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Something Stupid


Some Writing Plans

Posted by Pahrak #0579 , Feb 28 2015 · 114 views

The Time of the Mask Makers, The Final Swing, is live! It’s essentially a retake on The Legend animation, and finishes the tale of Makuta and Ekimu while creating the sparks that ignite the 2015 story. So I guess you already know what happens.

I had a lot of fun with this story, and I’m eager to get feedback on the ending! (Maybe a little nervous too, ahaha…) At first I thought I shouldn’t write G2 fanfiction until we had more canon material to work with, but it was actually nice to take the springboard we’ve been given and see what I could do with it without knowing how close or far it would be from canon. So…I’d kind of like to do it again.

Mask Makers has been pretty well-received, I think (my best-received epic in maybe forever), and I want to do more with this version of Okoto. Since there might be some life-related things coming up in the near future, I don’t want to necessarily commit to anything, but I’m hoping that I’ll be able to keep writing short epics or short stories with each new wave of G2, probably after the material has been officially revealed but before the story has really gotten to it. I’m sure it’ll only grow more and more distant from the canon, but I want to do that before realizing just how far I’m straying. And this way I’ll keep myself writing a little more frequently.

So I’ve been brainstorming for what I could write on the summer wave. I think I want another flashback story, explaining where all these skull people came from, though this one will be going even farther back to justify the place they live in being termed the “Ancient” City. LoSS will also appear, since I want to justify him being the guardian of the City. I also want to give the skull people names, and I’m thinking I’ll just take names from G1 that currently aren’t in G2 and see who gets angry with me. :P

After that, I sort of also want to make a short story where Ekimu is awakened and goes to battle Skull Grinder for the Mask of Creation, just to give some closure and tie the two epics together. I wonder if I’ll ever get to writing about the Masters, haha…

I’ll put some more thought into the skull story and let you know if it gets anywhere. In the meantime, I’ll try to write some other stuff. I just did a short story for my Young Adult Literature class (we were allowed to do this instead of writing a paper!), but it was rushed and is stupid. I’ll probably post it eventually, but I might try to see if I can clean it up a bit first. And I’ll have another Fiction Writing story due at the beginning of April, so there’ll be that, too, if anyone’s interested.


Asterisk Guide: Black Mage

Posted by Pahrak #0579 , Feb 28 2015 · 81 views

Asterisk Holder: Ominas Crowe

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Origin: Final Fantasy

Was It In Bravely Default?: Yes

Overview: Another iconic Job! The Black Mage can cast a wide variety of damage-dealing and debuff spells, making them your basic offensive magic unit. In Bravely Default, their Black Resonance ability powered them up when you had multiple Black Mages in the same party, though the lack of variety and low survivability of Black Mages makes this approach somewhat questionable. They also learn Damage Dispersion, which lowers the damage they take…by splitting it with their teammates…and Group-Cast All, which allows any spell to be cast on all foes (very handy).

Personal Thoughts: Now, Black Mage is a nice, classic Job, and it can be pretty useful. But again, it’s tough to keep them alive. Also, when they’re out of MP, they’re done. Just plain done. And, as the game goes on, you keep finding newer more unique Jobs that can fill the same roles your Black Mage does, so…I’d say use them, get a feel for them, and don’t be afraid to switch back every now and then, but this might not end up being one of your main Jobs. Also, looking at the render, it seems to me Magnolia is irked that her hat is almost as tall as she is.


Oh, Bleach...

Posted by Pahrak #0579 , Feb 26 2015 · 143 views

Yes, I’m still reading Bleach.

Yes, it’s still not that good.

There are a few developments I want to semi-rant on briefly:

Anyway. I’m hoping it’ll pick up a bit soon and end on a higher note, but I’m not sure how realistic that is. Was Bleach always like this? Because I was thinking back and I realized it might not be that Bleach has gone downhill as I’ve sort of outgrown it, which is equally worrying in a way. :P Eh, whatever. Deep, calming breaths…



Posted by Pahrak #0579 , Feb 24 2015 · 204 views

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He was delayed a bit, but I wasn't expecting the next attempt until tomorrow. I was at GameStop picking up something else and the guy checked their shipment and discovered the Blue Bomber had indeed arrived!

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I was hoping to take a picture with Megamiibo, Megaman.EXE, and Geo, but after ordering the Geo figure Amazon suddenly decided that all the vendors selling him didn't have him in stock. I'm not bitter at all.

Coincidentally this amiibo is named Geo Stelar.

I haven't gotten much (good) equipment on the Wii U yet, so I'm having trouble managing the ups and downs to get him some good stats. But he's been training with Greninja and Mii Brawler Kairi, and he's now Level 18! I shall continue to raise him into an expert fighter!


Fiction Writing Class Continues

Posted by Pahrak #0579 , Feb 23 2015 · 82 views
Divine Strength
We're just about to turn in our second piece. I've had it written for a while, and after editing it every other day, I figured I should just go ahead and print it out and stop stressing.

Divine Clash is also up in OTC. It's another story about the Queens, and details an event mentioned in Despair of the Divine and Alignment. I wanted my classmates to give me some feedback on how I write battles, plus this focuses on Queens that are new to all but two of them, so it seemed a good choice. I don't know yet what I'll be doing for the third piece (an entirely different idea is calling to me now...), but even if I'm one of the last ones we go over this time around I'll still have all Spring Break to come up with something, so I'm sure I'll be fine.


The Pendulum Swings

Posted by Pahrak #0579 , Feb 21 2015 · 114 views

The Time of the Mask Makers, The Fourth Swing, is now live!

This chapter serves mainly as transition from the backstory that was the first three chapters towards how things are in the 2015 animations. Also, after a few passing mentions in previous chapters, Makuta actually visits the Temple of Time in this chapter, and something peculiar happens...

Next week: the climax!


So I Finished Fire Emblem Awakening

Posted by Pahrak #0579 , Feb 20 2015 · 178 views

I’ve loved JRPGs for a while now, but Fire Emblem was something I never really considered playing. At first, I think it was because I didn’t hear about it all that often, but once I did hear about it, I quickly learned that one of its defining features is that if a character dies in battle, they do not come back. As someone who essentially takes a Leeroy Jenkins approach in most games, I knew that I would never be able to clear a game that featured permadeath. But, a week or two ago I was informed that Fire Emblem Awakening gives you an option of playing the game without permadeath. So I did a little research, then downloaded the demo, and then decided to cash in some of my GameStop points to pick up Awakening. This was a very good decision.

For starters, yes, I definitely needed Casual Mode—I lost my first unit in my third battle, I’m pretty sure every unit in my army has died at least once, and I know of a particular unit whose death count I lost track of around 5. (She did go on to become one of my best units, though.) I do want to follow the series as it goes forward, but if Casual Mode disappears then I know I’m not going to be able to. So I really, really hope it’s here to stay.

With each weapon having a limited number of uses…I am not a fan of this mechanic, but it is unique, and it isn’t that much of a pain. I guess I really only care because I’m a bit of a hoarder. I was initially disappointed that we couldn’t replay previous chapters, but then I realized there are equivalents to random battles, so it’s no great loss. The Pair Up feature is something I didn’t use a whole lot for a while. I now realize this was a bad idea and I need to use it a lot more, not just for the advantage, but because I really want to see more Support conversations. The few I have seen are delightful. I really like that units gain EXP for acting rather than just for defeating the enemy. It makes it a lot easier to power up units, especially weaker ones. The slow level progression confused me before I realized the full extent of how the Class system works. I have several upgraded classes and a few units who have maxed out an upgraded class, so now I need to get a feel for re-classing with the Second Seal, which is…something I’m wary about. I feel like what these units are doing now works so well that I don’t want to change it. Of course, I do realize their stats are frozen unless I do this, so I’m going to have to change my mind.

But what really draws me into something is simply how it feels, and while the super-over-worried part of me did rear its ugly head, I realize that those concerns are silly and, in and of itself, Fire Emblem is just plain fun. It’s a big fantastical world of swords and magic on par with Final Fantasy, with interesting mythology and abilities, plus a potentially enormous cast of characters who are all legitimately fascinating to get to know. The story is grand and epic, but there remains a vital stream of humor at the same time—not to the degree of Final Fantasy V (Awakening limiting its light tones to early chapters and the Support conversations rather than being full-on self-parody like FFV), but this is certainly not a bad thing. It strikes an excellent balance, in my opinion, and once you earn the humor it, along with the enduring hope throughout the story, keeps you and your characters strong in even the darkest moments of the plot. I had so much trouble putting this game down. I bought it on the 12th and beat it on the 19th.

One thing that kind of bothers me is that so many of the characters are only important during their introduction. I realize that this is most likely the case so that the story can continue on no matter who gets killed off, and it makes a lot of sense with the whole permadeath thing. For me, though, there were times when I felt like this giant herd was a little more faceless than I wanted it to be, and now I want to search all the Support conversations I haven’t gotten to so I can feel like they all matter. Also when you get to those few scenes where they get a statement from everyone in the army, it runs a little long. The final roster went by so slowly that the credits actually finished before it did. And I didn’t even recruit everyone. I also have a few unanswered questions/things I wanted to see in more detail, and I feel like the “find the Gemstones” part of the plot was sort of rushed. Every game has its flaws.

The dating sim element is also fun. Since I was focused mainly on the story and didn’t utilize Pair Up as much as I should’ve, there are only two couples in my army right now: Chrom and Sumia (she was clearly in love with him so I wanted it to work out), and the Avatar (Zadakh) and Anna. (At first I was just going to fight on and see if Zadakh ended up with anyone. Then I recruited Anna, and, well…she’s cute…and since then I’ve learned she’s the FE equivalent of Cid so that’s cool.) As for the children, I’ve been keeping Lucina around (though I haven’t used her quite as much as I’d like to), I recruited Cynthia but haven’t really used her at all, and I also recruited Morgan, but she’s been having trouble even after Class Changing to an Assassin. I have a lot more to explore in this area…

So basically, Fire Emblem is very engrossing, I really like it and will continue to follow it as long as they keep Casual Mode so I can actually play it. You done good, Nintendo.

Now to play Earthbound.


They Really Are Ending The World With You

Posted by Pahrak #0579 , Feb 19 2015 · 177 views

Okay, so some of you probably know that I love The World Ends With You, I've mentioned it a few times before. It was an amazing DS game, and in August 2012 they released a remake for iOS devices (TWEWY Solo Remix) that carried with it a new piece of artwork heavily implying a sequel. Since then, while nothing really came of that implication, Square Enix was still doing a decent amount of stuff to keep TWEWY in our minds, so I remained hopeful.

Well, Solo Remix has now been removed from the App Store.

This saga has been playing out for a while, actually--apparently iOS 8 wouldn't run Solo Remix, someone emailed SE and they said they weren't gonna fix it, then someone said they would fix it, and, well...I guess the first person was right. If you have the game, you can still play it, but you can't download it anymore, and presumably the DLC function doesn't work anymore.

Now, Solo Remix was also released on Android last year, and it seems you can still download it on your Android devices, but I would recommend doing that fast because this does not bode well. I guess the most hopeful way to spin this is that maybe they're taking it down to release an iOS 8 compatible version, but I don't know if that's actually a thing people do and just doesn't seem that likely to me at the moment.

This is super disappointing. And things were looking so bright when they put TWEWY songs in Theatrhythm...


Asterisk Guide: Merchant

Posted by Pahrak #0579 , Feb 19 2015 · 83 views

Asterisk Holder: Chairman Profiteur

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Origin: Final Fantasy: The 4 Heroes of Light

Was It In Bravely Default?: Yes

Overview: It’s all about the money. And you’d better have plenty of it if you’re planning on using a Merchant! They have some very useful abilities, but they all take up money rather than MP—and some of them have some hefty charges. Still, just being a Merchant means you get more money at the end of battle, so that might help keep you out of poverty. For buying BP, it just might be worth it.

Personal Thoughts: I’m gonna be honest, I didn’t use Merchant. While the whole throwing money thing is wonderfully nostalgic for someone who associates Zeninage with Samurai, I wanted to use my money on things that would affect more than one turn, so Merchant just wasn’t going to happen. I’m sure there are plenty of ways to manipulate its abilities, I just don’t know what they are. Although when you master it, you get the ability to literally buy victory, so I really want to use that just to spite those darn Chompers…other than that, eh. Although, Magnolia’s costume is interesting. So who knows.


Asterisk Guide: Thief

Posted by Pahrak #0579 , Feb 18 2015 · 111 views

Asterisk Holder: The Jackal

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Origin: Final Fantasy

Was It In Bravely Default?: Yes

Overview: An agile melee fighter, the Thief is best known for, well…stealing stuff. They’re not particularly strong and not particularly sturdy, but if your Thief stays light on their feet, they can slip around enemy attacks and relieve them of precious items. This is a must for any hoarder!

Personal Thoughts: Eh, I’m about 50/50 on Thief. Stealing is nice, but even if you’re doing it as a Thief, I feel like the chance of success isn’t super high, and if it’s regular Steal then you might end up completely wasting a turn. Mug makes them a lot more usable. There’s also the extremely interesting Godspeed Strike command, which calculates damage using speed rather than attack—it’s quite useful, as I recall. Oh, and Raid is an excellent support ability, so I would recommend getting that at the very least.

I Have Approval Now?!

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October 2015

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