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Parugi

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Blog Entries posted by Parugi

  1. Parugi
    So for the three of you who actually care, you might've noticed that Perpetual and its related topics have been closed. "By request," as B6's closing posts say.
     
    Well... yeah. That's not a mistake--I asked for the RPG to be closed late last night after mulling it over for roughly two weeks.
     
    I won't begin to go into the reasons why I think Perpetual failed; suffice it to say that it boils down to the fact that there was virtually no direction given to the players. In hindsight this is something that I foresaw but ignored as far back as December. Honestly, it's a shame, and it gives me some feelings of guilt considering the fact that I, in a way, took a spot away from another RPG that could have actually managed to stay afloat, but it's not something I particularly care to revisit and fix. I apologize to everyone for that.
     
    Regardless, I'm not exactly sad about the way things turned out with Perpetual. For the past few weeks--months, even--I've been growing less and less interested in RPGs, and at this point I have other things that I want to start shifting my attention to, like writing my own, original stories and continuing to improve my voice acting skills. Honestly, after I finish the Daedra Arc in the BZPRPG, and after the eventual end of Rise of the Rockets, I'm not entirely sure I'm going to remain on BZPower for very long--RPGs were what kept my here and they aren't doing it for me anymore.
     
    But, I can't know anything for certain at this point, so I'll leave it at that.
     
    My point here is that Perpetual's gone for a lot of reasons. Love me, hate me, express whatever feeling you wish to express. In the meantime, I'm shifting gear to other things. :\
  2. Parugi
    Alright; while I continue to think over the City name, I have another question for you potential Day Run players.
     
    As most people should know, Night Ride's central point was the vehicle aspect of it. We had hoverboards, we had motorcycles, we had a giant wheel, we had Rahi-shaped mecha, and, heck, we even had a horse and a walking house.

    (FYI: None of these are accurate representations.)
     
    So, here's what I have to propose as an expansion to this. Bipedal mecha. Similar to the ones from Darkspace, or even something like, say, this, they would be used solely for vehicle-based arena battles, or they could be used to explore the barrens. And, yes, while technically they could have been used in NR, no one used any, so I get the feeling that they are somewhat unwanted.
    But still. What are your opinions? Should I mention them as a sort of new type of vehicle, or just not mention them at all and see if anyone uses any?
     
    Obviously I would let people make their own, just as I've been doing, in case anyone was wondering. And yes, you still have the option to use any vehicle you want in the RPG, though unlike in NR, they aren't required.
     
    Also, as on off-shoot of this, the maximum vehicle size in NR was 18 ft tall/18 ft wide; this seems a bit impractical now, so how much bigger do you guys think I should make it? I was thinking 24/24, but I'm not sure.
  3. Parugi
    Hi, Broken Unity readers. So, you might have noticed that I'm in one of my usual "I'm trying to update the story, but can't for various reasons" phases, and I deeply, deeply apologize for that.
    To compensate for that, I'm going to start doing teasers for BU's sequel, Dark Deeds, which will hopefully start sometime in the summer. Read on for more!
     
    To start, I bring you two of the members of one of the primary antagonist groups, Toa Dacres and Toa Sekrit.
     
    Who are they? What are their powers?
    I'll gladly tell you. Dacres and Sekrit are unnatural Toa who work for the Dark Hunters -- that is, they were created through a forced evolution process on the Shadowed One's orders. Originally, they were two members of a group of twelve Matoran who were attempting to escape from their home island, as a plague that they had previously thought was gone had resurfaced. These Matoran were picked up by a group of Dark Hunters that had been hired to travel to the island to check on its new inhabitants, and were brought back to Odina after the mission.
     
    One of the Matoran had stumbled upon a Toa Stone prior to leaving, though he did not know what it was at the time. The Shadowed One, seeing a potential use in it, experimented on the group, harnessing and altering its power. The result was the deaths of seven of the Matoran, and the transformation of the other five into Toa who controlled unnatural elements, save for one (but, due to huge spoilers relating to this Toa, I cannot reveal what his element is.) Their minds were also altered in the process, and so the Shadowed One, pleased with the results, recruited the Toa into the Dark Hunters.
     
    As for Dacres and Sekrit specifically:
    As a result of his transformation, Toa Dacres gained control over the 'element' of Fear, allowing him to instill varying degrees of unease into his target, or potentially kill them through sheer terror. His Matoran Mask of Charisma was transformed alongside him, allowing him to utilize its powers to turn others to his cause. Manipulative and cruel, Dacres is completely loyal to the Dark Hunters, and will not hesitate to punish those who disobey his leader or to kill his targets. He wields a bow staff and wears the Kanohi Avali, Mask of Charisma.
     
    Toa Sekrit is the uncaring Toa of Anger. Her mutation has granted her the ability to induce a rage onto her target or amplify her own anger, enhancing her physical strength though hindering her mental capabilities at the same time. Like the other Toa, Sekrit has a deep loyalty to the Dark Hunters and the Shadowed One. She utilizes her twin long swords, Aldris and Ilkis in battle, and wears the Kanohi Vulin, Mask of Amplification, which allows her to amplify any mental characteristic of a target.
     
    Who do they work for? Against?
    As stated above, Dacres and Sekrit are agents of the Dark Hunters. They function as a small strike team within the organization, carrying out missions alongside three other Dark Toa.
     
    Despite their proficiency, rivalries have sprung up between their group and several others in the Dark Hunters. Of particular importance in Dark Deeds is their struggle against former Toa Exa Kovian (codenamed Reaper,) due to their vastly different opinions of the Dark Hunters. Reaper's group and the Dark Toa run into each other on various missions throughout the story, and more than one of these run-ins result in a battle.
     
    As a result of their past, they also have a deep hatred for most plant-based things, though this will not be elaborated upon until later.
     
    Other than that, most of their enemies are standard for Dark Hunters -- basically anyone that gets in their way.
     
    Final thoughts?
    Dacres and Sekrit (or their group, at the very least) should be pretty interesting to most people, especially once more gets revealed about them. I, personally, think they're fairly cool, and could be used for a lot of things.
     
    Oh, and one other note of interest -- their fifth member does not have the affected mentality that the others do, and only stays with the Dark Hunters because he is trying to find a way to reverse their mutations. His identity should also be a bit unexpected, even if familiar to some...
  4. Parugi
    Kay, so, here's the deal: There are ten days left until the contest ends, and I'm still not finished with Day Run. But don't fear -- as of today I'm diverting 88% of my attention to it. Luckily, I already know what I need and want to put where and what I want to include and what not.
    The one thing I still do not have, however, is a name for the city in which it takes place -- but you can help! Simply post whatever suggestions for the city name you can come up with in a comment and then I'll choose the one I like best to use in the RPG -- giving you complete credit, of course.
     
    The "entry period" will end on Wednesday, the 15th, so hurry fast if you want to help -- I'd appreciate it!
  5. Parugi
    Toa Lyxek, leader of The Ring. A Toa of Sonics, Lyxek abandoned the life of a true Toa after nearly being killed in battle by a Dark Hunter. With an unusual affection for gambling and cards, Lyxek became a crime lord on the city island of Kai-Nam, where he has managed to become one of the most powerful crime lords in the area. Recently he came into contact with --------; now, he believes he has the power to not only control the whole of Kai-Nam, but the surrounding islands as well.
     
    -Toa of Sonics.
    -Crime Lord/leader of The Ring on Kai-Nam.
    -Utilizes a protosteel guitar as his primary tool, as well as protosteel throwing cards.
    -Wears the Kanohi Kirimo, Mask of Kinetic Manipulation.
    -Has recently begun mass production of a neurotoxin that has... frightening effects on those who come into contact with it. The cure is unknown, though some believe they know what can reverse its effects.
  6. Parugi
    So there are only ten hours left of voting, and Day Run is barely holding its place in third. Perhaps this will have convinced some of you guys to give it a few more votes--and given everyone an idea of just what might be in store for the future... >=)
     
    Final poll, entry #2. Vote Day Run!
  7. Parugi
    12 Legendary Pokémon (Rayquaza, Kyogre, Groudon, the Deoxys Matriarch, three other specialist Deoxys, three Latios, and three Latias) vs. 9 super powerful ancient Darkrai with power over time and space.
     
    WHO WILL WIN THE TITLE OF DEADLIEST POHKAMOHN (TEAM)!? >:0
  8. Parugi
    A'ight, so, some of you may remember this entry, and if not, well, there you go--take a look at it so you know what I'm talking about.
     
    Well, I've given the idea a bit of thought, and I think it's time I presented the general idea to the public.
     
    Day Run ended last month. During the finale, we learned that what Lyxek really wanted was immortality. Due to numerous circumstances, he failed in obtaining that, and Ruaki was, for lack of a better term, destroyed.
     
    Well, what if in an alternate universe, Lyxek succeeded in gaining control of Ruaki? On top of that, what if, upon gaining control, Lyxek managed to become immortal--along with every other living being.
     
    Yeah, you heard that right. In this potential alternate universe sequel, Lyxek succeeded in his plans. He became immortal. At the same time, he inadvertently made everyone in the universe immortal, as well. The entire player base would be standard characters--immortal characters, a la Baccano! immortality. You could not die, but you could still be injured. Your injuries would gradually heal themselves, but it would take time.
     
    Your characters would be trapped in a never-ending cycle of violence and insanity, doomed to forever fight one another in the sad, hopeless hope that one day, Lyxek may decide to undo the curse that he has placed upon them.
     
    As far as plot goes, I haven't gotten that far, but I think the concept could be made into something very interesting. What do you think, given this bare-bones information?
  9. Parugi
    So I just heard from an anonymous source that the theme for the next RPG contest is going to be crime scene investigation. As in, investigating a major murder is going to have to be a central plot point.
     
    If you are in Day Run, then you realize the implications of this.
     
    HINT: I can't enter Day Run, because that's not a central plot point in its story! DX
     
    Now, if you're like me, then you are unhappy about this. Believe me... so am I. I just said that. But never fear! To honor Day Run and its eventual epic, I'm still entering this contest -- with a NEW entry!
     
    Behold; I give you the very first sneak peek of
     
     



     
    It was an unusually cold day in the streets of Ta-Koro. At least, that's what it felt like to Detective Tahu as he approached a taped-off section of the road; on days like today, even the Mangai could freeze solid. Still, chilled by the shock of another murder or not, the Toa had a job to do. The presence of a dozen other beings, all of them probing the area or deceased for evidence, was a testament to that.
     
    As he stepped over the tape, he scanned the area for the victim. Spotting him, Detective Gali gave a slight nod, which Tahu returned. Finding the body, he quickly approached it, noting the presence of Pohatu. The Toa of Stone held a camera in his hands, and was busy taking pictures for later reference.
     
    "Pohatu," Tahu said shortly, nodding at his comrade. Pohatu looked at the new arrival, returning the nod. "What've we got here?"
     
    "Name's Kapura," Pohatu said quietly, taking another photograph. "Vakama's right-hand. Witnesses say he was delivering a message when he got attacked, but he didn't seem to try to fight back. The message is nowhere to be found."
     
    "So it's aggravated assault." Pohatu nodded. Tahu stooped down, carefully examining the Matoran through the lenses of his sunglasses. He noted a couple of wounds in Kapura's stomach, bloodied and bruised. "I don't suppose they saw the killing blow?"
     
    "The general verdict seems to be that the victim was impaled with a trident-like tool," Pohatu replied. Tahu was silent. "Judging from what we've uncovered, it seems the killer had some sort of interest in the letter."
     
    "Which explains why it's gone. Though why the victim didn't try to fight him off or run away..." Tahu trailed off, standing up again. "Either our guy took the letter..." The Toa of Fire pulled off his sunglasses. "Or Kapura forked it over."
     
     
    YEEEEEEAAAAAAAAAAA
     
     
     
    So, there you go! Expect to see the first full draft of this baby up in a week or so. =)
  10. Parugi
    Bumping for contest.
     

    » Click to show Spoiler - click again to hide... «Name: Kerid. Faction: The Day Run.
    Species: Upper-Class Steltian (Sidorak’s species.)
    Gender: Female.
    Description: Eight feet tall, with a muscular and heavily armored, navy blue form. Kerid is an incredibly intimidating being in both appearance and personality, at least at first glance; her armor is equipped with several strange devices, many of whose abilities are unknown, and her Kanohi Pakari gives her a rather cold appearance in general. Once you get to know her, though, she isn’t so bad – in truth she simply wants what’s best for people and what will entertain them the most, and is a strong believer in justice, though not necessarily the kind that the KNPD dishes out. She has had disagreements with both the Director and Lyxek in the path, though allows both to continue entering their respective officers into the Day Run – presumably so as to gain intelligence on them. She is also incredibly difficult to intimidate herself, having stood up fearlessly to literal zombies and an enraged Lyxek on several occasions. Kerid has also recently rediscovered her morals and values, demonstrated by the discarding her new Mask of Mind Control and going back to using her old Kanohi Pakari helmet.
    Equipment: Triple-bladed Plasma axe; forearm energy shields.
    Mask: Kanohi Pakari, Mask of Strength; carved into the shape of a helmet.
    Powers: Kerid possesses the ability to control plasma via her axe, as well as increase her strength via her Kanohi Pakari. Other than those she has no powers.
    Vehicle: N/A.
    Biography: Kerid hails from the island of Stelt, where she lived as a wealthy, though often bored individual, as she usually found herself without anything to do. At some point she discovered the joys of arena combat and became a part-time fighter in Stelt’s annual tournaments; her skills attracted the attention of Daeja, who hired her as head of security for the Night Run. After the Night Run ended, Kerid took control of the tournament and reworked it into the Day Run, moving their operations to Kai-Nam and gaining a rather large amount of respect from the Night Run’s contestants. Recently, she has authorized Ring members and KNPD officers to participate in the Day Run, though tensions between her and the aforementioned groups have been higher than usual.
     
     
    Name: Ehjoras.
    Faction: The Day Run.
    Species: Pha-Matoran.
    Gender: Male.
    Description: Five feet tall, like most other Matoran, and wearing silver and turquoise armor with wing-like decorations on his shoulders, knees, elbows and ankles. He also wears a belt lined with half a dozen pouches around his waist, in which he carries various tools.
    Ehjoras is a very friendly being, and hasn’t changed much since the Night Run. He enjoys getting to know contestants and getting their opinions on the Day Run, as well as hearing stories about their experiences and sharing his own. Ehjoras is a very optimistic being in general -- he was one of the primary morale-boosters during the last Feranaki attack on Gynel, and almost never lets anything get him down. He is also very enthusiastic, as shown by his commentary during Day Run events.
    Equipment: Standard issue handyman equipment – screwdrivers, nails, tape measures, etc., as well as several electronic devices used to monitor the activity of the Recorder 2.0s, the race track and the arena, in the event that anything needs to be repaired.
    Mask: Powerless Kanohi Akaku, Mask of X-Ray Vision.
    Powers: Ectoplasm (inaccessible.)
    Vehicle: N/A.
    Biography: Ehjoras is well known for being the inventor of many of the Day and Night Runs’ devices, examples being the Team Crests, the nanobots responsible for the drastic terrain changes to the race track and arena, the Recorders and, later, the Recorder 2.0s, among many, many other devices. Ehjoras has very little memory of his life prior to the Night Run, brought about by the first attack of the Feranaki on Gynel, though he has begun to regain fractions of memory, especially after meeting several of the other Pha-Matoran rescued after the last tournament.
     
     
    Name: The Director.
    Faction: KNPD.
    Species: Unknown.
    Gender: Male.
    Description: No one has ever seen the Director’s face; in every video chat that he has been seen in (for that is the only way anyone sees him) he has appeared to be completely covered in darkness, due to a bright light in the background behind him obscuring his features. From his silhouette, he appears to be one of a mid-sized species, possibly the same as Sanshou or a Vortixx, though no one is quite sure what he is.
    The Director is very straightforward, and appears to be all about business – he assigns KNPD members their assignments with a cool attitude that suggests that he does not care about what he is actually saying, and almost seems to rush agents along so that he may assign more jobs to other agents. The reasons as to why he acts like this, as well as his true nature, are not currently known.
    Equipment: Unknown.
    Mask: Unknown.
    Powers: Unknown.
    Vehicle: Unknown.
    Biography: In living memory, no one has seen the Director in person since the formation of the KNPD – those who should still be alive and thus would remember that day are no longer around, having died many years ago from mysterious causes.... all at the same time. All that is known is that he runs the KNPD now and he has managed to keep his identity secret from everyone on the island – including his own officers.
     
     
    Name: Lurinost.
    Faction: KNPD.
    Species: Páladoston.
    Gender: Female.
    Description: Lurinost is eight feet tall and has half-moon mirrors on her face, stomach, shins and forearms. Her armor is dark green in color, with many points at the tips of each section, and is colored orange at the edges; Lurinost's armor bears a very jester-like appearance to it, due to her rather pointed boots and due to its coloration. She has no visible eyes, yet she is still able to see, and she almost always has a smug grin plastered on what is visible of her mouth through her “mirror helmet.”
    Lurinost is arrogant, stubborn and insistent – and she has reason to be, because she has, according to rumors, single-handedly defeated more Ring members than the rest of her squad and the second most powerful KNPD squad combined. Lurinost tends to use her authority against citizens if they have something she wants, something that is supposedly frowned upon by the Director; strangely, though, she has yet to be removed from service. She sees most other beings as being beneath her, and never takes the words of anyone else seriously – something Lyxek has taken note of and intends to exploit…
    Equipment: Lurinost’s hand mirrors are her primary tools, as they function both as effective shields and, with mental activation, they can be ejected from their slots, though are still connected to her armor via energy chains, and then used as chain-boomerangs of sorts.
    Mask: N/A.
    Powers: Despite what her armor color suggests, Lurinost can manipulate Stone and Sand via her mirrors, to a much greater extent than Toa of either element. She also possesses the ability to locate beings and objects via her left hand mirror and is – to an extent – telepathic. She is also incredibly strong and agile.
    Vehicle: Lurinost pilots a relatively simple-looking vehicle called the Copycat; in its standard form, it is a metal sphere just large enough to comfortably fit Lurinost inside of it. Once several controls are activated, it uses external scanners to lock on to a nearby Mecha, deploying dozens of thin, flexible metal rods from its hull; a strange liquid then begins to envelope the Copycat, connecting at the rods. Soon enough, the Copycat has transformed into an exact replica of the scanned mecha, giving it all of its abilities.
    Biography: Like another being very similar to her, Lurinost’s origins are unknown to all but her. She arrived from the Southern Islands many thousands of years ago, wandering the universe in search of someone capable of defeating her in battle. Thus far, she has yet to find that person. Somehow, she eventually met the Director of the KNPD and joined his organization – though her reasons for doing so are unknown, as she doesn’t seem like the type of being who would willingly serve anyone else. She has been relatively hard at work fighting against organizations like the Ring ever since.
     
     
    Name: Sanshou.
    Faction: KNPD.
    Species: Artanian.
    Gender: Female.
    Description: As an Artanian, Sanshou greatly resembles a Toa, being seven feet tall and all that jazz. However, her armor is completely black and is more aerodynamic than that of a Toa. She also wears a long, gray scarf, which is wrapped around her neck at all times and covers her mouth, and the ends of which hang down the left of her back, coming to a stop just below her knees. Her eyes are a glowing yellow.
    In terms of personality, Sanshou is a quiet and reserved individual, as well as relatively polite despite being paired up with Lurinost. She doesn't talk much, making her appear slightly unintelligent, but in reality she is intelligent and calculating. What she does say tends to be short and concise, getting straight to the point. Like Elithes, her intentions are purely for justice, though she doesn't harbor as strong of a suspicion of the KNPD as he does.
    Equipment: Sanshou always carries a respectable amount of small daggers with her, which she uses both to throw and attack with at close range. She has also been seen using a curved blade at times, though this is rare. She also carries a bag of smokeballs, which she uses as a distraction to get away... or as a decoy so as to catch her prey.
    Mask: Sanshou wears a black Noble Ruru.
    Powers: Sanshou possesses no powers. She is, however, an accomplished knife thrower and close-range knife fighter, using her daggers effectively in either case, as well as being an incredibly acrobatic being.
    Vehicle: Sanshou does not own her own vehicle, though when prompted to she has borrowed and effectively piloted several different KNPD-issued vehicles, suggesting she has had past vehicle training.
    Biography: A relatively new member of the KNPD, Sanshou was formerly a bounty hunter operating as a member of the Guild of Tyis, with her primary skills revolving around assassination. Sanshou is no stranger to Kai-Nam, having operated there before; however, the recent rise in crime in the city has concerned her, and has acted as her primary reason for joining the KNPD, so that she may keep a closer eye on events there. Though her plans did not factor in a corrupted leader, she has used the extra power to her advantage during her crime-fighting sprees.
     
     
    Name: Sensha.
    Faction: KNPD.
    Species: Southern Ondarian.
    Gender: Female.
    Description: Sensha is very much like Sanshou in appearance; however, there are some key differences. Sensha's armor is almost completely white, with blue undertones, and is extremely sleek so as to decrease wind resistance. She is the same height as a Toa, though is considerably thinner, and is far more agile than a Toa could ever hope to be, pulling off flips and stunts that would rival the skills of the Dark Hunter Lariska. Sensha's eyes are light blue in coloration, and her mask gives her face a perpetual smile.
    In terms of personality, Sensha is extremely cheerful, energetic, and borderline insane. She loves showing off her skills to others, usually taking her time in a chase so as to flaunt her abilities to spectators. She speaks in a cheerful tone at all times, something that tends to get on Sanshou's nerves. Sensha does not tend to listen to others, rushing into situations without much thought and bringing about (what she perceives as) justice through any means possible, even if that means killing a potential criminal. Despite her slightly sadistic attitude, Sensha is considered a thing of beauty by many, and often finds herself surrounded by admirers.
    Equipment: Sensha utilizes a protosteel bow staff in combat, as well as for acrobatic use in day to day life and whilst in pursuit of criminals.
    Mask: Kanohi Idra, Mask of Intangibility. Shaped like a rounded, white helmet with two large feather-like decorations extending back from either side. The sides of the mouth opening are also twisted so as to mimic a smile, much like that of a Miru.
    Powers: Sensha possesses a paralysis ability that can only be focused through her hands. Her power seems to work differently depending on whether or not you have powers -- if so, then it simply blocks access to them for an unspecific amount of time. If you do not have powers, then the attack will leave wherever you get hit numb and unable to be used for some time. Sensha is also extremely acrobatic, and possesses roe strength than she appears to.
    Vehicle: Surprisingly, Sensha pilots a very large, very fearsome Wyvern-Type Mecha. Measuring an incredible 22 feet long and 16 feet tall, Sensha's Mecha -- named the Niaka after the similarly shaped Rahi native to Kai-Nam -- possesses quite a bit of equipment: Powerful thrusters and wings for flight, flamethrowers located in its mouth, bladed wings, protosteel armor, and machine guns all make the Niaka a devastating weapon in combat. Its sheer size, surprising maneuverability, protosteel armor, Smart A.I. and just plain skilled piloting on Sensha's part all make it incredibly difficult to take out.
    Biography: Sensha is rather... unique among the other members of her squad in that she was already on Kai-Nam prior to the formation of the KNPD. Acting as an entertainer, she was and still is fairly famous on the island, putting her amazing acrobatic talents to good use -- sponsoring programs for the common good, for example. She was later influenced into joining the KNPD so as to use her abilities to catch criminals, and was quickly paired up with Lurinost and Sanshou. It was around this time that she also began to display rather sociopathic behavior, using whatever means she could to catch wrongdoers -- even if those means involved severely harming others.

     
     
    Name: Lyxek.
    Faction: The Ring.
    Species: Toa of Sonics.
    Gender: Male.
    Description: A standard, seven-foot-tall Toa of Sonics, Lyxek appears to be heavily armored – in reality, his armor is lightweight and is designed to appear baggy, reflecting his laid-back personality. He has buried his roots by painting his armor and Kanohi Kirimo black and white, as well as to better blend in with the residents of Kai-Nam.
    Lyxek is, at first glance, a greedy individual – he wants money, he wants power, and he’s not afraid to use force to get either of them. However, most of his actions stem from his love of fun -- threatening and bribing people so as to provide himself with entertainment, mostly in the form of gambling and watching civilians suffer. He is a strong believer in luck and chance, and employs them in many of the Ring’s operations. However, Lyxek is a bit of a coward, running away from battles that he does not think he can win. He also has a love for music, probably brought about by his control over sound, which seems to help him keep his short temper in check – when an underling brings him bad news, for example, he usually begins playing his guitar in response.
    Equipment: A protosteel guitar, through which he channels his powers. Showcasing Lyxek’s love for luck, the guitar features a dial on the back that, when spun, will come to stop on a random number between five and zero, represented by a skull; the number it lands on determines how powerful the attack is, with the skull being the strongest and five being the weakest (though still being quite powerful.) Should his sonic attacks fail, the guitar can also function as an axe, or he resorts to a deck of blank, razor-sharp, Protosteel throwing cards. His armor is also equipped with an antenna behind his head, though the purpose of this is unknown.
    Mask: Kanohi Kirimo, Mask of Kinetic Manipulation. The Kirimo allows Lyxek to manipulate the speed at which other objects move, be they other beings, rolling stones, his own throwing cards, anything. Though he doesn’t tend to use it offensively, he has been known to use it to pack an extra punch while hurling his protosteel cards, as well as using it to stop police officers in their tracks so that he can make a quick getaway. As a note, Lyxek’s Kirimo is shaped and painted like a white Kakama.
    Powers: Complete control over Sonics, further amplified by his guitar.
    Vehicle: Unknown.
    Biography: Lyxek’s initial appearance on Kai-Nam several years ago was taken rather lightly – he seemed like just an ordinary Toa who wanted to help protect the island’s various labs following the Skakdi raid. Unfortunately, he was met by a string of bad luck – few laboratories considered him serious enough to trust their goods to, and fewer beings thought he possessed the experience to track down and defeat any potential thieves. This along with his virtual imprisonment on the island, due to him not owning a boat, sent him on his own spree of robberies; by the time the crimes had been traced back to him and an arrest was attempted, Lyxek had already used the stolen money and technology to set up a base, as well as corrupt many individuals to his cause. Lyxek has led the Ring ever since, expanding his operations to the majority of Central
     
     
    Name: Vailian.
    Faction: The Ring; Day Run (Team Luck. Crest: Three dice.)
    Species: Hivéna.
    Gender: Male.
    Description: Vailian, like all Hivéna, stands at eight feet tall, and appears to be more mechanical than most other species in the Matoran Universe, being far more robotic in appearance than, say, Toa or Makuta. He is black and red in color, with gold and white scattered throughout. His bulky body armor is primarily black trimmed with gold, with a red stripe running down his front so as to give the appearance of wearing a sort of military uniform. His arm and leg armor is all black, with similar gold trim on his wrists and ankles, and his feet and hands are white, resembling gloves and boots. His shoulder armor comes to an upward point near his jaw, creating a sort of coat collar, and his head is black with dark green eyes. Vailian wears a helmet very similar to a hat, relatively flat in the back and pointing outward in the front, and is colored with a gold trim with a large, white feather on the right side; the inside and bottom of the point are completely red.
    In terms of personality, Vailian is calm and collected, remaining calm under pressure, though he is also extremely proud; luckily, the other side of his personality balances this out, though he tends to take certain insults rather badly. Nevertheless, he is cunning, and manages to find ways out of extremely sticky situations. Much like Lyxek, he is a strong believer in luck, something that he seems to have quite a bit of, and relies heavily on his Coder and cards to give him the strength to win his battles. The majority of the moves he makes are carefully calculated, structured so as to give him an edge over his opponent; regardless of this, though, he is fair to his opponents, looking down on foul play, and tends to engage in banter with his opponents before officially beginning a fight with them.
    Equipment: Vailian’s weapon is the Coder, a device resembling a gauntlet permanently fixed over his left hand. It is silver in color and bears a hollow space in which a deck of cards is placed, and three slots in which a single card can be set above that. The Coder is capable of temporarily encoding various powers into Vailian; how it does this is unknown, but it is technology developed on Kai-Nam. First, two to five cards are drawn from the deck; Vailian then chooses one to three of these cards to place into the coder. Once this is done he will gain access to the chosen powers for an hour; during that time, the cards that were not chosen are returned to the deck and no other cards can be removed or drawn until the hour is up. It also modifies Vailian’s armor so as to symbolize his chosen powers.
    Mask: N/A.
    Powers: Vailian does not possess any natural powers, though his Coder can temporarily program certain powers into him via special cards. However, he is fairly agile, as well as a natural acrobat despite his bulk. For a full list of Vailian's cards, see here.
    Vehicle: Vailian is not a strong believer in vehicular travel; instead he opts for small, two-use teleportation devices that were originally developed on Kai-Nam and extensively used by Makuta Jaeda during her time on Exa-Nui and Gynel. The Ring variants are limited to travel between Ring bases; usually Vailian uses them to travel to one base and then back to wherever he was before.
    Biography: Once upon a time, Vailian was a bounty hunter and hired protector on an unknown island. After a series of failed captures because of his lack of powers, he was ridiculed and opted tot ravel to Kai-Nam so as to acquire weapons to assist him in his endeavors. Gaining the attention of Lyxek, Vailian was convinced to join the Ring and train under Lyxek, who also gave him his Coder. Since then he has become Lyxek’s most trusted guard. He recently joined the Day Run out of a mix of interest in the tournament and orders to do so from his leader, and even volunteered and was chosen to take part in the Day Run’s opening arena match.
     
     
    Name: Dalmia.
    Faction: The Ring.
    Species: Unknown; reptilian with eight wings. Possible sub-species of Zyglak.
    Gender: Male.
    Description: Dalmia is a reptilian, Toa-sized being. He is primarily black with dark green, slightly florescent lines running all along his body, as well as eight wings on his back; usually, they are folded over him so as to make it seem like he is wearing a robe, though when he unfolds them, such as for flight, his actual, lean body is seen. He has sharp, though small talons on his hands.
    Dalmia is a very mysterious and playful being. Even in the face of danger, he does not hesitate to make a joke, as seen when he was captured by the KNPD. Further, he is a sly individual and possesses a snake's tongue, being able to manipulate powerful beings with his words. Dalmia is also extremely sarcastic at times and has been known to hint at the Ring's plans, or the truth about certain matters, playing this off as if he actually wishes for the destruction of the Ring.
    Equipment: Dalmia wears a helmet that, thus far, has been seen to be able to trace beings through illusions. Other than that, he does not seem to have anything that is not a part of his body.
    Mask: None, though he permanently wears a helmet with a pitch-black visor. This visor is a piece of heck tech equipment that, for one, can not be removed from his head. It can do several things for the Ring agent -- for example, he can see through illusions and track energy using it. Each of these actions switches the interior of the visor into a unique color; the aforementioned tool, for example, turns his visor yellow.
    Powers: Dalmia is known to possess several powers, most of them acting as ethereal or mind-altering abilities. He is capable of transporting himself through invisible portals, making it seem as if he is turning invisible when he does so. He has also been shown to be able to create illusions of himself in faraway locations that he has visited without actually moving his body; an example is when he appeared to Kayzata in a vehicle factory while his physical body was still in the Ring's HQ. It seems that he can also alter gravity, as he was shown to literally stand on the side of a building in the South District. Dalmia can also fly via the use of his eight wings, and launch blasts of dust like energy from his being; these blasts take the form of ghostly apparitions of whatever body part he launches them out of. For example, he was shown to stand still and launch a blast in the shape of his entire body on one occasion. Along with this, he can increase the speed at which he moves, similar to a Kakama user. It is also implied that he has other, smaller powers.
    Vehicle: N/A. He doesn't need one. Seriously; he has wings and can teleport. What point is there in a vehicle for him?
    Biography: Contrary to his status in the Ring, Dalmia is a fairly recent recruit in the organization. Originally just some random troublemaker on Kai-Nam, he joined the Ring as a means to get some recognition for his "art" -- that is, the damage he was causing to City's population; this has put him fairly high on the KNPD's wanted list, as he has been able to do far more damage lately with the Ring's equipment. Recently, he was captured by the KNPD, though regained his freedom when Sanshou was subsequently captured by the Ring, and both organizations agreed to a trade. In that time, his appearances have been marked by disaster and tragedy, first when the Collector attacked a bar he had gone to for the trade, second when he flew around the mountains where Draxion found a dead body, and thirdwhen he appeared to Sanshou and Brother in South District following combat with several monsters.
     
    It is thought that several of his abilities -- or, at the very least, the high power that he currently has with them -- were somehow amplified when he joined the Ring, though how is not known.
     
     
    Name: Zanth.
    Faction: Civilians; Day Run (Team Zero. Crest: Electrified "Z.")
    Species: Unknown.
    Gender: Male.
    Description: Very regal in appearance, Zanth is tall, standing at eight feet, and is primarily black with silver armor. He has broad shoulders decorated with large, upward-pointing shoulder spikes, and is very lean though muscular in appearance. He wears a sort of skirt-like cape that is attached to his belt and covers the backs and sides of his legs, and he wears silver boots. He has a single green eye (see Mask) and two dark green crystals embedded in his chest armor.
    Zanth is a strange individual. Quiet and calculative, he was one the Day Run’s top players during their opening tournament six months ago, though no one knows where he came from or how he acquired his skills. He is an effective leader, giving sharp commands to his teammates and adapting to different situations in the arena or race track in a heartbeat. Outside of the tournament, he is kind and open, though he tends to avoid questions about his origins. He does not like foul play, and deals swift justice to those who attempt to cheat in combat, regardless of whether or not the battle involves him.
    Equipment: Twin spiked maces with claw attachments at the bottoms. He also possesses two tentacles that extend from his back, ending in claws that can latch on to opponents and absorb their strength.
    Mask: Kanohi Faton, Mask of Elasticity. Appearing as a sort of one-eyed helmet with a single, green eye, the Faton essentially turns Zanth’s body to rubber for as long as he concentrates on it, allowing him to stretch his limbs and absorb hits, though also making him weaker to fire.
    Powers: Plasma; limited energy-absorption.
    Vehicle: Zanth uses a 17 ft. tall/16 ft. long, black and green Wolf Mecha, called the Seeker. The Seeker is sleek in design, built primarily for speed though slightly lacking in defense; however, it counters that drawback by using its incredible speed to its advantage, easily dodging attacks from other Mecha. It has thrusters built into the backs of its rear legs, and plasma-coated claws that increase its ability to rip through the hulls of other mecha, along with three deployable cannons on its back and sides. The Seeker, like most other Rahi Mecha, has a smart AI built into it, allowing it to display animalistic behavior and, when enabled, to act of its own accord.
    Biography: Not much is known about Zanth; he appeared on and off of Kai-Nam almost immediately following the formation of the KNPD and has generally been seen near the mountains for a short time before disappearing for hours, days, even weeks on end. He supposedly keeps a collection of information somewhere in City, though many believe this to merely be a rumor. Other than that, there isn’t much information on him or what he is doing; Suya, Zanth’s only remaining teammate supposedly is in on Zanth’s operations, as he tends to follow the same patterns as him, but he won’t talk…
     
     
    Name: Suya.
    Faction: Civilian; Day Run (Team Zero.)
    Species: Northern Ondarian.
    Gender: Male.
    Description: Suya is fairly similar to Zanth in build, being eight feet tall and fairly regal. However, while Zanth would be described as looking like a ruling figure, Suya looks more like a member of the royal guard -- in this case, an archer. His armor is sleek and light, and his upper half is mostly covered by a white cape-slash-robe, clipped at the right shoulder and with two other clips at his waist, covering both of his arms when they are at his sides as well as the backs of his legs. His thigh armor is rather large in comparison to his thinner, knee-length, jester-like boots. Suya's armor is a mix of green and silver, symbolizing his connection to Jungle and Iron, and his eyes are a deep blue. He always has the hood attached to his cape up, obscuring the top half of his mask.
    A calm individual, if a little arrogant due to his natural, Ondarian pride, Suya does not let insults or threats bother him. He feels a connection to both nature and industry due to his powers, and bears a sense of balance stepping from that conflict of elements. In contrast to Zanth, Suya is not afraid to voice his thoughts, and talks far more than Zanth; however, he is not as observant as his leader is, and has nearly fallen into several elaborate traps in the past, only to be saved at the last minute by him. Nevertheless, he is not reckless, and is still an observant individual. Suya is also confident in his ability to fight and defeat certain KNPD and Ring operatives, though he has not yet had a chance to test his skills.
    Equipment: A sharp, retractable hook blade on his left arm, symbolizing Jungle, and a retractable, protosteel bullet-shooting pistol on his right arm, symbolizing Iron.
    Mask: The Kanohi Dios, Mask of Fusion, colored green. Like everything else related to Suya, the Dios represents his mix of nature elements and industrial elements. He tends to not use this on anyone other than himself and his teammates, as they do not fight his control when fused.
    Powers: Suya has the ability to control both Jungle and Iron. Some consider this unusual, due to the fact that they are essentially opposing forces of the world, though it gives Suya a very deep and unique sense of balance because of that. He also possesses the power to teleport short distances, usually accompanied by a swirl of his cape.
    Vehicle: Suya pilots a Shift-Type vehicle called the Industrial Plant; this means that his vehicle is able to switch between two forms at the press of a button. The first form is a Centipede Mecha -- relatively flat, it is barely 7 feet tall, and is 12 feet long. It is used primarily for burrowing underground and attacking opponents from the bottom, either by blasting them with its plasma cannons or by catching them in its protosteel mandibles. The other form is a motorcycle, 10 feet long and slightly shorter than the Centipede form. The motorcycle form is faster and more maneuverable, though its only weapons are plasma cannons and extendable blades (the mandibles having moved to the sides of the vehicle.) The entire thing, regardless of form, is silver and green, and is operated with the help of a Smart A.I. named Kruz, which is more prominent in the Centipede form.
    Biography: Suya appeared on Kai-Nam shortly after Zanth, along with the other two beings who formed the other half of their Day Run team, both of whom have since been killed in combat. The four usually spent their time with each other, and seemed to always keep an eye on the KNPD and the Ring, for unknown reasons. When the Day Run formed, they were quick to enter as a single team, though two of their members were killed in skirmishes in between the first and second tournaments. Not much else is known about Suya; he tends to disappear with Zanth for certain periods of time, though no one knows where they go off to.
     
     
    Name: Elithes.
    Faction: Civilians; Day Run (Team Vigil. Crest: An eye.)
    Species: Ko-Matoran.
    Gender: Male.
    Description: A standard-sized Ko-Matoran, Elithes has made many additions to his body following the original Skakdi raid on his island. He is more bulky than a standard Matoran, and wears more black armor than a Ko-Matoran normally would. His improvements have also made him independent of masks, and so he now wears a stronger, silver helmet in place of his old Kanohi. He wears a white jump pack on his back, and his entire right arm has been replaced with a mechanical one outfitted with an Ice Shotgun, due to damage he received from the Skakdi.
    Elithes is a very quiet individual, though lately he has begun to speak more, mostly due to having Illuxio with him wherever he goes. He has a strong sense of justice, siphoned into his bounty hunting job, though his hatred of Skakdi sometimes clouds his judgment when a situation involves one. Despite his mistrust towards them, he never lets his emotions get the better of him, and has even worked with several relatively good Skakdi on several missions – albeit involuntarily. Since his return to his home island, he seems happier than normal, though he is a little upset about the formation of both the Ring and the KNPD, neither of which he fully trusts. As such he has decided to try to protect his city on his own, fighting any KNPD officers or Ring operatives who cross him.
    Equipment: An Ice Shotgun, which channels his natural Ice elemental energy into small bursts of fire; a jump pack, which, as the name suggests, allows him to jump extremely high in short bursts; and a plasma pistol outfitted with a bayonet. He also carries containers of a purple substance that can be fired from his gun and will grow into a sort of purple-colored crystal that is hard to break and does not melt.
    Mask: Elithes no longer needs a mask to survive, due to augmentations made to his body. Instead he now wears a highly durable, silver helmet with a built in HUD.
    Powers: Ice Elemental Energy (inaccessible outside of using his shotgun.)
    Vehicle: Elithes pilots a 10-foot-tall/10-foot-long vehicle called the Wheel, named after its shape as it is, essentially, a giant, completely mechanical wheel. Within the center is a seat, and attached to that are two double-barreled machine guns that he operates with a separate control stick, which can fire five different projectiles – protosteel bullets, EMP blasts, rockets, lightning and fire balls. He is protected on either side by energy shields, and the interior of his vehicle is designed so that the front takes the appearance of whatever is in front of him. This allows him to get around without crashing into anything whichever way he turns, a feat which appears impossible to those who see him driving, due to the apparent lack of a front window. Elithes has upgraded it since the last tournament so as to include longer lasting and more durable shields, and its top speed has been drastically increased.
    Biography: Originally a scholar on Kai-Nam, Elithes was a first hand witness and victim to the Skakdi raid of City; not only did it result in the deaths of many of his friends, but the Skakdi also left him severely injured. Using money he had saved up, as well as his own skills with technology, Elithes paid for and made many augmentations to his body, replacing his arm with a mechanical one and, essentially, making him stronger overall; he then began work as a bounty hunter and managed to become a member of the Guild of Tyis, a notoriously picky bounty hunters organization. Elithes returned to Kai-Nam after the last Night Run due to Rahkshi trouble on a nearby island, and has begun to work as a vigilante in light of discovering the Ring.
     
     
    Name: Illuxio.
    Faction: Civilian; Day Run (Team Vigil.)
    Species: AURA-Class AI (Smart AI.)
    Gender: Male programming.
    Description: Being an AI, Illuxio has no preset appearance. His usual avatar is a standard, aerodynamic Toa with constantly shifting colors wearing a Kakama. In terms of personality, Illuxio is very formal, polite and sophisticated, speaking precisely at all times. He is able to keep his calm under extreme pressure, and has only ever lost his temper once, when he was insulted by another contestant on Gynel. He is rather blunt with what he says, never beating around the bush, as demonstrated with the numerous times that he has reminded Elithes about his blind eye. Curiously, unlike other Smart AIs, Illuxio's emotions are real; how this is so has not been revealed, as Illuxio himself does not know why or how he has come to possess true emotions.
    Equipment: N/A.
    Mask: Kanohi Kakama, the Mask of Speed. As it is merely part of his avatar, Illuxio is not actually able to use it.
    Powers: Illuxio possesses the ability to travel inside of computer networks and vehicles, as well as jumping from one to the other so long as two compatible networks are near each other; once inside, he can then either gain access to all of the weapons and devices connected to the network (if he is in a computer or a vehicle) or accelerate the processing speed of a being, increasing their reflexes; this can also be used on vehicles. Further, Illuxio is an expert hacker, and has yet to find a computer he can not break into.
    Vehicle: Illuxio possesses no vehicle, though he can travel through cyberspace or be carried inside of a bio-mechanical being.
    Biography: Illuxio was obtained from another dimension by a ghost-like contestant in the last Night Run; at the time, he was inactive, though after being given to Toa Kovian, he was switched on. Illuxio joined Team Shurikan as an unofficial member of the Night Run, and assisted in hacking Makuta Jaeda's computer network at one point. Following the end of the tournament, he primarily began traveling with Elithes, helping him fight against several thieves and thugs on other islands. The two have returned to Kai-Nam to assist against the Ring, acting as contestants in the Day Run and as vigilantes at night.
    Recently, Illuxio has been experiencing several technical difficulties, such as extreme headaches and visions of events that he doesn't remember experiencing.
     
     
    Name: The Collector.
    Faction: Unknown? There are hinted ties to the Ring, though nothing has been confirmed at this point.
    Species: Nanobot construct.
    Gender: Seems to possess male programming, though as his voice is heavily automatized, it is hard to be sure.
    Description: The Collector is very difficult to see the majority of the time, as he usually appears as a cloud of green mist. However, when he uses his actual form, he takes on the appearance of a tall, skeletal-like being, with loose, dark clothing. Around his neck is a necklace of seven cards, each with a circle in its center; whenever he kills a being one of the circles lights up, as he collects their soul energy. The Collector has a demonic, automatized voice, which is extremely airy and is extremely disturbing to hear.
    The Collector is a very cruel and monstrous being. He has been known to engulf entire buildings in his essence to trap his targets, and then plays sick and twisted mind games with them -- appearing in a flash before them and setting them up to kill others in the area by accident, allowing him to collect their souls, and other such things. His dialogue suggests that he works for the devil, as he constantly refers to himself as the collector of the devil's dues, the devil's blade, and similar titles. Attempts to destroy him have proved virtually impossible.
    Equipment: The Collector's primary weapon is his scythe, which is literally an extension of himself. He can extend or retract it at will, make it smaller or longer if he so wishes. It, like the Collector, is capable of rapidly shifting between physical states on a whim. The necklace of seven cards around his neck also seems to be able to collect souls, as one lights up for each of his kills, though he is limited to seven souls a day.
    Mask: N/A.
    Powers: As a nanobot construct, the Collector is capable of transforming into a cloud of green mist. He can also shift rapidly between physical states, a power that extends to his weapon. Given the nature of his nanobots, he can also project slight illusions, and seems to be able to extract the souls of beings that he kills. He is also virtually impossible to destroy, and can create his own minions by using his nanobots; examples include a large group of zombie-Matoran and a large Toa made of shadow.
    Vehicle: N/A.
    Biography: The Director has plagued the island for about a year now, popping up every couple of days and killing random individuals before making off again. Not much is known about him, though he has proved virtually impossible to harm or kill at this point in time. It was recently discovered that the Collector is not a demon, as he claims, but a robotic being created from modified, stolen Day Run nanobots, hence his unique abilities.
  11. Parugi
    mmm.....
     
    so RPG Contest #22 voting is going to begin soon. I'm not sure if I'm actually nervous or not at the prospect of losing -- which, given the number of extremely good entries this time around, is a very real possibility.
     
    So... eh. Not sure what I'm trying to say here. I suppose, I'm not necessarily going to mind if I lose this time -- and, frankly, I almost feel a little hopeful that I do. I really feel like the downtime did some serious damage not only to ROTR and Day Run, in terms of both activity and story progression/coherency, but to myself as a GM.
     
    Looking back, the way I've run my RPGs has deteriorated exponentially ever since the forums came back, compared to how I used to run both games. I feel like both stories have become a lot less about the players and more about me trying to get things to go the way I want them to -- heck, Day Run can't even go anywhere half the time due to me being unable to post.
     
    I don't know. I'm starting to feel more and more like I'd not a good RPG GM. Either that, or I'm experiencing some serious GM fatigue. =/
  12. Parugi
    OH MY GOD.
     
    Thank the spirits for that stop button--I was one second away from going to a different page and losing this really large Day Run post.
     
    Phew. Guess I'd better copy it in case something like that happens again...
     
    Now back to work...
  13. Parugi
    At the risk of being stalked (and making countless women (and men?) across the forum swoon,) here's a picture of me from my mom's wedding.
     
    Spoilered linked, of course, because I don't want to look at my face every time I scroll down this blog.
     
    Pic.
     
    The woman over my right shoulder is my oldest sister, Courtney. And the blur around her is not due to any photo editing, surprisingly enough.
     
    edit: fine, dv. :\
  14. Parugi
    So, after being set back by about 11000 due to lack of a computer that I could spend hours on at a time at my mom's house, I'm finally mostly almost caught up with NaNo again. Only 6000 words behind. That's not bad, is it?
    ... is it? D:
     
    Regardless, things are coming along nicely. At this point I've introduced a lot of the new characters to the story -- some of them are probably going to be familiar to players in Day Run, to an extent, though I'll keep the specifics to myself. Once again I really like how the story is going so far, and I think things should go along more smoothly than they did in the original version.
     
    Unfortunately, I've been a bit... lazy in my writing of these first few chapters, mainly because I'm writing it for NaNo and quality isn't exactly a huge concern at the moment, though it's most evident in the last couple of chapters that I wrote. Never fear, however -- I'm going to go back and edit them before I come anywhere close to posting them, so they'll be as super as the prologue and stuff by the time anyone here sees them.
     
    Also, on a slightly unrelated topic, I've been drawing quite a few pictures of scenes from Day Run for the past few weeks, mostly since I have to draw for my art class and those scenes conveniently came to mind. So yeah; as things start to pick up in the RPG and those events and scenes become relevant, I'll start posting them.
     
    Before that, however, I have a couple of pictures that I'll be posting fairly soon, most likely. One is a picture of a Breaker from Night Ride, which I drew back in September and is fairly super special awesome (also the first good drawing of mine in a now-fairly short list of drawings.) The other is a picture of Dalmia that a friend of mine is drawing, since I currently lack the ability to draw pictures of humanoids. I would have MOCed him, but he's basically impossible to build due to how he looks, so... yeah.
     
    Anyway, those are just a few updates. I'm glad to see BZP back on-line, and role-plays and stuff are going smoothly... for the most part. More on that later.
  15. Parugi
    Hello again, BZPower! I'm back with another two or so weeks of "Support Day Run!!" messages.
     
    I'm not going to say much--the end result of the RPG Contest will largely fall into the hands of the people who frequent that forum, anyway--but I would like to make a case for why Day Run is a good choice. So please, if you would...
     
    Consider the Following
     
    What is Day Run: The Garden?
    Day Run: The Garden is an RPG that was put together by Parugi, moderated by Parugi, and played by Parugi and a boatload of other people -- including familiar faces such as Kal the Guardian, Toa of Dancing, iBrow, and The Dreadful Flying Glove, just to name a few. The sequel to the widely popular Night Ride (2009,) Day Run focused on the continued existence of -- you guessed it -- the Day Run! Caught in the middle of a conflict between a gang called the Ring and the local Kai-Nam Police Department -- obviously on the island of Kai-Nam -- the players in Day Run participated in all sorts of things, ranging from attempts to stop the war, perpetuate it, discover the secrets of the island, and playing in the in-game tournament.
     
    But that's not all! Above all of that, the players in Day Run were key in revealing the truth about what the Ring-KNPD conflict was really about. In their adventures, it was discovered that the Ring was responsible for almost every terrible thing that had come to occur on the island, including the war and the creation of the KNPD itself. They found that not only did Lyxek, the leader of the Ring, have some sort of greater hand in creating the primary conflict, he was also working to resurrect a strange being named Rhashahk, through the use of the war, the KNPD, the Day Run, and a number of extremely versatile, resilient and dangerous mechanical creations that he dubbed "Constructs." In his attempts at power, he had begun to gather a number of ancient artifacts, culminating in his sending a team of Dark Hunters to the island of Gynel -- the center of Night Ride -- to complete his search -- and at the same time, unleashing a massive Construct known as the Searcher upon Kai-Nam.
     
    What happened after that?
    The game froze. We ran out of time. Some would argue that this is a reason not to vote for Day Run -- that it had multiple seasons with which to finish up -- but I disagree. For one, a number of things occurred that slowed down Day Run before our final three months ran out -- for example, the massive downtime last year, which caused a number of players to disappear and delayed an equally large number of events because it was assumed that they would return, and they never did.
     
    I digress. What I'm trying to say is that despite its multiple seasons, Day Run was unable to finish what it started, and that's bad. No one likes an unfinished story, especially when it gets canceled right in the middle of being completed.
     
    Specifically, a number of plots were left unfinished. We never found out who Rhashahk was. We don't know who or what the Director truly is, or who built him. We don't know how the Feranaki survived. We don't know how the Dark Hunters' mission ends. Why is the Searcher lying dormant in the Barrens? What will become of those affected by its powers? Who is Lyccir? What is in the Garden? Will the rebellion of the Day Run and the Guild of Tyis actually work against the combined Ring and KNPD influence? What is Dalmia planning? Heck, what is Lyxek really planning, and how did the Director intend to use Illuxio against him?
     
    So why vote for it, exactly?
    Multiple reasons. Consider this.
    It's a popular game. In almost every contest it has been in, it's received one of the top spots -- and, in fact, almost won the last contest before a number of people siphoned their votes off to different entries at the last minute (which, thankfully, is fixed this contest.) Consider the number of people who wanted it to be made, and how many people were saddened by the fact that it couldn't continue.
    It's a guaranteed solid game-play experience -- it kind of has to be considering the amount of time that it got to stick around for. It has a well-built story, its mechanics are tried and true, it's not that difficult to jump in to, and it's just a fun game in general, full of mystery and action. Ask any of the people who played in it -- they'll say something similar.
    There is a lot for the players to do, both in and out of the main story -- places to explore, mysteries to unravel, a racing and fighting tournament that they can participate in, for Pete's sake! And starting with its next season? Even more! Random events, more civilian interaction, things to get involved in!
    There is so much customization that you can do! I'm not picky about weapons, masks, elements, or even vehicles, as long as you don't intentionally try to go overboard!
    Your actions influence the main story -- just ask Kal the Guardian or iBrow (currently Kermit the Pyro)! I can think of three or four player choices and actions that drastically changed what I had originally planned, in most cases for the betterment of the story. Day Run isn't a GM-Totalitarian game -- there is a very large amount of freedom for the players in terms of term influence.
    Not to mention, you'd be making a lot of people happy by voting for it, as it would give them the chance to finish what they helped to start -- and then you could get in on the fun, too! It's a win-win situation!

    I hope this at least makes you consider voting for Day Run when the time comes -- and believe me, I mean it when I say that I really hope you at least consider it. Getting a chance to finish up Day Run alongside the players who brought it to where it is would be, in my opinion, a fantastic opportunity for me, especially as I don't know if I'm going to have time to run it after this upcoming season.
     
    But anyway, if you want to look at it yourself, see it here. If you want to offer a public opinion, post it here or in this very blog entry! And if you have any questions, comments, or concerns, feel free to post them or PM me -- I'm happy to answer anything!
     
     
     
    I'd also like to direct you to Dreamland: Awakening. A currently-running RPG by Kal the Guardian, Dreamland is a great game that I, sadly, have not had much time to play. Regardless, Kal, too, hopes to finish it, and so your support would be greatly appreciated.
  16. Parugi
    It's soooo outdated.
     
    Who wants to help me revise/update it?
     
    Alternatively, give me ideas of what needs to happen with it here and I will work from that.
  17. Parugi
    Okay... I'm going to be honest here: The deeper we get into Day Run's finale and its last week, the less and less motivated I feel to finish it.
     
    I don't know why. Maybe it's because I'm realizing as things go along that the gigantic down times really screwed up a lot of the plot and that things have evolved at this point so far beyond what I had initially conceived that I'm finding it impossible to figure out how any of it ties together in any sort of coherent way.
     
    If there's a lesson to be learned here, it's this: Figure out your plot before you actually put it into action. Otherwise it becomes a jumbled mess, like a train wreck of ideas and things that, while they seem good, really don't fit together as well as you would hope. :/
     
    Bear with me, though. I'm determined to get this thing done. I'm just not sure I have it in me at this point...
  18. Parugi
    Okay. I'm going to say this now:
     
    If this new Fire-Type starter evolves into a Fire/Fighting-Type, I might throw something.
     
    Having said that, I'm actually really excited for--and surprised by--this. Seems like only yesterday Gen. V was being released... and added to RotR...
     
    Which, to get this out of the way now:
    1. Gen. VI will not be added to Rise of the Rockets until its Japanese release. As such, just like the case was supposed* to be with Gen. V, there will be no early-bird cameos.
    2. I want people to try really, really hard NOT to make a ton of huge plots in whatever the new region is called as soon as it's released. I don't want a repeat of Unova.
     
    Those are my thoughts. :3
     
    * I say 'supposed' because, despite my decree, certain people--mainly someone--somehow thought it was okay to ignore me and introduce, for instance, Pokabu and Excadril early. It was quite annoying. :/
  19. Parugi
    RPG Contest #23 has begun. So here's my schedule for the next two weeks regarding Day Run:
     
    March 2-4 - Finish editing and enter Day Run.
    March 10 - Broken Unity rewrite begins.
    At some point in the next three weeks - A continuation of "One" will be posted.
     
     
    Also, some exciting news! Yesterday my school district had a Junior Career Convention, where we basically learned a bunch of stuff relating to getting jobs. I talked to one of the speakers there and he told me that he would get me in touch with a columnist/novelist in Eugene, OR -- which means that some sort of writing based job could very well be in my near future!
     
    Nothing's set in stone at the moment, however. But still; something is bound to come out of this.
  20. Parugi
    Since I somehow got the posting thing to listen to me this time (for the most part), Day Run has been reposted. Yes, I am aware that I need to update the links in all three topics.
     
    And along with that, a few notes for people:
    -I am aware that the Events information is missing; I'm going to work on fixing that next week, when I'm back at my dad's house. The team list in the profiles topic is also missing; this was intentional, as I found it a bit redundant to keep the same list in both the discussion topic and profile topic. I may or may not add it back later; we'll see.
     
    -The RPG will, indeed, be continuing from where it left off -- meaning, in the middle of several things that were going on. I found it unwise to restart from the beginning considering everything that has happened.
     
    -In relation to the above, as I'm doing with ROTR, full-gear role-playing probably won't actually happen until Sunday or Monday, possibly later, as I'm waiting for people to get readjusted to BZPower before "officially" starting. In the meantime, feel free to get other stuff sorted out.
     
    -As players of ROTR know, I'm enacting several policy changes in both ROTR and Day Run over the course of the next couple of weeks. The first one will be posted probably on Sunday, in this blog, and will most likely be in regards to god-modding and will definitely have a section on character powers. Others will follow soon after, though they shouldn't have a huge effect on the game play itself.
  21. Parugi
    All right. So, for those who volunteered to help out with fixing/updating RotR's opening, I've given the front post some thought about what needs to be done. Just to begin with, here's what I think needs to be updated:
     
    -The Introduction
    It's really old. While it's fine for nostalgia's sake, all it does at this point is show the events leading up to the RPG, and does not really reflect anything that has happened recently--one might be led to assume that Operation RALLY is still the main starting point, when it's really not. So, we need something new.
     
    What I need from you guys is ideas of what the new opening should be. I'm going to write it up in the same style as it is now--as if it's a post of its own--but I'm not sure what to showcase. Should I show a meeting between Buzz, Sleight, and Joker, discussing the loss of Bounty's portion of TR? Something with Ford and one or two of his agents, hinting at future plans? Throw some ideas out there.
     
    -Misc. sections need to be removed/updated
    Rereading several of the mechanics sections, I'm finding that a few of them are totally unneeded, partly because they are never used and partly because they don't apply anymore. Things like the Move Tutor section, the spot detailing "typeless" moves, stuff like that that no one pays attention to anymore--it needs to go. Possibly the familial relationship section, as I don't think it's an issue at this point.
     
    Others need to simply be rewritten or updated, like the factions section and the achievement section.
     
    -Story Summary
    Tying into a reaaaallllly earlier post that I can't seem to locate, I think the RPG would benefit quite a bit from a large-scale summary of everything that has happened so far--from now to the beginning of the RPG, possibly starting from the most recent events and back-filling from there. Obviously, this is going to be a big project that will require a lot of help from RotR veterans.
     
    Even so, it shouldn't be horribly difficult--I think we can get it done.
     
     
    Branching off of this...
    -Story in a Nutshell Section
    What we remove from the introduction could probably be relocated here--giving back-story on the RPG while leaving room for new stuff. Just need to figure out how to go about that.
     
     
    So yeah. Anyone who wishes to share their thoughts or opinions or questions, I would appreciate it. =)
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