We start on Aqua Magna. A Toa of Air and his trusty Dikapi go to investigate a Toa Canister that has fallen from the sky, and end up teaming up with a Toa of Water who rules over a nearby Wahi (no big deal) and an old Toa of Earth who has lost his memories. They convince a Toa of Fire with a pirate ship towed by a giant Tarakava to take them to the Suva of Air—unfortunately, the Suva breaks apart just as they reach it, but the Toa recover powerful masks and are instructed by a local Turaga to save the other elemental Suvas.
Along the way the Toa of Earth gets back his memories and tells you he and some other Toa from another planet visited Aqua Magna once and used the Suvas’ power to seal a Makuta, and if all the Suvas break that Makuta will be free again. Every Suva breaks. (But you get new masks each time one does!) The Toa of Earth uses his Toa Canister to chase the Makuta back to his home planet of Bara Magna, and the other three Toa find another Toa Canister, go after him, and have to be broken out of Makuta jail. About this time they have their first encounter with a Dark Hunter, one of Makuta’s minions who keeps reappearing and eventually becomes their friend.
The Toa find the Suva on Bara Magna but the Makuta follows them and tries to destroy them. The Toa of Earth breaks free of the Makuta’s hold, shrugs off numerous shattering blasts, and then channels a Nova Blast through his bare fists to force the Makuta to retreat. The Toa of Earth then dies, but gives his masks and a Toa Stone to his favorite Onu-Matoran who joins the party in his place. The Makuta still manages to destroy the Suva, and Aqua Magna and Bara Magna fuse back into Spherus Magna.
A talking Dermis Turtle who likes to make fun of the Toa of Air tells you to find legendary weapons hidden around the world by Artakha, but you don’t gotta do that if you don’t want to. The Makuta gains power over the Zone of Darkness and starts sending everything there, so the Toa go and beat him up inside the Zone of Darkness. Some of them might die, but if they do they get better soon after, and then they all return to their normal lives and occasionally meet up to ride Dikapi together. The End.
(I mean, if you really want to, you can try to fight the Kardas Dragon and Marendar inside the Zone of Darkness, but I wouldn’t recommend it. Though you can scrape by on Marendar if you get one of your Toa to master the Calix-Garai-Kakama combo.)
Tune in next time when I summarize FFVII, starring Spike, Toa of Angst.