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Ta-metru_defender

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Blog Entries posted by Ta-metru_defender

  1. Ta-metru_defender
    Essays, Not Rants! 086: Once Again On SHIELD
     
    Yep. I’m talking about this show again. Because it’s great and I don’t have much time to watch new movies (besides The Dark World) or read or play much video games. So we’re talking about Agents of SHIELD again.
     
    The show started strong and since then has steadily improved in itself. Characters have been fleshed out, dynamics enhanced, and it's proved itself capable with taking on different sorts of plots. What's even better is that all of this is usually done together, rather than individually.
     
    See, it's easy to do these one at a time. When How I Met Your Mother does a high-concept episode it's usually at the expense of characterization. This isn't necessarily bad, there's nothing wrong with a plot-powered episode in a show that's usually very character driven. Shows like Community and Lost occasionally mix new concepts with character growth (see “Remedial Chaos Theory” and “The Constant”), but beyond that mixes are few and far between.
     
    SHIELD is one of them. The most recent, "F.Z.Z.T.," dispenses with the usual good-guys-fighting-bad-guys typical of shows like this in favor of a far more internal conflict, one that can't be shot at. What's remarkable is that the writers take this in stride, maintaining high tension throughout an episode where the action could be described as "they science stuff."
     
    Not only was it well done, but the plot allowed for some fantastic character moments. With the conflict science based, we were able to see Ward grapple with being powerless. Similarly, it allowed the show to further explore the dynamic of Fitz and Simmons. Prior they'd been presented as two parts of a whole, albeit two parts with a few contrasts. "F.Z.Z.T." explored those contrasts, really highlighting not only what makes them individuals, but also why they work together. It's a character study facilitated by a shift in the nature of the conflict.
     
    The best character moment, however, is probably Coulson's. With a relatively quiet threat, we're able to see more of Coulson's character. When he comforts a firefighter we begin to see the consequences his death had on him. When Simmons is at risk we his his steadfast devotion to saving his team. And lastly, his own doubts about himself show is another side of him. He becomes far more deep and we, as an audience, are informed that there is baggage there to be worked out. And baggage makes for good television.
     
    "F.Z.Z.T." is another step forward for Agents of SHIELD for so many reasons. Characters are stronger, humor hits more, and the drama's more dramatic. I was excited when the show first aired, now I'm thrilled with where this show is going.
     
  2. Ta-metru_defender
    Essays, Not Rants! 221: Visions of The Future
     
    There are a lot of things I like about science fiction, chief among them the genre’s capacity for using metaphor to discuss bigger ideas. Like how the original Gojira explored nuclear fears and Edwards’ Godzilla discussed the question of the relation between humanity and the environment.
     
    But another thing I really like about science fiction is the way it tries to guess what happens next. Ender’s Game saw the potential of computer networks for a user generated news network, though writer Orson Scott Card didn’t quite capture just how prolific the user generated and focused content of Web 2.0 would be. The divide that exists between the future that could be and the future that is is the source of so much fun.
     
    It also says a lot about the concerns of society. Look at how many 80s films set in the near-future showcased crime-riddled New Yorks and Los Angeleses. Or New York as a walled off prison colony that Snake Pliskin has to escape from. It wouldn’t be too much of a stretch to say that rising crime was on the public consciousness.
     
    So then it’s interesting to look at what today’s science fiction says about tomorrow. Now, the beauty of science fiction is that it doesn’t have to be accurate, just plausible. I doubt anyone seriously believed New York would become a giant prison, but the looming potential for crime was there. Take Firefly, which envisions a future where the combined might of the United States and China was able to colonize space in order to escape a decaying earth. A logical assumption, what with China on the rise in the early 2000’s.
     
    The Expanse also features a spacefaring humanity, with one of the protagonists being part of a crew mining ice from asteroids. Which makes sense, since getting water would be an essential part of sustaining and off world colony. Another tiny detail of The Expanse that I love is the existence of a seawall around New York. It’s a small thing, but one that grounds the future in a certain kind of realism. Rising sea levels will necessitate some sort of countermeasure, and a seawall makes enough sense.
     
    The Windup Girl takes things in a different direction. Rising sea levels consumed many cities (including New York — why’s it always New York?) and others, like Bangkok, sink a wealth of resources into keeping the ocean at bay. But Paolo Bacigalupi paints a grim image of the future, one where a scarcity of fuel has plunged humanity into a time when electricity as we know it now is a distant memory. Now genetically engineered domestic animals turn cranks to power machinery and store springs with potential energy. It seems old fashioned, but at the same time, all too likely.
     
    It’s a bleak outlook to be sure, but Bacigalupi’s novel (which I’m still reading, as of this writing) is also set against a world where genetic modification and patented genes are rampant. Sure, it sounds like science fiction, but both are things currently being discussed. A world where rice itself is copyrighted isn’t as nonsensical as it would have sounded a few years ago. The Windup Girl just takes sends things to a pessimistic conclusion.
     
    Maybe in a couple decades we’ll have solved the energy crisis and stopped the sea levels from rising and these futures will look as ridiculous as assumptions that the United States and USSR would still be at war in the 2030s (in space!). But it’s okay to be wrong, it’s fun to imagine what’ll happen next. Sometimes things turn out right, sometimes not. Still makes for a good read.
  3. Ta-metru_defender
    Essays, Not Rants! 183: The Question of So What
     
    A professor who I had, who I didn’t really like, once told me that I could probably connect any variety of works. But that didn’t necessarily mean I had an essay. Another professor said that you know you’re paper’s successfully if there’s a point that could be proven wrong. Most succinctly, when I presented an idea for a paper to her, yet another professor responded with “So [beep]ing what, Josh; so [beep]ing what?”
     
    Which, y’know, is a really good question. I can talk a bunch about how Madame Bovary’s titular protagonist wants a life akin to what would be known as the melodramatic genre, but where’s the point? That’s what I had to figure out if I wanted to write a legitimately good essay. Well, stories are a lot like that too. You can have a plot and all that, even be perfectly plotted and so on, but so what? A story’s gotta have a point.
     
    This is the big thing with action movies. On the one hand, we have Die Hard and Mad Max: Fury Road; arguably two of the best proper action movies, well, ever. Both of these movies have clear themes, which both amount to the ability of anyone to step up and be a hero, regardless of profession and gender, respectively. Look at the massive reaction to both movies, Die Hard remains a staple nearly three decades after it came out and is referenced constantly. Time will tell if Fury Road has the same staying power, but it’s sure looking that way.
     
    And why do these films stick? Because the points made them matter. Look at The Expendables, it’s good dumb fun, but the only real point to it is that it’s really fun to see ‘80s action heroes on screen together. It’s pure mindless fun, and there’s certainly a time and a place for that (The Expendables sits proudly on my shelf), but I doubt most people will really care in a few years. Or take a look at Expendables 3, which dispatched with the famous cast in favor of younger ones; it was still mildly fun, but tried to be something it wasn’t (a movie about the old becoming to old and having to hand the baton over, but not give them the proverbial sins-of-their-fathers instead of, y’know, watching action heroes do action hero stuff).
     
    It’s science fiction that rides on this a lot. Star Wars has the good old anyone can save the world theme driving it (along with a very clear good wins thing). Godzilla has a lot to say about nuclear weapons and is at its best when it uses its kaiju as a metaphor. Or, at the very least, most memorable.
     
    Neill Blomkamp’s filmography may be a good example in and of itself. District 9 is plainly an allegory for Apartheid that has us sympathizing with someone who’s an obstinate racist who’s forced to confront the other on a personal level. It works so well because it’s not content to present institutionalized racism in another guise, it actually says something about it. Elysium, on the other hand, says very clearly that a stratified healthcare system has issues and… well, that’s about it. It amounts to commentary saying nothing, which you can kinda maybe afford in a weekly blog, but not so much in formal papers and films.
     
     
     
    Oh, and for the record, the importance of interpreting Madame Bovary as Emma wishing to enact melodrama is that it paints her as a quixotic figure actively escaping blame for her own failings.
  4. Ta-metru_defender
    Essays, Not Rants! 131: In Defense of Destiny’s Story
     
    I talk about video games a lot on this blog, because I love them and play a lot of them. I also write about storytelling because it’s kinda my thing. Now, there’s a lot to say about video game narrative, which, honestly, can apply to narrative in general. Games are special because narrative — or even story of any sort — isn’t necessary for a good game (See: Pacman, or better yet,Pong).
     
    But, contrary to what game designers like Jonathan Blow think, games can tell excellent stories. Naughty Dog’s The Last of Us is an emotional story that rivals great film and has found its way into many of my papers for school. Bungie too has told great stories through the Halo games. No, they may not on the same level as The Last of Us, but the original trilogy did tell a solid story, ODSThad great characters, and Reach was genuinely sad at times. All of these games are very linear and have a very traditional narrative. Which is great.
     
    Destiny, on the other hand, is very loosely linear. There are story missions for you to do, but there’s no urgency with which you have to do them, and thus you can spend plenty of time exploring the world at large and taking on side missions. Story information itself is dispersed through the occasional story-focused cutscene and through bits of dialogue with your companion, the AI Ghost. This all to say, there’s very little in the way of explicit storytelling.
     
    The game’s gotten a lot of flak for this. Here’s this grand expansive world with hints of incredible backstory, but where’s the actual story? Where’s the character development? Where’re the big arcs and twists? The story, apparently, feels too nebulous to be worthwhile. Granted, the gameplay more than makes up for it, but the way its critics see it, a weak story is Destiny’s greatest flaw.
     
    But Destiny’s story isn’t weak, it’s open. Modern Warfare 2 had a woefully weak story, with underdeveloped characters and a plot that made very little sense. Sure, it was spelled out for you, but there really wasn’t much there. See, a lot of Destiny is conveyed through spatial and environmental storytelling. The very world of Destiny: the ancient ruins on Venus, the decaying colony on the Moon, the colonyships in Old Russia’s Cosmodrome; they all harken to something older and greater than what we see now. Mentions of the fall, of the Hive taking over the Moon, all this hint at something big. This is what Destiny does: the incredible world building does much of the heavy narrative lifting. Those scraps of story which, combined with the Grimoire accessed online or through the companion app, paint a great world for the player to inhabit. In there you go on these missions and carry out the main story, with lots of empty spaces in between.
     
    These empty spaces is where you come in. Destiny wants you to use your imagination. There’s so much empty space in the story it’s easy to fill it up with your own ideas as to what happened. It’s like playing with your toys again, where you’re given the character and a little bit of story and let lose to make up how it plays out. This is the strength of Destiny’s story: Your imagination. Yes, it’s drastically different from a lot of modern — or even adult — storytelling, but it’s this open-endedness that sets Destiny apart. Here the player is free to create their own story. The nature of fireteams, the backstory of your Guardian, even some of the relations between characters, it’s all up to you.
     
    This is what I’m loving as I play through Destiny, the freedom to wander through the world. I’m still not yet done with the game (almost finished the last mission on Venus) due to not only real life commitments, but also plain getting distracted by every Patrol mission and Strike in Destiny. But unlike Assassin’s Creed 4 where spending hours sidetrack hurt the plot’s pacing and any emotional attachment; Destiny’s side-missions and even competitive multiplayer feel like an addition to the overall narrative arch. It’s as if Bungie’s opening up a big sandbox and inviting you to play.
     
     
    For more on spatial and environmental storytelling, read Henry Jenkins’ Game Design as Narrative Architecture. If you have a PS3 and want to play Destiny with someone cool, let me know.
  5. Ta-metru_defender
    Essays, Not Rants! 135: Superhero Overdose
     
    If you haven’t heard, DC recently announced their cinematic plans for the next six years. We’ve got a Justice League movie, a Wonder Woman movie, one with the Flash, one with Aquaman, a Green Lantern movie, and so on. It’s DC’s answer to Marvel’s Avengers. They’re looking to emulate Marvel’s formula, releasing two a year. Not only that, it looks like most of the Justice League roster from the cartoon is getting their own movie (except Martian Manhunter which is its own infuriating can of worms). Between Marvel and DC, we’re looking at four superhero movies a year — and that’s not even counting other studios with rights to Marvel characters, like Fox with X-Men and the Fantastic Four. That’s a lot of superhero movies, a lot of men in proverbial tights (and one woman, so far) running around doing superhero stuff.
     
    Now, with so many superheroes flying around, it’s likely we’re looking to get a glut of that genre. Woohoo, there’s Age of Ultron, Ant Man, and Fantastic Four next year, but after that there’s gonna be Batman v Superman, a new Captain America, a new X-Men movie, and Suicide Squad. And then after that comes Wonder Woman, and Justice League (so far). Genres can become tired, look at how few Westerns there are as opposed to a few decades ago. With all these superhero films coming out, and with superhero movies usually following a specific pattern we could end up watching the same darn movie over and over again. If that happens, then people get tired, people stop watching these movies, and people stop making superhero movies.
     
    Thing is, we’ve seen the superhero movie a hundred times. The hero gets powers, the hero figures out what to do with powers, the hero fights bad guys. Sequels have been playing with the follow up, but we’ve seen the super-powered-hero-fights-evil formula over and over again. Superhero movies as we know them has happened.
     
    So how do we keep it interesting? So far the trick has been genre blending. The Dark Knight was a crime movie with Batman. It was different and it was big (though I’ve heard the argument that it wasn’t a Batman movie, but that’s another issue). More so now than ever, superhero movies have to stand out. The Avengers was a heroes-fighting-villains narrative, but did it better than anyone else and threw in some internal conflict and hints of a war movie for good measure. Unless a new movie surpasses it, doing the same thing will be repetitive.
     
    Marvel Studios, and Joe Quesada, know this. Look at the most recent releases from Marvel. Iron Man 3 was as much Lethal Weapon-y as it was Iron Man, The Dark World was borderline pure fantasy, The Winter Soldier was a spy/espionage movie, and Guardians of the Galaxy was pure space opera. Looking ahead, Ant Man is planned to be a heist movie, which there are never enough of. Marvel’s keeping things varied. In fact, I think one of the reasons Winter Soldier and Guardians were so well received is that they were so unique. Both tapped genres relatively unheard of at the moment, and both executed them incredibly. If Marvel Studios can keep making movies that challenge the idea of a ‘superhero’ movie they’re in good shape.
     
    So the onus is on DC to do the same thing. It’s hard to judge how they’ll do, especially given the kinda mostly alright Man of Steel, but if they can make Aquaman feel very different from The Flash and not just in subject material, then there’s hope. We don’t wanna keep watching the same movie with swapped out details.
     
    But I cannot overstate how freaking excited I am about all of this. In the next two years I’m getting a second Avengers movie, a new Star Wars, a movie with Batman and Superman, and what’s reportedly a movie about Captain American and Iron Man. Heck, they just announced a movie featuring The Lego’s Movie glorious riff on Batman! All this is the twelve-year-old in me’s dream come true. I don’t like not liking things, it’s tiring and it’s not fun to hate everything you watch. I want these movies to happen, I want to like these movies. I just hope these movies are good.
     
    Also, I'm making a movie! Help me get it funded!
  6. Ta-metru_defender
    Essays, Not Rants! 201: We Get The Subtext, Alright?
     
    Being stuck in a plane for sixteen hours is only somewhat alleviated by in-flight entertainment. Which is somewhat undermined by a dismal selection of comedies. Because when you’re trapped in a flying aluminum tube, you don’t wanna have to think too hard. Also, I once watched Fruitvale Station on a plane and I was in no mood to have a repeat of that emotional rollercoaster.
     
    So I decided to watch The Iron Giant for the first time in over a decade, ‘cuz hey, I remember it being a good movie and I wouldn’t mind watching it again. And wow.
     
    I talk a lot about the meaning of stories, how stories — the really good ones — are saying something more about the world. But there’s a fine line here: no one likes preachifying. If you break up a story to spend a few minutes on a soapbox discussing why This One Thing is bad you’re just gonna annoy your audience. Especially if it’s only tangentially related to the story. Doesn’t matter what your genre is or who’s your audience; you give your story meaning by working it into the plot.
     
    The Iron Giant is a great story that does this very well. Because the central dramatic thrust of is based on the titular robot’s identity — is he good, evil, a weapon? — the film’s subtext is all about identity too; is Kent a protective g-man or a power-hungry spook; is Hogarth as an over-imaginative child or a kid in need of a friend? None of these roles and identities are set in stone, each character has the agency to choose who they want to be. Hogarth chooses to befriend the giant, Dean decides to help Hogarth and the giant, Kent refuses to see the giant as anything but a monstrosity. Because this subtext is within the entire film — in addition to the central question of what is the robot — when Hogarth tells the Iron Giant “You are who you choose to be” it doesn’t come out of nowhere. Yes, it’s a pretty explicit summation of the movie’s themes, but the movie gets away with it — and not just because it’s for kids. Why?Because it’s a pointed question that the film has been building towards. For a couple moments the subtext of the film becomes overt and it punches you right in the feels because you can suddenly see the choice ahead of the characters. The Iron Giant makes his choice of self-sacrifice, bringing everything to a circle and showing how much of an impact Hogarth’s willingness to love has had.
     
    Hang on, I’ve got something in my eye again.
     
    Brad Bird and the others behind the movie gave the audience the benefit of the doubt and assumes they’re of the thinking sort. Which is wonderful, especially because the primary audience for the film is kids. If a movie is built around a central theme — as this one is — the meaning behind it becomes clear without having to spell it out. I mayn’t have been able to express this nearly as well when I first saw The Iron Giant back when I was eight, but I definitely understood the central themes (and the climatic heroic sacrifice is firmly etched in my mind). The subtext is so artfully done I get it, whether I’m eight or twenty-four. A story having to spell out what it’s really about is a sign that the teller isn’t sure they’re being clear enough or that the audience is smart enough to pick up on it. It’s why District 9 doesn’t have a moment where Wikus and Christopher talk about how Apartheid was bad, or Scott Pilgrim vs The World has a discussion about what’s essential in a relationship. Return of the Jedi doesn’t have Luke say “I believe Darth Vader, my father, is still good and I won’t fight him because good will win and despite my all black outfit, I too am good.” Rather the line “I am a Jedi, like my father before me” and his throwing away his lightsaber speaks volumes more because it brings Luke’s arc to completion and gives voice to just the right amount of subtext. “We are Groot” is incredibly more poignant and effective than someone saying “We’re a family now, Pete!”
     
    have to give the audience — adults or children — enough credit to understand what they’re about.
     
    Great stories have their theme woven beautifully and clearly into their narrative. But they also have to give the audience — adults or children — enough credit to understand what they’re about. Don’t preachify with all the subtlety of a cartoon anvil; do like The Iron Giant and work it seamlessly into the narrative so that Vin Diesel saying “Superman” in a robot voice makes a grown man all weepy-eyed.
  7. Ta-metru_defender
    Essays, Not Rants! 372: The Wickiness
     
    John Wick has a delightfully simple premise: Retired assassin lives okay life. Punk kid steals retired assassin’s car and kills his puppy (that was given to him by his recently deceased wife). Retired assassin un-retires and goes on a brutal rampage of revenge.
     
    Simple, effective.
     
    And honestly, when so many action movies are trying to be super smart with overly complex plots and schemes, "dude gets revenge for dead dog" is wonderfully simple. It harkens back to classic action movies like Die Hard, Predator, or even Commando where a straightforward plot serves primarily to deliver thrills. Die Hard’s concept of a New York cop as the sole defender of a captured skyscraper is fantastic and the film uses it — crawling in the ducts, elevator excitement, parking garage fun — to a wonderful extent. The titular alien of Predator makes for a challenging fight in the jungle. Kidnapping John Matrix’s daughter is just Commando’s excuse for Arnold Schwarzenegger to kill bad guys in inventive ways. A hallmark of these classics is a focus on the action over the effects. The Predator might be a stealthy alien, but its final showdown against Dutch is much more about the fight itself than it is a spectacle of effects. John Wick is a movie like these, replete with that personal sort of action, but, y’know, modern.
     
    It certainly helps that John Wick is no slouch in the mythology department. John may be an assassin, but he’s not just any assassin: he’s a member of a secret society, a group with their own rules, currency, and even a sanctuary of a hotel in New York. We’re not told terribly much about this underground world, but we get to see much of it, and a lot more is certainly implied by characters’ responses and actions. The world feels massive, one with reams of untold stories that echo more the Marvel movies or a Sergio Leone western than a typical action movie. John Wick manages to perfectly combine mythmaking with 80s action thrills to create one of the best series of modern action movies.
     
    It’s a step above similar contemporaries like The Expendables and The Transporter, two movies which are great, dumb fun with their own interesting worlds, but don’t quite deliver on the same exhilarating thrills that the John Wick movies do. The fights in John Wick Chapter 3: Parabellum are not only wonderfully choreographed, but they’re shot in long, wide shots that allow the audience to watch the fights play out and the skill of the fighters. Void of staccato jumpcuts, Parabellum plays out like a classic Jackie Chan flick, where there’s such emphasis on the artistry of the fight. It helps that these fights are straight up creative. Parabellum features a fight in the New York Public Library (books are lethal) and another where the combatants are surrounded by cases full of knives (which are quickly broken open and so ensues a knife fight). One of the final fights sees Keanu Reeves squaring off against Indonesian actors Yayan Ruhian and Cecep Arif Rahman — guys from the fantastic action movie The Raid. But it ain’t enough to just have these exceptional fighters throw down, Parabellum sets this fight in a glass room with glass walls, floors, and cases. It’s beautiful and decidedly unique.
     
    So much of this relies on how slick the movie is. The John Wick movies have a very clear idea of what they are and it’s played to the hilt. Russian, Japanese, Latin, and Indonesian are all spoken in the movies and have subtitles — that often emphasize words by coloring them in neon purple and making them triple the size. The operators of the assassins’ network are dressed like ‘50s secretaries, but decked out in punk tattoos and piercings, but still using typewriters, switchboards, and old computers. I’ve seen the movies described as neo-noir, and that is certainly true, but toss in influences of every action genre — from anime to westerns to martial arts — and you’ve a fuller picture.
     
    All this to say that John Wick fills a particular niche that we didn’t even know we need, a hyper-violent action movie that pairs its blood and guns with fantastic, imaginative craft. Give me more movies with this Wicky sensibility!
  8. Ta-metru_defender
    Essays, Not Rants! 200: Performing Truth
     
    Twelve years ago I went to the Grand Canyon. While in a town nearby, a couple of guys dressed as cowboys did a shootout. Blank firing guns and all; twelve year old me thought it was real cool. This past Thursday, part of my school trip here in South Africa had us watch a group doing a collection of traditional dances. Also cool. Were they authentic? A cowboy shootout isn’t particularly typical of modern Arizona and Tribal dances celebrating a good hunt aren’t exactly common in South Africa anymore. But it’s what we expect of these places,
     
    There’s this concept of performance, which, put simply, is when we do something we are performing what it should be. We perform politeness, which looks different in the United States compared to China. And we perform culture, which is part who we are and part what’s expected of us. So those cowboys in Arizona and the dancers in South Africa were both, in some way, performing culture. The dance the other night, for example, had a piece of choreography ripped right from Marty McFly’s concert at the end of Back To The Future. Air guitars were probably not a thing when these dances were first done, but contextually it makes plenty of celebratory sense. Authentic or not, it’s true.
     
    Which brings me to Hamilton, the broadway musical about the titular American Founding Father. It’s biographical, but unlike many other biographies it chooses to dispense wholesale with any concerns of historical accuracy. Not to say that the play takes egregious liberties with Alexander Hamilton’s life, but rather decides to play fast and loose with exact way of presenting this truth. For starters, Hamilton himself is played by a Latino actor. And Aaron Burr is black. And not only is there singing, but there’s rapping; these showtunes are hiphop anthems. Even if we can forgive the presence of songs — which all musicals do —, the racelift and music genre is a fairly egregious corruption of ‘authenticity’ that essentially throws out any semblance of an accepted interpretation of reality. But it makes the story of Hamilton’s life surprisingly accessible and relatable. The spirit is preserved. Like a man dressed as a Zulu warrior strumming an air guitar, Alexander Hamilton rapping about not throwing away his shot mayn’t be accurate, but it’s true. Hamilton performs a subversive version of the truth that allows it to better capture the youthful energy of revolution.
     
    Fiction is inherently a lie. There’s no such thing as hobbits, magic rings, or Mount Doom. We don’t have superheroes, and we don’t have spaceships. But a show like Firefly [is able to better capture the feeling of life on a ship than anything else. The Lord of The Rings speaks beautifully about the indomitable nature of hope. Sex Criminals contains the best discussion of depression and intimacy I’ve ever seen. A good storyteller is full of rubbish who says otherwise is wrong (or writing a different essay). In story, as Tim O’Brien puts it in The Things They Carried: “A thing may happen and be a total lie; another thing may not happen and be truer than the truth.” We don’t need things to be accurate — Hamilton being a white dude or an African not strumming an air guitar — but we need things to be true. When Hamilton raps we don't think about the factual inaccuracies, instead we get lost in the feeling of excitement and energy of it all. The truth of a strong story lies not in it perfectly matching reality, but rather in it moving the audience. The truth of a story lies in its emotional core; we'll willingly swallow the most boldfaced lie about the world so long as deeper within the lie is a truth of being.
     
    There was a thrill to watching those guys dance the other day. An excitement[?] that overruled any care about the question of authenticity. They may not have performed a reflection of reality, but they performed the truth. We don't need a factual blow by blow for a story to bury itself into our heart, we just need it to be true.
  9. Ta-metru_defender
    While browsing Twitter after class I realized that Celebration was happening now. And there was a live stream.
     
    Couple minutes later Dylan and I had it playing on the projector in the Gallatin lounge. Then they announced that they were about to show the teaser. One of the grad students turned off the lights in the room (because who cares if a couple people are studying, this is Star Wars).
     
    Dude.
     
    Dude. Dude. Dude.
    There were cheers. There was swearing (hey, that opening shot of the crashed Star Destroyer). And there was a lot of pure joy.
     
    And Katie walked in a minute later and loudly said "Neeeeeerds."
     
    This week's Essay, Not Rant is gonna be about it, because, duh, but gut reactions:

    [redacted] YES DAISY RIDLEY SEEMS TO BE THE MAIN CHARACTER
    And she looks like she can kick butt
    Stormtroopers. Dude
    The villain looks great
    I really want Gwendolyn Christie to be in the chrome Stormtrooper armor
    FALCON
    X-Wings in atmosphere
    Look at the mood of it! It's so uncynical
    HAN SOLO AND FRIGGIN' CHEWBACCA

  10. Ta-metru_defender
    So in response to the bunch of screegrabs I posted in my last entry, Inferna Firesword mentioned that she wondered what the plot was. Which made me realize that, outside of linking to the Facebook and Kickstarter, I haven't really talked about the story.
     
    Here we go!
     
    The Conduits is about Rachel Watkins (her) who reluctantly teams up with Morris Chen to find out what happened to her father when he disappeared. Standing in her way are Fafnir and her Cavaliers who will stop at nothing to put an end to Rachel and the other Conduits.
     
    Basically, magic gems, laser guns, and an action-scifi set in New York being made on a student's budget.
     
    And Tekulo, today one of my actors said she wanted to break out into song.
  11. Ta-metru_defender
    Brother and I signed a lease on an apartment today, as neither of us wanna live in dorms next year.
     
    It's very much a dinky New York apartment (sixth floor walkup, no sink in the bathroom), but we figure it's got character (also: actual two bedroom, a living room [!]) and it's near our usual haunts (few minutes from some decent bars, not far from my favorite dollar pizza place, near Trader Joe's, near campus), so, yeah, it's a win.
     
    Holy [censored] this is what growing up is. My name's on an apartment lease.
     
    Move in day is June 1st, but move out day of my current place is May 20th... Figure that means couchsurfing/sleeping in NYU buildings. Should be fun.
  12. Ta-metru_defender
    tl;dr: I no longer have a bar in my chest.
     
    Longer version:
    Got into Singapore on the 10th. Spent the intervening time playing video games and eating, Monday morning local time went into surgery to have my bar removed. Since, y'know, it's time. Everything went well; the bar's sitting on a shelf here in the hospital room (along with some chips of bone [my bones]); I can walk and move and stuff. Useful abilities, those. Current signs point to heart being alright.
     
    So yes. I did just pull an Iron Man 3.
     
  13. Ta-metru_defender
    Essays, Not Rants! 036: Protagonists And Such
     
    Call him the main character, the lead, the hero, the player character; most every good story has a protagonist. He (or she) is the person we follow. Either because they provide the viewpoint and let us into the world or because they’re out on a grand quest. A lot of stories rise and fall based on the protagonist (or lack thereof).
     
    The lack of a protagonist in The Phantom Menace is one of its shortcomings. Obi-Wan would make a great one, only he winds up playing second fiddle to…well, everyone for much of the film (and sits out all of Tatooine). What about Anakin? He doesn’t get introduced until Tatooine and has no character arc (what’s his motivation?) beyond being the kid who wins the podrace and blows up the droid control ship. Heck, he hardly does jack on Coruscant.
    Padme, then! Only she doesn’t do much of anything (besides the senate thing) and her duplicity as to who’s actually her and who’s a handmaiden hamper our getting into her as a main character.
    Fine! Qui-Gon! He’s awesome, he gets the plot moving, he can be the protagonist, right? Only no. He plays the mentor archetype, the one who guides the protagonist along. Qui-Gon is a static character who guides the plot, but has no personal investment. Plus, at the climax, the duel with Darth Maul is (sad to say) completely irrelevant to the plot.
    Basically: there’s no protagonist in The Phantom Menace, no one for us to root for besides the umbrella of “the good guys”. It hampers our investment in the story. It worked for The Empire Strikes Back because we already had our investment in Luke and Han from A New Hope, but in the latter Luke was unquestionably our viewpoint character and protagonist. Menace has no such luck.
     
    Not to say having a clear protagonist means we’ve got a good story on our hands. Let’s look at Twilight (having read a lousy book makes for good examples). Bella is unquestionably the protagonist, but she lacks anything that makes us care. She has no motivation past getting Edward to fall in love with her. She’s boring and has little characterization/use besides being an avatar for the reader. If the protagonist has no proper characterization, arc, or motivation it becomes hard to get invested.
     
    Look, a work doesn’t have to be high art to have a protagonist. Rod, from Hot Rod, is an example of a great protagonist. Does he have characterization? He’s a delusional, hubristic wannabe stuntman, so yes. His arc is to get the girl and save his stepfather’s life so he can kick his rear. Why? Because he wants his stepfather to respect him. Yes, Hot Rod is a (hilarious) stupid film, but there’s a clear protagonist. It works! The Princess Bride has Westley and Buttercup as protagonists and Fezzik and Inigo as deuteragonists. Escape from New York has Snake Plisskin, Final Fantasy VII has Cloud, Chuck has Chuck.
     
    But what about ensembles? Shows like Firefly, How I Met Your Mother, and Lost; who’s the actual protagonist? That’s the beauty of tv, supporting characters can all get their spot in the limelight. An episode like “Ariel” has Simon as one of the primary protagonists, or “The Constant” has Desmond as its protagonist. Several protagonists are far easier in an episodic serial.
     
    Now the big question. The Avengers. It’s got seven main characters (Captain America, Iron Man, the Hulk, Thor, Black Widow, Hawkeye, and Loki). Who’s the protagonist?
    They all are. Each one has their character arc and/or motivations (Loki wants to go home, Iron Man grows into a hero, Hawkeye wants to make up for what he did, etc). With or without the prior movies, each protagonist is set up in The Avengers and winds up as a realized character. You can call any one of them the lead (well, maybe not Hawkeye [it’s workable, but definitely a bit of a stretch]), and the movie still works. You can have multiple protagonists, so long as they’re actually protagonists and not a cast of supporting characters.
     
    It feels like it’s the obvious thing. Stories need not just a protagonist, but a good one. Motivations, characterization, an arc and all that. A good protagonist can help even a mediocre plot. Somewhat, anyway. Y’kinda need the whole lot to tell a good story.
     
    But you already knew that.
     
     
    Also: buy my book In Transit! Each story has a clear protagonist!
  14. Ta-metru_defender
    Essays, Not Rants! 105: Nerd Culture, The Big Bang Theory, and Chuck
     
    I stopped watching The Big Bang Theory a couple years ago. Part of the reason was because I was growing tired of it, other part was I simply couldn’t be bothered to keep up with it. For a class, though, I have to write a scene for The Big Bang Theory. This means watching episodes of the show to get a hold of the rhythm and voices of the show.
     
    I started watching Big Bang during its second season and enjoyed it for what it was; a sitcom about a bunch of nerds. I got the references they threw around, had or wanted some of the memorabilia in their rooms, and remembered when that Rebellion poster in Leonard’s room was announced. This show speaks my language.
     
    So did Chuck, another show I began watching around the same time, although it spoke it differently than Big Bang did. In Chuck the nerd shout outs came as frequently and as accurately as in Big Bang, but in this show they felt more a part of the plot. Maybe it’d be meta gags like an entire episode following the structure of Die Hard or guest stars quoting characters they’d played in Terminator or Firefly. Other times the show would work it into the story: Chuck and Bryce speaking Klingon so they won’t be understood or Casey telling Morgan there are only three Indiana Jones movies. Chuck used nerd culture to enhance the story, partially because the protagonist himself is a nerd, partially because it’s that sort of show.
     
    The protagonists of Big Bang are caricatures more than characters; Sheldon the insufferable genius, Raj the funny foreigner, Penny the clueless blonde, and so on. The entire premise of the show stems from their nerdiness and inability to mesh with the ‘real’ world.
     
    Chuck of the eponymous show, is a far more rounded character. Yes, we’re told he can quote Wrath of Khan word for word and he does employ the Wookie prisoner trick on a mission, but it’s all part of who he is rather than who he is.The show’s about a normal, nerdy guy who gets brought into a world of spies and intrigue, and sometimes it’s his nerdiness that saves the day, other times it can be his sheer gumption. Chuck’s identity goes beyond his nerdy traits.
    
This yields different treatments of the characters and their nerdiness. Take gaming as an example. Rock Band is played for laughs in Big Bang, whereas Chuck brokenheartedly playing Guitar Hero while drinking whiskey leads to one of Season 3’s most heartfelt moments. Halo Night in Big Bang is often used as a gag or an opportunity to show how unchanging Sheldon is, even if the other guys would rather be doing something else. Early in Chuck’s first season, Chuck and Morgan are discussing something while playing Halo. The former presents Halo as being a gag in and of itself, whereas Chuck presents it as just something guys do.
     
    And there’s the central conceit of the nerdy humor in The Big Bang Theory: It’s funny because they’re nerds. The characters playing Dungeons and Dragons or reading comics is funny in and of itself, not because of anything they do with it.
     
    Compare Community, which just aired their second Dungeons and Dragon episode. Once again it features the characters playing a relatively realistic game of D&D. It’s funny, not because they’re playing D&D, but because of what they bring to it. Hickey using his ex-cop interrogation techniques on a hobgoblin or Dean Pelton’s overcommitment to his character’s relationship with his father. It wasn’t funny because they were playing D&D, but what they did while playing it.
     
    Now, Chuck ended in early 2012 and I stopped watching Big Bang shortly after. In the years since I started watching these shows nerd culture has, as a whole, become far more mainstream. The Avengers happened, superhero movies are topping the box office, suddenly it seems like everyone’s watching shows like Game of Thrones or Doctor Who. Nerd culture and pop culture are overlapping more and more. Big Bang is steadily becoming out of touch with where things are headed. A recent episode has a gag about how girls don’t play D&D though I know more than a handful who play tabletop off the top of my head.
     
    What I love about Chuck and Community is their willingness to embrace nerd culture for all that it is. For someone like me, someone who’s been neck deep in nerd culture and general geekiness since before Iron Man became a household name, it’s great to see shows who love this and celebrate the fun of being a nerd. With regards to Big Bang, well, I’ll quote Penny Arcade: “In Big Bang being like me is the punchline.”
     
  15. Ta-metru_defender
    Essays, Not Rants! 291: On Visceral’s Closure
     
    I like Star Wars. I also like video games. So naturally I was very excited back in 2014 when it was announced that Amy Hennig, Creative Director of the first three Uncharted games was heading up a new Star Wars game. And not just any Star Wars game, this was gonna be a big single-player action adventure, the likes of which we hadn't had since 2010’s lackluster The Force Unleashed II. We’d been teased years ago with the announcement of 1313 but that was canceled when Disney bought Lucasfilm and shuttered LucasArts, so this new game seemed like them making up for that. And again, this was gonna be a narrative-driven action-adventure game by the woman who directed Uncharted – a series that codified what a good narrative-driven action-adventure game is.
     
    And it's been cancelled.
     
    News broke on Tuesday that publisher EA was shuttering Visceral Games, the studio working on the game. The assets were going to be repurposed for a new project and the creative team are in limbo at best. EA’s given reason was that it wanted to focus instead on games that “keep players coming back” which, given the publisher’s recent output, sounds like multiplayer games with plenty of space for moneymaking microtransactions.
     
    In any case, Amy Hennig’s Star Wars game, which it turns out was codenamed “Ragtag,” is dead in the water.
     
    Which bums me out and ticks me off.
     
    Because we're not getting a Star Wars game. And because this is another point in the trend away from my beloved linear, narrative, single-player games.
     
    There aren't a lot of major single-player games being made. Sure, Call of Duty may have its campaign, but that's really just a thinly veiled vehicle for the far more popular multiplayer. And the games that do feature robust single player, Mass Effect Andromeda, the Assassin’s Creed series, Horizon: Zero Dawn, and Grand Theft Auto, to name a few, all feature open worlds with space for the player to explore. Catered, intentional single-player experiences are few and far between, with Uncharted 4, BioShock Infinite, and Dishonored 2 being the few that come to mind. These are games that aren't open world, but rather games with a deliberate structure designed for the player to experience a particular narrative. But it seems like major studios aren't willing to take a chance on these games, even with a fantastic creative team behind it.
     
    It’s frustrating, because the same thing happened a couple years ago. Via a terrifying demo, it was announced that there was going to be a new Silent Hill. Not only was this established horror franchise getting a new (and long awaited) game, but it was being headed up by frickin’ Guillermo del Toro and Hideo Kojima, the man behind Metal Gear Solid and a developer that deserves to be called an auteur. But partway through production, publisher Konami decided it wanted to shift focus to mobile games that were cheaper to make and had higher profit margins. Kojima, with his elaborate single player games, was laid off, Silent Hills was canned, and now there will be no horror game headed up by del Toro and Kojima.
     
    That “Ragtag” was canceled is not reassuring for me and my love of these catered experiences. It's hard to overstate how much of a sure thing the game seemed: you had a proven director working with a proven studio to make a game based on one of the most iconic franchises of all time. That EA has decided that the game is not bankable enough and wants to instead use the assets on another project is a mindbogglingly huge vote of no confidence. Again, this is EA, a company who hasn't before let a game being bug ridden or devoid of much content prevent it from being published. “Ragtag” was in production for three-and-a-half years when EA pulled the plug, a decision that by all accounts seems to have caught Amy Hennig and everyone at Visceral as off-guard as we were. It’s disappointing, and honestly kinda heartbreaking, that EA doesn't want to follow through with a game that had so much going for it.
     
    But then, EA is a company, and one of the biggest video game publishers at that. Based on their recent output, they want cash cows they can milk through micro-transactions and buyable add-ons. A solidly paced game, where encounters flow into another and finally reach an absolute resolution with little room for later made content or padded sidequests? Who needs that when you have loot boxes that let players pay more money to be more powerful?
     
    Maybe whatever “Ragtag” morphs into will end up being a good game. Maybe other studios like Naughty Dog and directors like Ken Levine will continue to show that these linear, narrative-focused single-player games still have a place. But no matter what, we won't be getting this Star Wars game headed by Amy Hennig.
     
    And that really sucks.
  16. Ta-metru_defender
    Essays, Not Rants! 315: End of (Star) War(s)
     
    After the original Star Wars trilogy wrapped up, Lucasfilm started letting other people play in the sandbox they’d created. And so the Expanded Universe came about: more stories set in the Star Wars universe continuing the adventures of Luke, Han, and Leia. Timothy Zahn’s Thrawn Trilogy really kicked the EU into high gear, and an impressive series of novels, comics, and games were born, each crossing over and referencing each other. It’s a lotta fun, and I’ve read/played a lot of them.
     
    In the EU, the Battle of Endor was only the beginning of the end. Various Moffs, Admirals, and Warlords rose up to fill the Emperor’s void. The Rebellion, now the New Republic, set about mopping up threats until a formal treaty was finally signed 15 years after Endor, properly ending the Galactic Civil War. But of course there were still adventures to be had. The Yuuhzahn Vong invaded six years later, the Dark Nest Crisis was a thing, and then there was another Civil War which is kinda where I checked out. Point is, the galaxy was almost always at war.
     
    When Disney bought Lucasfilm and decided they would make new movies, they nuked all of the EU, primarily so they could start with a blank slate from which to start the then-upcoming Episode VII. On the one hand, I was really bummed because there went the Thrown trilogy, Wedge Antillies’ legendary reputation, and some really cool Clone Wars-era stories; but then that also got rid of some of the later books when things started getting really moody and stuff, so, y’know, not the worst call. Point is, The Force Awakens started a new idea of where Star Wars went post-Return of The Jedi.
     
    And it’s different. There’s a villainous First Order but the New Republic isn’t fighting it. Rather, Leia’s started a Resistance to fight back. Which is odd. Why is there a Resistance when there’s a government that should be fighting that war? In essence: Where’s the New Republic’s fleet?
     
    Turns out, the New Republic demilitarized after the Battle of Jakku. In the new canon, Jakku, one year after Endor, marked the final fight between the Rebel Alliance and the Empire. The Alliance’s decisive victory led to Galactic Concordance and the war ended right there. That was it. No Grand Admiral Thrawn, no Black Fleet Crisis, no Rogue Squadron. And with the war over, they demilitarized. The First Order wasn’t perceived as a legitimate threat, so they didn’t take up arms again and then it was too late.
     
    Let’s ignore the fact that this plot point should have been at least referenced in The Force Awakens and instead talk about demilitarization. Historically, when wars were over, countries would demilitarize, military budgets would go down and armies would shrink considerably. After World War II, however, the US did shrink its army, but its military/defense budget never returned to pre-war levels (and still hasn’t). Put simply, the US has constantly been at war since the 1940s, be it a Cold one or something against Terror. The idea of demilitarizing after a war, decommissioning ships, reducing war R&D, shuttering bases, is a foreign concept in American pop culture.
     
    And yet, that’s what happens in the new Star Wars canon. With the Empire defeated, the New Republic put away its guns and played peace instead. Which sounds kinda weird, but that’s 'cuz we (the US and people who consume US pop-culture [which, in recent years has come to encompass American politics as well as media]) are just not used to that idea. The implication’s pretty clear: When the war’s over, the good guys disarm.
     
    Of course, as the First Order rises the New Republic is hesitant to re-arm and so it falls on Leia’s Resistance to serve as a paramilitary force to stop them. Things go sideways for the New Republic pretty quickly, mostly 'cuz they underestimated the First Order. But that’s not the New Republic’s fault for being pacifist, it’s because the First Order’s martial and ruthless.
     
    Star Wars is, of course, about wars (in the stars!). But for all its martial posturing, its, courtesy of the new canon, also a world where that war ends and is followed by demilitarization (and peace!). It’s such an odd notion, one that borders on fantasy, but then again, Star Wars is supposed to be a fantasy, isn’t it?
     
    N.B.: This has been Josh thinking far too much about Star Wars. Tune in next time to hear Josh analyze the Star Wars saga as an anti-capitalist text. And the time after that to see my analysis of the Star Wars movies being anti-war. Finally, I’d like to apologize to John Horgan for borrowing his book’s title for this blog post.
  17. Ta-metru_defender
    Essays, Not Rants! 302: The Return of The Boyband
     
    One hundred and forty-four essays (not rants) ago I wrote about the then-upcoming Final Fantasy XV and how it was frustrating to see an entirely male party, albeit one justified by a space to allow the exploration of bromances.
     
    Anyway, the game came out and all that, and I stopped paying attention to much (any) of the press. Then it went on sale on Amazon for $20 and, after being convinced by my girlfriend ("You’ve been waiting eleven years, just buy the game") who informed me it was $16.45 in 2006, adjusted for inflation, I bought the darn game. And have subsequently played it.
     
    And boy howdy it is odd.
     
    A ten year development cycle is never a good sign for a game, and Final Fantasy XV (née Final Fantasy Versus XIII) shows a lot of growing pains. Its mechanics are a little wonky, with its open world showing nowhere near the contemporary finesse of games like Horizon Zero Dawn or Metal Gear Solid V. Even Mass Effect Andromeda for all its flaws made exploration fun; in FFXV, it’s a bit of a commute. Combat is cool, although it feels like it’s hampering itself by not letting you make more changes to your gear on the fly. It’s fun enough, if a bit of a mechanical mess.
     
    But the story is where the game is at its most, both for better and worse. You play as protagonist Prince Noctis (Emo Bro) who is on a road trip to meet his betrothed, the Oracle Luna, with his retinue/bros consisting of Gladiolus (Muscle Bro), Ignis (Nerd Bro), and Prompto (Selfie Bro). We’re from the capital city of Lucis, Insomnia (this game is not subtle). Anyway, a cold war goes hot, Insomnia falls, the king dies (so Noctis is king now?) and we gotta find ancient magicky Royal Arms weapons to take back the throne.
     
    Or something.
     
    Truth be told, the narrative is a bit of a convoluted mess. I mean, I know what’s going on, insofar as I just explained, but the political lines aren’t really drawn all to well and I’m not quite sure how the Royal Arms are gonna help me get my kingdom back and avenge my father and all that. Also I think we’re still going to pick up Luna? But right now Luna’s going around waking up these gods and I’m also going to the gods to get their powers? I think?
     
    In some ways it feels like there are ten years’ worth of ideas stuck to a cork board in this game, and they don’t always mesh too wonderfully. I’m not saying this game needed another year of development, more its connective tissue needed to be worked out a bit more, keep the player placed in the story.
     
    Because there’s a lot of good! The combat system is wonky but when it works it is awesome to be warping around, swapping from a sword to a spear by materializing the new weapon out of mid air, and plunging into a giant frog (then warping across the field to stab a goblin). Exploring the world isn’t always smooth, but it’s a really cool world, with a delightful merging of contemporary tech/culture (smart phones, dope cities, route 66 style rest stops and garages, machine guns, etc) with some serious high fantasy (magic swords, normal swords, deamons that only come out at night, gods, magic meteors, etc). It’s weird, it’s fun, but we don’t really have enough moments to really get the feel and explore this world. Like, I’m told that in Lestallum it is the women who do the work, but outside of seeing female NPCs in overalls, nothing really happens with it.
     
    But. The bromance. I can go fishing while exploring, and afterwards Muscle Bro sets up camp, Nerd Bro cooks, and we look at the pictures Selfie Bro took during the day (and I choose which ones to save). Along the way they talk rubbish about all sorts of things, be it Nerd Bro’s glasses or Selfie Bro asking what I want him to take pictures of. Nerd Bro and I (Emo Bro) had a bonding moment over cooking once, and Muscle Bro told me that he’s sworn to protect my life and that means that he’s gonna call me on my crud. Sure, I’m disappointed that the main female characters thus far are all NPCs and are basically just pure angel lady, Muscle Bro’s sister, and eye candy mechanic; but I am actually enjoying my retinue/bros (though Emo Bro is pretty boring thus far).
     
    I’m told the game is about to get even weirder soon, with the open world being abandoned for something more traditionally linear involving a train, and in all honesty, I can’t wait to see where it goes. It’s nowhere near as compelling as, say Final Fantasy XIII or VIII, but it’s a lotta (weird) fun.
     
    This is a game where an actual battle command is to have Selfie Bro snap a picture. And for some reason, having this dude take a picture while I’m fighting for my life against a massive monster feels just right for this game.
  18. Ta-metru_defender
    Essays, Not Rants 038: Throwing Burritos
     
    One of my courses this semester at NYU is one on Science Fiction. In this particular class we had read and were discussing Philip K. Dick’s Do Androids Dream of Electric Sheep? One of us commented about how Rachael pushing the goat off the building reminded him of that scene in Anchorman where Baxter gets punted off the bridge. The discussion continued, and someone mentioned that in Anchorman, Baxter gets punted off the bridge because Ron throws a burrito at a biker; so what was the proverbial burrito thrown that made Rachael defenestrate that goat? Not just what was her motivation, but what interaction with Deckard ticked her off enough (if she indeed was ticked off)? Our homework was to begin work on our short stories, getting to the point where we throw this proverbial burrito.
     
    So what exactly is throwing the burrito? It’s a catalyst for a sequence of events. Not necessarily the catalyst, but one nonetheless.
     
    Like when Pippin knocks over the bucket in Moria in The Fellowship of the Ring. Because of that we get the chase through the mines and Gandalf’s duel with the Balrog. Sending the bucket clamoring down the well sets up the entire act.
     
    A good story will often have many burritos being thrown around. Take Metal Gear Solid. The initial burrito is when Snake gets involuntarily reinstated to neutralize the terrorist threat at Shadow Moses. He gets another burrito thrown at him when he realizes that there is a nuclear-capable Metal Gear that the terrorists intend to use. Oh, and the terrorists are ex-special forces. And Snake’s old friend is now a cyborg ninja. And the villain’s his brother. And Snake’s got a virus in him.
    You don’t get all these reveals at once: it takes several hours of gameplay. Each burrito is progressively thrown at the player in a way that rather than being overwhelmed, we find ourselves being drawn further and further in to the story. Metal Gear Solid steadily throws burritos at you, each one setting up another conflict or another reveal. We need these burritos to keep us invested. And it works: Metal Gear Solid is a fantastically paced/structured story that you can’t stop playing. Even when it’s 1am and you have work in the morning.
     
    But there’s a point where there are just too many burritos flying around. The third Pirates of the Caribbean movie, At World’s End, has a lot of burritos flying around. We have three, maybe four protagonists each with their own crazy gambits. Barbossa double crosses Jack to get the Pearl back because Jack figured the pirate king should be Elizabeth who double crossed Sao Feng (only she didn’t mean to) who double crossed Will who in turn double crossed Jack. Sort of. It seems like every few minutes we get another burrito thrown at us inspiring yet another sequence of events. And some of these burritos hardly add anything to the plot. It winds up hectic and it’s terribly easy to get lost in the chaos.
    Alternately you could get lost in the fun which still yields a plenty enjoyable movie, so, y’know, there’s that.
     
    Sometimes, the best stories have almost no burritos. Lost In Translation is a beautiful movie that progresses slowly and steadily. The burritos were thrown before hand (Bob took an advertising gig, Charlotte followed her husband to Tokyo). The whole thing’s been set in motion; there’re no big reveals or twists, no accelerations. We’re just watching life happen.
     
    Call it pacing or structure; it’s vital. Don’t throw enough burritos and the audience starts checking their watches. Throw too many burritos and you lose the audience. The story just has to have the right serving size.
     
    Or you could always just eat that burrito.
     
     
    Also: buy my book In Transit!
  19. Ta-metru_defender
    Essays, Not Rants! 022: One Kind of Folks in the 'Verse. Folks.
     
    A quintessential part of an American High School education is reading Harper Lee’s To Kill A Mockingbird. Well, most educations. It’s presented as a classic coming of age tale set amongst racial tensions in the south as seen through the eyes of a young girl.
     
    Cool.
     
    Except that’s not what it’s about.
     
    To Kill A Mocking Bird is about people. It’s about how people are just people. Most chapters highlight one person, be it Calpurnia, Boo Radley, or even the Ewell family and show that no matter how poor, rotten, or outcasted they may be, they are still people.
     
    Scout and Jem have to spend a month working for Mrs Dubose, the mean old lady down the street who yells at them and insults their father. While yes, it’s a growing moment for both of them, the crucial part comes after she passes away. Scout and Jem still hate her, but Atticus Finch tells them what was really going on. She was a morphine addict desperate to get clean. Behind her ill temper was a woman desperate to be free. Atticus goes on to say that she was the bravest person he ever knew.
     
    It’s not just the spiteful crone who get treated with a measure of sympathy. The white trash Ewell family are clearly malicious, yes, but Atticus demonstrates that they are still worthy of being treated with the respect befitting any people. Time and time again the book makes it clear — more often than not through Atticus’ example — that people are people.
     
    Forty-two years after To Kill A Mockingbird was published another piece of fiction emerged with similar themes.
     
    Granted, Firefly is also a lot about family, freedom, and everything in between, but something crucial to it is the fact that folk in the ‘Verse are just people.
     
    One of the members of Serenity’s crew is Inara, a companion. The captain of the ship, Malcolm Reynolds, isn’t a terribly huge fan of her profession and persistently berates it. However, the second someone dares define her by what she does and now who she is, Mal will leap to defend her. Be it challenging her client to a duel or risking his and his crew’s lives defending a brothel from a tyrant, Mal doesn’t like it when Inara and women like her are treated as less than human.
     
    Because they aren’t.
     
    We come to love Inara — a sort of person most people would look down on — not because of her high social ranking within the ‘Verse, but because we know that despite her day job she’s a woman too, a mostly-ordinary person like the rest of us. It’s easy to write her character off in the beginning as just being an excuse for sex-appeal or what-have-you, but she’s just as fleshed out as the rest of the crew. The question is can you see her as a person and not just eye candy?
     
    Great deal is spent making sure we understand every member of the crew. The mercenary Jayne or the oddly-lethal preacher Book; they all come from somewhere different, but we learn that each and everyone of them is a person with a story worth telling. We learn not to judge someone as a ‘doctor’, ‘mechanic’, or ‘soldier’ but as the person carrying the title. They’re all people.
     
    Towards the end of To Kill A Mockingbird Jem and Scout are discussing different types of people. White and black, rich and poor, accepted or rejected. “Naw, Jem,” says Scout at one point, “I think there’s just one kind of folks. Folks.”
     
    That’s the point made by works like To Kill A Mockingbird and Firefly. Though Bob Ewell thinks the color of his skin makes him better than Tom Robinson, they’re really not all that different. Shepard Book is a preacher and Inara is a companion, but they’re both people caught up in life aboard the same ship.
     
    Don’t matter if it’s almost eighty years ago in Maycomb, Alabama or five hundred years away out in the ‘Verse, people are people, folk are folk.
  20. Ta-metru_defender
    Essays, Not Rants! 164: Let’s Talk About That Whole Black Widow Thing
     
    People are mad on the internet. As usual. The hubbub recently, though, is about choices made regarding Black Widow in Age of Ultron. Now, I’m a big fan of Black Widow. I’d really like her to get her own movie and Nathan Edmonson’s run on the comics has been fantastic (issue #13 is framed on my wall). And I’ll be the first to admit that a character beat in Age of Ultron did throw me off for a bit. But I didn’t realize the furor until I started reading up on it.
     
    Mild spoilers for the film from here on out.
     
    Most all of it seems to boil down to one particular piece of characterization: In a quiet moment, Natasha reveals to Bruce —who she’s debating entering into a relationship with — that she was forcibly sterilized and she laments being unable to have a normal life. It’s clear what there is to take issue with: The one female Avenger is preoccupied with romance, babies and the lack thereof. It doesn’t matter how awesome Black Widow is, Natasha’s life is still incomplete without a man and children. Hence the death threats against writer/director Joss Whedon.
     
    The beat did get a knee jerk reaction from me, but it made sense enough given her characterization. Natasha’s something of a reformed assassin and her past missions haunt her (as we see in her interactions with Loki in Avengers). Along with that, she’s never had a proper childhood, let alone any semblance of a normal life. We also see that she’s good with Clint’s kids and close enough to the family for the kids to call her aunt. Her attraction to Bruce makes sense, then: Both are damaged people who are trying to atone for their own inner monster. We can also see in it her desire for normalcy (and with it, motherhood). This all makes Natasha a very complex character. She’s torn between the normal life she could never have and atoning as an Avenger. There’s tragedy there too; while Thor enjoys the thrill of the fight, Natasha’s ultimate fantasy is a normal life. She’s forced to make a choice by the end of the movie: continue fighting or run off to find a sort of normal life.
     
    It’s a shame that all of that gets forgotten in light of her grief about being unable to have kids. I’ve seen some people defend the scene by saying that what really was affecting her was that she was denied the choice of being able to have kids — she was denied her agency. Whether or not that’s the case, I don’t think her wanting kids necessarily diminishes her character. If anything, it added the depth detailed in the prior paragraph. There’s a beautiful dichotomy to the cold-blooded assassin wishing she could have a family.
     
    So why the controversy? Are strong female characters not allowed to want families too? It seems male characters are — no one’s complaining about Clint Barton having a wife and kids (except those of us who wanted a Hawkeye Netflix series about him in Bed-Stuy like in Matt Fraction’s comics). Even though his personal life could easily be described as traditionally masculine — what with the farm, wife and kids and, always fixing stuff around the house — he doesn’t get any flak for it.
     
    Ultimately, the issue is that it’s the one female Avenger. Since she’s the only one, she’s going to come under closer scrutiny. There are a host of narratives for the male Avengers, meaning that Clint could have his farm and Bruce be hesitant towards action without undercutting The Manliness as we had characters like Thor and Steve (that and, y’know, 70% of movie characters being men). Criticism is inevitable no matter how unfounded if the only female Avenger’s narrative contains shades patriarchal femininity. We need more good stories about strong women so we can have different sorts of strong women. Give us stories about moms, scientists, and fighter pilots saving the world. Black Widow can’t be the only female superhero.
     
    Which is why we need Captain Marvel next year and not in 2018.
  21. Ta-metru_defender
    Warning: More Grownup Cyprinidae Coming:
     
    It's not that being an artist assistant is bad, it's just that it's kinda taxing, and the pay-by-hours isn't enough. But if I get this other gig, do I want that even though the pay is less, it's harder work, but maybe more hours? Do I want to do both? Hold out for something better? Can I hold out for something better? Am I selling myself short? But I need work.
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