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Ta-metru_defender

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Blog Entries posted by Ta-metru_defender

  1. Ta-metru_defender
    Essays, Not Rants 040: Villain Protagonists
     
    I’m gonna preface this essay (that’s not a rant) by outright saying that I love Dr. Horrible’s Sing-Along Blog. One of the many things that makes it so wonderful, though, is its deconstruction of its villain protagonist.
     
    But I’ll get to that in a bit.
     
    Villain protagonists are fun. Whether it’s light like someone with his Freeze Ray trying to impress Bad Horse or as dark as trying to pull off a successful suicide bombing, there’s something to be said for when we find ourselves cheering for the bad guy.
     
    Roald Dahl did it in one of his short stories. “Genesis and Catastrophe” is about a child’s birth. The child’s sickly, pretty much immediately derided by his father and so on. He’s the underdog, basically. You want that kid to live. And succeed, and win. And then you find out that kid was Hitler.
    That’s right you were cheering on everyone’s favorite personification of evil. Roald Dahl set up his story so you’d want him to win until you realize you were rooting for Hitler to be delivered into caring hands. You monster.
     
    Equally horribly fun is Four Lions and the titular four wannabe jihadists. The protagonists are four English Muslims who want to, well, do the jihad thing. So we’re watching four men who figure a man’s gotta do what and man’s gotta do as they attempt to blow themselves up (and several others with them). Ordinarily, it wouldn’t be a laughing manner, but Four Lions is a comedy and as such it’s hilarious. It never slows down quite enough for us to really think about the repercussions of the actions and does take a somewhat tragic tone towards the end. Point is, though, we’re cheering for, well, terrorists. There’s a hint of tragedy, but it gets buried in the humor.
     
    So villain protagonists are a fun twist. How exactly does Dr Horrible’s Sing-Along Blog deconstruct that?
     
    Dr. Horrible (or Billy as he’s also known) isn’t actually evil. Sorta. The first time we see him he’s practicing his evil laugh. He wants to impress Bad Horse. But there’s this girl too, Penny, who he also wants to impress and woo. He’s layered, torn between being Dr. Horrible and Billy. His nemesis, the superhero Captain Hammer, thwarts both plans. Dr. Horrible wants a brand new day where he can both be accepted into the Evil League of Evil and win Penny.
     
    Now, in a normal story this is the part where the villain would reform and save the day and get the girl (see Megamind). But not in this deconstruction.
     
    So they say everyone’s a hero, but Billy isn’t. He’s the villain of the story, that’s the hand he was dealt. He just happens to be the main character. As Captain Hammer continues to interfere with Billy’s hopes of being evil and winning Penny, he finds himself slipping further and further towards being an actual villainous villain. At first he never wanted to hurt anyone but as the musical enters its third act, he’s both ready and willing.
     
    And well, without spoiling it (seriously, it’s on Netflix. Go watch it now), Billy gets inducted into the Evil League of Evil. But it comes at the cost of his other dream. He commits to one side but, as the end of the final song “Everything You Ever” suggests, he might not be completely sold.
     
    What makes Dr. Horrible’s Sing-Along Blog so darn compelling is that we’re watching a good guy play the bad guy’s role. He’s nice, he’s caring; it’s the ‘hero’ that’s the good-for-nothing reprobate. Our expectations are turned on the head as we cheer on Dr. Horrible and we see what happens when he succeeds. Unlike Four Lions where they succeed and that’s it or Megamind where he reforms or “Genesis and Catastrophe” where we know he goes on to do evil; in Dr. Horrible we see the cost of Dr. Horrible’s success on his psyche. He won, but lost himself.
     
    Villains like the Joker or Count Rugen are such fun since they’re just so evil. They aren’t lovable in the protagonist sort of way, heck, they’re hardly sympathetic. It’s the sympathetic villains we like for a protagonist, but Dr. Horrible is one of the few where we actually see the consequences of his actions. In this one we see what it actually means to be a villain protagonist.
     
    And it’s an amazing musical.
     
    Also: buy my book In Transit! Support my education!
  2. Ta-metru_defender
    Essays, Not Rants! 068: Violence and Video Games
     
    Violent video games are a hot topic, or at least they really were six months ago. Well, here’s the thing: video games aren’t violent. Angry bears are violent. Video games aren’t. That said, there is violence in video games. The thing is, the portrayal of violence in video games is as varied as in books of film.
     
    Can video games glorify violence? Sure. Look at Army of Two: Devil’s Cartel. You play as two mercenary-commandos sent into a cartel-run town in Mexico to escort/rescue/defend a mayoral candidate. Like any action movie with a similar pitch, Devil’s Cartel is light on the thought and heavy on the guns and explosions as you blow limbs off cartel members. Is it violent? Yes. Is it fun? Yes. Is it clearly fictional? Yes. Despite some tidbits in early loading screens, the game is completely detached from any semblance of real-life cartel warfare. It’s a video game; the characters even call out some of the more ridiculous aspects of the game. Like The Expendables or one of the GI: Joe movies: it’s over the top and meant purely for entertainment. Being unable to distinct differentiate a game like this from reality is a problem that lies not with the game itself.
     
    But video games with violence aren’t all senseless and flashy with blood flying everywhere. There are games out there that attempt to address or at least justify the violence in the game. It could be Elizabeth calling Booker out on his ease of killing in BioShock Infinite or Snake forced to walk a ghostly river populated by everyone he’s/you’ve killed thus far in Metal Gear Solid 3. They’re often just in passing as the game’s focus lies elsewhere.
     
    At first blush, Spec Ops: The Line seems like your standard military shooter. Captain Walker and his squad are sent into Dubai months after its been ravaged by a massive sandstorm in search of John Konrad and the 33rd Battalion. Then you realize it’s been nicknamed Heart of Darkness: The Video Game and it starts to set in. Sure, in early combat you’re shooting faceless middle-eastern men like many other shooters. Then you meet members of the 33rd. And you find out they’ve gone rogue. And now you’re shooting American soldiers.
     
    It’d be a ballsy move in any form, but in a genre and medium where more often than not you’re Sergeant American gunning down terrorists, nazis, or soviets, seeing the familiar American ACU in your reticule is especially jarring. Spec Ops: The Line revels in this discomfort and uses it again and again. Sneaking around a building you see two soldiers at the foot of the stairs, one asking the other for a stick of gum. Not only are they not wearing balaclavas or any kind of face mask, they’re speaking English — with an American accent. You have to kill them. The game does not give you a choice.
     
    The Line has a feature where any explosion causes the game to briefly switch into slow-motion. In most games it’d be a cool little gimmick where the player gets to delight in their destruction. The Line isn’t much different: you get to watch your target — more often than not a familiar American soldier — get blown apart or lose his legs by the grenade. Then suddenly you’re reminded of wounded veterans and any sense of empowerment quickly dissolves. At another point you might, out of reflex, shoot someone running towards you only to realize immediately after your target was an innocent woman running to safety. You will encounter soldiers and civilians burned alive by white phosphorus. You will become a monster. You’re not playing a hero here; you’re doing horrible, terrible things. The game doesn’t let you forget it either. There is little glory in the violence of this game.
     
    Similarly, The Last of Us will never let you glibly take a life. Whether if its you as Joel sneaking up on a sobbing Infected — are you executing her or putting her out of her misery?— or Ellie swearing as you blow a man’s head off with a shotgun, The Last of Us will not let you forget the consequences of your actions. You will wound a man and fire the killing blow just as he begs for his life and exclaims he has a family. You see the effects of violence on the relatively naive Ellie and as it chips away what little that’s left of Joel’s soul. The Last of Us is the only action game I’ve played where I’ve wished I could continue the game without having to shoot anyone else.
     
    Games like Spec Ops: The Line and The Last of Us force players to think about the violence they deal out. There is violence in video games, and the violence can be gruesome. But it’s not always mindless. There are games out there that give violence its due diligence and those that revel in it, just as there are movies or books that do. To write off video games as a whole because of their violence is a thoughtless disservice to the medium.
  3. Ta-metru_defender
    Essays, Not Rants! 293: Violence in Video Games
     
    The first trailer for The Last of Us Part II is haunting in its tranquility. We’re treated to shots of the desolated post-apocalyptic world where nature’s reclaimed a neighborhood. Inside a house, Ellie strums a guitar, singing "Through The Valley," a take Psalm 23. Recently killed bodies lie around the house and Ellie herself is splattered with blood. Joel confronts her at the end, asking if she still wants to go through with it. Ellie’s answer? She’s going to kill every last one of them.
     
    There’s little movement in the trailer beyond Ellie playing the guitar and Joel walking through the house, but it evokes the mood of the first game with its contrast between brutality and serenity.
     
    A second trailer just came out, and this one might just be the opposite of the first. It’s a single scene between six characters and it is vicious in its depiction of violence. Two guys get shot with arrows. A woman is strung up in a noose, another has her arm bones shattered with a hammer, and a third gets impaled in the side of her head (unrelated: cheers to Naughty Dog for their diversity). It’s brutal and, at times, hard to watch. The trailer, like the first The Last of Us, doesn’t shy away from the garish nature of its violence. In short, it’s a lot to take in.
     
    Naturally, it raises the question of whether or not video games should even have this sort of violence, and, in addition, whether or not it glorifies brutal hyperviolence. The first question is based on the idea that video games are fundamentally a medium for kids; there wouldn’t be any question about this sort of content in a film or a book. If we’re going to have a discussion about violence in video games, it’s important to agree that video games, like any other medium, can be targeted to children or to adults. The Last of Us, and its sequel, are rated M, the equivalent of an R-Rating in film. These games are not meant for kids in the first place.
     
    It’s also key to realize that games are, by nature, more visceral. You’re not watching someone get killed, you’re doing the killing (via a digital avatar). The player is, oftentimes, not passive in the action unfolding on screen. A lot of the time it’s a result of what the player does.
     
    But video games are a form of art, and as with any, there are different ways to depict something. A game like Army of Two: The Devil’s Cartel revels in its over-the-top violence. Bullets fly everywhere as you mow down villainous cartel members, get a bigger gun and limbs go flying off; it’s violent to the point of being cartoonish. There’s no second thought paid to the bloodbath, as there isn’t in films like The Expendables and Commando, they’re different beasts from, say, Drive.
     
    Compare that to The Last of Us, a game which refuses to let you enjoy killing. If you’ve downed an enemy, be it through bullets or a metal pipe, and you go in for the kill with your bare hands (to save on supplies), the fallen enemy will sometimes beg for mercy. Not in a way that makes you, the player, feel mighty, but in a way that makes you feel like a monster.
     
    The immersive interactivity of video games gives the genre a great deal of space to explore themes like violence. Take Metal Gear Solid V, a war game that’s vehemently antiwar. You play as Venom Snake, the leader of a private military company who is bent on revenge. Throughout the game you can pour funds into R&D, getting cool new rifles, shotguns, and rocket launchers (and more!). These weapons can, in turn, be used to kill enemy soldiers. But playing aggressively — killing everyone, executing wounded enemies, running over wild animals — and over time the piece of shrapnel lodged in Snake’s skull will grow into a horn. Keep it up and he will be permanently drenched in blood, not just in gameplay but in cinematic cutscenes too. If you have a tendency towards violence, MGSV doesn’t let you forget that you’re a killer.
     
    The new trailer for The Last of Us Part II isn’t a fun watch. It’s not exactly the sort of trailer that would really entice any newcomers to the series either, given that it’s quite obtuse with any sort of details. Rather, it serves as an addendum to the thesis of the first game and trailer: survival is a brutish thing and there is no joy in violence. If Ellie is indeed set on a path of revenge, then Part II will not let her (and by extension, the player) forget what that means. There is a space for this sort of violence in video games, and, with their special ability for immersion, games can comment on it, just as any other form of storytelling does.
  4. Ta-metru_defender
    Essays, Not Rants! 232: Visible Diversity
     
    So I recently started Crazy Ex-Girlfriend. Finally, I should say; you’d think with a Marc Webb directed pilot I’d have watched it sooner. Anyway, once you get past the somewhat off-putting title (which, as the theme song says, is a sexist term and the situation is a lot more nuanced than that), Crazy Ex is a lotta fun. It’s a musical equal parts cynical and idealistic set in a relatively mundane setting where no matter how outlandish it gets, the character relations stay heartfelt. It’s great.
     
    But that’s not what this post’s about.
     
    Look in the backgrounds of a scene in Crazy Ex or the backup singers and dancers in a musical number. It looks unlike a lot of what you usually see on tv, and not just because of the singing and dancing. Crazy Ex has made an effort to fill its background with people of all colors. Not just one person-of-color in the background, but a variety of folks who you don’t usually get to see on tv (or in media in general). I mean, c’mon! When was the last time you got to see an Asian guy as part of a musical number! Where he wasn’t the token background person of color? Since there’s, y’know, a few other non-white people populating the scene?
     
    Crazy Ex-Girlfriend has been remarkable at filling out its cast – both main and bit players! — with people who aren’t white. The person protagonist Rachel obsesses over is an Asian guy named Josh (*cough*). The Major Client she has to land for her law firm is black, some of the peopler competing in the guac competition at the Taco Festival are Latino. And the people at that Taco Festival also run the racial spectrum.
     
    Am I making a big deal about a small thing? Yes. Because it’s a small thing worth making a big deal about.
     
    It’s easy, all so easy to fill out a scene with a bunch of white people peppered with the occasional sprig of diversity. But what Crazy Ex does that’s so cool is take that diversity and ratchet it up several notches, and then make those sprigs of diversity visible. You don’t have to squint to find your background minority.
     
    Star Trek Beyond did something similar. Not only is the background crew of the Enterprise noticeably more diverse, but, once again, the featured people in the background aren’t all white. The crew members we see disappear into a cabin while making out are an Asian guy and a white woman (*cough*); the woman we follow as the bridge is evacuated is an Indian woman. Heck, the leader of the super high tech space station, Commodore Paris, is played by Shohreh Aghdashloo who was in The Expanse. She’s the person who tells Kirk, what to do, by the way; and that’s great.
     
    And this is the part where I have to mention Rogue One. Because, again, diversity! Heroes! Chinese actors! A Middle Eastern actor is the pilot! Diego Luna! Forest Whitaker! But! But but but! It’s also the small stuff in the background. The Rebel troops we see in the trailer are racially diverse (and the LEGO AT-ST set coming out features a black guy as the generic rebel trooper). Again, these are small details that give the world a fuller feel.
     
    And it’s friggin’ important. Because this is fiction, and fiction reflects reality, and reality is remarkably diverse. White-as-default isn’t gonna fly anymore. Yes, I have a personal investment in this because, growing up, I didn’t see a lot of heroes who looked like me. Over the years I’ve gotten used to turning on the tv or sitting down in a theatre and not expecting to see myself represented (or represented as anyone other than The Other). Yeah, I try and fix that in
    , even if it’s just a student film. 
    But.
     
    It’s changing.
     
    Star Trek Beyond firmly proved that Sulu wasn’t the only Asian on the Enterprise and Crazy Ex-Girlfriend is inclusive as all-gets-out in who gets to be in its musical numbers and who gets to be multi-faceted people on tv. And Rogue One, well, I’ve already ranted about that.
     
    If this is the sign of fiction-to-come, I can’t wait.
  5. Ta-metru_defender
    Essays, Not Rants! 221: Visions of The Future
     
    There are a lot of things I like about science fiction, chief among them the genre’s capacity for using metaphor to discuss bigger ideas. Like how the original Gojira explored nuclear fears and Edwards’ Godzilla discussed the question of the relation between humanity and the environment.
     
    But another thing I really like about science fiction is the way it tries to guess what happens next. Ender’s Game saw the potential of computer networks for a user generated news network, though writer Orson Scott Card didn’t quite capture just how prolific the user generated and focused content of Web 2.0 would be. The divide that exists between the future that could be and the future that is is the source of so much fun.
     
    It also says a lot about the concerns of society. Look at how many 80s films set in the near-future showcased crime-riddled New Yorks and Los Angeleses. Or New York as a walled off prison colony that Snake Pliskin has to escape from. It wouldn’t be too much of a stretch to say that rising crime was on the public consciousness.
     
    So then it’s interesting to look at what today’s science fiction says about tomorrow. Now, the beauty of science fiction is that it doesn’t have to be accurate, just plausible. I doubt anyone seriously believed New York would become a giant prison, but the looming potential for crime was there. Take Firefly, which envisions a future where the combined might of the United States and China was able to colonize space in order to escape a decaying earth. A logical assumption, what with China on the rise in the early 2000’s.
     
    The Expanse also features a spacefaring humanity, with one of the protagonists being part of a crew mining ice from asteroids. Which makes sense, since getting water would be an essential part of sustaining and off world colony. Another tiny detail of The Expanse that I love is the existence of a seawall around New York. It’s a small thing, but one that grounds the future in a certain kind of realism. Rising sea levels will necessitate some sort of countermeasure, and a seawall makes enough sense.
     
    The Windup Girl takes things in a different direction. Rising sea levels consumed many cities (including New York — why’s it always New York?) and others, like Bangkok, sink a wealth of resources into keeping the ocean at bay. But Paolo Bacigalupi paints a grim image of the future, one where a scarcity of fuel has plunged humanity into a time when electricity as we know it now is a distant memory. Now genetically engineered domestic animals turn cranks to power machinery and store springs with potential energy. It seems old fashioned, but at the same time, all too likely.
     
    It’s a bleak outlook to be sure, but Bacigalupi’s novel (which I’m still reading, as of this writing) is also set against a world where genetic modification and patented genes are rampant. Sure, it sounds like science fiction, but both are things currently being discussed. A world where rice itself is copyrighted isn’t as nonsensical as it would have sounded a few years ago. The Windup Girl just takes sends things to a pessimistic conclusion.
     
    Maybe in a couple decades we’ll have solved the energy crisis and stopped the sea levels from rising and these futures will look as ridiculous as assumptions that the United States and USSR would still be at war in the 2030s (in space!). But it’s okay to be wrong, it’s fun to imagine what’ll happen next. Sometimes things turn out right, sometimes not. Still makes for a good read.
  6. Ta-metru_defender
    Essays, Not Rants! 308: Wakanda Forever
     
    So. Black Panther.
     
    Right now, I want nothing more than to geek the crud out about this movie. It’s, wow. Ryan Coogler’s quickly become one of my favorite directors (courtesy of Creed and Fruitvale Station), and this movie is the icing on the cake.
     
    There’s so much to love about it. The plot moves along at a clip pace, so much so that I found myself wanting more when it ended. Its supporting cast is as interesting as its leads, with everyone getting their due and characters like Okoye, Nakia, and Shuri stealing the show (and seriously, Okoye is the coolest). The conflict between T’challa and Killmonger is surprisingly nuanced, one where there is no real easy answer. Does a super advanced African nation have an obligation to other Africans, both those within the continent and part of the diaspora? Or should Wakanda remain isolationist, able to remain free of colonialist influence?
     
    And these are all well and good facets of the movie (Okoye is so stinking cool), but there is, of course, the obvious one: Black Panther is the first movie in the Marvel Cinematic Universe to feature not only a black protagonist, but a predominately black cast as well. On top of that, these characters are from Wakanda, a fictional, utopian country in Africa. They’re cool; they get to do the superhero schtick.
     
    That’s a big part of what makes the movie so interesting (on top of that it’s an excellently crafted film): its representation. This is a movie where a bunch of people who don’t usually get to be these sorts of heroes gets to be these sorts of heroes. Not only that, but Wakanda is a science-fiction style setting that doesn’t draw on Western influences, but rather celebrates Africa. Wakanda is Afrofuturism put up on the big screen, and believe you me, it’s refreshing. Characters wear traditional African outfits that, guess what, generate force fields and also look really cool.
     
    That Black Panther is succeeding is excellent news for genre fiction. It proves that blockbuster science fiction and action don’t have to be about white people with decidedly western influences. If we can get this Afrofuturistic fantasy, maybe now an East Asian inspired science fiction story is viable, and one outside of anime at that. Or an anime that’s been adapted and now stars a white actor in the lead. Now there’s room for a Mesoamerican-inspired fantasy world where Spanish conquistadors don’t even enter into the equation.
     
    For better or worse, media (that is, movies, television, books, games, etc) is predominately dominated by the West (and, in particular, the US). As such, most of the stories that Big Movies and blockbusters draw on are Americentric; we’re used to stories with characters who look like Tony Stark and Steve Rogers 'cuz those are the stories that get told. Black Panther is a shift, it’s a movie that says "Hey, you don’t have to look like Ryan Gosling to be the superhero." You can look like Chadwick Boseman.
     
    So does this mean there’s gonna be a scifi epic coming out soon starting a Chinese dude in a Changshan kicking butt but not in an orientalized kung fu way? God, I hope so. It’s hard for me to find words to describe exactly what it was like watching Black Panther, getting to see this dope futuristic world that celebrated a culture that wasn’t, well, white. It was different, it was cool; in Wakanda it showed a country that’s as much an ideal as it is a fantasy.
     
    And throughout it all, I couldn’t help but to ask when was my turn. When am I gonna get to see people who look like me in a big blockbuster, when am I gonna get to see the culture I’ve spent so much of my life a part of celebrated in a science fiction film featuring the people who actually live it? Sure, I’m only half-Asian, but that’s a half that doesn’t usually get seen.
     
    In the meantime, Black Panther’s freaking awesome, go watch it, and celebrate what it does.
     
    There’s gotta be more to come.
  7. Ta-metru_defender
    Essays, Not Rants! 355: War Games But Without The War
     
    I’m playing Mass Effect: Andromeda again, trying to polish off my second playthrough and nab that elusive Platinum trophy. With the sheen of "Oooh, it’s new" worn off, the game is decidedly a buggy mess, UI popups stay on screen long after they should have disappeared and I’ve spent an entire cutscene viewing my character as a party member blocked the camera (after we walked through a door whose opening animation didn’t happen).
     
    It’s a bummer, really, because there’s such promise in it as an idea. A group of explorers, millions of lightyears away from everything they know, strike disaster and have to make do with what they’ve got. There’s first contact with a hostile alien society, and then again with a friendly one. One thing that makes Andromeda really stand out, though, is that for all the fighting and all, the Andromeda Initiative is a fundamentally civilian organization. They ain’t trying to be conquerers, nor are they an army outfitted with warships and other such weaponry — most all of the Initiative’s ships are unarmed.
     
    You play as the Pathfinder, Ryder, and yes, you’re fighting outlaws, genocidal Kett, and ancient Remnant robots, but the narrative as a whole is less about a war than it is exploration and setting up colonies to find a new life. You’re not a member of a group of warfighters, you’re explorers (who are good at fighting, yes). Compare this to the prior Mass Effect games. In the second, you were putting together a team to fight an existential threat, and the third saw you fighting said existential threat. It’s less pronounced in the second, where Shepherd is former military, though one who has thrown in with a militant pro-human organization whose leader believes Shepard is the only one who can stop a mysterious alien threat. There’s a lot of emphasis put on Shepard’s military background and how he’s the one who can fight this war.
     
    It is a pleasant change, then, that Andromeda eschews a militaristic outlook. Even though the Pathfinders are military trained, they’re no longer part of an army; their skills now used to protect the colonists. Though there is a big fight against the Kett, the main drive of the Initiative is to establish a home in the strange Andromeda Galaxy. As much as you’re fighting Kett, defeating them is the goal than is exploring the galaxy and terraforming planets to support life.
     
    A lot of big operatic science fiction tends to revolve around, well, war. Halo and Gears of War are both Thames that revolve around war — but in space! This is not a criticism; setting these stories in space frees them from a measure of baggage. One reason that Halo’s narrative works is that its existential fight is against a genocidal alien alliance so that militaristic rah rah is less rooted in xenophobia (see: most Call of Duty games and other ‘realistic’ militaristic shooters). All the same, when everything is skewed one way, it’s pleasant to see a narrative that goes in another direction.
     
    It’s less an issue of one necessarily being better than another, and more the need to have different narratives. I love Star Wars, but I enjoy watching Star Trek because it’s a fun change to see a group of characters trying to solve the Problem of the Week (but in space!) rather than fighting an out-and-out war. Though the Trek has its Admirals and Captains, Starfleet isn’t a military organization so much as one that’s about exploration. Generals and such need not apply.
     
    All this to say, there’s an enjoyable relief when it comes to these different narratives. For Andromeda to feature a space explorer trying to overcome the challenges of the galaxy and doing stuff instead of being the hardcore military commander is a nice change — one that you don’t really see much in video games. Such a shame that the game itself is so lackluster.
  8. Ta-metru_defender
    My wall thinks so:
     
     

     
     
    But nah, it was epic. Perfect? No, not quite (I'll get to that), but certainly epic. I like how they're bringing in Dol Guldur and all.
    Also they made each dwarf distinct, even if they do get rushed over a lot.
     
    So what'd I change? Pacing, mostly. Take a critical hand and cut away. The stone giant battle while really cool, was unnecessary and slowed it down. Same with Radagast's introduction, could have cut a few minutes off of that too. Just bits here and there to improve the pacing.
     
    Oh, and the Into Darkness preview kicked all kinds of awesome.
     
  9. Ta-metru_defender
    Essays, Not Rants! 335: Watch This Web Series
     
    Back in February I got hired to direct a web series. Which is a pretty cool sentence to get to type.
     
    The web series, The Invincible Osiris Jackson, is quite easily described as a nerdy, gay romance. The showrunner and I both used Scott Pilgrim vs The World as a big touchstone for the series, both in its integration of video game tropes into film, and also its tone of both comedy and earnestness. After spending a couple months casting, finding a crew, and working on more and more drafts of the script, we finally shot in May and have been in post-production since.
     
    It’s been great to be back on set, and back making something. The collaborative nature of it is a lot of fun, be it the showrunner and I hashing out ideas for the episodes’ arcs or an actor improving the funniest line in the show. It’s fun, and it’s a good time.
     
    Right now I’m working on the vfx for the next episode (due out on Tuesday!) and between that and a bunch of other stuff I’ve got going on, I’m gonna forgot my usual blog post in lieu of some shameless advertising:
     
    Hey, check out The Invincible Osiris Jackson right over
    !
  10. Ta-metru_defender
    Essays, Not Rants! 288: Don’t Need No Adaptation
     
    Your Name is an anime film about a couple teens that randomly wake up in each others bodies. One’s a guy at an elite school in Tokyo, the other a girl who lives in a more traditional, rural town. Naturally, hijinks ensure, and I’m left weepy in the cinema as the credits roll.
     
    It’s very much a body swapping love story, but it’s one that holds extra depth due to its intense focus on longing. Much of the romance that blooms between Taki and Mitsuha is due to them knowing each other so well but being unable to really meet. It’s further accentuated by the anime’s gorgeous animation, with some fantastic visual touches that could only be done in an animated movie (seriously, even if you ignore the magnificently crafted narrative, Your Name is a visual wonderland).
     
    Point is, I really like this movie, it is really good, and you should watch it.
     
    It was also just announced that Paramount pictures was teaming up with J. J. Abrams to adapt it into a live action film.
     
    Which is as pointless as it is frustrating.
     
    Look, I’ve nothing against Abrams, he’s a fine director who’s made some of my more favorite films in recent memory (The Force Awakens, Star Trek, Super 8), but you can’t help but to wonder why this movie even needs to happen.
     
    Well, you can: money. Your Name was a ridiculously successful hit in Japan, and, to quite an extent, overseas. It stands to good reason that by adapting it to a more 'conventional' medium (live action film) it will make Even More Money, which, well, cynically, is the goal of a lot of art.
     
    But let’s ignore that for now.
     
    If Your Name, a movie that came out barely a year ago in Japan, is being made into a live action western film, then there has to be some need for it, right? Your Name is a beautiful story, one that I can’t recommend strongly enough (as was insistently recommended to me and I then passed on). It’s something of a shame, then, that it’s an anime and thus will only fall into a niche audience of a) people who will watch an anime film, and 2) an anime film that’s relatively 'realistic' and not as pulpy as the medium is known for.
     
    In which case, yes, by all means, let’s bring this story to a wider audience.
     
    But why?
     
    Why is it that a film like Your Name needs to be 'uplifted' by removing it from where it came? Is it because anime, as a medium, isn’t good enough? Sure seems that way. There’s this weird prejudices against certain medium as not being good enough. A movie can get discounted just because it’s an anime film, just as a story, no matter how moving, can be dismissed if it’s found in a video game. There’s an artistic pecking order, as it were, where certain genres are more artsy than others (drama more so than comedy), and in turn certain mediums are more artsy than others (books over comics). Adapting Your Name to a live action film would, in this mindset, make it more artistically pure. Which is a load of nonsense; mediums are a means of storytelling. There are some stories that only work in one way, (500) Days Of Summer wouldn’t really work as anything except a film and Fraction and Aja’s Hawkeye would lose so much if it were anything but a comic book. It’s a matter of we, as an audience, getting over the fact that Your Name is an anime.
     
    Because there are some things that cannot be adapted. Sure, you can make The Lord of The Rings into a twelve hour saga that’s incredible in its own right, but there’s no way to turn Joyce’s Ulysses into anything but its tome without losing so much of what makes it special. Similarly, Your Name is so rooted in not just its Japanese-ness, but in its anime-ness. Many of the visual touches are of the sort you can only do in animation. So much of what makes the film so magical will be lost with the 'realism' of live action, but any attempt to stylize reality (a la Scott Pilgrim) runs the risk of trampling over normal life-ness that makes the heightened reality of Your Name work. The film masterfully straddles an extraordinarily thin line, and it’s one that only works because it’s an anime, not in spite of.
     
    If this adaptation really gets off the ground, then maybe the best course of action would be to just taking the very kernel of the idea (city boy and rural girl sometimes wake up in each others’ bodies and hijinks ensue) rather than trying to adapt it proper. Don’t gild the lily, let Your Name exist and excel in its own right with all of its idiosyncrasies.
     
    And besides, adapting it means losing its
    .
  11. Ta-metru_defender
    Essays, Not Rants! 201: We Get The Subtext, Alright?
     
    Being stuck in a plane for sixteen hours is only somewhat alleviated by in-flight entertainment. Which is somewhat undermined by a dismal selection of comedies. Because when you’re trapped in a flying aluminum tube, you don’t wanna have to think too hard. Also, I once watched Fruitvale Station on a plane and I was in no mood to have a repeat of that emotional rollercoaster.
     
    So I decided to watch The Iron Giant for the first time in over a decade, ‘cuz hey, I remember it being a good movie and I wouldn’t mind watching it again. And wow.
     
    I talk a lot about the meaning of stories, how stories — the really good ones — are saying something more about the world. But there’s a fine line here: no one likes preachifying. If you break up a story to spend a few minutes on a soapbox discussing why This One Thing is bad you’re just gonna annoy your audience. Especially if it’s only tangentially related to the story. Doesn’t matter what your genre is or who’s your audience; you give your story meaning by working it into the plot.
     
    The Iron Giant is a great story that does this very well. Because the central dramatic thrust of is based on the titular robot’s identity — is he good, evil, a weapon? — the film’s subtext is all about identity too; is Kent a protective g-man or a power-hungry spook; is Hogarth as an over-imaginative child or a kid in need of a friend? None of these roles and identities are set in stone, each character has the agency to choose who they want to be. Hogarth chooses to befriend the giant, Dean decides to help Hogarth and the giant, Kent refuses to see the giant as anything but a monstrosity. Because this subtext is within the entire film — in addition to the central question of what is the robot — when Hogarth tells the Iron Giant “You are who you choose to be” it doesn’t come out of nowhere. Yes, it’s a pretty explicit summation of the movie’s themes, but the movie gets away with it — and not just because it’s for kids. Why?Because it’s a pointed question that the film has been building towards. For a couple moments the subtext of the film becomes overt and it punches you right in the feels because you can suddenly see the choice ahead of the characters. The Iron Giant makes his choice of self-sacrifice, bringing everything to a circle and showing how much of an impact Hogarth’s willingness to love has had.
     
    Hang on, I’ve got something in my eye again.
     
    Brad Bird and the others behind the movie gave the audience the benefit of the doubt and assumes they’re of the thinking sort. Which is wonderful, especially because the primary audience for the film is kids. If a movie is built around a central theme — as this one is — the meaning behind it becomes clear without having to spell it out. I mayn’t have been able to express this nearly as well when I first saw The Iron Giant back when I was eight, but I definitely understood the central themes (and the climatic heroic sacrifice is firmly etched in my mind). The subtext is so artfully done I get it, whether I’m eight or twenty-four. A story having to spell out what it’s really about is a sign that the teller isn’t sure they’re being clear enough or that the audience is smart enough to pick up on it. It’s why District 9 doesn’t have a moment where Wikus and Christopher talk about how Apartheid was bad, or Scott Pilgrim vs The World has a discussion about what’s essential in a relationship. Return of the Jedi doesn’t have Luke say “I believe Darth Vader, my father, is still good and I won’t fight him because good will win and despite my all black outfit, I too am good.” Rather the line “I am a Jedi, like my father before me” and his throwing away his lightsaber speaks volumes more because it brings Luke’s arc to completion and gives voice to just the right amount of subtext. “We are Groot” is incredibly more poignant and effective than someone saying “We’re a family now, Pete!”
     
    have to give the audience — adults or children — enough credit to understand what they’re about.
     
    Great stories have their theme woven beautifully and clearly into their narrative. But they also have to give the audience — adults or children — enough credit to understand what they’re about. Don’t preachify with all the subtlety of a cartoon anvil; do like The Iron Giant and work it seamlessly into the narrative so that Vin Diesel saying “Superman” in a robot voice makes a grown man all weepy-eyed.
  12. Ta-metru_defender
    Essays, Not Rants! 011: What Makes A Good Sequel
     
    Sometimes, it feels like everything’s a sequel. Last year we got no less than twenty-eight sequels. In one year. Heck, all but one of 2011‘s top ten blockbusters (that one is Smurfs, but we won’t talk about that) were sequels. Well, this veritable deluge of sequels wouldn’t be that bad if it weren’t for the fact that so many sequels flat out suck.
     
    The mentality behind so many sequels seems to be something like “hey, that worked so well the first time! Let’s do it again! Except more!” What people loved about Curse of the Black Pearl was Jack’s hijinks and Will and Elizabeth’s romance. So let’s put more of that in it and ratchet everything else up. More Matrix means more crazy action and philosophy. More Transporter means making all the action just… ridiculous. Yet it doesn’t work. It should though, right? That’s what a sequel is: what made the first one great, just taken up to eleven.
     
    Well, not quite
     
    A sequel cannot be the same movie as its predecessor. We’ve already seen that movie. The original Alien was an intensely suspenseful sci-fi horror movie. The horror thing wouldn’t work twice: after watching Alien we knew what the titular creature looks like. If James Cameron had tried to simply do the first one again in a different setting, it’d be the same as before except with less of a mystery as to the nature of the monster. Instead, he took the universe created by the original and told a completely different story. Aliens was more about action with some moments of sheer terror and suspense. We were still watching our protagonists try and survive against extraterrestrial monsters, but this time they were fighting back with the considerable firepower they had. It was the same but different. And it was good.
    Predators wisely took a similar route in being a twenty-three year later sequel. They didn’t waste time maintaining the intense suspense that made the first so good because what the Predator looks like is practically common knowledge. So the new film was more of an action orientated suspense flick, filled with shout outs and nods to the original.
    Another great examples is The Dark Knight which toned down the mystery and adventure of Batman Begins in favor of showing what would happen to Batman after being the Bat for several months. It’s a gritty crime thriller now, since that’s what Batman’s world has become.
     
    On that note, a sequel should be the next logical step. The heroes beat the villain, now what? Dark Knight explored the ripples of having a vigilante watching the streets. Toy Story 2 and Toy Story 3 followed Woody and friends’ next adventure and, ultimately, ‘their kid’ getting too old for them. It was a progression of the story that it started with and it made sense. The adventures were escalated, but not without good reason: the stories’ progression necessitated it, not the other way round.
    The Lord Of The Rings was written as one story in three (well, technically six) parts and adapted to film in the same format. As such, The Two Towers and The Return of the King are two of the best sequels made. The story was meant to be in three parts and, when done as well as this, it worked. We’re not talking sequel hooks or little plugs, we’re talking proper planned trilogies.
    Sometimes the progression requires a shift in focus. The Empire Strikes Back kept the feeling of high adventure from the original Star Wars but focused it more on character drama and development. It was still a Star Wars movie in universe, shape, and feel, but rather than trying to make a bigger and better adventure than destroying the Death Star we were treated to a movie about what our heroes did after. Ultimately, Return of the Jedi blended both: the plot climax of defeating the Empire and Luke’s personal climax of facing Darth Vader. Jedi took the threads of both prior movies and wove them together into a satisfying conclusion.
     
    During an interview Joss Whedon was asked how he’d try to top the original in a sequel to The Avengers (did you really think I wouldn’t mention either?). His reply: “By not trying to. By being smaller. More personal, more painful... By being the next thing that should happen to these characters, and not just a rehash of what seemed to work the first time.” That’s what a sequel should be. It doesn’t matter if it’s bigger or smaller: it has to be the next step. The progression, a continuation. A proper sequel.
     
    Alternately, we could try and come up with something completely original. But hah.
  13. Ta-metru_defender
    Essays, Not Rants! 194: What Makes A Superhero Story?
     
    Spike Lee was a guest on The Nightly Show the other day and one of the things they discussed briefly was people of color as superheroes. Lee offered up Bruce Lee as an example of an Asian superhero. Which raises an interesting question, what exactly is it that makes a superhero narrative?
     
    Could be the narrative type. The typical superhero plot follows an outsider/everyman (so, Peter Parker, Tony Stark, Clark Kent) who has some special abilities (spider-stuff, money and brains, Krpton-ness) that is called on to use these abilities to do some heroing (save New York, save New York, save New York Metropolis). That narrative works well when you apply it to your typical Kung Fu movie. Jackie Chan’s Keung in Rumble In The Bronx is an outsider/everyman (dude from Hong Kong in New York for his uncles wedding) who has some special ability (Kung Fu) which he uses to do some heroing (save a small part of New York). So, sure, Kung Fu movies play into this superhero narrative.
     
    But then, so does, say, Die Hard. It’s about an outsider/everyman (a New York cop in Los Angeles) who has some special abilities (not-giving-up and super-cop skills) and is called on to do some heroing (defeat Hans Gruber). And Hot Rod in which an outsider/everyman (Rod Kimble, stuntman) who has some special abilities (again, stuntman) is called on to do some heroing (do a stunt to save his step-father so he can beat him). It’s in Star Wars, it’s in Chuck. It’s, in some ways, the Hero’s Journey distilled. The obvious issue here is that it’s too broad a definition. Let’s try again.
     
    Maybe the hero can’t do any vague heroing, but has to save the world. Superman saves Metropolis, but he also stops Lex or Zod from going on to rule more. But then, Spider-Man doesn’t protect much more than New York (if that) and Daredevil’s range of protection is a single neighborhood in Manhattan. But no one would argue that those aren’t superhero movies.
     
    Does it have to be a villain, then? Most superhero movies have a villain who’s a dark mirror of the hero: Zod is evil Superman, Ivan Vanko is evil Tony Stark, Joker is evil/crazy Batman, Red Skull is racist/facist/Nazi Captain America. This framework rules out movies like Hot Rod (no evil stuntman) and Die Hard (no evil super-cop) and, conveniently, brings the Kung-Fu flick back in. What’s a good martial arts film without an evil martial artist for the hero to fight? But we also lose out on any Superman movies with Lex Luthor or Guardians of the Galaxy, where that foil isn’t quite at play. Many of the X-Men movies are also very much without the evil inverse of the hero beyond the Magneto/Professor X dynamic.
     
    Maybe Spike Lee was referring to Bruce Lee in The Green Hornet, where he played the hero’s sidekick, Kato. That lets us define the superhero movie as one about people who wear masks (or disguises) to fight crime. Even though in the Marvel movies, Iron Man and Captain America aren’t secret identities, they do still wear outfits to save the world. But it breaks down with Guardians or Thor where there isn’t too much in the way of special outfits, least not more than Aragorn and Han Solo have special outfits.
     
    If we are willing to throw Kung Fu films out the window, because at this point the interest is to just find an encompassing description of just superhero films rather than one that overlaps the two neatly, we can use the trusted it’s-based-on-a-comic thing. That gives us all of the DC and Marvel movies — good, but then we have to include Kingsman and 300 while throwing out The Incredibles. We can’t say superpowers, because then if Bruce Wayne gets to be a superhero, doesn’t Gorden Gekko get to too? Y’know, I’m almost beginning to think that the term ‘superhero story’ really doesn’t work all that well as a means for describing a movie.
     
    Doesn't mean don't need an Asian superhero though (c'mon Marvel, make Iron Fist Asian!).
  14. Ta-metru_defender
    Essays, Not Rants! 278: What’s The Point of Movies?
     
    I’m replaying Uncharted 4: A Thief’s End (and it is wonderful) and I can’t help but to be reminded that there’s supposed to be a movie adaption of this game happening. Like, it’s been in development since 2010. Every now and then there’ll be some announcement (apparently Tom Holland is playing a young Nathan Drake now?), but then it fizzles out into the background. Kinda like how film adaption of The Last of Us went, there was a bunch of buzz, and now we’re three years later aaaand… nothing.
     
    But video games are being made into movies. There was that Assassin’s Creed film last year that nobody saw and meanwhile Alicia Vikander looks pitch perfect in the upcoming reboot of the Tomb Raider movies (this time based on the reboot of the Tomb Raider video games). This isn’t a post about development ######. This is about adaptions.
     
    A Thief’s End takes around fifteen hours to play through. Now, I bring up Thief’s End because it doesn’t have as much gameplay-and-story separation as, say, Halo. Exploration is part of the narrative in A Thief’s End, both for the dialogue between characters as it happens, and for it being part of the game’s central quest. Basically, it’s not filler. It’s a fifteen hour game and a fifteen hour story.
     
    Fifteen hours is, obviously, thirteen hours longer than your typical movie. It’s about the length of a full season of Star Wars Rebels, or the final season of LOST. It’s longer than the entire extended Lord of The Rings trilogy.
     
    In other words, why bother compressing it into a two hour movie? What’s about movie do better than other forms of story? Let’s ignore the fact that big movies get budgets several orders of magnitude bigger than tv shows or whatever, why two hours and not more? Books give you hundreds of pages to explore character and plot, tv shows a couple dozen episodes a season, and video games hours and hours of gameplay. If you’re telling a story, these mediums offer you much more space to explore it. More time to hang out with characters and experience this fictional world.
     
    But too much of a good thing can be bad. It’s why you don’t eat a pound of bacon. Crazy Rich Asians has five-hundred pages to tell its story and ends up meandering around and having little plot, if any, until the last hundred-odd pages where it’s a rushed jumble of half-rate melodrama. There’s a film adaption coming, and maybe compressing it into two hours will do it some good.
     
    'cuz that’s what happens when you set a limit on the time to tell your story: you gotta focus on the important stuff. The film adaption of The Princess Bride dispenses with a lot of the satire and sideplots in favor of a great love story and the relationship between a kid and his grandfather. Movies, good ones, have to zero in on what really matters to a story. Fundamentally, Guardians of The Galaxy Vol 2 is about family, and by only have two hours, the movie is able to home in on it. Every character confronts the notion of family in one way or another. Even thought the movie’s plot does waffle a bit, it knows full well what it’s about. The runtime of a film forces a cohesiveness to the story, if it’s, y’know, done well.
     
    A Thief’s End isn’t a great example of a game-to-movie adaption, since the structure is so wonderfully tight (seriously, I’m taking notes). There’s not as much narrative fluff to trim as, say, the new Tomb Raider or even Mass Effect. The abounded film adaption of Halo could have done interesting stuff by zeroing in on Chief and Cortana’s relationship set against the fight against the Covenant and the Flood. Movies feel whole, more complete than a tv show (which, by nature, needs to have room for one more episode) or video games (which tend to be longer because, dude, they cost sixty bucks).
    I don’t think A Thief’s End should be directly adapted into a movie, and the only reason I have any want for Uncharted to become a movie at all is so non-gamers like my parents can fall in love with these characters. But I don’t think a cinematic adaption’s gonna 'elevate' it more than it is. Movies do some things great, but so do video games (and tv, and books, and comics, and plays…). Maybe we should let some games just be games, and let movies do their thing.
  15. Ta-metru_defender
    Essays, Not Rants! 185: When Science Dreams
     
    The Martian is an intelligent film. Or at least it expects its viewers to be smart. Within ten minutes the titular astronaut is stranded on Mars and the science fun begins. Unlike another recent movie with Kate Mara as a scientist, it doesn’t take long at all for the movie to get started and we get to watch Matt Damon pull a Robinson Crusoe on Mars.
     
    It’s cool, and there’s a lot of science happening that’s remarkably coherent for the most part. What’s funny though, is that less than a week before this movie came out, scientists found signs of actual water on Mars. Which, if it actually works out, will already render The Martian mildly scientifically out-of-date. Like the mention of the missing data-tapes in Star Wars, time marches on.
     
    But a lot of it is extensions of what we know now or what we’re expected to do. The habitat on Mars makes a lot of sense, as does the Hermes ship. It’s science we have, are planning on, or are talking about. And science we want.
     
    It’s very much old-fashioned science fiction, in the sense of dreaming big about what could be. Heck, it’s where the genre started. Questions like “What if we had rockets that could do stuff?” or, more classically, “What if we could go to the center of the earth?” Stories were built around these ideas and then, bam, genre.
     
    Look, I really like science fiction. And it does bug me that a lot of older science fiction is more about the tech than the people, but there’s a sense of wonderment. There are these cool ideas about science and how it will make things different, how radar might actually be a thing, or how communication could be made so easy. Science fiction, of the Asimov and old pulp-fiction variety, is very much about what could be.
     
    Which can be oddly prescient. Star Trek communicators are everywhere, only we call them cell phones and they do so much more than Roddenberry and crew could have imagined. Teleporters and warp drives may not be real, but 3D printers are more than a little like replicators. It’s the sort of thing that would have seemed ridiculous not too long ago (printing physical objects, what?), but now it’s possible. At home.
     
    Not to say science fiction always gets it right. Orson Scott Card had blogging in his vision of the future in Ender’s Game. He may have beaten reality (and a lot of fiction) to the concept of Web 2.0, but, as xkcd points out, reality isn’t quite the same as fiction. Though it would only take a rewrite or two to make the Locke and Demosthenes plot work.
     
    Science fiction does a lot: it can work as a great metaphor, it can create a capacity for new events, and it can dream up cool ideas. The latter is something that’s more or less exclusive to science fiction — nothing else consistently invents for its stories.
     
    So I want science fiction to dream bigger, to come up with newer, weirder, more out there ideas. Because now that we’ve seen pictures of Charon and can more or less confirm that it is not a Mass Effect Relay encased in ice, we’ve gotta think of some new way to explore space.
     
    Or at least get to Mars already.
  16. Ta-metru_defender
    Essays, Not Rants! 329: Where Do We Go From Here? (Or Infinity War Part Two)
     
    This post is going to be about what just might happen in the next Avengers movie. And about what happened in Infinity War too, so if you’re not a fan of spoilers, this is your warning.
     
    I lost my voice when I saw the Infinity War’s stinger the first time. Seeing Captain Marvel’s symbol appear on Nick Fury’s space pager elicited quite the roar/scream from me for quite the obvious reason; she’s long been my favorite superhero and finally, finally getting a movie so even getting a hint of her is Really Exciting. It also essentially confirms that, yes, Captain Marvel’s gonna be in the next Avengers and I cannot wait.
     
    Because Captain Marvel, or Carol Danvers, has the epithet of "Earth’s Mightiest Hero" in the comics and is one of the strongest superheroes. 2013’s Infinity event’s climax saw Captain Marvel and Thor duking it out with Thanos in a really epic fight. So bringing her in for round two against Thano (which is the most likely direction the sequel’s going) makes total sense. Now that the Avengers have lost and they’re on the off-foot, they’re gonna need all the help they can get.
     
    Of course, it’s not gonna be that easy, because where’s the fun in that? The whole nature of narrative is needing twists, turns, and obstacles to keep things interesting. Nathan went to the store is a dull story. Nathan went to the store but they were out of milk is a better story. Nathan went to the store but they were out of milk but there was a mysterious man in a sombrero who offered to sell him milk out of the back of a car is an interesting story. Infinity War Part Two or whatever it’s gonna be called will need some of those buts.
     
    As easy as getting the Time Stone off the Gauntlet and rewinding things so all the dusted Avengers come back to life would be, it’s not interesting. We know that Spider-Man and Black Panther and the others aren’t gone for good, in no small part because there are sequels to their movies coming out and, uh, they need to be in said sequels by virtue of the fact that the actors are in them. So they’re coming back. And Thanos needs to get his butt kicked because, well, he’s the bad guy and we need our triumphant moment of the heroes winning. But we also need catharsis, and so that happy ending needs to be earned.
     
    I figure the remaining of Avengers are gonna have to do some sort of rescue mission to get the others back so they can fight Thanos. Whether that means heisting the Soul Stone and making some sort of sacrifice to bring back everyone who’s presumably trapped in there, I don’t know. If the climax is gonna be all the Avengers and Guardians and everyone else in a big showdown with Thanos, which it should be (because we didn’t quite get that Epic Team Up in Infinity War), there’s a lot of work to get there, no matter what it is exactly will happen.
     
    For starters, Cap and Iron Man are both at their nadirs. Everything they tried was for naught. To get to the point where they’re up for a rematch against Thanos (whatever form that might take) they’re going to not only need to be dragged back into the fight, but also to make amends. Given how disillusioned they are at the movie’s end, it’s gonna take some work.
     
    Enter Carol Danvers. In the comics, she’s always idolized Captain America as someone who she wants to be; she wants to be that sort of hero. But she and Iron Man have always had a bit of a connection; both tend to be foolhardy jerks, and both struggled with alcoholism (Tony was Carol’s sponsor when she got sober). Come Infinity War Part Two Carol could be the third point of the triangle that has Tony and Steve. She’s the potential to be a foil for both of them; someone who believes in what Steve can be and represents but also with the snark of Tony. She’s the Kirk to Tony’s Bones and Steve’s Spock. The dichotic relationship between Steve and Tony is now fleshed out into a Freudian idea of an ego, id, and superego. So not only do the Avengers get a heck of a heavy hitter, but the dynamic of the ostensible leaders is going to be upset in enough of a way that will give Tony and Steve (and the others) enough of a kick in the pants to rally against Thanos.
     
    I’ve been hyped for a Captain Marvel movie since it was frickin’ announced. It’s taken a frustratingly long time to get here, but, given the when she’s being introduced and all that could be done with her, I really can’t wait.
     
    Unless all this turns out to be bunk, in which case, hey, my failure will be preserved right here on the internet for all time!
  17. Ta-metru_defender
    Essays, Not Rants! 059: Where It Needs To Go
     
    So here’s the deal you make when you tell a story. Actions have consequences. I don’t mean of the physical variety (you destroy a support, the roof caves in), no, I mean emotional consequences. Sometimes you have to deal with those.
     
    Well, sometimes you don’t. Look at romances like Star Wars or other more light hearted fare. Han gets frozen in carbonite, Leia’s planet gets destroyed, and Luke blows up the Death Star and everyone on it. But the movies opted not to deal with emotional repercussions, and it’s fine since it didn’t keep with the theme. The Star Wars movies are inherently fun and relatively light hearted, angst and baggage need not apply.
     
    It’s hard, though, to get in to it. Exploring emotional trauma is difficult. It’s easier to go the route of “good guys win, everything’s great now!” Of course, if the good guys don’t win, hey, half the work’s done.
     
    More or less, anyway. Firefly’s Malcolm Reynolds fought for the Independents who were soundly defeated in the Unification War. It left him with a great loss of faith and a desire to be unfeeling. Everything that happened haunts him throughout the TV show and into the film. He doesn’t want to get close to people, but he won’t let anyone harm his crew. Mal isn’t the Mal we see in flashbacks, the loss cut deeply into him and shook him to the core. It’s all hallmarks of him being haunted by the events prior.
     
    Which, finally, brings me to Iron Man 3. As a series, the films have done a good job of dealing with emotional consequences. Iron Man 2 serves up the question of what would Tony do if the thing keeping him alive started to kill him? The answer was a reckless lust for life which we see play out and, at times, leave him a hungover wreck. That movie dealt all that, letting us move past that and into The Avengers where Tony decided to be truly selfless, a massive leap forward in his character.
     
    So what now? So where does Iron Man 3 go with a Tony Stark who’s not a selfish playboy? With the Avengers he helped saved the world, so the next story would be Tony saving the world again, right? No. Iron Man 3 asks how can Tony come back from what happened in New York. This is where the story needed to go. Not doing so would be a disservice to the character. It had to explore what a character like Tony would do in light of acting completely out of character and volunteering his life. What are the ramifications? We find out that he’s not okay. He’s broken, he’s been awake for days on ends building suit after suit, keeping himself occupied while trying to protect himself - and those he loves. The man feels vulnerable, he’s just a man in an iron suit in a world where there are supersoldiers, aliens, ‘gods’, and a Hulk. Without the Iron Man armor, Tony realizes he’s just Tony. He suffers an anxiety attack at the mention of New York and can’t sign a little girl’s drawing of him saving the day without scribbling a speech bubble above Iron Man saying “Erin help me”. These aren’t spoilers, by the way, this is where we meet Tony as the film begins. This has become his normal. We get to see him fight out of it.
     
    This is what makes Tony’s character so interesting. He’s haunted by his past. The whole reason he’s Iron Man is because he’s seeking redemption for the harm he caused. Tony isn’t a cut and dry character. He’s vulnerable, far from the ‘invincible’ used to describe his armor. Iron Man 3 dares to peel back the armor and get at the man inside. We’ve established the superhero, we’ve sent him to [there] and back, now let’s watch him try and stand. It’s a daring move, one that can go the path of creating a character too caught up in his own angst or one that has barely enough. Yet Iron Man 3 nails it.
     
    I love Iron Man. He’s been one of my favorite superheroes since I was a small kid. Why? I remember explaining it once when I was around 7 or 8; because underneath all that armor, Tony’s just a regular guy. Iron Man 3 delves into that and it’s all the better for it. Go see it; it might be my favorite not-The-Avengers Marvel movie yet.
  18. Ta-metru_defender
    Essays, Not Rants! 138: Where No One Has Gone Before
     
    Let’s talk about space, because of Interstellar. Now, it’s hard to discuss the film because so much of what makes it Interstellar is because its based so fundamentally on the curves and turns of the plot. So for the sake of avoiding spoilers and ruining everything, we’re not talking about Interstellar’s story.
     
    Instead let’s talk about the set up; about the initial question asked by the film, the question of space travel. Many of the early parts of Interstellar can be read as a vindication of space programs. There’s a strong lament for the abandonment of space exploration.
     
    Interstellar espouses the idea that we’re supposed to go beyond earth, what with the whole “humanity was never meant to die here” tagline and all. It’s a theme of science fiction that’s been preciously scarce as of late. Gone is 2001: A Space Odyssey and movies about going to Mars. Instead we’ve got films like District 9 and Godzilla which while great, are very terrestrial science fiction. Or Guardians of the Galaxy, which while fantastic, is a straight up space opera (and all the better for it). Think about Avatar, a fairly recent movie that had elements of exploration: The message was that humanity should stop screwing up ecosystems. Europa Report, Prometheus, and even Gravity were more horror inclined than about a desire for exploration.
     
    The closest we’ve had in recent years is Into Darkness. Granted, it’s very space operatic (as was the old Star Trek TV show), but it (again, like the old TV show) has hints of the want of exploration. Of wanting to go where no one has gone before. If anything, Into Darkness, like Interstellar after it, is a defense of why space exploration is still relevant.
     
    Into Darkness pits two ideas against each other. There’s the one argument that militarization is the route forward, that humanity’s presence in space is fundamentally a militaristic one. On the other hand there’s the argument that exploration is a reason and goal in and of itself. It’s not the tidiest of presentations of the themes, but the revived franchise has to prove that over half a century later the idea of exploring the final frontier is relevant and engaging. It shouldn’t have to.
     
    I, like I’m sure many others, wanted to be an astronaut when I was a kid. Right up until I found out it would take over a dozen years of training which, to an eight-year-old, is a very long time. But fifteen years later there’s still that want to go to space, thanks to a steady diet of Star Wars, Firefly, and just about anything else involving spaceships. Even now a video of astronauts
    is one of the coolest things. Because it’s space, it’s terrifying, it’s cool, and I want to go there. 
    Watching Interstellar conjures up images of today’s space program and how it’s almost become an afterthought. We’ve got a rover on Mars, probes exploring the far reaches of the solar system and beyond; but the classic image of a moon colony lies all but dormant. Where’s the luster gone? Where’s the want to go before.
     
    Though there’s a massive amount of words to be said about Interstellar, one thing I liked was its commentary on it. Space travel is important and is arguably the next big step forward.
     
    If only because I want a spaceship.
  19. Ta-metru_defender
    Essays, Not Rants! 213: Where TMD Explains Why You Should Fund His Movie
     
    There are five days left for my movie’s Kickstarter. So that means it’s time for me to go on a spiel about why you should fund The Conduits. ‘cuz I’m really proud of this story and want you to be able to see it when it’s done without all that festival hoopla (and just for $9!).
     
    So what is this whole production? The Conduits is fundamentally a student film, given that it’s being worked on primarily by students and being produced through NYU. Thing is, I’m not a film major, I’m in NYU Gallatin studying what I’ve termed Narrative (Re)Construction. I wanna tell stories — good stories — and I felt that learning about the why and how of storytelling was as important as the craft (hence posts Cervantes and subtext). But this also meant that I was in no way guaranteed the chance to make a thesis film. Through incessant emailing, this year I became the first non-Film Major to compete for the chance to make an advanced-level film and get the allotment of film equipment. In all honesty, I was pretty excited just to have gotten to this point. And then it came time to follow through and actually make a movie.
     
    I knew going in what sort of story I wanted to tell: It was movies like Star Wars that made me wanna tell stories and make movies in the first place. If I was going to make a film that was the culmination of college, it was going to have to be an action-adventure. Something with stunts and lasers. Something unlike a typical student film. Best part is: we pulled it off. One day on set we had a foam brick rigged up with fishing wire so we could get that shot that closes the
    . Another day we had an actor rigged up with wires to be yanked backwards on to mats. We got to takeover a park in Brooklyn and film a showdown. It’s the sort of production I could only dream about when I started making movies twelve-odd years ago. 
    There’s more that I’m proud of. I talk a lot on this blog about diversity, almost to the point of self-parody. But if diversity is as easy as I say it is, I better well follow through with it. When Kerry, my Casting Director, and I started casting, we made an effort to put aside the notion of white-as-default. And here we are, with a science-fiction student film starring people-of-color. A cast which, for the record, knocked it out of the park. As a writer, I’m usually terrified that what I put down on paper won’t translate onto the screen, but on set I got to watch the script I’d fretted over come to life. They brought the meaning to the story and I couldn’t help but grin like an idiot.
     
    Which, of course, brings me to my crew. Man, my crew. Film is, in so many ways, a collaborative medium. Anyone who says otherwise is conceited git. Alex Hass, my Director of Photography, is the one responsible for the entire look of The Conduits and for making sure that our action scenes played out on camera. It’s incredibly valuable to work with someone who excels where you’re weak. Not only that, but the crew as a whole showed a great deal of humility and a willingness to learn. Kerry came by to visit one day and became our sound mixer; everyone went above and beyond their prescribed roles and helped wherever help was needed.
     
    We’ve wrapped on filming and are now in post-production. Which, in this case, means visual effects for lasers and glowing gems in addition to the usual like color correction and music. Production itself cam in under budget (woo!) but we’re still looking at a hefty price tag. As I’m writing this, we’re $600 away from our goal, and that much closer to finishing this movie. I’m really excited about this movie and so I’m asking you to come and be a part of it.
     
    Oh, and here’s the teaser again (like I said, super proud, super excited):

  20. Ta-metru_defender
    Essays, Not Rants! 071: Where’s My Dang Black Widow Movie?
     
    Comic-Con was last week. As in, the, Comic-Con. And we got news, like how Avengers 2 is actually Age of Ultron and how we’re having a team up between Superman and Batman and how there’s gonna be a friggin’ Star Wars and Phineas & Ferb crossover. They also screened a new Marvel short, one that focuses on Agent Carter from Captain America, who you’ll remember as his love interest. Also, Black Widow will be having a large role in Captain America: The Winter Soldier.
     
    Cool, women are having a growing presence in the Marvel-verse. And yet, to my annoyance, there’s no friggin’ Black Widow movie planned. Understand, this isn’t some hyper-feminist rant about how there needs to be more women in everything. This is me asking why, when we have such a fascinating character, she doesn’t get her own spin-off film.
     
    When it comes to wanting an action movie with a woman in the lead, there’s the difference between wanting it because you want a movie with a woman in the lead, and wanting one because there’s a good character. Yes, there is a dearth of action movies/blockbusters with women as the leads; but the solution isn’t to throw more women on screen, but to write more interesting stories about interesting women. Let’s talk about Salt. Frankly, I didn’t really like it. Her story just never enthralled me, it felt bland. Sure, we had Angelina Jolie running around doing Bourne-y stuff, but so what? Jason Bourne with boobs is not inherently a good movie.
     
    Compare The Hunger Games’ Katniss. Katniss clearly has a goal and motivations. We know what she wants, and, rather than pulling a Bella Swan, she goes to great lengths to achieve them. Most importantly, she’s an interesting character. She lives in an interesting world, finds herself in interesting circumstances, and makes interesting choices. And, unlike in Salt, the choices make sense and create a cohesive plot. Furthermore, Katniss isn’t some boring perfect character; she has her share of flaws and issues to work through. Why is this important? It adds layers to her and helps us get invested.
     
    Look, I enjoy baddonkey women in fiction. Let’s take Buffy as a prime example: She fights vampires. But she’s finely layered, within her fighting spirit there’s a vulnerability to her. She’s a fascinating character who’s not a teenage girl for the sake of being a teenage girl. Like Katniss, she’s a teenage girl because it makes for an interesting character.
     
    Black Widow was a cool supporting-character in Iron Man 2, but it was in The Avengers when we really saw just how friggin’ awesome she was. She doesn’t have superpowers or a suit of armor, but she still fights bad guys and holds her own. Furthermore, rather than awkwardly trying to avoid it, The Avengers has Black Widow using others’ perception of her as a woman to her advantage. She keeps pace with the likes of The Hulk and Captain America, all the while being absolutely vital to the plot. And not someone else’s plot or development, The Plot and her own arc. Ever notice that after The Avengers people referred to her as Black Widow rather than as Scarlett Johansson? The character is more interesting than the woman playing her.
     
    I want Marvel to take the gamble and dare to feature Black Widow in her own solo film (fine, have Hawkeye as a deuteragonist). Not just because she’s a woman — that’s a lame and patronizing reason — but because she’s a layered, complex superhero who deserves to have a story written about her.
  21. Ta-metru_defender
    Essays, Not Rants! 371: Where’s My History Lesson?
     
    The Assassin’s Creed games might be my ultimate guilty pleasure of a video game. Some of them are really good (II and Brotherhood), some… less so (the original and, honestly, III). Then there’s one like Black Flag which has a really cool central mechanic (ships!) but really accentuates the worst parts of the series (missions where you have to follow someone and then not be seen… and failing makes you have to slowly walk with the followee again). Then there’s the overall lack of polish: Edward clips through the ship’s rigging when he runs along the bulwark, something you will do several times when you sail up to an island and run to jump off into the water. I’m hesitant to call them really great games, but they are fun, especially when III and Black Flag gives you a pirate ship.
     
    Given that the succeeding games did not give you any pirate ships, I didn’t play any past Black Flag in 2014. Eventually, I finally came around and picked up Assassin’s Creed: Odyssey because not only does the game give you a pirate ship (sorry, a trireme), but at long last, the game finally gives you an option for the player character to be a woman. And something about RPG elements being a big part of it too.
     
    Anyway, I’m days into the game, though I’m not sure how far into the actual story I am — I keep getting distracted fighting soldiers and sinking ships as my warrior pirate lady. Odyssey reminds me of why I enjoy these games so much, they’re fun, a little ridiculous, and there are few things as great as staking out a camp and then one by one killing the soldiers within before they know you’re there.
     
    But, I’m kinda bummed that Odyssey has kinda lost its history lessons. Part of the whole schtick of these games is that you’re someone from present day reliving the past via the Animus and genetic memories. The framing device means other characters from the present can provide you with information about places and people you encounter. This means there’s a whole bunch of reading you can do about historical people and places you see. Running around Renaissance Italy and see a funky tower? Here’s some history! Wanna know what the big deal about the Hagia Sophia is? Here you go! What’s up with Colonial Boston? History! Yes, it’s kinda like homework to read through these database entries, but it really adds to the overall sense of place.
     
    But this info is nowhere to be found in Odyssey. Islands in the Greek archipelago are just islands, places and temples are just places and temples, with little indication of their importance of factuality. Early on the game, you visit Ithaca and the ruins of Odysseus’ home. Which is awesome because, hello, The Odyssey! But without a measure of familiarity with Homer’s epic, you wouldn’t realize what a big deal it is. I’ve recently met a historian by the name of Herodotos who’s helping me with my quest, but the game itself has given no indication about the lasting reputation he’s had on the modern world. When I vied against the Borgias in Brotherhood it was an added bonus to know that these were, to an extent, actual historical people. Losing that framing robs Assassin’s Creed of one of its fun — and surprisingly educational — aspects.
     
    This isn’t really a big knock against Odyssey. Like I said, it’s a really fun game, even with the small bugs (that may or may not be features). It’s an open world game, a genre which I have mixed feelings about, but there’s a lot to do so it stays pretty fresh. Plus, I bought a skin from a blacksmith that turns my horse into a unicorn, so at the end of the day, I’m okay with a little lack of history.
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