The way I see it, this story isn't over until the villain it centers around is dead. Call them whatever you want--the Skull Slizer, the Judge Coronet, or just the Coronet Slizer--but it's high time for their demise.
Hence, Slizer Mafia: The Final Refrain.
I've simplified a lot of the continuity and plan to talk about what happened in the first three games as little and as vaguely as possible, so newcomers are more than welcome to join in! Signups will stay open for 48 hours.
-Wrote An End Escaped, which I rather like
-Hosted Slizer Mafia 2: Okotans’ Revenge, which I think went well
-Hosted Slizer Dome US, which did not go so well
-Finished Shooting Star Sonia 2, ending up with a 100k word story that I wrote in roughly a year while holding myself to a biweekly posting schedule
-Wrote Slizer Mafia 2.8, which honestly I probably didn’t need to do
-Hosted For Coronet and Cancellation [Slizer Mafia 3], which was woefully short
-Wrote Glimpse of Horizons, which I also rather like
-Hosted Mafia XXXIX: Hotel of Okoto, which had one unique mechanic and that mechanic ended up being a flop
-Wrote Second Star for The Legend Continues, which was fun even if it did poorly in the polls
-Wrote Toa of Fire, which is okay
-Wrote She Understood, which…I’m not really sure what to say about
-Just kicking off Wall of History (Signups are closing tonight!)
Well, that’s fairly productive. Rocky, but productive. You can also see how my style of Mafia hosting gradually became “the Mafia steadily wipes out the village while I play unfitting music.” Good times.
It’s obviously tough to say for sure what the coming year might bring, but I already shared several things I’m working on/considering recently. Progress on Shooting Star Sonia 3 is…slower than expected, but it is happening. I was just reminded that this December is Mega Man’s 30th anniversary, so I’m considering waiting and posting the story on that day as a way to celebrate, and probably with the first few chapters close together to hopefully make up for the extra wait. On a different note the world of Olkir is also coming together, so I may just do that casting call before too long. Maybe next month?
Here’s to another year!
(Wow, not a single Kingdom Hearts joke.)
Those who don’t learn from history are doomed to repeat it. The inhabitants of Stoeia-Nui are learning this lesson the hard way as they struggle to endure an attack by the legendary demon Makuta, just as their ancestors did ten thousand years ago. There does exist a record of Makuta’s previous attack, but no one can read the language it is written in, leaving any hints that might lie within just beyond their reach. The villages have sent a team of Chroniclers to search out the Spirit of Knowledge and beg her aid, but it won’t be quite that easy.
Each round players will be given a prompt and write a very short story. A winner will be judged and given “the power of Legend” for a brief time, enabling them to translate one portion of the Wall of History and learn helpful clues that will allow them to keep their villages safe. But will the Chroniclers do the right thing and share the knowledge with their fellows, or will they attempt to mislead the others so that their village fares better than the rest?
Only time will tell if Makuta’s shadow of lies can be pulled away.
The sea undulated slowly, lightly tossing the eight ships that sat anchored in a wide circle. None of the vessels took any action, all simply holding position and waiting, occasionally glancing at one or the other—usually at the ship flying the flag that bore a large yellow sun emblem against a black background.
It happened in an instant. Where there was once empty sky and water, suddenly there was a great stone structure, a grey monolith that towered high above them all. A massive pendulum swung out of one side, before disappearing back into the massive form to emerge from the other side shortly thereafter.
Slowly, the eight ships all moved in. The docks around the island looked weathered, but they uttered not a single creak as dozens of footsteps pounded down their length towards the eight doorways along the structure’s perimeter. Inside, there was only a single chamber, but a river that glowed a vibrant shade of blue sectioned off a sizable area around each entrance, keeping everyone just out of reach of the tiny pedestal at the room’s center.
One villager stepped up to the river’s bank. His metal skin was a simple shade of silver, and like most of those he came with, smooth plates of white armor were adhered to his torso and limbs. A bridge of stone rose before him. Once he was across and took his place on the pedestal, the bridge sank back into the river from whence it came; he looked up, up towards the circular skylight at the temple’s apex, and waited. It was not long before he could see something descending: a mask, just the right size to fit over his face, made of gold with an orange tint to it. As it came closer, more details could be made out—the rounded gap in the forehead, the holes in the rigid fins that came off of the cheeks, the long, vaguely beard-like protrusion that extended from the mouth—and eventually, it came right into his hands and stopped.
The villager breathed deeply. Surveying those assembled, he declared, “I, Jaa of the Ice Tribe, have been chosen by destiny as the Priest of Time. We beseech thee, O Great Krakua: through the power of the Mask of Vakama, share you wisdom with us mortals, so that we might guide Olkir to a brighter future!”
Jaa placed the mask over his face and closed his eyes. Mentally, he magnetically fixed the relic in place, and then held his arms wide, turned skyward once more, and opened his eyes. Brilliant gold light shot from the mask up through the skylight. The pillar stood for nearly a minute before fading away, and when it did, something else hovered above Jaa in its place.
The new being was twice as tall as any villager, covered from head to toe in obsidian-colored armor decorated with iron gray ornaments. His eyes glowed with the same azure luminescence as the river beneath him, and as he floated there, he crossed his arms and took one sweeping look over all those assembled.
“Eight tribes still,” Krakua mused. “Then perhaps time still branches for you.”
He seemed to think for a moment, and then shook his head.
“But evil’s grip on your destiny will not be easy to shake, ye mortals. My eyes still burn from the light of the eternal eclipse. The Element of Sun is turned against the world, and the sea runs red with the blood of thousands, as the sky hurls its enemies into the primal abyss to drown in its abominable waters. The sky, frozen forever, and mortals washing away all hope with the tears they shed in despair over the immortal twilight. Those few who live know only anguish. Those who die know it all the more, for the Riders have all been struck down, never again to carry those poor souls to the City of Legends. The Slizers themselves wash their hands, and leave Olkir to suffer its endless gloom. Yes…the day draws very near now.”
Someone stepped forward. “Great Krakua, if I may,” they said. “We of the Sun Tribe have no wish to inflict such terrible harm upon the world! Please, if there is anything that can be done to prevent this awful tragedy, tell us, and we shall see it done at once!”
Krakua watched him for a moment, but then turned away. “The light burns many futures, Coronet. I can tell you only of the fate you most likely head towards. If you wish to avoid it, then that responsibility belongs to mortals alone.”
“Please,” the Sun Coronet begged, falling to their knees. “Please, just tell us something! Anything that might help us find a different future!”
Krakua looked up to the skylight. He remained silent for quite some time, before he eventually locked his eyes on the Sun Coronet. “I see one tiny spark. Insignificant, perhaps, and certainly unlikely, but…were it to strike the earth at precisely the right moment, it could ignite an entirely new path for all of Olkir. That is all I will tell you.”
He turned next to Jaa, and reached one hand in his direction. A mirror appeared in his open palm and floated down into Jaa’s grasp—the Priest gazed into its surface, and when he nodded, it crumbled to dust around his fingers.
“The Day of Foresight thus ends,” Krakua said, rising higher towards the temple ceiling as he spoke. “If Olkir lasts the decade, I will see you again.”
And with that, he was gone.
Mortals lived happily in their world, while the Slizers watched from the City of Legends where the gods reside. But soon, violence broke out amongst mortals, and the mortal world sank into anarchy. To restore order, the Slizers selected leaders for each Tribe, granting them a piece of their Elemental Power and naming them Coronets. The Coronets brought peace to the world, and impressed the Slizers with their ability to control the Elements. To further observe this, and to teach mortals greater respect for the Elements, they created Riders to live in symbiosis with mortals, governing the Elements and granting their power to those they deemed worthy—transforming villager into Toa. The Riders were also given the task of gathering up the souls of mortals who had died and bringing them to the City of Legends, either to work under the oversight of the gods, or to be turned over to Karzahni for punishment for their wicked deeds.
This is the world of Olkir.
The Water Tribe does not have an island to call home, for the endless ocean that covers the world is their domain. As such, they handle a great deal of trade and transport for the Islands, and are well-liked everywhere for how honorably they uphold these duties. Some of their most famed ships are the Gali, home of the Water Coronet, and the Lhikan II, named in honor of a Toa of Fire who helped the Water Tribe slay the Shark Demon Pridak long ago. However, there are a few crews who have broken off from the Tribe and roam the sea as pirates; the worst among these is the Irnakk, an ancient vessel whose crew has harnessed dark magic to torment the people of the world with nightmares from the relative safety of their decrepit barge. Toa of Water are the most common of all Toa, valued highly for their ability to insure safe passage for vessels with important cargo and passengers.
The Island of Fire is somewhat isolated from other islands, and purely by choice. The Fire Tribe is an arrogant bunch who believe they have little if anything to gain from fraternizing with the other Tribes, trading only when necessary, and traveling only when they go in search of challenge. They were the first Tribe to discover minerals infused with Elemental Power, and after learning how to forge weapons made from volcanore, they began to slowly refine a martial arts style now renowned worldwide as the School of the Blazing Soul, or Kardata. Most Fire Tribe villagers seen in other parts of the world are practitioners of this style who are seeking to test their skills against foreign warriors. While hotheaded and drawn to violence, students of the School are taught astounding discipline and have learned to control these volatile emotions remarkably well, so they are well tolerated in most places. There are rumors of a Kardata Master who once tried to overthrow the Fire Coronet, but the Tribe refuses to verify them. At best, they have assured that if such a thing did happen, they would have been sure to purge that dishonor before it spread to the outside world.
Those of the Island of Ice can be equally abrasive as their fiery kin, thinking themselves the pinnacle of mortal wisdom, but they are open enough to share that wisdom with nearly anyone. Due to the culture’s obsession with knowledge and understanding, Ice villagers are quite frequently selected to fulfill the role of the Priest of Time. Despite the Island’s harsh climate and the reclusiveness of the Ice Tribe, this land does see quite a bit of traffic, with people from all Islands coming to investigate the Great Library in which the Ice Coronet lives. The laboratories on the Island of Ice have produced a great deal of technology that has helped many people, though lately they have taken on some more controversial projects such as attempting to synthesize the same living metal that villagers’ bodies are made of. After enough people bothered them about it, the scientists have mostly backed off of these projects in order to earn more peace and quiet. Though, there is talk that even worse projects still continue quietly, and that the Ice Tribe is seeking some sort of forbidden knowledge that the public eye would most certainly disapprove of. The Ice Tribe firmly insists this is not the case.
The Island of Metal was once the most feared Island of all. As of late, it has become the most loved. Since all villagers are made of metal, the idea of Toa who could control the substance was a source of great horror to many, leading to a general sense of wariness when dealing with this Island. Eventually, pressure was put on them to sign an agreement stating that the Metal Coronet would at no time prompt the creation of nor tolerate the existence of any Toa of Metal, and from that point on the wariness began to slowly subside. The Rider of Metal, deprived of their connection to the people, has grown weaker as time has gone on, and a great number of ghosts now roam the Island of Metal—whether these are the result of the Rider’s power waning or a spiteful refusal of their duty is a topic that is debated intensely. Recently, however, a villager named Makuro presented something spectacular: wanting to give the Island protectors to replace the absent Toa, he had devised the most ingenious artificial robot design the world had ever seen, automata who could think for themselves and fight off anything that could threaten the peace of the Metal Tribe. These automata, Hagah, were so good at what they did that other Islands began to request units. As production increased, Makuro built a great factory to better accommodate the process, and watched over his business with great care until his eventual passing. Now, two generations later, the Hagah have become a commonplace sight on every Island, greatly reducing the need for Toa. It is perhaps no coincidence that now, ghosts are also a much more common sight on every Island.
The Island of Jungle is a land of paradox, more colloquially referred to as “the Island of Life and Death”. Nature reigns supreme on this Island, making it home to countless species of flora that exist nowhere else in the world, and the Jungle Tribe has learned all there is to know about each and every one of them. One of the outcomes of this is that the Island of Jungle is home to the greatest of all physicians, unparalleled healers who utilize herbal medicines that work what most consider miracles, thus granting the Island its claim to Life. Its claim to Death, however, comes from its other industry: many of the plants found here can also be made into lethal poisons, and those who have learned how to concoct these brews have trained to use them and other techniques to become expert assassins feared across the globe as the Umarak Clan. Those who seek to hire the assassins of the Jungle Tribe are usually able to find them, but those who wish them harm—including even the Jungle Coronet—have rarely had any success. Luckily, this shadow has done nothing to impact the use of the Island’s healers, and the Water Tribe has gifted them a special ship named the Ignika to make it easier for doctors and patients to be ferried back and forth.
The Lightning Tribe is generally a friendly bunch, even if their impulsive natures can make them difficult to predict. Thankfully, the Lightning Coronets have consistently been those who have grown out of that wild nature, preventing the Island from doing anything too out of the ordinary. The Island of Lightning is also famed for its Morcian Swords, named after the town of Morcia where they are forged from ionalloy to grant their signature ability of hurling lightning bolts from their tips. Throughout all of recorded history, terrible storms have plagued the Island and caused great devastation. To their credit, this has done little to discourage the Lightning Tribe, and they have taken on a very defiant attitude when it comes to facing the will of nature, though this attitude is thought to have a hand in the relative rarity of Lightning Toa. Recently the Tribe has begun developing weather control technology (with some assistance from other Tribes), and the results are beginning to show real promise.
Though the Rock Tribe is blessed with great physical prowess, they are some of the kindest souls in this world, and have long enjoyed favorable relations with all Tribes. Matching their pacifistic nature, the weapon they are most known for are their Skrall Shields—they prioritize defense and will always seek to solve things peacefully, fighting back only when absolutely necessary. Since no one has any quarrels with them, seeing them actually fight is quite rare. The only notable time the Island of Rock came under attack was during the rampage of Shark Demon Pridak, when the monster bit a chunk out of the Island’s coastline. While this wound, now named the Shark Gulf, went mostly ignored for some time, recently the Rock Coronet has posted guards in the hopes of catching a deranged cult who uses it to pay tribute to the slain demon. While there has been some concern over this development, the people of the world still love the Rock Tribe and welcome them with open arms…or at least, they would if the Rock Tribe wasn’t terrified of crossing the ocean.
Finally, there is the Island of Sun, a seat of great power that has now inherited the fear shed by the Metal Tribe. The Element of Sun naturally gives those who wield it power over sunlight, but they are not left defenseless at night: they also possess the ability to bend moonlight and starlight, which are less powerful but have more versatile uses. Because of this, the Sun Tribe has always been considered one of the strongest powers in the world, and was treated with great respect for wielding such a tremendous Element. This all changed a decade ago, during the last Day of Foresight. When Krakua appeared to tell of the future, he spoke of a time when an endless eclipse would darken the sky, and of a Sun Coronet who would use it to amplify their power and rain devastation upon the world. No longer was the Island of Sun held in such high regard. While the Sun Coronet assured all that the prophecy would not come to pass, the other Islands could only distrust them, building up their militaries to prepare for this prophesied eclipse. Some Tribes have even taken aggressive action against the Island of Sun, including a Kardata user killing the only Sun Toa and threatening that worse would happen were they to create more. Even the Island of Metal has become hesitant to send Hagah to the Island. The Sun Coronet has done all they can to remain non-threatening, but the atmosphere has grown very tense on their Island. The Ice Tribe has studied the sky and predicted when the next eclipse will occur, and the world waits anxiously to see if it will pass without incident.
She Understood is a short (under 2000 words) Kingdom Hearts story examining Kairi's thought process as she is about to begin her Keyblade training. Essentially, it's her reaction to being shoved outside of the plot constantly over the past ten years or so of the franchise, and only now being (sort of) brought back in because they need to fill a quota.
Yeah, I'm...displeased with said developments. Preparations are certainly in place for things to turn around, but after seeing Dragon Ball Super heavily advertise Buu as part of the U7 Team only to replace him with Frieza of all people at the last second has renewed my worries.
Come to think of it, this might actually be the first piece of actual fanfiction I've written about Kairi. Huh. Maybe I need to re-evaluate my actions as well...
History. Myth. And the Truth that binds them together.
These are the virtues upon which Stoeia-Nui was founded, created by the gods to be a font of knowledge for all who live in the mortal world. For a time, its inhabitants fulfilled this duty well, dedicating themselves to expanding their own minds as well as the minds of all who came to their shores.
But this prosperity was not to last.
Makuta, a demon born of deceit and falsehood, descended upon the island one day, wishing to rob mortals of their knowledge and leave them powerless against him. His army of horrors seemed endless, but eventually, a team of brave Toa were able to slay Makuta. The shadow of lies receded, the demon’s threat vanquished.
And yet, he was in part victorious.
The inhabitants of Stoeia-Nui gave their all to defend their home. Unfortunately, when the battle was over, they could not get it back. They taught themselves to fight, devoted themselves wholly to repelling Makuta, embraced the ways of war…and forgot the ways of knowledge. Stoeia-Nui became simply another island.
Ten thousand years have passed. Makuta has now returned.
The island’s denizens have done their best to repel the demon’s forces, but they are failing, bewildered by the demon’s tactics. None can understand the fiend’s approach, and the only account of his previous assault, carved into the Wall of History by the last Chronicler, is written in an ancient script that is illegible to everyone now living on the island. The village leaders each selected a champion: new Chroniclers, the first in ten thousand years, and sent them in search of the Spirit of Knowledge, the patron of Stoeia-Nui. The Chroniclers were able to find this deity, but though she agreed to give them the power to translate the history, the young Chroniclers will be required to earn that power. They will demonstrate their knowledge of stories by crafting their own, and those whose skill she deems sufficient will be granted the right to her knowledge.
Let us hope these new Chroniclers are up to the task. For if they fail, the shadow of lies shall consume all of Stoeia-Nui…forever.
My newest idea is a little ambitious
My question is, if I were to put out a request for guest stars, would anyone be interested in submitting characters? Whether or not this story is going to happen at all is still a question, of course, but before I hammered out plot details I thought I might as well see if it would be worthwhile to do a casting call. Just out of curiosity.
So, a brief look at what I’ve been kicking around lately:
-Shooting Star Sonia 3, of course. Unfortunately I seem to be stuck on Chapter 2.
-Wall of History, as mentioned previously. The mechanics and prompts are actually all set, and I’m about halfway through the lore, so not too bad.
-An extended Mega Man ZX fic, probably as a result of replaying ZX just recently. Haven’t quite finished the first chapter and a little unsure how far I’m actually going to get.
-A brief burst of inspiration on Glimpse of Horizon’s broader idea, but like…thinking I could make it into a novel for actual publishing? For some reason? Did not get far before that fizzled out, but who knows I guess.
-That new story focusing on Vhisola I mentioned recently, which has exactly one chapter right now. I have some specific ideas about where to go, just stuck on what needs to happen next, naturally.
-A short Kingdom Hearts fic in which Kairi is aware of how horribly the series treats her. That just sort of happened. I’m going to let it sit for a while, edit it, and probably just post it because I don’t know I just want to finish something and look productive.
-One MASSIVE new Lego story idea I’m planning to give more information on in a separate post, stay tuned for that one.
-Three, count ‘em, three separate ideas for Mafia games. Granted one was already complete before this, but now I’m thinking more about it, plus I finally sat down and revamped the Chorus System for another Musical Mafia, PLUS another idea that’s been floating half-formed through my mind for a while and now has been hammered into a pretty fine shape. I don’t want to do so many back to back, but…no one has had a new Mafia game since Hotel of Okoto ended, so…?
And yet I still feel like it wouldn’t be a great idea for me to actually start posting/hosting any big projects. I have a new apartment lined up, I just need to move, but in a few weeks I’ll need to move again because I actually need to stay at my dad’s for a while until my new apartment is ready. Even after that, I’m really searching for a second job because I really need one, so if that works out there’s a question of how much time I’ll actually have for this stuff.
But, depending on how this goes, there is a distinct possibility I could have an extremely productive fall. So I guess that’s pretty cool.
Recent Works and Writing Collections
A story meant to give some more details on the Kardata style used in the world of Olkir.
The Twins of Justice (9/12)
A story introducing the Temple of Justice into the world of Olkir.
Out of Bounds: Part V (10/26)
Vhisola and Ehrye trek across Spherus Magna in search of a promising rumor.
One big collection of everything.
A few connected G2 stories.
Divine Strength Collection
An original idea I'm trying to build.
Flash fiction from when we had contests for that.
What doesn't fit into the above three collections.
I Have Approval Now?!
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