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Ta-metru_defender

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  1. Ta-metru_defender
    Essays, Not Rants! 316: Star Wars As An Anti-Capitalist Discourse
     
    Oh you thought I was kidding? Here we go.
     
    Star Wars takes a lot of cues from Westerns. Characters like Han Solo and places like Mos Eisley’s cantina make it pretty obvious. But it’s also apparent in where it takes place: the fringes of society. Be they remote planets desert or frozen, these stories take place away from economic and cultural hubs. Which, given that we follow the good guys, makes sense: implicit in the Star Wars movies is the idea that places of wealth and opulence are the breeding grounds of evil. In other words, the real villain in Star Wars is capitalism (and the Sith too but bear with me here).
     
    Let’s look at where we spend time among the wealthy in the Original Trilogy. Outside of Imperial Battle Stations, the only place we visit that is remotely 'first world' is Cloud City, a gorgeous city whose wealth is built on Tibanna Gas mining. It’s beautiful in the way sci-fi modernity is. But its gleaming hallways belie a darker secret. It is when the Rebels come to Cloud City (the richest civilian place we’ve seen) that they are sold out. Han is tortured and frozen in carbonite, Luke is lured into a trap and told that the bastion of evil is his father. But Lando’s a good guy, you say. Well, he was. He’s Han’s friend, turned ‘respectable’ by the capitalistic influences of Cloud City. It’s when he’s compromised as such that he betrays his former friends, but he finds redemption when he leaves Cloud City and joins the Rebellion on the outskirts of the galaxy.
     
    The Prequel Trilogy brings us closer to civilized space, with the planet of Naboo, an idyllic, peaceful planet. The villains in The Phantom Menace are the Trade Federation, an economically driven group who, in the wake of a tax dispute, blockade the planet and invade it. It is a financially-driven, militaristic, occupational force that the heroes strive against. When the Republic and the Confederacy go to war, the Trade Federation is joined in leadership of the latter by other corporate entities; such as the Banking Clan and Corporate Alliance. The war is marked by economic entities turning against the government; the villains in the story are capitalists fighting against economic control.
     
    In addition, there’s Coruscant, the glittering capital of the Republic. Like Cloud City hopped up on steroids, it is a hub of wealth beyond compare. Here is the Senate, a governing body locked into inaction; a Jedi Temple stuck in orthodoxy unable to adapt to the changing times. Not much good comes from the rich capital.
     
    It’s in The Last Jedi where the anti-capitalist bent of the films comes to a head. In an effort to undermine the villainous First Order, Rose and Finn go on a desperate mission to Canto Bight, a rich city most known for its casino. Finn quickly learns that the city’s wealth is built on the back of the military industrial complex. The rich folks wheeling and dealing are profiteering off a war the Resistance is fighting for survival. Though maybe not outright evil, they are decidedly not good people. The codebreaker who Rose and Finn ally themselves with ends up selling them out, simply because the First Order offered him more money. It’s money, and the unfettered pursuit of it, that tends to create villainy in Star Wars.
     
    Throughout the films, lesser antagonists are driven by a want of money: Greedo wants the bounty on Han’s head, Watto refuses to sell anything for cheap, Unkar Plutt is miserly with his rations. Luke and Obi-Wan use Han’s love of money to get to the Death Star and rescue Princess Leia; but it’s when Han stops caring about the money that he really becomes a hero. Star Wars makes it pretty clear: the capitalists tend to be villainous, those who don’t emphasize making money are heroic.
     
    By taking place primarily on the outskirts of society, with its interactions with society dominated by free enterprise tending to lead to misfortune, Star Wars takes a stance against unfettered capitalism. To be heroic in Star Wars is to do things for more than economic gain. To pursue money above all else, to be motivated by capitalism, well, that might not make you the Empire, but you’re certainly not a good guy.
     
    Writer’s Note:
     
    Well. That was fun to do again. It’s a lotta fun to dig into something I love as much as Star Wars and connect dots to create a meaning that may or may not be intended (though The Last Jedi railing against the military industrial complex is certainly deliberate). Is Star Wars itself anti-capitalist? Maybe a little. Will I do more of these oddly in-depth analysis? Maybe.
  2. Ta-metru_defender
    Essays, Not Rants! 315: End of (Star) War(s)
     
    After the original Star Wars trilogy wrapped up, Lucasfilm started letting other people play in the sandbox they’d created. And so the Expanded Universe came about: more stories set in the Star Wars universe continuing the adventures of Luke, Han, and Leia. Timothy Zahn’s Thrawn Trilogy really kicked the EU into high gear, and an impressive series of novels, comics, and games were born, each crossing over and referencing each other. It’s a lotta fun, and I’ve read/played a lot of them.
     
    In the EU, the Battle of Endor was only the beginning of the end. Various Moffs, Admirals, and Warlords rose up to fill the Emperor’s void. The Rebellion, now the New Republic, set about mopping up threats until a formal treaty was finally signed 15 years after Endor, properly ending the Galactic Civil War. But of course there were still adventures to be had. The Yuuhzahn Vong invaded six years later, the Dark Nest Crisis was a thing, and then there was another Civil War which is kinda where I checked out. Point is, the galaxy was almost always at war.
     
    When Disney bought Lucasfilm and decided they would make new movies, they nuked all of the EU, primarily so they could start with a blank slate from which to start the then-upcoming Episode VII. On the one hand, I was really bummed because there went the Thrown trilogy, Wedge Antillies’ legendary reputation, and some really cool Clone Wars-era stories; but then that also got rid of some of the later books when things started getting really moody and stuff, so, y’know, not the worst call. Point is, The Force Awakens started a new idea of where Star Wars went post-Return of The Jedi.
     
    And it’s different. There’s a villainous First Order but the New Republic isn’t fighting it. Rather, Leia’s started a Resistance to fight back. Which is odd. Why is there a Resistance when there’s a government that should be fighting that war? In essence: Where’s the New Republic’s fleet?
     
    Turns out, the New Republic demilitarized after the Battle of Jakku. In the new canon, Jakku, one year after Endor, marked the final fight between the Rebel Alliance and the Empire. The Alliance’s decisive victory led to Galactic Concordance and the war ended right there. That was it. No Grand Admiral Thrawn, no Black Fleet Crisis, no Rogue Squadron. And with the war over, they demilitarized. The First Order wasn’t perceived as a legitimate threat, so they didn’t take up arms again and then it was too late.
     
    Let’s ignore the fact that this plot point should have been at least referenced in The Force Awakens and instead talk about demilitarization. Historically, when wars were over, countries would demilitarize, military budgets would go down and armies would shrink considerably. After World War II, however, the US did shrink its army, but its military/defense budget never returned to pre-war levels (and still hasn’t). Put simply, the US has constantly been at war since the 1940s, be it a Cold one or something against Terror. The idea of demilitarizing after a war, decommissioning ships, reducing war R&D, shuttering bases, is a foreign concept in American pop culture.
     
    And yet, that’s what happens in the new Star Wars canon. With the Empire defeated, the New Republic put away its guns and played peace instead. Which sounds kinda weird, but that’s 'cuz we (the US and people who consume US pop-culture [which, in recent years has come to encompass American politics as well as media]) are just not used to that idea. The implication’s pretty clear: When the war’s over, the good guys disarm.
     
    Of course, as the First Order rises the New Republic is hesitant to re-arm and so it falls on Leia’s Resistance to serve as a paramilitary force to stop them. Things go sideways for the New Republic pretty quickly, mostly 'cuz they underestimated the First Order. But that’s not the New Republic’s fault for being pacifist, it’s because the First Order’s martial and ruthless.
     
    Star Wars is, of course, about wars (in the stars!). But for all its martial posturing, its, courtesy of the new canon, also a world where that war ends and is followed by demilitarization (and peace!). It’s such an odd notion, one that borders on fantasy, but then again, Star Wars is supposed to be a fantasy, isn’t it?
     
    N.B.: This has been Josh thinking far too much about Star Wars. Tune in next time to hear Josh analyze the Star Wars saga as an anti-capitalist text. And the time after that to see my analysis of the Star Wars movies being anti-war. Finally, I’d like to apologize to John Horgan for borrowing his book’s title for this blog post.
  3. Ta-metru_defender
    Essays, Not Rants! 314: A Celebration
     
    I’m a nerd. That kinda really goes without saying. Spend five minutes on my blog and you’ll see me talking about Firefly, giant robots, The Lord of The Rings, comic books, Jacques the Fatalist, and looking at video games through a surprisingly feminist lens. I really enjoy this stuff.
     
    And over the years nerd culture has gotten more mainstream. Superhero shirts are in these days and Star Wars is cool again. It’s pretty neat to these things that used be kinda niche getting brought into the limelight, with the praise and big budgets that follow.
     
    So nerdy stuff is in, and the cherry on the sundae is Steven Spielberg making a movie based on a very nerdy book: Ready Player One.
     
    (Yep, this is it, the post on Ready Player One)
     
    Preface: I first read the book a couple years ago and I really enjoyed it. There’s a chapter about getting a perfect score in Ms. Pac-Man which, as someone who makes a beeline for the Ms. Pac-Man cabinet in an arcade, was a lotta fun to see in a book; it spoke my language. Now, sure, author Ernest Cline has a tendency to cross the line from enthusing to over-explaining. And his handing of his female characters does leave a lot to be desired given that it’s 2018. And, yes, it borders on a self-insert fic with its nerdy fantasy fulfillment.
     
    But with all its flaws, there are some great things in it. This is a book that sees value in the digital. Much of the book takes place in the OASIS, a virtual world everyone can log in to and play games and live life. Experiences in the OASIS were treated as being real and worthwhile, which as anyone who’s gone deep into a video game can go, is how it feels (I don’t remember mashing buttons when I look back on games, rather I beat that Thunderjaw in Horizon Zero Dawn, I assembled a crew to stop the Collectors in Mass Effect 2). It’s unusual to see a book take what’s essentially a video game so 'seriously,' in that the virtual stakes matter. Adding to that, here was a story that treated online friendships as being as important as real life ones. Unlike other depictions of nerdom (and really, a lotta stories) which tend to demean them, this one valorized these relationships. And as someone who’s made some of his closest friends online, it’s something I really liked about it.
     
    So the movie adaptation gets announced and people start paying a lot more attention to the book and its flaws came under scrutiny. As well they should, because there’s no excuse for poorly written women and bad prose can always be better. But then there’s the criticism where Ready Player One is compared to The Big Bang Theory. And that’s, well, wrong.
     
    The Big Bang Theory came about before nerd culture was hip and the central joke of the show was that those nerds were dorky. I watched — and liked — the show at first for its references but over time grew tired of it and, after a while, insulted. This was a show that was laughing at me and folks like me, not with me. Yes, they make deep cuts and go the distance to get some things in, but ultimately it’s not a show that makes nerds good joke fodder, but not someone you’d like to be. Halo nights were seen as a dumb alternative to going out, not a really fun thing to do. Ready Player One does the opposite: It makes being the biggest nerd a hero-worthy quality. We don’t enjoy reading about Wade because his situation makes him the butt of a joke, we wanna be him.
     
    Enter the movie. The adaptation improves on the book’s flaws; pacing is better, less expo-speak, the love interest Art3mis is both better and a little worse. And dear god it’s nerdy. A bunch of Master Chiefs from Halo rush into a battle where overhead flies in flipping Serenity and then a FRICKING GUNDAM jumps out of her hold to fight a certain giant Kaiju. But what’s so wonderful about Ready Player One — and Spielberg’s direction — is how much the movies loves its subject matter. The Spartans’ guns have the exact right sound effect when they fire (and when the needler gun shows up, same!); and the pose and movements of the Gundam feel lifted from the anime. The movie doesn’t just throw the images around, it wants to get them right. And it’s so freaking satisfying. It’s much more than just lip-service.
     
    The nerds in Ready Player One — and that’s all the main characters except the villain (which is a statement in itself) — are cool. They’re the ones who can do stuff and, more importantly, they have fun. Art3mis teases Parzival with a chestbuster puppet, which, dorky as it is, feels real. It’s not funny because lol, Alien reference; it’s funny because it’s a gag for the characters too. The movie celebrates being a nerd.
     
    The movie’s not all nerdy jokes, though. Yes, it’s got more nerdy references than you can shake a stick at (Hadouken! Adventure!), but it’s got a lot of heart and it’s really cute. The movie dispenses with a lot of the technicality from the book and zeroes in on a really fun, dare I say it: '80s-esque adventure story. Sure, it’s got its problems, but at the end of the day I was so enchanted by it that I stopped caring. Without the references, it’d be fun enough, but with them all, and how they’re treated, it really feels like a celebration.
     
    Plus, Aech’s homemade Iron Giant is referred to as a MOC, which is a term you usually only hear in the LEGO fandom. But now it’s there in a movie. And that’s really freaking cool.
  4. Ta-metru_defender
    Essays, Not Rants! 313: Lost The Heart
     
    Sometimes it’s hard to explain why something good is so good; why does this one movie work. Other times, you have an example of the same thing executed less well and you’re all “ah, that’s why that one was so good.”
     
    So let’s talk Pacific Rim Uprising, and by extension, the original too. Ostensibly, both Pacific Rim and its sequel are about giant robots fighting giant monsters. What made the first one great, though, was that it was about so much more, about connection, about unity, about hope and idealism. Somehow, in the midst of it all, Uprising doesn’t quite capture the magic of the first.
     
    For one thing, Pacific Rim effortlessly tied together theme with world building. Consider drifting. The mental strain of piloting a Jaeger (one of those giant mecha) is so taxing that you need two people connected by a neural link, a drift, in order for it to work. It makes sense enough in the universe (them’s just the rules) but it also lets the movie explore its theme of connection. You can’t pilot these mechs and save the world by yourself; you gotta be willing to connect with someone else. You can’t fight the monsters alone. In Uprising, drifting is given lip service but never really explored. The movie doesn’t get into drifting or is ramifications the way it could, which is a bit of a bummer given how rich an opportunity it is.
     
    Similarly, the Pan Pacific Defense Corps takes on a more militaristic personality in the sequel. Right off the bat, the PPDC is introduced as doing security and policing, a far cry from the ragtag resistance in the original. As the plot gets going, we see more formality in the ranks, a lotta officers-on-deck and the like. These elements may have been in the background of the original, but, given director Guillermo del Toro’s own pacifistic world view, were never really the focus. Uprising leans further into the paramilitary side of the PPDC, making them more warfighters and less of a resistance. It’s nowhere near as militaristic as, say, Transformers or even Iron Man, but, in light of the original, it’s lost some of its youthful idealism. Even the protagonist’s big speech at the end sounds ripped from a war movie, one that’s of course answered by a chorus of sir-yes-sirs; a far cry from the call to believe in something bigger that was Pentecost’s We Are Cancelling The Apocalypse speech in the first.
     
    I know that’s an unfair comparison; We Are Cancelling The Apocalypse is the best call to arms speech that’s not in
    or given at . But that speech is really the thesis statement of Pacific Rim (check out my old breakdown over here). Pacific Rim unabashedly takes its Jaegers and Kaiju deathly seriously, and has so much fun with it. Uprising, however, keeps one foot on the shore, not quite willing to jump in. Pentecost’s big speech is mentioned, almost in a tongue-in-cheek way, by a few characters. Most telling, though, is that when the Kaiju reappear they are quickly given codenames, as in the first. Where the original acted as if calling a monster Knifehead or Otachi was perfectly normal, Uprising has a character summarily dismiss the codenames once they’re given. It’s a small thing, but it belies the film’s attitude of being slightly too cool for all this giant monster stuff. And so we lose some of that wholehearted commitment that made the original so special. 
    Maybe I’m being a little too hard on Uprising. And maybe that’s because I hold the original in such high regard. Maybe it’s also because the movie kept dangling narratives I really like but never explored it. Newcomer Amara is inducted into the Ranger program and trained to be a pilot, but we don’t really go into the whole cadet story, which is a shame, cuz I love those stories (Kingsman, Ender’s Game). Nestled in there too is this multinational team doing stuff (which is my mostest favoritist thing, end of story), but we don’t spend that much time with Amara’s team. And you can’t show me a team consisting of an American girl, Russian girl, Indian dude, Latina, and Chinese guy and then take it away from me.
     
    Were this not the sequel to Pacific Rim I think I’d be a lot more forgiving. It does a buncha things well and does deliver on that sweet sweet giant robot action. The Jaeger’s names are unapologetically awesome (frickin’ Saber Athena) and there is still that multinational bent of the first. But Uprising doesn’t quite have Pacific Rim’s heart, and that’s a darn shame.
  5. Ta-metru_defender
    Yesterday I posted the third chapter in my ongoing comedy Good Makuta, Bad Toa. Which is me revisiting a comedy I'd written way back in 2004, when BZP was new and I was... much younger. And I'm doing it for fun, and am having a lotta fun with it.
     
    And I'm also learning how to write again.
     
    See, over the years writing's gotten harder, even as I'm getting better at it and trying to get paid for it. Secret is, writers actually hate writing. And this is me forcing myself to write, and to write something really silly where I'm not overthinking what happens next. Heck, I'm not even proofreading and am letting my typos lie where they fall.
     
    I've got... way too many projects I should be working. Editing a draft of THE CONDUITS. Working on a script with my roommate. Three other scripts that are percolating around. A book idea that I really gotta get off my butt and write. A short or two with friends. I've got shtuff I need to do, but, writing's hard man. Good Makuta, Bad Toa's my way of forcing myself to stop obsessing and to be willing to write those cruddy first drafts. To write, y'know.
  6. Ta-metru_defender
    Essays, Not Rants! 312: Of Men Mega and Mighty

    Mega Man was the video game I cut my teeth on. Well, more accurately, Mega Man X4. It was a tough game that I worked my way through as a kid. Didn’t beat it until at least three years after I got it, but still picked up Mega Man X5 and Mega Man X6 (and Mega Man 8) in the meantime to fight the new bosses, master the new levels, and get my butt kicked time and time again. I got better, beat them, got into the harder Mega Man Z games (look, the naming conventions are weird but make sense). Every couple years I revisit them, particularly Z3 and X5, my undisputed favorites.
     
    All this to say, I know my Mega Man.
     
    So what makes a Mega Man game? Theme-wise, it’s good robots fighting a bunch of bad robots, usually eight, then fitting a bigger boss. Mechanic-wise, it’s a lotta jumping and shooting mixed in with being able to get a defeated boss’ weapon which is another boss’ weakness. There’ve been some variations here and there (the X games added dashing and wall kicking), but for the most part, things are quite similar.
     
    For the sake of convenience, I’m excluding the Battle Network and Legends games from this, since those are an RPG and Action-Adventure respectively, and are different genres from the others which are very much pure Action Games.
     
    Point is, there’s a particular sort of gameplay when it comes to Mega Man.
     
    But, I’d argue, that a big part of Mega Man’s game design goes beyond that. What makes (well, made) the Mega Man games so distinctive was how well they did what they did. The mechanic at it’s core: running, jumping, and shooting, was perfect. The controls were as tight as they got, and the levels just right for them. Mega Man’s jump was also precise, you always knew right where you were jumping. Dashing as X or Zero was equally so, and the moment you took your finger off the button, they stopped moving.
     
    This meant that no matter how crazy the stage design got (and good grief some stages are maddening), you were always in control of your character. Bottomless pits and spike traps were (usually) more challenges of dexterity than outright attempts to kill you. The stages were fair, with most new obstacles being obviously such. This meant that when you died (and you will), it was more often than not because of a mistake on your part, one that you can see. The games were about slowly learning stages and bosses, and then executing everything flawlessly.
     
    And, most importantly, they were fun as all get out. And Capcom no longer makes them.
     
    But a few years ago Keiji Inafune, someone who worked on the original Mega Man games, was Kickstarting a new game that looked an awful lot like Mega Man: Mighty No. 9. The game’s a platformer, you run, you jump, you shoot, you beat bosses and take their abilities. Heck, the game was number nine, a clear reference that both the original and X series ended at number 8 (besides the retro revival for the originals).
     
    Mighty No. 9 was released a couple years ago, but I didn’t get around to playing it until this week upon it being free for PlayStation+ Subscribers.
     
    And it is not a good game.
     
    Lackluster visuals and presentation aside, it’s just… not really fun. It’s not the difficulty, rather it feels like the game cheats. Jumping onto a moving vehicle feels like a gamble, and avoiding attacks is luck more than anything. Sure, it’s fun to figure out a boss’s weakness and lay into it, but it’s missing that special something.
     
    Namely, the precision that made Mega Man such a great series. Platforming feels wonky, the 'AcXelearte' dash is as likely to get you killed as out of trouble, and there’s no wall kick that made the X and Z games so interesting but instead a ledge grab that feels finicky at best. The gameplay loop just doesn’t work.
     
    Part of what made the Mega Man games such fun was reaching that point of flow, where you kinda mesh with the controller into a sorta zen as you try and finish a stage and beat a boss. Instead here I am, a lifelong gamer, fumbling with the controller in Mighty No.9 'cuz Beck won’t grab on to a frickin' ledge. Look, its boss fights are fun, I’ll give it that, but it just doesn’t feel like Mega Man — which it’s quite clearly intended to. Maybe were it not so clearly meant to be such it wouldn’t feel this bad a game.
     
    Actually, it probably would. It’s clunky, and really makes me miss Mega Man.
     
    So I’ll probably end up replaying X5 or Z3 next. Just gotta beat this game next because I will not be daunted by poor game design!
  7. Ta-metru_defender
    Essays, Not Rants! 311: Beauty in Destruction
     
    I saw Annihilation this week, which, y’know, shouldn’t really be surprising. I like Alex Garland as a writer (Never Let Me Go is heartbreakingly beautiful, Dredd is a solid action movie) and enjoyed his directorial debut in Ex Machina. Annihilation is science fiction replete with a primarily female cast, so it checks a lot of boxes for me.
     
    And it’s a wonderful film, truly haunting with some moments of absolute horror, but one that is essentially devoted to the pursuit of the sublime, of that terrible beauty. It doesn’t quite stick the landing, but the trip to end is one that stays with you.
     
    It’s also super clear that Alex Garland has played The Last of Us. No, plot points aren’t borrowed from Naughty Dog’s great game. There’s no fungal virus and it isn’t about the relationship between two very different people. But Annihilation, though based on a novel, undoubtedly draws on the video game in its portrayal of the world beyond the Shimmer.
     
    The central plot of Annihilation deals with the Shimmer, a phenomena radiating from a crashed meteor wherein everything within its thrall gets, well, weird. The mystery of the Shimmer and what lays within is the big question of the movie and drives Lena and her team to investigate. Over time, it becomes clear that the Shimmer affects organic life somehow, and changes it.
     
    A heads up, though, some minor spoilers for Annihilation are inbound. Unless you’ve seen the trailer, than you’ve already seen what I’m talking about (I hadn’t, and upon watching it now, wow, that thing reveals a bunch).
     
    It affects people too. Lena and her team come across a prior expedition from about a year before. The members were affected by the Shimmer, and their bodies begun acting up. At the bottom of the pool they find the remains of a person who has since become almost plantlike and fungal and merged — grown — into the wall. His legs are still there, seated, but his entire upper torso has, for lack of a better word, flowered. It’s gruesome — his skull is several feet above his legs at the top of the 'plant' — but it’s also beautiful, in its own way.
     
    The Last of Us (which, coincidentally, came out a year before the book Annihilation is based on did), features the same image. Over time, those infected by the fungal cordyceps will stop moving, settle down, and grow into their surroundings until all the remains is the vague silhouette of a human being surrounded by waves of fungus. While playing the game you will encounter these strange 'corpses,' sometimes moving them aside, sometimes just walking past. They’re grotesque, but at the same time beautiful.
     
    The same can be said of how The Last of Us portrays its apocalypse. The world’s been ravaged by neglect and the Infected, and yet it’s somehow still beautiful. The flooded desolation of Pittsburg is tattered with trees and greenery growing through and around buildings; it’s all so lovingly rendered that the landscape of the apocalypse almost loses its despair and takes on its own serenity, grandeur. Consider the giraffes, and how amidst the bleakness there was such beauty. Annihilation has its share of abandoned structures and desolation, but the Shimmer speckles it with flowers and other bits of pretty. Somehow the abandoned is beautiful, even with the horrors inside.
     
    What connects Annihilation and The Last of Us isn’t just the imagery (although, dude, those bloomed corpses are super similar), but rather how unique is how they portray destruction. Other similar stories with wastelands, be they the thousands-of-years-later ruins of Horizon: Zero Dawn or bombed-out town in your war movie of choice show beauty in contrast to destruction. Look at that shell of a tank, now look at the majestic tree next to it. For Annihilation and The Last of Us, destruction is intrinsic to beauty; it is the former that causes the latter: there is worth in the decaying frame of a half-sunken house, the corpse of an infected is as beautiful as it is terrible. It’s a haunting aesthetic, one that informs the incredible atmosphere of both works.
     
     
    Addendum: A quick google shows that, yeah, Garland’s played The Last of Us and it’s one of his favorite games (alongside Bioshock). So maybe I’m not crazy about the influence the video game had on his movie, after all, artists steal.
  8. Ta-metru_defender
    Essays, Not Rants! 310: Simple Pleasure
     
    I saw Game Night last night and it’s a delight of a movie. It takes a clever conceit (an immersive game night goes a step too far) and builds on it to great affect. There are some really clever turns that mix with a movie full of a surprising amount of heart and some great laughs. It’s a lot of fun and I really liked it.
     
    I mean, it’s not, y’know, an important movie by any stretch. Like it’s not one that’s gonna go down in the annals of comedy, probably. But it's a lotta fun.
     
    Kinda like the recent remake of The Magnificent Seven. I can acknowledge that it is not a super great movie, it doesn't go as deep as it could with the assembled talent, has a climax that borders on perfunctory, and is by all accounts a shadow of the, well, magnificence, of the original.
     
    And yet.
     
    I really like it. Enough so to put it on a year end list. And yes, I'm totally willing to admit that it's because of the Asian Cowboy. And also because multinational teams scratches a very specific itch for me. I don't really care about the movie’s flaws; I can acknowledge them, but it hardly diminishes my affection for the film. I doubt anyone's gonna remember it in five-odd years. But.
     
    There's the book Ready Player One. It's a nerdy nirvana of a book, rife with references to 80s pop culture in all its forms. I know it smacks of wish fulfillment, which given author Ernest Cline’s own childhood in the 80s, definitely casts the novel, where an encyclopedic knowledge of 80s pop culture is needed to win the race and basically become the richest person ever, into a somewhat juvenile author’s fantasy.
     
    And yet.
     
    It's such fun. The references, from the most obvious to the deepest cuts are fun, and getting them makes you feel like you're part of the club; it's like a nerdy Ulysses. Ready Player One is the first (and only!) time I've seen Ultraman referenced outside of Asia; and he's a mild plot point! There's a chapter dedicated to Wade trying to get a perfect score in Pac-Man, which, as someone who can do a perfect run on the first five levels of Pac-Man, I very much appreciate the detail. It's also a book that treats online friendships as legitimate, which, hey! That's really cool!
     
    I know Ready Player One is definitely not high literature, but it makes no claims as such. It's a fun read, and I love it for that. It's entertaining.
     
    And isn't that what entertainment is supposed to be? Yes, there is the empirical good and bad (The Only Living Boy in New York is two hours of my life I'm never getting back, somewhat assuaged by running a commentary in an empty theater with a good friend), but past a certain point is it enough for something to be fun? I feel like there's often such a rush for a piece of fiction to be Important that we forget about the fun of it all. Army of Two: The Devil’s Cartel is not a super deep or particularly outstanding game; but it is a ridiculous amount of fun to play. And that's why I like the game. It's why I really like The Magnificent Seven and Ready Player One, they're fun.
     
    Game Night’s a lotta fun, and I did really like it. And at the day, I think that’s enough. I don’t think I need to justify that to you (or myself), Sometimes it’s enough to just be entertained. 'cuz, y’know, it’s entertainment.
  9. Ta-metru_defender
    Essays, Not Rants! 309: Reframing a Narrative
     
    So it’s been some time (a week-ish) since Black Panther came out and the mental nerding out has sufficiently subsided that I can have some actual Rational Thoughts about the movie beyond "wow it’s so cool and Okoye is everything." And, go figure, it’s coming down to a lotta thoughts about representation.
     
    And how representation is happening.
     
    But first, a detour to Star Wars. My favorite movie series seems to have enacted a moratorium on white guys as new protagonists. Which is dope, and means that we now have folks like Daisy Ridley and Diego Luna being main characters in Star Wars. And John Boyega, Oscar Isaac, Donny Yen, Riz Amed, and, look, I could go on. But you get the point.
     
    Now, Star Wars is fundamentally a fantasy (a space fantasy) that takes place a long time ago in a galaxy far, far away and so its world is decidedly removed from reality, albeit one inspired by a mishmash of Western and Japanese myths with a healthy helping of 1970s haircuts. You’ve got samurai-monk Jedi Knights running around alongside fighter pilots fresh outta World War II. Part of the fun of seeing women and people of color get the spotlight in Star Wars is seeing them in these archetypes; a woman gets to be the Jedi Knight and a Latino’s the hotshot pilot! Star Wars is the story of the everyman, and opening the series up to diversity means that we get to change the image of said everyman. Also, it means there’s room for folk who look like me in the world, and that’s really cool.
     
    Black Panther is also a fantasy, but it’s one set on Earth (this Earth). Wakanda may be a fictional nation, but its culture is one that draws on real-life African countries. Which makes sense: if you’re gonna have a high-tech futuristic nation set in Africa, you darn well oughta get inspiration from real-life African countries.
     
    And the movie is so much better for it.
     
    By thrusting African aesthetics into the forefront, Black Panther is making a statement about what's cool. Ndebele Neck Rings aren't just something you'll see inside the pages of National Geographic, within the context of the film they're a fashion accessory that's part of the Dora Milaje’s uniform. Basotho Blankets look great in general, but in the movie they're warrior gear that can generate a forcefield. These bits of tradition can be infused with a helping of sci-fi, these looks can be cool and not just as seen on the Discovery Channel.
     
    Narratives are important; they inform how we see the world and help us process things. For centuries now, the narrative surrounding Africa has been one of a poor and primitive continent, one on the receiving end of a “white man’s burden” whether through colonial subjugation or questioning if they know it's Christmas. It's a woefully outdated, untrue narrative (and a harmful one that I feel dirty just typing out), but it's hard to undo a story so firmly ingrained in the popular consciousness.
     
    Black Panther doesn't just show black characters as awesome heroes, it presents a sci-fi image of an Africa untouched by colonialism that's flourishing, replete with its tribal trappings. Zulu headdresses and Mursi Lip Plates aren't seen as primitive or savage, they're regal, majestic, and epic.
     
    I've written about Chimamanda Adichie’s TED Talk before, where she stresses the importance of different narratives, about how stories in fiction can be validating. When the only stories we get about Africa (be they through fiction, news, or leaked presidential minutes) focus on it as a war-torn and underdeveloped continent, we start to form certain assumptions about the people who live there and their culture. Black Panther tells us, no matter how subliminally, that these people are as sophisticated as folks anywhere else, that their traditional clothes are rich beyond serving as something for you to gawk at.
     
    Look, one story alone can't wholly change a centuries-old narrative. But the representation in Black Panther is certainly a step in the right direction. I want to see more colorful science fiction (and stories in general), ones that don't just pay lip service to non-western cultures but dig into them for both inspiration and representation. I hope there's more. And I can't wait to see what's next.
  10. Ta-metru_defender
    Essays, Not Rants! 308: Wakanda Forever
     
    So. Black Panther.
     
    Right now, I want nothing more than to geek the crud out about this movie. It’s, wow. Ryan Coogler’s quickly become one of my favorite directors (courtesy of Creed and Fruitvale Station), and this movie is the icing on the cake.
     
    There’s so much to love about it. The plot moves along at a clip pace, so much so that I found myself wanting more when it ended. Its supporting cast is as interesting as its leads, with everyone getting their due and characters like Okoye, Nakia, and Shuri stealing the show (and seriously, Okoye is the coolest). The conflict between T’challa and Killmonger is surprisingly nuanced, one where there is no real easy answer. Does a super advanced African nation have an obligation to other Africans, both those within the continent and part of the diaspora? Or should Wakanda remain isolationist, able to remain free of colonialist influence?
     
    And these are all well and good facets of the movie (Okoye is so stinking cool), but there is, of course, the obvious one: Black Panther is the first movie in the Marvel Cinematic Universe to feature not only a black protagonist, but a predominately black cast as well. On top of that, these characters are from Wakanda, a fictional, utopian country in Africa. They’re cool; they get to do the superhero schtick.
     
    That’s a big part of what makes the movie so interesting (on top of that it’s an excellently crafted film): its representation. This is a movie where a bunch of people who don’t usually get to be these sorts of heroes gets to be these sorts of heroes. Not only that, but Wakanda is a science-fiction style setting that doesn’t draw on Western influences, but rather celebrates Africa. Wakanda is Afrofuturism put up on the big screen, and believe you me, it’s refreshing. Characters wear traditional African outfits that, guess what, generate force fields and also look really cool.
     
    That Black Panther is succeeding is excellent news for genre fiction. It proves that blockbuster science fiction and action don’t have to be about white people with decidedly western influences. If we can get this Afrofuturistic fantasy, maybe now an East Asian inspired science fiction story is viable, and one outside of anime at that. Or an anime that’s been adapted and now stars a white actor in the lead. Now there’s room for a Mesoamerican-inspired fantasy world where Spanish conquistadors don’t even enter into the equation.
     
    For better or worse, media (that is, movies, television, books, games, etc) is predominately dominated by the West (and, in particular, the US). As such, most of the stories that Big Movies and blockbusters draw on are Americentric; we’re used to stories with characters who look like Tony Stark and Steve Rogers 'cuz those are the stories that get told. Black Panther is a shift, it’s a movie that says "Hey, you don’t have to look like Ryan Gosling to be the superhero." You can look like Chadwick Boseman.
     
    So does this mean there’s gonna be a scifi epic coming out soon starting a Chinese dude in a Changshan kicking butt but not in an orientalized kung fu way? God, I hope so. It’s hard for me to find words to describe exactly what it was like watching Black Panther, getting to see this dope futuristic world that celebrated a culture that wasn’t, well, white. It was different, it was cool; in Wakanda it showed a country that’s as much an ideal as it is a fantasy.
     
    And throughout it all, I couldn’t help but to ask when was my turn. When am I gonna get to see people who look like me in a big blockbuster, when am I gonna get to see the culture I’ve spent so much of my life a part of celebrated in a science fiction film featuring the people who actually live it? Sure, I’m only half-Asian, but that’s a half that doesn’t usually get seen.
     
    In the meantime, Black Panther’s freaking awesome, go watch it, and celebrate what it does.
     
    There’s gotta be more to come.
  11. Ta-metru_defender
    Essays, Not Rants! 307: Space Car
     
    There is a car in space right now.
     
    Like an actual road-safe, driven on earth on an actual road, not-originally-intended-for-space car in space. And it was playing David Bowie until it ran out of juice.
     
    So, a while ago, Tesla/SpaceX/Boring Company founder/potential supervillain Elon Musk tweeted that the Falcon Heavy’s test payload would be his own Tesla Roadster. The Falcon Heavy is the latest rocket to come out of Musk’s SpaceX. Which sounds pretty cool but it's important to know what the Falcons are: reusable rockets.
     
    See, when you launch a rocket in space, it’s kinda a one-off thing. The Saturn V that launched the Apollo missions were just junk afterwards. The Space Shuttle was revolutionary because the booster rockets could be recovered and refurbished (along with the orbiter as well). The Falcon Heavy, like the Falcon 9 it’s built on, can also be reused. Not just that, but the rocket literally lands itself. As in, after launching its payload, the first stage detaches, turns around, comes home, and lands.
     
    It’s really cool, both as a technological marvel in itself and also for what it portends to making spaceflight more affordable. Which is really cool because if we’re going to start mining asteroids and send people to Mars, we’re gonna need to make it cheaper to get out there.
     
    And there’s also a car in space.
     
    Tuesday was the Falcon Heavy’s first launch and its payload was, as promised, Elon Musk’s red Tesla. Given that it was the rocket’s first flight, and first flights tend to result in things exploding, it made some sense that it wasn’t anything too valuable (although there’s an argument that given the prohibitive nature of space travel, any risk is one worth taking). But a convertible instead of a mock satellite?
     
    It’s a pretty remarkable image. Leaving Earth’s orbit is a red car, top down, with a mannequin dressed in a spacesuit in the driver’s seat, "DON’T PANIC" written on the dash, a towel and a copy of The Hitchhikers Guide to The Galaxy in the glovebox, and David Bowie’s "Space Oddity" and "Life On Mars" playing on the radio. It was sent beyond Earth’s orbit into an elliptical around the sun, its aphelion nearly reaching the Asteroid Belt.
     
    There’s a car in space.
     
    And its picture’s been all over the internet, all over newspapers. This picture of a spaceman in a car, Earth in the distance behind. There’s been a lot of press, a lot of people are talking about it, and you’re probably wondering why I’ve been ranting on about spaceships and space cars on a blog that’s usually about stories.
     
    Because, by launching a sports car into space, Elon Musk created a pretty neat narrative for the Falcon Heavy’s launch. It’s not unusual for a dummy payload to be a bunch of concrete bricks, something heavy and unimportant. But because the payload here’s a car (and the company CEO’s personal car at that), it becomes that much more interesting. There’s an endlessly shareable image that captures the imagination in ways the picture of rockets touching down can’t quite.
     
    People are talking about the Falcon Heavy’s launch far more than the Falcon 9’s maiden launch or when the Falcon 9’s booster landed for the first time. It’s even gotten way more buzz than when a Falcon 9 rocket exploded on the launch pad (All this is based on a cursory Google Trend comparison for the Falcon Heavy and Falcon 9, with SpaceX used for reference). There’s buzz, people are talking about space travel. And all the little touches and the Hitchhiker’s reference gives it all a sense of romance and whimsey we don’t usually get in the usually very rigorous and economic space travel. It’s cool, and it’s a little silly.
     
    Call it an attention grab, but I figure that’s just what’s needed. Musk and SpaceX have the world’s attention as they forge on ahead in an attempt to revolutionize space travel. An aware an excited public puts space exploration back into vogue, which could lead to NASA having a bigger budget and, in turn, more contracts for SpaceX, and so bigger rockets and crewed missions to Mars.
    And in the meantime, Elon Musk launched his car into space. And I think that’s wonderful.
  12. Ta-metru_defender
    Essays, Not Rants! 306: Rey and Luke
     
    I liked a lot of things about the The Force Awakens, but easily my favorite addition was Rey, who is undeniably the best. Sure, she's basically Luke Skywalker in the original, except she's someone who's grown up with those same stories and now gets to live them out. It's cool, and she gets a lightsaber and that's awesome.
     
    But The Last Jedi doesn't give Rey some grand adventure. Rey doesn't actually do a whole lot over the course of the film. While Poe’s facing down the First Order fleet she's… talking to Luke Skywalker. While Finn and Rose are searching Canto Bight she's… still talking to Luke Skywalker. Then she has the Throne Room (which is an epic highlight to be sure) and her run against the TIE Fighters in the Falcon, but past that she just lifts a bunch of rocks (and saves the Resistance, sure). My point is, Rey spends most of the movie sitting on an island talking to Luke and, sometimes, Kylo Ren. Which really seems like she's just spinning her wheels for a solid chunk of time. Why doesn't she get to do more? Why do you take your best character and leave her idling on the wayside?
     
    Because she's not idle, not quite. Her arc in the film is her wrestling with the legend of Luke Skywalker: both in arguing with the man himself, but also her own desire to enact the same narrative. Let's lay out the parallels: both Luke and Rey are from nowhere desert planets. Both wanted something more than their expected life, and both were whisked off on a grand journey to defeat a galaxy-threatening evil. Along they way they also discovered that, hey, they're strong in the Force! Come the sequels, Luke goes to a distant planet to learn to be a Jedi and redeems Darth Vader. So now Rey, who knows the story of Luke, finds herself on a distant planet with a Jedi Master; the next steps are clearly to become a Jedi herself and redeem Kylo Ren, the heir to Vader’s legacy.
     
    But as Luke says, this isn't going to do the way she thinks. He is not training Jedi, and his lessons is in the Force are all to dissuade her from trying to take up the old mantle, to continue the old legacy she so desperately wants and Luke resents. Essentially, Rey wants the Jedi Order of the Republic to come back, and Luke wants it to end. Rey and Luke’s conflict boils down to whether or not to put another quarter into the arcade cabinet blinking “Game Over.”
     
    Meanwhile, a Force connection emerges between Rey and Kylo Ren. Kylo offers another foil for Rey, someone with whom she can butt heads about who's right, and who's wrong. But as their relationship develops and they see their similarities, Rey also finds another narrative she can enact: the redemption of a Sith. If Luke could turn Vader, could she not turn Kylo too?
     
    Rey leaves Ach-To and Luke’s training for two reasons. With Luke unwilling to give her the Jedi training she really wants (and swoop in to save the Resistance), she figures Jedi Masters are bunk and she'll save the Resistance herself. But this is also her chance to save Kylo and bring him back to the light. Screw Luke Skywalker, she's gonna do the Luke Skywalker schtick without him and redeem Kylo, save the Resistance, and continue the Jedi Order.
     
    Remember what I said about things going the way you think? Kylo can't be turned, and Rey’s Ultimate Catharsis is undercut. She failed. She didn't get to save the Dark Lord and turn the tide of the battle. And she doesn't get to be Luke Skywalker. When Kylo turns Rey down, she not only has to contend with the loss of a would-be friend, but she also finds herself shaken to the core: she's nobody, and she's certainly not gonna be Luke Skywalker.
     
    Rey does end up rescuing what's left of the Resistance, but they lose the fight, Luke is gone, and her lightsaber is split. Things have really gone sideways. But this is The Last Jedi, a movie that wonders what to do with the past. Rey has seen the legacy she had hoped to inherit come crumbling down.
     
    And maybe it should have, maybe Luke was right and the time of the Jedi Order of old is at an end. Maybe it's time for Rey to stop trying to be Luke and figure out what Rey's story is.
  13. Ta-metru_defender
    Essays, Not Rants! 305: But For Adults
     
    Dennis Villeneuve is currently attached to the latest adaption of Dune. It's an exciting prospect: Dune is a rich novel and Villeneuve has shown himself to be both a skilled director and excellent at adaptations. Arrival was an excellent adaption of a terrific short story, one that managed to make the feeling of the ephemeral come as much to life on the screen as the page. Blade Runner 2049 somehow captured the moodiness of the original while injecting it with something new.
     
    So if there's someone who can do Dune, a big sci-fi epic novel, justice, it's probably him. And recently, when asked about it, he said “in a way, it’s Star Wars for adults.” Which, at first blush, sounds cool (lasers and spaceships with wanton sex and violence!), but it belies a frustrating intellectual divide when it comes to fiction, particularly genre works.
     
    Take Game of Thrones, which I've heard described as The Lord of The Rings but for grown-ups. Which, sure, makes sense. Both are epic fantasies, but Thrones has a more dubious depiction of morality, a stronger emphasis on politicking, and, of course, the sex and violence it's infamous for. It's a fair description. But, implicit in the comparison, is the idea that The Lord of The Rings is not for grown-ups and is thus a kid’s story, and a kid’s story not particularly suited for adults at that. In other words, if Game of Thrones is adult, then The Lord of The Rings is childish.
     
    Which is blatantly untrue. Sure, I first read and loved Rings as a kid, but the books and films resonate as much, if not more, today as they did fourteen years ago. Rings might have a clean-cut approach to the idea of good and bad, but is that any less appealing to an adult than what we get in Thrones? Isn't there something to be said for a story that works well on different levels?
     
    As a side note, it's kinda ironic too, given than when Rings first came out it was unique for taking fantasy tropes like wizards, elves, and dwarves and putting them into a more mature context.
     
    So Star Wars. George Lucas himself described the movies as basically being for kids. Which is kinda true, even if the prequels spent an odd amount of time discussing trade tariffs. But that doesn't mean it's just for kids. The story of a nobody leaving her home planet and finding herself to be more powerful than she ever imagined is as fun as an adult as a kid. Because the Star Wars films don't talk down to they audience, they doesn't feel geared too heavily to one audience. In other words, just because a movie works for kids, doesn't mean it's a kids movie.
     
    I think there's an overcompensation here when it comes to science fiction and fantasy works. Because these genres are seen as being less serious than, say, a period piece or a capital-d Drama, there's a need to make them seem grown-up so as to not be laughed off. Game of Thrones, with its incest and child marriages, gets lauded as showing the gritty realism of a fantasy world that Rings glosses over. And maybe Villenueve’s Dune’s Arrakis will have all the harsh brutality of desert world that we never saw on Tatooine. But isn't there room for both? Can't we have more adult-orientated works without dismissing others as childish?
     
    I describe The Last of Us as a grown-up video game. Not because video games are just for kids, but because it goes places most games don't; its rich exploration of grief and loss aren't the sort of things you'd find in Halo or even more adult-intended games like Spec Ops: The Line. The pleasure of the game (although The Last of Us can be a decidedly unpleasant game to play in places) comes from having the emotional maturity for the themes to really resonate. That's not to say games intended for a younger audience like Uncharted or, why not, Mega Man Zero 3 are inherently lesser because they don't go where The Last of Us goes; rather they're different games and great for different reasons. I love Mega Man Zero 3 and its epic story as much in my mid-twenties as I did at thirteen.
     
    I'm looking forward to this new adaption of Dune. I've been meaning to reread the book and it is one of the grandfathers of space opera as we know it. And of course I'm rooting for Villeneuve and I want the movie to be good. But I think this impression that the more romantic takes on genre fiction are childish is, well, childish. A story can be uncomplicated and romantic but still resonate strongly with an adult. And as an adult, sometimes I want a story uncomplicated and romantic.
  14. Ta-metru_defender
    Essays, Not Rants! 304: Artistry in Disaster
     
    The Room is an awful movie and I adore it. It's terribly made, replete with an incoherent plot and some truly questionable acting decisions, but it also manages to cross that elusive line of terribleness into wonder. It's a movie that makes you ask how on earth could something like this have been made as you delight in the fact that it was. It is also a movie best enjoyed at a midnight screening with a multitude of plastic forks and having imbibed an adult beverage or three.
     
    Like I said, it's a delight.
     
    Part of the fun of the movie is, of course, Tommy Wiseau, the writer/director/producer/funder/lead actor. Him of indeterminate age and untraceable accent. In an ordinary world he wouldn't be the face of a romantic drama (turned comedy by happenstance), and yet, here he is, at the forefront of his realized vision. And by vision I mean a fever dream that borders on misanthropy. The making of the film is mythic, with stories from the set describing a filmmaker with too much money who didn’t know what he was doing.
     
    In any case, it’s kinda hard to sum up The Room in all of its absurdity and unintentional hilarity, but needless to say, it’s totally deserving of its cult status.
     
    Which is what makes the film The Disaster Artist so odd. Based on a book about the making of The Room, The Disaster Artist dramatizes the production of The Room, showing off some of the set’s idiosyncrasies and also zeroing in on the friendship-of-sorts between Tommy Wiseau and co-star Greg Sestero. It’s a perfectly decent movie in its own right, but its choice of subject matter is where things get hairy.
     
    Because the production of The Room wasn’t really a great thing. Wiseau was a draconian director which, if reality was remotely like how it’s portrayed in the film, created a really not-great set to be on. Yet it’s really funny to watch, especially as something of a dark comedy. The problem is, Wiseau’s presented as being kinda heroic, which isn’t quite bad, it just makes it a little harder to laugh at. Especially because in The Disaster Artist’s revisionist take, The Room’s premiere is met with immediate laughter and applause and Tommy quickly revels in the so-good-it’s-bad status (in reality, the film was reviled and only later became a cult classic; Wiseau’s embrace of that came even later). In essence, The Disaster Artist is about a funny-but-tortured filmmaker who puts his cast and crew through the worst to make Art. Which feels overly simplified.
     
    It doesn’t seem much better if you look at the movie as one about friendship. Tommy and Greg are friends, friends who promise to push themselves further than they’ve gone before in pursuit of their dreams. Yet, within the context of the film (and maybe real life too), Tommy effectively sabotages any chance of Greg’s success outside of the film. And when Greg calls him out on it, Tommy gaslights him into staying friends. Sure, it’s funny, but The Disaster Artist’s basis on a true story moves some of it into the realm of the uncomfortable. Because for all its talk about dreams of success, the real life ending to the story is that neither Greg Sestero nor the rest of the cast went on to any level of filmmaking success.
     
    Maybe The Disaster Artist would have worked better as a really funny tragedy, maybe if the movie had some breathing space after the premiere where Tommy made amends and tried to become a better person before getting his catharsis of being a 'beloved' filmmaker. As it is it feels… odd.
     
    I enjoyed The Disaster Artist well enough, and it is a very funny movie. But it falls into the category of a movie about making movies that’s so in love with the idea of making movies that making movies is the ultimate absolution and apotheosis. Which is a bummer, because The Room is at its heart, so much more. Well, maybe less. I’m still not sure. But it’s sure something else alright.
  15. Ta-metru_defender
    Essays, Not Rants! 303: Personal History
    Exposition is, by nature, a weird thing. In fiction, it is effectively the author, whether through prose, dialogue, or (in video games) incidental environmental encounters telling you stuff about The World you’re visiting. It could be something as mundane as Ted and Jack used to be dating but now Jack’s into Sheila and that’s when Ted decided to quit his job or something as subtly major as "Years ago you served my father in the Clone Wars. [need better example]" You need exposition so the audience know what’s going on, but when done poorly it can feel like infodump, that is a whole lotta information dumped at once, usually just to keep the audience in the loop. It can be clunky and heavy handed, transparent in its purpose to the point where the immersion in the narrative is disturbed. It’s especially an issue in fanatical stories where a world’s gotta be established whole cloth (though stories set in the real world do sometimes stumble on the issue).
     
    But sometimes it works.
     
    Let’s talk Star Wars, because I want to. After the opening crawl (which, holy snap, is a magnificent narrative device in its own right that deserves its own essay), we’re told really freaking little about this world until Luke sits down with Ben — a solid quarter of the way into the movie. And so comes the exposition. Leia reminds Ben that he served her father in the Clone Wars. Ben tells Luke about his father. For a thousand years, the Jedi Knights were the guardians of peace in the galaxy. But it works. Why? We wanna know what's going on! After this big space battle we've been following a couple droids around and met this kid named Luke. Luke wants to get off this nowhere planet and be a part of something bigger, and we wanna tag along on that journey.
     
    So there’s Horizon Zero Dawn, a video game I’ve only been able to put down because my girlfriend really wants to know what happens next and I’m waiting until we hang out to progress. One reason I love it so is that it uses one of my favorite settings: it's post-apocalypse, but it's been so long since that a new society has developed and there's a mystery about what came before (see also: Mega Man Legends and The Chrysalids). The setting and its history, though, is wonderfully tied into the game’s narrative. In the game I'm Aloy, an Outcast from a matriarchal tribe who doesn't know who's her mother. My quest to discover where I come from reveals a connection between me and the Metal World of the Ancients (that is, the ruins of 2066) and starts to raise more questions than answers.
     
    Over the course of the game I uncover more of what caused the apocalypse, and Aloy’s link to it all. There is a lot of expository information thrown around, both through the narrative itself and old records Aloy finds and can read or listen to. But it doesn't feel like an overwhelming barrage of useless information. For starters, we’re more than halfway into the game when we start getting this and we've spent hours surrounded by these mysterious ruins and machines. At this point, we're ready for some answers. And, it's all related to Aloy. I'm connected to this history, and that connection might just help me figure out who I am. Assuming you're invested in her (and why wouldn't you be, Aloy’s great), you wanna know who you are. The exposition is important because it serves as a narrative catharsis to the character’s arc. In other words, the answers are the answer.
     
    The worst effect of the story is for the recipient to not care. When people monologue on about the geopolitical state of whatever, it’s easy to zone out. But when it’s personal, when the history of an apocalypse is relevant to your character, then it’s easier to care. And it helps when the world’s pretty dope.
  16. Ta-metru_defender
    Essays, Not Rants! 302: The Return of The Boyband
     
    One hundred and forty-four essays (not rants) ago I wrote about the then-upcoming Final Fantasy XV and how it was frustrating to see an entirely male party, albeit one justified by a space to allow the exploration of bromances.
     
    Anyway, the game came out and all that, and I stopped paying attention to much (any) of the press. Then it went on sale on Amazon for $20 and, after being convinced by my girlfriend ("You’ve been waiting eleven years, just buy the game") who informed me it was $16.45 in 2006, adjusted for inflation, I bought the darn game. And have subsequently played it.
     
    And boy howdy it is odd.
     
    A ten year development cycle is never a good sign for a game, and Final Fantasy XV (née Final Fantasy Versus XIII) shows a lot of growing pains. Its mechanics are a little wonky, with its open world showing nowhere near the contemporary finesse of games like Horizon Zero Dawn or Metal Gear Solid V. Even Mass Effect Andromeda for all its flaws made exploration fun; in FFXV, it’s a bit of a commute. Combat is cool, although it feels like it’s hampering itself by not letting you make more changes to your gear on the fly. It’s fun enough, if a bit of a mechanical mess.
     
    But the story is where the game is at its most, both for better and worse. You play as protagonist Prince Noctis (Emo Bro) who is on a road trip to meet his betrothed, the Oracle Luna, with his retinue/bros consisting of Gladiolus (Muscle Bro), Ignis (Nerd Bro), and Prompto (Selfie Bro). We’re from the capital city of Lucis, Insomnia (this game is not subtle). Anyway, a cold war goes hot, Insomnia falls, the king dies (so Noctis is king now?) and we gotta find ancient magicky Royal Arms weapons to take back the throne.
     
    Or something.
     
    Truth be told, the narrative is a bit of a convoluted mess. I mean, I know what’s going on, insofar as I just explained, but the political lines aren’t really drawn all to well and I’m not quite sure how the Royal Arms are gonna help me get my kingdom back and avenge my father and all that. Also I think we’re still going to pick up Luna? But right now Luna’s going around waking up these gods and I’m also going to the gods to get their powers? I think?
     
    In some ways it feels like there are ten years’ worth of ideas stuck to a cork board in this game, and they don’t always mesh too wonderfully. I’m not saying this game needed another year of development, more its connective tissue needed to be worked out a bit more, keep the player placed in the story.
     
    Because there’s a lot of good! The combat system is wonky but when it works it is awesome to be warping around, swapping from a sword to a spear by materializing the new weapon out of mid air, and plunging into a giant frog (then warping across the field to stab a goblin). Exploring the world isn’t always smooth, but it’s a really cool world, with a delightful merging of contemporary tech/culture (smart phones, dope cities, route 66 style rest stops and garages, machine guns, etc) with some serious high fantasy (magic swords, normal swords, deamons that only come out at night, gods, magic meteors, etc). It’s weird, it’s fun, but we don’t really have enough moments to really get the feel and explore this world. Like, I’m told that in Lestallum it is the women who do the work, but outside of seeing female NPCs in overalls, nothing really happens with it.
     
    But. The bromance. I can go fishing while exploring, and afterwards Muscle Bro sets up camp, Nerd Bro cooks, and we look at the pictures Selfie Bro took during the day (and I choose which ones to save). Along the way they talk rubbish about all sorts of things, be it Nerd Bro’s glasses or Selfie Bro asking what I want him to take pictures of. Nerd Bro and I (Emo Bro) had a bonding moment over cooking once, and Muscle Bro told me that he’s sworn to protect my life and that means that he’s gonna call me on my crud. Sure, I’m disappointed that the main female characters thus far are all NPCs and are basically just pure angel lady, Muscle Bro’s sister, and eye candy mechanic; but I am actually enjoying my retinue/bros (though Emo Bro is pretty boring thus far).
     
    I’m told the game is about to get even weirder soon, with the open world being abandoned for something more traditionally linear involving a train, and in all honesty, I can’t wait to see where it goes. It’s nowhere near as compelling as, say Final Fantasy XIII or VIII, but it’s a lotta (weird) fun.
     
    This is a game where an actual battle command is to have Selfie Bro snap a picture. And for some reason, having this dude take a picture while I’m fighting for my life against a massive monster feels just right for this game.
  17. Ta-metru_defender
    Essays, Not Rants! 301: 2017 In Review
     
    2017 has been a year. And it ends in a couple days, so that means it’s time for me to phone it in and post about posts!
     
    Five Most Popular/Viewed Posts
     
    #5: Hanging Out
     
    You know that thing where you talk about fictional characters as if they were your actual real life friends? This post is about how really well crafted characters make you happy just to watch them interact.
     
    #4: Trusting The Story
     
    It’s nice to be able to shut off your brain when you watch a movie or read a book, insofar as that means you don’t overthink it. But part of that means trusting the storyteller that everything will make sense. Dunkirk and Star Wars are movies that if you stop asking why and enjoy it then, dang, they’re great.
     
    #3: Let The Past Die
     
    Woah, this one got hits quick. Or maybe my blog’s just not as busy as it used to be. Either way. The Last Jedi is a rich movie (which you gotta admit, even if you'd didn’t like it) and this is me getting into some of its layers. There’s more I wanna unpack which I may go on about in due time (consider Rian Johnson’s use of fakeouts and a twisty plot in light of Luke’s admonition that this isn’t going to go the way you think).
     
    #1 (tie!): So My Apartment Building Caught Fire
     
    Well. This was a blogpost born out of an unexpected adventure. This is me talking about one of the reasons I love living in New York.
     
    #1 (tie!): Xenophobia, Science Fiction, and, eventually, Hope
     
    Stories are important. Science Fiction is important. And sometimes the real world sucks (that this was posted in January 2017 definitely has nothing to do with the post, cough), and sometimes stories remind you that, hey, there is good. And that through it you can learn something.
     
    Stories are important.
     
    Josh’s Pick of Three
     
    #3: On Visibility and Character Creators
     
    I love character creators. I spend way too long in The Sims’ Create-A-Sim and love agonizing over my character in games that let me design my avatar. But as someone who’s neither entirely white nor entirely Chinese, it’s hard to recreate myself when many presets are decidedly one or the other. Maybe if more of us were represented in stories I might be able to make a half-Asian commander Shepard.
     
    #2: The Ephemeral And The Sublime
     
    This blog is guaranteed to be the only place you’ll find indie darling Lady Bird and Hideo Kojima helmed video game Death Stranding spoken about in relation. But they’re similar! Read this to see me making a weird connection that actually makes an amount of sense.
     
    #1: AMERICA
     
    Another post that Definitely Has Nothing To Do With The Date It Was Posted. I love multinational teams, and I love how U.S. Avengers uses such a team to redefine the idea of an American. It’s a team of immigrants, minorities, and a homegrown, corn-fed Kentuckian. It’s truly a special comic. And there’s something wonderful about seeing the Finnish-Norwegian Aikku be comforted by her girlfriend about the oddness of America.
     
     
    And so 2017 draws to a close. Thanks for reading folks, and I dearly hope you keep doing so. 2018’s gonna be wild and I’m still gonna be here ranting about whatever the ###### I want. Which, given that we’re seeing Black Panther, Pacific Rim: Uprising, and the new Tomb Raider movie come out, probably means more of the same.
     
    Cheers,
  18. Ta-metru_defender
    Essays, Not Rants! 300: Let The Past Die
     
    Part of why I like The Force Awakens is that its characters are, in many ways, Star Wars fans themselves. Rey and Kylo Ren both grew up on stories about the Rebellion and the Empire (though with different takeaways) and so want to live out their version of the stories. Kylo fashions himself into an ersatz Darth Vader, Rey sees the chance to join up with the legendary Han Solo and maybe become a Jedi like Luke Skywalker.
    The Last Jedi, on the other hand, deconstructs those dreams (and those of the audience too). And since I'm gonna be talking about The Last Jedi, this is where I let you know that here there be spoilers. About character arcs and stuff, which as we all know is what really matters.
     
    So anyway. Spoilers. And deconstruction.
     
    Kylo Ren is called out by Snoke for being nothing except a shadow of Vader. Killing Han’s not good enough; Kylo’s just a fanboy. It becomes clear that Kylo will never come into his own so long as all he wants to do is imitate his grandfather. And so the character of Kylo Ren, as we knew it in Awakens, is dressed down and forced to forge a new identity.
     
    Meanwhile, on Ach-To, Rey can only watch as Luke Skywalker casually tosses the revered lightsaber over his shoulder. Turns out Rey’s idea of Luke is terribly misinformed. Even her understanding of The Force (controlling people and lifting rocks) is wrong. Rey’s expectations are dashed and eventually she has to, in the words of another Jedi, unlearn what she's already learned, and try and start afresh.
     
    The Last Jedi sets fire to a lot of what we hold dear about Star Wars. Sometimes this is done through character (Poe is chastised for his propensity for reckless and costly space battles where they somehow overcome the odds) and other times it's through the story itself.
     
    Look at the Jedi.
     
    They're cool, right? With their dope lightsabers and all the heroing we see them do in the movies. Luke outright calls them fools, a prideful group whose hubris allowed the Empire to rise. He goes so far as to desecrate one of the finer points of the Star Wars mythos, derisively calling the Jedi’s weapon a laser sword. And Luke has a point. Maybe the Jedi weren't all they cracked up to be (and, as we see in the prequels, they really weren't the brightest of the bunch). The movie takes apart a chunk of Star Wars, and puts its pieces on display. The Jedi are flawed, overblown legends, maybe it's time for them to end.
     
    The response to this deconstructed Star Wars is embodied by the movie's hero and villain. Rey and Kylo have both seen their goals tossed aside, goals that were, in essence, to emulate the Original Trilogy. They each respond differently: Kylo sees this as an opportunity to burn it all down and let the past die so he can remake the world as he sees fit; Rey, however, wants to rebuild from the ashes, learning from the mistakes of what’s come before. The epic battle between the light side and the dark side continues, though this time it's one that these two have defined for themselves.
     
    And that's this movie’s relation with The Force Awakens. The prior one re-established Star Wars as we remember it, replete with high-flying romantic adventure. The Last Jedi takes apart those tropes, breaking down the notions of chosen ones, daring plans, and wise masters. But writer/director Rian Johnson loves Star Wars and so, now that he's taken them apart, he can develop them deeper than before. Luke is bitter and stubborn, a far cry from an idealistic farmboy or a sage like Yoda. But he still has much to learn, especially from his shortcomings. The idea of a wise master who knows everything doesn't stand up, but when we take that away we're given a Jedi Master who is still learning. Which is a more interesting, deeper interpretation.
     
    Rey is a nobody, but she's still strong with the Force - all that talk about chosen ones and being descended from a great Jedi (like Kylo) is bunk, but, but but but, now anyone can be a Jedi. Luke Skywalker doesn't swoop in to defeat the First Order, because that hero could be anyone, that hope is bigger than he is.
     
    What Rian Johnson does seems almost anathema, counter to the distilling of Star Wars that is The Force Awakens. But Johnson gives these stories new room to grow, and so he forces Rey and Kylo (and fans like me!) to reexamine the older Star Wars movies and figure out a new what's next. Kylo Ren isn't gonna be Darth Vader, and Rey isn't about to be Luke Skywalker.
     
    And we're better off for that.
  19. Ta-metru_defender
    Essays, Not Rants! 299: Long Live The Resistance
     
    It's really easy to see the original Star Wars as an anti-establishment film. Han, Luke, and Leia are a trio of rebels vying to undermine and overthrow the Man. And given that the movie is a product of the 70s, it just might be intentional. Empire has the Man crackdown on our plucky heroes, and Return of The Jedi culminates in the final usurpation.
     
    Of course, within this framework, any story about plucky rebels can be interpreted as anti-establishment. Mega Man Zero is about Zero and the Resistance exposing Neo Arcadia for the dystopia it is. The Matrix has Neo fighting back against the humanity-controlling Machines. Harry Potter and his friends form Dumbledore’s Army to take on Umbridge.
     
    But antiestablishmentarianism is in Star Wars’ DNA, and not just as an idea as in some other examples. And for that, you need look no further than the prequels.
     
    Which, sounds kinda odd, because the heroes in the prequels are part of the establishment. The Jedi Order is in full swing and Qui-Gon and Obi-Wan are members. Padmé is a Queen and a Senator. On the other hand, Tatooine, a planet beyond the reach of the Republic, is a lawless land of slavery. The villainous Confederacy is trying to destroy the peaceful Republic. Ostensibly, it’s the inverse of the original trilogy’s ethos.
     
    But the prequels are about the fall of the Republic. And it is not brought down by an external resistance: it is brought down from within. For all the fighting the Confederacy does, they don’t destroy the Republic. The Republic is a corrupt system, full of infighting that prevents anything from being done (as we see with Naboo’s blockade in Phantom Menace). The Jedi Order is all too ready to make the jump from peacekeepers to generals. The Republic is not a good thing: it is old and decrepit, and its conversion into the Empire is a product of its own failings. In the prequels, the heroes may be servants of the establishment, but the establishment is not a good thing. Revenge of The Sith has the Senate, who our heroes have been championing, capitulating to Darth Sidious. No, the prequels don't have Obi-Wan, Anakin, and Padmé fighting the Man, instead their loyalty to the establishment is their undoing.
     
    The recent movies carry on this point of view. The New Republic in The Force Awakens doesn't believe the First Order to be a credible threat and are so destroyed, leaving Leia and her Resistance to fight on. They were, to an extent, abandoned by the establishment and left to fend for themselves. Rogue One speaks for itself (if you need a reminder: ragtag team of diverse nobodies take on a monolithic empire).
     
    So Star Wars is decidedly anti-establishment. Cool.
     
    The Last Jedi, however, embraces this ethos with an unrivaled vigor. In the bigger, meta scheme of things, Star Wars is now the establishment. It's no longer this weird sci-fi movie that mixes together westerns, samurai films, and Flash Gordon serials; it's its own thing and its heroes pop culture legends. So The Last Jedi sets out to deconstruct a lot of Star Wars’ tropes, this time turning its anti-establishment lens on its own heroes. The establishment in The Last Jedi takes the form of a variety of legacies; the legacy of the Jedi, the legacy of the Empire, even the legacy of Luke Skywalker. The movie itself challenges our assumptions about these things, challenging us to ask questions about them we may not be too keen to ask. What if the Jedi should end? What does it mean to have been Luke Skywalker? Why do we care so much for legacies?
     
    Some of these questions are answered, and some of these have no easy answer. Sure, there's still a plucky Resistance against an indomitable First Order, but director Rian Johnson wants to figure out what Star Wars really is, and that means bringing a hammer to some stuff you'd rather not. It's excellently done and particularly bold given how safe Star Wars usually is.
     
    I have A Lot Of Thoughts on The Last Jedi, thoughts that I'll need another viewing and many beer-fueled conversations with friends to mull over. But one thing that's abundantly clear is that The Last Jedi has a very clear image of its identity, and one facet of that is as the culmination of an anti-establishment vision.
     
    Which is pretty neat.
  20. Ta-metru_defender
    Essays, Not Rants! 298: The Ephemeral and The Sublime

    Over the years, Hideo Kojima has, because of his Metal Gear Solid games, become one of my favorite video game designers. He's also certifiably bonkers, mixing in discussions of American militarism-as-neo-colonialism in a game where you fight giant mechs alongside a mostly naked sniper who can't speak because of a parasite that uses language to spread (and thus serves as a vehicle for Kojima to discuss how English becoming the global lingua franca is in turn another form of colonialism).
     
    Point is, I'm always stoked to see what he's making.
     
    A
    for Death Stranding, his first post-MGS game, dropped last night. Like the handful of other trailers for the game that have come out, it's weird and near indecipherable, with little information on what it's like as a game. And at eight minutes long, it's a pretty long trailer.  
    To the point where it's less a trailer and more of a short film unto itself. It's very self-contained, missing a lot of the “what comes next”-ness of trailers. While it does evoke a desire to figure out what's going on, but that's hardly the point.
     
    There is little narrative in the traditional sense. Sure, we have a protagonist in Sam and a beginning, middle, and end; but it's not about him doing something. Rather, the trailer presents a tableau of a scene, a moment for you to experience and are the better for having done so. The trailer presents the sublime, something quite beyond our comprehension but beautiful in its terror. It's less about the catharsis and more about the process of watching Sam and his compatriots attempt to fend off these unseen creatures in a mysterious, physics bending world.
     
    So in that sense it's a lot like the movie Lady Bird.
     
    Lady Bird is about a girl in her senior year of high school, her relationship with her mother, her relationship with herself, and that messy transition from seventeen to eighteen. It's a tender story, told with a full heart and helpings of honesty. It's reliant less on vying for that big, cinematic climax than it is on capturing a very particular moment in time for a very specific person.
     
    And like the trailer for Death Stranding, it captures the ephemeral. Things happen, and then something else does. Lady Bird isn't trying to say something bigger about the world, it's just trying to tell its story (as Death Stranding’s trailer weaves its vision of terror). There's no One Big Moment that defines protagonist Lady Bird’s life. Rather we see snapshots of a very specific person. Because of its honesty and specificity (Lady Bird’s idiosyncrasies are at once wholly unique and beautifully universal), we, as an audience, are allowed to experience a part of a life. One that, having seen, we are more for having done so.
     
    It's a fairly common anti-structure in indie-darling movies; you can see it done well in Drinking Buddies and Lost in Translation. Boyhood doesn't know what it's trying to capture besides “uh, time passes, I guess” and so fails to capture anything. Meanwhile Monsters sets its journey against an alien presence to heighten its exploration of loneliness and presentation of the sublime. Ken Liu’s short story “The Paper Menagerie” captures a difficult relationship. And it's what Death Stranding’s trailer does so well.
     
    I will campaign for narrative until the sky falls. But stories can be about moments too. The key is to make the audience feel something. As a reader/viewer/player I engage in fiction not because I want to sit idly by as something happens, but because I want to be taken on a journey. I want to feel something, sorrow or joy, something funny or something epic. Lady Bird didn't need a Big Epic Conclusion to make me feel like a teenage girl. And Death Stranding doesn't need flashy gameplay to present the sublime in a fracking video game trailer.
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