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LiliGD

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About LiliGD

  • Birthday 03/28/1996

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  • Gender
    Female
  • Interests
    Steven Universe and Jojo's Bizarre Adventure are my two main things right now. Also I play Final Fantasy 14 and sometimes Dota 2 but not so much anymore. I have been known to partake in other games/shows/comics when the mood strikes me *poses mysteriously*

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  1. Scope that forge description Mask powers confirmed maybe?
  2. I feel like with this reboot lego is looking back at their old design philosophy and have decided to not fall into the same trappings as before: With ten years worth of sets to look back on they can easily pull inspiration from the wellspring while also looking forward with new features. I think when they introducing launcher after launcher, it was because it was a cheap an easy way to incorporate a play function into their sets that didn't take a lot of thought to design. With the 2015 sets, they obviously want to pack their sets with as many features as possible while simultaneously keeping everything unique, even with the villains. As much as I love the bohrok and rahkshi, they were all clone builds, and I think lego really wants to avoid that: it's 2015, and they can't justify selling $20 sets that are all the exact same build as each other, with different colors. Anyway what I'm trying to get at is that I definitely think launchers of some kind should return to the series, however I think they should be sparse, or unique to a few characters similarly to how vakama had his own unique launcher as his toa tool (that also had a dual function, wow incredible). Skull warrior is a cool example of this and although I'm not a fan aesthetically of the skull army's designs I do really like how they've incorporated a launcher as his primary function. launchers are cool imo. Edit: but yeah i think masters can have launchers just not.. all of them. And only if they have multiple functions and stuff as well.
  3. Hi! Nice to meet ya! Enjoy your stay at BZPower!

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