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Ta-metru_defender

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Blog Entries posted by Ta-metru_defender

  1. Ta-metru_defender
    Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars
     
    (Already bought IMAX tickets)
  2. Ta-metru_defender
    Essays, Not Rants! 146: Concerning Hobbits
     
    I finally saw The Desolation of Smaug Thursday night, and with that out of the way saw Five Armies yesterday. So it’s time to talk about them as a whole, since the trilogy’s so interconnected you’d think they were supposed to just be two movies and not three.
     
    But first, it has to be said that what the movies do well, they do well. Any scene with Smaug is wonderful; he looks great and Benedict Cumberbatch turns in a fantastic performance. The bits incorporated from the appendices, particularly the White Council’s assault on Dol Guldur, work well. Then there are a handful of scenes with Thorin, Bard, and the other major players that echo the drama of The Lord of the Rings. Lastly, Bilbo, of course, is terrific.
     
    Which makes me wish we had more of him in his movie. There’s a protagonist shift during the trilogy and by Five Armies Thorin has taken over from Bilbo, who’s fighting a losing battle for the role of deuteragonist against Bard and — of all characters — Legolas. This causes a change in the narrative, from it being about a Hobbit stepping out into a larger world and instead one more heavily focused on politicking and warfare. In doing so the film loses a lot of the book’s heart.
     
    Accentuating the divide is that many of the films’ additions do nothing don’t help. Much of the changes made to The Lord of the Rings added; Faramir’s temptation and Aragorn’s self-doubt accentuated the questions of choices and hope, for example. But in The Hobbit they bog the film down.
     
    Tauriel is particularly frustrating. On the one hand, a female character is a welcome addition to the film, yet she’s a narratively unnecessary. A voice of dissent among the elves could easily be conveyed through Legolas (in his odd being of a main character rather than cameo), leaving her in the tired position of a love interest. This already troubling scenario is exacerbated by her being thrust into the center of a lackluster love shape that is sometimes, albeit inconsistently, a triangle. All this contributes to her feeling like a straggler, just there to add some romantic drama while engaging in ridiculous Jedi-esque combat alongside Legolas.
     
    Some of these problems can be attributed to the decision to split the film into three parts, reshoots for which included adding in the love triangle. But most noticeable is the weirdness it gives the pacing. The meeting with Beorn is a short, but strong moment, one that would feel the right length were it part of a single film or even in a duology. But as part of a trilogy as inseparable as this (compare it to Rings, where each movie felt whole on its own), it feels like a blip that’s easily forgotten. This isn’t a major problem with a part like Beorn, but it’s when the same issue applies to Thorin’s growing greed that it becomes particularly painful. Not enough of the three films’ collective runtime is spent with Thorin’s madness. It feels so sudden given all the time it takes to reach it, and his redemption too comes too quickly. It feels like more time is spent on the battle (which is a short blip in the book) than Thorin’s personal conflict. Again, time is relative, and when a story stretches out as long as this, there needed to be more time given to moments like these. The story couldn’t breathe. Too much was happening too quickly, too much of which added nothing to the central narrative.
    The Hobbit is not a complex book. Even when Gandalf’s adventures are added in, it’s still a straightforward enough story about adventure and avarice. The films are best when they keep to that, and worst when they stray. I’m looking forward to the inevitable fan-cut where it’s turned into a single film or duology; all the fat excised to leave the core of the story on full display.
  3. Ta-metru_defender
    Essays, Not Rants! 160: A Manic Pixie Dream Problem
     
    You know the story. Boy’s stuck in the doldrums of life. Girl shows up. Is quirky. Her quirkiness brings boy out of the normal world. They fall in love. The Manic Pixie Dream Girl has done her job. The Manic Pixie Dream Girl is a term to describe a female character archetype whose purpose is to bring a male character into a more interesting existence. Also they usually fall in love.
     
    But this is a little broad. Is Wyldstyle from The LEGO Movie a Manic Pixie Dream Girl, then? For starters she’s Emmet’s love interest, should he be able win her away from Batman. Then her arrival brings Emmet out of normalcy into a life of adventure and she supports his transformation into the Chosen One. And she’s very different from anyone Emmet’s met, with her DJ-esque name, dyed hair, and rebellious nature. She seems to fit it to a T.
     
    Thing is, Wyldstyle doesn’t only exist for Emmet. She has her own goal and arc. Wyldstyle wants to save the world, that Emmet is the Chosen one is more disappointment than cause for celebration. Over the course of the movie she learns to be vulnerable and to believe in herself.
     
    Ramona, from Scott Pilgrim vs The World; however, is. Though a well-rounded character, her purpose in the plot is to be Scott’s prize and the catalyst for him to self-actualize (that is, realize that self-respect is necessary for love). Yes, she has baggage, but the movie doesn’t afford any runtime to developing it. And yes, she’s quirky: dyed hair, infinitely cooler than Scott, and is from New York. She’s that dream-girl who comes along and makes and makes the male character’s life better.
     
    But Summer, from (500) Days of Summer, isn’t. Though Summer is someone a lot of people jump to when they think of this term (seeing as she’s quirky-ish and portrayed by Zooey Deschannel). The film, on the other hand, takes apart the notion of the dream girl. Tom expects Summer to ‘fix’ him and make his life better, but she doesn’t fit into who he expects her to be. Most notably, it’s only after they break up that Tom gets life together and gets out of his rut. Essentially, the movie breaks down the Manic Pixie Dream Girl fantasy, saying that someone else isn’t going to save you, you have to do it yourself.
     
    I realize I’m using a lot of non-examples as a way of defining the term, but I owe that to my own unfamiliarity with a lot of the movies usually associated with the Manic Pixie Dream Girl. So why even talk about it?
     
    In the years since coining the term, Nathan Rabin has distanced himself from it. Way he saw it, the term had almost lost reason; it’d become a trope unto itself rather than a symptom of problematic portrayals of women. It became easy to just say that a character was a Manic Pixie Dream Girl rather than it fostering discussion.
     
    Because the term isn’t a way to demean women or to pigeonhole them, rather it should make writers and viewers conscious of women existing solely in relation to men. Though archetypes can be good, sometimes, like damsels in distress, they not only become emblematic of lazy writing, but also perpetuates a less-than-healthy view of reality (especially given how prevalent this one can be). That’s why I love using (500) Days of Summer as an example here, since though Summer very much fits the archetype, the film shows the consequences of the mindset.
     
    In any case, it’s time to write better characters. Give a character depth, depth beyond “being quirky,” and give her life.
  4. Ta-metru_defender
    Essays, Not Rants! 221: Visions of The Future
     
    There are a lot of things I like about science fiction, chief among them the genre’s capacity for using metaphor to discuss bigger ideas. Like how the original Gojira explored nuclear fears and Edwards’ Godzilla discussed the question of the relation between humanity and the environment.
     
    But another thing I really like about science fiction is the way it tries to guess what happens next. Ender’s Game saw the potential of computer networks for a user generated news network, though writer Orson Scott Card didn’t quite capture just how prolific the user generated and focused content of Web 2.0 would be. The divide that exists between the future that could be and the future that is is the source of so much fun.
     
    It also says a lot about the concerns of society. Look at how many 80s films set in the near-future showcased crime-riddled New Yorks and Los Angeleses. Or New York as a walled off prison colony that Snake Pliskin has to escape from. It wouldn’t be too much of a stretch to say that rising crime was on the public consciousness.
     
    So then it’s interesting to look at what today’s science fiction says about tomorrow. Now, the beauty of science fiction is that it doesn’t have to be accurate, just plausible. I doubt anyone seriously believed New York would become a giant prison, but the looming potential for crime was there. Take Firefly, which envisions a future where the combined might of the United States and China was able to colonize space in order to escape a decaying earth. A logical assumption, what with China on the rise in the early 2000’s.
     
    The Expanse also features a spacefaring humanity, with one of the protagonists being part of a crew mining ice from asteroids. Which makes sense, since getting water would be an essential part of sustaining and off world colony. Another tiny detail of The Expanse that I love is the existence of a seawall around New York. It’s a small thing, but one that grounds the future in a certain kind of realism. Rising sea levels will necessitate some sort of countermeasure, and a seawall makes enough sense.
     
    The Windup Girl takes things in a different direction. Rising sea levels consumed many cities (including New York — why’s it always New York?) and others, like Bangkok, sink a wealth of resources into keeping the ocean at bay. But Paolo Bacigalupi paints a grim image of the future, one where a scarcity of fuel has plunged humanity into a time when electricity as we know it now is a distant memory. Now genetically engineered domestic animals turn cranks to power machinery and store springs with potential energy. It seems old fashioned, but at the same time, all too likely.
     
    It’s a bleak outlook to be sure, but Bacigalupi’s novel (which I’m still reading, as of this writing) is also set against a world where genetic modification and patented genes are rampant. Sure, it sounds like science fiction, but both are things currently being discussed. A world where rice itself is copyrighted isn’t as nonsensical as it would have sounded a few years ago. The Windup Girl just takes sends things to a pessimistic conclusion.
     
    Maybe in a couple decades we’ll have solved the energy crisis and stopped the sea levels from rising and these futures will look as ridiculous as assumptions that the United States and USSR would still be at war in the 2030s (in space!). But it’s okay to be wrong, it’s fun to imagine what’ll happen next. Sometimes things turn out right, sometimes not. Still makes for a good read.
  5. Ta-metru_defender
    Essays, Not Rants! 135: Superhero Overdose
     
    If you haven’t heard, DC recently announced their cinematic plans for the next six years. We’ve got a Justice League movie, a Wonder Woman movie, one with the Flash, one with Aquaman, a Green Lantern movie, and so on. It’s DC’s answer to Marvel’s Avengers. They’re looking to emulate Marvel’s formula, releasing two a year. Not only that, it looks like most of the Justice League roster from the cartoon is getting their own movie (except Martian Manhunter which is its own infuriating can of worms). Between Marvel and DC, we’re looking at four superhero movies a year — and that’s not even counting other studios with rights to Marvel characters, like Fox with X-Men and the Fantastic Four. That’s a lot of superhero movies, a lot of men in proverbial tights (and one woman, so far) running around doing superhero stuff.
     
    Now, with so many superheroes flying around, it’s likely we’re looking to get a glut of that genre. Woohoo, there’s Age of Ultron, Ant Man, and Fantastic Four next year, but after that there’s gonna be Batman v Superman, a new Captain America, a new X-Men movie, and Suicide Squad. And then after that comes Wonder Woman, and Justice League (so far). Genres can become tired, look at how few Westerns there are as opposed to a few decades ago. With all these superhero films coming out, and with superhero movies usually following a specific pattern we could end up watching the same darn movie over and over again. If that happens, then people get tired, people stop watching these movies, and people stop making superhero movies.
     
    Thing is, we’ve seen the superhero movie a hundred times. The hero gets powers, the hero figures out what to do with powers, the hero fights bad guys. Sequels have been playing with the follow up, but we’ve seen the super-powered-hero-fights-evil formula over and over again. Superhero movies as we know them has happened.
     
    So how do we keep it interesting? So far the trick has been genre blending. The Dark Knight was a crime movie with Batman. It was different and it was big (though I’ve heard the argument that it wasn’t a Batman movie, but that’s another issue). More so now than ever, superhero movies have to stand out. The Avengers was a heroes-fighting-villains narrative, but did it better than anyone else and threw in some internal conflict and hints of a war movie for good measure. Unless a new movie surpasses it, doing the same thing will be repetitive.
     
    Marvel Studios, and Joe Quesada, know this. Look at the most recent releases from Marvel. Iron Man 3 was as much Lethal Weapon-y as it was Iron Man, The Dark World was borderline pure fantasy, The Winter Soldier was a spy/espionage movie, and Guardians of the Galaxy was pure space opera. Looking ahead, Ant Man is planned to be a heist movie, which there are never enough of. Marvel’s keeping things varied. In fact, I think one of the reasons Winter Soldier and Guardians were so well received is that they were so unique. Both tapped genres relatively unheard of at the moment, and both executed them incredibly. If Marvel Studios can keep making movies that challenge the idea of a ‘superhero’ movie they’re in good shape.
     
    So the onus is on DC to do the same thing. It’s hard to judge how they’ll do, especially given the kinda mostly alright Man of Steel, but if they can make Aquaman feel very different from The Flash and not just in subject material, then there’s hope. We don’t wanna keep watching the same movie with swapped out details.
     
    But I cannot overstate how freaking excited I am about all of this. In the next two years I’m getting a second Avengers movie, a new Star Wars, a movie with Batman and Superman, and what’s reportedly a movie about Captain American and Iron Man. Heck, they just announced a movie featuring The Lego’s Movie glorious riff on Batman! All this is the twelve-year-old in me’s dream come true. I don’t like not liking things, it’s tiring and it’s not fun to hate everything you watch. I want these movies to happen, I want to like these movies. I just hope these movies are good.
     
    Also, I'm making a movie! Help me get it funded!
  6. Ta-metru_defender
    Essays, Not Rants! 053: Earn Your Ending

    Did you see Warm Bodies? Because you really should. It’s a great movie (and has zombies). And I mean a really great movie. We’re talking that sucker gets added to my BluRay collection the day it comes out.
     
    Of course, the comparisons to Zombieland are inevitable and rightly so: both have the same ‘genre’ and tone: zombie films with a level of comedy and romance. It’s their themes, however, that set them apart. Warm Bodies is overflowing with heart. See, Warm Bodies decides to set aside the dark and somber mood oft considered a prerequisite for a zombie film and instead gives it a blast of life and hope.

    Warm Bodies has a legitimately happy ending. Not like I Am Legend or Zombieland but a real happy ending. Even though things got dark, even though sometimes it looked almost hopeless and the world was coming down, they still got their happy ending. A real happy ending, not the “the world’s gone to pot but they have each other” ending, a proper happy ending.

    It’s the same sort of ending you find in Paperman or The Princess Bride or Star Wars. That sense that there’s good in the world, that it can be found no matter what. But more than that it’s the sense that what’s wrong can be set right, that happy endings exist.
     
    Sometimes the idealistic happy ending doesn’t work. I love Serenity, but that movie’s ending is more bittersweet than happy. It’s not bad: good stories don’t need happy endings. Sam said it best in the film adaption of The Two Towers when he tells Frodo about the stories that really mattered. They’ve got darkness and fear, but they’ve got heroes too, the ones who keep going even when things look bleak. But good wins and there’s hope. The Lord of the Rings embodies this so well. Aragorn and the rest are fighting a hopeless battle against the forces of Mordor, Frodo and Sam are struggling to get to Mount Doom. But the Ring gets destroyed and good wins.
     
    What’s important is that the characters earn their ending. They can’t have it just given to them like in fairytales, they have to fight for it! The guy in Paperman could have given up and gone back to his life, Westley could have not rescued Buttercup. Mal could have aimed to behave. But they didn’t and we get the story, we get the ending that leaves us hopeful. We see them prevail, we seem them fight for it.
     
    In order for an ending to provide the appropriate catharsis there needs to be a a something at stake. It doesn’t have to be life threatening: look at Paperman. If we hadn’t seen the guy’s dull job and his boredom with normalcy we wouldn’t have cared about him trying to win the girl. Knowing that he’s tired of life as is, knowing that he wants this break. Furthermore, if we hadn’t seen him fail and fail again we wouldn’t have wanted him to succeed as much. All this makes the happy ending worth it.
     
    I first read Life of Pi seven years ago and now I’m reading it again for school. At the end of Part One, right as the family gets set to sail to America, author Yann Martel takes a break from Pi’s story to return to the metanarrative of Martel listening to Pi tell his story. Martel recounts him running into Pi’s son and shortly after seeing Pi holding his daughter with all the love a father can muster. At this point in the story we don’t know what happened to Pi, just that it was something terrible that haunts him to the present. But we get this glimpse of him with his young daughter and it’s here that Martel writes one of the most important lines in book:
    “This story has a happy ending.”
  7. Ta-metru_defender
    Essays, Not Rants! 326: Social Experience
     
    This week, Pokémon Go finally added a friends system. You can now add people as friends and there are fun little bonuses for working together. You can also trade Pokémon back and forth, assuming you both are in close proximity. It’s a wonderful addition and I look forward to checking it out in depth.
     
    But it also raises a big question: Where was this when the game debuted two years ago?
     
    (Also: It’s been two years since Pokémon Go came out?)
     
    Think back a second to the summer of 2016 when Pokémon Go took the world by storm. You could hardly walk around New York without crossing paths with another trainer trying hard to capture that darn Rattata. Groups were out together in parks on the hunt for rare creatures. It was fun, and I wrote about it a bunch here. Pokémon Go is a game that inherently has a social aspect – you’re out there in the real world, why not go for a walk with friends? That its social system emerged around the game rather than being hard coded into it is a massive missed opportunity. It’s been two years since the game came out and far less people play it these days than then, and, much as I love the idea of these social features, these days I’m gonna be far more hard pressed to find a group to try them with than two years ago.
     
    Consider how much more involved group players of Pokémon Go would be with the current built-in social system (and revamped raids and gym system) back at launch. If you’re out Pokémon hunting with friends the game would now also let you work together to catch mythical Pokémon or trade those you did catch amongst yourselves. As it was, Pokémon Go was often a case of people playing the same game simultaneously, rather than playing the game together. Very little you did in the game affected the people around you, let alone friends. I love that any interaction has to be in meatspace (as opposed to a cyberspace), but not having teamwork built into the game was a real bummer.
     
    It’s such a shame too, because I still earnestly believe that Pokémon Go is such a great example of a game, and what games can be. The definition of a game is nebulous as play itself takes many forms (consider that despite being wildly different, tag, Pac-Man, and Monopoly are all games). In Pokémon Go we have a game that revolves around shared experiences, where players do stuff together in the real world. It’s a little like LARPing, in that the game allows players to role-play as Pokémon trainers while interacting with reality. It’s a game that makes the world a good chunk more magical. There are Pokémon in those parks, go hunt them together!
     
    Technology is weird. And a lot of people talk about technology driving people apart. But it’s also something that can foster community and togetherness in a new way. Pokémon Go is a game that encourages it implicitly in its design. Now it’s finally an explicit feature.
     
    So.
     
    Who else is still playing Pokémon Go? My trainer code is 8147 8465 0432.
  8. Ta-metru_defender
    Essays, Not Rants! 056: Great Artists Steal

    When explaining what make the Mac so good, Steve Jobs quoted Picasso saying “Good artists copy, great ones steal.” In an interesting twist of fate, that quote often gets attributed to Jobs now instead of Picasso (who may or may not have said it first). It’s a fun quote that definitely is the background for the Mac, it’s also very applicable to, y’know, art. And here that means everything.
     
    Especially Neill Blomkamp’s filmography. Who, you ask? You might know him from the Halo: Landfall short and as the guy Peter Jackson chose to be the one to direct the Halo film. When plans for the Halo film fell through, Jackson instead gave Blomkamp the resources for District 9, an amazing piece of serious science-fiction that showed a few shades of the Halo games in its design and look. It’s subtle, but there’s some resemblance.
     
    E
nter Elysium, the trailer for which dropped earlier this week. It’s Blomkamp’s next film and it looks just as cool as District 9. It too has some stolen design influence. Let’s look at the titular Elysium. It’s a ring-shaped megastructure, like the titular Halo (which wasn’t the first, but more on that later). So we have that look, but it doesn’t look just like a Halo but like Mass Effect’s Citadel as well (the spokes and the interior design). Artificial world inhabited mostly by the rich? Looks like the Citadel’s Presidium to me. It’s an almost uncanny resemblance. But it’s not bad. It’s a good idea, and Blomkamp’s not just copying the idea, but he’s stealing it and mixing it into his own work. He’s using it for a different story.
     
    Halo’s a thief too, particularly from the film Aliens. How much? Halo’s Wikia has an entire article listing them. Not only are the marines’ armor very similar, but Sergeant Johnson is more or less Sergeant Apone. They even have some of the same lines. More than that, the setting of a ringworld is similar to the titular structure in Larry Niven’s novel Ringworld. Halo took conventions, ideas, and designs (and a secondary character) and gave it a new life with a totally new story. Halo doesn’t feel or look derivative; that’s good stealing.
     
    Uncharted is another culprit. Globetrotting treasure hunter who more often that not finds something with a supernatural power? Nathan Drake might as well be Indiana Jones without a whip. They’re often in similar predicaments: already up against lousy odds, everything goes wrong and they’ve gotta fumble —sorry, improvise— their way out. Nathan Drake is Indiana Jones set sixty years late. Yet the works as a whole are different enough. Uncharted’s supporting cast is more different and consistent than Indy’s and the plot and character arcs are very different. Uncharted takes what’s essentially the Indiana Jones mythos and reworks it for a more modern age. The end result is a fantastic video game that, for no small reason, has been called the best Indiana Jones video game.

    The trick with stealing is to not take something wholesale and repeat it. As Steve Jobs said in the interview where he quoted Picasso: “It comes down to trying to expose yourself to the best things humans have done, and then try to bring those things to what you’re doing.” Just copying something isn’t enough, you have to blend it in to what you’re making. Look at Dungeons & Dragons. Much of the setting is taken from JRR Tolkien’s work; you’ve got Hobbits, Ents, and Balrogs (all of which had to be renamed in later editions). But Gygax and Arneson gave the world its own spirit, mixing in influences from other worlds as well. Super 8, Mass Effect, The Secret of Monkey Island; everyone steals from everyone else. The thing is to make it new, to make it work, to make it yours. Don’t copy; steal.
  9. Ta-metru_defender
    I've loved Marc Webb ever since I saw (500) Days of Summer three years ago (and subconciously since I saw his video for Dare You To Move). I really liked Andrew Garfield in The Social Network and even more after Never Let Me Go.
     
    And, like most every other boy on the planet, I grew up with a knowledge of the Spider-Man mythos.
     
    Simply put, The Amazing Spider-Man was very amazing.
     
    The focus was not on Spider-Man, but rather on Peter Parker. You got to know the kid, understand who he was and why he became Spider-Man (not unlike the other 'new' Marvel movies). When you finally hear him call himself Spider-Man it's after he's actually become Spider-Man not just in costume but in drive. Uncle Ben also got more development (and Martin Sheen is a fantastic actor [and also President Bartlett]).
     
    Further more, the relationship between Peter and Gwen is just, aw man, it just works.
     
    Also: Emma Stone with blonde hair? <3
     
    tl;dr: Josh really liked The Amazing Spider-Man and has so much love for Marc Webb.
  10. Ta-metru_defender
    Essays, Not Rants! 035: Red Pill

    So y’know how there’ll be this story but there’s this one break from reality? The one thing that makes this world just a little different from the normal one? It’s pretty much the foundation of the story; the one pill that the audience has to swallow to make the whole story digestible.
     
    If we can believe that ‘reality’ is really just a virtual construct and the real real world is a dystopian post-apocalyptic wasteland ruled by machines, The Matrix makes perfect sense. Since the world is virtual, running on walls and dodging bullets seems natural. Like Neo, we’ve gotta swallow that red pill and enter this world.
     
    Or Harry Potter where there’s a secret society of wizards and witches and other magical people living right under our Muggle noses. If we can believe that, then the Ministry of Magic, Centaurs, and all the rest fit right in.
     
    An audience’s willing suspension of disbelief is vital to a story. If they don’t buy it, they won’t invest. A lack of investment means they won’t care about it. And that’s terrible.
     
    So how do audiences swallow this pill?
     
    Well, a little bit of grounding helps a lot. Iron Man establishes Tony Stark as being a genius within the first fifteen-odd minutes of the film. With that in mind, it’s not hard to believe that he could build an Arc Reactor and a suit of powered armor in a cave with a box of scraps. It’s been established that he’s outrageously intelligent, so we buy it. When we see his garage/workshop we see that he has a couple of robot assistants with a limited amount of AI. Though this (and Jarvis, and his holographic workspace) is well beyond 2008 technology, we accept it because not only of how intelligent Tony is, but with the lack of focus he gives it. It’s simply there, it’s part of his world. Since it’s normal for him, it’s normal for us.
     
    There is a limit, of course. In Iron Man 2 they filmed a scene where the Tony and Pepper’s jet flew in the upper atmosphere, where gravity no longer affected them. It’s no big deal for them. Ultimately, Jon Favreau and crew chose to cut the scene as it wound up being just too much. Introducing the idea of a jet essentially going into space would have been one piece of tech too much in a movie with AI and powered armor. It would have shattered the suspension of disbelief. There’s a limit to how much you can give the audience.
     
    The Mass Effect games’ fantastic technology is all explained by the titular mass effect. It’s a fairly basic concept (currents applied to the mysterious Element Zero will either increase or decrease an object’s mass) that allows for faster than light travel, artificial gravity, and all that. Add some mysterious ancient technology and bam! Humanity joins the galactic community and gets caught up to speed with the other races.
     
    It’s not another world (like Star Wars) or flung way in the future (Halo, Firefly, or Star Trek), but it’s believable because of the simple technological conceit they present. Furthermore, the idea of mass effects is not only exhaustively fleshed out in the game’s databank (encyclopedia) but is internally consistent. It has its limits: mass effect fields can do a lot but they aren’t magic. All this keeps it believable.
     
    So we have movies with basic conceits: cursed treasure exists in Pirates of the Caribbean, the zombie apocalypse finally happened in Zombieland, Back to the Future asks you to believe that if you hit 88 miles per hour you will see some serious …stuff, in Up we believe a house can fly. It’s that doorway into the world.
     
    Of course, like all things, it’s not set in stone. Sometimes you can just say the Earth was demolished for a hyperspace bypass and if you make it fun enough we’ll play along. Because sometimes the only rules you really need is the rule of of fun; so you can have Scott Pilgrim do battle with the psychic-powered vegan or Westley and Buttercup fight a Rodent of Unusual Size. These movies are fun, serious logic need not apply.
     
    Unless, y'know, you break one of the rules you’ve already set up in your world. Then bam goes our suspension of disbelief.
  11. Ta-metru_defender
    Essays, Not Rants! 166: Obligatory Fury Road Entry
     
    I haven’t seen any of the old Mad Max trilogy, more for lack of bother than anything. Pop culture osmosis ensured I knew what it was about, though; post-apocalyptic wasteland, lots of leather, cars, machismo. So Fury Road flew below my radar during much of the lead up to its release. That is, until the press surrounding it started to discuss how it was surprisingly feminist and was [annoying] a lot of Men’s Rights Activists.
     
    That got my attention.
     
    Fury Road, despite seeming a super-macho movie by way of its car chases and apocalyptic grit, features Charlize Theron’s Imperator Furiosa as the film’s de facto protagonist with Max essentially falling in to her quest to escape the Citadel with five of the villain’s wives. Furiosa is fantastic. She’s introduced as an elite in Immortan Joe’s army, one with enough sway that when she serendipitously changes course during her mission, no one in her escort questions her. And of course she kicks butt. Furiosa goes toe-to-toe with Max when they first meet and continues to prove herself plenty capable action-wise throughout the film.
     
    But as unexpected as it is to see a woman headlining a Mad Max film, it’s expected that she would be plenty capable in the world. After all, she’s a fighter, someone hardened to the film’s post-apocalyptic setting. Where Fury Road gets really interesting with its character portrayals is with the wives. By all rights, these five should be damsels, albeit ones rescued by a woman instead of a man. They’re not fighters, not drivers, not politicians. In a world like Mad Max’s Australia, what use are they?
     
    The film gives the wives a surprising amount of agency. We, as viewers, are first clued into their escape when we see their empty room in the citadel, “We Are Not Things” scrawled on the walls. This is the central thrust towards them: the wives are not things; they are people.
     
    So they aren’t the load, and they aren’t just Furiosa’s cargo. When the raiding party catches up with Furiosa’s War Rig, one of the villains steadies a shot at her. In response, one of the wives, Splendid, opens the door and places herself — and Immortan Joe’s unborn child — between the gun and driver. It’s an epic moment, one of those big reversals in an action scene that cause a shift in how it all plays out.
     
    Splendid’s actions give credence to their manifesto of not being things. When she puts herself in the line of fire, she’s doing so of her own accord; neither Max nor Furiosa tells her to do it, she makes her own choice. Furthermore, her actions indicate that she knows her own value; she knows how she can be useful in a battle despite being a noncombatant. It’s also worth noting that Splendid’s not out there alone; the other wives are helping hold her to the side of the vehicle speeding through the desert, thus showing that all of them are in this and they all know what they can bring.
     
    Much of Fury Road plays out without dialogue, with visuals being as, if not more, important to storytelling as words. This also makes it a big teacher in the lessons of showing instead of telling: we’re not just told the wives don’t want to be considered things anymore, we see them actively fighting for and using their own agency. We’re not just told that Furiosa’s demanding of respect through others’ reactions, we’re shown it again and again by how she handles herself. With it, the film lets its female heroines make interesting choices. One of the wives loses hope, another one has great faith in their journey.
     
    In other words, Fury Road has a surprisingly feminist bent by writing its women as people.
  12. Ta-metru_defender
    I was gonna write a post lamenting pending (f)unemployment and the frustrating nature of job hunting, but I will instead talk about the PC's in an Edge of The Empire RPG session I've been running most of the summer.
     
    This whole time I've been expecting them to pull an Avengers and come together for the greater good, but really, they're more like the Guardians of The Galaxy who'll screw up and spend more time talking about money (and not being paid by the Rebel Alliance) than doing the right thing.
     
    Unless the get XP for doing the right thing. Nothing helps players be heroic like getting XP for it (you guys chose not to loose the Nexu on the innocent townsfolk — 10 XP!).
     
    It also helps that some of the players are fellow writers/creative types so spinning things out of control is always fun. And/or spending half an hour being mad at a character for not revealing she was related to an NPC. Not for betraying their trust, mind you, but for not cutting the other PCs in on the friends-and-family discount.
  13. Ta-metru_defender
    Essays, Not Rants 038: Throwing Burritos
     
    One of my courses this semester at NYU is one on Science Fiction. In this particular class we had read and were discussing Philip K. Dick’s Do Androids Dream of Electric Sheep? One of us commented about how Rachael pushing the goat off the building reminded him of that scene in Anchorman where Baxter gets punted off the bridge. The discussion continued, and someone mentioned that in Anchorman, Baxter gets punted off the bridge because Ron throws a burrito at a biker; so what was the proverbial burrito thrown that made Rachael defenestrate that goat? Not just what was her motivation, but what interaction with Deckard ticked her off enough (if she indeed was ticked off)? Our homework was to begin work on our short stories, getting to the point where we throw this proverbial burrito.
     
    So what exactly is throwing the burrito? It’s a catalyst for a sequence of events. Not necessarily the catalyst, but one nonetheless.
     
    Like when Pippin knocks over the bucket in Moria in The Fellowship of the Ring. Because of that we get the chase through the mines and Gandalf’s duel with the Balrog. Sending the bucket clamoring down the well sets up the entire act.
     
    A good story will often have many burritos being thrown around. Take Metal Gear Solid. The initial burrito is when Snake gets involuntarily reinstated to neutralize the terrorist threat at Shadow Moses. He gets another burrito thrown at him when he realizes that there is a nuclear-capable Metal Gear that the terrorists intend to use. Oh, and the terrorists are ex-special forces. And Snake’s old friend is now a cyborg ninja. And the villain’s his brother. And Snake’s got a virus in him.
    You don’t get all these reveals at once: it takes several hours of gameplay. Each burrito is progressively thrown at the player in a way that rather than being overwhelmed, we find ourselves being drawn further and further in to the story. Metal Gear Solid steadily throws burritos at you, each one setting up another conflict or another reveal. We need these burritos to keep us invested. And it works: Metal Gear Solid is a fantastically paced/structured story that you can’t stop playing. Even when it’s 1am and you have work in the morning.
     
    But there’s a point where there are just too many burritos flying around. The third Pirates of the Caribbean movie, At World’s End, has a lot of burritos flying around. We have three, maybe four protagonists each with their own crazy gambits. Barbossa double crosses Jack to get the Pearl back because Jack figured the pirate king should be Elizabeth who double crossed Sao Feng (only she didn’t mean to) who double crossed Will who in turn double crossed Jack. Sort of. It seems like every few minutes we get another burrito thrown at us inspiring yet another sequence of events. And some of these burritos hardly add anything to the plot. It winds up hectic and it’s terribly easy to get lost in the chaos.
    Alternately you could get lost in the fun which still yields a plenty enjoyable movie, so, y’know, there’s that.
     
    Sometimes, the best stories have almost no burritos. Lost In Translation is a beautiful movie that progresses slowly and steadily. The burritos were thrown before hand (Bob took an advertising gig, Charlotte followed her husband to Tokyo). The whole thing’s been set in motion; there’re no big reveals or twists, no accelerations. We’re just watching life happen.
     
    Call it pacing or structure; it’s vital. Don’t throw enough burritos and the audience starts checking their watches. Throw too many burritos and you lose the audience. The story just has to have the right serving size.
     
    Or you could always just eat that burrito.
     
     
    Also: buy my book In Transit!
  14. Ta-metru_defender
    Essays, Not Rants! 376: Bad Taste
     
    I really like Iron Man 2. This is not a popular opinion; the movie is usually listed near the bottom of MCU movie rankings, especially when held up against its predecessor.
     
    But I really like it all the same. I suppose there’s no accounting for bad taste.
     
    Perhaps there’s some explanation for my deep affection for this much-maligned movie when the context with which I first saw the film is taken into account. The summer of 2010 saw my heart acting up with the symptoms of something potentially dire, but without any clear cause. This period of uncertainty was less than fun, to put it mildly, so a movie where the protagonist was dealing with his own chest-related issues struck a very personal cord. I’m fully aware of the film’s flaws, but my opinions of Iron Man 2 will forever be tied up with the circumstances when I first saw it.
     
    I go on and on on this blog about how art is a two-way street, about how the viewer/reader/player affects the work almost as much as the creator. What one brings to the table inherently changes the final effect of the piece. My own medical issues, for example, have had drastic effects on my opinion of Iron Man 2.
     
    In light of that, it’s hard to really provide a framework with which to declare a movie the best. Something I love may not work for you, and vice versa. I found Never Let Me Go to be profoundly moving, but I’m sure there’s someone out there who’d call it melodramatic schlock, just as there are people who loved 50/50 while I found it somewhat hollow. I still love (500) Days Of Summer, but what I like about has changed as I’ve gotten older (and hopefully wiser).
     
    Take the ending to The Last of Us. Without getting too much into it (because even six years on, talking about the ending still feels taboo), Joel has decided that there’s something that Ellie shouldn’t do and he’s going to do whatever it takes to ensure no harm befalls the teenage girl who’s become like a daughter to him. It’s a rampage, against a faction we’d been led to believe were heroic, culminating in the player – as Joel – shooting an unarmed man. Naturally, its response has proven it divisive. In the ensuing discussion, however, it became clear that players who had children of their own were more likely to sympathize with Joel’s choice than non-parents. The player’s own personal life informs their response to the narrative.
     
    So is it a bad ending? I certainly read some criticisms of it, just as I read praises. While I’d say that it is empirically good, I do have to wonder if describing something empirically is even possible. There’s little doubt that it’s well-crafted and, I’d say, well-earned. But that doesn’t mean you have to like it; and it doesn’t matter how good it is, if you don’t like it you don’t like it.
     
    As I said, there’s no accounting for bad taste.
     
    I think we’re too hard on people who like stuff that’s not considered good, that there are too many pleasures we consider guilty. I’m sure we’ve all stories in one form or another that seem childish or shallow now, but once upon a time meant the world to you. I will forever have a soft spot for Lewis Carrol’s “Jabberwocky” and John Betjemen’s “False Security” since they were among my introduction to poetry, and two I took a real shine to years and years ago. Henry V is my favorite Shakespeare play, not because of the St. Crispin’s Day Speech or really any merit of itself, but because it was the first of his plays that I really dig into sixteen-odd years ago. Pretentious as it is, I want to say that Ulysses by James Joyce is my favorite book, not out of an adoration for obtuse literature, but from the delight of classes spent examining the book and finding meaning and, with all of that, falling in love with the work. I’m sure had I read it under other circumstances I would have dismissed it as being overwrought nonsense.
     
    Secondhand Lions has a middling score on Rotten Tomatoes, but I absolutely love the movie all the same. I know that Army of Two: The Devil’s Cartel is far from a really great game, but it’s an absolute delight to play on the weekend with your brother and a couple beers. I don’t care what you think, Toto’s “Africa” is an absolutely stellar piece of music.
     
    Maybe I’m too hard on people. I think Batman v Superman is an absolute mess, but y’know what, if you like it, good for you. We can talk until the sky falls about what’s a good piece of art and what’s not, but I think we’re kinda missing the forest for the trees. So long as the story made you feel something and isn’t hurting anyone else, where’s the harm in liking it? I enjoy watching bad movies, I love playing excellent games, and I’ll gladly go to bat for Iron Man 2.
     
    After all, there really is no accounting for bad taste.
  15. Ta-metru_defender
    So in response to the bunch of screegrabs I posted in my last entry, Inferna Firesword mentioned that she wondered what the plot was. Which made me realize that, outside of linking to the Facebook and Kickstarter, I haven't really talked about the story.
     
    Here we go!
     
    The Conduits is about Rachel Watkins (her) who reluctantly teams up with Morris Chen to find out what happened to her father when he disappeared. Standing in her way are Fafnir and her Cavaliers who will stop at nothing to put an end to Rachel and the other Conduits.
     
    Basically, magic gems, laser guns, and an action-scifi set in New York being made on a student's budget.
     
    And Tekulo, today one of my actors said she wanted to break out into song.
  16. Ta-metru_defender
    Essays, Not Rants! 172: Pixel Problems
     
    I remember seeing Patrick Jean’s short film “Pixels” when it first hit the internet a few years ago. It’s a cool short film with a fun concept. It does what it does and is great for it. Then there was Freddie Wong’s “
    ” which took a similar idea and, though not quite as visually spectacular or narratively sound, was a great ode to nerd culture (Lara Croft from Tomb Raider gets in the lander from Lunar Lander!).  
    Then along comes this new movie Pixels, based on Patrick Jean’s eponymous short. It’s always exciting to see an independently made short get a feature based on it, especially one with such a relatively nerdy concept. But based on the trailers and such for the film, it’s, well, it’s looking more Big Bang Theory than Chuck.
     
    And not just because of Adam Sandler.
     
    Although there’s an outlandish concept to accept, (not Kevin James as president; an alien invasion taking the form of classic arcade games) but it serves its purpose well enough. That is, it allows the story to collect a team of former arcade super stars. So far, not so bad. There’s a great opportunity here to celebrate retro-gaming and gamers in general: gamers get to save the world! Nerds get to be the winners.
     
    Only thing is, it’s looking like nerds are the punchline again. There’s no attempt to show the them as anything other than people to be laughed at. They could keep them weird, they could make them normal, or even take a page out of Edgar Wright’s The World’s End and have most of them have moved on in their life and now have to access something they thought they grew out of (which, for the heroes of Pixels, would also allow them to recapture the joys of youth). Instead, no, the nerds are social rejects who are thrust into the spotlight for us to enjoy how hilariously out of touch they are. Also, they’re saving the world.
     
    Which, again, wouldn’t be so bad if it felt more like a love letter than, well, whatever this is. Having a fictionalized version of Pac-Man’s creator show up (by name) is awesome, but it’s quickly negated by his appearance being reduced to something of a racist caricature. Because a screaming Japanese man makes for an easy joke. Again, this is based on the trailer, but I have a great deal of respect for Toru Iwatani and it’s disappointing to see someone playing him only to get the short end of a stick.
     
    Which isn’t even touching the film’s gender issues. Michelle Monaghan plays the all too familiar hot-woman-who-tags-along-with-the-nerds, albeit a Lieutenant Colonel. But in doing so the film falls back into the trap of the myth that women can’t be nerds. The film creates a clear gender dichotomy that a woman’s not a gamer and is instead the ‘normal’ character who keeps the others on leash. It’s very rare to see any form of media actually get through this (Chuck had its moments), but nonetheless it’s a bummer. Would it have been too much to rework her character into someone who avidly actually enjoyed games?
     
    Look, Pixels isn’t out yet and I don’t really plan on seeing it (which makes this one of the few things I complain about without watching). But nerd culture is something I’m big on, seeing as it’s something that occupies a large chunk of my life. I want a movie like Pixels, but I want a movie better than it. One where being a nerd is cool and can be anyone, whether they’re socially apt, a man or a woman, or heck, whatever their race is. ‘cause c’mon, nerds are cool now.
  17. Ta-metru_defender
    NYU's campus is spread around Greenwich Village in NYC. So while going from lunch to another building today, I walked past where Person Of Interest was filming. I don't watch this show, but I know that Michael Emerson (Ben Linus!) is in it. So I stayed around.
     
    And this happened:



     
    Yep.
  18. Ta-metru_defender
    Essays, Not Rants! 048: The Problem With Play Station All-Stars Battle Royale
     
    Yeah, I know, the game came out almost three months ago. I got it for free in a bundle a while back and have been debating selling or keeping it. I’d played Play Station All-Stars Battle Royale before and figured it was alright. The other night, some friends and I decided to finally open it up (negating resale value) and beat each other up.
     
    Virtually, that is.
     
    Now, way back in the Nintendo 64 days (mid-90’s, early 00’s), Super Smash Bros. came out. In it characters from various Nintendo games could, well, fight. It made a great party game: Yoshi, Link, Pikachu, and Donkey Kong going at each other was always a great way to kill time. I tell you this because comparisons between it and All-Stars are inevitable. Both are four player fighting games with characters drawn from across their platform.
     
    And here’s the thing: All Stars isn’t Smash Bros.
     
    All-Stars is to Smash Bros. as the PS3 is to the Wii: the supposedly ‘more mature’ counterpart. All-Stars takes its cues from more technical fighters (like Street Fighter or Marvel VS Capcom). See, Smash Bros. has two attack buttons: one normal, one special. All-Stars has three attack buttons and accompanying it with a direction (or without one) yields all sorts of different attacks.
    This sort of style works fine for traditional fighters where the arena is just that: an arena. But in All-Stars where, like Smash Bros., the arenas consist of several (sometimes moving) platforms, you’re often moving and avoiding the three other players coming at you to focus on precise move input. There’s little more frustrating than thinking your character is about to run and gun but instead stops dead right as your opponent hits you.
     
    This is made only worse due to there being no parallels between characters for most of these moves: what makes one character do an uppercut could make another fire a shot across the stage. You can’t button mash and it can take several rounds to become familiar with a character. There’s no encouragement or incentive to play as anyone else once you’ve mastered one.
     
    And guess what? It gets even more complicated. The only way to kill an opponent is by using a Super. How do you use a Super? By filling up your AP Gauge. How do you do that? By beating up your opponents. Like the moves, there’s no telling what one character’s Super will be. Nathan Drake throws a propane tank a few meters and shoots it, but Sackboy hits anyone right next to him. Spending one third of the match filling up your meter only to miss the shot is not only frustrating, but adds an all too high level of randomness to a supposedly ‘serious’ game. Look, Smash Bros. had a completely unique way of accessing damage and All-Stars couldn’t copy that, but surely there was another way?
     
    That said, Superbot and Sony tried hard to make a fun fighting game and they succeeded for the most part. They put effort into recreating the characters (Nolan North voices Nathan Drake and Richard McGonagle showed up to voice Sully in Drake’s Arcade story). Sure, we can nitpick over the exclusion of certain characters (for the record, they’re working hard to bring Crash Bandicoot in as DLC), but All-Stars isn’t actually a bad game. Most importantly: It’s fun. I get to play as Uncharted’s Nathan Drake, a friend of mine can be Jak & Daxter from the games he grew up with, and another friend can go Twisted Metal on us with Sweet Tooth. Even if we’re not that good at the game, we’re still having fun. It’s not a perfect game, but that’s alright.
     
    At the end of the day All-Stars is not Smash Bros. They’re different games that both take the mascot fighter idea and run in different directions with it. All Stars is a different game, less casual, but still a great game to play with a group. All Star’s biggest problem is that it’s not Smash Bros. Accept that, get used to the different gameplay, and you’ll have fun.
     
     
    Writer’s note: Who would I want included in the game as (free!) DLC (besides Crash)?
    Snake (Metal Gear Solid)
    Cloud, Squall, and/or Lightning (Final Fantasy)
    X and Zero (Mega Man)
    Ezio (Assassin’s Creed)
    Commander Shepard (Mass Effect, because why not?)

  19. Ta-metru_defender
    Essays, Not Rants! 098: The (Lego) Hero’s Journey, Part One
     
    I had the pleasure of attending an advance screening of The LEGO Movie on Thursday at my university. Now, you have to realize, I’ve been into Legos as long as I can remember, have a couple models on my desk, and have been making Lego movies in one form or another since I was ten.
     
    In a nutshell: The LEGO Movie is fantastic. It’s beautifully animated, superbly cast, downright hilarious, and has a great plot. Now, the plot’s not anything groundbreaking, in fact it follows John Campbell’s monomyth to a tee.
     
    Wait. The LEGO Movie makes use of Joseph Campbell’s Hero’s Journey?
     
    Yes.
     
    First, it serves to outline what exactly The Hero’s Journey is. Joseph Campbell postulated that myths and legends from around the world followed a similar structure. One where “a hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man” (Campbell). Translated, it’s a mythic arc that stems from a lot of ancient myths. It’s also been used in more modern media; George Lucas consciously set out to create a myth when he created Star Wars. The Wachowskis used it in The Matrix and thatgamecompany followed in closely enough in Journey that much of the soundtrack’s titles match individual steps of the monomyth.
     
    With that, it bears mentioning that Campbell’s monomyth is hardly the only structure out there and a quick google search brings up several different takes on it. My favorite is the one on, go figure, TV Tropes, mostly because theirs allows for some leeway in the steps and rearrangements.
     
    Now, this is hardly new. I’ve mentioned before how Aristotle talked about this in his Poetics and also how formulas exist for a reason. It’s also not bad. To do something like this doesn’t so necessarily mean a laziness of storytelling so much as, when executed well, displaying a mastery of it.
     
    So how does this work with The LEGO Movie? The film adopts the monomyth and puts it to use for its story. All the key players are there: we have the very normal Emmet who wants very little to do with adventure until along comes Wyldstyle, who drags him out of normalcy and gives him the Call to Adventure. There’s the evil President Business with his right hand minifig Bad Cop. Vitruvius is the Obi Wan to Emmet’s Luke, with Batman (yes, the Batman), Uni-Kitty, and Benny the 1980-something Space Guy filling out the rest of the team.
     
    But then, those are the characters, what about the plot?
     
    Emmet is an ordinary minifig, one who receives his Call To Action to leave his town and help save the world. After his initial Refusal of the Call he must Cross the First Threshold, meet The Mentor, enter the Land of Adventure, and, well I’d love to say more but the movie’s not out ‘till this coming Friday and I really don’t want to spoil the movie. There’s a second rant essay coming a couple weeks after it’s released where I’ll break down the plot proper.
     
    Is this post then just a big introduction? Sort of. But I will tell you this: The LEGO Movie is a magnificent piece of storytelling that you should really go see. There’s an earnestness to it seldom seen these days that makes it pure joy to watch. Plus, it really puts The Hero’s Journey to work, lending it an instantly classical feel that adds to it’s very, well, Lego-y feeling.
     
    Go watch it when it comes out, then come back here in a few weeks for my monomythical breakdown.
     
    Get it, because it’s Lego? And I’m breaking it down?
     
    ...I’ll see myself out.
  20. Ta-metru_defender
    Essays, Not Rants! 205: Tarantino, Iñárritu, and The Art of Indulgence
     
    I finally saw The Revenant this week. I also saw The Hateful Eight the same day and it’s really interesting to have seen them back to back. Both are by directors who are arguably auteurs, both are classified as Westerns, and both are covered in their fingerprints.
     
    Filmmakers have their trademarks. Something by Joss Whedon will be rife with witty dialogue. J.J. Abrams’ stories will have mystery and wonder. A Michael Bay movie will have explosions and questionable depictions of women. You’ve got these people who’ve developed both a reputation and a style such that you know what you’re in for when you see one of their movies.
     
    Quentin Tarantino and Alejandro Iñárritu are both directors who have their own very distinct style. Tarantino takes pulpy subject matter, throws in wall-to-wall banter, and a plethora of references to other films. Iñárritu does Art with a very important capital ‘A.’ Their newest movies, The Hateful Eight and The Revenant (respectively) are both them given an incredibly long leash and them making movies that are very much them.
     
    For Tarantino, it means a movie that rests almost entirely on the dialogue. Hateful is sparse on locations and heavy on dialogue, telling a story that’s essentially what if Tarantino got to have a go at Clue. Though clocking in at three hours (including an intermission!), it doesn’t feel overlong courtesy of the twisting plot and engagingly sociopathic characters. Tarantino plays to his strengths. So yes, the movie is Tarantino-esque to the point of indulgence, but it doesn’t get in the way of telling a good story. Laden within the layers of dialogue and duplicity is motivation and hints as to what’s to come.
     
    The Revenant is an entirely different beast. Iñárritu, as shown in Birdman, has a very clear idea as to what constitutes art and his latest movie takes it to a whole new level. There are long epic shots a plenty with a mind boggling level of complexity to them. Then knowing that the whole thing was done using only natural light and there’s no denying the considerable talent behind the movie. The Revenant lets Iñárritu really go wild with it, putting his visuals front and center so everyone can know what he really considers Art.
     
    Thing is, for all its gorgeous imagery, The Revenant feels something like an exercise in futility. The craft is incredible, the plot is meandering. And that’s an issue: all the pretty pictures in the world don’t mean jack if your story sucks. The second act of The Revenant is essentially Leonardo DiCaprio’s character crawling through the American wilderness. Stunningly executed? Yes. Incredibly boring? That too. Stories need statue changes to keep things interesting — Luke goes from Tatooine to the Death Star to a Trash Compactor and so on. The Revenant has Leo crawling in snow here, then snow there, this river, and then that river. Everything about the film exists to showcase the cinematography. Iñárritu’s indulgence means a relentlessly grim movie that exists almost to say “see how much a better moviemaker I am than you.” As a friend of mine said, the only thing missing from it were the words “For your consideration” right after the closing shot.
     
    There’s that saying about necessity being the mother of invention. I’m pretty sure there’s a corollary to that adage about how limitations force you to do better. Look at the Star Wars prequels for an example of an unrestrained writer/director compared to the original film. Indulging in what you love as a storyteller also means knowing when to cool your jets. Tarantino, in The Hateful Eight, knew to not just write banter for the sake of showing off, but to also keep the plot moving along at quick pace. Hateful Eight mayn’t be a perfect movie, but it’s still a darn enjoyable one. The Revenant, on the other hand is Iñárritu’s unbridled pretension mixed with DiCaprio’s Oscar desperation indulged to the point of maniacal self-absorption.
  21. Ta-metru_defender
    So I turned 22 today (er, yesterday). Was fun here in South Carolina, shenanigans, dinner with Mom, that sort of thing. Hanging out with some friends playing Smash till 2am. Yeah.
     
    Now I'm enjoying a couple beers and some writing before I have to wake up and start preparing stuff for my trip to Singapore for the rest of the summer.
     
    Friends, I am an adult.
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