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Showing results for tags 'Details'.
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This is something I've been thinking about ever since I saw a review for the First Order Threepio figure. I was very impressed with the amount of detail put into the figure, but I started to think: is this too detailed? Is it less of a minifigure and more... something else? Looking through recent sets, I've seen the frequent use of smooth slope pieces to get better shapes. Now that's cool and all, but sometimes sets feel less like Lego and more like a scale replica. Don't get me wrong, I'm not saying everything needs to be 2x4s, but I do feel that there is a line Lego has started to wander on the wrong side of. So what are your thoughts? Should things be a bit simpler? Should they continue to make things smoother and add more printing to figures? Or something else?
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I always thought matoran had chips or organs of some kind that allowed them to absorb energy by touching their food, but if they don't have either of those things, then how do they gain nutrients?
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- Matoran
- Energy Absoprtion
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Moderators, please have mercy on my profile. Allow me to start off by asking a question: How much detail does a character need in order to define who they are? It’s been a debate for a while now in the Bionicle community that detailing in sets is of some sort of importance. I’d like to go in depth of how I feel about this debate, and hopefully gain some understanding. I’m not asking you to change your mind about something; I’m not trying to be persuasive in any way: I just want to give you my perception of both sides, as well as my own. Let’s start off with the sets themselves. A lot of people in the Bionicle community feel that the new sets (2015, for those unaware) are not as good as the old sets (from 2001-’10) on the basis of small detailing. Older Bionicle parts had small, intricate details, and many believe that the resurrection of the characters in CCBS, the newer system, sacrifices those details and overall makes the sets look bad. To me, bad and hate are such strong words (especially now that I have taken a Developmental Psychology course, so… back on topic! he he). Why must we throw these words around like nothing today? I digress. The point I am trying to make is that characters truly are not defined by small details, but sometimes small details can be distracting. Some people dislike the keetorange on Lewa’s chest plate. I’m okay with that; sometimes it bothers my eyes, too. When some say that small details made the characters better is where I have a problem. Take, for example, the new picture of Jared Leto as “The Joker”. The picture reveals that the new iteration of the villain has several tattoos and markings while keeping the same green hair and white makeup from the original design. What is distracting to me, you ask? Answer: the teeth. When I look at a picture of a character, I usually look at their eyes first, but on the picture in question, I began at the teeth. Not the best first impression in my opinion. I digress. Again. The new Toa bring something great to the table: they pull off the character designs with no need for small, insignificant details. Just look at Onua. You can tell without reading his biography that he looks strong and heavy. A similar response can come for any of the other characters introduced thus far. Then there are the summer sets. There are even complaints about those sets not being detailed. Because apparently the bone aesthetic parts (being the ribcage, printed chest plate, skulls, and “bones” on arms/legs) aren’t enough. To me, they get the point across that they are the villains in the world just by overall design alone. Even LOSS gets the point across. After all, spiders are more often than not the villains. So what are your thoughts? Are small details necessary to define a character in most cases? Let me know!