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Ta-metru_defender

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Blog Entries posted by Ta-metru_defender

  1. Ta-metru_defender
    Y'know how in Parks and Rec it was always fun when Ron and Leslie would leave the office to go do work in a park or in the field or whatnot?
     
    I'll have you know it's REALLY frustrating when the manager of a park is out in the field every day you try and get ahold of them about filming in their park.
  2. Ta-metru_defender
    Essays, Not Rants! 091: Defying Conventions
     
    I’m still not done spitballing this essay (which is problematic, seeing as it’s due on Monday) but I’ve narrowed in my focus to make it more relevant to the class. Rather than comparing Mass Effect 3 and The Last of Us, I’m going to look at the latter game and how it does away with many of the accepted conventions of narrative video games.
     
    Academically. Because I can.
     
    See, for the most part narrative video games have taken on three very common tropes. Now, these aren’t bad. Phenomenal games like Mass Effect 3, Uncharted 2: Among Thieves, and Halo 4 employ these to great effect. What The Last of Us does is dare to do away with these.
     
    Take saving the world. We see it everywhere in games; just looking at my shelf we have Mass Effect and the Jak and Daxter trilogy, all about saving the world (or community or what have you) from some evil. Within these games a lot of the drama comes from the need to save the world. Look at Mass Effect 3, in it Commander Shepard has to save the galaxy from the apocalyptic Reapers. There is great tension in the game due to the ever-present threat of the reapers. Every action Shepard takes, particularly with diplomacy, is heavier because if he fails the galaxy then the galaxy is lost. Commander Shepard must save the day.
     
    Joel, the protagonist of The Last of Us, does not have the world at stake. The story is not about Joel saving the world, it is about Joel bringing Ellie to a destination. It’s a video game about a journey where the goal is almost irrelevant. The tension in the story is steadily born not out of any grand importance but out of the relationship between the two main characters. The Last of Us goes smaller and far more personal and manages to pull it off. Here we have a video game with a comparatively small focus, one unlike many of its contemporaries.
     
    So then what is the central tension of The Last of Us? In most video games (and even several books and movies) it boils down to the fundamental conflict of good versus evil. And why not? It’s a universal conflict. The central theme of Uncharted 2: Among Thieves is such. Will Nathan Drake do the right thing? It’s handled with a deal of nuance better than other games (say, any Final Fantasy), going so far as to have each love interest in the game embody one side of Drake’s duality. Among Thieves is a stellar game about good and evil. Sure, there are a few shades of gray thrown in, but still; a story about good versus evil is not bad.
     
    The Last of Us is built on shades of gray. Joel is not a good man. We hear hints throughout the narrative of what he’s spent the twenty years since the outbreak doing. He was a raider, he killed people, he’s been a thief. He is not a nice man, if anything, he’s a hollow man no better than the others in the wastes. So what then of Ellie, the fourteen-year-old you’re charged with protecting? In any other story, no matter the medium, she would be Joel’s morality pet. Instead, Ellie is a fallen character unto herself: she’s willing takes up arms to kill others and will fight to survive no matter what. She is by no means an objectively ‘good’ character in the way Nathan Drake or Shepard are. What we have in The Last of Us is a story that hinges not on any sort of morality. Instead it is a story about surviving at any cost.
     
    Which brings us to the third trope. Video games are more than about survival, they are often power fantasies, whether it is mowing down terrorists or fighting off invading aliens. Again, this, along with the other two tropes, is not bad. Video games, like many other mediums, are a form of escapism. In Halo 4 you are the Master Chief, an incredible super soldier who can stop the Covenant and The Didact and his Prometheans. You singlehandedly take on entire armies, thereby defeating evil and saving the world. In Halo 4 you get to be the hero and you are capable of being a one man army.
     
    In The Last of Us you are constantly on the run. You never have enough ammo (it’s the only game I’ve played where having seven bullets is considered a lot), you are frequently low on health, and any more than two enemies usually means you’re in trouble. Rather than making you feel powerful, The Last of Us makes you feel desperate. If you miss this shot you won’t have enough ammo to kill the other soldiers hunting you. Unlike many other contemporary games, your health in The Last of Us does not regenerate, meaning if you take damage you have no way to recover beyond expending a valuable medkit. You are not all powerful: you are vulnerable and doing what you can to survive.
     
    Though it discards many of the accepted norms of its medium, The Last of Us does it with a finesse seldom seen. The game does not subvert these tropes just for the sake of them, but rather to drive home the theme. The comparatively small stakes, the lack of a grand morality, and the vulnerability all work together to create something unique. The Last of Us is a AAA-studio game unlike many others before it, due in no small part to it daring to do something different. Neil Druckmann, creative director of the game, wanted something to raise the bar for the industry as a whole. It’s arguable this game has helped elevate the medium.
     
    Now then. Let’s write this essay.
     
     
    What else do I do for school? Make movies. Watch my newest short, “
    ” now!
  3. Ta-metru_defender
    So my RPG group (Well, Sasha/Leesi) wanna do a prison break. So tomorrow we're doing a prison break. And I'm working on the adventure now 'cuz I've had a busy week.
     
    First things first, they gotta get in prison. So during a brief stint on Cato Nemodia, they'll be given a parking ticket. Knowing the group this should spiral nicely out of control.
     
    Now I'm working on a prison. I figure I gotta find weak points for them to exploit, but really, these guys are creative. I think I'll throw in a guy with a prosthetic leg for good measure.
     
    I'm open to ideas/curveballs to throw at my players, btw. I'll let you know how it goes.
  4. Ta-metru_defender
    Essays, Not Rants! 070: Dialogue in Fight Choreography
     
    Did you see Man of Tai Chi? Don’t bother; the acting’s questionable, plot is tenuous at best, and the dialogue is stilted. And that’s just the surface. The one thing that makes the movie remotely remarkable is its choreography: more so than in many other movies, the fight scenes seem to convey not only the growth of the protagonist but a sort of dialogue between the characters as well.
     
    Let me explain (and I will spoil everything because there’s no need to see the movie besides this). Tiger (yes, that is the main character’s name) is a naive practitioner of Tai Chi. His first fight or two are in tournaments where he’s primarily defensive and uses his opponents’ strength against themselves. After he’s recruited as a prizefighter by Donaka and becomes more accustomed to it, his fighting style shifts to a more aggressive form. So great. There’s character development. Big deal.
     
    Where Man of Tai Chi gets really interesting is during the more important fights, that is Tiger versus his mentor and Tiger versus Donaka. The way each combatant fights speaks in lieu of meaningful conversation or much in the way of substance. In the former fight we see just how far Tiger has fallen: he’s gone over to the kung fu dark side and he attacks his mentor who deflects every blow as Tiger grows more and more frustrated. It’s this fight (especially in comparison to an earlier training scene) that informs us of their shifting relationship. Where before Tiger was content to be bested, now he vainly tries to overpower his master. When Tiger mirrors his master’s stance in the final showdown against Donaka, we see that he’s come back to the light side. That and the fact that he’s fighting the villain/his prior employer, obviously.
     
    This isn’t anything new. The exponentially better film The Princess Bride has the famous duel between Inigo Montoya and The Man In Black. Yes, they talk throughout the fight, but there’s no dissonance between their swordplay and intentions. Each has garnered a measure of respect from the other and, if anything, the fight seems friendly. Neither are employing dirty tricks to gain the upper hand (thereby showing that killing the other is his priority) nor is one taunting or baiting the other. In light of the duel is it any wonder we readily accept both of these seemingly villainous characters as heroes by the end?
     
    It’s this sort of communicative swordplay that made the duels in the original Star Wars films so captivating. Where the prequels had a lot of flash and epic scores, the classics had character. Look at the duel between Luke and Vader in The Empire Strikes Back. Vader lets Luke take the offensive for much of it. Why? Because Vader’s plan rests on him imprisoning Luke rather than killing him. Like The Princess Bride, we’re told this beforehand but it’s reflected even stronger in the choreography. In The Phantom Menace, why do Qui-Gon, Obi-Wan, and Darth Maul end up in the exhaust shaft? Is Maul leading them there or is he being pushed back? Where’s the dialogue?
     
    Now, Neo fighting a seemingly endless number of Agent Smiths or Gipsy Danger brawling a Kaiju aren’t duels in the same way as the other examples. Sure, there’s an understood dialogue to those fights, but it tends to be limited to deciding who’s better. Duels like in The Empire Strikes Back or The Princess Bride have a conversation to them. In the case of Man of Tai Chi the fight choreography carries more than anything said verbally. Still doesn’t redeem that movie, though.
  5. Ta-metru_defender
    Essays, Not Rants! 206: Differently Normal
     
    I’m currently in the middle of my second game of Subterfuge, a wonderful mobile strategy game rife with cunning, manipulation, and, er, subterfuge. Within the game our Specialists, special hires which essentially let you bend the rules of the game. While most everything in the game is depicted abstractly, the Specialists are all given little portraits. And here’s where the game’s art design shines: LOOK AT THAT DIVERSITY! For a wonderful change, ‘white male’ isn’t the default look and no one’s role is limited by their race; the Navigator’s Asian and the Princess is black!
     
    There’s a misconception that making a character not a white dude means having to make it a story about not being a white dude. Which is a real pain. Sometimes it’s nice to get to just be seen, no strings attached.
     
    Look at Big Hero 6, which I liked for a number of reasons, in no small part because I got to watch a movie with a main character who looks like me. Another reason I really liked it was that Hiro’s race was completely inconsequential. Hiro’s half-Asian (like me!) but he still gets to be the everyman. His race has no more to do with his arc than Luke Skywalker’s. And that’s cool!
     
    See, when ‘white and male’ is subliminally registered as the default, chances are you’re going to go with a white dude when you need someone relatively nondescript and ordinary. So when you need an everyman — y’know, that person who could be anyone — you end up going with a white guy. It’s why Bruce Willis played the ordinary cop who had to save the building in Die Hard. It’s why Bruce Willis played the ordinary cab driver who had to save the galaxy in The Fifth Element. It’s why Bruce Willis played the ordinary driller who had to save the planet in Armageddon.
     
    But you can shake things up and make, say, a woman the chosen one. Or a black dude the guy who decides to try and fight for something more. And a Latino the ace fighter pilot. Guys, I really like The Force Awakens. But it’s important, because it — and this is crucial — means anyone can be anyone.
     
    I’ve been watching The Expanse later, because I’m a sucker for spaceships with excellent worldbuilding and interesting politicking. What’s also caught my attention is the show’s bent towards inclusiveness. Most obvious is the Undersecretary of the UN who’s played by an Indian woman — and dresses the part. She’s hardly a simple ersatz Gandhi, though; Chrisjen Avasarala is afforded the same complex goals and characterization of Cersei in Game of Thrones. In The Expansive we find an Indian character with depth and complexity well beyond what’s usually afforded non-white characters in Western media. There’s more, too! In one episode we hear reference to the Captain of a Martian warship. When we meet her, she’s Captain Yao, a small Chinese woman who’s first name is essentially ‘Captain.’ That is to say, her identity as ship’s captain is in no way impacted by her race: she’s not a Chinese captain, she’s a captain who happens to be Chinese. The distinction here is crucial, it means that these characters’ identities can be defined more by their jobs and personalities rather than the color of their skin.
     
    Look, there’s a time and place for stories about race. But if the only stories about people who aren’t white is about being non-white, it’s just another form of discrimination where only caucasian people get to be ‘normal.’ We need more Hiros and Avasaralas, characters who get the depth and complexity no matter what they look like. Let’s make the everyman anyone.
  6. Ta-metru_defender
    Essays, Not Rants! 295: Diversity in Middle-earth
     
    The Lord of The Rings is at once both one of my favorite books and one of my favorite film trilogies. And I don't really feel the need to write another sentence justifying that.
     
    In any case, I reacted with some consternation upon finding out the Amazon was, having attained the rights to Tolkien’s world, developing a new series set in Middle-earth. On the one hand, we get to return to that world. On the other, it's hard to top Peter Jackson’s interpretation of that world – how else could Minas Tirith look if not like that?
     
    But then, revisiting Middle-earth means a chance to do some things differently. Like maybe making the world look a little more inclusive.
     
    The Lord of The Rings is very white. That's not so much a judgement as it is a fact. It doesn't make it any worse as a work, it's just how it is. So if we're telling new stories, let's ask why not and mix things up and cast some people of color as these characters.
     
    Now, my own knee jerk response is “hey, let's make all the elves Asian!” because that way you'll be forced to have an Asian actor on screen anytime an elvish character is in play (and also we’ll get Elrond, half-Asian). But equating fictional races with real life ones becomes real hairy real quick. It runs the risk of feeling like stereotyping and, in the case of my own “make all elves Asian” orientalism and exoticism. Because if they don't look like the normal, clearly they must be other, so let's make them not-human. That line of thinking falls back on to the white-as-default mindset, where if you need a normal Everyman you make him a white guy. And let's not do that.
     
    Because if we're diversifying Middle-earth, let's let everyone be everyone. Let's have black elves and surly Asian dwarves, let's have Latino hobbits and an Indian shieldmaiden of Rohan.
     
    Because why not.
     
    The Lord of The Rings, and a lot of high fantasy with it, falls into the trap of looking a lot like Western Europe in the Middle Ages. Which, I suppose, is fair, given that Rings is the forerunner of modern fantasy and that in writing it Tolkien wanted to give England its own myths to rival those of Greece. So of course it's gonna portray a very (white) England-inspired place. But that’s done, and it doesn't excuse modern fantasy works (and the upcoming Amazon show would indeed count as a modern fantasy work) from being very white and European.
     
    Cuz there's nothing in The Lord of The Rings’ mythology that precludes a more diverse cast. Sure, you'd have to ignore Tolkien’s descriptions of characters as fair and golden-haired, but that's not a loss. Heck, even adding more women makes sense; we've already got characters like Lúthien and Galadriel who've kicked butt in their time. Eowyn’s given the title shieldmaiden so she’s probably not the first. There’s no reason not to.
     
    This is a fantasy world with magic rings and enchanted swords (and, y'know, elves and dwarves and stuff), there is literally no good reason why everyone has to be white. The only reason a black elf or Asian dwarf sounds so odd is because it's outside what we've internalized as normal for the genre. We're simply used to seeing these archetypes as white. And that's s gotta change.
     
    And where better for that change to happen than in the world of The Lord of The Rings? This is the book that elevated fantasy from children’s books to something taken seriously. It's what inspired the world of Dungeons & Dragons, it's the basis for just about every modern work of high fantasy. This is a chance to shift the framework, to redefine how fantasy usually looks.
     
    I love The Lord of The Rings (and The Hobbit and The Silmarillion). Why can't I, someone who's reread the books countless times, quoted the movies in the opening to his thesis, and dominated Lord of The Rings bar trivia, get to see people in those stories who look more like me?
  7. Ta-metru_defender
    Essays, Not Rants! 198: Diversity: It’s That Easy!
     
    Claire Temple, played by Rosario Dawson, shows up in the last episode of Jessica Jones, providing a quiet link between that show and Daredevil. She tends to a wounded Luke Cage, because it takes a special kind of doctor to treat an (incredibly hot) man with unbreakable skin. Malcolm, Jessica’s neighbor, shows up too and the three share a scene.
     
    And suddenly there are more (important) people of color interacting on screen than in any other Marvel property. If anything, Jessica Jones shows how simple it is to diversify a cast. Why not make the cutthroat lawyer a woman? Why not make the police officer they interact with black? This intentional mindset of ‘why not’ really affects the overall look of Jones. New York in the Netflix series is diverse, far from the overwhelming whiteness of How I Met Your Mother and Girls. The prominence of women in the story also allows for different narratives, avoiding the problem of Age of Ultron. It gets to the point that it’s hard to find a prominent white male character in Jessica Jones who could be classified as a hero ‘cuz those spots are all taken.
     
    Diversity in media oftentimes comes down to being willing to make a big deal about little decisions. It means not defaulting to “white dude” when creating or casting a character and realizing that archetypes and narratives can belong to anyone because everyone has a story to tell. Or even just because everyone wants to see themselves in a story. Especially as a hero.
     
    J.J. Abrams does this exceptionally well in The Force Awakens. There’s a decided effort in the film to diversify Star Wars and yet doesn’t feel forced. Yes, the main characters are very different (the woman, Rey, is the protagonist [and the best], the ex-Stormtrooper Finn is Nigerian-British, and the hotshot pilot is Guatemalan-American) but the movie’s attention to diversity really shows in the background.
     
    Think about Star Wars, Empire, and Jedi. With very few exceptions, all of the bit-part Rebel and Imperial officers were white guys. General Veers and Jan Dodonna have barely a couple lines each, but both were, of course, white men. But The Force Awakens does away with that tradition and switches it up. Imperial Officers are also women and minorities, besides being white. Ken Leung (of Lost fame) plays one of the Resistance’s admirals and a Trinidadian actor plays another. The small band of X-Wing pilots include, besides Poe and a couple aliens, a black guy and an Asian woman. Even the villainous First Order gets in on it: the random Stormtrooper that alerts Kylo Ren to the escaped Rey is a woman. That’s right, in The Force Awakens Stormtroopers can be not only black, but women too. And that’s in addition to the random officers who also just so happen to be diverse.
     
    This is what I mean by making a big deal about little decisions. It means being willing to not just phone it in but decide “hey, maybe this person can look different?” We’re seeing steps being taken in this direction — and not just in Jessica Jones and The Force Awakens. Marvel’s recent slate of comics has been pushing a more diverse range of superheroes as does work like, say, Pacific Rim. It’s small details, yes, but do you know how cool it is to see someone like you on screen? It’s really not as hard to do as it seems, which is one reason why I’m a huge proponent of it. And if it’s not something you’ve thought about, well, you’re in luck.
  8. Ta-metru_defender
    Essays, Not Rants! 235: Do Spoilers Spoil?
     
    Darth Vader has Luke Skywalker on the ropes, cornered, defenseless, and missing a hand. But rather than killing the Rebel, Vader offers for Luke to join him. Luke refuses. Undeterred, Vader throws doubt on those Luke trusts and utters one of the most famous lines in cinema:
     
    “No, I am your father.”
     
    It’s shattering, throwing everything Luke knows into disarray. But Luke doesn’t join Vader, choosing instead to cast himself into the abyss below.
     
    Also, that scene’s a big honking spoiler. It upends everything we, as viewers, have been told thus far, paints Obi Wan as a liar, and Yoda one by omission. It also profoundly effects Luke and colors his motivations throughout all of the next movie. Big twist, big development, so, y’know, spoiler.
     
    But do we call Han getting frozen in carbonite a spoiler too? I mean, he’s basically becoming mostly dead and that plot point necessitates the first act of Jedi and is partially responsible for the downbeat Emprie ends on. So why isn’t that the big spoiler? It’s not as catchy as the Vader quote, no, but isn’t it at least as big?
     
    Which makes me wonder, why do we call spoilers spoilers? Now, I’m not talking about people who go around trying to find everything out about a movie before it happens. I mean more the idea that finding something out ruins a story for good.
     
    ‘cuz I knew a lot of of the big spoilers for Game of Thrones going in. I knew Ned died. I found out about Robb’s death by accident. A friend of mine unintentionally spoiled another couple deaths. But it didn’t make any of the moments any less dramatic. Or even less shocking, since the impact still hits in a big way. Because you’re not really watching Game of Thrones to see who dies, but rather for the how of it. “Ned dies” is uninteresting, but “Ned dies as a show of force by new king Joffrey to prove himself” has kick. The why and how of it is more interesting that the what. If you know Robb’s gonna die, you keep wondering what it is that’s gonna do him in at the end. And when it really comes, that’s the whammy.
     
    Nothing really beats the impact of, say, Han’s death in The Force Awakens when you first see it not knowing it’s coming. But watching it again let’s you appreciate the finesse of it all the more. When you’re less concerned about having to pay attention to every what of the story, you look more for the bits of set up and pay off. But don’t just take my word for it, it’s an actual fact. It doesn’t ruin the story, so to speak. Instead it changes the approach of the narrative.
     
    But for turns like that, even if we know that Vader is Luke's father and Ned dies, the characters don't. It's a beautiful dose of dramatic irony that heightens the tension in its own way because you wanna see how they'll react to it. How is Obi Wan gonna react to Qui Gon's death? One of the reasons "I am your father" is such a magnificent twist is because of the effect it has on Luke as a character. Watching his response – throwing himself into the pits of Cloud City – is a thrill born out of character. The story still has a hold even if you know what's coming.
     
    See, that's the thing: a good story doesn't revolve around That Twist. Empire still works knowing that Vader is Luke's father. You lack the shock, but it's no less compelling; you still want to see how we get to that point. A good story shouldn't rely on one plot point being the big twist. The Prestige still works when you know what's coming because the process of reaching that reveal is so well done. Watching characters make the choices that takes them to the ending you know has an allure itself.
     
    All this said, I don't like being spoiled. I swore off the internet after the Lost finale aired so it wouldn't be spoiled before I could watch it. But watching the series again, it is no less powerful because the catharsis works just as well. Fiction – good fiction – isn't consumed to find things out; it's to feel. If a spoiler really ruins the story completely, than it probably wasn't that good a story in the first place.
     
    If this feels inconclusive, it’s because I’m still thinking about it all. Did knowing that Charlie died in Lost affect how I watched the show? Did knowing Kreia was the villain affect the choices I made while playing Knights of The Old Republic II? There’re more rants here for other days.
     
    That said. Don't tell me how Rogue One ends.
  9. Ta-metru_defender
    Essays, Not Rants! 009: Doth Mother Know You Weareth Her Drapes?
     
    Yes, another entry about The Avengers. I’m fully aware it came out two weeks ago and I should probably stop going to watch it every so often, but, well, no. The movie is, simply put, great. It sets a new standard for comic book/superhero movies and, more than that, proves that a movie of this nature can be of the same caliber and quality of those dainty arthouse dramas. ‘cause yes, the script is exceptional, acting top notch, and direction impeccable. But, far and beyond everything else (including Scarlett Johansson), The Avengers is just plain fun.
     
    The recent trend in ‘pulpy’ fiction (y’know, genres like action, scifi, fantasy, superheroes, etc; those ‘entertaining’ movies) has been to add copious amounts of grit to the formula. These days it’s not enough to just have a simple romantic adventure, you have to make it dark and amp up the edginess. A quick look brings up Nolan’s Batman movies and fare like District 9 or The Hunger Games. Not to say that these movies are necessarily bad (in fact, they’re pretty great), they’re just indicative of this current trend.
     
    Joss Whedon and The Avengers merrily threw that to the wind.
     
    This movie isn’t a character study, it’s not a depressing deconstruction of superheroes in real life nor is it some grandiose observation on how people would react to a world-conquering alien invasion. No, it’s an adventure! Start to finish, The Avengers is first and foremost an adventure. We’re talking an adventure like Star Wars or Butch Cassidy and the Sundance Kid! An adventure like each of the Avengers’ own movies were, just taken up to eleven and then some. The Avengers is a pure adventure.
     
    We can take Star Wars as an archetype of an adventure. There’s peril and plight aplenty, but it doesn’t leave us moping and brooding; every tragedy is a catalyst for the next course of action. In The Avengers we have our tragic moments. But it doesn’t slow down the adventure, it gives our characters depth and a motivation to rise. Whereas in films like The Dark Knight a character’s death sends out hero into deep self-inspection; a death in The Avengers spurs them on to, well, avenge it and save the day.
     
    Why? You should know this; because it’s an adventure!
     
    The movie is made of fun. It’s somewhat grounded in reality but doesn’t let that hinder the delight of the film. We get to watch a team of superheroes save the day with all the awesomeness and wisecracking it entails. If you’re me, you would have had a massive grin on your face throughout most of the movie (each time you’ve seen it) and every now and then muttering words like “frick yes!” or just cheering.
     
    Don’t get me wrong, there is a time and place for the brooding hero. The Dark Knight firmly proved that, if done well, the dark and tortured hero can create a compelling and engaging story. And The Avengers proves that there’s still space for a movie that sets aside the grim solemnness for fun.
     
    But here’s what’s so good: The Avengers pulled it off. There are movies out there, fare like Transformers: Dark of the Moon or, say, The Losers that are fun movies in their own right, but don’t quite leave you thinking “man, that movie was great”. See, as much as The Avengers runs on fun, it backs it up at every turn. Like I said in the beginning (and in previous entries), it’s well developed. Characters aren’t cardboard stand-ins and the plot isn’t just some vehicular shell. Without this foundation the fun would be unwarranted and shallow.
     
    Sometimes, the current trend can be bucked and bucked well. In a day when big blockbuster fare tends to be epics like Avatar and Deathly Hallows Pt. 2, weird/creepy supernatural romances (Twilight) or mindless action films (Transformers, Fast Five, etc), it’s refreshing to see a proper adventure doing so well. But The Avengers surpasses other recent adventures (Ghost Protocol and John Carter come quickly to mind) in that it’s so consistent.
     
    What’s my point? The Avengers is an adventure and it’s fun. Furthermore it’s a great example of summer movie fare that has depth and astounding quality without sacrificing thrills.
     
    So I’m gonna go watch this movie for the fourth time in a few hours. This is a movie that bears watching over and over again because well, it’s so dang fun.
  10. Ta-metru_defender
    I got a bar!
     
    As in, a bar to shoot in. An affordable one. Also, Mr. Robot was just shooting there recently. Go figure.
     
    Also got a diner. And it's the diner I go to almost weekly. Woo!
     
    And a stunt coordinator has signed on. He's worked on Daredevil, Jessica Jones, Zombieland, and a buttload of other stuff.
     
    Paperwork is almost done. Woo!
     
    Also totally cast. And I have a Facebook page. Which you should like.
  11. Ta-metru_defender
    A movie I really wanted to see came out. Sadly, it wasn't showing in Florence. naturally, I figured I'd make the hundred mile trip to see it in Charlotte.
     
    Totally worth it. I really liked Blue Like Jazz. If/when I start making movies, and if I ever make a film that can remotely be titled 'Christiany', I intend it to be in the vein of that movie. That is it was a film about faith that focused more on characters and the plot then sermonizing. And it was funny. Real funny. And had a lot of heart.
     
    tl;dr
    TMD drove two hours to watch a movie. He was also the only one in the cinema.
  12. Ta-metru_defender
    Essays, Not Rants! 053: Earn Your Ending

    Did you see Warm Bodies? Because you really should. It’s a great movie (and has zombies). And I mean a really great movie. We’re talking that sucker gets added to my BluRay collection the day it comes out.
     
    Of course, the comparisons to Zombieland are inevitable and rightly so: both have the same ‘genre’ and tone: zombie films with a level of comedy and romance. It’s their themes, however, that set them apart. Warm Bodies is overflowing with heart. See, Warm Bodies decides to set aside the dark and somber mood oft considered a prerequisite for a zombie film and instead gives it a blast of life and hope.

    Warm Bodies has a legitimately happy ending. Not like I Am Legend or Zombieland but a real happy ending. Even though things got dark, even though sometimes it looked almost hopeless and the world was coming down, they still got their happy ending. A real happy ending, not the “the world’s gone to pot but they have each other” ending, a proper happy ending.

    It’s the same sort of ending you find in Paperman or The Princess Bride or Star Wars. That sense that there’s good in the world, that it can be found no matter what. But more than that it’s the sense that what’s wrong can be set right, that happy endings exist.
     
    Sometimes the idealistic happy ending doesn’t work. I love Serenity, but that movie’s ending is more bittersweet than happy. It’s not bad: good stories don’t need happy endings. Sam said it best in the film adaption of The Two Towers when he tells Frodo about the stories that really mattered. They’ve got darkness and fear, but they’ve got heroes too, the ones who keep going even when things look bleak. But good wins and there’s hope. The Lord of the Rings embodies this so well. Aragorn and the rest are fighting a hopeless battle against the forces of Mordor, Frodo and Sam are struggling to get to Mount Doom. But the Ring gets destroyed and good wins.
     
    What’s important is that the characters earn their ending. They can’t have it just given to them like in fairytales, they have to fight for it! The guy in Paperman could have given up and gone back to his life, Westley could have not rescued Buttercup. Mal could have aimed to behave. But they didn’t and we get the story, we get the ending that leaves us hopeful. We see them prevail, we seem them fight for it.
     
    In order for an ending to provide the appropriate catharsis there needs to be a a something at stake. It doesn’t have to be life threatening: look at Paperman. If we hadn’t seen the guy’s dull job and his boredom with normalcy we wouldn’t have cared about him trying to win the girl. Knowing that he’s tired of life as is, knowing that he wants this break. Furthermore, if we hadn’t seen him fail and fail again we wouldn’t have wanted him to succeed as much. All this makes the happy ending worth it.
     
    I first read Life of Pi seven years ago and now I’m reading it again for school. At the end of Part One, right as the family gets set to sail to America, author Yann Martel takes a break from Pi’s story to return to the metanarrative of Martel listening to Pi tell his story. Martel recounts him running into Pi’s son and shortly after seeing Pi holding his daughter with all the love a father can muster. At this point in the story we don’t know what happened to Pi, just that it was something terrible that haunts him to the present. But we get this glimpse of him with his young daughter and it’s here that Martel writes one of the most important lines in book:
    “This story has a happy ending.”
  13. Ta-metru_defender
    I mentioned in my last entry that I've been running a Star Wars: Edge of The Empire RPG with some friends over the summer. Which is great, 'cuz I love tabletop and I've got a good group. So I'm gonna be rambling about those games on here.
     
    Let's start with the players; the crew of the Flying Flask. Character creation was a lot of fun back in June.
     
    First up, we have Tengen'benwen'henfen, a Chiss Pilot/Commando who, uh, pilots the Flying Flask. Ten's ex-Imperial too and, as such, has an anti-establishment streak a mile wide. The party recently found out that he was part of the Imperial Security Bureau, soooo there's some distrust there.
     
    Also aboard is Khal'ees'idrogorider, a Chiss Thief who also happens to be Force Sensitive and has a lightsaber, courtesy of a dead Jedi parent (the party didn't find this out until the third session). Leesi's a kleptomaniac and will pickpocket at will. She's also not that great at lightsaber and Force rolls, causing Ten to term her the worst Jedi ever.
     
    Jobi Kan Benwobi is the muscle. A big, hulking Nautolan Heavy/Marauder) with little willpower and intelligence, she befriended Leesi in an Imperial prison (Jobi was in there for tax evasion). Has a blaster rifle named Jobi Jr. with a bayonet. Very skilled in any form of combat and has blindly shot down stealth fighters by pure luck (multiple times). Also known to punch allies when overwhelmed by emotions during arguments. Also: Loves money. A lot.
     
    Then there's Francesca, a Twi'lek Charmer/Gambler. She will talk her way out of anything and everything and give inspiring speeches to allies during combat. Has a cybernetic arm after losing her left arm on Cholganna. Recently acquired some combat skills and, during what's probably her fifth session, got her first kill (there was much celebration).
     
    Lastly, there's Bobba Gump Fett, a Zabrak Bounty Hunter Assassin. Is known to disappear into, uh, seedier buildings of town and leave allies hanging. Has been stuck on the ship lately because the player hasn't been able to come to many sessions.
     
    The players, though, are their own beast.
     
    Ten is played by my brother, Benji, a total Star Wars nut who has some background in acting and writing. Studying to take over the world.
     
    Sasha plays Leesi, and she writes plays, movies, and everything else. Frequently dominates at Game of Thrones trivia.
     
    My girlfriend, Kat, plays Jobi. By virtue of hanging out with me she's a strong grasp of story. Unlike Jobi, Kat's a genius who's working on a PhD in Particle Physics.
     
    Benji's girlfriend, Jen, plays Fran. Science-type who's actually researching cybernetics and stuff along those lines.
     
    Bubba is played by Dylan, does advertising but also writing in free time. Also Star Wars nut.
     
    Having players who are creative types really helps; they'll get into character and throw a lotta curve balls around, even if especially when it screws with their goals.
  14. Ta-metru_defender
    It's been eleven years since I joined BZP.
     
    Woah.
     
    That's over a decade.
     
    I was in Peru, the day after Christmas — or was it late Christmas night? — looking for stuff on 2004 sets when I decided to go back to BZP and register. Actually, I registered Christmas night but decided I wanted a more contemporary username so, um, I registered again (this time not capitalizing what came after the Ta-, oops) on the 26th and now here I am.
     
    Did a lot those first couple years. Made Metru-Nui Adventures (which you can see here if you're so inclined), first three episodes were posted when I was in the Dominican Republic, Brickshelf tells me fourth and fifth were from Antigua, and by the time the sixth went up I was in Trinidad. How's that for a multinational production, haha.
    There was a comedy too, Good Makuta, Bad Toa that's forever lost. And who knows what else.
     
    Eleven years. Craaaaaazy.
  15. Ta-metru_defender
    Essays, Not Rants! 262: Emerging Exploration
     
    Mass Effect: Andromeda is a magnificently glitchy game. I have seen a crewmate go through osmosis while talking to him, I've fought an alien dinosaur that suddenly stopped moving its body (but still glided along the jungle floor and attacked me), and, through cunning manipulation of my space-car's six wheel drive and boost functions, have successfully driven up a vertical cliff face (though arguably that's a feature, not a bug). Of course, there are weirder visual flaws, like most of a character's face not moving while they speak or the world being so big that the game forgets to load the people I have to talk to to complete my quest. It’s frustrating sometimes – and downright baffling other times that a AAA game would ship like this.
     
    But, my god, it’s fun. I’ve sunk way too many hours into exploring the Heleus cluster of the Andromeda Galaxy since the game came out and have no intention of slowing down; far as I can tell I’m 30 hours and maybe 25% in. I’m having a blast. And yes, a lot of the fun is through scripted missions, where I’m told to go to x planet and do y thing; but the world of Andromeda is so big that there are so many random adventures to get to.
     
    Like the time on Eos where I woke the Architect, a colossal robot bent on killing me that I alternately shot at or hopped in the Nomad (the space-car of before) and chased so I could shoot it some more. Or going spelunking in ancient ruins looking for loot and coming face to face with my first Destroyer, a war machine that put up a heckuva fight. Or – so many ors – deciding to storm a Kett base on Eos with an offensive that started with me ramming the Nomad into a few bad guys and wedging on top of an automated turret. Bugginess be tossed, there’s fun to be had! With some well-crafted quests and a vast and interesting world, Andromeda’s side quests make even fetch quests feel somewhat purposeful.
     
    What really helps it out, though, is the emergent fun that comes from the game. Emergent gameplay, as opposed to structure, is an aspect of the game that is not hard-wired into the system, but emerges from it being played. To cite an example from Jesper Juul, there is no explicit rule in Monopoly that a player will go bankrupt, but it happens because of the rules. Emergences. Hence the name.
     
    So Mass Effect: Andromeda and emergent gameplay. Let’s take driving the Nomad through a bunch of Kett and sending them flying. At no point in the game does it say you can use your space-car as a weapon, and yet, it works. Even the self-imposed challenge of climbing up rock faces isn’t hardcoded into the game, but it’s ridiculously fun. Andromeda gives you a playground where the missions are cool, but the fun you make for yourself is fantastic.
     
    Which makes me think back to Destiny, a game with a barebones story and an amazingly fun gameplay. My fondest memory of the game is easily the Vault of Glass raid where me and five other players navigated a treacherous maze and took on – and defeated – Atheon. Sure, the level design and all is fantastic, but what makes it so great were the folks I teamed up with: our banter and teamwork. That’s something wonderfully special that was not intended by the game’s framework, but rather encouraged and permitted.
     
    Mass Effect: Andromeda is a single player game, so there’s less chances of impromptu dance parties (seriously: every multiplayer game needs dancing emotes). But it is still host to one of the best things about games: the freedom to explore a virtual space and, ignoring intended intentions, finding new ways to interact with the world.
     
     
     
    Which in my case has been a fine-tuned assault strategy involving charging right in with my space-car and hoping for the best.
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