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Ta-metru_defender

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Blog Entries posted by Ta-metru_defender

  1. Ta-metru_defender
    Essays, Not Rants! 365: Adaptational Change
     
    There’s a delightful twist late in Captain Marvel that adds a nice layer of added depth to the narrative. It’s one that I didn’t see coming, but a friend who’s less familiar with the comics thought it was well telegraphed. The reason I didn’t expect it is arguably because of how used I am to the way things are in the Marvel comics. Turning things on its head is a concept so wild as to be unthinkable, and it’s something that the movie can uniquely do since it’s adapting a prior work.
     
    Adaptations are weird beasts. We’ve all seen movies that failed to do the book justice, just as there are movies that take a book’s source material and improve on it. There’s a natural tension since what works well in one medium won’t necessarily work well in another. Oftentimes, the best adaptations aren’t the ones that try to recreate the source material but instead use it as a base to build something new. Aragorn is a cool character in the books, but Peter Jackson’s The Lord of The Rings gives him a much more complex arc that’s far more dynamic to watch on screen. Because sure, reading about Aragorn as a man ready to be king who’s preparing for his return makes for a compelling read, but it could play dull on screen. Giving him self-doubt and swinging his arc so that it’s about his accepting of the mantle as he grows from Strider the Ranger to King Elessar makes for a real interesting watch. The heart of it is the same: Aragorn will be king, but it’s been developed to work better for the chosen medium.
     
    Now, superhero movies as adaptations are a little odd, mostly because they seldom adapt one particular narrative. For the most part, these characters have massive mythologies unto themselves. This vast mythos allows storytellers a whole lotta room with which to craft a narrative. The Dark Knight isn’t a retelling of any specific Batman story, instead, it takes elements from the Batman mythos to create a new, compelling story. Arguably, one aspect of why The Dark Knight works so well is its distillation of its characters into their core archetypes: The Joker is chaos personified, so to oppose him Batman is the embodiment of order. Two-Face comes to exist between the two, in some ways offering a vision of a fallen Batman. There’s no question that these characters are who they purport to be, It’s a totally new story; unconcerned with retelling a specific comic book arc it’s able to do its own thing with these larger than life characters.
     
    Carol Danvers, like so many other superheroes, has decades of adventures to inspire Captain Marvel. I’ve read just about all of the Captain Marvel comics with Carol holding the mantle and so in the lead up to the movie I was really curious as to what story they’d tell. Would they adapt "The Enemy Within?" Would it be a more spacey like DeConnick’s second volume? Or were they going to incorporate something from Carol’s time as Ms. Marvel (which I tried to read but really couldn’t get past the high-cut leotard she was in most of the time)? More importantly, were they gonna get her character right?
     
    They do, not be recreating a particular arc or anything, but by keeping her her. Even though there are a bunch of changes from the comics regarding her backstory, she’s still her. More than anything, that’s what I wanted from the movie. As much as I wanted to see Carol hang out with Jessica Drew, Kit Renner, and Tracy Burke, it’s far more important for her to be that determined, headstrong woman from the comics. A twist that simply wouldn’t work in the comics works in the movie because, as an adaptation, it’s allowed to take those liberties and we go along with it because the character at its core feels so right.
  2. Ta-metru_defender
    Essays, Not Rants! 322: Space Cowboys
     
    I’m honestly surprised I didn’t stumble upon Cowboy Bebop earlier. It’s got a lotta my favorite things (cool ships, genre blending, a ragtag crew) and it is a maddeningly good show.
     
    It also bears more than a few resemblances to another show about space cowboys that I love: Firefly. Or more Firefly resembles Cowboy Bebop, given that the former show came a few years after Bebop. Now, there’s a wealth of writing to be had about the similarities between the shows. For one, and not just the idea of a crew on a ramshackle ship trying to make ends meet. There’s their setting on, for the most part, the edges of civilization. The civilization present is a mismatch of contemporary cultures; Firefly is a mix of American and Chinese, Bebop a jazzy blend with a little of everything. Aesthetically, both draw on the Western, telling stories about what are inarguably cowboys. Characters too bear more than a passing resemblance to each other; Spike Spiegel and Malcolm Reynolds are both cool gunslingers who give off an aura of being disaffected loners but really have hearts of gold beneath. These may sound like broad strokes individually, but the gestalt of these elements is more than a little suspect (that the makers of Firefly have stayed mum on the topic of Bebop doesn’t help). Again, there’s a lot to unpack here, but it’s not what we’re gonna talk about today.
     
    Rather, let’s focus on how both these shows have one season and a movie, but do totally different things.
     
    This similarity is, at least, wholly coincidental. Firefly was, sadly, canceled early in its run and was clearly intended to last for a few seasons. Bebop tells the story it wants to tell in its 26 episodes and resolves itself. As such, their movies do different things.
     
    Let’s talk about Serenity first, Firefly’s movie. Given the show’s abrupt ending, the film does a lot of work to create a proper resolution and give some closure to the narrative. Serenity succeeds, it brings back these characters for a final hurrah and gives ‘em a big quest. Would it have been better suited to play out over a couple years of television? Certainly. As it is, the film takes elements of the show (River’s past, the mysterious Reavers, Simon and Kaylee) and develops them further. We find out what made River the way she is and the tension between Simon and Kaylee is finally resolved. Serenity provides Firefly with the ending it never got.
     
    Cowboy Bebop, however, decidedly ends. The major plot threads scattered around the show, particularly Spike’s history with the Syndicate, Julia, and Vicious, and Faye’s mysterious past, are wrapped up by the end of the show. Or a lease as wrapped up as they mean to be. Bebop thrives off suggestion rather than explanation and there are a lot of unanswered questions at the end of the final episode, but it is a complete resolution. The show has told the story it wants to tell and it’s done. If you watch the movie looking to to see if Spike and Faye get together or to see the triumphant reunion of Ed and Ein with the rest of the crew, then, well, tough. The movie is essentially a really long episode, which is a lotta fun because, well, extra long episode. But it doesn’t add to the overarching narrative of the show in the way Serenity does. That’s in no small part because Cowboy Bebop doesn’t need any more resolution than it has. To add more to it, to explain away some of what was left hanging, would diminish the show as a complete work.
     
    Every now and then people talk about making a movie based on a tv show. Community had the refrain of Six Seasons and A Movie and everyone and then there’s some fan buzz about making a Chuck movie. But there’s never much question of what those movies would entail. Community wrapped up nicely, do we need to add another chunk of plot? Conversely, bringing the bang back together for one last mission in Chuck would be a lot of fun, but it would by nature have to remove all ambiguity from the show’s ending. And though Firefly and Cowboy Bebop have a lot in common, their different narratives necessitated different sorts of movies. There’s no one-size-fit-all trick to stories, and really, that’s part of the fun.
  3. Ta-metru_defender
    Essays, Not Rants! 203: Window Dressing
     
    Taxis are in a rush. That’s a known fact (that I thought as I did my usual ritual of staring down a cab driver today). It’s also a vital part of the game Crazy Taxi. The arcade-style driving game has you speeding around a time, picking up customers and dropping them off as quick as you can. It’s fun, and an excellent time and/or quarter sink.
     
    But how vital is the taxi part of Crazy Taxi? Sure, speeding around an ersatz San Francisco and dodging trucks is great, but does it need that taxi-ness — that surrounding narrative — to work? Strip away all the window dressing and the game’s mechanics are quite simple: the player drives around an area getting objectives which, when completed well, nets the player more points and time. Could be in space, could be blocks moving around, you could throw Mario on it and call it a day. Instead, you play as a crazy taxi driver dodging traffic.
     
    So what does the narrative window dressing of a cab driver bring to the story? Why is setting it in contemporary (ca. 1999) America better than setting it in space? Because then it’d be a different thing. I mean, obviously. It’s why The Magnificent Seven and The Seven Samurai can tell a similar story and yet still be completely different movies. Look at The LEGO Movie and The Matrix. Both adhere to Joseph Campbell’s Hero’s Journey with a religious ferocity: a nobody turns out to be really special, goes into a different world, acquires new skills, and saves the day. One’s plastic toys and the other’s a cyberpunk dystopia. They have what’s essentially the same mechanics with different window dressing and thus gives them each different narratives.
     
    Look at The Matrix: it filters the Hero’s Journey through a cyberpunk aesthetic and a decidedly blatant Messiah analogy. All these details — the window dressing — lets The Matrix mix in Plato’s Allegory of The Cave and a critique of consumeristic culture. George Lucas’ rendition of the Hero’s Journey (Star Wars, duh) doesn’t lend itself to that commentary — The Matrix's aesthetic is incredibly important to its narrative.
     
    Because The LEGO Movie is about, er, LEGO, it can play fast and loose with its setting and characters (Batman leaves a pirate ship to join Han and Lando in the Millennium Falcon? Awesome!). It also means the film can tap into the general collective consciousness concerning that plastic toy and what it has to do with being a kid. Imagination is a big part of playing with toys, especially LEGO ‘cuz, y’know, you build stuff. Mix that in with the child-like love of storytelling that lends the film’s live action segment its earnest seriousness and you have a wonderful movie that’s simultaneously similar to The Matrix and yet nothing like it. All because the same structure got given a different coating.
     
    This is, in part, why Crazy Taxi works so well. We know that cabbies are in a rush. That’s a given. So it makes sense that if we’re gonna get to play as a cabbie, we’re gonna be rushing about the place. It’s what gives it an urgency that dressing the mechanics up as, say, a postman or a waiter wouldn’t. It’s because of the whole narrative surrounding speeding cabs that makes the game work.
    That and, y’know, it’s just a whole lot of fun.
  4. Ta-metru_defender
    Essays, Not Rants! 250: 2016 In Review
     
    Year’s over, so this means I’m looking at the rants essays from this past year. Here we go!
     
    Five Most Popular/Viewed Posts
     
    #5: *general internet frustrations*
     
    Mockingbird became my favorite comic this year for a variety of reasons (feminist, funny, fantastic). But when the final issue was published people got mad. This is about that and why we can’t have nice things, and why Mockingbird and the fallout remain important in the larger dialogue of fiction and fandom.
     
    #4: A (Civil) War of Flaws
     
    I really liked Civil War, in particular for how well done and earned I thought the conflict was. This is primarily because it was born out of character flaws, something that’s terribly important in developing good conflict. Makes it engaging and, rightly, tragic.
     
    #3: Where Josh Explains Why You Should Fund His Movie
     
    I made a thesis film this year! And it’s finally almost done! I’m mad proud of it still and really can’t wait to have it done (just need a few sound effects, mixing, and a score!). It was also a lot of me putting my money where my mouth is, what with diversity and all that, as this post goes into (also, we ended up within budget! Woo!).
     
    #2: The Beauty of Pokémon Go
     
    If you’re wondering, I still play Pokémon Go (I finally got a Blastoise yesterday!). I really think the community and hype that sprung up around it when it was released was truly beautiful. The blurring of the line between gaming and reality is fascinating, and Go illustrates just how it can build a community.
     
    #1: Of Zootopia
     
    Man. Zootopia was – is – important. It’s about bigotry and ignorance and forgiveness and prejudice. It was relevant at the beginning of the year and is, frustratingly, even more relevant at the end of 2016. This movie shows how effective stories are at conveying truths while saying so much about, frankly, racial tensions is magnificent.
     
    Josh’s Pick of Three
     
    #3: To Tell The Truth
     
    I love the idea of storytelling as lies that tell the truth. This is me exploring that while somehow managing to tie in poetry, theatre, and television. It’s fun, and, well, this is pretty much what I studied at university.
     
    #2: The Give And Take of Books
     
    Since graduating, I’ve made an effort to read more (the past six months have consisted of: Ready Player One, The Windup Girl, Pawn’s Gambit, Homegoing, The Chinese in America: A Narrative History, Scoundrals, and Life Moves Pretty Fast). Homegoing was particularly wonderful and it ended on a personal note. This post is about books and the way we interact with them. It’s what makes books so important.
     
    #1: Letting Different People Be Different, Visible Diversity, and Something Something Diversity Something Star Wars
     
    Between Rogue One and Crazy Ex-Girlfriend, its been a great year to see people who look kinda like me on the big screen (Kubo and The Two Strings doesn’t count for a variety of reasons that I will rant about later). Diversity’s important, it’s always been important, and I will never not be excited about the fact that there are now Asian protagonists in the Star Wars world. Crazy Ex also does away with stereotyping and, y’know, it’s important that we let people just be people.
     
    And that’s it for 2016. Thanks for sticking with this blog even when the post is just a ramble about science fiction. 2017’s coming up, expect more rants essays about diversity, Marvel movies and Star Wars, feminism, and whatever I want, really.
     
     
    Cheers.
  5. Ta-metru_defender
    Currently Rocking Out To: Meant to Live, Switchfoot
    Mood: Happy?
     
    I'm writing this from the Kiosk on board the Logos II.
    To think, two years ago I thought I'd never see this place again.
     
    The Kiosk (a central room, crossroads, like a living room), along with the rest of the ship has changed.
    For starters, the Kiosk is different. The couches are gone, and the arm chairs are in their place. I'm sitting in an armchair that I've sat in countless times. The notice board is all but empty, so many things that would so often be there are gone. There's only a few people passing by... It's sooo... empty.
    Two years ago, the ship would've been sailing. A soccer ball was being kicked around by the few kids on the ship. Some of the adults watched and laughed as we chased the ball around. How did that work? What was the goal posts I can now stretch out with my arms and just about touch the sides. The ceiling is now centimeters above my head, I almost have to duck to avoid sprinklers now.
     
    Every time I step into a hallway or room I'm disorientated. Everything's off. I'm too high, the angle's wrong. I went down to the school my first day back. It's still there... But it's not the school. What had once been my classroom is now filled with boxes, I can't see the desk where I worked on the computer so many times, nor the desks where I built a castle with LEGO once with James.
    The library is full of boxes too. Gone is the TV and the numerous books, many of which I had read. The computer which Laura and I so often fought over is gone, too.
    The other class are still there, stripped of furniture. It all seems so... small... My first classroom is still there, along with my desk. I check to see if my socks that I put in there my very first day are still there. They aren't. I think I took them out when I left. I went out through the Book Hold, I walked there everyday, didn't I? Price guns are still there. The dining room is similar. All the tables in the back have been taken out, a mini-kiosk is there now. My table's gone. Ha, were it Christmas of 2003 you would've seen a trio of kids playing Ligretto until 1 in the morning. The food's the same. Believe it or not, I missed it, it tasted nice tonight. Everything looks so... Different.
    I go down to the Blue/Maroon room. The stairs are as steep as ever, hah. The door handle's lower than I remember. Ah well. The TV's missing from the Maroon as are many of the chairs. But it's the same. I remember when we spent the whole night down there. That was fun. I open the fire door down there and go up another deck. All these 'short cuts' are still there, what fun.
    I go up on top, the Fun Deck's still there. They moved the swings again, ah well. The White Box is there, the nettings there... The smaller box is there, and my fish is still there. I remember when we painted that all so long ago. The Funnel Deck somehow seems sooo low... The angles off again. Much to my surprise my old bike, the one I brought from Singapore is still in there. I wonder if anyone's used it since I left.
     
    The ship's mostly the same. I still know my way around, no problem. It doesn't feel odd walking around the ship. I don't get this rush of, "hey, I'm back". It feels... Normal, right.
    Yet it's empty. People who made the ship Home are gone. Friends, Adelaide, Andrew, Esa, Laura... It's the same old hunk of floating metal, but it dosen't quite feel like Home anymore.
     
    I still love it, anyway.
     
    *sigh*
  6. Ta-metru_defender
    Essays, Not Rants! 165: Top Nine Movies of 2014
     
    Eventually you get to the point when you realize if you keep putting off this list until you’ve seen everything you wanna see you’re never gonna write the darn list. So I’m writing it.
     
    So here’s my list of top nine movies for 2014; nine because I’m leaving a space for movies I haven’t seen but want to. And it’s my list, so it’s very, well, me. I liked Birdman well enough and loved Godzilla, but neither quite made the list. These are the ones that I liked best.
     
    9. John Wick
    I have a soft spot for action movies, especially when they’re really slick action movies with Keanu Reeves doing what he does best. But what really sets John Wick apart is the incredible world building. There’s a deep background to the assassins and mafia that made me really want to know more. Also, it’s beautifully shot.
     
    8. Gone Girl
    Y’know that thing where you’re enjoying a story and then it changes gears? Like how Black Swan went from ballet drama to psychological horror? Gone Girl does that with ease, masterfully unfolding its plot like a magnificent murder mystery. Also, it’s decidedly not a date movie.
     
    7. Whiplash
    A movie about drumming should not be this intense. But it is, due in no small part to Miles Teller and J.K. Simmons’ phenomenal performances and how far the script goes. By foregoing a moralistic thrust in lieu of about pure drive the movie is able to get grippingly dark. And it works, man, it works.
     
    6. Interstellar
    Christopher Nolan’s greatest weakness probably lies in his portrayals of characters and emotion. Yet Interstellar, for all it’s sci-fi grandeur, is able to remain grounded in people and be genuinely moving. It may border on being overlong, but it expertly weaves in its core of love into a movie about wormholes and time dilation.
     
    5. 22 Jump Street
    Being unfamiliar with the original television series, I thought the original was a lot of irreverent fun; but it’s in the second film, I think, that Chris Lord and Phil Miller really cut loose. Blisteringly self-aware, the movie skewers sequels (and itself) while packing in the laughs start to finish.
     
    4. Chef
    No, the movie may not be super dramatic, and yes, it is a very warm, very feel good movie. It does it all well, though, and its charm more than ends its sweetness. Plus, it’s a delicious movie rife with heart.
     
    3. Guardians of the Galaxy
    I limit myself to one Marvel film on these things, and Guardians beats Winter Soldier by a hair, and that’s probably due to my love of space opera. James Gunn’s effortlessly handles high adventure while keeping it firmly rooted in character. And it’s just plain fun. And the soundtrack’s awesome.
     
    2. The Imitation Game
    I actually read Turing’s titular paper a week or two before I saw the movie, which gave it some cool context. The movie, though, is beautifully heartbreaking. Benedict Cumberbatch turns in an unparalleled performance as Alan Turing, a Turing given considerable depth and breadth by a gripping story. The movie plain works.
     
    1. The LEGO Movie.
    Could it be any other? I grew up with Legos so the movie appeals to the kid in me. But then the film’s superb plotting and usage of the Hero’s Journey and various tropes is what really pushes it up there while still consistently bringing the funny. Then the movie brings in an emotional beat that you’re simply not expecting yet doesn’t feel at all out of place. It’s simply magnificent and also my favorite movie of 2014. Easy.
  7. Ta-metru_defender
    Essays, Not Rants! 323: Genre Bending
     
    Altered Carbon is an oddball of a show. It’s got a science fiction setting, but primarily draws on noir for a lot of its narrative structure. Beyond that, though, it draws on a whole host of other science fiction media for inspiration, to varying effect.
     
    The show is science fiction noir in the stylings of Blade Runner. And it’s really, really heavily cribbing from the Blade Runner stylebook. You’ve got flying cars that don’t look a hair out of place flying around a dingy, multicultural metropolis that’s pretty often rain soaked. There’s also a pervasive existential theme, owing to Altered Carbon’s conceit that human consciousness is held in a chip and thus the relationship between body and identity is a lot more tenuous than normal. A lot of this can be chalked up to the noir genre, what with gumshoes hired to take on a case and all that. The atmosphere, for the most part, is appropriately heavy and somber for the most part. It’s a lousy future, the rich get away with all sorts of (futuristic!) crime and the police are powerless. Like I said, very noir. Altered Carbon, however, goes in some very different places over its ten episodes.
     
    For all its noir trappings, Altered Carbon is really loathe to give up the gunfight. In lieu of tense shootouts that are the hallmark of noir films (and Blade Runner, which, this cannot be overstated, is a massive influence on Altered Carbon), we get a lotta gun play straight out of your big action movie of choice. Heck, there’s a sequence where two characters are surrounded by Yakuza and soldiers out to kill them and, what do they do? They go back-to-back to shoot the attackers in a sequence ripped straight out of the video game Army of Two. Now, I’m all for Big Action Scenes and I strongly support borrowing from video games for inspiration, but it all feels so incongruous set against what’s supposedly a very noir story. Altered Carbon tries to move around genres, but its noir trappings end up feeling like concrete shoes when it adds these odd things to the mix.
     
    Genre bending is totally possible, and it can be done well. I’m not just talking about mashing two together, like Spider-Man: Homecoming taking a John Hughesian teen movie and smooshing it with a superhero story, but rather a story that jumps around its genres. Consider Community: ostensibly it’s a sitcom set in a community college about a ragtag group of friends. In actuality, it’s a show that contains within its six seasons pastiches of gangster films, Apollo 13, Die Hard, zombie movies, Law and Order, and a Ken Burns documentary — amongst much more. It works, in no small part because Community sets itself up as being perfectly aware of what genre it exists in and by playing every genre/narrative to the hilt. It bends its genres to tell the story it wants to tell; how better to explore a rift between best friends Troy and Abed than by a Civil War-style documentary? The show also sets itself up as a very silly world, so spending a half hour in a spy movie is hardly out of the ordinary — especially as it does it with aplomb.
     
    Similarly, Cowboy Bebop (which I will not shut up about) refuses to be confined to any specific genre. Right off the bat, it sets itself firmly at the intersection of the western, gangster, and noir genres (in space!), leaning more into each of the three when necessary. Digging into Spike’s story lends itself well to taking on the hallmarks of a gangster movie, but following Jet means we’re in for a much more noir narrative. Throughout it all, though, Bebop keeps its other inspirations close at hand, it’s noir episodes have hints of Westerns sprinkled throughout. And, because Bebop positions itself at an intersection of genre, it’s perfectly in keeping with its stylings when it borrows from other genres, be they cyberpunk or horror. Bebop is a show so sure of itself that it can play around with its makeup and never lose its DNA. Conversely, Altered Carbon sets itself up so strongly in the noir genre that whenever it strays outside (ninjas! anti-establishment rebellion!) it feels like we’ve lost the plot. Genre bending is a lotta fun, but the trick is to do it within what you’ve set as the boundaries. The more flexible those boundaries, the more wild the story can go.
  8. Ta-metru_defender
    Essays, Not Rants! 283: Characters Like Poetry
     
    I talk about characters a lot on this blog. Okay, this blog’s been around long enough that you could say I talk about anything a lot.
     
    But that’s not the point. The point is characters.
     
    Like how in Crazy Rich Asians there aren’t really characters so much as vague ciphers used to progress a not-really-there plot, or how The Long Way To A Small Angry Planet and Mass Effect created such realized characters that you could easily imagine spending time with them.
     
    But let’s unpack this for a second. Angry Planet and Mass Effect rely on characters, the former even more so. The characters are super developed such that being able to spend more time with them serves as a valid reason to keep reading/playing. You like these people, you like hanging out with them.
     
    Crazy Rich Asians takes more of a plot-centered approach (if it had much of a proper plot to speak of). The book seems to want to explore Singapore and the spheres of the super-rich and so creates characters to populate it and push along the exploration of those themes (except the characters are kinda just there and don’t really go much further).
     
    In some ways, it’s a bit like science-fiction: here’s this weird, different culture and place (the super-rich of Singapore), now let’s drop some people into it so we can explore it. Unlike a deft science-fiction writer, though, Kevin Kwan doesn’t give his characters any traits that inherently tie them into the nuances of the strange world. They’re just rich, or an outsider, and things don’t get more complex than that.
     
    Now, characters don’t need to be fully fleshed and rounded to be real – especially in written fiction. A character can be real just from you being able to get a, well, a sense of them. You don’t have to be able to put them into words, like you could with Angry Planet, but you can still know them.
     
    I currently have a small personal initiative to read more fiction by people who aren’t white guys, particularly science-fiction. One book recommended to me was Stories Of Your Life, a short story collection by Ted Chiang. The titular-ish story ("Story Of Your Life") was adapted into Arrival, so naturally my interest was piqued – in no small part because Ted Chiang is an Asian-American science fiction writer.
     
    So, I’m halfway through Stories Of Your Life and, ugh, it is so frustratingly well written. One thing I’m surprised to really like is how Chiang handles characters. They aren’t these fully alive people you could write a profile on like in Becky Chambers’ Angry Planet or many of Timothy Zahn’s characters in Pawn’s Gambit. But they aren’t these shapeless ciphers either. Rather, we get such a strong sense of them by how they interact with each other and the world around them that they feel real, fleshed.
     
    Consider "Division By Zero," a short story that frames a relationship against a mathematical proof. The plot itself is about Renee discovering an impossible theorem, one ignites an obsession that in turn pushes her husband away. Again, the characters are somewhat vague and we only know them in their relation to the plot, but Chiang positions us, the reader, so firmly within their headspace that we know how they feel, how they think — which then becomes doubly important in the subsequent piece, "Story Of Your Life." This creates an intensely intimate space, the sort that, like a good poem, sweeps you away such that you don’t need to spend too much time understanding them. And given Chiang’s tendency for rooting his stories brilliantly complex concepts, the evocative characters let your brain focus on following the plot. Thus rather than reading like character sheets from an RPG, Chiang’s characters read like poetry.
  9. Ta-metru_defender
    Essays, Not Rants! 367: Star Wars Trailer
     
    There’s a new Star Wars trailer, for Episode IX: The Rise of Skywalker, and naturally, I am very excited. Because, y’know, Star Wars. There’s so much I dig about it (Rey’s fantastic new outfit, Poe and Finn on adventures, Leia!), and I’m fully aware that this is because it’s Star Wars and these movies will forever delight me no matter what. But here’s the thing, the trailer for The Rise of Skywalker is an essentially perfect example of how to tease a movie.
     
    Right off the bat, we’re treated to a sequence of Rey in the desert, staring down an incoming starfighter. There’s essentially no plot to this sequence; we don’t know whose TIE it is (it looks somewhat like Kylo Ren’s TIE Silencer from The Last Jedi, but the cockpit is different), and we have no idea where or why Rey is where she is. But what’s clear is Rey’s come a long way from the scavenger on Jakku. This is her thing.
     
    The next chunk of the trailer is checking in with the other characters and what they’re up to. We see Kylo Ren and his stormtroopers fighting their way through a forest against an indistinct enemy (is that a Knight of Ren?) while someone repairs Kylo’s helmet. Poe Dameron and Finn are off on some high-speed adventure alongside a long-suffering C-3PO. BB-8’s got a new droid buddy, and Lando is back in the Falcon’s cockpit. Also, Leia’s there as a comforting presence and a medal from the end of A New Hope is back too. That middle chunk of the trailer basically lets us know that all those characters we know and love are back and there’s adventure waiting in the wings. Yes, it’s the sort of thing that really does go without saying, but it’s undeniably cool to see them all — we care about these characters and want to see what happens to them in the next stage of their journey.
     
    And that’s where the final sequence of the trailer comes into play. Rey, Finn, and Poe are adventuring somewhere together (the sequel trilogy’s power trio in the grand tradition of Star Wars trios). This gives us some vague idea of at least part of the movie: there’s something that needs to be done and it’ll be done by these three. Past that though, not much is clear. Cue the Death Star wreckage sitting in a sea. It’s a delightful what-the-heck moment that offers up many more questions than it answers. Why are the three looking for the Death Star? Or why did they find it? Who knows?
     
    As if that wasn’t enough, the trailer ends with the very familiar cackle of Emperor Palpatine, adding another ingredient to the mystery stew.
     
    The best thing is that even after the trailer had run its course, we don’t know anything about the plot! Is Kylo Ren still the villain? What’re Rey and company up to? How’s Lando figure into it? Rather than giving us a blow by blow of the story, the trailer instead focuses on invoking a specific mood; we know how the movie will feel instead of what’ll happen. It’s an epic adventure, the sort that Star Wars is known for, coupled with a bunch of mysteries that need to be uncovered. By throwing so many elements into the mix, especially ones with no easy explanation like the Death Star and Palpatine, the trailer effectively whets our appetites to find out what happens next.
     
    In summary: It’s a really good trailer that I’m gonna be rewatching a lot because dude it’s so cool and Jedi Rey gives me life.
  10. Ta-metru_defender
    Essays, Not Rants! 368: It’s The Endgame
     
    It’s wild to think that when I started this blog seven years ago The Avengers was only just about to come out. There’s been a regular deluge of movies since taking place in The Marvel Cinematic Universe and it’s all coming to a head this weekend with the release of Avengers: Endgame. It’s hard to overstate just what Marvel Studios has managed to pull off here; 21 interconnected films with crisscrossing characters and story elements.
     
    I still remember when Iron Man first came out. I was in high school and really wanted to see it opening day, but I was taking the SAT the next day and the plan was to watch it after that exam. Iron Man had always been one of my favorite superheroes, owing in no small part to a
    I watched as a child. In any case, the movie was fantastic, a cool superhero movie with a warm, human core. And then the post-credits stinger rolls around and Samuel L. Jackson as Nick Fury tells Tony Stark about the Avengers Initiative. 
    As someone who grew up with the superhero osmosis in the '90s, I knew that these Marvel characters teamed up. Captain America had shown up to fight Red Skull in a Spider-Man cartoon; Daredevil and The Human Torch were both in a Spider-Man video game (Spider-Man got all the good stuff in the '90s). That’s, of course, not counting the comic collections I’d flip through at Barnes and Noble. So naturally, the idea of the Avengers meant something to me and it meant something very cool.
     
    Think again of how absolutely unheard of the idea of a superhero team-up movie was ten years ago. The Spider-Man and X-Men movies existed in different spaces, and Batman and Superman teamed up, but only in the cartoons. Movies crossing over was limited to the likes of Alien vs Predator. Iron Man teaming up with the Hulk and who-knows-who-else was such a cool, idiosyncratic idea.
     
    There’ve been plenty of articles on the internet about how singular an achievement the MCU is, and as much as I’d like to, I don’t think I can write as good an article in a single afternoon. Leastways I don’t have much new to bring to the discussion that hasn’t already been said a dozen times.
     
    On the other hand, there is the whole idea that Endgame is very much going to be the end of an era. Sure, Spider-Man: Far From Home is coming out afterwards, and there are a bunch of movies in development like a Black Panther sequel and the announced Shang-Chi movie that are yet to be given release dates. But the Avengers as we’ve known them for the past ten years is very much coming to a resolution. This may well be the last time we see characters like Iron Man and Captain America on screen for a long time, and it’s up to this movie to give a fitting farewell.
     
    I’m curious, naturally, as to what form it’s gonna take. There’s a lot of stuff we know, of course. There’s gonna be an inevitable rematch with Thanos, and I’m willing to put money on a big team up with every single Avenger, especially given that Infinity War didn’t feature that moment. Seriously, there has to be a call-back to that
    in The Avengers. But there is the big question of how it’s all gonna look when the dust settles. Will Tony and Steve pass on the mantle of leadership to Captain Marvel? Is someone else going to take up Cap’s shield at the end? What comes next? 
    Pulling all that off is going to be the real trick of Endgame, but if there’s one thing producer Kevin Feige has proven during his showrunning of the beast that is the MCU is that he’s warranted our trust. In light of that, I cannot wait until Thursday night.
  11. Ta-metru_defender
    Essays, Not Rants! 171: Another Life
     
    I’m me. That’s pretty obvious. I’m a biracial guy in my mid-twenties who lives in New York. I’ve had my own relatively interesting life, but at the end of the day it’s mine. Barring some crazy The Matrix or Total Recall-esque invention, I’m only ever going to live my life. It’s the only experience I’ll get.
     
    Well, outside of certain kinds of fiction. Fiction offers a window into someone else’s life. The thing is, it’s hard to really make someone experience that life. Doesn’t matter how expertly crafted the movie is, at the end of the day you’re watching someone else’s life, not experiencing it first hand. You’ve no actual involvement.
     
    Books can be a little better, as can let you actually into a character’s mind. Something like Ulysses is an exercise in empathy. There’s very little actual plot to the story, rather the catharsis and enjoyment of the story comes from being someone else. I got to spend a day in the head of an Irish man in his thirties in 1904. It was weird, somewhat long, but a completely new experience. Few books can really make you feel like you are someone else, let alone at this level.
     
    So ‘normal’ narrative isn’t really that good at giving you another life. But video games are. Video games are an experiential medium, rather than being a spectator, in a good game the player experiences the narrative. In The Last of Us I got to be a father trying to protect his daughter. Hopefully, I’ll never have to carry my daughter through a crowd of zombie-esque people, but the game gave me that experience. And because I ended up so invested in the action — after all, I was the one trying to protect her — the ensuing story progression was that much more visceral. I got to be Joel.
     
    It’s part of what makes action games like Halo or Uncharted such fun. You’re not vicariously taking part of the action, like when watching Bruce Willis Die Hard his way through Nakatomi Plaza, instead you get to be the action hero. Halo has you fighting off aliens while Uncharted 2 lets you run across the rooftops escaping from an attack helicopter. The player gets to be the action hero.
     
    But it’s not all fireworks and zombies. Papers Please has the player as an immigration officer in a country that’s not unlike a Cold War USSR. Gameplay centers around making sure travelers have the right documents to cross over, and then rejecting or allowing them. This means double checking stamps and forms with a precision that gave me too many flashbacks to my time as a temp at a law firm. There are some choices too, like whether you help the resistance or if you’ll let the old lady with the sob story over even though everything’s not quite in order. But the strongest aspect of Papers Please is the experience. Suddenly I found myself caring a lot more for immigration officers at the airport, since for a few hours at a time I’d gotten to be them. I wasn’t just told their story, I got to live it for a while.
     
    It’s fun to be someone else for a while, to not just be told someone else’s story, but to actually experience it. When games give you choices (from small ones like how best to get through a group of guards in Uncharted to major ones in Mass Effect where which squad member you assign to a task risks their death), they let you take an active part in the narrative. Storytelling then stops being a spectator sport and lets the audience be a part of it.
     
    So yeah. Games are a fantastic method of telling stories.
  12. Ta-metru_defender
    So I moved. Was gonna move before the fire, but the fire kinda expedited the actual moving. Already had a place. Was mostly packed. So that went smooth.
     
    New place. Brother and I moved in with my drinking buddy – she and I get along grand even when we aren't drinking. We're in Queens now. New neighborhood, new haunts. Getting the lay of the land, changing my address.
     
    Got promoted to full-time at the LEGO Store. Pilot program we're a part of. I get benefits now – health insurance. Also got Employee of The Quarter. Go figure. No raise, though.
     
    Turned twenty-six. Went on a bar crawl with some friends the weekend before. Got the lay of some part of the land. Found a bar with free darts, free peanuts, and Captain Lawrence on tap.
     
    I'm still moving in. Figuring out my new room, the new living room, all that. Unpacking and rebuilding LEGO.
    I need to buy a desk.
  13. Ta-metru_defender
    Essays, Not Rants! 156: Superheroes Are For The Birds
     
    I’ve said too many times before that awards don’t always mean quality (especially when The Lego Movie gets ignored), but that doesn’t mean I still don’t have opinions. Especially when those opinions are about Birdman.
     
    I really enjoyed Birdman. Its shot-as-if-it’s-one-take-ness got a little obtrusive at times and bordered on being gimmicky, but its strong plotting and performances helped bring it past that. It was interesting and a great movie; can’t really argue with that.
     
    What I can argue with is with is its point-of-view. Birdman’s about a former superhero actor who’s trying to be taken seriously as a theater actor. The dichotomy there is clear: on the one hand you’ve got superhero movies, the ultimate pulpy-popcorn blockbuster, on the other is a Broadway adaption of a Raymond Carver short story, about as high the performing arts can get. The genres are opposites, and one is clearly shown as being more artistically valued than the other.
     
    Which makes Birdman’s relationship with the superhero genre so fascinating. It’s a movie about a genre but instead of parodying it, the film takes apart the culture surrounding the genre. There’s a question of why so many actors are in superhero films (even Jeremy Renner), but more importantly being known for a superhero film follows Michael Keaton’s Riggan around, a literal ghost of his past. Birdman could have worked differently — we could have had Bruce Willis or Arnold Schwarzenegger escaping from being action heroes, for example — and the central plot and theming would remain much the same: the idea here is that if you want to make true art you have to escape from the pulp.
     
    Adding on to this view is that pulp and genre movies are inherently lesser than ‘serious’ ones. Especially when the genre’s a popular one. In discussing the overall critical distaste for superhero films, James Gunn, director of Guardians of the Galaxy, said “What bothers me slightly is that many people assume because you make big films that you put less love, care, and thought into them then people do who make independent films or who make what are considered more serious Hollywood films” (x). Way Gunn sees it, people figure that there’s a divide between real art and making money. Birdman, as an artsy movie, was made out of love whereas Guardians, the blockbuster, was made for a quick buck. Gunn vehemently disagrees, arguing that there’s still a great deal of love for the craft and storytelling even in an expensive, pulpy movie.
     
    It’s storytelling, then, that should be paramount to defining art. Without its strong story Birdman would just be a movie about some washup idiosyncratically shot. What makes Guardians such a great movie is its commitment to plot and characters. Storytelling, not genre, should be the ultimate test of a movie.
     
    I think that’s why I love good pulpy movies. Sure, they may not always be serious, but a strong plot goes a long way. Superhero movies too can deal with deeper themes. Iron Man 3 looks at identity, questioning whether you’re defined by who you are or what you’ve done. The Winter Soldier discusses privacy and the relevance of old ideals in a modern world. Guardians is about not having to be particularly special to save the world and the importance of having other people. That we don’t always notice these deeper scenes is part of the beauty, the films aren’t heavy handed; rather they intertwine theme and the story. Pulpiness and a lack of seriousness doesn’t mean a lack of depth.
     
    Point of all this to say, genres are to be used. Though a great film, Birdman perpetuates the annoying trend that real art’s gotta be angsty, that flair has no room for substance. It’s problematic, saying that one way of telling a story is better than another. Because at the end of the day, nobody wants everyone telling the same story the same way.
     
     
    Writer’s note: I definitely think Birdman earned its Best Picture, but I think Richard Linklater deserved Best Director for Boyhood give how singular that movie is. But eh, who cares, it’s just a statue.
  14. Ta-metru_defender
    Essays, Not Rants! 303: Personal History
    Exposition is, by nature, a weird thing. In fiction, it is effectively the author, whether through prose, dialogue, or (in video games) incidental environmental encounters telling you stuff about The World you’re visiting. It could be something as mundane as Ted and Jack used to be dating but now Jack’s into Sheila and that’s when Ted decided to quit his job or something as subtly major as "Years ago you served my father in the Clone Wars. [need better example]" You need exposition so the audience know what’s going on, but when done poorly it can feel like infodump, that is a whole lotta information dumped at once, usually just to keep the audience in the loop. It can be clunky and heavy handed, transparent in its purpose to the point where the immersion in the narrative is disturbed. It’s especially an issue in fanatical stories where a world’s gotta be established whole cloth (though stories set in the real world do sometimes stumble on the issue).
     
    But sometimes it works.
     
    Let’s talk Star Wars, because I want to. After the opening crawl (which, holy snap, is a magnificent narrative device in its own right that deserves its own essay), we’re told really freaking little about this world until Luke sits down with Ben — a solid quarter of the way into the movie. And so comes the exposition. Leia reminds Ben that he served her father in the Clone Wars. Ben tells Luke about his father. For a thousand years, the Jedi Knights were the guardians of peace in the galaxy. But it works. Why? We wanna know what's going on! After this big space battle we've been following a couple droids around and met this kid named Luke. Luke wants to get off this nowhere planet and be a part of something bigger, and we wanna tag along on that journey.
     
    So there’s Horizon Zero Dawn, a video game I’ve only been able to put down because my girlfriend really wants to know what happens next and I’m waiting until we hang out to progress. One reason I love it so is that it uses one of my favorite settings: it's post-apocalypse, but it's been so long since that a new society has developed and there's a mystery about what came before (see also: Mega Man Legends and The Chrysalids). The setting and its history, though, is wonderfully tied into the game’s narrative. In the game I'm Aloy, an Outcast from a matriarchal tribe who doesn't know who's her mother. My quest to discover where I come from reveals a connection between me and the Metal World of the Ancients (that is, the ruins of 2066) and starts to raise more questions than answers.
     
    Over the course of the game I uncover more of what caused the apocalypse, and Aloy’s link to it all. There is a lot of expository information thrown around, both through the narrative itself and old records Aloy finds and can read or listen to. But it doesn't feel like an overwhelming barrage of useless information. For starters, we’re more than halfway into the game when we start getting this and we've spent hours surrounded by these mysterious ruins and machines. At this point, we're ready for some answers. And, it's all related to Aloy. I'm connected to this history, and that connection might just help me figure out who I am. Assuming you're invested in her (and why wouldn't you be, Aloy’s great), you wanna know who you are. The exposition is important because it serves as a narrative catharsis to the character’s arc. In other words, the answers are the answer.
     
    The worst effect of the story is for the recipient to not care. When people monologue on about the geopolitical state of whatever, it’s easy to zone out. But when it’s personal, when the history of an apocalypse is relevant to your character, then it’s easier to care. And it helps when the world’s pretty dope.
  15. Ta-metru_defender
    Essays, Not Rants! 371: Where’s My History Lesson?
     
    The Assassin’s Creed games might be my ultimate guilty pleasure of a video game. Some of them are really good (II and Brotherhood), some… less so (the original and, honestly, III). Then there’s one like Black Flag which has a really cool central mechanic (ships!) but really accentuates the worst parts of the series (missions where you have to follow someone and then not be seen… and failing makes you have to slowly walk with the followee again). Then there’s the overall lack of polish: Edward clips through the ship’s rigging when he runs along the bulwark, something you will do several times when you sail up to an island and run to jump off into the water. I’m hesitant to call them really great games, but they are fun, especially when III and Black Flag gives you a pirate ship.
     
    Given that the succeeding games did not give you any pirate ships, I didn’t play any past Black Flag in 2014. Eventually, I finally came around and picked up Assassin’s Creed: Odyssey because not only does the game give you a pirate ship (sorry, a trireme), but at long last, the game finally gives you an option for the player character to be a woman. And something about RPG elements being a big part of it too.
     
    Anyway, I’m days into the game, though I’m not sure how far into the actual story I am — I keep getting distracted fighting soldiers and sinking ships as my warrior pirate lady. Odyssey reminds me of why I enjoy these games so much, they’re fun, a little ridiculous, and there are few things as great as staking out a camp and then one by one killing the soldiers within before they know you’re there.
     
    But, I’m kinda bummed that Odyssey has kinda lost its history lessons. Part of the whole schtick of these games is that you’re someone from present day reliving the past via the Animus and genetic memories. The framing device means other characters from the present can provide you with information about places and people you encounter. This means there’s a whole bunch of reading you can do about historical people and places you see. Running around Renaissance Italy and see a funky tower? Here’s some history! Wanna know what the big deal about the Hagia Sophia is? Here you go! What’s up with Colonial Boston? History! Yes, it’s kinda like homework to read through these database entries, but it really adds to the overall sense of place.
     
    But this info is nowhere to be found in Odyssey. Islands in the Greek archipelago are just islands, places and temples are just places and temples, with little indication of their importance of factuality. Early on the game, you visit Ithaca and the ruins of Odysseus’ home. Which is awesome because, hello, The Odyssey! But without a measure of familiarity with Homer’s epic, you wouldn’t realize what a big deal it is. I’ve recently met a historian by the name of Herodotos who’s helping me with my quest, but the game itself has given no indication about the lasting reputation he’s had on the modern world. When I vied against the Borgias in Brotherhood it was an added bonus to know that these were, to an extent, actual historical people. Losing that framing robs Assassin’s Creed of one of its fun — and surprisingly educational — aspects.
     
    This isn’t really a big knock against Odyssey. Like I said, it’s a really fun game, even with the small bugs (that may or may not be features). It’s an open world game, a genre which I have mixed feelings about, but there’s a lot to do so it stays pretty fresh. Plus, I bought a skin from a blacksmith that turns my horse into a unicorn, so at the end of the day, I’m okay with a little lack of history.
  16. Ta-metru_defender
    Essays, Not Rants! 114: It’s Topical!
     
    Let’s talk about science fiction. Again. One of the things I’ve said I love about good science fiction is its way to address things without overtly addressing them. That is, science fiction can often be seen as a sort of allegory, or even to write out things that wouldn’t work otherwise. You can read the short stories in Olivia Butler’s Bloodchild and get a very real sense of alienation and the idea of The Other. Which makes sense, given that she was essentially the only African-American woman writing science fiction in the ‘70s. District 9 deals, rather bluntly, with Apartheid, fitting South African director Neill Blomkamp.
    In Star Wars the good guys are under the threat of being obliterated in one fell swoop by the bad guys, courtesy of the Death Star. It seems nondescript, until you remember that Star Wars came out in 1977 — during the Cold War. Impending annihilation was a topical threat: to have the threat realized in space and ultimately destroyed was somewhere between propaganda and wish fulfillment. That the film and its successors are still enjoyable (and somewhat still topical) today is a testament to how science fiction can be timeless, Admiral Motti chiding Vader about the missing data tapes notwithstanding.
    Which brings me to God\jira. Not the recent Godzilla (that comes later), the original Japanese 1954 one. I’ve heard it aptly described as ‘psychic national catharsis,’ since it came out only nine years after the bombings of Hiroshima and Nagasaki. Gojira is a very real manifestation of the atomic bomb. When he finally makes landfall proper he unrelenting devastates Tokyo. The military tries in vain for much of the sequence, until he’s finally warded off by jets. Afterwards we get several shots of the aftermath, of survivors trying to, well, survive. There are far more of those than you see in a ‘normal’ disaster movie (think 2012); it’s almost as if the director is presenting a case.
    The case being the killing of Gojira. The scientist Serizawa, while trying to create a new energy source, accidentally made a superweapon called the Oxygen Destroyer. A subplot of the film is him wrestling with whether to use it. Does Dr. Serizawa want to be remembered for making a superweapon? Is it worth becoming a monster to destroy another? Through it all, director Ishirō Honda is asking the audience a troubling question: If you could have stopped the atomic bombings at the cost of your collective soul, would you? There’s no easy answer, and though they do end up using the Oxygen Destroyer, it’s not without its own bittersweet moments: Serizawa sacrifices himself and the death of Gojira is not without a sense of loss.
    It’s befitting, then, that Gareth Edwards’ Godzilla is topical in its own way. Rather than dealing with nuclear fallout and such, Edwards and team instead looks a little at the folly of humanity and more at the power of nature. The destruction wreaked by the M.U.T.O. is a result of humanity’s mistakes, but what’s striking is that Edwards doesn’t ever condemn the scientists or military; rather, he treats them as people who, well, messed up. Godzilla, instead of an executioner, takes the role of cleaning crew. He’s a force of nature who resets the balance of the world upset by humanity and the M.U.T.O. Though Edwards lacks the punch of Honda, the topicality of it still shines through: nature was here before and it’ll still be here after. The Dr. Serizawa of this film, played by Ken Watanabe, puts it succinctly: “The arrogance of men is thinking nature is in their control and not the other way around.” In Godzilla, just as in his prior Monsters, Gareth Edwards is looking at the sublime: the awful majesty of nature manifested by Godzilla. The pursuit of the sublime is further enhanced by the human angle the film takes; we’re shown the kaiju and the destruction through the eyes of people. We’re powerless compared to them.
     
    Science fiction can be a mirror and a lens. Warren Ellis addressed the growing interconnectivity of the world in Extremis, Gravity looked at what it means to be alive. Gojira and Godzilla both use the idea of an unstoppable monster to look at ideas that would be unfeasible otherwise. After all, this is what science fiction does.
     
  17. Ta-metru_defender
    Essays, Not Rants! 050: Art or Not

    Here at NYU I hear a lot of things about movies and art and stuff. With the Oscars being last week and half of my classes being primarily film related, I heard plenty (like how Beasts of the Southern Wild was everything an indie film needed to be [...so?]). But one thing that really stuck out to me was the opinion that Argo shouldn’t have won since Argo was more Summer blockbuster fare as opposed to Best Picture fare.
    Yeah, I know, I touched on this last week. This time, well, we have to go deeper.
     
    I don’t understand this disconnect. Well, no. I kinda do, but I don’t agree with the disconnect. Argo isn’t any less Best Picturey than any other movies on the list.
     
    Did Argo not deserve Best Picture because it was funny? Other nominees had their moments of humor and past winners were funny too. Even Lincoln solicited the occasional chuckle. Still, what is it that bars a comedy from winning an award? Sure, a lot of them can be crude and really base, but on occasion you’ll have a comedy that’s just clever. But these won’t win because of the perception that comedy is not art.The Hangover, bawdy as it is, has a brilliant script; firing its Chekov’s guns and playing off it’s excellent foreshadowing. But due to it being a comedy it’s not award worthy.
     
    Then is Argo undeserving because it’s thrilling? Argo was exciting from start to finish. But so were Gladiator, Braveheart, and The Return of the King. Those movies were even more action focused that Argo, but also had the same great technical achievements as the new winner. Just because Argo has its characters taking action rather than spending half the runtime ruminating doesn’t mean it’s any less than another movie. The illusion that art has to be angsty and eclectic is just that: an illusion. There is room for awesome in a Best Picture.
    Could the disdain for Argo be because it deals with the titular science-fiction movie? I’m being facetious here, but seriously: what is that bars science fiction from being ‘Best Picture’ material? Sure, a lot of science fiction is lousy and much of the pulp novels from which they originated are absolute drivel. But it’s been decades since those pulps and in the meantime we’ve had movies like District 9 and Inception that show us the allegorical and exploratory power of science fiction. So why is it that these movies keep getting passed over for the real awards?
     
    I don’t buy into the idea that one movie can be better than another simply due to genre or subject matter. Just because Argo could pass as a summer blockbuster doesn’t disqualify it from its Best Picture win. Art can be entertaining. Halo 4 has some incredible emotional (and technical) moments that rival and beats many films, but it gets discarded because it’s a video game (and a science fiction one at that [a science fiction shooter). The Dark Knight, despite proving that a superhero movie could be dramatic and weighty, wasn’t even nominated for Best Picture.
     
    There needs to be a shift in the perception of art. A movie that’s an excellent mix of direction, acting, music, writing, and editing not earning a nomination simply because it’s not ‘arty’ enough just doesn’t sit right.
     
    And yeah, I’m still kinda bummed The Avengers only got one nomination.
  18. Ta-metru_defender
    Essays, Not Rants! 251: Who Is The Everyman?
     
    I talk a lot about the concept of the everyman on this blog, though mostly about how they don't have to be white guys. And there's a reason it's such an important thing. Spider-Man shows you don't have to be rich and smart like Iron Man or an alien like Superman to be a superhero, you can just be a nebbish kid from Queens. It's the whole point of the everyman: anyone can be a hero. Especially you, because, after all, the everyman is meant to be you.
     
    Star Wars, with Luke and Rey, takes full advantage of the everyman. The totally mundane farmboy and scavenger turn out to really be special heroes who help save the galaxy. The characters' motivations are built to be universal, certainly more so than the other characters around them. Han's a smuggler who wants to get a bounty off his head and Leia wants to save her planet and the galaxy – Luke just wants to get off of Tatooine. Finn wants to escape from the First Order he used to be a part of, Poe is on an important mission for the Resistance – Rey just wants to belong. They're universal wants, ones more translatable to ordinary life than paying off a crime lord. Again, Luke and Rey could be anyone, including you. And anyone, including you, could be the chosen one.
     
    This is why it's so darn important for there to be diversity in the everyman. Rey is important because she shows that you don't have to be a dude to be a chosen one, to be special. Same with Ms. Marvel, where the superhero of New Jersey is Kamala Khan, saying that, hey, a Muslim girl can be an all-American superhero.
     
    And that's what makes the cast make up of Rogue One so important. Unlike Luke and Rey, these folks aren't particularly special. No one's a Jedi or super skilled smuggler. Jyn, Cassian, Chîrrut, and the others are, in the vein of Peter Parker and Kamala Khan, fairly ordinary people who suddenly find themselves in the right place at the right time and step up. They’re meant to be normal people, like you and me. So they look like normal people, like you or me.
     
    There’s the rub. What do normal people look like? What do we look like? For me, that’s half-Asian/half-White, and based on the majority of (western) media out there, one of those halves is what heroes look like. The other half is usually a villain or, if not a token, then usually a stoic wise, old master. Not a swashbuckling hero or a kickbutt mercenary. That’s the other half.
     
    (In case you haven’t realized, it’s the white half that’s portrayed heroically and the Asian less so).
     
    The diversity in Rogue One, however, flips that on its head – and in frickin’ Star Wars, one of my favorite stories! The heroes of the film come from all sorts of (real world) backgrounds, with a white woman as the lead and a Latino guy as deuteragonist. The others on the core team are a couple Chinese guys, a Pakistani-British guy, and Alan Tudyk as a droid. None of these characters are meant to be particularly special, not even the sense of being super well-trained or anything.
     
    They’re normal people.
     
    Who step up to be heroes.
     
    And some of them happen to look like me.
     
    Of course you don’t have to look like someone to emphasize with them. It’s why I see myself in the crew of Serenity in Firefly or wanna be Rey because she’s the best. It’s why I’m sure you can still wanna be Cassian Andor even though he's Latino and you might not be. But who we see as heroes affect our perception of reality. If the only time we see Asian characters are as wise, old master, then that’s all we see them as. If the everyman is universal, then everyone should get to see themselves as the everyman.
  19. Ta-metru_defender
    Essays, Not Rants! 069: In Defense of Giant Robots
     
    I grew up on Power Rangers, giant mecha anime, and Transformers. I built giant robots with my LEGO’s (and spaceships, natch). Of course, all this was just cartoons and imagination for the most part.
     
    And now we have Pacific Rim.
     
    It’s easy, heck, it’s natural to brush aside the movie as being simple childish nonsense. After all, giant robots are the stuff of anime and Power Rangers. The stuff you enjoyed as a kid. You’re an adult now. You have grown up tastes now. Like The Great Gatsby. You like movies that are ‘mature’ and ‘grounded’. Like how dismantling MI6 is so much better than a giant space laser or how Wayne Enterprises’ Applied Science division doesn’t give their suits of armor nipples. Giant robots are impractical, the physics doesn’t add up, and how the heck you power something that enormous? Come back when it actually makes sense.
     
    This movie takes all of that and merrily laughs at it. Pacific Rim is unashamedly a movie about giant robots beating the stuffing out of giant monsters. Like any good story, there are shades of deeper themes and ideas throughout, but its focus is purely on the childlike glee that comes from watching 300 foot tall robots doing battle with similarly sized monsters. If you’re me, it means you get to watch your childhood fantasies in a cinema.
     
    There’s no attempt to firmly ground the story in reality like some movies do. They don’t discover some new element or power source to make the giant robots work. Creating them is summed up in the prologue as being the logical thing to do. Because of course. The monsters are referred to as Kaiju, harking back to old Japanese monster movies. The giant robots are called Jaegers and given appropriately awesome names like Striker Eureka or Cherno Alpha. The Jaeger Gipsy Danger has an elbow rocket. It’s made very clear that Pacific Rim knows exactly what sort of movie it is and it embraces it wholeheartedly.
     
    It’s terribly easy to do this wrong. The first GI Joe movie, Rise of the Cobra, tried to serious-ify the lore. What we wound up with was a movie that was laughable in its attempts to be dark. It just didn’t work. Conversely, we have Batman and Robin, a movie that made Batman something of a punchline. Unlike Batman: The Animated Series which aired only a couple years prior, Batman and Robin decided that sense and logic could be left at the door. Both movies were trying to be something they weren’t. Batman can be funny, but a Batcard is a mockery; GI Joe is meant to be fun, not a dark thriller-esque film.
     
    Pacific Rim does it right. From start to finish the movie runs on sheer fun. The protagonists face no crisis of faith regarding their roles and there’s no humanization of the Kaiju. All that’s not the point of the story; it’s an earnest story about good guys fighting bad guys, Jaegers hunting Kaiju, and giant robots beating the stuffing out of giant monsters. It’s simple, but it’s not stupid.
     
    Despite what Revenge of The Fallen might have made you think, giant robots aren’t drivel. Pacific Rim never feels childish. Guillermo del Toro and team give the movie its due; the plot may be thin but it’s cohesive, the Kaiju do have a goal, characters have motivations. As del Toro himself said, “It has the craft of a 48-year-old and the heart of a 12-year-old.” Yes, giant robots are freaking awesome and that’d be all there was to it, except that this movie does it so well. Described as a love letter to mecha and Kaiju stories, Pacific Rim is all the defense the idea of giant robots needs.
  20. Ta-metru_defender
    Essays, Not Rants! 127: The Gutsy Ending
     
    I feel like Edge of Tomorrow has been out long enough that it’s safe to talk about the ending. And honestly, I feel like I could have discussed the ending much closer to when it came out because, well, it kinda just was. There wasn’t a big shocker at the ending, no moment that left you going “woah.”
     
    Edge of Tomorrow ends with breaking the loop, as one would expect from a movie that’s essentially Groundhog Day with aliens and guns. But unlike Groundhog Day which ended with the next day, Edge of Tomorrow ends with a reset. To the day before, only this time the aliens are defeated and such. So yay, there’s a happy ending, everyone’s alive despite the heroic sacrifices made by Will Cage and Rita Vrataski. It’s a happy ending and there’s the hint that that undercurrent of romantic tension is free to blossom. Woohoo.
     
    But it’s the easy ending. Everything’s tidy and neat and somehow destroying the alien Omega hive mind meant time/Cage’s consciousness being shot back to the morning before — the loop is reset. Which makes sense (kinda), but, again, it’s so typical. It was a great movie up till then; really pushing the concept for all it was worth. There was also some build up as to what they would have to do to destroy the Omega. Maybe by destroying the Omega Cage would become the new Omega and control the aliens. There were hints that in order to end the loop Cage would have to be willing to sacrifice himself and Rita. Ultimately he does, but it’s cushioned because he’s back to the start at the end.
     
    I’m told the manga the film is based on, All You Need Is Kill, has a much ballsier ending. In it Rita never lost her reset ability, so both would ‘wake up’ after they died. At the end, however, they turn against each other since they’ve become antennae for the hive mind themselves and, thus, one of them has to die. That’s a cool ending and it’s one that plays all its cards. The film, well, played it safe.
     
    I like gutsy endings when done right. District 9, for example, didn’t end with Wikus reuniting with his wife but rather, well, he become one of the prawns himself. It’s a weird ending, but one that’s appropriate given the gritty tone of the film. For it to end happier would be untrue to the narrative that had been presented. Furthermore, it’s one that sticks with you long after the movie came out
     
    The Last of Us is another story that had to be gutsy. Given how the game progressed, it couldn’t have a bright happy ending — to do so, in the words of writer/game director Neil Druckmann “...didn't feel honest anymore. After everything they've done and everything they've been through, that was letting them off a little too easy - especially for Joel." The honest ending was the ballsy one. The one that left you a little uncomfortable and questioning all that had come before. It worked, and the game is all the better for it.
     
    Now, there’s a time and place for the gutsy ending, just as there is for the safer one. The recent film What If ends much happier than I expected, though part of me did want it to step up and be the romcom that ended melancholically. But hey, it didn’t feel nearly as schizophrenic as Edge of Tomorrow did. I’m just fine with movies like The Guardians of the Galaxy or The LEGO Movie ending with an optimistic note. The gutsy ending is the one that defies conventions and provides a resolution that, though not necessarily unexpected, is one that’s unusual. Like having your two main characters turn on each other.
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