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Ta-metru_defender

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Blog Entries posted by Ta-metru_defender

  1. Ta-metru_defender
    captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel
  2. Ta-metru_defender
    Essays, Not Rants! 338: I’m Swinging Here
     
    It wasn’t long after I first moved to New York that I found myself really wanting to be Spider-Man. Not for having spider-like strength or the responsibility entailed; nah, what I really wanted were those web-shooters. Confronted by the architectural chasms that make up the city’s downtown, I figured that being able to swing from building to building would really help me get to class quicker. I’m sure there’s something to be said there for how ingrained the mythos of Spider-Man has become in my consciousness that that was my first response to figuring out a quicker commute (and not, I dunno, a bike), but this isn’t what this rant essay is about.
     
    This one’s about New York.
     
    I played The Division because it was set in Manhattan and I wanted to explore a virtual recreation of it. Much of my disappointment of the game is due to its failure to really capture the essence of New York. Granted, The Division is set in an apocalyptic envisioning of the city, where society has very much gone to the dogs, but there’s still something missing. A lot of this has to do with the visuals; the draw distance of the game is frustratingly short, with anything more than a few blocks away obscured by the fog. This means you can’t look up and see the Empire State Building poking up above the buildings over the horizon, and a lot of the sense of place that New York can afford is hampered due to the sameishness of buildings and neighborhoods with drab colors (again, fitting for the genre, but disappointing that it’s a staple). New York didn’t feel like New York. It felt like it could be any old city, albeit one with certain landmarks. I know the city, and I didn’t really recognize it.
     
    Enter Spider-Man, a new game by Insomniac that just came out. It’s, obviously, set in New York because, well, Spider-Man. To my immense joy, the New York of Spider-Man feels like New York. The big question though, is why.
     
    Part of it’s the vibe. When you’re on the ground there are people everywhere, yelling at you or ignoring you (as New Yorkers are wont to do with any oddity). You’ll find people doing yoga in the park, hanging out on rooftops, and stuck in traffic. Food carts are all over the place; there’s that verisimilitude that makes the city feel real.
     
    But let’s strip the city of its people; as Spider-Man you’re swinging through the city and seldom walking the sidewalks. What is it about the virtual city that makes it feel like the real one? Why does it feel right?
     
    The New York of Spider-Man is far from a 1:1 recreation. Washington Square Park is way too close to Houston Street and Union Square is tiny, with the blocks between it and the church south of it excised entirely. It’s totally fine, though, because Spider-Man knows it can’t possibly recreate New York exactly and instead aims to capture the feeling of the feeling of the city. There’s just enough of it there and in the right place to evoke New York; a vision of the city authentic enough to please, well, me.
     
    As Spider-Man, I’ve swung myself up to a rooftop and used the relative location of the Empire State Building or the game’s ersatz One World Trade Center to quickly orientate myself. While exploring downtown I tried to get my bearing and noticed a building I’ve walked past countless times in real life and instantly knew I was on Houston and Lafayette.
     
    The game keeps you moving, the swinging mechanic is so much fun that exploring is a delight in and of itself; Propel yourself up in the air and you’ll see buildings all the way to the rivers and tall landmarks (including fictional ones like Avengers Tower!) tower over their surroundings. As Manhattan whizzes by, though, you see the neighborhoods change. FiDi looms over downtown, Chinatown’s signage is appropriately in Chinese, the High Line is there running near the Hudson. Because traversal in the game is so much fun — and fast — you will see so much of Manhattan and, much like in the real city, you’ll stop paying too much attention and suddenly find yourself in a new neighborhood with a new vibe.
     
    I actually haven’t played too much of Spider-Man’s story. Every time I start up the game I get captivated by the city and swinging it around. Part of it is because, like I said before, the mechanic of swinging is so much fun. But a lot of it has to do with that wish fulfillment of the game; finally I’m able to swing from building to building and maybe get where I’m going on time. It’s in a game, yes, but it’s in a game that captures the New York I know and love.
  3. Ta-metru_defender
    Essays, Not Rants! 337: On Crazy Rich Asians
     
    Crazy Rich Asians is an odd beast for me. It’s a movie based on a book I didn’t really like, but oddly it’s one where I do like the movie over the book. More than that, though, it’s a book set in Singapore, a country I’m not used to seeing on screen. Also where, of all the places I’ve lived, I’ve racked up the most years of residence. And now I’m seeing streets I’ve driven on and places I’ve eaten on a movie screen in New York City.
     
    It’s surreal, because a lotta folks don’t really know much about Singapore. When I moved to the States (South Carolina) at fourteen I got asked where in China it was. To this day folks tell me my English is really good for someone from Singapore, never mind that said language is the main language spoken there. The island I sorta come from is an unknown, save for a depiction in the third Pirates of The Caribbean movie so fantastical it makes the New York of How I Met Your Mother look like a documentary.
     
    Now the place it seemed that no one this side of the Pacific had heard about is featured in what’s been the top movie in the US for three weeks in a row. Singapore has summarily gone from “where?” to that place in Crazy Rich Asians. That island is Known.
     
    Herein lies the conflict at the root of the surreality. It’s absolutely thrilling to see Singapore in a movie — and a good movie at that. If this cultural osmosis takes hold, maybe the response to hearing I’m half-Singaporean won’t be thinking I hail from a backwards, destitute island. Maybe it’ll be the metropolis of Crazy Rich Asians. At last there’s an image in the cultural consciousness. And it’s that.
     
    Most of the people I know here in the US will never go to Singapore. For many, this is the first — and maybe only — impression of Singapore they’ll have. As good as the movie is, I guess I wish it was more comprehensive; it held within it a fuller take on Singapore. I wish it showed more of the Singapore I know.
     
    By virtue of its story, Crazy Rich Asians focuses on a very specific Singaporean experience: that of the ultra wealthy, the crazy rich, if you will. The cast, though entirely comprised of Asian actors, are primarily from the West, and so absent from the film is the Singaporean accent and its idiosyncratic turns of phrase — something the novel captured so well. It’s awesome to see Awkwafina and Gemma Chan have hefty roles in a major film, but there’s a part of me that wishes that accent was there — especially because your style of speaking in Singapore very much denotes which social class you’re part of. It feels like a missed opportunity.
     
    Characters/actors’ accents are something so tiny for me to take issue with, but they’re indicative of more. Singapore is a complex place for me; it’s a place that’s taken me away from whatever I’ve had going on in the US a number of times. It’s got the best food on the planet. It’s a place I’ve hated and loved. I want the people in my life to see that country, the one with a pros and cons list each a kilometer long. I want people to see more of this place and get where I’m coming from.
     
    I want to be understood.
     
    Crazy Rich Asians — the film — deserves every accolade its gotten. I hope there are many, many more movies with all-Asian casts. It means so much to me, this mixed race guy who passed as Chinese in the US, to see Singapore and people who look like me in the spotlight. The movie isn’t gonna be the solution to my myriad questions of identity; I shouldn’t expect a delightful romcom to provide a sociological survey. It’s still a closer depiction of a part of my life than I’ve seen elsewhere. I’ve gotta take the advice I hold for so many stories: to let it tell the story it wants and to judge it based on that and not what I might want.
     
    Anyway. Crazy Rich Asians is great. Go watch it. Michelle Yeoh needs to be in everything.
  4. Ta-metru_defender
    Essays, Not Rants! 336: Yellow (流星)
     
    I have A Lot of thoughts about the movie adaption of Crazy Rich Asians. Far more thoughts that I’ve had time to write down. Much of that is wrapped up in the fact that it’s set in Singapore and I have a very complicated relationship with that country, owing to it, well, being where I was born and the odd circumstances with which I’ve found myself returning there for the past decade or so.
     
    So this blog post is not about that.
     
    Rather, it’s about a song that shows up towards the end of the movie, Coldplay’s "Yellow." Except it’s not; it’s a cover the song, in Chinese; "流星" [liú xīng]. Now, I do really like "Yellow," as I do a lot of Coldplay’s music; and I really like it when covers put a spin on things (Run River North’s cover of The Killer’s "
    " is nothing short of incredible). But "流星" is an interesting thing, it’s not just a cover, it’s also been rewritten in another language. A language I happen to kinda sorta speak. 
    Chinese, well, Mandarin Chinese if you wanna get specific, is an odd thing for me. I didn’t speak it at home growing up, owing mostly to having a mother who doesn’t speak it. It’s a language I learnt in school, and mostly used only in class. Chinese was my worst class, at that, one where I thought a C was a good grade and routinely pulled very low grades — grades low enough that I still remember them twenty years later. Elsewise, I’d only use it when ordering food ("Uncle, 一碗鱼丸面加辣椒") or in smattering when talking to my grandmother.
     
    It’s one that I’ve gotten better at in bursts; I can follow along with a conversation to a certain extent and can interject comments into dinner conversations with the extended family, often to their amusement since I’m very much the Caucasian nephew on that side. Working in retail in New York has meant that I’m the go-to Mandarin speaker who gets to answer all the questions Chinese tourists have, which often sees me finding very basic ways to say more complex things ("每年他们做好的房子,这是十年最好的房子.")
     
    Point is, I’m not really good at Chinese, and haven’t really done too much to get better at it. Chinese pop songs fall far outside the usual scope of music I listen to, and most of the Chinese cinema I watch is of the Hong Kong variety and so in Cantonese. Not much impetus to learn.
     
    And then along comes this song, one I’ve added to my iTunes and listened to way more times than I care to admit. I understand parts of it, and reading the lyrics replete with pinyin and a translation helps. I really like it, far more than I thought I would/could. It’s surreal to hear a familiar tune with lyrics in a language I don’t speak near as well as I really should. It’s surreal to want to listen to a song in a language that’s meant so much grief for me, be it through bad grades or the othering that my lack of understanding sometimes creates. It’s surreal to like this.
     
    I’m still processing a response to that movie and the inevitable blog post that’s gonna come along with it. Part of the reason it’s taking a while is because so much of the movie ties in to, well, me as myself. The older I get, the more I feel like much of life is processing stuff, processing what’s happening and what’s happened, processing who you are. I’m mixed, I’m biracial, I’m half Singaporean-Chinese, half Norwegian-American, but my Spanish is better than my Chinese. Identity is a weird thing for me, partially out of my own reckoning with myself, and partially out of my reckoning with others’ interpretations of that self. It’s not something I expect to be resolved anytime soon. But "流星" is a gorgeous song, and I like that I like it.
  5. Ta-metru_defender
    Hey, checking in with you folks because I like you guys and this blog is a nice place to ramble.
     
    Life's been busy. Did the BrickFair thing this year, which was a lotta fun.
     
    I edited Episode 4 of The Invincible Osiris Jackson, which you should totally
    , especially if you're a fan of Kingdom Hearts. 
    I'm officially a proper Supervisor at The LEGO Store. Which means I'm responsible and stuff. I get a nice amount of latitude with what I do so I've room to figure out new ways to do stuff and all. My official realm of responsibility is Visuals, so if you pop by the Rockefeller LEGO Store, what's on display is what I'm in charge of.
     
    The girlfriend's moving to Chicago this weekend; she got a pretty big grant to do research/science for her PhD out there, so she's off for a year. I'm helping her move, so the roundtrip will be fun. The aftermath; less so.
  6. Ta-metru_defender
    Essays, Not Rants! 335: Watch This Web Series
     
    Back in February I got hired to direct a web series. Which is a pretty cool sentence to get to type.
     
    The web series, The Invincible Osiris Jackson, is quite easily described as a nerdy, gay romance. The showrunner and I both used Scott Pilgrim vs The World as a big touchstone for the series, both in its integration of video game tropes into film, and also its tone of both comedy and earnestness. After spending a couple months casting, finding a crew, and working on more and more drafts of the script, we finally shot in May and have been in post-production since.
     
    It’s been great to be back on set, and back making something. The collaborative nature of it is a lot of fun, be it the showrunner and I hashing out ideas for the episodes’ arcs or an actor improving the funniest line in the show. It’s fun, and it’s a good time.
     
    Right now I’m working on the vfx for the next episode (due out on Tuesday!) and between that and a bunch of other stuff I’ve got going on, I’m gonna forgot my usual blog post in lieu of some shameless advertising:
     
    Hey, check out The Invincible Osiris Jackson right over
    !
  7. Ta-metru_defender
    Essays, Not Rants! 334: Hogwarts Housing
     
    I’ve been on a bit of a Harry Potter kick lately. One reason is that LEGO revived the sets based on the movies so I’ve been seeing a lot of it at work. Another is that my girlfriend’s parents got us tickets to see Cursed Child (which is amazing) so there’s that too.
     
    Having recalled that J.K. Rowling detailed a magic school based in the US — Ilvermorny — some time ago, and that she described the houses in that school into which students were sorted, I decided to look up what those houses were and what they represented. Frustratingly, they’re pretty simplistic; one is emblematic of the scholar, one the warrior, another the adventurer, the last the healer. They’re archetypes, but almost too much so.
     
    The original four houses of Hogwarts are Gryffindor, Ravenclaw, Hufflepuff, and Slytherin. Each house is less archetypical and more a set of traits, each with their pros and cons. Gryffindors are courageous and brave, but can be foolish and brash. Those in Slytherin are known to be willy and cunning, even to the point of being manipulative. Belonging to a Hogwarts house is less about subscribing to an archetype (scholar vs healer, or even chaotic-good vs lawful-evil), but more a question about what traits do you see in yourself and value in others. To Rowling’s credit, no house is inherently bad (even if Gryffindor gets all the good press), they’re all different facets of human nature.
     
    Sorting yourself into a house, whether it be by some handy online quiz or through your own self assessment, offers for a fun form of engagement with the Harry Potter books. No matter which house you’re in, the implication is that you’re still a student (or alumnus) of Hogwarts and thus someone with magical inclinations (and probably heroic). Within that, there is also a healthy sense of tribalism that comes from being part of a group. I’m a Gryffindor, I’m one of them, for better or worse. I’ve something of an identity there; I fit in.
     
    It’s interesting that something as 'basic' as a which of these four houses you’re in could inspire such a spirited and personal sense of belonging (just take a look at all the house swag on Etsy). It’s not nearly as in-depth as, say, an MBTI which kinda puts a pin on your personality. If anything, it’s closer to a horoscope, but not nearly as vague and as all-inclusive as to apply to anyone born within a certain timeframe. It’s still specific, but not alienating.
     
    I said before that I’m a Gryffindor (or, in the words of my girlfriend: "No, no; Gryffindor, definitely." Which isn’t to say I’m not smart, or have the capacity for cunning, or a good friend; rather that some of my more obvious traits include my tendency to rush headlong into things without thinking them through, or an innate brashness that borders on cocksureness. Some people, upon hearing this, are content to nod and tell me that, yep, that makes perfect sense. Which is fun, because, like I said, I belong somewhere.
     
    As people, we want to belong. We want to have some tribe, some home, some foundation for our identity. The fun thing about Hogwarts houses is that they offer one for you, one that’s as arbitrary as it is fictional — after all, Hogwarts doesn’t really exist and there is no real Sorting Hat to determine your friend group for your next seven books years of education. But having that House, that place of people Kinda Like You, adds to that sense of magic of the Harry Potter books. You know that if, if, that place was real, there’d be a spot for you. One which doesn’t limit you; Cedric was a loyal Hufflepuff, but also incredibly brave; Hermione a Gryffindor and still the smartest in the room. There’s still room to be yourself.
     
    I checked recently what Pottermore told me my Ilvermorny house was. Apparently I’m a Thunderbird, that is, the house of Adventurers. Which, I’m okay with. Doesn’t sound quite as fun (or as rife with potential) as a Gryffindor, but hey, I can live with it.
  8. Ta-metru_defender
    Essays, Not Rants! 333: Artistic Stratification

    So the Oscars announced a new category. Is it something like Best Stunt, to acknowledge some of the crazy cool things stuntpeople and Tom Cruise do? Could it be Best Choreography for beautiful fights or films where the blocking of camera and actors plays like a dance? Maybe it’s for Best Color Scheme, which sounds totally arbitrary but you’ve movies like (500) Days of Summer and Pacific Rim that use colors masterfully. The correct answer is none of the above, but rather a category that recognizes popular movies. As in what’s the best popular movie.
     
    Like many people who purport to not really care about the Oscars, I have a lot of opinions about them, both the awards awarded and the whole thing as an institution. For starters, recognizing a movie as being 'the best' is incredibly difficult, as my own consternation over my annual Top Nine lists serve to remind me every year. There’s also the thing that 'best' is incredibly subjective; is a movie deemed better than another by its quality or by how much it entertains you? Isn’t whether or not it entertains you really the ultimate litmus test? Can you like bad movies? (Yes.)
     
    For many recent years, the Oscars has, on a whole, come down on the side that there’s art and then there’s Art. Logan is a good movie, but it’s not a Good Movie like Birdman. So there’s been furor aplenty, especially amongst moviegoers who are more likely to be described as fans rather than critics, about the snubbing of more pulpy fare by the Oscars, with the inference that the Academy only considers 'serious' movies' scripts, direction, and actors to be worthy of recognition. Sure, those visual effects and sound design are neat, but, honestly, The Last Jedi with its magical space knights isn’t really Oscar worthy. That’s the divide between art and Art that the Academy has typically enforced.
     
    Creating a separate category to recognize 'popular movies' is really just more of the same. Sure, it looks good that Black Panther actually has a shot of winning an Oscar, but it’d be Best Popular Movie. It’s not Best Picture, it’s a movie that’s really good — for a popular one. It formalizes the notion that there should be different criteria for quality, that we’re willing to accept a movie as being good enough or one of its sort, rather than recognizing the art inherent in even, yes, 'popular' movies.
     
    Because why on Earth shouldn’t Logan and Black Panther be viable candidates for Best Picture? There’s masterwork in both of them, not just in technical things like sound editing and effects, but in direction, storytelling, and acting. Both Hugh Jackson’s performance as Logan and Ryan Coogler’s vision of Wakanda and the story of an isolated king deserve recognition by the highest court of cinematic opinion.
     
    No matter how much I don’t want them to, the Oscars do matter. Like it or not, they’re an established institution that have a great deal of import put on them. People care about who wins Best Picture and the decisions and taste of the awards tend to set the trend for the industry as a whole. My fear regarding the creation of a category for 'popular' movies is that it creates a ghetto for movies that are good, but thought not serious enough to be considered really good. It means that Black Panther could be nominated (and win!) that category and thus, technically, have all the recognition of an Oscar; there’s a space for blockbusters and offbeat films to be shunted off to so that Best Picture can still be those True Art movies.
     
    I don’t think there should be a divide between one sort of movie and another. A movie that’s really good is really good, period. I lament a category like this, because it reinforces what’s already a current of thought, and rather than the establishment acknowledging pulpy fare as art, it lets those movies go off and play in the yard while keeping all their toys indoors.
  9. Ta-metru_defender
    Essays, Not Rants! 332: Of Movie Subscriptions
     
    As I said last week, I have a real soft spot for not-great movies. I’ve also really enjoyed having a MoviePass in no small part because it alleviates me of some measure of financial responsibility for poor choices. The subscription nature of the service means that it’s not gonna cost more to watch a silly movie in addition to something I do really wanna see. And now with the service going sideways, I’m really gonna miss it.
     
    It is an odd sorta idea. $10 a month gets you unlimited daily movies. Which is dope. Though it does raises questions as to how exactly it’s profitable. My theory’s that they’ve been selling my data to studios so they can analyze the viewing habits of a dude in his late-twenties in New York to better optimize the funding of potential movies. Which could be a whole ‘nother issue about studios making their stuff over-specific and edging out room for wonderfully weird fare that no one expects like Sorry To Bother You. But as it is now, it seems that MoviePass couldn’t quite figure out a way to monetize it and now some movies aren’t eligible for the pass.
     
    Unless MoviePass finds a way to turn its whole thing around, it’s starting to look more like its golden days are over (in the last few months the service stopped allowing repeat viewings, introduced a surcharge for certain showings, and now, after a series of outages, decided not to support some major blockbusters). I could be wrong and, hopefully, they’re able to bounce back and I can continue to watch movies with abandon, though it’s looking more unlikely.
     
    All this does raise a question about movies and, along with it, my own willingness to spend money on, well, art. It’s easy to have reckless abandon with choosing a movie when you’ve already paid a flat fee. The bar for going to see a movie in theaters rises from being curious to having to actually be interested. Take the upcoming Crazy Rich Asians as an example. I’m certainly curious about the movie, what with it having an all-Asian cast and being set in my sometimes-home of Singapore, but I’m not terribly fond of the book and don’t really find the narrative to be one I’m super into. So whether or not I see it is certainly up in the air.
     
    I can get a pass to buy a movie ticket for around $10. Which isn’t that bad, given that a regular ticket in New York runs around $16. And I like movies, so $10 is certainly worth it. The question that’s begged, however, is why don’t I think it’s worth it? Because the debate inherent in this rant essay is the semi-arbitrary demarcation of value produced by comparing a subscription based service with the standard model. Am I more entertained by, say, Jurassic World: Fallen Kingdom knowing that my viewing of said movie was effectively free, given that it was included in the same fee that allowed me to see Sorry To Bother You and Eighth Grade that same month? Is part of my enjoyment of ‘bad’ movies due to the lack of attachment that comes with the background knowledge that this movie isn’t affecting my budget in anyway?
     
    In many ways, it’s a sunk cost fallacy in another form. If I’m paying x amount of money for something, it had darn well better be worth the money. Does the knowledge that some of my hard earned cash was paid for this movie in particular affect my enjoyment of it? Or, if art is inherently worthwhile because folks put time and effort into it, shouldn’t I respect that and be willing to pay the money since, well, I’m supporting creators?
     
    I don’t really have a good answer to any of these questions. In many ways, this is me rambling and exploring my own attitudes towards entertainment. I don’t know where this self-introspection will lead. I don’t know if it even should lead anywhere. What I do know is that, should MoviePass go sideways, I’m really gonna miss the reckless abandon with which I’m available to enjoy movies right now.
  10. Ta-metru_defender
    Essays, Not Rants! 331: Good Bad Movies
     
    I like bad movies. I really do. Take Outcast as an example; its plot is pretty simple: Former crusader Hayden Christensen winds up in China where he’s protecting the rightful prince from said prince’s vengeful older brother. Also, Nic Cage is in it as Hayden Christensen’s old mentor-turned-hermit who’s acting in a very different movie from everyone else. All this to say, it’s an utter delight. Not that it’s a good movie; Outcast has a host of issues, ranging from being unable to decide what accent the Chinese characters should have when speaking English (the same family has one with an English accent and another with an American) to the fact that it really reinforces the whole White Savior narrative, what with the best summary of it being "Hayden Christensen and Nic Cage save China." Yet it’s an enjoyable mess, and Nic Cage’s performance alone is worth the couple hours in front of the tv.
     
    It’s really easy, especially in cinephile and filmmaking circles, to get caught up in the whole idea of Quality. Like, is a movie Good, is it Important? There’s a canon of sorts for what’s allowed to be considered The Best (woe unto you if The Godfather doesn’t crack your top ten list). For the most part, though, a lot of these movies rightly deserve their hallowed spot; The Godfather is indeed excellent and holy ###### is Casablanca a masterwork of film. In light of this, more pulpy fare like The Avengers or Scott Pilgrim get relegated since, sure, they’re entertaining, but they aren’t that Important.
     
    But why isn’t entertaining enough? I’m very partial to both The Avengers and Scott Pilgrim for telling really interesting, well-wrought stories that despite a flashy exterior, touch on deeper themes (sacrifice and unity for the first, self-respect for the second). And most of all, they’re really fun. There’s no denying that Whiplash is an excellent movie, but it’s not one I’ll pop in while hanging out with friends. Though Ant-Man and The Wasp is undoubtably a movie worse in quality and critical reception, it remains a movie that’s just plan fun. Jurassic World: Fallen Kingdom is a movie that I’d call aggressively stupid, but I was grinning ear to ear for just about the entire film.
     
    There’s much to be said for that. I could spend a very long rant essay discussing all of the fallacies and nonsensical plot developments of Fallen Kingdom, but, really, does that even matter? I had fun watching the movie, more fun than I had watching, say, Molly’s Game or even Deadpool 2. It’s why Fallen Kingdom is a movie I can recommend wholeheartedly to anyone in it to watch dinosaurs wreck stuff rather than a treatise on the sublime majesty and horror of those extinct terrible lizards. And really, that’s all the movie sets out to do. It has no assumptions about itself as something more than that; it wants to be a really fun movie and it succeeds. Heck, look at Mamma Mia: Here We Go Again, a movie with a tangential grasp of narrative consequence and character development, but it’s such darn fun and a great way to spend a couple hours.
     
    I don’t deny that there are bad movies (and good grief, there are some that are truly awful), but I think there is still a delight to be found in movies that aren’t great and yet are enjoyable all the same. Not even necessarily movies good in their badness like The Room or even the aforementioned Outcast, which are enjoyable for how poorly they missed the mark set out for themselves, but rather ones that have low aims and succeed wonderfully. There’s a movie about a giant killer shark coming out, The Meg, and it looks incredibly silly, but also super fun. And if I’m going to the movies to chill out after work, why not be willing to turn off my brain and enjoy a fun, bad movie?
  11. Ta-metru_defender
    Essays, Not Rants! 330: Tasty Words
     
    If you’ve ever played the Pokémon Trading Card Game or Magic: The Gathering or really any trading card game, you’ll have read the little bit of text on the bottom. Not the copyright information, but rather the flavor text that tells you a little about what the card is and how it fits into the bigger world. Stuff about where that character might come from or what the geopolitical situation in the world’s like. These are usually really small blurbs, probably not more than a sentence or two at most, but they’re usually enough to conjure up images of entire worlds.
     
    Flavor text adds depth to a world. It turns Charmander from some fire lizard thing to a creature who would die if the fire on its tail is extinguished. It’s a small thing, but it’s enough to create some kindling for your imagination. What do Charmander do when it rains? Since their life can be a little fragile, it stands to reason that these Pokémon would be defensive and non-trusting, right? It doesn’t really matter what’s actually canon or not, what is important that it’s enough for you, the reader — or player, in this case — to have an insight into this world and, by crafting a narrative around it, to make a connection.
     
    What’s really interesting about flavor text is that it really only shows up in games. Sure, books will offer little tidbits about characters and places, but those are usually fleshed out by the rest of the book. Scripts typically have a short blurb about characters and places when introduced, but, like books, there’s a lot more going on than just that. The flavor text offered through the images on the cards in Settlers of Catan (and really, flavor text can be pictures too) offer us the only glimpse into what Catan is ‘really’ like beyond the little wood abstractions with which the game is played.
     
    XCOM 2 has you as the Commander leading a resistance against an occupying extraterrestrial force. Your team is comprised of my Mostest Favoritest Trope (a ragtag multinational team) that you recruit from around the world and who can, if you turn on the option, speak their native language. Now, XCOM is infamous for its brutal difficulty, and if a soldier gets killed in a battle, they’re dead for real. They don’t respawn, they’re not just injured (that’s a whole 'nother thing where it can take weeks of in-game time for them to recover); they’re dead. Gone. You can’t use them anymore. Even if they’ve survived a dozen combat missions and been promoted equivalent times. Dead. Gone.
     
    On the one hand, you’re already invested in these characters/soldiers by virtue of them being of strategic importance. But XCOM 2 has ways of making you more attached to them. You can give your soldiers nicknames and customize their appearances (why yes, I think the Archangel the Ranger needs a pair of aviators) and, when recruited, soldiers have a little bit of flavor text in their bio saying where they’re from, why they joined the resistance, stuff like that. It’s small stuff, generated from a preset bunch and nowhere near as wonderful as what you see in some other games, but it does add an additional measure of personality to the game.
     
    Look, games are just rule systems dressed up in some theming or some other. It’s how you have Star Trek Catan and Game of Thrones Catan and a friggin’ Mega Man themed Catan that all have the same ruleset and all arguably work equally well. Theming is what makes Mario whimsical and makes Pokémon child-friendly and not a game about dogfights. Flavor text is part and parcel to theming. Think of it like a flash fiction on steroids: it’s a sentence or two that can somehow suggest a bigger, complete world. And you get to play in it.
  12. Ta-metru_defender
    Essays, Not Rants! 329: Where Do We Go From Here? (Or Infinity War Part Two)
     
    This post is going to be about what just might happen in the next Avengers movie. And about what happened in Infinity War too, so if you’re not a fan of spoilers, this is your warning.
     
    I lost my voice when I saw the Infinity War’s stinger the first time. Seeing Captain Marvel’s symbol appear on Nick Fury’s space pager elicited quite the roar/scream from me for quite the obvious reason; she’s long been my favorite superhero and finally, finally getting a movie so even getting a hint of her is Really Exciting. It also essentially confirms that, yes, Captain Marvel’s gonna be in the next Avengers and I cannot wait.
     
    Because Captain Marvel, or Carol Danvers, has the epithet of "Earth’s Mightiest Hero" in the comics and is one of the strongest superheroes. 2013’s Infinity event’s climax saw Captain Marvel and Thor duking it out with Thanos in a really epic fight. So bringing her in for round two against Thano (which is the most likely direction the sequel’s going) makes total sense. Now that the Avengers have lost and they’re on the off-foot, they’re gonna need all the help they can get.
     
    Of course, it’s not gonna be that easy, because where’s the fun in that? The whole nature of narrative is needing twists, turns, and obstacles to keep things interesting. Nathan went to the store is a dull story. Nathan went to the store but they were out of milk is a better story. Nathan went to the store but they were out of milk but there was a mysterious man in a sombrero who offered to sell him milk out of the back of a car is an interesting story. Infinity War Part Two or whatever it’s gonna be called will need some of those buts.
     
    As easy as getting the Time Stone off the Gauntlet and rewinding things so all the dusted Avengers come back to life would be, it’s not interesting. We know that Spider-Man and Black Panther and the others aren’t gone for good, in no small part because there are sequels to their movies coming out and, uh, they need to be in said sequels by virtue of the fact that the actors are in them. So they’re coming back. And Thanos needs to get his butt kicked because, well, he’s the bad guy and we need our triumphant moment of the heroes winning. But we also need catharsis, and so that happy ending needs to be earned.
     
    I figure the remaining of Avengers are gonna have to do some sort of rescue mission to get the others back so they can fight Thanos. Whether that means heisting the Soul Stone and making some sort of sacrifice to bring back everyone who’s presumably trapped in there, I don’t know. If the climax is gonna be all the Avengers and Guardians and everyone else in a big showdown with Thanos, which it should be (because we didn’t quite get that Epic Team Up in Infinity War), there’s a lot of work to get there, no matter what it is exactly will happen.
     
    For starters, Cap and Iron Man are both at their nadirs. Everything they tried was for naught. To get to the point where they’re up for a rematch against Thanos (whatever form that might take) they’re going to not only need to be dragged back into the fight, but also to make amends. Given how disillusioned they are at the movie’s end, it’s gonna take some work.
     
    Enter Carol Danvers. In the comics, she’s always idolized Captain America as someone who she wants to be; she wants to be that sort of hero. But she and Iron Man have always had a bit of a connection; both tend to be foolhardy jerks, and both struggled with alcoholism (Tony was Carol’s sponsor when she got sober). Come Infinity War Part Two Carol could be the third point of the triangle that has Tony and Steve. She’s the potential to be a foil for both of them; someone who believes in what Steve can be and represents but also with the snark of Tony. She’s the Kirk to Tony’s Bones and Steve’s Spock. The dichotic relationship between Steve and Tony is now fleshed out into a Freudian idea of an ego, id, and superego. So not only do the Avengers get a heck of a heavy hitter, but the dynamic of the ostensible leaders is going to be upset in enough of a way that will give Tony and Steve (and the others) enough of a kick in the pants to rally against Thanos.
     
    I’ve been hyped for a Captain Marvel movie since it was frickin’ announced. It’s taken a frustratingly long time to get here, but, given the when she’s being introduced and all that could be done with her, I really can’t wait.
     
    Unless all this turns out to be bunk, in which case, hey, my failure will be preserved right here on the internet for all time!
  13. Ta-metru_defender
    Essays, Not Rants! 328: Global Vessel

    I’m not really a sports person.
     
    But once every four years I get really hardcore into a sport. I am, of course, talking about the World Cup.
     
    Which should really come as no surprise. For starters, it’s got my mostest favoritest trope; the ragtag multinational team. They may be in competition, but there remains the fun of watching countries as disparate as Belgium and Japan share a stage.
     
    Then of course there’s the fact that soccer/football is the sport I know best. I didn’t move to the US until I was fourteen and so grew up around the sport that just about every other country cares about. I played it during recess in primary school and on the landing outside my apartment in Singapore. We played it on the quayside and in the confined rooms aboard the ship. Not only is soccer a sport I know how is played, but it’s one that’s familiar. The World Cup is a convenient reason to get invested.
     
    Never mind I have no horse in this race, that none of the four countries that make me up (Singapore, the US, China, and Norway) are represented – that’s half the fun! Whoever you support can be completely arbitrary! Spain gave us papas bravas and sangria, pull for them! I once had a crush on a German girl, good enough for me! Messi’s hot; go Argentina! Japan has a half-Asian on their team, I’m in! But more than anything else, it’s great to see so many excellent games played.
     
    Soccer (or association football, I never know what to call it) is as close to contained narrative perfection as you can get in a sport. Unlike American Football, which stops every play for planning and commercials, soccer keeps on going. Not only does this make for a sport more reliant on on-the-fly teamwork, but it creates an atmosphere of sustained tension throughout the game — with very little chances for catharsis. See, basketball, like soccer, doesn’t stop, but it’s also a game where goals come very frequently. We quickly find out if a play results in a goal and the points keep climbing. The somewhat more spaced out pacing of soccer makes for a more tense experience, at any moment an offensive play might succeed. That the score in soccer is typically lower also means that comebacks always seem within reach.
     
    Therein lies so much of the narrative excitement inherent in a good game of soccer. The pathos and excitement of stories are built on the almost-theres and could-have-beens. Every run on the Death Star is exciting for all the times the proton torpedoes could have hit but didn’t; thus making Luke’s success so much more cathartic. The downbeat ending of Infinity War is due in no small part to how darn close the Avengers came to beating Thanos. And so with soccer, every time a goal almost happens but doesn’t just adds to the excitement. Because when a player finally scores, the pent-up tension of however long it’s been pays off, either in relief or tragedy, depending on who you’re rooting for. But no matter what, a good game is exciting.
     
    I probably could get invested in non-World Cup soccer tournaments if I really bothered, but I’ll always love the multinational appeal when this particular series of games rolls around. We’re down to the semi-finals and most every team I’ve pulled for has lost. At this point I’m rooting for France and England, because I’m all about reigniting the Hundred Years War in the finals. But more than anything, I’ve got eight days left of caring about sports, here’s hoping for some really good exciting matches.
  14. Ta-metru_defender
    Essays, Not Rants! 327: Some Stuff From 2017 I Wanna Talk About
     
    I did this last year, mostly as an excuse to enthuse about things I really like. I’m gonna do it again, listing some things from last year that I really liked. They mayn’t be the best thing in their category, but they’re really cool and I wanna pay attention to it! The three things here are all terrific.
     
    Book: From A Certain Point of View, a collection
     
    Star Wars will forever be my first love. A short story collection by a host of different authors running the gamut from Kelly Sue Deconnick (Captain Marvel!) and Matt Fraction (Hawkeye, Sex Criminals!) to Ken Lieu ("The Paper Menagerie," The Grace of Kings!) to Nnedi Okorafor (Who Fears Death!). It’s a delight to see so many people take a crack at writing Star Wars, fleshing out scenes from the original movie and adding nuance and shades that weren’t there before. Plus, there’s a large number of women and people of color writing, and it’s awesome to see Lucasfilm encouraging those voices.
     
    Album: Skin and Earth, by Lights
     
    I really like Lights, have since I got her first album back in 2009. Skin and Earth is a wild ride, kinda a concept album (see the accompanying tie-in comic she wrote and drew), but mostly just a great collection of music. Like every album she’s put out, Skin and Earth feels at once wholly different from what’s come before and yet still recognizably her. It’s great.
     
    Video Game: Horizon Zero Dawn, by Guerrilla Games
     
    Right off the bat this game has one of my favorite settings; a post-apocalyptic world where the apocalypse was so long ago it’s just legends and a new civilization has already risen up. Throw in some robot dinosaurs and I’m sold. Plus, you play as Aloy, an upbeat, relentless outcast who’s handy with a bow is the icing on the cake. Actually, more than that, she’s a winning and charming character and is a wonderful protagonist for exploring this beautiful, decayed-but-renewed world.
  15. Ta-metru_defender
    Essays, Not Rants! 326: Social Experience
     
    This week, Pokémon Go finally added a friends system. You can now add people as friends and there are fun little bonuses for working together. You can also trade Pokémon back and forth, assuming you both are in close proximity. It’s a wonderful addition and I look forward to checking it out in depth.
     
    But it also raises a big question: Where was this when the game debuted two years ago?
     
    (Also: It’s been two years since Pokémon Go came out?)
     
    Think back a second to the summer of 2016 when Pokémon Go took the world by storm. You could hardly walk around New York without crossing paths with another trainer trying hard to capture that darn Rattata. Groups were out together in parks on the hunt for rare creatures. It was fun, and I wrote about it a bunch here. Pokémon Go is a game that inherently has a social aspect – you’re out there in the real world, why not go for a walk with friends? That its social system emerged around the game rather than being hard coded into it is a massive missed opportunity. It’s been two years since the game came out and far less people play it these days than then, and, much as I love the idea of these social features, these days I’m gonna be far more hard pressed to find a group to try them with than two years ago.
     
    Consider how much more involved group players of Pokémon Go would be with the current built-in social system (and revamped raids and gym system) back at launch. If you’re out Pokémon hunting with friends the game would now also let you work together to catch mythical Pokémon or trade those you did catch amongst yourselves. As it was, Pokémon Go was often a case of people playing the same game simultaneously, rather than playing the game together. Very little you did in the game affected the people around you, let alone friends. I love that any interaction has to be in meatspace (as opposed to a cyberspace), but not having teamwork built into the game was a real bummer.
     
    It’s such a shame too, because I still earnestly believe that Pokémon Go is such a great example of a game, and what games can be. The definition of a game is nebulous as play itself takes many forms (consider that despite being wildly different, tag, Pac-Man, and Monopoly are all games). In Pokémon Go we have a game that revolves around shared experiences, where players do stuff together in the real world. It’s a little like LARPing, in that the game allows players to role-play as Pokémon trainers while interacting with reality. It’s a game that makes the world a good chunk more magical. There are Pokémon in those parks, go hunt them together!
     
    Technology is weird. And a lot of people talk about technology driving people apart. But it’s also something that can foster community and togetherness in a new way. Pokémon Go is a game that encourages it implicitly in its design. Now it’s finally an explicit feature.
     
    So.
     
    Who else is still playing Pokémon Go? My trainer code is 8147 8465 0432.
  16. Ta-metru_defender
    Essays, Not Rants! 325: Adaptation By Someone Else
     
    One game that got some press at last week’s E3, the game industry’s annual event where games are announced and/or demo’d, was the upcoming Total War: Three Kingdoms. Apparently it was announced back in January, but I hadn’t heard of it until now.
     
    And I am intrigued.
     
    The Total War series are strategy games that unlike, say, StarCraft or Red Alert, tend to focus on real wars, be they Roman, Napoleonic, or set in Feudal Japan. They’ve been on the periphery of my awareness, as games that are cool — and I do like my strategy games — but I’ll probably never check out. But they’re making one set in the Three Kingdoms!
     
    Three Kingdoms, for the uninitiated, refers to a classic period in Chinese history during the fall of the Han dynasty where the realm was split between, well, three warring kingdoms. The stories were more-or-less codified in Luo Guanzhong’s Romance of Three Kingdoms, an epic that romanticizes the period in a big way. The book, and the surrounding history, has been the source for countless works in China (and neighboring East Asian countries), be they in film, television, or video games.
     
    So Total War: Three Kingdoms has my attention for turning its attention towards a source you usually don’t see in western media. Despite being incredibly prolific in Asia, you’re not really likely to encounter Romance of Three Kingdoms or anything based on it unless you’re actively looking for it. To see a Western strategy game focus on stories that I heard growing up is really, really neat.
     
    But it also raises some questions.
     
    There’s already been a ridiculous amount of games (and media) based on and around Romance of Three Kingdoms. Dynasty Warriors has been around for over twenty years and we’ve had movies like Red Cliff. What difference does it make that some other group is telling the story? And why is my gut response "oh, cool!"?
     
    Maybe it’s because it’s exciting to see something considered kinda niche be put a little bit closer to the mainstream. These are stories I know about because I grew up in a culture around them (Zhuge Liang was a fixture in bedtime stories) and took a class to study the book in college, but most of my other peers (here, in New York) aren’t terribly aware of them. A western developer making a game about it is sorta uplifting the stories from their corner and into a spotlight.
     
    Which then raises the question of why it seems like it’s being uplifted. Is Romance of Three Kingdoms just being big in Asia not good enough? Why does it getting attention from the West make it seem like more of a big deal? We tend to categorize stories and genres; drama is taken more serious than an action movie, live action taken more serious than animation, and so on. The Three Kingdoms period taking front-and-center in a western video game makes it seem like it’s finally being 'taken serious,' but it’s already been taken serious for years (heck, generations), in other parts of the world.
     
    I think this might be something that’s more self-reflective than anything. My excitement at seeing this has to force me to ask myself why do I feel this way about this. 'cuz all the reactions I write about here are my own, and I have to wonder why I’m so quick to discount Dynasty Warriors or other works based around the Three Kingdoms. It’s a sort of latent colonial thinking, where something from a non-Western group is not as good, or as cool, as something done by a Western group.
     
    None of this, of course, should be seen as a negative take on Total War: Three Kingdoms or the fact that I may actually get this game (I get to field Liu Bei as a hero? Awesome). I still think it’s really cool to see it in the spotlight like this, but I still have to ask myself: why am I excited about it now?
  17. Ta-metru_defender
    Essays, Not Rants! 324: On Rose and Trolls
     
    The internet is often a place as terrible as it is wonderful. This past week, Kelly Marie Tran, who played Rose in The Last Jedi, left Instagram (and social media in general) after months of sexist and racist harassment. Months.
     
    This isn’t the first time this sort of thing has happened. Daisy Ridley (aka: Rey) left Instagram for much the same reason. Back in 2016 I wrote about Chelsea Cain leaving Twitter after being bullied for writing Mockingbird. This outpouring of toxicity from so-called fans is nothing new. But I think, as in an incident like this, there’s a conflation of criticism and bullying that creates this awful trolling.
     
    First, a word on trolls: these are folks who make other people feel terrible for sport. That being a racist, sexist dirtbag helps is secondary. There have been trolls about as long as there’s been an internet, but as women and people of color have developed more of a presence online, trolling targeted at race and/or gender has become far more pronounced. Trolls are the people who bullied Kelly Marie Tran off of Instagram. The question here isn’t why these people do what they do, it’s what gives the fuel for what they do.
     
    The Last Jedi merrily deconstructs a lot of the Star Wars saga. Director Rian Johnson torches much of what we expect from a Star Wars film, like making Luke into a guilt-ridden recluse and questioning the need for Jedi. This is a movie that subverts a lot of expectations for the film and feels no need to appease whatever it is a fanboy might want. As Kylo Ren says, it’s time to let the past die, and that means letting go of a lotta ideas of what a Star Wars movie has.
     
    Now, Rose has proven a pretty controversial character in an already controversial movie. She is Star Wars’ anti-establishment, anti-militarism bent at its most pronounced, a character disgusted by the military industrial complex present on Canto Bight. She’s an idealist, a character archetype that’s falling out of vogue in the tendency for stories to be cynical and gritty. Her arc culminates in stopping Finn’s suicide run, saying to save what they love instead of fighting what they hate. More than anything, she’s someone who genuinely believes in the Resistance making the galaxy a better place, and not in it for the vainglorious fight against the First Order (like Poe), or Finn’s need to save himself (as she’s foiled against). Depending on who you ask, she’s a welcome addition to the franchise or a cheesy character who adds nothing. Obviously, I’m of the former opinion (I am here for idealists!). There’s also the fact that she’s played by an Asian woman, and we need more non-sexualized Asian women in genre fiction.
     
    But if people have an issue with The Last Jedi and what it does with Star Wars, Rose is an easy scapegoat. She’s another addition to the saga’s stable of heroic characters who aren’t white guys and she’s a source of romantic idealism in a movie that’s rather bleak. If you’re someone mad at a perceived "social justice agenda" that’s ruining the movies, here’s a sure sign of it all. And then this negativism feeds the trolls and then the lines between criticism and bullying get blurred. Trolls can claim they’re just criticizing Rose and The Last Jedi and any criticism of the film can be grouped in with the trolling.
     
    And it’s awful, and that really goes without saying. Because, again, Kelly Marie Tran is absolutely wonderful as Rose, but even if she wasn’t, even if The Last Jedi sucked, that doesn’t give anyone the right to be a jerk on the internet. When it comes down to it, the vitriol she’s faced online stems from the sexism and racism still entrenched in much of nerd culture (see also: anytime comics attempt to diversify, Anita Sarkeesian and video games). It’s inexcusable, plain and simple. And I don’t know what the solution is, besides people not being terrible human beings. Maybe one day diversity will become so normal that people won’t have the need to pick on people for being different.
     
    But really, shouldn’t it be like that already?
  18. Ta-metru_defender
    Essays, Not Rants! 323: Genre Bending
     
    Altered Carbon is an oddball of a show. It’s got a science fiction setting, but primarily draws on noir for a lot of its narrative structure. Beyond that, though, it draws on a whole host of other science fiction media for inspiration, to varying effect.
     
    The show is science fiction noir in the stylings of Blade Runner. And it’s really, really heavily cribbing from the Blade Runner stylebook. You’ve got flying cars that don’t look a hair out of place flying around a dingy, multicultural metropolis that’s pretty often rain soaked. There’s also a pervasive existential theme, owing to Altered Carbon’s conceit that human consciousness is held in a chip and thus the relationship between body and identity is a lot more tenuous than normal. A lot of this can be chalked up to the noir genre, what with gumshoes hired to take on a case and all that. The atmosphere, for the most part, is appropriately heavy and somber for the most part. It’s a lousy future, the rich get away with all sorts of (futuristic!) crime and the police are powerless. Like I said, very noir. Altered Carbon, however, goes in some very different places over its ten episodes.
     
    For all its noir trappings, Altered Carbon is really loathe to give up the gunfight. In lieu of tense shootouts that are the hallmark of noir films (and Blade Runner, which, this cannot be overstated, is a massive influence on Altered Carbon), we get a lotta gun play straight out of your big action movie of choice. Heck, there’s a sequence where two characters are surrounded by Yakuza and soldiers out to kill them and, what do they do? They go back-to-back to shoot the attackers in a sequence ripped straight out of the video game Army of Two. Now, I’m all for Big Action Scenes and I strongly support borrowing from video games for inspiration, but it all feels so incongruous set against what’s supposedly a very noir story. Altered Carbon tries to move around genres, but its noir trappings end up feeling like concrete shoes when it adds these odd things to the mix.
     
    Genre bending is totally possible, and it can be done well. I’m not just talking about mashing two together, like Spider-Man: Homecoming taking a John Hughesian teen movie and smooshing it with a superhero story, but rather a story that jumps around its genres. Consider Community: ostensibly it’s a sitcom set in a community college about a ragtag group of friends. In actuality, it’s a show that contains within its six seasons pastiches of gangster films, Apollo 13, Die Hard, zombie movies, Law and Order, and a Ken Burns documentary — amongst much more. It works, in no small part because Community sets itself up as being perfectly aware of what genre it exists in and by playing every genre/narrative to the hilt. It bends its genres to tell the story it wants to tell; how better to explore a rift between best friends Troy and Abed than by a Civil War-style documentary? The show also sets itself up as a very silly world, so spending a half hour in a spy movie is hardly out of the ordinary — especially as it does it with aplomb.
     
    Similarly, Cowboy Bebop (which I will not shut up about) refuses to be confined to any specific genre. Right off the bat, it sets itself firmly at the intersection of the western, gangster, and noir genres (in space!), leaning more into each of the three when necessary. Digging into Spike’s story lends itself well to taking on the hallmarks of a gangster movie, but following Jet means we’re in for a much more noir narrative. Throughout it all, though, Bebop keeps its other inspirations close at hand, it’s noir episodes have hints of Westerns sprinkled throughout. And, because Bebop positions itself at an intersection of genre, it’s perfectly in keeping with its stylings when it borrows from other genres, be they cyberpunk or horror. Bebop is a show so sure of itself that it can play around with its makeup and never lose its DNA. Conversely, Altered Carbon sets itself up so strongly in the noir genre that whenever it strays outside (ninjas! anti-establishment rebellion!) it feels like we’ve lost the plot. Genre bending is a lotta fun, but the trick is to do it within what you’ve set as the boundaries. The more flexible those boundaries, the more wild the story can go.
  19. Ta-metru_defender
    Essays, Not Rants! 322: Space Cowboys
     
    I’m honestly surprised I didn’t stumble upon Cowboy Bebop earlier. It’s got a lotta my favorite things (cool ships, genre blending, a ragtag crew) and it is a maddeningly good show.
     
    It also bears more than a few resemblances to another show about space cowboys that I love: Firefly. Or more Firefly resembles Cowboy Bebop, given that the former show came a few years after Bebop. Now, there’s a wealth of writing to be had about the similarities between the shows. For one, and not just the idea of a crew on a ramshackle ship trying to make ends meet. There’s their setting on, for the most part, the edges of civilization. The civilization present is a mismatch of contemporary cultures; Firefly is a mix of American and Chinese, Bebop a jazzy blend with a little of everything. Aesthetically, both draw on the Western, telling stories about what are inarguably cowboys. Characters too bear more than a passing resemblance to each other; Spike Spiegel and Malcolm Reynolds are both cool gunslingers who give off an aura of being disaffected loners but really have hearts of gold beneath. These may sound like broad strokes individually, but the gestalt of these elements is more than a little suspect (that the makers of Firefly have stayed mum on the topic of Bebop doesn’t help). Again, there’s a lot to unpack here, but it’s not what we’re gonna talk about today.
     
    Rather, let’s focus on how both these shows have one season and a movie, but do totally different things.
     
    This similarity is, at least, wholly coincidental. Firefly was, sadly, canceled early in its run and was clearly intended to last for a few seasons. Bebop tells the story it wants to tell in its 26 episodes and resolves itself. As such, their movies do different things.
     
    Let’s talk about Serenity first, Firefly’s movie. Given the show’s abrupt ending, the film does a lot of work to create a proper resolution and give some closure to the narrative. Serenity succeeds, it brings back these characters for a final hurrah and gives ‘em a big quest. Would it have been better suited to play out over a couple years of television? Certainly. As it is, the film takes elements of the show (River’s past, the mysterious Reavers, Simon and Kaylee) and develops them further. We find out what made River the way she is and the tension between Simon and Kaylee is finally resolved. Serenity provides Firefly with the ending it never got.
     
    Cowboy Bebop, however, decidedly ends. The major plot threads scattered around the show, particularly Spike’s history with the Syndicate, Julia, and Vicious, and Faye’s mysterious past, are wrapped up by the end of the show. Or a lease as wrapped up as they mean to be. Bebop thrives off suggestion rather than explanation and there are a lot of unanswered questions at the end of the final episode, but it is a complete resolution. The show has told the story it wants to tell and it’s done. If you watch the movie looking to to see if Spike and Faye get together or to see the triumphant reunion of Ed and Ein with the rest of the crew, then, well, tough. The movie is essentially a really long episode, which is a lotta fun because, well, extra long episode. But it doesn’t add to the overarching narrative of the show in the way Serenity does. That’s in no small part because Cowboy Bebop doesn’t need any more resolution than it has. To add more to it, to explain away some of what was left hanging, would diminish the show as a complete work.
     
    Every now and then people talk about making a movie based on a tv show. Community had the refrain of Six Seasons and A Movie and everyone and then there’s some fan buzz about making a Chuck movie. But there’s never much question of what those movies would entail. Community wrapped up nicely, do we need to add another chunk of plot? Conversely, bringing the bang back together for one last mission in Chuck would be a lot of fun, but it would by nature have to remove all ambiguity from the show’s ending. And though Firefly and Cowboy Bebop have a lot in common, their different narratives necessitated different sorts of movies. There’s no one-size-fit-all trick to stories, and really, that’s part of the fun.
  20. Ta-metru_defender
    Essays, Not Rants 321: Motivated Acceleration
     
    I am endlessly fascinated by mediums. No, not people who claim to talk to ghosts; rather the forms that stories can take. Why does this story work better as a novel? Why this a video game? Why that a play?
     
    It’s usually adaptations where you can see the cracks that are the chasms between mediums. Consider the recent comic adaptation of The Last Jedi, which is essentially a beat-for-beat retelling, it doesn’t quite capture all the visual splendor of the movie. BB-8 trying a variety of attempts to fix Poe’s X-Wing is far less interesting on the page. There are other additions that use the strength of comics, though. But point is, there are some things that would only really work on in one medium.
     
    And Infinity War has a fantastic moment that could only have worked on film. Consider this a mild spoiler warning for someone who hasn’t seen any trailers and really doesn’t know what’s going on in that movie.
     
    In the third act, a group of heroes prepare to defend Wakanda from the Black Order and their army. A gap is opened in the shield to funnel in the advancing bad guys, and the heroes prepare to attack. Black Panther gives an order to his soldiers, they ready their weapons, he yells “Wakanda Forever!” and leads the charge. He, Okoye, Captain America, Black Widow, Bucky, War Machine, and the others rush forward together. This is a terrifically epic moment in and of itself, but it’s what comes next that I wanna talk about. As the good guys run towards the advancing Outriders, two people pull ahead of the pack: Captain America and Black Panther. It makes perfect sense within the lore: they’re both extra fast because of the super-soldier serum and heart-shaped herb, respectively; and they’re also two of the bravest characters in the MCU. Seeing these two lead the charge is a delightful visual gag.
     
    And it’s one that only works in film (we’re gonna ignore tv for now because budget constraints).
     
    It wouldn’t work quite as well in prose, given that a strong part of what makes the beat work is the visual of it. Being able to see the scale of it all as well as seeing Cap and T'Challa pull ahead on film. The thrill of it would play out differently, and probably a little less viscerally. This you gotta see for it to work as it does.
     
    So let’s go back to comics, y’know, where these characters came from. As dope a splash page as the beat would look, it doesn’t convey a key part of the gag: acceleration. Everyone starts out together, but it’s only those two who are absolutely racing towards the bad guys. They didn’t get a head start, they’re just that much faster. Ah, but the joy of comics is that they can be sequential panels. The first panel has them all together, second has Cap and T'Challa a little ahead, and in the third they’re attacking Outriders while the others lag behind. Classic three beat structure. But that’s three panels; panels take up space, and space implies importance. What was a quick moment in the film is now made more important than it was. Still cool, but no longer the quick gag.
     
    Video games are visual and those visuals move, so maybe here we have a strong contender. Let’s not imagine this as a cutscene (because what are cutscenes other than short films?) but rather a playable segment. By virtue of games’ interactivity you’re immediately given a leg up on being a visceral thing. You’re part of the charge. But, if you’re playing as Steve Rogers or T'Challa will you notice that you’re ahead? If you’re a foot soldier or Bucky Barnes will you be too preoccupied with your assault to notice? The interactivity of games also means there’s an element of subjectivity. Playing Halo’s The Silent Cartographer on a difficult level is a solo affair, with most of the AI marines being picked off by the Covenant early on, but if you’re playing it on easy you’re part of a small army. Or it could be not getting a certain plot point in a Mass Effect game for not going on a certain sidequest. In essence, there’s no way to guarantee something lands, that the player experiences a certain thing a certain way (without taking control away from the player).
     
    Which I guess is where film shines. Not only does it have visual storytelling, but the fact that the camera is motivated lets us see exactly what the storyteller wants us to see. Consider the shot in question again: we see everyone running forward, then the camera follows Captain America and Black Panther as the pull ahead and lead the way into the fray. The shot lasts barely a couple of seconds (if that), but it’s a fantastic little moment. We take it in and process it instantly. It’s a terrific beat, and one that would only spent the way it does in film.
     
    You could have a similar gag in another medium, but it wouldn’t work quite the same way. A comic’s narration could draw attention to it in one panel, a game could use characters’ stats to similar effect. There are elements to media that really make them unique, and taking advantage of those elements will yield something really special.
     
    Which is a really roundabout to say that guys, Infinity War is a lotta fun and an epic movie.
  21. Ta-metru_defender
    It's 1:30am and I have my day job in the morning, but I'm writing right now (and just finished another round of bourbon with bitters) and feel like rambling.
     
    This weekend we wrapped production on THE INVINCIBLE OSIRIS JACKSON, a webseries about a gay, black nerd looking for love in all the wrong places.
     
    A webseries that I was hired to direct.
     
    As in direct a production for money.
     
    I got paid to direct.
     
    I emphasize these words because this is something I've wanted for years, heck, it's basically been the goal.
     
    It's a terrific script and I got some really good performances out of it that were engrossing enough that I'd forget to yell cut on set. Which is always a good sign, because I've read the script countless times and we've done rehearsal after rehearsal. We're going into editing next week, and I got to hire a friend of mine (she was Script Sup and AD on THE CONDUITS, so, woo, getting the band back together!) and once that's all done I think the showrunner plans to release it on YouTube.
     
    It's pretty dang dope to get to be involved in a project like this, and I really think I've done a good job with the material. Now it's a matter of bringing it home.
     
    But yo, I got paid to direct a webseries. I've got money in my bank account from filmmaking. From directing.
     
    It's a career I've pursued in one form or another for over a decade, since making old cartoons here on BZP way back when. And now I've made money doing this. It's surreal. And, with luck, it'll happen again soon.
     
    And if being paid to do something makes you a professional, then I'm now a professional director.
     
    Oh yes.
  22. Ta-metru_defender
    Essays, Not Rants! 320: Between a Wookie and a Hard Place
     
    A recent trailer for Solo, that new Star Wars movie about, uh, Han Solo, ends with a bit of a cliffhanger. A (space) train hurtles along its tracks around a mountain as a battle rages atop it. It comes close to the cliff side and hanging out the train is none other then Chewbacca, and he is heading straight for an outcropping. The Wookie appears destined to certain doom as the trailer ends.
     
    The question of whether Chewie survives became an ironic question in the wake of the trailer’s release. A particularly tongue-in-cheek theory was that the Chewbacca we meet in A New Hope is actually the son/clone of the Chewbacca in Solo. The meaning behind the joke was clear: why is this trailer trying to fake us out with these stakes when we know Chewbacca survives to the Original Trilogy?
     
    So here I am, finding myself talking about stakes again, but it’s late and I’ve spent the whole day on set so I’m allowed to ramble.
     
    Whether or not Chewbacca survives is a bit of a boring question, as there are only two answers and we already know which one is right. Hinging all the tension on something that simple isn’t terribly narratively interesting. But if we know that Chewbacca survives, we can then ask a more productive question: how does Chewie survive? Does Han tug him in? Does Lando grab him? Does a Stormtrooper’s heart grow three sizes? Does he pull himself in?
     
    In some ways, it’s the relief of a spoiler. In a time when so many storytellers like to keep their audience on bated breath by making them ask if these characters will survive, it’s kinda nice to know that "hey, these guys make it out alright."
     
    Prequels are movies that inherently have seemingly low tension. We know Obi-Wan and Anakin are gonna survive Episodes I-III because, duh. But the interesting question is how does Anakin become a Jedi and then betray them all. That such a loaded question is given such a weak answer may be one of the prequels greatest failings. Think of all the potential "how"s that were answered with, well, Anankin walking into Palpatine’s office at the wrong moment. Not a terribly satisfying answer.
     
    For a better example, maybe look at Monsters University. We know, because of Monsters, Inc. that Sully and Mike are best buds. We know that Mike is not gonna end up as a scarer, but we also know that he’s okay with that. The start of University sees a very excited, hopeful Mike whose heart is set on becoming a scarer. How does he end up where he ends up? It’s a pretty meaty question, seeing as it involves a protagonist’s goal shifting so wildly. University answered it by letting us know that what Mike wants isn’t what he needs. Though where he ends up might be a foregone conclusion, the process of getting there is interesting. Again, if knowing how it ends spoils it, why would a movie be worth rewatching? Why hear a story again?
     
    I realize I’ve spent an inane amount of words talking about a simple beat in the Solo trailer that exists just for that tension you want in a trailer. Chewie probably just pulls himself back in. Heck, the shot may be from another sequence and it’s just cut that way to look dangerous. Solo will probably still work even though we know Han, Chewbacca, and Lando are gonna make it out alright. I wanna know how they make it out — and what happens along the way.
  23. Ta-metru_defender
    Essays, Not Rants! 319: Top Nine Movies of 2017
     
    So it’s almost halfway through the year and I’m finally putting together my year end list. For 2017. Yeah. Kinda forgot about it. And by forgot about I mean procrastinated.
     
    Anyway! Here we go! Top Nine; leaving a space just in case there was something amazing I missed. And it was really hard to sort these!
     
    9. Logan
    This one edges out Thor Ragnarok just by virtue of how singular it is (though Ragnarok is also quite singular in a different way). Logan takes the idea of a dark and gritty superhero film but, rather than using this just to show how adult and grownup it is, it funnels it into a heavy atmosphere that evokes a Morricone western by way of The Last of Us. The result is a beautiful contradiction, the pulpy fun of a superhero story set in a harsh, unforgiving mood. That Logan has something to say and it’s not just “look how gritty and violent I can be with my R-rating” is the icing on its brutal cake.
     
    8. Coco
    Where do I begin. It’s no exaggeration when I say that Pixar is home to some of the best storytellers in the world, and Coco proves that point over and over again. It’s a fantasy, but one that draws on Mexican traditions rather than western ones. Not content with just being a fairy tale with a Latinx cast, Coco revels in its beauty and celebrates love and family.
     
    7. Lady Bird
    It’s so seldom that we see a movie about being a teenager that presents it as, well, just how it is. Lady Bird makes no attempt to overly romanticize or deglamorize turning eighteen and the result is a movie that feels beautifully, brutally honest. There’s no judgement of poor decisions, no moralizing, it’s just life.
     
    6. The Big Sick
    Like Lady Bird right above, The Big Sick tells a very specific, personal story (that of the co-writers’) and in doing so tells a story that feels very personal. Maybe I’m biased, given that I’ve spent my time in and around hospitals and am currently in an interracial relationship, but isn’t the point of art the way it affects you the viewer? Plus, the movie has heart to spare and I will never not be happy to see mixed race relationships on screen.
     
    5. Get Out
    Speaking of interracial relationships! It’s a horror movie where white people are the monster. If that’s not inventive enough to warrant Get Out a place on this list, than know that the movie operates with such craft and imagination that it never feels like a one trick pony getting by on that conceit. At times both funny and terrifyingly tragic, Get Out is a great movie that looks at race relations with a horror movie’s lens. And dang, it works.
     
    4. Atomic Blonde
    There is always a joy in finding a movie that knows exactly what sort of movie it is and then plays it to the hilt. Atomic Blonde is a stylish, sexy spy movie whose Cold War Berlin punk influences permeate every aspect of its design. Throw in some terrific action scenes and more style than half the movies released last year combined and you have the recipe for a great action movie.
     
    3. Baby Driver
    One of my favorite parts about driving is listening to music. Baby Driver makes that element of soundtrack vital to its slick, slick style. Technically excellent (that editing! that sound design! that driving!), it also tells a really fun story with some really fun characters. Edgar Wright is one of my favorite directors, and Baby Driver does not disappoint.
     
    2. The Last Jedi
    Where The Force Awakens was a celebration of what made the original movies so great, The Last Jedi forges a path into what Star Wars can be. I’ve written a bunch about it on this blog, and suffice to say, it finds ways to reinvent and play with the Star Wars mythos without losing the heart of the saga. Plus, the Throne Room fight is one of the best action sequences in a Star Wars film.
     
    1. Your Name
    It’s an anime where two teenagers, a boy living in the city and a girl in the countryside, wake up in each other’s bodies. And it will make you cry as it runs circles around whatever genre (rom-com, teenager comedy, etc) you try and pin it in.. It’s so hard for me to sum up why I love this movie so I’m just gonna make quick statements. It’s really funny. It does a lot with its fantastical elements. It’s uniquely Japanese. The music. The animation. The feels. Your Name is a movie that can somehow only exists within the innate magical realism of an anime. It’s really a wonderful, wonderful film.
  24. Ta-metru_defender
    Essays, Not Rants! 318: High Stakes
     
    For a reason that can be tracked back to one specific thing that won’t be discussed due to spoilers, I’m thinking a lot about stakes. There’s this idea in a lotta stories that really good stakes are “will they die?” It was Game of Thrones’ modus operandi in the early seasons, and it was the explicit reason why Chewbacca was killed in the first book of the New Jedi Order book series. The logic makes sense enough, if there’s the chance that anyone can die in any moment of peril, all of them will be high stakes. The highest of stakes.
     
    But on the flip side, constantly having high stakes like that also tends to lead to a fatigue of it all. When you’re always worried someone’s gonna die, you sometimes stop getting attached to characters. Why should I care about this new character we’ve introduced if we don’t know how long he’s gonna last? Though is that better than never worrying about your characters because there’s no way they’re gonna kill someone this important off, right? When Jack Sparrow gets eaten by the Kraken in Dead Man’s Chest, you don’t really care do you? After all, there’s a third movie coming out and you know he’ll be back. Han in Carbonite is an issue, sure, but he’s coming back for Return of The Jedi.
     
    I tend to disagree. Knowing that someone survives, or someone having plot armor, doesn’t necessarily mean you stop caring for lack of stakes. There’s a bunch of fun in finding out how someone survives. Like in Return of The Jedi we know that Luke and Han aren’t gonna be eaten by the Sarlaac. But it’s still exciting because we wanna see them get out of the pickle. The question of suspense, y’know, the element that keeps us invested, isn’t "will they die?" but instead "how will they survive?"
     
    When done well, the question of 'how?' can be a really interesting one. When Buffy dies in season finale of the fifth season of, well, Buffy (oh, spoiler alert) there’s no question that she’ll be back in season six. After all, she’s the titular character. The question is how will she come back — and what will the ramifications of that be?
     
    I think these days, with stories like Lost and Game of Thrones big in the public consciousness, we can conflate the willingness of a story to kill of its characters with its quality. There’s a general animus towards fake-out deaths (like Jack in Dead Man’s Chest or, more recently, Wolverine in the comics), because why give us all that drama over a death that won’t stick? Why fear for a character’s life when we know they won’t die?
     
    So again, I come back ton the question of how. The creation of an unwindable situation creates a narrative need for an ingenious way out. If the catharsis is to come, and in a good story the catharsis must be earned, then the way out’s gotta be a good one. Circling back to Jedi, the plan to escape Jabba’s clutches is so outlandish and unpredictable that it’s so much fun to see them escape. It doesn’t undo the drama of Han’s carbonite freezing detour; it’s another fun twist to the plot, another complication for the heroes to figure out. There’s a fun to it that’s a really good addition.
     
    Like I said, I’m thinking about stakes and the cliffhanging suspense that goes with it. I don’t think knowing that things have to turn out alright, be it due to announced sequels or even the conventions of the medium makes things less dramatic or less fun. I really enjoy the romantic fun of finding out how protagonists escape from a situation. The trick is, I figure, to make the resolution interesting and not making it feel like a cop out. It’s the how that makes it interesting, so making the how count is what matters.
  25. Ta-metru_defender
    Essays, Not Rants! 317: Letting Lara Down
     
    I was pretty excited for the Tomb Raider movie that came out a couple weeks ago. I’m a huge fan of the game it was based on, the Tomb Raider reboot that came out in 2013. The game was an origin story for Lara Croft, one that gameplay-wise took cues from the Uncharted series it had partially inspired but then been eclipsed by. One thing I really liked about the game was how it made Lara less of a sex object. Gone were the catsuits, short shorts, and crop tops; in were the khakis and tank top (it mayn’t sound like much on paper, but the difference is marked). In addition, the game turned Lara into a survivor; shipwrecked on a mysterious island, she hunts for food, searches for her friends, fights bad guys, and uncovers a mystery. If the movie could capture that then we were in for a ride.
     
    And, well, it kinda does, but more than anything the adaptation really plays down its women. Which is as frustrating as it is odd.
     
    Heads up, we’re getting into the nitty-gritty of plot here, so spoilers abound as we dig around.
     
    Let’s talk Lara, since she is, after all, our protagonist. In the film, she’s a down-on-her-luck heiress who can’t receive her fortune because she refuses to sign the papers confirming her father is dead. She’s a courier struggling to make ends meet who only ends up going on her adventure when circumstances force her to her inheritance and the discovery of her dad’s research into the mythical island of Yamatai. There’s nothing quite bad here (except that pacing-wise this takes up a solid third of the movie); it’s honestly fairly typical as far as hero stories go and all that. But it really does the Lara of the 2013 video game a disservice.
     
    Lara, in the game, is an archeological grad student; so right of the bat Lara is presented as being both intelligent and educated. She’s clued in on the myth of Yamatai by her college friend Sam Nishimura, who herself is a descendant of the Yamatai people. Lara’s subsequent research convinces the Nishimura family to fund an expedition looking for Yamatai and to find the fate of its mysterious Sun-Queen, Himiko. In the game’s version of events Lara is given a lot more agency in the story. The expedition to Yamatai is of her own design, not something she takes on from her father. So not only is Lara an archeologist by trade, but she’s one competent enough to make an expedition happen. You could argue that the movie makes her more relatable, but Indiana Jones is a university professor and no one says he’s unrelatable.
     
    Within the different backstories is a key difference: Sam. In the movie, Yamatai is something Lara investigates because of her father. The game positions it as something she’s into and found out about because of a (female) friend. Look, there’s nothing wrong with a young woman going on a quest to find her father (heck, it’s a trope I’m fond of), but the game’s plot both shows us a Lara with more agency and offers a version of events where Lara’s quest doesn’t revolve around a male character, rather displaying the friendship between two women.
     
    And without Sam, we’re also without a lot of what makes Himiko interesting. In the movie, she’s a long-dead queen with a disease that, when infected, makes people disintegrate, and so was sequestered away on Yamatai. The Himiko of the game, however, was a supernatural queen who ruled Yamatai with an iron fist, transferring her soul into younger bodies to gain a sort of immortality. When a rogue successor took her own life rather than be a host, Himiko was trapped in her body and her kingdom declined. Along comes Sam centuries later, and Mathias (who’s the main antagonist in both versions) wants to offer her up as a new host. So it’s up to Lara to save the day. Once again, the game, by being a little more over the top, has a narrative with a lot more women doing stuff. Himiko isn’t Plague Victim Zero, she’s an immortal queen who was thwarted by a brave young woman. The present day sees Lara saving her best friend and putting to rest a vengeful, weather-controlling spirit. In the movie it’s Lara’s father who, once infected, blows up himself and Himiko’s remains. Lara still stops Mathias in the movie, but she’s given one less thing to do.
     
    Look, the movie’s flaws are plenty and they mostly fall into the realm of plotting and structure. But the 2013 reboot of the Tomb Raider franchise offered a new vision of Lara Croft and her mythos, one that featured a new rendition of Lara that was surrounded by other women of note. The film offers a perfectly fine Lara, but she’s a far cry from the one in the game. Like I said, it’s frustrating to see a movie take a narrative that’s so female driven and, well, take away its women’s agency. The source material was so rich; had so much going for it. And yet. Here we are. A decent enough strong female protagonist who could have been so much more.
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