Orka Posted August 14, 2013 Share Posted August 14, 2013 ((Click Thumbnails for Imgur Galleries!)) Hero Factory has always prided itself on its ability to capture dangerouscriminals without having to resort to killing them, a feat that is typically stressedto new recruits and trainees. However, a small group of Heroes have takenissue with this approach and have deemed the execution of dangerous criminalsto be the most efficient and easy way to protect civilians from crime. As a result,these dangerous few broke away from Hero Factory with the best training in thegalaxy and a grudge against every Hero that chooses to remain loyal to MakuheroCity. Calling themselves Anti-Heroes, these Heroes have been attacking Villains andHeroes alike with deadly efficiency. To combat these rogue Anti-Heroes, an elite team skilled in suppression and non-lethal combat was formed to capture and bring in these now-criminals. They are known to other cells as the Counter-Insurrection Team. Verke Garrison, AKA "Archangel": The renowned leader of the Counter-Insurrection Team, Verkeis, for all intents and purposes, a walking tank. Thundering intobattle with reinforced legs and armour plating, very little can takeVerke down once he's deployed. His shoulder-mounted suppressorRifle is adept at disabling enemies at long range with a powerfulconcussive shot designed to cripple rather than kill, while hisimmense strength and blade arm is more than fit at keeping enemiesat bay at close range. Due to his large size and less-than-stellarmobility, Verke requires a thruster pack on his back to allow forrapid bursts of speed when in the face of danger. Thomas Trace, AKA "Trace" The stalwart second-in-command of the Counter-Insurrection team,Trace was a seasoned veteran before being taken out by enemy explosiveswhilst on a mission with Verke and the now AWOL Blood Raven. Theexplosion effectively destroyed his Hero Core and Central ProcessingUnit, resulting in the complete loss of his personality and memories. However, the chassis was salvageable, and was promptly repaired andrefurbished and loaded with a new Hero Core and personality. This newTrace, literally a ghost of his former "self", is a master at using hisdual pistols to dispatch and disable enemy units without doing to themwhat they did to him, his wrist blade a good fall-back at close range. Sophia Errant, AKA "Knight" Sophie is the undisputed close-range expert on the team. Able to gotoe-to-toe with the most dangerous, lethal Anti-Heroes and come backwithout a scratch on her, Knight is as driven a woman as her bladesare sharp. Despite being the shortest on the team, nobody would darequestion her ability on the field, and her armament somewhat helps withthat issue. Her right hand is a claw that has reserves of plasma that canbe channeled along the inside of the blades with the assistance of a magnetic field that makes dispatching of enemy weapons and armourchild's play, while her right hand typically has the hilt of a quaza-drainingblade clenched tight in it's grasp. Loaded with weapons and blade primarily designed to take down other heroes, Sophie was designed afterthe first group of Anti-Heroes rebelled, and designed with taking themdown in mind; this leaves her rather outmatched when having to faceVillains rather than Anti-heroes. Halley Malestrom, AKA "Cain" The newest recruit to the Counter-Insurrection Team, Halley issomewhat of a Renaissance Woman; intelligent, powerful, fast,and skilled with a wide variety of weapons, she's quite proficientat nearly anything she sets her mind to. Her skill at close-range with her saw-blade shield has earned her a rivalry with teammateSophia Errant, however, Sophie's claw fries Halley's shield everytime. Despite this, her shield is still a remarkable piece of engineeringthat, when struck with energy-based attacks, can actually chargeHalley's Hero Core in the middle of battle. Her firearm, a rapid-firingsuppressor Sub-Machine Gun, can unleash volley upon volley of stunningshots can can pierce light armour for copious damage to underlying joints and structures. Sammy Spark While not a member of the Counter-Insurrection Team per se, Sammyhas been invaluable to the continued operation of the team. Havingconstructed all of the team's weapons himself, he's an invaluable engineerand, despite his short and stout stature, is valuable on the battlefield as well.His pistol is a prototype weapon that uses electromagnetic pulses to drain hisenemies' energies, softening them up for his teammates to capture. His clawarm also possesses this ability, with the added function of charging his ownhero core, much like Sophia's blade. Despite his ability to fight, he rarelydoes so and is typically sent on repair and maintenance missions, and only seescombat on missions that require his technical expertise. ((Sammy's design is based heavily off of a design I found on Tumblr courtesyof Tumblr User Cabooceratops, I simply modified it slightly to accommodate aHero Core on the back. Comments and Criticism welcomed!)) Quote Link to comment Share on other sites More sharing options...
PDPsi HAN Posted August 14, 2013 Share Posted August 14, 2013 I really like the first Hero, the weapon and armour design are well done. Quote AΨ 94 Link to comment Share on other sites More sharing options...
Peter Johnson Posted August 15, 2013 Share Posted August 15, 2013 NO OFFENSE, but sammy spark looks like a fat empty child with three eyes in a gun. Needs improvement The rest look so epic though. I wish I could do that. I hope that wasnt offensive XD. Quote :afro: Link to comment Share on other sites More sharing options...
Orka Posted August 15, 2013 Author Share Posted August 15, 2013 NO OFFENSE, but sammy spark looks like a fat empty child with three eyes in a gun. Needs improvement The rest look so epic though. I wish I could do that. I hope that wasnt offensive XD. He's a fictional character, it'd be pretty silly to be offended by that. Quote Link to comment Share on other sites More sharing options...
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