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Can Art Be Fun?


Ta-metru_defender

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Essays, Not Rants! 180: Can Art Be Fun?

 

I’m still reading a bunch and my current book, Extra Lives, is essentially critical theory on video games as literature. This divide between what makes something ‘art’ is something I’m kinda big on, so it’s a fascinating read. There’s one thing that Tom Bissell says which struck me: that because video games must be, by nature, fun, they’re seen as being less artistic or literary than other mediums.

 

Which, well, kinda has a point. When was the last time you went to an art museum and had fun? And not the sorta fun you get from the unintentional humor of some paintings, but actual ‘fun’ (which is really hard to describe, has few cross-lingual analogues, and was explored heavily by Huizinga, but bear with me). Chances are slim that unless you’ve seen a particular statue of a man punching a horse in Vienna, you haven’t, and even that monument to equine assault was probably intended as serious. See, ‘high’ art is meant to inspire ponderings, not for you to have plebeian fun. You stand there, think, say a couple ‘mmhmm’s for good measure, and move on to the next one.

 

But that’s art, like art art; what about, say, books? The divide is even more stark there. No one’s gonna argue against Ulysses as a literary masterpiece, but at the same time it’s hard to describe it as being truly ‘fun.’ Enjoyable, maybe, but much of that pleasure probably stems from a mixture of latent masochism and the sunk cost fallacy. That and, y’know, trying to sound intelligent. But besides Ulysses (which I legitimately love), there are other Great Works by, say, Hemingway or Melville that you’d be hard pressed to describe as being legitimately enjoyable in and of themselves, especially when compared to ‘lesser’ genres like science fiction and fantasy. Point is, the Great Works can’t bother with the frivolities of fun-ness.

 

You even see this in comics, arguably already a ‘lesser’ form. Watchmen is heralded as one of the best comics ever and is all doom and gloom. Compare it to Sex Criminals, which is much brighter, much funnier, and much cruder, but takes its story no less seriously. Though Criminals is held in some esteem (TIME named it comic of 2013), it’s seen as being nowhere near as literary or iconic as Watchmen, perhaps due to its adult subject matter and relative newness, but probably also because it’s so goofy. Never mind that it deals with depression, intimacy, and a host of other things, it’s too silly and too fun to be considered serious art.

 

Which brings me to games. If a game’s not fun, you’re not gonna play it; plain and simple. Games have to be enjoyable on some level to maintain player involvement. Thus gaming becomes a very visceral experience, whether it’s your curiosity that’s been piqued by Gone Home, the sheer beauty of Journey, or the exhilaration that comes from fighting Covenant in Halo. It’s experiential on a level that no other medium is, and thus has to make the audience want to experience it for the sake of the experience (as opposed to, say, the story or visuals).

 

And here is where video games run up against the brick wall of literary merit. Games are, like Sex Criminals, seen as being simply too fun to be real literature. No matter how serious they are, by virtue of being leisurely they can’t be art. The Last of Us is a gripping story about fatherhood, loss, survival, and so much more that the player is forced to experience rather than just observe. Even when it’s at its darkest and bleakest, it remains ‘fun’ to play in the sense that the game works. No, the violence of the game mayn’t be enjoyable per se, but it holds your attention and makes you want to keep going. But because The Last of Us is ultimately a piece of software that’s developed and patched rather than born out of pure artistry like, say, a book; it’s relegated to being mere diversion. And because of that, it can’t really be art.

 

Which is a bummer. Because I think art should be enjoyable on at least some level. That much of what makes comics, well, comics is that it’s illustrated shouldn’t be a detractor, just as in order for a video game to work it has to be on some level fun. Writing off games because of that would be like lambasting books because you’ve gotta turn the page, or disliking Aaron Sorkin’s work because you insist on watching it with the sound off. Let’s get off our high horses and be willing to afford fun mediums their due; games can have all the mindless glee of Michael Bay (Army of Two: Devil’s Cartel) and the melancholic tenderness of The Fault in Our Stars (The Last of Us: Left’Behind*).

 

‘cuz hey, let’s enjoy it.

 

 

*Writer’s note: The Last of Us: Left Behind is arguably superior to The Fault In Our Stars, but I’m having trouble thinking of a good comparison. Blue Is The Warmest Color is remotely somewhat thematically related, but nowhere near as poignant as Left Behind; recent romantic films like About Time may be as tender and sweet, but they lack the beautiful tragedy of The Last of Us’ DLC. Perhaps Left Behind is remarkable on its own, not just as an extension of a game or as a story, but for being a piece of literature that is, frankly, incomparable.

 

But that’s a rant essay for another week.

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And the first rude sketch that the world had seen was joy to his mighty heart,
Till the Devil whispered behind the leaves, "It's pretty, but is it Art?"

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If it ain't fun, I don't care if it's art or not. Does this distinction even matter to anyone not on an Oscar Award commitee?

 

Thank you, SPIRIT.

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Ever played Spec Ops: the line? I wouldn't consider that fun. And is one of the few games I had to put down several times.

 

Though I'm if the opinion that you can learn a lot from games if you choose to listen.

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Ever played Spec Ops: the line? I wouldn't consider that fun. And is one of the few games I had to put down several times. Though I'm if the opinion that you can learn a lot from games if you choose to listen.

It was narratively harrowing (as is TLoU), but it remains ludically enjoyable, even if the narrative and themes really screws with you. It's that bit that's what makes games supposedly critically un-worthy. And oh yes, you can learn a buttload from games.

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I once went to an art museum as part of a high school project for a dual-credit art appreciation course, and I had a ton of fun because I got to enjoy the experience of using my literary/mythological/historical knowledge to explain and interpret the various paintings we saw. So in some ways it can depend on what you do with the trip and what you consider fun. That teaching moment was great fun to me, and getting to study and see works and objects of the past and of other cultures can be very interesting and that exploration is fun...for me...but I'm weird, so...

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I think a lot of it has to do with games being labeled as a child's "toy". The same sort of logic was used by M. Night to defend his The Last Airbender movie. he said it wasn't meant for adults. Which, realistically is rather odd, as the tv show was as well and dealt with things like genocide, honor, morality of taking a life, war, and that puppet master episode. But I often hear, "it's a children's show" as an excuse to degrade it even though that doesn't tell me anything about it.

 

And it's really hard to defend against that argument, as anyone who says it has probably not played many video games, and sitting them down with one won't last long because they've already made up their minds.

 

And mobile gaming is one of its most popular forms and that just compounds the issue.

 

But Transistor is on the Apple store so that's something.

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I firmly believe the answer to this question is 'yes', if only for the reason that animation exists (and I'm surprised that you didn't bring it up at all). There's a horde of animated films from Fantasia to The Tale of the Princess Kaguya that have great storytelling, are fun to watch, and are also art by the very basic definition of the word.

I don't think visual aesthetics were what you were going for, but still. Animation is the quintessential fun art form.

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Aw, nuts, V1P2, I completely forgot about animation. >.<

I mean, on some level it's also seen as a 'lesser' form (anime is 'just anime' and Pixar can be/has been dismissed as 'just cartoons,' but yeah, it's a good point.

 

But nah, Zox and Shockwave both bring up great points which are definitely worth mulling over. Props to you two (and, of course, V1P2 pointing out what I missed [as usual]).

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The Adventures of Huckleberry Finn is undoubtedly a great work of literature and I had a lot of fun reading it. Not sure how relevant that is to the topic at hand; just something that came to mind.

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