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Megaman Zero


Blessed Blade

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Alternative titles: Because I Haven't Blogged About Megaman Much Since Bzp Returned

 

/EDIT: Finally finished; sorry for the wait. Blame the 3DS for having a character limit. xD

 

So, I just finished thrashing the final boss of Zero 4 for like the hundredth time in 2 years. Yes, I know, shocking. :rolleyes:

 

This has to do with ending spoilers, but hey, the collection's been out for 2 years, the game itself for like 8 years(... I feel old, I remember wanting to play it right when it came out. D=), so if you haven't played the game and beat it; What are you waiting for?!

 

So, uh, anyway. Back to what I was saying. So, Zero fight Weil, gives his whole "I never called myself a hero" speech, and promptly blows Weil to pieces. And, coincidentally, himself. Whoops. So, while Ciel has a nice little mental breakdown, he lies in pieces in a desert. OR DOES HE? What are the chances, honestly of the only thing surviving an atmospherical entrance being a not-so-damaged helmet and an intact sword? I know people have dealt with my conspiracy theories every time I played through the end of this game... But... It seems too convenient. Sure, the guy deserves his rest before being turned into a living rock only to sacrifice himself again... But... It seems very odd that the sabre just happens to make a humanoid shadow, and also just so happens to be completely intact. If it was even partly broken it wouldn't make that shadow, no?

 

And honestly, for being on a free-falling piece of satellite that plunged through the atmosphere, his helmet doesn't look that bad. Sure, it's missing pieces, but the guy just finished like 10 battles in a row, logic says he'll take damage.(Now, the player on the other hand...) The helmet should be totally destroyed, is what I'm getting at. No miraculous 'Oh, it just happens to still have it's shape so you know it's him', if you want that, have one piece of broken red helmet with the gem... Not pretty much the whole thing.

 

Might Iadd this is a series that makes a habit of surviving unplausible things?(Zero himself is bad for this... See the shuttle crash from X5 that he just so happens to survive, both slamming into a space colony, and proceeding to get his waist blown off, his arm destroyed, and a laser through the chest, and still manages to kill Sigma with a laser blast of his own before 'dying'. Did I mention he just happened to have enough body left to either 'repair himself', have someone else repair him, or just plain have his body eventually be stolen in time for the Zero series?)

 

Let's see... In order... Robot Timeline: Wily had a brick dropped on him in the third game. He got better. Protoman was supposedly dying. He got better(Then died for real by the time the X series rolled along. =P). Then a century later, Vile had X and Zero trapped. Zero decided to be heroic and self-destructed to give X a chance. He got better. Sigma died in every X game, but the problem is that he won't stay dead. Also Vile, he died in the first game, got better for the third and promptly died again, returned for the eighth game... Do I have to say it? He died. I wouldn't honestly be surprised if he returns for a ninth game, provided Capcom makes one. Then there's the whole X5 death for Zero... spoiler, he got better. Then, for the Zero series, we have Phantom, destroyed in first game, returns in third... Though, that was in 'cyberspace'. Heck, X died in Z2, and continued to play a role until the end of Z3. Aside from that, the Zero series was Ironically tame with this.

 

Then we have the ZX series. They revived pretty much every dead character from the Zero series, if the form of living rocks. And then there's the whole twist in ZXA, where the main bad guy seems to die... But pulls an Aizen on us, as the body was fake. And Model Z sacrifices himself. Again. I notice a pattern here, anyone else? Wasn't too much happening in Legends(That we know about. >_>), but there were a few 'How'd they survive THAT moments with the Bonnes. And Trigger himself, before the series started. And don't get me started on the body switching from Legends 2.(My 3DS is taunting me. It nearly had me typo that with 3 instead of 2. >=/)

 

That's just the classic series. Network Timeline: Where do I start... Wily. Didn't he die in the first game? If not, why wasn't he directly around for BN2? I forget that, since I haven't played 1. I can't forget 2! There is no way Lan should be alive, I don't care what anyone says. He walked right into the middle of a nuclear zone, and somehow survived. Granted, he never died, but... He should have. Not complaining, since Lan's awesome, but he's too lucky. xD Then 3... I believe that's when the 'they died' 'nope i got better' situation started... See: Megaman dying, but actually being okay; Wily surviving his base exploding. Then there's 4, where Regal jumps off his base's platform... And survives for 5. Which leads me into that... I can't remember how many supposed deaths there were in 5; Navi or otherwise. However, the main ones were that Regal apparently died again; but survived it somehow with mild amnesia. Take note the guy was in an exploding volcano base, right next to a probably nuclear device that was intended to merge the virtual world with the physical one. And he survived. And don't get me started on Wily and Baryl, who were there too(Albeit probably in different variants, I don't believe they were both there in the same game. Could be wrong, though.). And both were perfectly okay for 6. And speaking of 6; I forget what the ending was entirely, but Baryl was in a room. That exploded. And if I remember correctly, he still managed to be revealed to have survived. Think Wily died, though. Or maybe he survived too; dunno, I kinda rushed through the ending of BN6 so that I could play the endgame without that stupid Panic Music. =P

 

That was all just Battle Network. Then there's Star Force. It's much tamer; in the first two games, at least. Let's see: First game's obvious; Geo's dad, supposedly dead on that spaceship explosion; turns out he was simply turned into EM waves. Then, in the second game, when Solo creates a black hole that drags all of Geo's friends but Luna into it. They should be dead; but no! Not even two seconds later; right in the next cutscene, they're revealed to be alive. Turns out it just transported them elsewhere. And of course the exploding Mu, when Geo just happens to be in Solo's way, and gets saved. Only the bonus ending actually explains that, though, IIRC. =P

 

But then there's Star Force 3. Oooh boy. First of all: Luna dies. And gets brought back to life. FROM DATA. How?! But, wait! That's just the start. Well, kinda. Before we had Club Strong, who was fragmented in a similar attack, and reassembled. Didn't work out as well. So, that's two. Then we have Ace; who somehow managed to absorb an explosion, make everyone be convinced he died and grieve for him; and then somehow manage to be just lying in a hospital bed at the end. No explanation for that one at all. He shouldn't even have had the data needed, given all the noise that was around. But wait; there's still more. The gambits at the end all involved deaths of some sort. First off; King dies; but not really, he gets better in time to try and take over the final boss. Didn't work out too well, though, IIRC. And how could anyone forget the fact that after utterly decimating the last boss, Geo's left stranded in space, with seemingly no way to get home? Well, he manages it, surviving an atmospheric reentry better than either time Zero did so, not having a single scratch. Then Omega-Xis does it. Then Geo's father. All three survived reentry. And yet Zero apparently can't in his own game series? Very suspicious.

 

So; yeah; back to Zero. If all those characters can survive impossible stuff, including not one, not two, but three shooting star moments(Literally for one, since he's Shooting Star Rockman. =P); I just don't see how Zero couldn't have, especially with his damaged, but not destroyed, equipment.

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The idea of the Biometals in ZX actually being the characters they were based off of never really sat well with me. X and Zero and the rest had their story; their consciousnesses being revived to spend the rest of their days playing powerup to a bunch of other reploids just feels off to me.

 

But yeah, this post reminds me I still have the Zero collection sitting on my shelf. I really ought to get back to that.

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^ Not reploids even, only Grey was a reploid, IIRC. Vent and Aile were just enhanced humans. You can tell because of the red triangles.

 

I don't honestly mind the Live/Biometals... I'd just like it if they were less of a randomly thought up idea. They were more awesome in the first game, though. =P(Partly because of Model O, but that's a whole different story. =P)

 

Definitely do. Zero's one of my favourite series, rivaling Legends.

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My brother own the X and Zero collections. I'm stuck on X 3, and he won't let me play the Zeros until I've beaten the 6 X's. XD

 

Anyways, I actually know practically nothing on the series.

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Bulik: BN3's right up with Zero 3 as one of my favourite Megaman games. =) After playing Star Force, though, I'm having a hard time S-Ranking stuff over on the BN games, though... You don't realize how much only having three squares and a lock-on helps to prevent mass moving mess-ups, until it's not there. =P

 

ToD: Keep trying, all I can say. I haven't even beaten X3 yet. =P The first three are WAY harder than the latter three, and X7 and 8 are roughly on par with 4, 5, and 6.(But X8 is awesome.)

 

Try and find out where the life tanks and upgrades are, and get them ASAP; if it'll help you. There are some parts in X3 that you can 'combine' if you wait, IIRC. Ask tomorrow, I'll look it up.

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