
    Then Silver Linings is about broken people and I love it because it takes a movie about a romance and gives it weight and worth. But it won’t win because it can be passed over as a romantic comedy and who’d want one of those to win? (Also: Jennifer Lawrence’s performance in that movie was fantastic)
     
    So what movies would I want nominated and why? So glad you asked, dear reader, because you’ll find out.
     
    Right off the bat: Skyfall. Yes, it’s a James Bond movie which means it shouldn’t win, but it’s just too dang good for it to not even be recognized. It’s smart, well made, and, hey, I’ve been over this before. At least we all know it’ll get the Oscar for Best Original Song.
     
    My favorite movies of 2012 will forever be The Avengers (with Silver Linings second). Joss Whedon and crew set out to create an ensemble superhero movie and they pulled it off. At least give the man a writing nomination for being able to balance six main characters without any being terribly overshadowed. It’s simply a well made movie but gets precluded due to its ‘light’ subject matter. So no Oscar.
     
    Beyond those two, Looper should’ve gotten a nod at least for Joseph Gordon-Levitt’s makeup and Ted for special effects. Cabin in the Woods had a wonderfully clever script, but we all knew it wouldn’t be nominated.
     
    At the end of the day, though, doesn’t really matter who’d I want to win. Heck, I’ve never even watched the Oscars before (I will tomorrow, though). All they do is annoy me because the movies I want to win never win. I find them to be so… not predictable but routine. Up or District 9 or True Grit would never win because they were either genre or just too fun. By nature Oscar movies have to be better than other movies. Not The Dark Knight better than Batman and Robin sort of better, but rather the Lincoln better than Abraham Lincoln: Vampire Hunter better. Oscar movies need to be serious, maybe inspirational, but certainly dramatic; earnestness, spirit, and heart need not apply. But movies like Silver Linings Playbook and Argo have heart to spare.
     
    Finally: If Paperman doesn’t win Best Animated Short I will strangle a baby narwhal.*
     
    *Writer’s note: I will not strangle a baby narwhal due to a) my lack of access to a baby narwhal and 2) why would anyone want to strangle a baby narwhal (besides Paperman not winning)?
  3. Ta-metru_defender
    Essays, Not Rants! 019: Sacrifice
     
    There’s this trope in fiction called the Heroic Sacrifice. The idea is that a character gives himself up so another can live or succeed. When done right it can be an incredibly powerful writing tool.
     
    Doesn’t have to be sacrificing your own life, though. At the end of The Dark Knight, Batman has just saved Commissioner Gordon’s son and the fallen Harvey Dent has tumbled to his death. There is blood on Dent’s hands; the man who came close to saving Gotham has come crashing down and his stellar reputation will follow. So Batman tells Gordon to pin every one of Dent’s crimes on him. Batman will take responsibility for what Dent did so that the late District Attorney's work will not be undone. Gordon agrees reluctantly and Batman disappears into the night and we are left marveling at the self-sacrifice of the Dark Knight. Gotham has been saved, at the expense of Batman’s character.
     
    Of course, the trope of sacrifice can be done wrong. In the terrible live-action adaption of Avatar: The Last Airbender, the interaction between two characters (Sokka and Princess Yue) is treated from the get-go as comic relief. It’s amusing to see them bumbling over themselves as their attraction grows. Then suddenly the plot necessitates a sacrifice and the only one who can do it is the Princess.
    The relationship that we’ve only seen snippets of (and has thus far been used exclusively as comic relief) is suddenly thrust forward as drama. Before we get a chance to realize that it isn’t a joke, she’s dead and everyone forgets about her as the climax continues. It’s forgettable and fails to add any tension or poignancy. The general lousy script, acting, and direction probably doesn’t help any.
     
    (Do note: in the cartoon series the sacrifice had punch and weight and genuinely felt sad)
     
    A far stronger example comes from the TV series Lost. Sawyer is never presented as a particularly ‘good’ character. As far as he’s concerned, he’s not someone worth liking and no one could possibly hate him more than he does.
    The plot continues and Sawyer faces his demons and grows into a protector of the other castaways. As Season Four draws to a close a handful of the castaways are given the chance to get off the island. Sawyer is among them.
    But the helicopter is too heavy; they need to lighten the load. So someone has to jump from the copter. Though Sawyer isn’t killed from his sacrifice, it serves as the climax to his arc. He’s gone from the selfish murderer when he arrived on the island to someone who would give up his spot for another. It’s a story of redemption and sacrifice.
     
    Sometimes everything comes together to form a simply beautiful sequence. J.J. Abrams’ Star Trek opens with the USS Kelvin being viciously attacked by an unknown enemy. George Kirk has only been captain for a few minutes and orders the evacuation of the entire crew; including his wife and about-to-be-born child. To buy time for the lifeboats he resorts to ramming his ship headlong into the enemy. Autopilot’s gone and only he is left to pilot it in.
    The gravity of the moment is accentuated not only by Michael Giacchino’s beautiful score (see Up for further reference) but by the heartbreaking conversation he has with his wife. Within a few minutes we’re caught up in this valiant act that not only sets up the plot but gives his son a standing to aspire to. It’s a universal notion: the idea of giving up one’s own life for a loved one, one that draws us in and makes us feel.
     
    The midnight release of The Dark Knight Rises was marred by the Aurora Shooting. Yet even in the most horrible circumstances, light can shine out. Three men, three unrelated individuals, had one instinct when the shooter opened fire: get their girlfriends out of harm’s way. Jon Blunk, Matt McQuinn, and Alex Teves all died to save the ones they loved. There was no fanfare, no triumphant score as they fell to the ground. Just sacrificial love. Though the press will follow the shooter until he receives his judgement and beyond, it’s these stories, the actions of Blunk, McQuinn, and Teves that should be remembered. Because of what they did three young women still have life. Because of them we’re reminded that though some of us may be absolute monsters some of us are still good.
     
    I’ve written of heroes on this blog before. I’ve said that one of the reasons heroes inspire us is because we hope that we can be like them. We read and watch our fiction about brave heroes who will die to save the day. Then we see before us real people who willingly gave their lives. All of a sudden the notion of the heroic sacrifice ceases to be a trope in fiction and it becomes real.
     
    And heroes ARE real. And Jon Blunk, Matt McQuinn, and Alex Teves ARE heroes.
  4. Ta-metru_defender
    Essays, Not Rants! 365: Adaptational Change
     
    There’s a delightful twist late in Captain Marvel that adds a nice layer of added depth to the narrative. It’s one that I didn’t see coming, but a friend who’s less familiar with the comics thought it was well telegraphed. The reason I didn’t expect it is arguably because of how used I am to the way things are in the Marvel comics. Turning things on its head is a concept so wild as to be unthinkable, and it’s something that the movie can uniquely do since it’s adapting a prior work.
     
    Adaptations are weird beasts. We’ve all seen movies that failed to do the book justice, just as there are movies that take a book’s source material and improve on it. There’s a natural tension since what works well in one medium won’t necessarily work well in another. Oftentimes, the best adaptations aren’t the ones that try to recreate the source material but instead use it as a base to build something new. Aragorn is a cool character in the books, but Peter Jackson’s The Lord of The Rings gives him a much more complex arc that’s far more dynamic to watch on screen. Because sure, reading about Aragorn as a man ready to be king who’s preparing for his return makes for a compelling read, but it could play dull on screen. Giving him self-doubt and swinging his arc so that it’s about his accepting of the mantle as he grows from Strider the Ranger to King Elessar makes for a real interesting watch. The heart of it is the same: Aragorn will be king, but it’s been developed to work better for the chosen medium.
     
    Now, superhero movies as adaptations are a little odd, mostly because they seldom adapt one particular narrative. For the most part, these characters have massive mythologies unto themselves. This vast mythos allows storytellers a whole lotta room with which to craft a narrative. The Dark Knight isn’t a retelling of any specific Batman story, instead, it takes elements from the Batman mythos to create a new, compelling story. Arguably, one aspect of why The Dark Knight works so well is its distillation of its characters into their core archetypes: The Joker is chaos personified, so to oppose him Batman is the embodiment of order. Two-Face comes to exist between the two, in some ways offering a vision of a fallen Batman. There’s no question that these characters are who they purport to be, It’s a totally new story; unconcerned with retelling a specific comic book arc it’s able to do its own thing with these larger than life characters.
     
    Carol Danvers, like so many other superheroes, has decades of adventures to inspire Captain Marvel. I’ve read just about all of the Captain Marvel comics with Carol holding the mantle and so in the lead up to the movie I was really curious as to what story they’d tell. Would they adapt "The Enemy Within?" Would it be a more spacey like DeConnick’s second volume? Or were they going to incorporate something from Carol’s time as Ms. Marvel (which I tried to read but really couldn’t get past the high-cut leotard she was in most of the time)? More importantly, were they gonna get her character right?
     
    They do, not be recreating a particular arc or anything, but by keeping her her. Even though there are a bunch of changes from the comics regarding her backstory, she’s still her. More than anything, that’s what I wanted from the movie. As much as I wanted to see Carol hang out with Jessica Drew, Kit Renner, and Tracy Burke, it’s far more important for her to be that determined, headstrong woman from the comics. A twist that simply wouldn’t work in the comics works in the movie because, as an adaptation, it’s allowed to take those liberties and we go along with it because the character at its core feels so right.
  5. Ta-metru_defender
    Essays, Not Rants! 010: On A High Note
     
    There’s this quote I read once but for the life of me cannot find (no, not even on the legendary internet). Well, starting an essay with a quote is pretty trite and I think I’ve averted that, so there.
     
    Anyway, CS Lewis was once asked why he chose to end The Chronicles of Narnia after ‘only’ seven books. He essentially said that it was better to end it when people wanted more than to end it when people were tired of it. Y’know, end on a high note (title drop!).
     
    In 1995 Bill Waterson decided it was time to bring an end to Calvin and Hobbes. After ten years of adventures of the eponymous boy and his stuffed tiger it was over. Everyone wanted more. Seventeen years later we - I - still want more. They’re good stories, full of life and imagination, silliness and insight. But he ended it how he wanted to and when he wanted to. We got a conclusion, and it ended. Now it’s fondly remembered as one of the best comics ever.
     
    Compare that to, say, The Office. The show is several seasons along and, by most accounts not what it used to be. Not to say it’s not still entertaining, it’s just not as good as it used to be. Fun as the show is, the general populace doesn’t really care too terribly much about it anymore. We’re (almost) tired of it (maybe). If it ends now in seventeen years we’ll be discussing how it was ran into the ground and how good it was at first. It’s not that it outright sucks anymore, it’s just that, well, it doesn’t measure up to what it used to be.
     
    The Star Wars movies are another great example. When Return of the Jedi concluded the Holy Trilogy in 1983, that was it. People loved the movies. People wanted more. But we wouldn’t get more: it was over.
    Only it wasn’t. Come 1999, we got The Phantom Menace; more Star Wars! A dream come true! But, for reasons that are for another rant essay, they didn’t measure up to the Holy Trilogy. Yes, we were excited for each new installment, but, well, we slowly realized that we didn’t need them. We got what we wanted and it wasn’t quite what we had hoped for. Look, the prequels aren’t the worst movies ever, they just, well, aren’t the Star Wars we grew up with. Maybe it would have been better to leave us clamoring for more.
     
    It’s not always by choice, though. I would do quite a lot for a new episode/series/anything of Firefly. There were only fourteen episodes created before the show met its untimely cancellation. Each of these episodes was a terrific example of good science fiction; telling stories about people and their lives, the artificial family they formed, and the adventures they got up to. But it was canceled. And it ended, leaving us (you know what’s coming next) wanting more. We did get more, a very satisfying conclusion that brought it to a definitive end. But still, another few episodes of Firefly would be nice, wouldn’t they?
    It doesn’t matter if we get more, though. The show was fantastic and the movie Serenity tied everything together. What better way for it to end?
    Well, not ending would be a better way.
     
    Point remains, though. It’s easy to follow the temptation to keep giving the audience more. It’s what they want, it’ll shut them up, and you’ll get money. Just keep doing it until the audience drifts away and loses interest. Once your source of income’s gone, well, that’s it then. Done is done, time to move on, right?
     
    No. Think about posterity. Find a conclusion, end it well. Give your audience closure and leave them with fond memories of your work. Let them be satisfied with dissatisfaction.
     
    The final strip of Calvin and Hobbes is arguably one of the best of the entire run. It’s Calvin and Hobbes looking at freshly fallen snow and getting ready to go sledding through the woods. “It’s a wonderful world, Hobbes ol’ buddy…” says Calvin, “...let’s go exploring!”
     
    Now that is ending on a high note.
  6. Ta-metru_defender
    Essays, Not Rants! 080: Let's Talk About Agents of SHIELD
    Originally posted September 28th 2013
     
    Did you watch it this week? Because you really should have.
     
    See, Agents of S.H.I.E.L.D. (henceforth referred to without the periods), is a spin-off of a movie. A movie series, mind you. And it doesn’t focus any of the protagonists from said movie series. The deck is kinda stacked against it. With all that it’d be easy for the show to wallow as just something to sorta tide us over while we wait for the next big Marvel movie. Alternately, it could be a half-hearted show just meant to cash in on the Avengers craze. Instead, SHIELD is a fully formed show that exists within the same world as The Avengers but, rather than being dependent on it, is able to stand on its own and tell a great story.
     
    Of course, we have to talk about its ties to The Avengers and the others. We’re clearly in the same world; we see action figures of the Avengers in a store window and an ad for Stark Industries on the side of a bus. But when all the fun’s to be had by genius-billionaire-playboy-philanthropists why are we following around such ordinary non-superpowered people? That seems to be show’s central question: at the climax of the episode, the hunted Mike talks about normality and gods, about wanting to be more than normal. The tension comes from relatively normal people being thrust into abnormal situations, that line between normal and super. And instead of sitting around waiting for Iron Man and Hawkeye to come save the day, we’re following the agents of SHIELD (hey, that’s the name of the show!).
     
    Who, by the way, are terrific characters, owing in no small part to the very smart, very tight script. Skye, for example, at first seems to be the usual super-capable, antiestablishment, rebel-hacker. But we quickly learn that she’s a bit of a fangirl (cosplaying outside Stark Tower? One of us!) and isn’t as confident or one note as she appears. Every character feels distinct and unique rather than just a bunch of bland faces around Coulson. Even Fitz and Simmons, the two scientist types, feel different from another and yet complimentary. And Coulson gets even more development than he did in the movies; he grows into not just the leader of the team but into a father figure and moral center.
     
    Of course, as much as we’re told about these characters we still want to learn more about them. Why doesn’t Melinda May want to go back into the field when she’s so clearly capable? And what really did happen to Coulson? We get all these tidbits, knowing full well there’s more just waiting for us to find out. They seem interesting, there’s so much more about them we want to know. Now that our interest has been piqued, we’re going to watch every week to get to know them better.
     
    Along with that, each character feels needed. It’d be plenty easy to just dismiss Fitz and Simmons as the sciencey ones who do science when the plot needs a science to move the plot on while the heroes set about with their thrilling heroics. Yet there’s a certain badassery to the way their roles are portrayed. In SHIELD, it’s cool to be the scientists. It’s like Firefly or Chuck the way that everyone in the team has their role and purpose. Everyone feels real, everyone feels needed.
     
    Agents of SHIELD has me very, very excited. Everything from the Extremis tie-in to Shepherd Book Ron Glass as a doctor has me giddy. I haven’t been this excited about tv show in years. We’re getting more stories in the world of Iron Man and Captain America, only it’s not about them. It’s about the agents policing that world.
     
    Man. I can’t wait till Tuesday.
  7. Ta-metru_defender
    Essays, Not Rants! 077: Commercial and Literary
    Originally posted September 7th 2013
     
    There’s an interesting divide that tends to come up when discussing literature of any sort in an academic setting. That is, the divide between the commercial and the literary. What’s this mean exactly? Apparently when it comes to fiction and stuff there’s the stuff for ‘the masses’ and then the stuff that’s more for only people who would really understand it.
     
    It’s the difference between Beasts of the Southern Wild and Pacific Rim. The latter is a movie that’s geared for just about anyone, the former is a borderline experimental movie with a tenuous grasp on a story. Maybe it’s its experimental nature of maybe it’s because it seems like you have to really really get it to understand it, but Beasts of the Southern Wild has been met with awards and Oscar nominations and the like. Pacific Rim on the other hand has gotten fanboys but will, of course, be absent from any considerations of it being a truly ‘great’ film. Why? Because Beasts is literary and Pacific Rim is commercial.
     
    This is where I feel that things get weird. How do we define what’s entertainment and what’s art? On which side of the divide does a movie like Black Swan land? Or District 9? District 9 tackles the issues of race and prejudice with all the gusto of Invictus only masked in the slick veneer of excellent science fiction. Sure, District 9 was nominated, but there was little buzz afterwards (especially in comparison to The Hurt Locker). It was relegated to being ‘good science-fiction’ rather than a good movie. Because it’s got aliens and spaceships.
     
    My problem with all this is that it’s such an arbitrary distinction. Maybe it’s because true art is incomprehensible, or maybe some people just like the ability to be snobs. Way I see it, literature is literature. The best way to judge something is whether it accomplishes what it sets out to achieve (for example, Pacific Rim told a phenomenal story about canceling the apocalypse; Hereafter failed to provide a half-interesting look at life and death). Even then, it’s unfair to say one film is better than another simply because it’s more arty, more literary than another. It’s that weird thing in the library where you have the fiction section here, but the literature section over there. Of course, that’s all genre; some fiction gets written off completely because it’s in a different medium.
     
    Ah, video games. Not unlike science-fiction or movies about giant robots, video games as a whole are written off by most people by virtue of them being entertainment for kids. Never mind that there exists games like Spec Ops: The Line, Journey, or The Last of Us; all games that push and blur the ideas of games and stories, playing with their form and the stories that can be told. I’ve written about The Last of Us a few times, and it bears repeating just how great a story and game it is. Yet it won’t be considered literature (thought by all means it should be). Why? Because it’s a video game; childish entertainment. Hence: commercial, not literary; low art not high.
     
    I fully realize I’m championing a lost cause. I know Pacific Rim and The Last of Us will never be considered in the same league as A Tale of Two Cities. It just seems to be such an injustice that this distinction exists and that it’s such an arbitrary one.
    All said, I suppose it’d mean we would have to compare Sharknado with The Avengers, so there’s that.
     
  8. Ta-metru_defender
    Essays, Not Rants! 045: Broken Pieces
     
    I saw Silver Linings Playbook the other day and loved it (it is currently my favorite of this year’s Oscar nominations). For many reasons, really. Like the brilliantly intelligent script that doesn’t talk down to its audience, some great cinematography, stellar acting and so on. But what really got me was how the protagonists were just so broken. No, not their lives; they were broken. There’s a difference.
     
    Let’s take Uncharted. Nathan Drake is not a broken person. Sure, he’s got rotten luck but he’s a whole person and never finds himself completely lost and gone.
    Cloud Strife of Final Fantasy VII, on the other hand, is broken. Events prior to the game traumatized him into adopting the identity of someone else. When this illusion comes crashing down he is left a quivering, paralyzed husk. Cloud is compelling due to his need to put himself together to beat the villain. This is accentuated all the more by the help his friends provide. That’s what a broken character is.
     
    Another example? Malcolm Reynolds in Firefly is in pieces. He saw everything he believed in abandon him in the Unification War and now he’s stuck living in the ruins. His demons haunt him and shadow everything he does. Mal doesn’t want to get too attached to his crew for fear that he might leave them, but he does anyway and hates to mention it. He never came back from the war and he can’t; the man just wants to find some semblance of Home. His brokenness isn’t just a motivation: it’s his very being. When Mal makes a sarcastic biting remark he’s not trying to be funny, it’s him masking his pain.
     
    See, what makes broken characters broken is their traits, complications if you will. They have their goals but their personal complications get in the way. It’s an incredible sort of internal conflict. A guy has to defeat himself to defeat the villain.
     
    Iron Man 2 features a broken Tony Stark. Sure, his brokenness not as developed as the characters in Silver Linings Playbook (more on that in a bit), but he still works as an example. What’s wrong with Tony? He’s realized he’s dying, the hero schtick isn’t working out and he’s lost. So he does stupid things and alienates everyone near him. In order for Tony to beat Vanko he first has to deal with his own issues. Only when he gets past his brokenness can the plot continue.
     
    But that’s when there’s a villain. Silver Linings Playbook has no classical villain. See, Pat has issues. A lot of them. As does Tiffany, the female protagonist. They’re cruel and sarcastic to try and compensate for their hurt. What we get from the movie isn’t some story where the protagonists have to overcome some obstacle so they can fall in love, they have to get past themselves.
    It’s unusual for a cinematic romance; two characters having to become someone worth loving in order to be loved. It’s painful as we find out why these characters are who they are and it’s crushing to watch them fail and hurt each other. But more than that it’s honest; an honest look at brokenness and damaged people.
     
    It’s different and it makes for a compelling story. So yeah, Silver Linings Playbook is my pick for Best Picture, ‘cuz it’s a love story about broken people. Go watch it.
  9. Ta-metru_defender
    Essays, Not Rants 041: Cortana, Chloe, and Changing Trends
     
    Cortana has always been my favorite character from the Halo games (after whom comes Buck [‘cuz he’s Nathan Filion] and Noble Six [‘cuz he’s me]). Ever since she told Guilty Spark to sod off in the original game, I’ve been sold on that blueish AI.
     
    Oh yeah, shoulda mentioned that. Despite Cortana being depicted as a nakedish blue young woman, it was her character that won me over. She’s a sarcastic, forthright AI determined to help Master Chief achieve his goals (even if that means calling him out). She’s a fleshed out character in a first-person-shooter: and she’s a she!
     
    Now, Halo 4 delves into Cortana and Chief’s relationship and the effects of her impending rampancy (that is, where AI’s accumulate so much data that they think themselves into inefficiency). This is heavy stuff; it’s emotional. Of course, heavy emotional scenes get lost on a lot of people when they’re delivered by a nakedish blue young woman.
     
    Well, no.
     
    For the most emotional scenes, 343 Industries employs careful framing. The scenes where Cortana gives her soliloquies are shot so we mostly see her from shoulders’ up. Sorry kid, no eye candy right now: this is drama. In a game whose fanbase is made up of teenage boys, Halo 4 is saying “look at her face, listen to her voice: this is important!” Cortana’s even been remodeled to look more womanly and less like a pinup in her fourth game. She’s no less attractive than in her previous incarnations, but she’s not being sexualized. And 343 isn’t going to give you the chance.
     
    If anything, Cortana is made to appear vulnerable. Where Chief is a supersoldier in a suit of armor replete with guns and shields, Cortana is an AI construct whose avatar is just as bare as she is. Halo 4 uses Cortana’s sexuality to make her vulnerable, to make the player strive to protect her. So there’s no slow pans over her any more than there are over Chief. Again: she’s not being sexualized.
     
    Sometimes it seems that any woman who shows up in a piece of visual media targeted at men must be sexy. Mass Effect goes a long way towards giving us developed characters, though for some reason almost every vaguely-human female character you encounter is uniformly busty (though most men you encounter are rather built, so Bioware’s fair, I suppose). Except Jack (who’s less busty), but then, she’s a bald, tattooed superpowered psychopath who’s not really meant to come off as sexy (which brings up a whole host of issues).
    Female superheroes’ costumes tend to consist of a few convenient strips of fabric. For fantasy characters, armor is either nonexistant or astoundingly well fitted. Interestingly enough, one of the few things Snow White and the Huntsman (a film arguably targeted towards women) did right was giving the heroine a normal breastplate rather than the more typical boobplate. Compare to some of the entries in the Final Fantasy games where, well, that armor doesn’t do much in the protection department. Fanservice has its place, but after a while it gets stupid.
     
    But for every Soul Caliber or Dead or Alive Xtreme Beach Volleyball a game like Uncharted or Halo 4 comes along where women are more than eye candy. Are Chloe and Elena still attractive? Yep; but that’s not the point.
     
    Maybe people get sexualization confused with sexuality. Chloe from Uncharted 2 is certainly a character who knows she’s sexy (as is evidenced from her second scene up to her goodbye). But Naughty Dog doesn’t make it her sole characteristic. She’s got her own agenda, she’s constantly looking for a simple solution, and — get this — she wears normal clothes. Sure, Chloe’s an attractive character, but at no point is she objectified by it. She’s got a sexuality to her, but she’s not sexualized.
     
    Let’s be frank here though; sex sells. Dead or Alive Xtreme Beach Volleyball probably gets a lot more revenue than other volleyball video games due to it featuring scantily clad women. But every so often something’ll come along that takes the high road. And it’s becoming more often due to the expanding appeal of genre films and video games to women. Sif in Thor notibly doesn’t have a boobplate as part of her armor, Captain Veronica Dare in Halo 3: ODST has a virtually indistinguishable armor from the guys’. Lara Croft in the new Tomb Raider is noticeably more, well, normal than her previous iterations.
     
    We’re getting there. The trend’s changing. Slowly. But it is.
     
    And Cortana will always be my favorite Halo character.
  10. Ta-metru_defender
    Essays, Not Rants! 250: 2016 In Review
     
    Year’s over, so this means I’m looking at the rants essays from this past year. Here we go!
     
    Five Most Popular/Viewed Posts
     
    #5: *general internet frustrations*
     
    Mockingbird became my favorite comic this year for a variety of reasons (feminist, funny, fantastic). But when the final issue was published people got mad. This is about that and why we can’t have nice things, and why Mockingbird and the fallout remain important in the larger dialogue of fiction and fandom.
     
    #4: A (Civil) War of Flaws
     
    I really liked Civil War, in particular for how well done and earned I thought the conflict was. This is primarily because it was born out of character flaws, something that’s terribly important in developing good conflict. Makes it engaging and, rightly, tragic.
     
    #3: Where Josh Explains Why You Should Fund His Movie
     
    I made a thesis film this year! And it’s finally almost done! I’m mad proud of it still and really can’t wait to have it done (just need a few sound effects, mixing, and a score!). It was also a lot of me putting my money where my mouth is, what with diversity and all that, as this post goes into (also, we ended up within budget! Woo!).
     
    #2: The Beauty of Pokémon Go
     
    If you’re wondering, I still play Pokémon Go (I finally got a Blastoise yesterday!). I really think the community and hype that sprung up around it when it was released was truly beautiful. The blurring of the line between gaming and reality is fascinating, and Go illustrates just how it can build a community.
     
    #1: Of Zootopia
     
    Man. Zootopia was – is – important. It’s about bigotry and ignorance and forgiveness and prejudice. It was relevant at the beginning of the year and is, frustratingly, even more relevant at the end of 2016. This movie shows how effective stories are at conveying truths while saying so much about, frankly, racial tensions is magnificent.
     
    Josh’s Pick of Three
     
    #3: To Tell The Truth
     
    I love the idea of storytelling as lies that tell the truth. This is me exploring that while somehow managing to tie in poetry, theatre, and television. It’s fun, and, well, this is pretty much what I studied at university.
     
    #2: The Give And Take of Books
     
    Since graduating, I’ve made an effort to read more (the past six months have consisted of: Ready Player One, The Windup Girl, Pawn’s Gambit, Homegoing, The Chinese in America: A Narrative History, Scoundrals, and Life Moves Pretty Fast). Homegoing was particularly wonderful and it ended on a personal note. This post is about books and the way we interact with them. It’s what makes books so important.
     
    #1: Letting Different People Be Different, Visible Diversity, and Something Something Diversity Something Star Wars
     
    Between Rogue One and Crazy Ex-Girlfriend, its been a great year to see people who look kinda like me on the big screen (Kubo and The Two Strings doesn’t count for a variety of reasons that I will rant about later). Diversity’s important, it’s always been important, and I will never not be excited about the fact that there are now Asian protagonists in the Star Wars world. Crazy Ex also does away with stereotyping and, y’know, it’s important that we let people just be people.
     
    And that’s it for 2016. Thanks for sticking with this blog even when the post is just a ramble about science fiction. 2017’s coming up, expect more rants essays about diversity, Marvel movies and Star Wars, feminism, and whatever I want, really.
     
     
    Cheers.
  11. Ta-metru_defender
    Essays, Not Rants! 051: Instant Tension: Just Add Guns
     
    Say three guys are discussing the proper pronunciation of the word milk. Then the argument heats up and they start yelling. Things are starting to get a little intense Now one of them pulls a gun on the others. Things just got real, man! Then the other guys pull out their guns! Just like that the tension in the story jumps through the roof and the argument about elocution is forgotten in favor of will these friends kill themselves over it.
     
    Most stories (and hilarious Julian Smith videos) need tension to move them along or they’ll wind up boring. So the story needs a crisis, a threat or something. One of the easiest ways to do this is to add a gun. Instantly someone’s life is on the line! Drama! Suspense! Tension!
     
    This can be done right, of course. Look at Lost, especially in the earlier seasons when there were only a handful of guns. We got great drama from the fight for possession to their occasional use and threatening. The conservation of guns allows the actual use of them to provide great tension. Guns mean that life was seriously at stake and there were consequences. But the show didn’t always need guns. “The Constant”, arguably the best episode, is a terrific, tense episode that doesn’t have anyone firing a gun.
     
    Some stories require guns. Video games like Uncharted or Mass Effect are about guys with guns saving the day. Chuck is about spies doing spyish work with guns. Take away James Bond’s gun and we get, well, not James Bond. You can’t rave against guns in these stories since they’re essential to the plot.
     
    But let’s take out guns. Can a story keep that level of tension without a firearm?
     
    Ender’s Game is a magnificent book, that should go without saying. One of the things that makes it so good is the state of constant excitement and tension. And besides the practice ones used in the Battle Room, there aren’t any guns. Rather, the tension comes from our wondering how Ender’s going to carry on.
     
    The larger narrative external to the central one in Ender’s Game is a war between mankind and the alien buggers. But the one we follow is Ender’s personal struggle as he’s thrust into a new environment where he must use his wits to get ahead. We’re invested in the kid’s struggle, we want to see how far he can be pushed and how he’ll continue to think his way out. There are the occasional life-or-death moments, but for the most part the tension is intellectual.
     
    Sometimes the thing at stake isn’t the character’s life but humanity. Silver Linings Playbook uses this sort of tension. Pat, Tiffany, and the other characters’ lives are never at the risk of ending, but rather we’re wondering if their lives will continue. As we watch Pat over the course of the movie we’re cheering for him, hoping that he’ll be able to get past his inner demons and come out on top. In a story like this we don’t need the external threat of death to spur things along. Sometimes the internal conflict is more than enough.
     
    Other times a blend makes things work. Iron Man 2 has a few external conflicts in it (Monaco and the climax), but the central plot centers around Tony Stark’s struggle with his humanity and the consequences of doing the superhero schtick. The tension is a lot like that in Silver Linings Playbook: Will Tony be able to fix himself? It’s a blend that works.
     
    Look, stories need tension, that’s just a fact of life. The question is always how to go about with that tension. Internal, external, guns waving around everywhere; the key thing, of course, is to do it well.
  12. Ta-metru_defender
    Essays, Not Rants! 320: Between a Wookie and a Hard Place
     
    A recent trailer for Solo, that new Star Wars movie about, uh, Han Solo, ends with a bit of a cliffhanger. A (space) train hurtles along its tracks around a mountain as a battle rages atop it. It comes close to the cliff side and hanging out the train is none other then Chewbacca, and he is heading straight for an outcropping. The Wookie appears destined to certain doom as the trailer ends.
     
    The question of whether Chewie survives became an ironic question in the wake of the trailer’s release. A particularly tongue-in-cheek theory was that the Chewbacca we meet in A New Hope is actually the son/clone of the Chewbacca in Solo. The meaning behind the joke was clear: why is this trailer trying to fake us out with these stakes when we know Chewbacca survives to the Original Trilogy?
     
    So here I am, finding myself talking about stakes again, but it’s late and I’ve spent the whole day on set so I’m allowed to ramble.
     
    Whether or not Chewbacca survives is a bit of a boring question, as there are only two answers and we already know which one is right. Hinging all the tension on something that simple isn’t terribly narratively interesting. But if we know that Chewbacca survives, we can then ask a more productive question: how does Chewie survive? Does Han tug him in? Does Lando grab him? Does a Stormtrooper’s heart grow three sizes? Does he pull himself in?
     
    In some ways, it’s the relief of a spoiler. In a time when so many storytellers like to keep their audience on bated breath by making them ask if these characters will survive, it’s kinda nice to know that "hey, these guys make it out alright."
     
    Prequels are movies that inherently have seemingly low tension. We know Obi-Wan and Anakin are gonna survive Episodes I-III because, duh. But the interesting question is how does Anakin become a Jedi and then betray them all. That such a loaded question is given such a weak answer may be one of the prequels greatest failings. Think of all the potential "how"s that were answered with, well, Anankin walking into Palpatine’s office at the wrong moment. Not a terribly satisfying answer.
     
    For a better example, maybe look at Monsters University. We know, because of Monsters, Inc. that Sully and Mike are best buds. We know that Mike is not gonna end up as a scarer, but we also know that he’s okay with that. The start of University sees a very excited, hopeful Mike whose heart is set on becoming a scarer. How does he end up where he ends up? It’s a pretty meaty question, seeing as it involves a protagonist’s goal shifting so wildly. University answered it by letting us know that what Mike wants isn’t what he needs. Though where he ends up might be a foregone conclusion, the process of getting there is interesting. Again, if knowing how it ends spoils it, why would a movie be worth rewatching? Why hear a story again?
     
    I realize I’ve spent an inane amount of words talking about a simple beat in the Solo trailer that exists just for that tension you want in a trailer. Chewie probably just pulls himself back in. Heck, the shot may be from another sequence and it’s just cut that way to look dangerous. Solo will probably still work even though we know Han, Chewbacca, and Lando are gonna make it out alright. I wanna know how they make it out — and what happens along the way.
  13. Ta-metru_defender
    Essays, Not Rants! 187: The Right Hook
     
    So I’m using this blog to spitball ideas for a paper. And no, it’s not on boxing.
     
    What gets us hooked on a tv show? As in, what is it that makes you keep coming back? What was it about the shows we’re discussing in class — Sherlock, Mr. Robot, Firefly, and Daredevil — that made them stick (or not?).
     
    Sherlock is an interesting case. Each episode nears the length of a feature length film, making it an odd hybrid of film and television. But the show hooks you early in the first episode. Partly because of the familiarity we as a culture have with the mythos of Sherlock Holmes and thus there’s the inherent intrigue in seeing in reinterpreted in a more modern setting. That alone wouldn’t necessarily be enough; fortunately it’s augmented by the incredibly interesting characters of both Sherlock and John. John’s characterized quickly as a war vet looking for a way to make life livable; Sherlock’s an insufferable genius. Because the characters are so darn interesting, you can’t help but to be interested in finding out what will happen next to them. Really well defined protagonists, plus plots that keep pushing them makes it irresistible.
     
    Which Mr. Robot tried valiantly. You’ve got a character who’s somewhat Holmes-ian: freakishly good at something, socially un-adapted, something of a drug habit, insufferably, etc. But where Sherlock of Sherlock has various normal characters to balance him out, everyone in Mr. Robot is off their rocker to one degree or another, making protagonist Elliot seem, well, negligible. That and the fact that the show relies on really lazy storytelling techniques (creepy Scandinavians, diabolical Chinese, killing women for manpain, killing/threatening women because edgy) and mistakes shock value for actually value makes it much harder to get into, or to invest in to the extent that you can in Sherlock.
     
    Investment then, like in banking, is key. It’s not so much as being hooked by a show as getting invested in it. Get invested enough and the sunk cost fallacy will keep you yearning to find out who the mother is even if the quality deteriorates. A lot of the time, this comes down to one of two things: Character and Premise.
     
    Daredevil’s premise trumps its characters. Not to say that Matt Murdock and Wilson Fisk aren’t developed characters: they’re incredibly rich and compelling. Understanding them and who they are is a great part of the show. But the set up, that of a vigilante fighting to defend his slice of New York against crime, is what gets you. That and the whole superhero aspect of it all. You wanna see how this battle of good versus evil is going to play out and what twists are gonna happen as it goes along. In a sense, it’s a lot like Mr. Robot, only with better defined characters and the ability to actually tell a good story. Now, without its excellent characterization, Daredevil wouldn’t be as exceptional as it is; but it’s the premise that hooks us.
     
    For Firefly, however, it’s all about the characters. Having nine well defined characters means you have someone to latch onto off the bat. Could be Mal ‘cause he’s hot, or Zoë ‘cause she kicks butt, or any of the others for a myriad of other reasons. It’s the characters that anchor you through the bizarre space western setting that’s interesting and all, but primarily serves as a backing for the inter-personal drama that develops. It’s set on a ship (which is a great place to set stories, by the way), forcing each nine to interact no matter what. Every plot is done to facilitate either character growth or conflict: let’s see how Wash responds in an action capacity! Showrunner Joss Whedon himself describes it as "nine people looking into the blackness of space and seeing nine different things.” We get hooked on the characters and want to see what will happen next.
     
    So what, then? Good television is a balance between premise and characters. You can’t have one without the other and shows that do it really well (Daredevil, Sherlock, and Firefly) have great staying power. There’s a hook, and you’re stuck on it.
  14. Ta-metru_defender
    Essays, Not Rants! 015: Abed, I Know What We're Gonna Do Today!
     
    My favorite show this past season aired on Thursdays at 8pm on NBC. This was, of course, Community. It also happens to be one of my favorite shows of all time (up there with Firefly, Lost, and Chuck). It’s smart, excellently written, and consistently hilarious.
    I’m not sure when my favorite cartoon airs. I know it’s on Disney Channel, but I just watch it on Netflix. Phineas and Ferb, my favorite cartoon, is smart, excellently written, and consistently hilarious.
    They’re very different shows: one’s about a group of community college students and the escapades they get up to, the other’s about a pair of step-brothers and their attempts to make the most of the 104 days of summer vacation. The two, however, do share a comedic style that’s right up my alley. Both are meta, post-modern, fourth-wall taunting, and trope playing shows that have far more in common than not.
     
    The foundation for a series such as these is a setting in which just about anything can transpire. For Phineas and Ferb it’s the brothers’ ability to create literally anything in their backyard; for Community it’s the unpredictably goofy campus of Greendale Community College. Both worlds are slightly (okay, very in the case of Phineas and Ferb) fantastical but grounded in some semblance of reality. Both shows have done westerns, science fiction, alternate realities, and musicals. Since they’ve established that reality is malleable in their worlds they’re free to play around with it as much as they want. Of course, their little winks and nods to the audience helps us play along.
     
    Beyond their bouts of fantasy, both shows are very self-aware of not only the tropes they play with, but their own tendency to play with these tropes. Phineas and Ferb knows it has a wealth of catchphrases and so aired an episode set in prehistoric times with the entire episode’s dialogue simple grunts. Yet, due to the nature of the show, anyone who’s seen a few episodes knows exactly what each character means and where the plot is going. Community not only gleefully pointed out that the episode ‘Cooperative Calligraphy’ was a bottle episode but expressed disdain at the very idea of bottle episodes. Within their bottle episode. The result is one of the most cleverly written episodes of the series.
    They know what they’re doing, and they know that you too know what they’re doing. So they take you in stride, welcome you to the fold, and have fun.
     
    But all the shenanigans in the world mean nothing if you can’t connect. To that, both shows have a core cast who you quickly grow to love. The Study Group from Community may be involved in hijinks aplenty, but the characters and their interactions are treated with gravitas and respect. Sure, their world may not be real, but the people at the core are. Phineas and Ferb has the titular brothers and Isabella, Buford, Baljeet, and Candace stick together for all the adventures. No matter how absurd their worlds may get, the characters and their relationships are very real. It’s both shows wonderful artificial families that give us a frame and reference for the adventures.
     
    Phineas and Ferb and Community are very different tv shows. One’s aimed primarily (well, more halfway intended) at kids and the other at adults/teens. Yet both shows share a very similar sort of humor and sense of family. It’s no guarantee that liking one show means you’ll like the other, but it’s certainly a very strong possibility. Again: it’s that post-modern sense of humor and slick writing with the artificial family at its core that unites the shows.
     
    This is quality television.
  15. Ta-metru_defender
    Essays, Not Rants! 011: What Makes A Good Sequel
     
    Sometimes, it feels like everything’s a sequel. Last year we got no less than twenty-eight sequels. In one year. Heck, all but one of 2011‘s top ten blockbusters (that one is Smurfs, but we won’t talk about that) were sequels. Well, this veritable deluge of sequels wouldn’t be that bad if it weren’t for the fact that so many sequels flat out suck.
     
    The mentality behind so many sequels seems to be something like “hey, that worked so well the first time! Let’s do it again! Except more!” What people loved about Curse of the Black Pearl was Jack’s hijinks and Will and Elizabeth’s romance. So let’s put more of that in it and ratchet everything else up. More Matrix means more crazy action and philosophy. More Transporter means making all the action just… ridiculous. Yet it doesn’t work. It should though, right? That’s what a sequel is: what made the first one great, just taken up to eleven.
     
    Well, not quite
     
    A sequel cannot be the same movie as its predecessor. We’ve already seen that movie. The original Alien was an intensely suspenseful sci-fi horror movie. The horror thing wouldn’t work twice: after watching Alien we knew what the titular creature looks like. If James Cameron had tried to simply do the first one again in a different setting, it’d be the same as before except with less of a mystery as to the nature of the monster. Instead, he took the universe created by the original and told a completely different story. Aliens was more about action with some moments of sheer terror and suspense. We were still watching our protagonists try and survive against extraterrestrial monsters, but this time they were fighting back with the considerable firepower they had. It was the same but different. And it was good.
    Predators wisely took a similar route in being a twenty-three year later sequel. They didn’t waste time maintaining the intense suspense that made the first so good because what the Predator looks like is practically common knowledge. So the new film was more of an action orientated suspense flick, filled with shout outs and nods to the original.
    Another great examples is The Dark Knight which toned down the mystery and adventure of Batman Begins in favor of showing what would happen to Batman after being the Bat for several months. It’s a gritty crime thriller now, since that’s what Batman’s world has become.
     
    On that note, a sequel should be the next logical step. The heroes beat the villain, now what? Dark Knight explored the ripples of having a vigilante watching the streets. Toy Story 2 and Toy Story 3 followed Woody and friends’ next adventure and, ultimately, ‘their kid’ getting too old for them. It was a progression of the story that it started with and it made sense. The adventures were escalated, but not without good reason: the stories’ progression necessitated it, not the other way round.
    The Lord Of The Rings was written as one story in three (well, technically six) parts and adapted to film in the same format. As such, The Two Towers and The Return of the King are two of the best sequels made. The story was meant to be in three parts and, when done as well as this, it worked. We’re not talking sequel hooks or little plugs, we’re talking proper planned trilogies.
    Sometimes the progression requires a shift in focus. The Empire Strikes Back kept the feeling of high adventure from the original Star Wars but focused it more on character drama and development. It was still a Star Wars movie in universe, shape, and feel, but rather than trying to make a bigger and better adventure than destroying the Death Star we were treated to a movie about what our heroes did after. Ultimately, Return of the Jedi blended both: the plot climax of defeating the Empire and Luke’s personal climax of facing Darth Vader. Jedi took the threads of both prior movies and wove them together into a satisfying conclusion.
     
    During an interview Joss Whedon was asked how he’d try to top the original in a sequel to The Avengers (did you really think I wouldn’t mention either?). His reply: “By not trying to. By being smaller. More personal, more painful... By being the next thing that should happen to these characters, and not just a rehash of what seemed to work the first time.” That’s what a sequel should be. It doesn’t matter if it’s bigger or smaller: it has to be the next step. The progression, a continuation. A proper sequel.
     
    Alternately, we could try and come up with something completely original. But hah.
  16. Ta-metru_defender
    Essays, Not Rants! 220: Clever Stupid
     
    Hot Rod is one of my favorite movies. I’ve got its poster framed in my living room, and it’a movie that I’ve analyzed on this blog for its presentation of Rod’s mustache as a symbol of self-actualization. It’s also not a movie you’d expect to be analyzed, seeing as Hot Rod is, well, incredibly stupid. It’s about a (bad) amateur stuntman who needs to raise enough money to save his stepfather’s life so he can beat the stuffing out of him (and earn his respect).
     
    Like I said, incredibly stupid.
     
    But.
     
    But but but, what makes Hot Rod so flipping great is how well it harnesses that stupidity. It’s not a smart comedy, and has no intention to be, but it’s done really well. It’s not just dumb jokes, well, it is, but the dumb jokes are couched with a great deal of craft. The team behind the movie (which happens to be a pre-“I’m On a Boat” Lonely Island) know exactly what they’re doing throughout.
     
    Because of this, laughs don’t feel cheap. Yes, there’ll be a throwaway gag involving Cool Beans or exactly how it is you proceed that elusive ‘wh’ sound, but the comedy is anchored in character. There’s a strong central story, characters are fleshed out and have goals; the comedy, stupid as it may be, exists in tandem with the story. The characters don’t feel like they’re just there to be funny or laughed at; it is, put simply, a clever stupid movie.
     
    So why does Hot Rod work?
     
    Hot Rod doesn’t talk down to its audience. Though the film’s humor relies primarily on slapstick, non sequiturs, and downright silliness, never once does it treat its viewers as if they are idiots. In that process, the movie establishes that the audience is in on the joke. The movie isn’t just trying to serve up something barely palatable for laughs. It also helps that Hot Rod isn’t particularly mean. For all its silliness, Hot Rod lets its characters live. There’s nothing vindictive about Rod falling in a pool, or Rod tumbling down a hill for an inane amount of time, or Rod getting hit by a van (again). We enjoy Rod’s pain, but we’re not interested in watching him suffer. Because, and this may be in part to blame on Andy Samberg’s performance, we actually like Rod.
     
    And that’s the proverbial second shoe. Couched among all those silly jokes is that sense of character I mentioned earlier. Rod and his crew, Kevin, Dave, Rico, and Denise, don’t exist just for the sake of jokes. Yes, they’re funny, often outright hilarious, but amidst all that humor are genuine relationships. The characters feel real — well, as real as they can in such an odd world — and, as such, we get invested in them and their plight. We want these idiots to succeed, and we care about their relationships. Stupid as Hot Rod might be, it doesn’t dispense with the humanity of the story.
     
    That’s the thing about Hot Rod, it doesn’t just coast by on stupid and silly jokes, it actually bothers to create a story and characters for those jokes to exist in. Even though they aren’t particularly groundbreaking, they’re executed with enough of a precision that it works on a narrative level. As stupid as it can be, there is a great intelligence in its creation. The movie knows when and how to be silly, there’s a deftness, a cleverness to its stupidity.
     
    And that
    .
  17. Ta-metru_defender
    Essays, Not Rants! 298: The Ephemeral and The Sublime

    Over the years, Hideo Kojima has, because of his Metal Gear Solid games, become one of my favorite video game designers. He's also certifiably bonkers, mixing in discussions of American militarism-as-neo-colonialism in a game where you fight giant mechs alongside a mostly naked sniper who can't speak because of a parasite that uses language to spread (and thus serves as a vehicle for Kojima to discuss how English becoming the global lingua franca is in turn another form of colonialism).
     
    Point is, I'm always stoked to see what he's making.
     
    A
    for Death Stranding, his first post-MGS game, dropped last night. Like the handful of other trailers for the game that have come out, it's weird and near indecipherable, with little information on what it's like as a game. And at eight minutes long, it's a pretty long trailer.  
    To the point where it's less a trailer and more of a short film unto itself. It's very self-contained, missing a lot of the “what comes next”-ness of trailers. While it does evoke a desire to figure out what's going on, but that's hardly the point.
     
    There is little narrative in the traditional sense. Sure, we have a protagonist in Sam and a beginning, middle, and end; but it's not about him doing something. Rather, the trailer presents a tableau of a scene, a moment for you to experience and are the better for having done so. The trailer presents the sublime, something quite beyond our comprehension but beautiful in its terror. It's less about the catharsis and more about the process of watching Sam and his compatriots attempt to fend off these unseen creatures in a mysterious, physics bending world.
     
    So in that sense it's a lot like the movie Lady Bird.
     
    Lady Bird is about a girl in her senior year of high school, her relationship with her mother, her relationship with herself, and that messy transition from seventeen to eighteen. It's a tender story, told with a full heart and helpings of honesty. It's reliant less on vying for that big, cinematic climax than it is on capturing a very particular moment in time for a very specific person.
     
    And like the trailer for Death Stranding, it captures the ephemeral. Things happen, and then something else does. Lady Bird isn't trying to say something bigger about the world, it's just trying to tell its story (as Death Stranding’s trailer weaves its vision of terror). There's no One Big Moment that defines protagonist Lady Bird’s life. Rather we see snapshots of a very specific person. Because of its honesty and specificity (Lady Bird’s idiosyncrasies are at once wholly unique and beautifully universal), we, as an audience, are allowed to experience a part of a life. One that, having seen, we are more for having done so.
     
    It's a fairly common anti-structure in indie-darling movies; you can see it done well in Drinking Buddies and Lost in Translation. Boyhood doesn't know what it's trying to capture besides “uh, time passes, I guess” and so fails to capture anything. Meanwhile Monsters sets its journey against an alien presence to heighten its exploration of loneliness and presentation of the sublime. Ken Liu’s short story “The Paper Menagerie” captures a difficult relationship. And it's what Death Stranding’s trailer does so well.
     
    I will campaign for narrative until the sky falls. But stories can be about moments too. The key is to make the audience feel something. As a reader/viewer/player I engage in fiction not because I want to sit idly by as something happens, but because I want to be taken on a journey. I want to feel something, sorrow or joy, something funny or something epic. Lady Bird didn't need a Big Epic Conclusion to make me feel like a teenage girl. And Death Stranding doesn't need flashy gameplay to present the sublime in a fracking video game trailer.
  18. Ta-metru_defender
    Essays, Not Rants! 184: Now For Something Old
     
    I’m busy this weekend. I’m writing a rationale, essentially a jumbo-sized one of these blog posts about everything I’ve been studying since coming to college to prove that my studies have had a point (which is, currently, Narrative (Re)Construction). As I’m focusing an inane amount of brain power into writing this paper, I don’t have time for a proper post this week.
     
    So let’s go back to before Essays, Not Rants! and find something old.
     
    The year is 2012 and Josh is futzing around in unemployment and playing Mass Effect 3. Josh being Josh, he decides to write a thing about it. Which I’m representing below in all its three-year-old glory.
     
     
     
    The close to the Mass Effect Trilogy came out a week ago and since then I've been playing through it. I've been meeting up with old friends, brokering alliances, and fighting evil sentient advanced biomechanical starship things with the eventual goal of taking back Earth and saving the galaxy from said evil sentient advanced biomechanical starship things.
     
    One of the things I love about Mass Effect is the immersion. Now, those of you who've heard me talk (rant) about video games will know that I highly value immersion in a video game (that and cinematic/plot). Mass Effect does this exceptionally.
     
    The man saving the galaxy is named Joshua Shepard, he was raised on a (space)ship and, I like to think, bears a passing resemblance to me. It's fun, I get to be the hero, saving lives, deciding what to do in circumstances, making big important decisions.
     
    Then I watched one of my favorite characters die.
     
    I was powerless to stop it, right? I mean, I had no choice in the matter, it was what the plot demanded, yeah?
     
    But no, I did have the choice.
     
    Instantly my mind backpedaled to a moment not to long area. I (as Shepard) chose to speak up about something.
     
    I could have chosen not to. I could have lied and reneged on a deal but, in the long run, wouldn't that have saved my crewmember's life?
     
    Guys, I could have saved him.
     
    And then I realized that this is what makes Mass Effect so immersive, so real.
     
    Choices.
     
    Everything I do has consequences.
     
    I could look ahead; crack open—who am I kidding—google up a strategy guide and see just where each choice I make will take me.
     
    But really? Where's the fun in that. Where's the adventure in knowing where each step will take you?
     
    Hang on. That's like life, isn't it?
     
    Everything I do has consequences.
     
    For example, staying up till 1 am writing a piece on a video game (and then proceeding to go investigate the supposed defection of some Cerberus scientists) will further mess with my sleep cycle and result in me waking up late tomorrow.
     
    Sure, it's not the same as having a imaginaryish friend dying, but, still.
     
    Point remains.
     
    I don't know what my actions will cause tomorrow. I can guess, I can do the right thing. But, like in Mass Effect, something will happen. Sure, I tend to doubt my decisions are as grave as Shepard's, but hey, they're choices nonetheless.
     
    Writer’s Note: I’ve been replaying Mass Effect 3 lately (when not, y’know, writing this rationale or doing other homework) and the choices the games present you with are almost as interesting as the illusion of choice. The game wouldn’t work with too many variables because, well, how do you program that game? Every now and then its inner workings show through, but hey, I’m really looking forward to the next game in the series. If only because the plethora of video game criticism I’ve read since then makes me super curious about the future of open-ended virtual storytelling. That and I love the Mass Effect universe.
  19. Ta-metru_defender
    Essays, Not Rants! 175: In Search of Story
     
    I have spent entirely too much of my life playing The Sims. Seriously, since I was first sent a copy of the game by my cousin in 2002 I’ve logged endless hours in the original game and its sequels. I’ve bought expansion packs and borrowed them from friends.
     
    What I’m saying is I’ve played a lotta Sims.
     
    Now, The Sims is one of those games that there are many ways to play. Personally, I got through my burning/starving/drowning phase relatively quickly (though I do enjoy revisiting it) and moved on to trying to make my Sims as rich as possible. When Sims 2 introduced family trees I’d craft magnificent family ties and recently in Sims 3 I’ve been trying to create some mildly bizarre characters with the intention of forming a dynasty and/or soap opera-esque melodramas.
     
    All this to say, within The Sims I am constantly creating stories. It may be Jack and Tracy falling in love, Paul Tay fathering two dozen children by half as many women, or Hope the firefighter-adventurer fighting fires and adventuring. Within The Sims, a game with ostensibly no real goal. I find myself actively seeking out narrative.
     
    Why?
     
    When you tell someone about the time you ran into Mike Wilson from High School at the grocery store you don’t just say “I ran into Mike Wilson at the grocery store and it was odd.” No, you make it into a story: “So the other day I was at the grocery store [set up], and you won’t believe who I saw [build up]. Mike Wilson from High School [inciting incident]!”
     
    See, story is how we process things. We, as people, naturally want there to be an arc to events. We want the end to be resolved — it’s what the whole notion of getting closure is all about. To this effect, we see narrative everywhere.
     
    Like in sports. According to friends of mine who actually know about these things, a lot of investment in something involves the narrative of the adventure. Look at the recent Women’s World Cup; the US was once again facing Japan in the finals. Where last time Japan won, this time the US were able to pull of a victory. It’s exciting because, for the Americans, there was a comeback narrative. Had the US won the last three World Cups too, another victory wouldn’t have had as much impact as this one did. Even look at the Men’s World Cup, where interest in the US team piqued when, hey, they had a chance of making it to the Round of 16. Suddenly, there was a story to the sport.
     
    Narrative shapes everything. Much of American propaganda in the Cold War had the country presenting itself as the underdogs against the Evil Empire of the Soviets. Because an underdog narrative is far more sympathetic than one of domination. Creating a story around the war inspired patriotism and helped make sense of it all. Just as it’s more interesting for a Sim who’s been having a real lousy go of it to turn their life around, the United States painting itself as the dogged good guys trying to do right legitimized their cause.
     
    Because we want life to make sense. So much of The Sims is about making something happen. Drowning a family is (sociopathic) fun in and of itself, but it’s more fun if you make their best friend watch. There’s a lot more fulfillment to be found in making a Sim pursue a career rather than to hop from job to job (unless there’s a reason for that too). In chaos, be it life, war, or The Sims, there’s a want for order: story gives it that order. Because yes, there is a purpose to slowly starving virtual people.
  20. Ta-metru_defender
    So I moved. Was gonna move before the fire, but the fire kinda expedited the actual moving. Already had a place. Was mostly packed. So that went smooth.
     
    New place. Brother and I moved in with my drinking buddy – she and I get along grand even when we aren't drinking. We're in Queens now. New neighborhood, new haunts. Getting the lay of the land, changing my address.
     
    Got promoted to full-time at the LEGO Store. Pilot program we're a part of. I get benefits now – health insurance. Also got Employee of The Quarter. Go figure. No raise, though.
     
    Turned twenty-six. Went on a bar crawl with some friends the weekend before. Got the lay of some part of the land. Found a bar with free darts, free peanuts, and Captain Lawrence on tap.
     
    I'm still moving in. Figuring out my new room, the new living room, all that. Unpacking and rebuilding LEGO.
    I need to buy a desk.
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