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Mt. Coronet


Miitopia is a Must Buy

Posted by Pahrak #0579 , Jan 22 2018 · 147 views

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Pull the lever, Christina

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Further Thoughts on/Hopes for TWEWY Final Remix

Posted by Pahrak #0579 , Jan 19 2018 · 115 views

-So…”Final Remix”. Two things about that worry me a bit. For one, “final”. Sort of makes it seem like Square might be officially saying this is it. Or, hey, maybe this is the last remix because next they’re going to do an actual sequel! Aha…ha…er, anyway. Secondly, that’s disturbingly close to the Final Mix tagged onto Kingdom Hearts remakes. That just…makes me nervous.

-Looks to be using Solo Remix’s battle system, and I can confirm that’s gonna be solid. What’s interesting is this mention of using the Joy Cons. I mean, I guess you’d need that for when the system is docked, but it’ll be very interesting to see how that transition goes. A part of me is a bit sad that the combat system is getting less and less unique with each iteration, but since that has been a barrier to entry for some people that might actually be a good thing in the end. But really, how does a touch-focused system get moved to more traditional button controls? I’m eager to see.

-So…that trailer shows Minamimoto being brought back by Coco. This could just be an altered version of the scene where he revives in the third week, or this could be something entirely new, meaning Minamitmoto is being revived again for the new content. That…could go either way. I love Minamimoto and what he brought to the game—there’s a reason he’s so popular amongst fans. But the thing is, he is incredibly popular amongst fans. There exists a chance he’s going to shoehorned in as fanservice. (That’s the way Kingdom Hearts is headed, after all.) That would be less than ideal. Oh, maybe I’m just worrying over nothing. This could be so zetta cool!

-You know who I hope they do more with? I mean, basically everyone, but favorite underdog: Higashizawa. Er, undergoat? Ram? What is Ovis Cantus exactly? Anyway, out of the three Game Masters, Higashizawa feels the least…well, important. And that’s not really the case: his actions in week 1 spur on the character development of Neku and Shiki, which is one of the best things in the game and has a huge impact on the entire rest of the game. But Higashizawa just isn’t as memorable as Minamimoto and Konishi. For starters, he was only around for one week! The other two had a lot more opportunity, and were more involved in the overall plot of the game and thus had another advantage. I just feel like Higashizawa’s the odd man out of the TWEWY family and think it’d be nice if they did something to change that.

-Hype-chan! Who is she? What’s her story? Wait, is she going to be playable?! As a partner, or in some other new capacity, or…what? We’ve been left hanging for six years, I just want to know!

-New story. Explain. Need more information. If there’s more TWEWY story I need to know it. So, it’s an epilogue? Is it just a short thing, or are we really getting the “NEW SEVEN DAYS” we were teased with before? Are these the seven days between Kitaniji’s defeat and the final scene of the original game? Or does it take place after that? Does it have to do with that Noise Symbol Hanekoma is concerned about in Another Day? Does Another Day have any relevance to this somehow? And what’s going on with Hanekoma now? I need to know. Wait, are there going to be new Secret Reports too?!

-They need to revamp Mingle PP. I have never been able to get a single point of it. The Switch is an online system, so they must at least be considering using that in the new Mingle system. Heck, they could just remove the Mingle system altogether, I’d be okay with that. Point is, Pins that can only be grown via Mingle PP have always been way too difficult to get and that really, really needs to change. Then again, Solo Remix had a great chance too and didn’t even try…

-Any chance we’ll be getting new Pins? I don’t think they added any into Solo Remix, but it’s always a possibility. It’d also be neat if they gave us new ways to activate Psychs unique to the Switch. Not completely sure what those would be, though…

-Come to think of it, new Noise? Is that a possibility? I mean if there’s going to be a new epilogue then it’d make sense for there to be at least some new enemies, and/or a new boss, right?

-How about Neku’s friend who was alluded to in Another Day? Info on them would be a great new addition. Wait a minute, is Hype-chan that friend?!

-And I’m sure there are going to be some new tracks, even if only remixes of previous songs. They’ll still probably be great.

-Plus, you know...hopefully this'll get more people interested in TWEWY! It's a wonderful game. It deserves more credit.


New Blue Vegeta

Posted by Pahrak #0579 , Jan 14 2018 · 171 views
DBZ, Super
So Vegeta got a new form. Not unusual, in and of itself, but I’m kind of taken with the way it happened this time.

Last week, Vegeta stepped up to take on Jiren the Bland and got his butt kicked. He gave it his all and managed to look pretty cool doing it, but in the end he got knocked flat. Still, near the end of this week’s episode (after Goku doing only marginally better against the same guy), he got back up, screamed his lungs out, and vowed to defeat Jiren, win the Super Dragon Balls, and use them to fulfill his promise of wishing back the Saiyans of Universe 6. And then, new form. No name has been given yet and the explanation was incredibly vague, so I’m just gonna go with New Blue Vegeta as a placeholder.

And I mean, it was kind of a surprise. This arc’s been hyping the heck out of Goku’s new Ultra Instinct form, and Vegeta’s been trying his hardest to attain the same power so he can show him up, but in these two episodes he’s declared that he doesn’t need Ultra Instinct and will surpass his limits in his own way. You could probably still have a debate over how these two forms compare, but the bottom line is that Goku and Vegeta attained different new transformations at roughly the same time. For starters I think this is a great step in the direction of variety—rather than everyone rushing to climb the same tier list of forms, we might actually see the major characters each pursuing and attaining their own unique types of power, and that sounds a lot fresher. Gohan said something similar way back near the start of the arc, so I’m really hoping.

More than that, though, it feels like we’re seeing a subtle yet significant shift in Vegeta. He’s been spending so much time recently so fixated on one-upping Goku that many people felt his character was regressing, but now he’s saying he doesn’t need to do that. He doesn’t need to chase Goku, he can find his own way. And what helped him find that way was his determination to save someone close to him, and a few (maybe more?) others he hasn’t even met. That’s a selflessness he hasn’t shown since he fought Buu. Combine this with the early part of this arc, where he refused to train or even enter the tournament because he needed to be there for his wife when she gives birth, and we’ve got a huge shift in the guy’s priorities.

I mean, this is Dragon Ball we’re talking about, it’s never been a work of fantastic writing and it’s not meant to be, but the way Vegeta leveled up this time around just felt kind of…poignant, I guess. It was a nice surprise and it leaves me optimistic for where the series may go from here. So that’s cool.


And I Think To Myself

Posted by Pahrak #0579 , Jan 11 2018 · 124 views

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...It's a Wonderful World...

I am actually crying right now, you have no idea

TWEWY on the Switch, with new content that will include Hype-chan after all these years

It was unwise of me to spend my Christmas money on a Switch but I am now extremely glad that I did

Thank you God, I'll do better in 2018


Fanfic Exchange: The Gargoyle Knight

Posted by Pahrak #0579 , Dec 26 2017 · 80 views
writing advert
When I heard about this year’s exchange, I jumped on it right away. This was a great way to stimulate activity in the Library Forum and I’m excited to peruse all the results over the next week or so!

As for my match-up, I was tasked with writing a story for Nick Silverpen, whose suggestions included checking in on alternate universes and taking a closer look at some of the Makuta. Using those it was a quick jump to Melding Universe Makuta, and in a universe where the Makuta are supposed to be good, who better to examine than the supposedly-honorable Makuta Antroz?

The Gargoyle Knight runs about 5500 words and gives us a look at the Melding Universe’s Xia, alludes a bit to how I think the Great Being-run society would function, and features Makuta Antroz reacting to the knowledge of alternate universes as well as dealing with a high-profile criminal. I quite like how it turned out, so I might be doing something else with these ideas in the future, but I’m getting ahead of myself.

Merry Christmas and Happy Boxing Day to Nick Silverpen, and the rest of you as well! Let’s do this again next year!


Mega Man's 30th

Posted by Pahrak #0579 , Dec 17 2017 · 70 views

It’s been a rocky few years, but things are actually looking really freaking bright right now.

For those unaware, earlier this month Capcom did a special livestream to celebrate the anniversary, and showcased a neat little retrospective of the franchise’s releases over the past three decades. It got pretty hilarious past Mega Man 10, with year upon year of absolutely nothing (barring Xover)…but then to the shock of everyone, this turned into a trailer for an honest-to-God new game. Mega Man 11 is going to be a thing!

You can watch the retrospective and trailer here if you missed it. 11 is trying to retain the essence of the Classic series while updating it for the modern age, as opposed to 9 and 10’s throwback to 8-bit, and it looks pretty darn nice. It’s tough to change my tune so completely, but honestly, everything the team has been saying sounds like they really, actually care about making this game good, and I think I’m actually starting to be optimistic about it. Mega Man might survive after all! Who knew! Of course, the game won’t be released until late 2018, and it sounds like we won’t be hearing much if anything more until summer. These things both strike me as odd, but, y’know…I want to believe.

(Plus there’s a screenshot where Mega Man’s armor has shifted to look a lot like Geo’s, no one has said a single word about this but it’s gone a long way towards getting me excited.)

My experience with Mega Man isn’t exactly what might be considered typical. See my first exposure to Mega Man was the NT Warrior anime, which was airing on Saturday mornings when I was a kid. That naturally led me to the Battle Network games, and while I was vaguely aware of Classic and X and maybe Zero (probably not Legends though), I realized they were their own separate things and didn’t really bother for a while. As I came to play more video games, Battle Network concluded and we got Star Force, which naturally I was all over, plus Mega Man ZX came out around the same time and I saw that as the perfect opportunity to try out the robotics timeline. Since I’ve never actually been good at video games, most of my attempts to enter that timeline have gone…pretty poorly. But I’ve always held the three series I experienced as a kid very close to my heart, and I’ve always had a respect for the franchise at large. This has deepened somewhat in recent years, where I’ve been making more attempts to escape reality familiarize myself with the other series. I’m still not good, but with how Let’s Plays have taken off that isn’t as much of an issue anymore! I feel a good deal more knowledgeable about the franchise now than I did at the beginning of this drought, so you know what, if I somehow have the money I bet I actually will try my hand at Mega Man 11! (Helping this decision is the fact that it has two easy modes.)

I didn’t expect to ever say it again, but I am looking forward to seeing Mega Man’s future. Admittedly I’m still not entirely sure what to feel about the upcoming cartoon, mostly because we’ve been given so very little, is that even still happening? But 11 exists, it seems promising, and it might even include the subseries in some form! I’m also quietly hoping this could somehow lead to the revival of the Archie comic, like I said before it was great and I really want it back. We’ll see.

If nothing else, we can now actually celebrate Mega Man’s anniversary, as opposed to just trying fruitlessly to console each other, so that’s neat! Plus this reunited me with one of my favorite YouTube videos. Things are looking up.


Finalize! Red Joker!

Posted by Pahrak #0579 , Dec 14 2017 · 61 views
writing advert
I swear I didn’t mean to take nine months.

The plan was to take a short break to detach from Tribe and switch mindsets, then get a small headstart before I began posting. Then Life happened. And Hobbies happened. And Writer’s Block happened. And then I realized it would be really cool to post it on Mega Man’s 30th anniversary, but just recently I remembered today is Star Force’s 11th anniversary so I moved it up…a little…

Anyway, partly to celebrate both these anniversaries, and partly to apologize for the extra wait, I’m kicking off Shooting Star Sonia 3: Red Joker by posting a chapter a day for a whole week! After I hit chapter 7 on Wednesday I’m going to shoot for biweekly like I did with Tribe, and we’ll see how that goes. For now, happy anniversary Star Force! Happy anniversary Mega Man! (I’ll have another blog post on the 17th about that, MEGA MAN 11!) And again, sorry for the wait, and thanks for your support! I wouldn’t have gotten this far without it!

So, I should probably address the title—you may be wondering why I went with Red Joker. I was initially considering Noise as the title, to better fit with Tribe, but that felt a bit too unspecific and I wanted to go with something that felt more direct. And, though you’ve probably guessed, this does mean Sonia will be getting the Joker Program, and we won’t be seeing a Black Ace Harp Note. Let me explain! I originally wanted to use both Finalized Noise Changes, but trying to balance their usage seemed like it would be challenging, plus I would’ve needed to come up with a name for a program that could use both…Jokace? Acer? Meteor G Program? I don’t like any of those names. This is easier. Also, ah, coming up with an idea for Red Joker Harp Note was going smoother than designing a Black Ace Harp Note, so…I guess I wanted to save myself a little work. (What I was thinking of seemed too close to Black Ace Mega Man, and I wasn’t sure how to properly contrast it with my ideas for RJ, it just wasn’t really coming together.) There’s also another very good reason why Sonia’s only getting one program, but I won’t spoil that just yet. Trust me, though: you’re going to love it. There are a few other reasons why RJ got picked over BA (admittedly some bias was involved…don’t get me wrong, Black Ace is awesome, but I’ve always been a power over speed guy so Red Joker was what I grabbed first), but they’re plot relevant so I’ll discuss them as they come up.

That’s all I’ll say here. I hope you enjoy the story!


Potential Technic Fighting Series Revival No One Asked For

Posted by Pahrak #0579 , Dec 03 2017 · 71 views

“Technic Fighting Series” is long-winded and bland but this isn’t really Coliseum or Tournament and it’s definitely not Warzone so I didn’t know how else to get the point across, ANYWAY.

I’m thinking of taking another crack at this series with Technic Survival, not in any way influenced by the current Dragon Ball arc I don’t know where you’re getting that, but I’m very hesitant. Mainly because the idea here is team vs team, and to do that I’ll need a decent number of players, which I’m not sure I can draw in. Heck, because of that, my thought process was that we’d have a sign-up period, then I’d decide on the size and number of teams and have people pick slots as a secondary sign-up phase, which feels complicated but kind of necessary. Obviously the teams would be different constraction themes; each team would have a select few characters, and players would select who they want to manage. So for a G1 team, we’d probably have characters like Tahu, Kopaka, and Gali as fighters to work with.

The team aspect is that each team shares a pool of items and currency, and at the start of each round they need to get together and determine what they’re going to buy, and which fighters will be using which of their items that round. (Team PMs will be provided of course.) Maybe they could also give suggestions to each other on how to proceed in battle? But the downside comes in why this is called “Survival”: when a team accumulates enough losses amongst them (I’m thinking twice their number of fighters, so if a team of three hits 6 losses), that entire team is eliminated from the game. We keep going until only one team remains.

I should probably get to the combat system, since it’s been completely revamped from previous entries in the series. Like in Coliseum, we’ve got stats, though I’m thinking the manager will get to decide the spread, and the stats in question have changed. Now it’s down to just Muscle (for physical attacks), Spirit (for elemental attacks), and Stamina (essentially health). When a match begins, players will take turns executing maneuvers—let’s say Player 1 starts with a Muscle-based maneuver, like “Tahu will swing his sword”. I’ll compare Tahu and his foe’s Muscle stats and RNG a number, decide how damage is dealt, and then Player 2 gets their turn. Maybe “Kopaka fires a blast of ice,” which means I’ll compare Spirit stats and RNG a number. As for how that RNG is going to work…

Let’s start at the baseline, or how the RNG would work if both fighters had an equal stat. I’ll RNG a number 1 through 5, with these results: 1 (attacker loses 3 stamina), 2 (attacker loses 1 stamina), 3 (both lose 1 stamina), 4 (target loses 1 stamina), 5 (target loses 3 stamina). Having a difference naturally modifies these values—for example, let’s say Tahu has 12 Muscle and Kopaka only has 10. There’s a difference of 2 in Tahu’s favor, so if he attacks using Muscle, I’ll RNG a number 1 through 7, with these results: 1 (attacker loses 3 stamina), 2 (attacker loses 1 stamina), 3 (both lose 1 stamina), 4 (target loses 1 stamina), 5 (target loses 2 stamina), 6 (target loses 2 stamina), 7 (target loses 3 stamina). The point advantage adds chances for middling damage. Naturally, if Tahu’s Muscle was lower, he’d gain chances that his attack would backfire and cause middling damage to him.

The goal of a fight is to reduce your opponent’s Stamina to 0 using these maneuvers. I’d also like to have players lose 1 stamina for every post they make, to add a sort of time limit to these battles. In addition, after I post the results of a maneuver, the other player will have 24 hours to respond—if they do not, their opponent gets a free shot (2 damage) and it becomes their turn again.

When a battle is over, the winner receives Widgets equal to [10 X s], where “s” is the number of Stamina points they lost over the course of the battle. (You won’t get much for an easy win, but a narrow victory will grant a huge payoff.) Widgets can be spent on items which grant their users stat buffs and passive effects. The loser gets 3 stat points to be allocated as their manager sees fit. While this does allow the loser to get a permanent increase, remember that items can be passed amongst a team, so they have an extra degree of versatility.

Other ideas I could implement to spice this up:
-I’d like to give each fighter a unique passive ability, but I don’t know how many I’ll have to come up with so I can’t be sure if this is feasible. Maybe a specific ability for each theme?
-Different choices for maneuvers, like Feint or Defend (which would probably have an additional benefit of nullifying the stamina drain for that post). These along with standard attacks would probably have a rock-paper-scissors relationship.
-And of course items are a whole thing. Some of the stronger ones will need to have drawbacks, so I’ll need to balance those.
-I suppose I should consider bringing back trainers, but this might interfere with the balance of giving winners Widgets and losers stat points.
-I should probably also try to think of further perks for team play. Maybe…team mates can make posts during your turn shouting encouragement, and that activates an RNG with a chance of giving a one-turn increase to the stat you’re using?

Hm. Again, to properly have a team vs team game, I’m going to need players, and I’m not convinced this will attract numbers comparable to Mafia and Realms. Of course, the more players, the longer each round, and the more work I’m going to have to do…a co-host could help, but there’s potential for confusion there, plus one fewer interested member to serve as a player. And my gosh, what if after the signup period I try to figure out the team size to make them all equal and find out we have a prime number of players?!


Ultra Sunset

Posted by Pahrak #0579 , Nov 29 2017 · 85 views

Well I finished Ultra Sun’s story and post-game episode. My feelings are mixed.

There are a lot of things added to the game that I like, but there are two big things that irritate me. One is that it felt a good deal harder than SuMo, which I already didn’t think was particularly easy, but I know, git gud and all that, whatever. The second is that I…guess I had my hopes for the story too high.


Well, either way, here’s my team:
-Fistleo the Incineroar
-Tempo the Dusk Form Lycanroc
-Flipjack the Alolan Raichu
-Kaitafish the Wishiwashi
-Eggman the Alolan Exeggutor
-Dusk Buster the Dusk Mane Necrozma

I know this is mostly complaining but there really are some strong points to these games, I just don’t want to make this even longer and I’m sure you can find plenty of people talking about those. I do have Ultra Moon, but I’m not sure when I’m going to tackle that; I’m liking the team I’m planning but I am dreading that Necrozma fight…


Ultra Sunrise

Posted by Pahrak #0579 , Nov 18 2017 · 137 views
I've gotten a few hours into Ultra Sun. There have been some ups and downs, but progress is being made, and I'm eager to see what else awaits. I was able to get the special Rockruff and evolve it into Dusk Lycanroc (by messing with the 3DS clock, that works in case you want to know), started with Litten to round out my Living Dex, and I managed to catch a Pichu and eventually evolve it into a Pikachu. (You can get Soothe Bell fairly early on, that was a nice surprise.)

Also, Route 1 has Munchlax now. And sometimes they have Leftovers. I caught a Munchlax with Leftovers only five hours into the game. Rad.

Hm, what else? The Photo Club is fun, I'll probably be spending some time there, and the Roto Loto has proved quite useful already. Most of the changes I'm noticing right now are fairly minor, but I imagine that'll snowball as I go forward. Also, Mantine Surf is pretty darn fun. While you were required to do it, you were not required to be good at it, which was an immense relief.

Next thing I need to do is take on Lana's trial, which I'm...a bit nervous about. Pikachu's going to need to pretty much solo it and the only electric move he knows is Thunder Shock. Hopefully it won't take too long, I need that fishing rod to catch a Wishiwashi for my team.

(Also, Pokemon Bank will apparently be getting patched to work with USUM in late November. Trading with Sun and Moon works fine, though.)

Recent Works and Writing Collections

Shooting Star Sonia 3: Red Joker: Chapter 12 (4/17)
A Mega Man Star Force fanfic where Sonia takes the lead role.

The Gargoyle Knight (12/26)
Fanfic Exchange gift for Nick Silverpen, focusing on Melding Antroz.

Right of Law: Section III (4/16)
A continuation of Melding Antroz’s story, where she is forced to question the Great Beings and live with the consequences.

Full Library
One big collection of everything.

Unsorted Works
What doesn't fit into the following three collections.

Okoto 579
A few connected G2 stories.

Divine Strength Collection
An original idea I'm trying to build.

FFFC Collection
Flash fiction from when we had contests for that.

I Have Approval Now?!

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